: Matchmaking or balance is so bad...
It's seemingly never been like this. I have no clue what's going on. I queue jungle, bot and mid feed before i can even get my other buff. I queue mid, bot just dies. I queue bot, top and mid lose. It's never been this memorably bad.
: Why Are So Many People Trying Yasuo ADC?
Because he's insanely overloaded, cheesy, and will scale back into the game even if put behind early.
Rioter Comments
: Maokai’s q buff is a perfect example of Riot’s horrible approach to balancing tanks
My favorite part is their balance philosophy for nerfs vs buffs J4 is too strong because of the needless attack speed we gave him? Nerf his shield. Maokai too weak because he can't stand up to everyone's abuse/kiting? Buff his damage. It's extremely backwards.
Wyrin (NA)
: Who are your level 7 Mastery Champions?
{{champion:59}} {{champion:64}} {{champion:202}} {{champion:421}} {{champion:236}} {{champion:121}} {{champion:104}} {{champion:79}} {{champion:81}} {{champion:238}} {{champion:115}} {{champion:412}} {{champion:5}} {{champion:245}} {{champion:76}} {{champion:154}} {{champion:18}} {{champion:110}} {{champion:62}} {{champion:141}} {{champion:254}} {{champion:56}} {{champion:28}} {{champion:20}} {{champion:67}} {{champion:107}} {{champion:51}} {{champion:101}} {{champion:22}} All in order of mastery points
: Jungle is shit? Thats why its the most impactful in the game?
AD carry is without question the most impactful role in the game this patch, followed by support because they set up the AD carry
: > [{quoted}](name=Yenn,realm=NA,application-id=3ErqAdtq,discussion-id=7EqNEzFM,comment-id=0000000000000000,timestamp=2019-01-30T20:56:34.740+0000) > > That's only relevant in low elo games, and it only happens because you didn't ward, died, and then returned to lane and extended while at a disadvantage, and died again. You rarely see top die twice in a row in Diamond games, unless it's auto-filled and doesn't know better. > > The game shouldn't be balanced around monkeys with zero decision making skill. It's even worse that you know it happens and still fall for it. what the fuck are you talking about? I watch that shit happen to Solorenektontop, Hashinshin, and full metal jayce All the fucking time, they're all diamond+ players
"What are you talking about? My anecdotes count as data!"
jak kam (EUW)
: Farming junglers are worthless to play
: I love people who say a strong champion like zed is weak while....
After a season of watching Sejuani tear everyone to pieces in pro play i refuse to subscribe to the meme that she's somehow weak because of solo queue
Socon (OCE)
: They already do this, oppressive champs with little counterplay are nerfed until they sit at around 47-49% winrate. Healthy champions sit at 50%. Champions that are difficult to utilise or are more of 'pocket picks' sit above 50% because they're only ever used in situations where they would actually be good. The above 50% champs are most commonly twitch and asol and it makes me laugh every time i see people pick them and have no idea how to actually play the champs before proceeding to feed.
Except Yasuo stayed at 51% for months on end without a single nerf in sight
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=eBT2Pzqj,comment-id=0001,timestamp=2018-10-19T12:10:13.233+0000) > > I know Sej needs help and all, but didn't people hate Sej when she was good? As hated as Yasuo, Zoe or Zed? Honestly no.
Don't really think that's an adequate measurement of hate, especially since nobody really hates CC tanks quite like that
: 3 base AD is fucking huge for a jungler.
Imagine what 4 base Armor was like {{champion:59}}
: If you nerf jax, you can kill two birds with one stone
Oh god listening to the melodramatic *sniffle* "How could you forget about bruisers????" *sniffle* while he reddited his way to getting literally his own keystone was the most infuriating sequence in the LoL community in a long time. Seeing Jax go back to requiring skill or, god forbid, a tank item to stay alive might be a good exercise for him. Hashinshin getting Conqueror was the biggest balance heist in history. I wish I had that kind of power.
: Kindred? Kindred isn't imbalanced. Hell, she just got the love-tap she needed to even make her a viable pick after a long time of being basically a troll pick.
Give her an inch, she takes a mile. In the same crew as {{champion:76}} {{champion:104}}
: How does a Tank itemize against this?
You don't. Oh tanks are overpowered, by the way, according to all the Vayne and Yasuo players
: Lol, how long have you been playing? When I started Lee and Elise were meta and tbh outside of Kindred its about the same. Lee and Elise gank WAY more too then those clowns. The grass is greener my dude.
I literally don't see anything but Graves, Kindred, Kayn, and Evelynn. I simply don't see Lee, Zac, J4 (unless I'm playing him), Vi, or any of the traditional junglers that kill stuff early and then transition to utility later.
Arakadia (NA)
: Kayn never has access to significant utility or significant durability at the same time.
He starts the game w/ 38 base armor and has an ability that shields and allows him to walk through walls. As far as the early game, he's extremely protected and very safe.
Dessem (EUW)
: Only one of those four I hate is Kayn, but mostly on principle of hating utility tank assassins. Graves is more of a reliable hyperscaling early-game bully with a good midgame. You can punish Graves's team when he backs and you have a 10s window of opportunity before Graves slides into your KDA.
Lmfao I have 10 seconds to punish Sounds about right
: Trundle is unplayably bad.
No he's actually pretty strong. He just can't compare to the S triple + tier that gets banned/picked every game.
: I feel like youre saying that the better "champion" won. I to think some of the tools availible to some of the jungle champs is bordering on OP. Iv watched Graves players take down a large jg camp lvl 1 with no damage. Not a thing unheard of for some champs, or even in the past... Old WW with good (old runes) could clear both sides of his jg and leave with full HP. Its true that we have over 100 champs and all... but i mean kayn does what Zac does only better, so its like we dont have Zac anymore. I honestly dont think Iv seen Elise in ANY of my ranked matches on any account this season. There are just better dive options with a higher degree of certainty to jg with than a skill shot reliant ganker. I mean I still see Lee and J4 a bit, but I see Kayn so much more. Graves is my 2nd ban down from Pyke. I like this post. It gives a secondary meta (self referencing) meaning to better jungler wins as in, not all jungle champs are equal... Of course everyone knows not all champs are on the same power tier, but deeper meanings; you know?
That's a big reason here, I agree. But who's to say that the champs with bullshit kits couldn't be just nerfed until their numbers are bearable? Maybe that's the route that we need to go. Unfortunately, the game is balanced around too low an ELO. The best graves players can murder EVERY game they get him in. Same goes for the best Kindred players and the best Kayn players. The best Elise players are hanging on by a thread in the ELO they're in.
: Better jungler wins...
It's purely a function of the champions that are strong there, how well they scale, and how safe and guaranteed their early game is. I remember when I had to actually land a skillshot to make a gank happen. Remember having to actually hit an {{champion:60}} Cocoon or a {{champion:64}} Q or a {{champion:59}} Flag and Drag to actually kill someone in a gank? Remember ALSO how EVEN IF those champions got fed, they still ended up building a lot of tank items in order to shift to a utility focus later in the game? Now I can just walk through a wall and kill them {{champion:141}} or just pound them into the floor with auto attacks {{champion:104}}. After I kill them with damage, I then buy more damage. This time, I just invade the other jungler. Now, the other jungler's team is going to flame him for not ganking and getting "beat." Definitely the better jungler won that one.
: What's wrong with {{champion:141}}? He's always been one of the most balanced champions in the game consistently sitting around 50% winrate almost perfectly. He's also ranked 23/44 overall for junglers, not sure why you think hes OP.
Well for me it's the fact that he farms so quickly and so safely that even if he's making slow progress on his transformation, he's always ahead by a small component item and can always have the upper hand in a scuttle crab situation. His clear is extremely healthy for someone with a bad early game. He gets pushed off of camps at times against strong duelist but honestly never dies. He has a short wall hop on a 4 second cooldown and can shadowstep away from a lot of threats when he's in trouble. That buff he got to shadowstep duration? Simply not necessary. But once he gets his transformation, which is sure to happen, all he has to do is ride the coattails of one lane that's doing okay, he's an entirely different ball game. If you're even with him and then he gets his transformation, he instantly has a lead and can now invade you. This switches the rhythm of the jungle matchup and therefore the entire match depending on when in the game it happens. A jungle bruiser {{champion:59}} {{champion:64}} {{champion:254}} {{champion:421}} {{champion:5}} is now NEVER getting the best of him in his red form, and a jungle tank {{champion:154}} {{champion:113}} {{champion:20}} never had a chance to kill him to begin with. Blue form is actually worse, in my opinion. He's much faster and quicker, and Darkin Scythe is one of the most insane passives I've ever seen. It also RESETS when he uses Umbral Trespass, as well. Darkin Scythe is really what you're feeling when you get absolutely chunked by a SA Kayn WQ combo. He's also abusing Dark Harvest, but this is pretty much par for the course. He just happens to stack it much, much quicker than any jungler as well.
Rioter Comments
: I'm Still Furious about Sejuani.
With ALL THIS she's STILL basically priority if the carries get banned out of the jungle in pro play. It's the most puzzling dichotomy I've ever seen in a champion before from a tank. Her and Zac.
: Outduel in s8? Whats that? Its all about picking the champion with the most burst damage and mashing your face for instant kills. Skill has gone down the toilet.
It really feels like playing a card game where the object is to play as many cards that all stack up and total some insane combo. {{item:3147}} + {{item:3095}} + Dark Harvest + Sudden Impact + All the extra AD from eyeball + Coup De Grace or something... the damage just multiplies and adds so quickly. Can it stop?
: You can make this thread about literally every champ. But meh here you go: -Stay away from walls, his 2nd Q hits harder. -Towers, champs and minions block his AA, dance around them he cant hit you -If you can kite him, his abilities have lengthy CD his mobility is tied to how much he can attack you -avoid fights early as that's when he's strong, if he wont snowball he wont be able to get close to fights without getting blown up. -his E doesnt give him MR anymore, he's weak to AP and mages in general who can poke him from outside his range/kite him. -range in general counters him, cait, tristana, ashe and most mages can keep distance and kite easily. Good luck
Kite him? As a melee? Avoid fights early? But he's just gonna farm and probably outscale whatever jungle bruiser i'm playing. His E gives armor, which means he takes no damage from jungle mobs that he's already kiting anyway.
NichtHurz (EUW)
: That's why I'm playing Kindred right now. She might not be the superstrong jungler as the others, but you have a decent carry potential and can screw champs like Kha Zix and Graves with your ult. Kindred feels fucking satisfying right now, only thing I need to do is to ban Jax, because this champ screws me over completely...
"That's why I'm playing 'other Graves' right now."
: I mean, Graves is literally the only champion in the entire game with body blockable auto attacks.
Issue becomes when there's nothing to bodyblock it, like the river :DDDDDDDDDDDDDDDDDD
Rioter Comments
: Dying seems to = inting these days
Because we know how and why people die in this game. The expectation is that everyone knows how much damage things do... so anyone that dies to obvious sources of damage that were right in front of them are inting
: > [{quoted}](name=Jaygo41,realm=NA,application-id=3ErqAdtq,discussion-id=cA0QlZMb,comment-id=00030001,timestamp=2018-10-03T01:36:55.237+0000) > > Adding Zed to any list of OP champions is literally part of the anti-Zed agenda > I swear it's a damn political movement I mean when I play kayn I have to actually hit my abilities to kill someone Yet zed can run in press r miss all his shuricans, spin (which auto hits because melee) then auto and instant kill someone with a duskblade?
You think it's hard to hit W and then ult on Kayn? Kayn is so disgustingly easy that he's practically a free win. He farms much better and more reliably than even Zed, who's entire waveclear is predicated on actually sacrificing cooldowns in the short term. Living Shadow has something like a 20-25 second cooldown early in the game and if he uses it for waveclear purposes, he puts himself at risk and diminishes the window he has to actually harass his opponent. Kayn just needs to hit Q, and all of the mana he just used will regenerate back in a couple seconds and the move is on a 4 second cooldown. The notion that Kayn is some how more difficult to assassinate people than Zed is UTTER nonsense, and i really hope that's fully understood here. Kayn's cooldowns, his speed, and his hitboxes are far more forgiving than Zed's can ever be. Doesn't help that he can walk a quarter of the way across the map, ignoring every obstacle he sees at 600+ ms. And no, he can't just R auto E and R back with Duskblade. Quit the shit
: {{champion:86}} {{champion:39}} {{champion:238}} {{champion:107}} {{champion:7}} {{champion:202}} They all need nerf
Adding Zed to any list of OP champions is literally part of the anti-Zed agenda I swear it's a damn political movement
Rioter Comments
: > [{quoted}](name=Jaygo41,realm=NA,application-id=3ErqAdtq,discussion-id=EIPHQrFc,comment-id=0002,timestamp=2018-09-22T23:15:36.430+0000) > > Except they didn't. > > You were very often forced off your role a lot. Pick order made people learn/play roles that they weren't comfortable playing. Players were more well rounded then in my opinion. You learned how to play league, not mid/top. > > I'm sorry, this is a reality of the game that people need to just make peace with. In the end you would be a mediocre player in all roles. You would lose to a role specialist if you matched up against them. Low elos it doesn't matter because you just have to be barely competent in all roles. But many high elo players dread the autofilled "X" on their team.
There's absolutely no evidence to suggest that your skill would spread equally across all roles. That's a load of shit. You should have to learn to play League, not learn to play only Riven top.
Hibeki (NA)
: A long time ago, the five roles lived together in harmony
Except they didn't. You were very often forced off your role a lot. Pick order made people learn/play roles that they weren't comfortable playing. Players were more well rounded then in my opinion. You learned how to play league, not mid/top. I'm sorry, this is a reality of the game that people need to just make peace with.
: Bloodrazor needs rebalance
Whenever someone says "The On-hit jungle item needs to be re-looked at" In my mind it's akin to someone saying "We need to give communism another try" It just has gone so poorly so many times that you wonder why people don't reconsider what they're saying... HOWEVER, hyperbole aside and with original post actually read, i think this might actually be a pretty solid idea. Perhaps this item would eventually get sold at some point in the game for something a little better, but I think since jungle items are usually stat sticks, especially in the early game, this would be a good change. Unfortunately, you may have to dial back Master Yi, but this change would be an experiment i'm willing to run.
Karang (NA)
: Can I get my E armor buff back? T_T
I wish, brodie ._.
Rioter Comments
: Question: How would you feel if Riot spent the next few patches working exclusively on resistances
You know what'd be great... If J4 got a bit of that armor back. He'd just feel better. Even 2 points
: > [{quoted}](name=Khristophoros,realm=NA,application-id=3ErqAdtq,discussion-id=7E05kxeu,comment-id=0000,timestamp=2018-08-23T14:51:15.851+0000) > > What if his MS on crit scaled off champion level instead of bonus AS? Why do you wanna kill the fast ;-;
I also love Jhin, 3rd highest mastery with like 260k points, but he doesn't need that sort of MS. His damage is pretty solid and overall i never think that it's Jhin's damage that makes him insane. But that MS, especially late after you trade the {{item:3095}} out for something else to bring you to 100% crit, such as combination of {{item:3046}} {{item:3094}} w/ {{item:3031}}, pretty much means he's just racing around fights.
: Its almost like most people dont like playing tanks!
I don't agree with this statement, because it's actually fun to set up your team Maybe the most vocal people don't like playing tanks, but the possibility or reliability of playing a tank and getting the intended function out of a tank is something that people that like having diverse champ pools enjoy. Even tho the majority of the children that are angry enough to post to a forum might opt to just play kayn or rengar every game, there exist people that enjoy filling a certain function. It's actually fun to round out a team comp and then watch this nice thought manifest. Your teammates have more fun and play better. Not everyone is Hashinshin
: soft inting is seriously destroying the health of the game for high elo
"Soft Inting" is a symptom of a heavy snowball meta, because both sides acknowledge that it's extremely difficult for a winning team to come back, so being behind is demoralizing. There's literally no way to punish soft inting without getting into the mind of everyone who's doing it/playing poorly. If you had reasonable comeback mechanics that people knew about or the winning team wasn't just running around one shotting everyone, then you'd have less people soft inting. You know how everyone's a little aggressive these days? The game is why. You can't filter peoples' thoughts.
Rioter Comments
Rαy (EUW)
: Nerfing Damage Runes is not enough - we need our Resistances back
I agree, please return {{champion:59}} 's 4 armor that he lost (in exchange for his damage) so i can play him as a tanky disruptor
: Current meta in a nutshell
"Heal?? What the fuck are you doing?"
: We're pulling those changes for 8.16 - not everything that goes to PBE will ship in the end.
Fair enough, I was wondering if someone was trolling
: ***
Except that's always been the case, really.
: you cant just *Delete* champions
> [{quoted}](name=MyBackFlipFailed,realm=NA,application-id=yrc23zHg,discussion-id=4hymv2Qj,comment-id=0001,timestamp=2018-08-05T02:31:13.530+0000) > > you cant just *Delete* champions You also can't have champions that go blatantly against design philosophies.... She's new enough that not too many people would cry if she was deleted.
: ***
At the very least, it's the essence of teamfighting by utilizing CC to set up damage rather than just dogpiling a person. More specifically, I'd much rather see skillshot based tanks for either team, one preferably but 2 max. I'd also like to see the classical junglers (Elise, J4, Lee Sin, Zac, Seju, Hecarim, Vi, Rek'Sai, Etc.) being played at jungle rather than Camille, Graves, Taliyah, Udyr
Hayaishi (NA)
: What happened to balancing around healthy design?
Because the game isn't about having fun playing against other peoples' champs. It's about having fun on your champion. It's really quite that simple.
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