: Quick-kill champions have always been in League. We can go as far back to the start of the game with the Annie flash combo. Really any high-damage champion with a combo has always been destroying squishies before they could react since day one. The idea is the squishy needs to make sure they have teammates that can disrupt and CC these burst mages and assassins before they get in range for their burst. Positioning of the ADC and positioning of teammates is the ADC's best, and often only, defense against mages and assassins.
> [{quoted}](name=AeroWaffle,realm=NA,application-id=3ErqAdtq,discussion-id=XX2zEajf,comment-id=0002,timestamp=2019-10-19T09:35:00.782+0000) > > Quick-kill champions have always been in League. > > We can go as far back to the start of the game with the Annie flash combo. Really any high-damage champion with a combo has always been destroying squishies before they could react since day one. > > The idea is the squishy needs to make sure they have teammates that can disrupt and CC these burst mages and assassins before they get in range for their burst. Positioning of the ADC and positioning of teammates is the ADC's best, and often only, defense against mages and assassins. Except they don't? Mages have become safer over the years. A lot of their items give MS, banshee became a mage item, fucking stopwatch is in every game. The game has just gotten worse as a whole, but you can't ignore how stupidly safe mages are getting
Rioter Comments
: I've left ranked before because I got a call to go to work. I've left ranked before in my own promos because I got a call about my family member being in the hospital. I've left ranked before just to play a game with a friend I love playing with, than stay in this torturous game with 9 randoms. {{sticker:slayer-jinx-wink}} And when other people disconnect, I know one loss won't hurt me. If you're that terrified of demoting, maybe your rank isn't where you belong.
> [{quoted}](name=kyoyaoaaa,realm=NA,application-id=3ErqAdtq,discussion-id=vN1TAziE,comment-id=0000000000000000,timestamp=2019-10-15T15:47:19.896+0000) > > I've left ranked before because I got a call to go to work. I've left ranked before in my own promos because I got a call about my family member being in the hospital. > I've left ranked before just to play a game with a friend I love playing with, than stay in this torturous game with 9 randoms. > > {{sticker:slayer-jinx-wink}} > > And when other people disconnect, I know one loss won't hurt me. If you're that terrified of demoting, maybe your rank isn't where you belong. Be angry at Riot when leaverbuster hits your account then. You play ranked at your own risk. I could play ranked far more often than I do, but I don't, because I know AFKs ruin games.
: > [{quoted}](name=Jbels,realm=NA,application-id=3ErqAdtq,discussion-id=vN1TAziE,comment-id=0000,timestamp=2019-10-15T15:02:15.082+0000) > > Yeah, and then this gets implemented and is used to grief the enemy team when they are winning, or trolls will use it to grief everyone. If you don't have time exclusively for ranked, don't ruin it for everyone else by playing ranked. Who has such time? Anyone who is actively alive and paying the bills doesn't have this kind of time, and anyone who isn't paying bills is usually beholden to their family's timetable.
> [{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=vN1TAziE,comment-id=00000000,timestamp=2019-10-15T15:24:41.628+0000) > > Who has such time? Anyone who is actively alive and paying the bills doesn't have this kind of time, and anyone who isn't paying bills is usually beholden to their family's timetable. Then don't play ranked.
YipFosh (EUW)
: let's make league of legends an online game that can be paused in normal/ranked games
Yeah, and then this gets implemented and is used to grief the enemy team when they are winning, or trolls will use it to grief everyone. If you don't have time exclusively for ranked, don't ruin it for everyone else by playing ranked.
: Is Yuumi Supposed to be in the Gutter?
Literally just won Fanatic a game singlehandedly but sure. Yuumi sucks.
: NO. You will sit through 20mins of dodges to enjoy a 4minute remake, only to sit through another 20mins of dodges until you get autofilled. Because our Rioteer overlords say so.
> [{quoted}](name=PhearBunny,realm=NA,application-id=3ErqAdtq,discussion-id=QcsusBBN,comment-id=0000,timestamp=2019-10-12T15:36:56.421+0000) > > NO. > You will sit through 20mins of dodges to enjoy a 4minute remake, only to sit through another 20mins of dodges until you get autofilled. > Because our Rioteer overlords say so. :(
Rioter Comments
: it's not stupid, it's strategy! gotta position the braum in the right place, make it so it will shield, there's a lot of things you can control in the game, abuse those things, and accept that you can't win them all
> [{quoted}](name=Hencho101,realm=NA,application-id=RaE1aOE7,discussion-id=gEh6inqF,comment-id=000000000000,timestamp=2019-10-09T03:19:41.279+0000) > > it's not stupid, it's strategy! gotta position the braum in the right place, make it so it will shield, there's a lot of things you can control in the game, abuse those things, and accept that you can't win them all Not going to lie, dude, this argument is shit. Unintuitive positioning as an answer to piss poor AI is not only a bad excuse for keeping AI the way it is, if that was the intended design, the design is awful.
Rioter Comments
Rioter Comments
Divin1ty (EUW)
: Kayle is insane in her comb, so is Swain. What do you mean?
> [{quoted}](name=Divin1ty,realm=EUW,application-id=RaE1aOE7,discussion-id=jGB2Qmqj,comment-id=0000,timestamp=2019-09-02T00:53:32.896+0000) > > Kayle is insane in her comb, so is Swain. > What do you mean? Literally she dies in the first 5 or 6 seconds every time I use her. Their damage output is middling at best
Rioter Comments
Rioter Comments
: > [{quoted}](name=Jbels,realm=NA,application-id=3ErqAdtq,discussion-id=tnUJTdEq,comment-id=00030000000000000000,timestamp=2019-08-23T20:03:48.872+0000) > > Oh yeah, my bad. I just thought I would counter your shit argument with another shit argument. This is why you are still silver trash.
> [{quoted}](name=EnigmaticMachine,realm=NA,application-id=3ErqAdtq,discussion-id=tnUJTdEq,comment-id=000300000000000000000000,timestamp=2019-08-24T17:29:29.171+0000) > > This is why you are still silver trash. You realize Gold is just silver the sequel, right? It's okay man, everyone is impressed by your slightly shinier badge.
: > [{quoted}](name=Jbels,realm=NA,application-id=3ErqAdtq,discussion-id=tnUJTdEq,comment-id=0003,timestamp=2019-08-21T21:12:41.345+0000) > > No, you don't need to win lane to win game. You do, however, need to not lose lane to win game. You are a feeder I can tell.
> [{quoted}](name=EnigmaticMachine,realm=NA,application-id=3ErqAdtq,discussion-id=tnUJTdEq,comment-id=00030000,timestamp=2019-08-22T11:11:09.190+0000) > > You are a feeder I can tell. Dude your match history shows you going negative or extremely close to negative in a ton of your games, get out of here with that shit.
: You Do Not Need To Win Lane To Win Games
No, you don't need to win lane to win game. You do, however, need to not lose lane to win game.
: > [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=8Anyo39z,comment-id=0000000000000001,timestamp=2019-08-19T21:02:33.759+0000) > > Yea. Its not like WC3 where you can just let folks use map editor and requires 0 dev interaction. The only way to cut out the cost issue is to abandon dedicated balance teams for the modes. Edit (and you still have some $ being spent. Not like its completely free to produce and distribute just cuz you don't have a paid balance team for it.) > > If I had a good model to suggest for y'all I would provide it. My gut instinct is if there was enough Red + Player interest to the point you guys could net enough Volunteers to maintain the game health then I believe its viable in theory but the exact # are something I completely lack. To little data for me to really put together any convincing argument and I have no idea if there are any Reds in the right departments who loved a unsupported game mode enough to want to put their free time into it. > > Off topic if you ever bump into Sapmagic, would you kindly let him know I am super curious of League's MMR is off a Normal or Logistical Distribution? > > Have not seen ya in new for a while. WB. I think the MMR logic is kept pretty secret (something about secret sauce etc :P). I also tend to agree, IMHO the best way to have a healthy mod community in a live balance game is to charge a recurring license fee to develop / host on the platform. It doesn't have to be a ton of money, but enough to cover the company overhead of supporting those devs. Unfortunately, that move could be seen as greedy and for me would act as a serious deterrent from moving in that direction. Also the upfront cost of making that could be huge I imagine o.o
> [{quoted}](name=Bazerka,realm=NA,application-id=3ErqAdtq,discussion-id=8Anyo39z,comment-id=00000000000000010000,timestamp=2019-08-19T21:27:08.332+0000) > > I think the MMR logic is kept pretty secret (something about secret sauce etc :P). I also tend to agree, IMHO the best way to have a healthy mod community in a live balance game is to charge a recurring license fee to develop / host on the platform. It doesn't have to be a ton of money, but enough to cover the company overhead of supporting those devs. Unfortunately, that move could be seen as greedy and for me would act as a serious deterrent from moving in that direction. Also the upfront cost of making that could be huge I imagine o.o Didn't stop Eternals from being a thing. Sorry, this isn't aimed at you, I'm just still extremely peeved about that
: Remove minion block entirely (at least for allied minions.)
Don't remove unit collision. Force minions to fucking MOVE out of an allied champion's way.
: Maybe add a temporary MR steroid to Galio's E?
Better idea, stop reworking/making champions with #LC$ Bigplay ults so that they inevitably get gutted down the line, and give them kits that fit thematically and gameplay-wise.
Sukishoo (NA)
: As if it doesn't turn into literally over thousands for people that want all skins? $10K+ spent here for this game in the span of nearly 8 years. I really doubt they expect to people truly buy all of these things though.
> [{quoted}](name=Sukishoo,realm=NA,application-id=3ErqAdtq,discussion-id=8VVl7drn,comment-id=00000001000100000000000000000000,timestamp=2019-08-16T14:50:00.850+0000) > > As if it doesn't turn into literally over thousands for people that want all skins? $10K+ spent here for this game in the span of nearly 8 years. > > I really doubt they expect to people truly buy all of these things though. That's entirely different. Skins don't impact gameplay or how you play the game (Or at least they aren't supposed to, eh hem, Surprise Party Amumu...). These achievements will. They're also supposed to act as a badge of honor. Nobody is going to look at somebody using Elementalist Lux and be like "Oh wow, they're so good at the game" in the same way nobody is going to look at a person who bought a bunch of Eternals and be like "Good for them on how much money they spent".
Sukishoo (NA)
: If it were a $60 game though those things generally come with them, have yet to see one where it's a paid feature after buying the game. League is a F2P though so it doesn't come with quite the same features obviously. 850 rp is equally around $7 or $2.3 per for each eternal in a set, which is little to nothing. It's not like they are charging $22 or 3250 to try and get these.
> [{quoted}](name=Sukishoo,realm=NA,application-id=3ErqAdtq,discussion-id=8VVl7drn,comment-id=000000010001000000000000,timestamp=2019-08-16T14:34:47.646+0000) > > If it were a $60 game though those things generally come with them, have yet to see one where it's a paid feature after buying the game. League is a F2P though so it doesn't come with quite the same features obviously. 850 rp is equally around $7 or $2.3 per for each eternal in a set, which is little to nothing. It's not like they are charging $22 or 3250 to try and get these. Okay but they aren't charging you once. That's the problem, They're charging you once per 3 sets. That's 145 champions divided by 3. Or 48 separate charges to have all of them. $7 turns into $338 for someone who wants all of them. That's scummy.
Sukishoo (NA)
: Most players have spent far more than that Im sure. I know Im beyond the average with what Ive spent in the nearly 8 years of playing ($10k +) but most have spent at least a couple $100. With that said it really doesn't go anywhere. They even listed other games that do similar things and they still do it.
> [{quoted}](name=Sukishoo,realm=NA,application-id=3ErqAdtq,discussion-id=8VVl7drn,comment-id=0000000100010000,timestamp=2019-08-16T13:53:49.146+0000) > > Most players have spent far more than that Im sure. I know Im beyond the average with what Ive spent in the nearly 8 years of playing ($10k +) but most have spent at least a couple $100. > > With that said it really doesn't go anywhere. They even listed other games that do similar things and they still do it. It does matter. Let's assume League was a 60$ game. That means that in the current F2P style that it currently is, One player has bought (Assuming a player that has spent 10000$) 166 copies of the game. Going by the logic of them having the right to charge for achievements because the game is free, you who have spent 10000$ on the game are now being forced to pay for a feature that you would have bought 166 times already.
: Eternals are too costly
I do not support Eternals, but I am also not a fan of misinformation. From what I understood, 850 was for 3 sets, not one
Sukishoo (NA)
: Most games that have them you kind of have to buy the game in the first place. So since league is free, why is it bad that they like many other free to play, are doing the opposite?
> [{quoted}](name=Sukishoo,realm=NA,application-id=3ErqAdtq,discussion-id=8VVl7drn,comment-id=00000001,timestamp=2019-08-16T10:24:36.227+0000) > > Most games that have them you kind of have to buy the game in the first place. So since league is free, why is it bad that they like many other free to play, are doing the opposite? Because pretty much the majority of the playerbase has already spent at least 30-60$ on skins. I understand the idea of "Well, it's F2P", but when 1 player can spend over 1000 on one game (Like I have, I know I'm dumb for doing so, but it was over a period of 6 or 7 years), that argument goes out the window.
Kanzler (NA)
: Why should free forum use be baseline? 50 rp per post! Debeloping the boards obviously cost money to do, why should riot not monetize it? The free to play model should provide you with everything needed to play the game, with cosmetics being how they make money. There are free to play, but pay to win games, however those are all shitty games anyway. Sure, achievements aren't strictly needed, but it is a small feature that's been around forever in other games. Hell, even my Audible app implemented achievements without charging me for them. That's not to mention the pricing...850rp for a set of 3? I think that comes out to $3 each which is quite a lot of money to pay for a little logo that says "I landed x Qs". The achievements are so generic that they arent even really an achievement, but rather a stat tracker which you will be guaranteed to conplete eventually without even trying.
> [{quoted}](name=Kanzler,realm=NA,application-id=3ErqAdtq,discussion-id=8VVl7drn,comment-id=00000001000000000000,timestamp=2019-08-16T11:07:12.327+0000) > > Why should free forum use be baseline? 50 rp per post! Debeloping the boards obviously cost money to do, why should riot not monetize it? > > The free to play model should provide you with everything needed to play the game, with cosmetics being how they make money. There are free to play, but pay to win games, however those are all shitty games anyway. > > Sure, achievements aren't strictly needed, but it is a small feature that's been around forever in other games. Hell, even my Audible app implemented achievements without charging me for them. > > That's not to mention the pricing...850rp for a set of 3? I think that comes out to $3 each which is quite a lot of money to pay for a little logo that says "I landed x Qs". The achievements are so generic that they arent even really an achievement, but rather a stat tracker which you will be guaranteed to conplete eventually without even trying. Wait, are you breathing air while using a Riot product? Holy shit, I hope you remembered to pay your "Breathing while using a Riot product" fee. That paywall can be so annoying to deal with
Kai Guy (NA)
: why are eternals so negatively received?
Because if we actually universally pan something instead of letting it slide, Tencent will wake the fuck up and realize Riot's playerbase is not a bunch of fucking idiot bags of money that will fund anything, no matter how blatantly anti-consumer.
arybloom (EUW)
: Sion's Balance
Being a tank that does physical damage and scales off of AD has nothing to do with making him hard to balance. What makes him hard to "balance" is being the only tank in the game with a kit that isn't hyper overloaded while still giving enough tools to be useful at multiple stages of the game, while being surrounded by kits that ARE overloaded to the point of needing to have their guts ripped out nerfed in order to be fair in any sense of the word. Ornn before his nerfs was literally just better Sion. Better early game harass, better SAFER multi target CC engage, better scaling, better tankiness and so on. How does Sion compete with a champion that is essentially him on steroids?
: Because they want to. Thats why. They feel the need to “modernize” everything, and the old cursor isn't modern enough for them. Look at their logo.
> [{quoted}](name=BladeSteel,realm=NA,application-id=3ErqAdtq,discussion-id=vP2X4AEW,comment-id=0000,timestamp=2019-08-12T19:25:36.477+0000) > > Because they want to. Thats why. They feel the need to “modernize” everything, and the old cursor isn't modern enough for them. > Look at their logo. not going to lie, the new logo looks like shit. It has that whole inoffensive "This is just our company logo" feel to it. The old one felt like a badge of honor in the wake of everything they accomplished.
: > [{quoted}](name=Jbels,realm=NA,application-id=3ErqAdtq,discussion-id=6zzHjmxK,comment-id=0002,timestamp=2019-08-09T14:30:11.521+0000) > > The reason why it feels like they never die is because when they do their jobs correctly, they don't. But that comes from using mobility/utility/stealth to block or dodge incoming damage. An assassin is a "Tank" in the same way a D&D 5E Monk with +5 Dex and + 5 Wisdom is a "Tank". Uh, no. I'm pretty sure that the {{champion:238}} {{champion:92}} {{champion:11}} that just took a {{champion:25}} Q to the face and stood there for 3 seconds being focused by half the enemy team before clicking R, flashing, deleting 2 champions and walking out didn't do their jobs through mobility and stealth. They face tanked the full combos of 3+ champions and got out of it alive because those three champions weren't playing burst assassins.
> [{quoted}](name=Frontline Fury,realm=EUW,application-id=3ErqAdtq,discussion-id=6zzHjmxK,comment-id=00020000,timestamp=2019-08-09T21:27:53.710+0000) > > Uh, no. I'm pretty sure that the {{champion:238}} {{champion:92}} {{champion:11}} that just took a {{champion:25}} Q to the face and stood there for 3 seconds being focused by half the enemy team before clicking R, flashing, deleting 2 champions and walking out didn't do their jobs through mobility and stealth. They face tanked the full combos of 3+ champions and got out of it alive because those three champions weren't playing burst assassins. Bullshit. Not to be rude, but absolute horse shit that any of those characters got hit by a Morg Q and survived against a team of competent players.
Kazekiba (NA)
: Youre getting BE and tokens to buy skins and wards. Why would you get those from Autochess?
> [{quoted}](name=Kazekiba,realm=NA,application-id=RaE1aOE7,discussion-id=rEaETYTE,comment-id=0001,timestamp=2019-08-09T15:38:03.705+0000) > > Youre getting BE and tokens to buy skins and wards. > > Why would you get those from Autochess? There can be rewards that are relevant to TFT as well...
: Ah, yes. Time to win 3 games with a vision score of at least 10 or kill 5,000 minions as a team in TFT.
> [{quoted}](name=TheUrbanKitsune,realm=NA,application-id=RaE1aOE7,discussion-id=rEaETYTE,comment-id=0000,timestamp=2019-08-09T15:32:47.893+0000) > > Ah, yes. > Time to win 3 games with a vision score of at least 10 or kill 5,000 minions as a team in TFT. If you read my post, nowhere did I say that the current set of missions should be able to be completed in TFT. I'm asking that TFT be included.
Rioter Comments
: Why do pure damage champions recieve so absurdly high scaling defenses?
The reason why it feels like they never die is because when they do their jobs correctly, they don't. But that comes from using mobility/utility/stealth to block or dodge incoming damage. An assassin is a "Tank" in the same way a D&D 5E Monk with +5 Dex and + 5 Wisdom is a "Tank".
Gëcko (NA)
: Who truly likes this game?
When I first started playing League of Legends, I couldn't put it down. You know how people talk about their grades slipping because of that new thing they found that they love? This was that. I was sleeping in class in high school because I was staying up all night to play League with friends who had just gotten into it like me. I would rage, and I would laugh, and I would complain, and I would praise. I was passionate about the game. I was in love with it. But like most things, time dulled my love for it. Compounded by many changes to the game that felt really bad, I fell out of love with it hard. Keep in mind that I still hardcore smashed League of Legends like fucking liquor for 5 years before I finally started to slow down. And even when I slowed down, I was still playing at least a few hours each day. But then my friends started to stop playing entirely. Each time a friend would stop, the game became that much more lackluster for me. It took me 6 years of League to realize that League was never the treasure. It was (and I'm saying this 100% not ironically) the friends I made along the way, and the memories we created.
Rioter Comments
Rioter Comments
Rioter Comments
Tecness0 (NA)
: Shyvanna becomes ranged, why would you want her to jump into melee range, if she's now a ranged champion? Also, Rapid Fire Cannon supersedes yordle buff & you can get items even if you fail the PVE rounds as long as you kill _something_.
> [{quoted}](name=Tecness0,realm=NA,application-id=RaE1aOE7,discussion-id=MYV6hTs9,comment-id=000000000000,timestamp=2019-07-08T12:32:03.185+0000) > > > you can get items even if you fail the PVE rounds as long as you kill _something_. Can confirm this is not true in the slightest. Every PVE round where I killed something and still lost, I did not receive any items.
: you know nothing about poker if you think there is no skill involved. The amount of depth of skill on surface level and buried is actually quite insane. You as a person, your personality also effects the game.
> [{quoted}](name=The Plot In Y0U,realm=NA,application-id=RaE1aOE7,discussion-id=OrUPAX82,comment-id=0002,timestamp=2019-07-08T07:23:56.354+0000) > > you know nothing about poker if you think there is no skill involved. The amount of depth of skill on surface level and buried is actually quite insane. You as a person, your personality also effects the game. If you read what I wrote, I was not implying that poker is a game that requires no skill, I said that TFT is like a game of poker where the skill involved is removed.
: I agree it would be nicer as a player to combine items outside of champions, but i disagree with changing items once on champions. I think that brings in more skill as a player. This game doesn't have many skill break points in it imo. You only have a few and one of them literally is item placement on the character you wanted it on and selling them to swap out for new carry or team comp change. This is a skill based thing in a game that pretty much lacks all skill.
> [{quoted}](name=SrKillaIot,realm=NA,application-id=RaE1aOE7,discussion-id=MQhnzpKc,comment-id=0000,timestamp=2019-07-07T13:30:04.714+0000) > > I agree it would be nicer as a player to combine items outside of champions, but i disagree with changing items once on champions. I think that brings in more skill as a player. Explain? Being locked into having an item on a champion feels horrible. What if the champion isn't working out right now and you want to bench it for a bit to edge out the comp and see what happens? Now you're at an item disadvantage. Items being locked to champions only reinforces having to get lucky to win, and that needs to be toned down as much as possible.
Rioter Comments
: Winning in TFT has less reliance on RNG then its currently being slated for
People talk about counterpicking, but never really talk about what that does to your comp. 1 Star characters put out on the field are absolutely garbage when surrounded by 2 Stars/ 3 Stars, so unless you're willing to just eat a bunch of shit for a solid 3-5 rounds while you try to scramble together 3 copies of your counterpick, you're wasting time and gold. Sometimes it works, but generally I would rather have a core of 2 Star unit synergies that I can try to bolster with other units than try to specifically counterplay any one or multiple people. I found doing that ends up working way better in the long run
Saezio (EUNE)
: Can't wait for Ranked TfT
Can't fight against somebody who gets a godly number of item drops and fast level 2's when you only get one or two item drops and a hodgepodge of champions that don't synergize, and then go on to consistently get no items and champions that don't synergize with each other. You can try and play down the luck factor in this game by arguing that better placement and team comp knowledge will win the day, but rng will be there to shut down your argument every time.
: Numerous items have been broken for days and the focus is on "changing the metagame" and making 3 st
Garen not taking damage from Kha'zix ult while spinning is actually working as intended. Many people forget this, but Garen is immune to magic damage while spinning, and Kha'zix ult is coded to do magic damage, so Garen ignores it entirely. Not saying it's right, but it IS working as intended.
Jbels (NA)
: I've seen all I need to
Constructive arguments, guys. People are writing literal walls of text more thought out than my thread about the same exact thing, and your rebuttals are "lol get gud". When TFT stays a shitshow, I hope they remember you
Rioter Comments
: > [{quoted}](name=Jbels,realm=NA,application-id=RaE1aOE7,discussion-id=OxtEwEVh,comment-id=000d,timestamp=2019-06-28T12:23:31.907+0000)I want to build what I WANT to build, not what the game's rng is forcing down my throat. To some extent I'm find with some level of champion RNG, because otherwise you can simply aim for the "best" build every time. There's also some complexity in the RNG because champions come from a shared pool. This is sort of why I'd like to see a "buy a specific champion at a high premium" option that you can take a few times per game (possibly with the cost rising as the game goes on), which can sort of softly mitigate that without being something you can rely on entirely.
> [{quoted}](name=The Djinn,realm=NA,application-id=RaE1aOE7,discussion-id=OxtEwEVh,comment-id=000d0000,timestamp=2019-06-28T12:32:04.024+0000) > > To some extent I'm find with some level of champion RNG, because otherwise you can simply aim for the "best" build every time. There's also some complexity in the RNG because champions come from a shared pool. This is sort of why I'd like to see a "buy a specific champion at a high premium" option that you can take a few times per game (possibly with the cost rising as the game goes on), which can sort of softly mitigate that without being something you can rely on entirely. I think another huge problem though, going back to your break points stuff, is that a lot of the faction synergy is locked behind being able to get the level 5 character near the end, which a lot of people will fight for just to sell for the 5 gold. I do agree that break points should be toned down
: > [{quoted}](name=Corrector1,realm=NA,application-id=RaE1aOE7,discussion-id=3I2vKWi5,comment-id=0001,timestamp=2019-06-28T12:26:29.520+0000) > > RNG needs to be fair like every farm round should have at least 1 item minimum. completely agree, and you can even throw in a 5% chance for a 2nd item to spawn, just for a little RNG. but you have to make it at least somewhat fair. my 2nd game i legit asked if items dropped from creeps during creep waves lol (first 6 waves in 2 games gave 0 items)
> [{quoted}](name=nolukjustskil,realm=NA,application-id=RaE1aOE7,discussion-id=3I2vKWi5,comment-id=00010000,timestamp=2019-06-28T12:28:38.117+0000) > > completely agree, and you can even throw in a 5% chance for a 2nd item to spawn, just for a little RNG. but you have to make it at least somewhat fair. my 2nd game i legit asked if items dropped from creeps during creep waves lol (first 6 waves in 2 games gave 0 items) No. This literally makes it so anyone who gets that 5% chance item now has an inherent advantage over everyone else for doing literally nothing. The only rng that items should have is what type of items you get, not how many.
Febos (EUW)
: I just going to say this: the pool of champions is shared. Have a good day.
> [{quoted}](name=Febos,realm=EUW,application-id=RaE1aOE7,discussion-id=aO80o5lX,comment-id=0000,timestamp=2019-06-28T08:46:20.118+0000) > > I just going to say this: the pool of champions is shared. > Have a good day. Okay but why? Doing that fucks over anyone who doesn't realize this, and it is never obvious that that's the case. I hope that going forward they do away with the shared pool system in favor of a system that gives you options to support your build without outright fixing the odds in your favor
Show more

Jbels

Level 85 (NA)
Lifetime Upvotes
Create a Discussion