Moody P (NA)
: None of Ornns spells feel good to level up
Play him more as a bruiser. Level up Q in lane or E in jg.
: Fizz is total shit now
Fizz changes are going to hurt him. Competent laners will poke him way to hard with AA’s, and so he will never be able to scale later. Shoulda just kept it as a physical damage reduction.
Xavanic (NA)
: Zed...
Zed imo is in a problematic spot design wise. Unlike Talon, Fizz and a host of other assassins that go mid, I can’t poke him out as he has really high ranged damage. Always my ban.
: {{champion:29}} {{champion:203}} {{champion:104}} in jungle {{champion:42}} {{champion:110}} {{champion:81}} {{champion:222}} in mid {{champion:133}} {{champion:236}} {{champion:67}} have been top {{champion:22}} {{champion:21}} were both played support for a bit there too Yeah, its not even close to the diversity that Mages and Fighters can go, but its not zero. EDIT: {{champion:236}} {{champion:202}} {{champion:145}} are all played outside of bot ADC as well
To be fair Corki only goes mid now.
SiG DxD (EUNE)
: has $$$$$$$$$$$$$ dollars has only 1-2 playable maps hots has 13+ different maps
I find Hots to be a great way to de-stress from LoL. Game is less competitive in general and all roles have about equal sway on the game.
Manxxom (NA)
: Swain buff ideas.
I think they should buff Swain’s early game. Pre-rework Swain was unique in the fact that, like Leblanc, he was one of the only AP early game powerhouses. Right now, he doesn’t have a niche, as he is just another AP mid-late burst mage. If they put more power into his E early game, maybe buffed his AD, and made the mana refund on Q stronger, I could see him as an early game lane bully who tries to get a lead and close out the game before he falls off.
: So, I guess we're just ignoring the fact that Tahm can no longer support?
This is giving me flash backs to when Riot kicked Ornn outta top lane and into support.
: Why does riot rework champs if they are going to make them feel entirely different to play
Riot has some weird vendetta against early-game focused AP champs. I used to play (and since stopped playing entirely) Swain pre-rework and Leblanc. Those champions had very clear early game strengths which forced them to end the game fast. Swain used to be able to E -> AA -> AA to bring them down a 1/3 of their health. Leblanc had a similar deal (Q -> AA -> AA). Now Swain is a scaling burst mage and Leblanc is effectively a third support for your adc.
: Who still builds Rageblade after the 9.10 changes?
Raoul (EUW)
: Why does RIOT keep making healers if they clearly dont want heals to be any good?
This is partially the reason why i moved to HoTS. Healing is so good in that game and playing a support doesn’t feel like I’m choked of any resources.
Moody P (NA)
: Enchanters are neglected more than anyone else
Heroes of the Storm does supports really well.
Moody P (NA)
: Enchanters are neglected more than anyone else
Heroes of the Storm does supports much better than in LoL. Here is an example of one (Ana, originally from overwatch). Passive: AA’s deal light poison damage over time to the target, stacking up to 5 times. Ana is healed for 50% of the damage dealt by her passive. You can activate her passive to increase the range of her Q and E, and cause them to effect 1 additional target, but slows Ana’s ms. Q: Fire a skill shot that heals a target for a little bit. Has a 3 second Cooldown and a thin AOE. W: Deals damage to enemies and heals allies in an area. Enemies can’t be healed for a short duration and allies receive increased healing from Ana for the same duration. E: Fires a dart that puts the first enemy to sleep (does no damage). For 5 seconds. The enemy wakes up early if they take damage. Heroes of the Storm has two ults, so I’ll put both here: R1: Grants an ally a burst of mana, in addition to bonus cdr for a short duration. (Point and click). R2: Jhin ult, but infinite range until it hits terrain, and it damages enemies and heals allies (no splash AOE). Ana’s kit allows her to survive 1v1’s and sometimes win with careful play. For her to continually stay alive she has to play more aggressively and try to land auto attacks. When a team fight breaks out, she can choose to take the front line and deal some damage with her passive, or she can focus on landing Q’s. I feel that supports in LoL are very one dimensional (I couldn’t name a single healing/shielding skill shot). If we want to look at a well designed support, who has point and click abilities, we can look at Brightwing: Passive: Every few seconds heal nearby allies. (In addition, there exists a “mount” mechanic in heroes of the storm, which grants out of combat mobility. Brightwing doesn’t have a mount, instead gaining a shen ult that heals for a little every 60 seconds.) Q: Deals damage in an area. Deals more damage in the center of the area (has a short travel time). W: Polymorphs an enemy (point and click). E: Grants an ally a speed boost and bonus MR for a little bit (point and click) R1: Teleports Brightwing to a nearby ally and heals them (2 charges). R2: After a short delay damages and pushes away enemies. Brightwing is a splitpushing support, using her great mobility and waveclear to stake out an advantage around the map before joining a fight with her allies. While she lacks burst heals, she wins poke wars by herself and can shutdown high priority damage dealers with her W. Both of these supports and massive fun to play, require skill (in different ways), and make the player feel less like a healslut and more like an actual team member. Let’s hope the enchanter is like this.
Moody P (NA)
: Enchanters are neglected more than anyone else
Heroes of the Storm does supports much better than in LoL. Here is an example of one (Ana, originally from over watch). Passive: AA’s deal light poison damage over time to the target, stacking up to 5 times. Ana is healed for 50% of the damage dealt by her passive. You can activate her passive to increase the range of her Q and E, and cause them to effect 1 additional target, but slows Ana’s ms. Q: Fire a skill shot that heals a target for a little bit. Has a 3 second Cooldown and a thin AOE. W: Deals damage to enemies and heals allies in an area. Enemies can’t be healed for a short duration and allies receive increased healing from Ana for the same duration. E: Fires a dart that puts the first enemy to sleep (does no damage). For 5 seconds. The enemy wakes up early if they take damage. Heroes of the Storm has two ults, so I’ll put both here: R1: Grants an ally a burst of mana, in addition to bonus cdr for a short duration. (Point and click). R2: Jhin ult, but infinite range until it hits terrain, and it damages enemies and heals allies (no splash AOE). Ana’s kit allows her to survive 1v1’s and sometimes win with careful play. For her to continually stay alive she has to play more aggressively and try to land auto attacks. When a team fight breaks out, she can choose to take the front line and deal some damage with her passive, or she can focus on landing Q’s. I feel that supports in LoL are very one dimensional (I couldn’t name a single healing/shielding skill shot). If we want to look at a well designed support, who has point and click abilities, we can look at Brightwing: Passive: Every few seconds heal nearby allies. (In addition, there exists a “mount” mechanic in heroes of the storm, which grants out of combat mobility. Brightwing doesn’t have a mount, instead gaining a shen ult that heals for a little every 60 seconds.) Q: Deals damage in an area. Deals more damage in the center of the area (has a short travel time). W: Polymorphs an enemy (point and click). E: Grants an ally a speed boost and bonus MR for a little bit (point and click) R1: Teleports Brightwing to a nearby ally and heals them (2 charges). R2: After a short delay damages and pushes away enemies. Brightwing is a splitpushing support, using her great mobility and waveclear to stake out an advantage around the map before joining a fight with her allies. While she lacks burst heals, she wins poke wars by herself and can shutdown high priority damage dealers with her W. Both of these supports and massive fun to play, require skill (in different ways), and make the player feel less like a healslut and more like an actual team member. Let’s hope the enchanter is like this.
Moody P (NA)
: Enchanters are neglected more than anyone else
Heroes of the Storm does supports much better than in LoL. Here is an example of one (Ana, originally from over watch). Passive: AA’s deal light poison damage over time to the target, stacking up to 5 times. Ana is healed for 50% of the damage dealt by her passive. You can activate her passive to increase the range of her Q and E, and cause them to effect 1 additional target, but slows Ana’s ms. Q: Fire a skill shot that heals a target for a little bit. Has a 3 second Cooldown and a thin AOE. W: Deals damage to enemies and heals allies in an area. Enemies can’t be healed for a short duration and allies receive increased healing from Ana for the same duration. E: Fires a dart that puts the first enemy to sleep (does no damage). For 5 seconds. The enemy wakes up early if they take damage. Heroes of the Storm has two ults, so I’ll put both here: R1: Grants an ally a burst of mana, in addition to bonus cdr for a short duration. (Point and click). R2: Jhin ult, but infinite range until it hits terrain, and it damages enemies and heals allies (no splash AOE). Ana’s kit allows her to survive 1v1’s and sometimes win with careful play. For her to continually stay alive she has to play more aggressively and try to land auto attacks. When a team fight breaks out, she can choose to take the front line and deal some damage with her passive, or she can focus on landing Q’s. I feel that supports in LoL are very one dimensional (I couldn’t name a single healing/shielding skill shot). If we want to look at a well designed support, who has point and click abilities, we can look at Brightwing: Passive: Every few seconds heal nearby allies. (In addition, there exists a “mount” mechanic in heroes of the storm, which grants out of combat mobility. Brightwing doesn’t have a mount, instead gaining a shen ult that heals for a little every 60 seconds.) Q: Deals damage in an area. Deals more damage in the center of the area (has a short travel time). W: Polymorphs an enemy (point and click). E: Grants an ally a speed boost and bonus MR for a little bit (point and click) R1: Teleports Brightwing to a nearby ally and heals them (2 charges). R2: After a short delay damages and pushes away enemies. Brightwing is a splitpushing support, using her great mobility and waveclear to stake out an advantage around the map before joining a fight with her allies. While she lacks burst heals, she wins poke wars by herself and can shutdown high priority damage dealers with her W. Both of these supports and massive fun to play, require skill (in different ways), and make the player feel less like a healslut and more like an actual team member. Let’s hope the enchanter is like this.
Aseraan (EUW)
: I onec accepted a friend and she turned out to be a Chinies girl whos in Spain atm to learn spanish and she told me a lot about e-girls where she came from and i can just hope 90% of them wasnt true. Like rly nasty things cant even get to understand why would anyone do that over a video game...... Also she was a Janna main......................................................................................................................................................................................................................................................................................................................................................................................................................
Plot Twist: Full lethality assassin Janna
: yeah... nope not really kalista has: - aoe dmg from spear and passive - multi target, can use {{item:3085}} efficiently - High range skill shots and abilities. - much better waveclear than vayne
Well.... Vayne can change targets after 3 aa’s, so she is multi target. Vayne can use stattik shiv very well Vayne’s E knocks opponents away to up to 1000 range away. The difference between the two is that Vayne is good and Kalista is trash.
: Kindred get s countered by most jg champs
I play Kindred pretty regularly, so here are some tips I can give you. Runes: I like to go for a burst build, so when i gank all i have to do is E, AA-Q-AA and I usually secure a kill. Press the Attack -> Triumph -> Legend: Alarcrity -> Coup de Grace. I also tend to bait enemies to fighting in the river. Kindred’s early game Damage is ridiculous, so picking early fights while the enemy is disadvantaged is good. Absolute Focus -> Waterwalking. Build: I go for Warrior, into Berserker’s. Then, if I am very fed, I buy IE. Otherwise, I buy a BF sword and start getting rapid fire cannon. If you don’t have IE already, buy it. I buy stattik after to make my AA-Q-AA burst pop more. The last item is up to preference. Most of the time I go for Black Cleaver, but sometimes I go for Lifesteal. Abilities: I take W first, then Q, then E. I max Q for the reduced Cooldown and damage, then W, then E. Very rarely if I am ahead I will max E second, but it is usually better to max W. Pathing: Start with the bot-side buff (and have your top side warded). If starting on the blue side. Take kruggs, then make your way to the market scuttle crab. If on red side, take gromp, bot scuttle, then top scuttle (before red buff). Continue taking camps where convenient. However, stay away from the raptors before you get your completed jungle item as they can really mess you up. Marks: Take all safe marks. If a mark is safe (aka bot is visible and jg is top side) then go for it. If a mark is not safe, either leave it alone, or prepare to ambush the enemy jungler mid clear, to get a kill and a camp. When Marking champions, use the mark to: 1. Zone off enemy laners who are pushing hard. 2. Right before a gank to ensure an extra mark. Dueling: You are ranged, and thus abuse it. You should pretty easily win 1v1’s against sluggish junglers. If picking a fight, try to do it as the enemy is clearing a dangerous jungle camp (kruggs or raptors). Then they are taking a lot of damage, and you have the opportunity to burst them down. Late game: Group with your team. You are a super hyper carry ADC, as well as an assassin. If the enemy ADC overextends even a little, you should be able to AA-Q them (with the help of Rapidfire Cannon) and half-health them. In teamfights, always target the closest enemy. Overextending with kindred always spells certain death (usually even through your ult).
: Game History with Champion
Ok the same topic, it would be cool if you could see your win rate with champions in champion select. By hovering over them (or clicking) you could see the percentage of wins or avg kda (or some other stat).
: We need to rework/revert shyvana's passive
I would like it more if it gave different (but stronger) stat boosts based on which dragons were killed. Then you wouldn’t always have to be in a frenzy to take the dragon if you didn’t need/want the stat. Infernal: Adaptive force Cloud: Movement speed Ocean: Magic resist Mountain: Armor
: I worry about the Teemo Rework.
They will pull a karma and it won’t last very long
: A change to Azir that would make him more unique and fun to play
That would be all fine and dandy if his ult stopped dashes aswell
: Teemo player
Everyone hates the mini rework. If you check the official page it’s a lot of people saying they dislike the changes
: Champs that shouldn't be played in Solo Queue
Do not pick team reliant or roam reliant champions like {{champion:268}} or {{champion:13}}.
: Well if the experimental Karma changes go through her W will reduce ally cooldowns which helps mages more than most ADs, and Zilean's passive xp boost is more useful for carries that scale heavily with levels like mages, so there's some support catered more towards mages even if it's not in item form.
: Very simple Yasuo change to make him more balanced
The idea to shift his passives around is really smart.
: Damage is too high. Damage items are too strong.
Ah you see.... the true counter to damage is full AP Nuke Rammus
SiG DxD (EUNE)
: 5k true dmg 1k basic attack normal death recap but maybe riot will nerf her ad -2 as they did some time ago
Never trust the death recap
: Akali needs healing more than Sylas and it got removed.
I’m still confused as to why Riot removed the heal
: akali is hot garbage
It was funny. The player base was like “make akali take turret shots,” and so it was done. But then Riot went crazy and took away the heal.
: Anyone ever seen Kirby copy Captain Olimar in Smash 4? It's not fair. The way the copied ability functions is better than Olimar's entire kit.
Good thing that Kirby is trash tier in other aspects... The difference between the two is that Sylas’s is point and click while Kirby you need to land a laggy low range grab (which Olimar has the tools to punish and convert a kill).
GigglesO (NA)
: Why tanks don't exist
**plays Ornn, then complains about being weak** Ornn is trash tier. After the W changes, your protection against true damage was severely nerfed, and you obviously can’t out-Damage the Fiora, so you were destined to lose. It’s your fault for playing Ornn
Syrile (NA)
: Yasuo is the epitome of what is wrong with League. He is the definition of toxic. He draws in toxicity towards his team, from his team, and from his enemies. His kit is overloaded with damage, mobility, sustain, and zero weaknesses. I can only repeat, he is literally everything that is wrong with League.
He has: * high damage * overloaded kit * knock ups instead of counterable CC * shields to negate defensive weaknesses * low risk play styles * move that shuts down half the cast * spammable mobility * flashy Yup seems like it
Saezio (EUNE)
: Not really. Was ornn getting unstoppable back on his W and removing the shield a rework? Was akali W tower protection removal a rework? Was irelia R disarm removal a rework?
The Ornn change was called a travesty
uuu (NA)
: ARAM Suggestion — "Champion Pool"
I personally think it would be cool to have a “not ARAM pool.” So you can ban 2-3 champions you have who you don’t want to play as in ARAM.
: Hey riot, remember the mana regen buff for mages? Can Gragas be a part of it too?
Marcua (EUW)
: Looking for champions with weird kits to learn
{{champion:268}} and {{champion:136}}. You can play Sol in jg if you want, though Azir is usually always mid
: Can we make Conditioning scale like Gathering Storm?
Would actually take the rune for once_
: Can Eve get her movement speed and hybrid ratios back please?
Echoes -> Sorcs -> Lich -> Oblivion -> Rabadons -> Void -> Defensive AP Item/ Spellbinder -> Morellomicon Every Single Game
Ifneth (NA)
: That... that is so cool. Let me add to that. If Teemo rolls into a wall, then he will scramble over it over 0.75 seconds.
: How about you mention that she is: - Single target - Lowrange - Zero aoe dmg - Zero waveclear - has mid/bottom tier dmg graphs compared to other marksmen? So you want to take away her kiting, what will she have left? The mods need to filter out these low-iq vayne shitposts... they make zero sense and every moron on these boards jump the bandwagon every time.
Wow I can’t believe you just described Kalista <3
: The biggest problem with urf right now
I would love if you could do a “self ban” before the game starts. That way I won’t get Swain 5 times in a row.
: darius is still good the 5 stacks is still on point with ad. but yes illaoi and the rest cant find a rune now.
Wasn’t illaoi previously using Klepto?
: Conqueror Azir is the new OP.
Can you not? Azir has been in an awful spot for so long now. His ult doesn’t even block dashes anymore! If you died to Azir’s strong late game, more likely than not you wasted your chances earlier in the game to take control of his awful stats.
N1ghtOG (EUW)
: Bruiser Rework pls..
Which champions were negatively impacted by the conqueror removal?
Uchiha19 (EUW)
: Yasuo is unstoppable
Yasuo is unbreakable
Poske (EUNE)
: > [{quoted}](name=Frosted Tips,realm=NA,application-id=3ErqAdtq,discussion-id=a3dEHVIr,comment-id=00050000,timestamp=2019-02-22T14:38:33.686+0000) > > Morde would use some of these well, as well as singed, Gragas, and Sylas. Morde wouldnt use any of this and if he would it wouldnt FKING MATTER because he still wont reach ANYTHING Singed would use gunther perhaps Gragas would use gunther perhaps Sylas works with full AP and doesnt require bruiser itemization (That is clear to everyone) + Sylas being released in such way pretty much says what Riot thinks about AP bruiser itemization Every single item you suggested is a massive noob bait **except gunther** which you would see mages rush to nullify already weak Le blanc, Zoe ETC as it screams abysall scepter Your items are really inefficient I mean I understand you are **suggesting stuff on boards**.. last thing you want is for items to be called OP well you created an opposite reaction from a peek chall player, I also just hate the idea of self silence, it would piss off a wearer most of a time So here are some tips Dont make bruiser items give less then 500 hp 50 mr 65 armor (Unless they give multiple of "tank stats" ) Why do you have boner for attackspeed? Drop that boner, Diana needs some kit changes to be a bruiser anyway Stop making anti assassin shields / effects You want effects which makes AP bruisers TANKY in teamfights NOT 1v1
016 in EU (EUW)
: Balance Zoe
Stand behind minions, and roam.
: Anyway I Can Change League to Speak In Spanish.... Just Saying.
This would be soo cool. In Skullgirls, you can change the announcer and character voices from English to Japanese (and vice versa) it would be super cool to see if you could equip “language packs,” to spice up the game. The text would be the same, but the announcer/champions would say something different.
Paroe (NA)
: > [{quoted}](name=Akali is SO HOT,realm=NA,application-id=3ErqAdtq,discussion-id=FoH5L6TF,comment-id=00010009,timestamp=2019-02-14T06:07:16.781+0000) > > \> Maybe you should take a nice long look at other scaling sustain > \>Riven > > https://i.imgur.com/aFdTUCD.jpg[/img] I swear, has everyone forgotten that boards collectively agreed that shields and temporary HP is a form of sustain? Riven has one of the strongest scaling shields in the game, one of the ONLY ones to scale with AD.
Sustain implies that it is a way to stay healthy between fights, not during one.
: And morde.
> morde > Broken The day Morde is overpowered I will be ready to die peacefully.
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JeaneGreene

Level 85 (NA)
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