: 3D modeling of Ahri based on an image of Riot
Don't think I don't recognize Zbrush when I see it!
: To clarify. Neeko is better, faster at shapeshifting. Most Vastaya have some ability to change shape. Most arrive a shape that is comfortable, reflects the animal spirits connected to their tribe, and their own personality (needs wants). So it might take Rakan a few minutes to change the color of his cloak-- or a few hours to give himself stylish new horns. But he will always be kinda flashy looking -- because subconsciously he wants attention, and vaguely griffon like because that is what family and tribe reflect.
Interesting. Considering she likes to blend with humans, does this mean her current appearance is meant to reflect her need to do so, or has she just always been like that? Also now this gives me the idea for Spirit Guardian Neeko haha
Ink Rose (NA)
: I'm a girl and would have loved a more Argonian look for a female champ.
...Congratulations? I'm glad you're like minded, but can you prove your opinion is the majority? Because otherwise it doesn't really add much to the discussion.
: This makes me kinda disappointed about what Neeko could have been
I honestly can't agree more. I know people are always gonna like the cute girl over the actual human/animal hybrid, but imo it'd be much more interesting to go with something borderline alien and really weird looking, like something outta mass effect. But nope, gotta be something cute and marketable for girls to latch onto... *sigh* {{sticker:zombie-nunu-bummed}} Edit: I feel I should mention that as much as I REALLY hate Neeko, both design wise and thinking what could've been, for every one of her we get the polar opposite in design with champs like Swain, Kayn, Mordekaiser, Illaoi, you get the idea. So I suppose I can't complain too much. I just wish Riot would push the envelope with their female champ designs fantasy-wise instead of going cookie cutter to appeal to certain demographics. I'm sure they can afford it.
Manxxom (NA)
: When your team is falling but your Swain so you ult into the enemy team
I love the look of crazy in the crow's eyes, it's great XD Quoth the raven "Nevermore".
Tyrell (EUNE)
: I drew Blood Moon Kayn
I dig it! Though why does he have ice hands?
: After realizing all your adc's are monkeys
Ahh, the votes... balanced, as they should be.
Rioter Comments
: Evil Grain Silos: A History of Dark Harvest
First off I want to say good work on your synopsis. It's kept simple and cuts to the heart of the matter, which I appreciate. As for your suggestions on where it can be improved, I personally like A and D the best (as in moving Dark Harvest in both directions). I personally like the fact that DH procs on all types of damage coming from the player, it's a big change for the better that makes sure it's not extremely niche to a small champion pool (kinda like how predator is now). Ironically, I think the problem involved with suggestion C will go away on its own once DH gets nerfed and pushed in a direction that's less... lord of thunder-y. I think using ideas A and D will push the keystone in a direction that mid-to-late game champions of all kinds can enjoy! Now if I were to change it my way, I'd make it an execute keystone, where if the enemy falls below a certain health percentage you get a meh damage proc and a % boost to your built armor/magic penetration.
: But they said it was billy smith....
It's Neeko pretending to be Tim Allen playing Billy Smith
mack9112 (NA)
: https://uploads.disquscdn.com/images/5847b7e79c9c4dda54b5c30717d0108644e08de750e3e69b87328aee65d1ea05.jpg
Manxxom (NA)
: So we are just going to add a splash of black white and grey to signify the enemy team screen.
Ah, good ol' Jhin Ross. May your colors be vibrant and onLY HAVE FOUR COMPLIMENTARY COLORS! ONLY FOUR!!!!
: I wish upon a star that Arcane Comet looked...cooler
Maybe it could get bigger and faster based your damage number (so AP or AD)? Not the actual comet around you, don't need more visual clutter, but just in action?
Sahn Uzal (EUW)
: I'm so fucking onboard with this. You already knew this from Discord, but oh well. wether or not numbers are fine, one potential concern could be the scaling. > These wraiths scale DIRECTLY off Mordekaiser's own stats, their offensive capabilities scaling off Mord's total AD and AP whereas their defensive properties depend on Mord's maximum HP and resistances. The fact that their defensive stats scale off Mordekaiser's could mean they get blown up too easily if Morde goes for a Damage heavy build, or he becomes pretty feast or famine in the sense that his ultimate is hard to Kill and Scary damagewise, or doesn't hurt that much and just dies quickly if he's behind. Having it's Damage scale off Mordekaiser but the defensive stats being base stats could be a better idea.
I don't think the wraiths would work out well without some base numbers put into offense and defense, as having them bank entirely off the players stats would make them feast or famine either way. Also I had a thought. What if you could control the wraiths after death? I mean that seems like a thing for {{champion:82}} , or am I going into Annie/tibbers territory?
: How Mordekaiser's ultimate ability could be changed in order to make him a healthier champion
Now see this is an ultimate I can get behind. I don't really enjoy morde's current play pattern, and this would at least enable him to be a relative threat in all areas of the map all the time, not just in niche "dragon's up" or "pocket support" scenarios. As far a criticism, could you make it clear how many lich's morde can have at one time? You say 2-4, but is that just on activation, or can he get more as enemies die? Can the dragon wraith be added to that number, or is he all by himself? Other than that maybe tone down how long the wraiths can be out, 100 seconds is a long fucking time. If they're out that long he'll inevitably be balanced around the wraiths, or they'll be so easy to get rid of they might as well not even be there.
Onandaga (NA)
: Anyone else strongly prefer the design of older champs to the new/reworked ones?
I'm sorry, but I just can't take your criticism seriously. As far as I can tell from your post, you only seem to enjoy champs because they're easy and produce results with little effort. That's literally it. Nothing about their personality or design resonating with you. Along with that, if a champion gets even remotely challenging you lose all interest, which is a damn shame. I can see you losing interest because the kit feels completely different from previous versions or has too much counterplay (that's my thing with {{champion:420}} ), but the second they raise the skill floor you opt out? Really? I love {{champion:141}} . The second I saw the teaser I thought "I need to play this guy." Didn't care how difficult he would be or what he even did in game, I latched onto him immediately. I even took the time to learn a role I sucked at AND hated for this guy. Call me an edgy weeaboo all you want, but that's how I feel. If there are honestly no champions who do that for you, and all you care about is whether you can win with them, I don't think this game is for you. This game, while not having an infinite amount of depth, does reward the effort players are willing to put in to learn it, including the champions. If you aren't willing to do that, then a big part of what this game is about is worthless in your eyes.
: ADC-related question: what is BotRK purpose?
On hit items are kinda circling the drain right now, but with how the attack speed on it was nerfed it's more late-game oriented and not a rush item.
Bârd (NA)
: Nasus hasn't been a late game champion since season 2. He is mid-game focused juggernaut with a high reliance on getting farmed up in the early game.
You say that like it excuses how he is now.
RosyMiz (NA)
: Forgive me, Kayn
That's pretty legit guy. I mean kayn kinda looks like Sasuke anyway, so using the reference to your advantage was a good move.
: "marksmen role is to take objectives" yes this is what you're talking about, it's not their role, anyone can take objectives, mages or melees, melees take more risk by taking objectives because they're tankier and have other tools to avoid damage (jax E, yasuo windwall) the role of marksmen is DPS like skirmishers or juggernauts the reason they're meta is because range is overpowered in this game and has little tradeoff to what it offers (long range safe dps)
> the role of marksmen is DPS like skirmishers or juggernauts. the reason they're meta is because range is overpowered in this game and has little tradeoff to what it offers (long range safe dps) Yeah, and when they're at their worst they crowd out literally everyone. What I propose is to make marksmen THE objective takers, and give them a defined niche. With that defined niche set, other classes can have a chance to do what they do now (dps) better, and not be outshined when marksmen come around into meta again.
Miror B (NA)
: A better idea could be to just make better melee-only items and have towers take damage based on proximity to them (closer you are=more damage you deal to them). While it wouldn't 100% fix this whole debacle, it'd be a nice start.
That would make melee much more valuable, but I can only see that idea just making towers thinner than they already are, with melee ADC's at the apex of this new meta. Also what's stopping a marksmen from just getting really close and hitting it? In siege scenario's your idea would help, but split pushing would probably be the main strat to go with marksmen.
: So.. making botlane into an even bigger first tower clown fest?
A: It's not like they'd have the stat right away, or that it's strong enough to take first tower super quickly. B: I only want marksmen to benefit from this stat the most. I never said other classes/champs can't build it.
: towers are not the reason marksmen are meta when are people ever going to understand? play other mobas to see how they deal with towers and ranged champions, THEY DONT DEAL WITH IT because it's not the problem
That's not what I'm talking about at all. I know marksmen are meta because they have so much going for them in the way of itemization that they can heal and out-damage just about everything. Support itemization only makes it worse. The point was to tone down both of these things and put that power into a stat that benefits marksmen the most, along with adding more depth to the game.
: > [{quoted}](name=Jacknife,realm=NA,application-id=3ErqAdtq,discussion-id=tYEwMYYb,comment-id=,timestamp=2017-08-29T23:26:27.692+0000) > > "ADCs already have a stat they love, it's called critical strike!" > > Firstly, Ganplank, Yasuo, and Tryndamere would like a word. I'm confused. All three of those champions are ADCs.
Apologies, I come from a time when marksmen and ADC were parallel. I'll change that. :)
: About the second thing: They are removing the problem of early lucky crit with Runes Reforged.
I understand that, but that doesn't really change how good crit is for cheesing. High tier players aren't changing their methods because a better method has cropped up (even though the new runes seem really damn strong) they're changing them because the past option is being erased. For the better I say.
Rioter Comments
: @Riot: Kayn shows something interesting about Divers and Assassins.
Cut from the same cloth, but different clothes, eh? Interesting. That makes me ask though, since diver... dive patterns are pretty similar across champions of the subclass, do assassins suffer from the same design flaw?
: I'm not even sorry
When Fizz builds {{item:3078}}
: I always talk about what Morde's VGU should be like so let me tell you what it SHOULDN'T entail.
Good post MM, I enjoyed it. If Riot were smart they could give Morde a utility tool in the same vain of thought as Yorick's thunderdome. No actual cc debuff applied, yet extremely useful in a number of situations.
SIayton (NA)
: In what situation would you actually want to pick Kayn?
I'll agree with untransformed kayn needing some type of buff, and the transformation mechanic being weird. For his early ganks, yeah they kinda suck. The opponent laner basically has to be around half health or below in order to close anything out. I will say this though. A good {{champion:141}} cannot be peeled off their target. Play it right and even {{champion:40}} won't be able to do anything about their adc getting murdered in front of them.
: First item should be your (incomplete) jungle item. Finishing your jungle item as one of the last things you do is not very good, but doing it as one of the first things isn't either. Your enchantment should also be replaced by Warrior instead of Cinderhulk, because Rhaast form is not a tank, it's a fighter, plus since you won't be building that much health, you cannot abuse Cinderhulk's 20% bonus health. Second item should be Ravenous Hydra. The jungle clear it gives is phenomenal and the damage and life steal scales really well with Rhaast form. Definitely get this one as your second. After you've built the Ravenous Hydra, finish off the Jungle Item. Third item should be Black Cleaver. It is much better as a third item since it is only around this time that people have actually build the armor the Black Cleaver is supposed to shred. Fourth item should be Death's Dance. Don't really need to explain. Fifth item should be Spirit Visage. The passive heals from Rhaast Form, Ravenous Hydra and Death's Dance are already amazing but if you can make them even stronger it will be very hard to take you down. Plus the extra magic resist will help you from being bursted down. And finally, sell your boots and buy a guardian angel. The damage is kinda meh but that is what your first four items are for. The armor is nice to help you survive long enough until you can get into range and the ressurection passive makes Kayn so much more of a threat than you would think. Now let me explain why you shouldn't be getting neither a Sterak's Gage nor a Lord Dominik's. Sterak's Gage can be good on Kayn, I'm not going to deny that, but the shield you get scales with BONUS health and since you won't be building much of that, it's not good enough and there are just better options. Lord Dominik's should almost never be bought along with Black Cleaver. Black Cleaver already gives enough armor shred on it's own so you don't need another. And since you've been building a Sterak's Gage and a Cinderhulk this entire time, you didn't actually utilize the passive Giant Slayer on Lord Dominik's. I hope this build helps on your problem.
Interesting. I've been focusing on a build to try to keep alive over damage, but I guess that was my problem. I might switch DD and Ravenous Hydra around, but other than that I like it! I'll try it next time I need to go rhaast.
: I know how you feel about seeing a champion and learning to main a role you consistently have hated just because that champion calls to you. {{champion:245}} Best piece of advice I can offer you is to eat, sleep, and breath Kayn. Look up montages, outplays, full gameplay featuring Kayn. Go unto the league wikipedia page and memorize his scalings and abilities. Look up tricks, tips, and practice him in training/bots constantly. Regularly visit the Kayn Mains reddit page. Set Kayn wallpapers as your backround for your phone and desktop. ~~Hell fap to rule 34 of kayn~~, ok thats a bit too far. If you have the patience though, make an entire account dedicated to Kayn only and spam the shit out of him (I say this because as your skill level with the champ increases so do your opponents rather than taking him against opponents who heavily outskill you).
10 steps ahead of you on all that my man (minus the rule 34. I am no yaoi fangirl). Also their's a kayn reddit page? Good luck to you as well in your ~~obsession~~ mastery of Ekko!
: ult is worthless without landing E first. landing E gives you potential boosted damage, gives you the free tentacle swings on the spirit after you ult, and gives the vessel debuff so if you gib the spirit you can slow them for a second to get another free hit in. and against stealth champs, the spirit gives you true vision as long as it's alive, so it's the difference between destroying an akali/khazix and getting fucked by them > Illaoi can rip apart anyone she wants right at lvl.6, assuming they're dumb enough to stay in her ult. this expands into her "general counterplay," which is avoidance and baiting >And have the rest of her team free to counterattack, cause you just put all your attention on illaoi. you're putting too much faith in the average player. i can say this from experience
> ult is worthless without landing E first. But how strong is E in terms of killing potential without her ult? This is what I was talking about. Once her ults down, you get much more room to breathe because her strongest move is gone. Even if she gets you with E, just fight in a way to where you the the spirit clone aren't in the same place and you're golden. Even the true sight on assassins doesn't matter if they can dodge all your stuff and fuck you. > this expands into her "general counterplay," which is avoidance and baiting You phrased it like a smartass, but touche
Sujiren (NA)
: You do your full ratation on them and then jump into then with ult and wait out full duration to wait for your cooldowns, by then your team should be following up , and your q/w should be back up assuming 40% cdr.
ahh, that could be it. I don't usually wait the full duration before popping back out. It'd make sense seeing as how Rhaast doesn't do as much damage as shadow assassin. Alright, I'll try that!
: there's more power loaded on her E than her ult Nasus ult makes him nigh-impossible to duel late game for most champions; you disengage and come back after, or you kite him around with hard CC so his wither doesn't get you killed. Trundle ult decimates any bruiser or tank, so you force a disengage and fight him when you have your tank stats back. >this mid-fight basically forces a retreat from the enemy, and allows your team to pick off whoever they want. or you CC her and collapse on her if she's ult-flashed into your team to get a good one off. >And you want this on a shorter cd? yes
> there's more power loaded on her E than her ult That is a slow skillshot and is easily dodged, unlike her ult. > Nasus ult makes him nigh-impossible to duel late game for most champions LATE GAME. This expands into Nasus' general counterplay, which is beat him down before he gets big. Illaoi can rip apart anyone she wants right at lvl.6, assuming they're dumb enough to stay in her ult. > Trundle ult decimates any bruiser or tank, so you force a disengage and fight him when you have your tank stats back. This could be that I just don't play tanks, but never have I fought a trundle with his ult up (even on a correct target) and wasn't able to meaningfully fight back. > or you CC her and collapse on her if she's ult-flashed into your team to get a good one off. And have the rest of her team free to counterattack, cause you just put all your attention on illaoi. I know I started this scenario here ^, and I apologize, but I think we should stop debating over this part, otherwise we're just going into hypothetical territory that only hyper-nerds with big ego's would continue arguing lol
: Oh shoot. Sorry. As for the above mentioned topics, in order to survive, Rhaast needs to constantly be attacking, which is why one of the best counters to Rhaast (Kayn in general) is to kite him. If you can manage to not get kited, it should be easy enough to survive given the amount of healing Rhaast form provides. Even though you are not in Shadow Assassin form, you should still go for the squishies in the backline almost all the time. As for stats being wrong, I have no information on what you're building in the first place so I wouldn't know if what you are building is wrong.
Rhaast build starts with {{item:3706}} , then {{item:3071}} after that typically {{item:3812}}. Since I'm rhaast there are tanky people on the enemy team, so I get a {{item:3053}}. After that finish off the jungle item into{{item:1401}} usually, and finish off with a {{item:3036}}
: yeah, generally when a champion has a really powerful steroid that you can't deal with, you disengage and come back when it's over. how is this any different from yi, nasus, fiora, darius, trundle, jax except for her being the only one that's not guaranteed? "not interactive" when you can dodge her E and make her ult worthless, or bait her into ulting and walking/dashing out of it so she can't get more tentacles?
>"not interactive" when you can dodge her E and make her ult worthless, or bait her into ulting and walking/dashing out of it so she can't get more tentacles? Then that just feels shitty for illaoi, doesn't it? If you baited it out of her is one thing, but what can she do when her giant window of power is gone? Close to nothing, or at least nothing meaningful. There is just so much power loaded onto her ult that the rest of her kit just can't compensate when it's down. That seems like a big design flaw similar to old Heimerdinger, who was a turret bot. > yeah, generally when a champion has a really powerful steroid that you can't deal with, you disengage and come back when it's over. how is this any different from yi, nasus, fiora, darius, trundle, jax except for her being the only one that's not guaranteed? Most of their steroids aren't powerful enough to equate to "If you fight me with this up, you WILL die." The exceptions being Darius, whose window of power is delayed and only gained through an extended fight or ult ks, and maybe Yi (although now you could make an argument for nasus now with the ult buff). Illaoi can just right click (or in a 1v1 case wait for a well timed E and then right click) and BAM tentacles around you. Between the damage, the healing, and the aoe, if you're not dead in the first volley there is absolutely no reason to try anything but run, as it'll equate to nothing. In teamfight scenarios, this is HUGE, as popping this mid-fight basically forces a retreat from the enemy, and allows your team to pick off whoever they want. And you want this on a shorter cd?
Sujiren (NA)
: You should still hunt down the squishies first if you have an opportunity, his kit is too good at killing backline not to abuse it. And you still more or less build similar to assasin maybe 1/2 defensive items if you really need to, but generally still damage, because the form is naturally tankier due to healing and hard cc.
That's what I thought, but every time I jump on a squishy they don't die quick enough and the rest of his team collapses on me.
: > I seem to get much more success when I choose shadow assassin over rhaast I thought this post was about Rhaast? > I realize that he's more adept at fighting other fighters in that form No. It's the Rhaast form that's more adept, not Shadow Assassin. I think you got something wrong. > but in most fights, even some 1v1's, I just get blown up and die Of course. Shadow Assassin is not supposed to be tanky, that's Rhaast. > before I do anything of note past the 1st knockup. Shadow Assassin can't knock up. That's Rhaast. > Am I just picking the wrong targets? Shadow Assassin should go for squishy targets. If you are fighting fighters or tanks, I would recommend Rhaast form. > Are the starts I'm focusing on wrong? Well if you're building tanky on Shadow Assassin you are definitely doing something wrong. Also wasn't this post about Rhaast?
I apologize about the wording confusing you, but I am talking about rhaast, not shadow assassin. I can't help but read this and think you're being overtly smug.
: Her ultimate should also make her E and Q casting times shorter. That way she can truly punish people for fighting her on her own terms.
Now see, this is the exact problem I have with Illaoi. If you fight her on her own terms, she's busted. If you fight her in any way other than her terms, she's powerless. It's kinda like the whole "Don't chase Singed" scenario. If you chase him, you're doing exactly what he wants and getting one-sidedly punished. If you don't chase him, you're basically just fucking off elsewhere, while he does the same. There's no interactivity, no outplay potential (unless your champions kit is designed to counter/deal with this scenario), no real FIGHT. Illaoi's ult might as well be a zoning tool, because there's absolutely no reason for the enemy to be in or near it, and any possible scrap of a chance to work around it and get a positive result is reduced to zero. tl;dr Illaoi ults you! Guess I'll choose my ONLY OPTION AND RUN AWAY.
Rioter Comments
: > [{quoted}](name=Breaku,realm=NA,application-id=3ErqAdtq,discussion-id=TcPiv4vA,comment-id=0000,timestamp=2017-08-02T03:43:26.975+0000) > > Popstar Ahri > > > > Probably doesn't translate well though New idea for a bondage skin called Take One for the Teemo
I will not take anything for the Teemo sir ಠ_ಠ
: Hecarim's now a pokemon
I mean, let's be honest, what isn't a pokemon nowadays?
: Just because I am in bronze does not mean I cannot give good advice.
WordsToLiveBy {{sticker:slayer-pantheon-thumbs}}
: This is true. While I have nothing against those who exploit FotM picks, I myself end up abandoning old mains just as soon as they become too popular. I just can't help it, I completely lose interest.
It gets kinda discouraging to play a champ when you have to fight someone over that champ that you've been playing forever and suddenly becomes meta. I remember post jugg update Darius and how impossible it was to play him, because he was banned almost every game, and if he wasn't someone else would auto-lock him, despite everything I would say. Feelsbadman
: how the fuck is his kit binary? dude has one billion way to use W and R, how is this binary
I suppose I should switch the word binary to limited. W: Healz and early game harass, past that, throw on an initiator. That's literally it. You throw it on an ally minion whenever an enemy laner goes to get cs to get some free harass, then reactivate to the the next half of the damage off. Other than that, when you're fighting someone, you throw it on literally anything you can so you can get damage off on any melee dumb enough to fight you with it up. As soon as they realize what's happening, they'll either not care and keep fighting or leave. If they try to leave, double tap, get heal, you won the trade. yay. Past the early game you just throw it on whoever is leading the initiation, and you'll get those sweet juicy assists, at least. R: Free dragon ghost and/or use it on an enemies last tick of health to get an ~~ADC~~ a ghost of a non-assuming role. You just have to keep hitting the dragon till it's dead, and you get a ghost. There's no thought process at all for this, it just gives dragon-ghost to you if you hit the dragon enough for it to die. yay. The damage and heal is pitiful at any stage of the game to use in a 1v1, so even though you should still use it, it's not gonna help unless you were strong enough to kill them without it. It gives benefits to you that highlight one stat over another based on who you killed. Problem is it's almost always better to get the enemy ADC, as the ghost just gives you a better advantage than any other. Want a tank ghost? The returns are minimal and you're better off getting a dragon ghost to tank towers for you. Want a caster ghost? You get an item's worth of power but the ghost is useless and dies quick. Want a support ghost? Ghost can't use abilities, so no, no you don't. ADC is the best and only option.
Ralanr (NA)
: Both can end in flames is the problem. Sometimes you don't fix what isn't broken.
Considering Morde is broken whenever his pocket ~~Medic~~ support is nearby, I happen to disagree. His heal ability is the one thing keeping him from having no early game when he's by himself. Is that a testament to how good the ability is, or how binary and poor the rest of his kit is?
: idk i've been toying with a fighter who's got a small aoe heal zone like soldier 76, but it requires multiple enemies nearby. sort of like a "rally" morale boost, had them put in noxus and then there was another idea i had of a champion who creates an area of vision denial around themselves, that makes them immune to damage coming from outside that shroud so ranged champs have to reduce their kiting range to get in there, but melees aren't affected. i didn't flesh it out that much but it was kinda neat as a concept different thought could be something like Pugna; a champion who soft-silences you by punishing you for casting spells in a certain area near them. we've gotten a lot of anti-casters lately, though or just something like Taric's old ult; you know, auras and buffs, or stronger debuffs that aren't just slows. not everything needs to be super huge and visible, i think; as long as you at least know what's happening and can do something around it it should be acceptable design
Forgive me, but I do have some criticism on these ideas, seeing as you brought them up. Reminder I'm not saying all this to be mean or put you down, just to sharpen the idea as much as possible until it's strong enough to use. 1. The "requires multiple enemies" seems needlessly restrictive. Also we have quite a few aoe heals in the game nowadays. {{champion:114}} {{champion:40}} {{champion:16}} {{summoner:7}} {{item:3107}} 2. Neat indeed. I would actually love to see this implemented, so let me know when you've got it more fleshed out. 3. Eh, I always thought {{champion:38}}'s anti-caster schtick got nerfed into the ground, so this would be a good passive to replace the old, binary "15% less magic damage cause fuck you". 4. Not everything needs to be super visible and out there, sure, but auras I would argue to be the one thing you need to be telegraphed. This argument is the whole reason {{champion:37}} got a mini-rework. But I'm glad you're thinking. The way I see it if you want something done, you gotta consider both sides of the coin in order to get a good idea/argument. After all, a coin isn't worth anything unless it's got both sides.
: >The way you phrased it in your OP, it sounded like you wanted to shoehorn utility into fighters' kits just to not make them feast or famine. no, i just want something different; i think it would make the fighter class less like each other, which is a problem riot's admitted they've had with the class for years. like i said, i'd rather see this kept in mind when making NEW fighters than on reworked ones because many of these champions already have mostly-entirely selfish identities.
Well then how would you go about doing that? It can't be a stat from items, because it wouldn't really be unique to fighters, and I'm sure ADC's would make better use of it (like every other stat in the game). Nor can you bind the stat to fighter champions' kits, that would just end up having them balanced on an entirely different lvl than everyone else. IDEAS MAN, IDEAS! Like I said in my first post, I will never be against making champion abilities more interesting, but I don't think we should just get rid of the selfish altogether, and instead have it tied more to the thematics of the champion in order to make them more unique. {{champion:86}} and {{champion:126}}? Yeah I could definitely see them having more team-based utility. {{champion:122}} or {{champion:41}}? Hell naw, my gold.
: if armor reduction was meant purely for them you could just turn it into penetration like Darius, so that teammates don't benefit from it. it's clear that it's meant to benefit more than themselves, because any form of team utility keeps them from being excessively feast or famine (notice that many of them still are, because armor shred is not a unique fighter concept anymore and doesn't give them a good fallback) >Would you say those slows were put into her kit to help her, or her allies? both >I ask again, in this context, is this put into her kit to benefit her more, or her allies? both
> it's clear that it's meant to benefit more than themselves, because any form of team utility keeps them from being excessively feast or famine. Agreed, but that doesn't mean it can't be used selfishly. The way you phrased it in your OP, it sounded like you wanted to shoehorn utility into fighters' kits just to not make them feast or famine. If that were to happen then I don't see what would be stopping them from being better supports than fighters (remember, {{champion:53}} was originally a top laner). > notice that many of them still are, because armor shred is not a unique fighter concept anymore and doesn't give them a good fallback That seems more a fault with the champions' abilities than anything. {{champion:86}} has armor reduc in his kit, but he can't make use of it! Maybe that's because he's super slow and predictable. {{champion:58}} has armor reduc but can't make use of it! Maybe that's because his range is crap and super conditional.
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Jacknife

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