: Make it so corki's explosion does bonus damage to towers, especially the two nexus towers
Deneviel (EUW)
: you know the saddest part? When you go on S@20 to look at the PBE patch notes and 8 out of 10 champ balance changes are dmg increase....
I made a post about this and was immediately downvoted Glad to see someone's at least paying attention to the issue. Damage is being BUFFED on champions, not nerfed on the top 10th
: Correction: "Mobile Bruisers" Completely immobile Bruisers are only decent right now at most. Edit: Hey deny all you want, but are you guys gonna sit there and say {{champion:122}} {{champion:36}} {{champion:86}} {{champion:420}} {{champion:82}} {{champion:75}} {{champion:2}} {{champion:102}} {{champion:27}} {{champion:48}} {{champion:77}} {{champion:6}} {{champion:106}} {{champion:83}} are OP right now? No, I think the group of characters you are talking about is closer to: {{champion:164}} {{champion:114}} {{champion:39}} {{champion:24}} {{champion:240}} {{champion:11}} {{champion:56}} {{champion:80}} {{champion:58}} {{champion:92}} {{champion:23}} {{champion:62}} {{champion:5}} {{champion:157}}
{{champion:36}} {{champion:86}} {{champion:27}} {{champion:48}} {{champion:77}} {{champion:164}} {{champion:24}} {{champion:56}} {{champion:62}} {{champion:157}} are all too strong
Rioter Comments
mkiller5 (NA)
: By that logic it must also mean all low skill champs {{champion:11}}{{champion:105}} should have 52%+ winrate. So tell me do you really want that?... really? Myself as a yi main defeintly, but do you?
I don't know, the boards tell me that he's actually outplaying me when he times my 1 cooldown with his Q. Pretty high skill, don't you think?
saltran (EUW)
: >Probably an unpopular opinion Then says a popular opinion, never fails.
Yeah except when you cite that champions like Yasuo and Zoe win too many games, the mains come crawling out of the woodwork. This isn't as unpopular as you think when you start actually naming champions
: > [{quoted}](name=Jaygo41,realm=NA,application-id=3ErqAdtq,discussion-id=UnO1bjEZ,comment-id=00030000,timestamp=2018-07-10T02:18:55.954+0000) > > No I remember. The gameplay is markedly similar despite being longer in cooldown. But the pickup summoner spells almost more than makes up for it. Nidalee was at least predictable in where she would jump... Zoe MAY OR MAY NOT just bop you with a redemption or a hextech gunblade Zoe does not scale over walls every second and run around in circles with hypermobility nor can invade your jungler to impunity, nor can go ad tank. "gameplay is markedly similar" while saying she relies on pickup summoner spells which is situational compared to nidalees unconditional non-resource mobility. Basically you are saying you are scared of zoe because she MIGHT to do it, while old nidalee can do it as she PLEASES so you are not scared. what is this flawed logic.
The idea of nuclear-tipped spammable projectiles from the fog of war is the key aspect that we're focusing on in the whole discussion. That's exactly what both are bad for
: comparing zoe to old nid. lmao You have NO idea how broken was old nid.
No I remember. The gameplay is markedly similar despite being longer in cooldown. But the pickup summoner spells almost more than makes up for it. Nidalee was at least predictable in where she would jump... Zoe MAY OR MAY NOT just bop you with a redemption or a hextech gunblade
NØVA (NA)
: Jungle Changes are trash
The problem is that there's a huge resource in the room that snowballs the game really hard. Crab allows junglers that are ahead to stay ahead with little recourse as even their ganking options now become limited by the vision in the river.
: Most of us wanted bruisers relevant. Not literally the most overpowered class in the game. It's a classic example of riot making too many changes too fast. (and alot of us said that conqueror was going too be too strong if it went live) feel free to go back in my posts from before it was released where I asked for it not to be released and to be revisited. But riot nerfed resolve. Added conqueror, buffed bruisers, nerfed adc's and nerfed supports. Which just destroyed any semblance of balance from before. All they needed to do was adc item price increases so they were on par with other classes itemization costs. And nerfed resolve and nerfed shield durations. They over nerfed and over buffed. Hell they didn't even need to nerf resolve. They could have just nerfed tanks damage early in the game.
You're not wrong. However there's a difference between being given a keystone that single-handedly erases any way a certain class can beat an entire other class. The solution to resolve was making it scale more with tank stats rather than being flat stuff. I don't think resolve is all that much of a problem compared to things like Precision, which is the tree i see primarily as a huge problem. It's damage is either invisible (Cut down, last stand, coup de grace) or it's got huge effects that snowball momentum (triumph) or it has insane stat bonuses in both alacrity and bloodline. Also, conqueror remains the top of the shit pyramid in that regard.
Ahpe (NA)
: If you nerf the shit out of conqueror bruisers will just fall into obscurity again. Sure assassins are a problem, almost as big of a problem as tanks were but atleast this meta you have room in the champions you play to actually express your skill.
"Fall into obscurity" SOME bruisers will fall into obscurity. In which case, you can selectively buff based on strength, play rate, and meta rather than moving the entire needle.
: There's a difference between wanting bruisers relevant and having your top laner forced to play a conqueror champion if they want a chance at winning top lane. The fact that your damage gets converted to true damage AND you get bonus AD for most of the time you're attacking champions as a melee bruiser is quite unfun to play against as a tank. I don't even play top lane, but it's clear how busted this keystone is...
Trust me man, I am on your side (Conqueror is broken as hell), but a lot of fighters were a couple base stat buffs away from being VERY strong. Look at how graves gets CATAPULTED to the top of the tier list after a couple small numbers buffs and a base stat buff.
Amorith (NA)
: I'm tired of my entire purpose of a tank being negated because of a fucking keystone.
Ohhhh careful there, upvoters. Most of you had tears in your eyes while you upvoted Hashinshin screaming "HOW COULD YOU FORGET ABOUT BRUISERS????" I remember.
AmazoX (EUW)
: > [{quoted}](name=King I Rat,realm=NA,application-id=3ErqAdtq,discussion-id=H8LWQ6Yu,comment-id=0013000000000000,timestamp=2018-07-08T17:06:22.508+0000) > > You get what I mean though right. Why pick an ADC who might to well if the stars align when you can just do a bruiser killcomp and stomp on people without much repercussion? Not sure what you're getting into but ADCS aren't bad and not even close as to what you make it sound like, the team finally accomplished their goal of diversity at Bot lane and the community asked for this awesome diversity really badly during the time Ziggs APC became a thing, so yeah.
The timing of a change like this really doesn't help them, though. This isn't a thing anyone was really expecting, and had it been a preseason 9 thing with a lot more balance work attached to it rather than shitting out a patch that essentially torched a lot of the playrates of a whole slew of ADs and flipped the bottom lane over, it would have been adjusted to MUCH more positively. This was done far too late into the season and also at a time where AD carries in pro play now must COMPLETELY change how they play the game, and people are shitting on them for not knowing how to adjust within days.
Dr Mercy (NA)
: I know it's a strawman, but it honestly just sounds like you're saying "All the champions I don't like are fuck ups"
No except it's really easy to evaluate if a champion is fair enough to play against, or if they aren't that fair, what could be done about them? This might trigger a lot of boards people but {{champion:64}} is pretty fair to play against. His RQQ combo is a bit on the horseshit side at times but his Insec Kick as well as his regular Q-AA-W-AA-E-AA attack pattern requires him to hit a Q
Amoc (NA)
: > [{quoted}](name=Jaygo41,realm=NA,application-id=3ErqAdtq,discussion-id=z3qseE8c,comment-id=0004,timestamp=2018-07-04T01:41:41.804+0000) > > I'd argue that bad design in a game like league is a symptom of being TOO creative... Stop making new champions. They're all fuck ups or balance disasters, save for maybe Jhin, Aurelion, and Pyke. Kai'Sa's design is fine. She's a number-tuning exercise. There's nothing toxic about her kit IMO.
Her Q is a stupid/boring ability, literally Ahri W Her W has a dumb hitbox and her E has invisibility on it when the attack speed threshold is passed... really annoying to play against.
: What makes a champion bad balance/low counterplay
I'd argue that bad design in a game like league is a symptom of being TOO creative... Stop making new champions. They're all fuck ups or balance disasters, save for maybe Jhin, Aurelion, and Pyke.
: I just want devourer puppy back
I'll absolutely take anything else I've ever seen in this game before i see devourer back
Bultz (NA)
: > [{quoted}](name=Jaygo41,realm=NA,application-id=3ErqAdtq,discussion-id=3jAaN7mA,comment-id=,timestamp=2018-06-30T17:57:29.469+0000) > > Both are horrendously designed and the reason we aren't flooded with threads about both is that people are tired of complaining about them > > A couple complaint threads here and there but the week of Zoe's release and Yasuo's hayday doesn't compare This is a very stupid thread. Your telling me the two most played and most popular champions are tolerated? Get fucking real and understand they are the two most loved champions ever.
Yeah but they're polarizing and horrendous to play against. They're rarely a function of their numbers and have exponential power growth in the sense that if they get a buff, they're broken, but if they're nerfed, their kit will power them through it. Also, you ever watch twitch chat when someone gets oneshot by Zoe? Balanced OMEGALUL LUL Z OMEGALUL E QUALITY CHAMPION How is this allowed to happen? OMEGALUL Nobody actually likes this champion. Hate just dies out before love does for champions in League of Legends because people that hate champions realize that all their efforts are for nothing... they're never going to remove a champion from the game, and the people that love that champion are validated by the fact that their champion is permanently a member of the League roster, meaning they can put up whatever ridiculous defense they want, and it won't matter because Riot won't ever go "so many people hate playing against this champion, let's remove them."
AR URF (NA)
: every since they got rid of fervor yasuo has kind of fallen off. I don't know where all the qq'ing is coming from.
Dr Mercy (NA)
: > boards tired of complaining about Yasuo :think:
I'm not saying you don't see threads about it, I'm saying the collective vitriol compared to the number of people standing against those opinions HEAVILY favored the people that hated Yasuo before. Now, you make a thread and a Yasuo main easily gets points/support in discussing how Yasuo is best beaten, etc. Definitely not the dichotomy it used to be.
Rioter Comments
Purgë (EUW)
: the real problem with this rune is it can double proc instanly two time this alognside with ignite dealing massive damage u get one shotted at lvl 1-2 i was once playing midlane agaisnt a kata ,i was poking her ,she was qing me back so my hp were about 87% , i saw khazix coming i flashed to my turret ,kata e auto ignite me proced Electrocute then kha flashed e auto q procced another Electrocute and i got away with 1% hp this rune deal about 40% of ur hp procooed two time means 80% wich means all they have to do is proc the rune and ur dead with no spells what'sover u can actitive this rune buy auto ignite one spell , kha would never do this in s7 cause it's pointless to risk a dive at lvl 2 against full hp enemy
Right but that's the only time when it's useful AND it's the only time it should be. I firmly believe that keystones should have windows where they're supposed to be strong and windows where they're supposed to be weak. Electrocute is the early game domination keystone. Now Precision keystones, on the other hand, are good at all points in the game.
: Why does Xin Zhao's W do 50% dmg to minions?
How about this, you can take your 100% to minions when that champion is nerfed out of the meta. Deal? Deal.
: I see you made a post like mine, hopefully yours gets some traction mine sure as hell didnt.
I aint about ego but I sure would like people to see it and engage me on it. Did you make similar points in yours? Is anything missing in what I said
: Yeah Jungle/Scuttle changes are/were garbage and instead of fixing it they are more concerned on nerfing champs that creative players/boosters used called gold funneling which was only increased by having such a weak impact jungle. I remember a time when being a jungler you would have a pick to fit the compostition of your team i.e ap jungler, tank jungler, assassin, marksman etc to balance the team out but now there is only "S tier" junglers as you said and majority of picks don't stack up well against them in this horrorific scuttle crab meta. Removal of current scuttle crab "mini-objective" is only one step to heal jungle (or as I said earlier move it 15 min mark since they can control that, there is no reason for it to be level 1 objective) Another thing is balance the jungle experience (how they do it idc) to solo laners (remember how top was complaining about level 3 to level 1-2 at 3 mins?) with these changes you are seeing junglers 2-4 levels behind top and mid laners (between 3-10 min mark) so if it wasn't "Fair" for jungle to be above laners at a given time by a couple levels how is it for laners to have a level lead on jungle for a long stretch of time? This cuts out jungle impact a bit.
Your last paragraph does make a fair point. Often times it feels like unless I have a wealth of resources at my disposal, that is to say my jungle as well as their jungle as well as all the crabs and access to any lane, that i just fall behind everyone else "naturally" which feels really bad.
Rioter Comments
: League of True Damage
Camille is honestly the embodiment of everything that is wrong with the game. This is only one facet
Mr 99 LP (NA)
: To say this game is played as a sport is some sort of a joke that i don't even want to get into. > Imagine trying to say this in basketball. "So people with impaired movement in their feet should have to suffer the consequences of not being quick enough to play defense?" > Yes. They should. Sorry Uh.. No, they shouldn't. Sorry. In basketball those who are movement impaired do have compensations. Many tournaments have been hosted for those with the inability to walk. Secondly, clicking is not a skill. It feels like you're trying to sound sophisticated in some way by acknowledging the fact that there must be some sort of physical skill, and that's not the case in a virtual game. Let's pretend this is a "sports" game. (which is like saying chess is a sport granted you use a speed timer.) You're pretty much saying moving one piece to a certain location requires skill, and someone without arms isn't skilled enough to do it, and that's ultimately their own fault. No, that's not how it works, and no that is not their fault. Clicking 10x super fast in a quarter of a second is not skill. It has nothing to do with reaction time, and therefore it shouldn't be required.
What do you mean it has nothing to do with reaction time? This isn't chess. In league, things happen in a split second. You don't quite appreciate it but adding a Diablo 3 kind of "analog steering" would essentially make dodging easier skillshot champions would be extremely difficult to play especially against the most slippery champions. Additionally, it might actually make scripting harder to catch, because it's probably easy to see keystrokes and things like that but might be tougher to detect cursor movements. APM is a skill. That's a fact. It's literally a measure of actions, whether keystrokes or clicks, per minute. You want to try and tell the starcraft guys that APM isn't a skill? While admittedly they have command units and build things, they also have to MICRO and do things like kite, use special unit abilities, etc. This game has already been made so easy to play over the years, I actually think this might be making it too easy.
: Thats a glass cannon assassin build, course he hurts with it. Jarvan and vi also deal a shitton of damage with a build like that. Even talon and kha6 could use it i think. But this is what people asked for you know? Damage enough to kill a marksman straight through anything less than a full support combo complete with exhaust x)
Champs that were previously fighters/divers need to be steered toward the direction of building half and half... that is to say damage and tank. This J4/Vi/Wukong bullshit of oneshotting divers is not fun to play against and it ignores the fantasy of all 3 champions.
: all domination pages receiving slight damage stat buffs on PBE
Yeah really felt like assassins in particular weren't doing enough damage. What the fuck?
Rioter Comments
: >The competitive kids play w/ the same rules and patches as the regular kids Except for when they get to hang back on older patches. And have games that are trashed rewound in time.
They're ALWAYS only 1 behind and it takes a little adjusting, but they're roughly playing a similar game and eventually they play on the patch that the regular people do. Games that are affected by bugs get rewound. Both points are non sequitors, though. The point is that the game is balanced around people being slower to click than to just drag their mouse around. Additionally, it would feel really bad given that ping is a thing. The "analog" feeling would be impaired by ping heavily and it wouldn't feel nice like in diablo 3
GigglesO (NA)
: I've played since season 1, I hate this alot. I really wish I wasn't addicted... Damage is too high to do anything. If the enemy even looks at you funny you just die... It isn't fun.
The idea of just watching a Yi walk back and forth and farm jungle AND mid lane, only to not be able to be counterjungled because they can run or Yi beats the opposing jungler 1 on 1 with conqueror. It's like, "This is what I'm going to do. What are you going to do about it? Nothing. You can't."
: Dude you will have to face the fact that Yasuo has like 23% pickrate for plati+.....in korea i think. If he is that popular there then he probably has a fat playerbase elsewhere too, and that playerbase will defend him. Zoe should be pretty similar i think......and the true lovers of cheese will protect Yi.
My problem isn't really pick rate with these champions, although that is a problem... It's the fact that the other 9 champions don't matter to them. Additionally, they're also very much not aware of the fact that the game "bends" toward that champion all the time. How are we shutting down Yasuo? Do we have a comp for Yasuo? How much farm does Yasuo have? What items does he have? His kit is so loaded but his numbers are so low because of his item reliance. Without his items, he still has an extremely overloaded kit to rely on. With items, he's a titan that simply can do more and has much greater potential than almost any other champion in the game.
: Not everyone plays League as a sport.
The competitive kids play w/ the same rules and patches as the regular kids, and because they're so intertwined, it's balanced around being competitive Whether you think so or not, this clown fiesta will start to become really un fun to watch, just like candy stops being good after you eat the whole box.
: And ranged still are cancer to melees like in SR so nothing rly changes.
Yeah that's why you really don't see much {{champion:157}} {{champion:39}} bottom lane, huh?
: @Meddler - Syndra and Karma: Why Are They Being Neglected?
Syndra's weakness is a product of this patch. Not her apparent weakness
: Is the new meta actually fun or terrible?
EXP funneling is one of the most atrocious things to play against that I've ever played, and I've played this game for 5 years
Mr 99 LP (NA)
: so people with impaired movement on their fingers should have to suffer the consequences of holding down the right click button because they physically can't click as quickly as others?
In a game that's at least pretending to have an esport, there needs to be some sort of physical motion that the game tests. Whether it's reaction time, quickness, etc. Imagine trying to say this in basketball. "So people with impaired movement in their feet should have to suffer the consequences of not being quick enough to play defense?" Yes. They should. Sorry
: Save a mouse, improve right-click-holding
Huge nerf to skillshot champions if you could make it "analog" like that. The game is actually balanced around that speed very closely
Olihorn (NA)
: Congrats Riot, you're killing your own game
My problem is that the champion design team clearly has no idea how important the decisions they make are. Are you SURE you want to include a champion that can get summoner spells on their W? Is that something you REALLY want to do? Are you sure you want to duplicate the gameplay of having to avoid one ridiculous, spammable, long range nuke? As an esport with an already solid following, do we want to make a champion that fills a niche that hasn't been done already, or do we just want to pander to early teenagers with super high burst damage and flashy plays? Kids love sniper rifles more than anything else in video games.
Antenora (EUW)
: > [{quoted}](name=flibitydoo,realm=NA,application-id=3ErqAdtq,discussion-id=YuLkw63L,comment-id=0001,timestamp=2018-06-20T07:04:08.463+0000) > > Are you prepared to lube up when rito games finally reworks {{champion:84}} and you can be enlightened on what true ~~mobility and stealth out the wazoo~~ skill is? Well she is being reworked by CertainlyT himself. The guy who brought you {{champion:142}} {{champion:157}} {{champion:412}} So we can be 100% sure Akali is going to be grossly overloaded and grossly over tuned resulting in perm ban status.
Zoe is a literal offense to the game. Horrendous design and extremely frustrating to play against. Thresh remains the true expression of skill at the support position. Yasuo... please delete
: > [{quoted}](name=Fate Fire,realm=NA,application-id=3ErqAdtq,discussion-id=gEO0uQv2,comment-id=0000,timestamp=2018-06-21T02:25:39.540+0000) > > Best one of this year: > > Boards: We're tired of ADCs being so OP and necessary! Bruisers suck and Assassins can't assassinate! > Riot: > - Nerfs Crit > - Nerfs Shields > - Reworks AD items > > Boards: Why is Mordekaiser bot lane? How come I have a jungle Taliyah! I want my standard Meta! nahh just the marksman mains complaining about that. Rest are all happy about the change and hope it stays that way.
Nah ngl it's really annoying jungling against taliyah
: How gameplay boards works:
My favorite is the way some people will literally die on the hill to defend some of the absolute most atrociously designed champions. The issue is that people are starting to get tired of arguing about it, but the mains will never get tired. See: {{champion:142}} {{champion:157}} {{champion:11}}
Bârd (NA)
: About the incoming nerfs to W max Zoe...
The problem is that she's not fun to play against.... Why keep her around? Throw her in the dirt
: Cept zoe W requires u 2 pick smthing up, while ahri's is like on demand.
Yeah except Zoe's W can give her something that can potentially win a game, like a redemption, flash, cleanse, or ignite. Hardly comparable. Blatant defense of awfully designed champions should be called out
: ***
You're factually incorrect, he is immune to all slows during Highlander
Sasogwa (EUW)
: {{item:3157}} {{item:3026}} make Yi's lose their mind.
Yeah while I'm dead and rezzing on the ground, he just takes 4 autos and kills the person next to me LOL
mack9112 (NA)
: I think the tank jungle item should have a new passive with something along the lines of champion takes reduced damage by some percentage from other champions while making there own autos do reduced % damage to enemy champions to encourage tanks to get it and discourage fighter and bruiser junglers from getting it. Would be a good lever for tank junglers. In my opinion.
Or we go back to quill coat passive and much more health/clear speed for the tanks instead of giving them a crutch in dueling.
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Jaygo41

Level 133 (NA)
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