JayMo (NA)
: Why not keep ALL game modes?
Thanks to everybody for the answers. I was legitimately curious.
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: I've given it long enough: I don't understand the hate for Akali
My complaint is the same as most others I'm sure. Thematically her shroud doesn't fit in the explanation of the league universe rules. True damage cannot be mitigated, true sight should not be able to be ignored. Akali shroud can hide from true sight. Which is basically a retcon from previous explanations of the mechanic. It should not be possible. Make her shroud simply delay turret shots or hell even prevent the turret from firing. But hiding her from true sight of the turret so the other player cannot retaliate is unacceptable. I understand she can only hide while not moving. It is still true sight. Take away everything "true". True sight/damage. If you're are just going to rewrite the rules to fit your current design ideas. Other than that simple flaw in design. I actually like the new Akali.
JayMo (NA)
: True(Damage/Sight)
If you're wondering why such a crazy question... It would only make sense. There is already a champ that can hide from true sight. So why not make one that can ignore true damage too.
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Fwufferz (NA)
: It won't let me disenchanted champion shards?
I received the same bug...also lost the champ shard, and I'm pretty sure I did not receive any essence from it.
: The problem is you cannot remove his double crit or he'll do no damage, you'd have to greatly increase his base damage. Also once again, when you mention double crit, you don't mention the fact he has a crit penalty and it's pretty big lategame. His e doesn't charge his shield anymore. You shouldn't fight him near minion waves, and once again it's situational when there are no minions. And that can happen when he just cleared the wavae. If he pushes he can't dash, if he spams it he pushes and is an easy gank target. "He has crits to heal him back" The problem is adcs are ranged so you can't touch them as easy as they lifesteal for free, unlike yasuo. Once again, he's melee. He's already limited by the fact he's melee, energy cost would fuck him up even more. He's squishy and has to go in your face to trade. Once again, the problem isn't full ad yasuo, but tanksuo. He already has to plan a preengage and escape, as he can accidentally clear minion waves with his EQ. You're still listing his strengths and not weaknesses, horrible base stats for a fighter (Just like aatrox), no sustain, unreliable cc. He isn't an assassin . Also many of your points are really invalid. 2 passives... So what? Yasuo doesn't have any good escape. You should abuse that. If your jungle doesn't gank a yasuo (he pushes when he tries to trade, he has to damage the wave to get his knockup and e damage) and his dash range is really low so he can't gtfo easily.
-His crit does 10% less damage, if i could build 2 items and do 140% per auto 100% of the time, instead of 150% auto 50% of the time...i think the math works out in favor of the first... -If you shouldn't fight him when you have a minion advantage, you definitely can't fight him when he has a minion wave and you have none, unless you're already ahead... -Listing a possible solution to deal with yasuo as being "asking for jungle help because he has pushed you to turret all game", is not a valid argument to why he is balanced... -The adc argument, in team fight, he can dash to adc...or with knockup, blink directly to them and delete them before any lifesteal happens, and crit plus lifesteal, plus his 1k hp shield makes it fairly difficult to take him down before he has done a substantial amount of dmg...and with his guaranteed crit and lifesteal build, he does lifesteal easily... -Early game, yasuo does not have to plan engage, he simply builds shield...dashes through minion wave, auto q's and then dashes out... -2 passives is an important argument point, especially when both are very strong...if you dont want to take the crit away, he does not need the shield to be viable... -Saying he's limited cause he's melee is the definition of an invalid point, there are countless champs that are limited by their melee characteristic, that also have to rely on mana/energy constraints... -When a champion gets to ignore a core component of the game(mana), and can freely spam abilities due to that fact...and similar champions have another aspect of the game to consider(mana) and plan around...that is a weakness to the other champions, and therefore a balance factor... -If you could say, oh he doesn't use mana because he(insert weakness that a mana user doesn't have)...then i'd say its fair...but any weakness you can mention, there is a mana user that has that same weakness...which means he should have the mana constraint as well, or a unique weakness in place of it(uses health, high cd's, energy)...if it makes him useless, then his design was bad in the first place... -Its like having a gun fight between 2 people, one gets a gun with infinite bullets, and one gets a gun with 6 bullets...doesn't seem fair to me...or in League terms, doesn't seem balanced... -It's not that he doesn't have weaknesses, but in comparison to other champs that have the same weaknesses, he covers his much better...and i think he deserves some attention in the balancing department...
: His mobility is gated by the fact there has to be enemies around.
I mentioned in another comment on this thread, that is very situational. 90% of the time he will have the opportunity for multiple dashes, in lane(minions will be there), jungle(monsters and champions). So only time his mobility is gated, is in river or specific parts of the jungle in a 1 v 1.
: 1. He is strong, but the problem is the tank build, not yasuo is general right now. 2. His dash isn't unlimited, he can only dash to enemy/neutral targets. 3. His shield basically is only useful to block aa's if you're ranged. 4. Yes you can lane versus yasuo, it isn't that hard. He's squishy and has poor escapes. 5. By only listing his strengths, you can make any champion look strong. Even urgot when he was a troll pick because he was utter shit. You didn't list a single weakness. Edit: Speaking of "GIVE HIM MANA COSTS" He needs to dash around and stack his skills in order to do shit... give him mana costs? He's already melee, he needs to get into dangerous situations in order to get cs, giving mana would just fck him up even more... Yeah manaless champions are a hella annoying, but that doesn't mean they should mindlessly spam. If morde spams too much he pushes the wave and is an easy gank target. Same thing for yasuo. But he'll also run out of targets to dash to.
1. He builds 2 items, gets 100% crit...gold efficiency that other champs do not have. 2. He gets a shield from mobility, has dash that is on 0.1 second cd, situational only if he is in river fighting 1 v 1. There will 90% of the time either be creep wave, jungle minions, or other enemy champs to dash to. You can auto the shield, but it lasts for 1 second after the auto, so he still gets the reduction, and that extra 1000 hp makes a huge difference in a team fight where he has lifesteal and crits every auto. 3. The problem with yasuo is that any weakness he does have, is shared by other champions that don't have near the strengths he has to counterbalance any weakness. He is squishy and melee. He has crits to quickly heal him back, mobility to get in and out, shield to protect him, shield to block autos/ults from ranged attacks, 50% armor pen if ults to destroy tanks, he can kill a team before the "squishy" part of his kit becomes a factor. 4. I thought if you had the STRENGTH of not needing mana, a WEAKNESS of having high cd's was the balance, but he has neither. 5. I understand that he has counters, of course CC him down and kill him, but so do many other champs with the exception of Olaf. But many of those champs have to deal with other weaknesses, like mana, or high cd's in their kit. Some also have to spend more gold to get the same stats as a yasuo. You can list those champions strengths, and they wont sound anywhere near as absurd as having no mana/energy constraints plus low cds(rapid fire mode anyone). 6. A yasuo does not mean an insta win, and he does take skill to play. But his kit is too strong, it has too many strengths when compared to his weaknesses. In my opinion. **I guess for arguments sake, instead of just posting problems, i could post solutions as well. Just one of these would be good. Maybe remove one of his passives, either the crit or the shield(no shield for ult either). Most champions only have one passive. Increase the cd's on either his q or his ult(and take away cd scaling on q with attk speed), his w is acceptable if he receives a nerf elsewhere, i understand he needs mobility, decrease the insane ad scaling he receives on his abilities(1.0 on q, 1.5 on ult). If you're going to allow his ult to have 20 second cd on rank 4 with cdr, then take away his ability to provide a knockup for himself, so it is more reliant on team building. Take away the cd on his w, and just give him 3-4 charges that take so long to recharge, like akali ult. So he can still have the mobility, but it's not just braindead dashing from minion to minion, auto, then out. He has to plan pre engage with the escape.
: Can we please get some real and legitimate nerfs to Yasuo?
I agree 100%... He uses no mana, has low cds(thought they were not supposed to go together), 100% crit, high mobility, 50% armor pen if he hits ult, 500hp shield, 1000 if he hits ult...is excessive in my opinion. I'd just like an explanation to why the balance team thought it would be ok to release with so much power, or may its just in my head :). The squish argument is not valid in my opinion, many squishys dont have that much power, and with 1000 extra hp if he hits ult, he's not THAT squishy....
: I fully support the damage paths Yasuo can run with.
I wish riot said that yasuo being a big assshat of a champ was a problem... NO mana, LOW cds(I thought those were not supposed to go together)...a huge shield, that he procs easily, 100% crit, high mobility, one of the best in ad scaling on abilities, possible 50% armor pen without armor pen items...it seems a little excessive to put all that power into one champ...please explain the thought process riot behind why that is balanced? And the "he's squishy" argument is not valid, because lots of champs are squishy that are nowhere near that power level, and also dont have a 500hp shield, or 1000 if he ults... and have mana contraints or high cd's...
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JayMo (NA)
: Gank with the Blue Buff...Literally
Haha, you describe it like a pokemon game... Thanks though, that's awesome!!
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JayMo (NA)
: DEVOURER LEONA HAMM AF (VIDEO)
No, not old...if u look at the items...i didnt build for CDR... The only kind of reduction I built for, was health bar reduction... Any CDR I got was from scaling reduction on runes... I'm sure your build is good, but it sounds completely different... Mine was purely attk speed dueling devourer leona...not for utility. Thanks for checking it out tho.
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JayMo

Level 160 (NA)
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