kargish (EUW)
: Actually someone explains this to men. {{champion:164}} - Why comet over PTA? {{champion:2}} - Same here but I can understand comet slightly more on this one {{champion:75}} - Why klepto when you will be stacking?
Ok, so for Camille, when i got an explanation, apparently the Q damage isn't proccing on PTA bonus, so the main damage ability essentially is getting no use. As for nasus, it lets you essentially hit important items and your late game faster, and snowballs harder due to the extra income. While you will still be stacking, just throwing in auto attacks here and there in between stacking on the enemy will shoot your gold up a lot.
: Firing CertainlyT
What needs to happen, i believe, is that he needs like, someone personally over his shoulder during all his champion designs. his ideas are solid, but they tend to go a little too far, and we've seen {{champion:19}} thrive when someone was a limiter. I would give him one guy to limit his ideas, see how that goes first.
Rexxiee (NA)
: Ezreal is hotfix worthy atm tbh.
Come on guys, ezreal abusing a new toy for everyone is akin to getting a ryze rework, its like a tradition at this point
: Surrender at log in
LdCwrGm1vv (EUNE)
: Your two highest mastery point champions swap passives
{{champion:120}} {{champion:121}} Huh. hecarim would be very interesting with a slow and extra damage on them E's. Kha, well, he's not THAT bad, once i get a ghostblade at least.
EPiKDJ (NA)
: Favorite Childhood Video Game(s)
Bomberman 64, Smash and mario kart 64, and majora's mask since i didn't have OoT, Pokemon Blue. mostly bomberman 64 though.
Basshead (NA)
: Good point. I see that them showing for a gank gives me the opportunity to counter jungle. The only difference now that this change proposes, is that if I am SOLEY relying on the cs scoreboard, I won't be 100% sure which camp in their jg is up for grabs, which I think is fair, because you didn't spend any time (walking your champ through their jg) or resources (wards, ability cooldowns) to get that advantageous information. League of Legends is an information incomplete game. Information has a value and therefore should have a cost. I think being able to see roughly how many camps the enemy jg took (using multiple of 4s) is a much fairer trade off for showing for a gank then being able to know precisely which camps he started (using the current cs model).
I suppose that is not unreasonable, though i think i need further testing to fully see how it impacts the early game for junglers at both high and low elos. I think more-so this'll take a lot more getting used to than being a bad thing honestly, i'm, as i said earlier, simply worried about how early game junglers would indirectly be buffed through this, which i am not quite a fan of, but i digress that point, as that isn't particularly a jungle problem and more of a "don't like them" problem. the concept does promote a lot of good things for the game, for sure, but the impact on solo queue mentality and the solo queue player will be felt, and I'm hoping it doesnt simply force junglers into a full early game state.
Basshead (NA)
: I appreciate your thoughtful rational reply. I will say, I'm still convinced that cs counting is NOT an interesting skill for League of Legends. I still think that "tracking" a jungler should involve your team's units' vision and the usage of vision tools and abilities. Since League of Legends is an information incomplete game, information has a value, and therefore accordingly, information should have a cost (whether it be time, resources, cooldowns, unit risk, etc). For instance, imagine a RTS game like Age of Empires. Imagine being able to deduce enemy's location in fog of war, not because you used your units effectively, but rather you used games scores, which are tracked by a central game counter. Is that fair? Should players be taught this in a game play tutorial? Without that game counter, you could not deduce this advantageous information. Sure, this creates a meta game among advanced players where they try to minimize showing themselves so the enemy can't see their score and gather information, but that meta game just supports a play style of avoiding interaction with the enemy. While there's nothing wrong with being sneaky, when the game grants advantages for free or encourages players to avoid each other just because of a game score, the game play becomes lame, IMO. In ANY case, why not use your champion's field of vision, vision tools, and vision abilities to gather information and make decisions? Isn't it more rewarding and fair when players use what's provided in the game rather than on the scoreboard? In my opinion, THIS video highlights perfectly what I think jungle tracking should be like: https://www.youtube.com/watch?v=rYE40oohxb4 Watch Zirene breakdown SKT's coordinated team effort to shutdown the enemy jungler, using their skills, tools, and knowledge IN GAME.
I can agree with you for the most part. It absolutely makes sense that you should use your own champions vision tools, field of vision, and abilities to gather information over a number, and it allows players to feel more rewarded, especially considering jungle counting, as i'll name it for now, is mostly used at very high levels of gameplay, but not much effectively elsewhere right now. However, a few things that worry me greatly are scaling junglers and junglers who do not exactly thrive in early game. They take much, MUCH bigger risks by attempting to find the enemy jungler without it, and dont have much way to do so (in comparison to an early game jungler such as lee sin or elise). Now, while one may argue that is the tradeoff for picking a scaling jungler, they wouldnt have really any way to read the enemy jungler. Sure, there are a few ideas, such as location, but that cant really tell that much considering the amount of routes both in the game, and maybe more routes with the wolf changes not sure. Now, lets cover the major idea here, being that it promotes lame gameplay, and we'll go over the video, which i personally love that video as well. The lame gameplay, i get that, it does promote avoidance perhaps, or the idea of simply being aware over being interactive, but as i was going over that worries me, junglers who cannot either duel early on, or take camps quickly, take much bigger risks, and while its a trade-off according to some, i believe that in other cases, they simply have now almost no possible way (assuming both junglers play properly) to track the enemy jungler, because if i cant duel him, nor take his camps extremely fast, i naturally want to avoid him, its in the champ v champ matchup there. But if that's the case, most times i can only affect them early on by abusing the information i know, which i obtain from their constant pressure. I cannot reliably go in and ward key points of the jungle, and this situation gets worse if my laners are not doing so hot, or have a lack of pressure. it is worth noting, however, that i quite like having somewhat lame gameplay, as it allows me to flex my strategical and creative muscles of "Where, when, and how" for laners, junglers, routes, and the such, so i'm a little biased here. the video showcases the extreme amount of teamwork, through warding, the jungler abusing his knowledge through wards, and very good, como se dice, interaction between proactive gameplay and being rewarded for it. However, the key difference here is solo queue vs teamplay. in higher elos, i believe what they do is perfectly acceptable, and i think while the changes will take getting used to, i believe that is how it should look, again, in higher levels. But what about solo queue, lets say plat and below? Now, i'm aware that lower level balancing isn't particularly the best, but there is almost no way for people there to usually have any way of synchronizing efforts to shut down the jungler, especially in their own lanes. the jungler, as a solo queue player, will have it much rougher trying to do anything on his own, which leads to the problem that actually, supports USED to have, feeling like they must RELY on their team to help them. This leads to an state where junglers do feel unfairly punished for picking any champ that isn't quite an early game champ/counterjungle champ. I think that we should keep the cs numbers as is, as it promotes awareness and planning through it, as well as provides risk for some junglers (that catchup exp had remedied at the time, and i believe will still remedy, as while the ful generated amount is less, big monsters are still more, and without cs counting we cant be sure which ones are up) for showing themselves for ganks that they dont believe will be successful, but do anyways. However, there does, i think, need to be some way to promote proactive gameplay without indirectly overly buffing early game junglers and the like.
Basshead (NA)
: I understand that the number 5 can tell you exactly what camps he cleared. What I am arguing is, why should you receive that number 5? What did you do to receive that number in game? Nothing, you were gifted it just because the enemy showed on the map, not because you actually went out to find out for yourself.
Well, I personally believe that would come with risk-reward, albeit in a very simple case. They show themselves on the map to make a possible play, which creates a risk of letting the enemy jungler know your cs count, the reward being determined by how successful the gank was.
Basshead (NA)
: I disagree that tracking enemy junglers by cs score is a skill. How is doing math while pressing tab "tracking" the enemy jungler? You put 0 in-game effort or risk into gaining this information, why should you be able to deduce his early game route? The only reason why you got his cs number is because he showed on the map. I believe actual tracking should involve you poking your head in his jg to see if his camps are up or taken while using wards / vision plants.
if i may, isn't you using the fact that he showed himself to deduce a route a skill? As you say, you get his cs number because he showed on the map. it's, and this is a stretch example but it may prove my point, taking his botside jungle because he showed top. is that not just abusing him showing on the map? As i see it, it is a mental skill that should remain, as it helps those who have the awareness to see when the jungler appears (reason being if you count the cs when he had showed, but hasn't shown for 20, its naturally very different. it would reward you if you noticed when he showed as well as where later on). While in theory i see where you are coming from, as it makes sense, tracking by sticking your head in the enemy jungle sometimes, its not that you dont do this, but you, by paying attention, doing some mental math, and some deductive reasoning based on location, minimizes risk based on your ability to count and calculate the camps done. Some may say it is good that the risk can no longer be minimized, but i feel like jungle turns into mind games at a high level and slight advantages as a whole, and the idea behind minimizing risks and maximizing rewards is kinda the role as a whole. I've also seen how some people say this is akin to buff timer changes, which i can see their perspective as well. The major difference i see is that for one, it doesn't affect the whole route or entire jungle, which is my own personal take on it, but that could have nothing to do with it. i also believe that buff timers, since they're only given if you saw them take it. it doesnt really affect too much, and i'll admit, a lot of junglers overreacted. Right now, junglers counting cs and calculating camps isn't just to be like, oh we can counterjungle these camps, but it's also similar to following a laner's roam, but between junglers. instead of seeing which direction they went and looking at where they could be going, we look at the jungler's cs and determine where he could be going, based on his route. I see it as an skill that needs to be refined (to allow you to do the math while keeping track of everything else) and learned over time (due to game knowledge) similar to how some challenger laners can keep track of enemy exp through minions, which is a skill, but also just math and game knowledge, just like counting cs to tell which camps.
GripaAviara (EUNE)
: ***
While i see where you can be coming from, after all, second place is first loser, there is one key part of the equation you seem to be missing. When a team like SKT, a team so dominant, nearly ensured first place, people don't remember SKT's actual matches, just that they won. However, whenever they even remotely get close to losing, when they suddenly don't seem dominant, its a lot more memorable than a victory. It's akin to a full blown revolution in history. Not all of the ones we learn work, but we remember them, because they almost shattered beliefs and a way of life, akin to our belief that SKT cant really lose because of how good they are. That's why it matters so much even as a loss, because it proved SKT aren't just overlords able to crush any team that isn't korean, and showed that western teams can actually catch up.
: I would pay all my gold to see it talk smack to them in chat.
"gg ez" "Says the hardstuck bronzie" -Thornmail
: God I loved Pyre. Sandra is like my favorite character from a supergiant game. And I REALLY like supergiant games. I'm listening to the OST as I type this, lol. Dishonored Death of the Outsider was really good, felt like they fixed a lot of the problems Dis2 and 1 had (infinite mana and fewer skills actually feels much better), and fleshed out a lot of the lore questions we had from the second game about the Outsider. I'm in the middle of Lords of the Fallen, not sure if I like it yet or not. I'm trying it before I try the Surge, which my friend thought was the best game he's played in the genre so far. Samus Returns was good, I'm glad ninty's returned to form. I'm also trying Odinsphere on my friends new PSTV. Uhh goty for me so far would have to be either Hollow Knight or Horizon Zero Dawn. Breath of the Wild was cool, but I had too many problems with it. I can't bring myself to get into Nier, not sure why, but I've heard that it or PUBG are goty for a lot of people, BOTW not included. We'll see what Super mario odyssey has in store as well, but I'm not a Mario fan really (sacrilege I know). I've heard a Hat in Time was good as well, but haven't looked into it much. Would I like it if I didn't really enjoy Sunshine/galaxy?
> [{quoted}](name=Ridley Prime,realm=NA,application-id=yrc23zHg,discussion-id=l13BiGQZ,comment-id=000b,timestamp=2017-10-17T19:41:44.681+0000) > > God I loved Pyre. Sandra is like my favorite character from a supergiant game. And I REALLY like supergiant games. I'm listening to the OST as I type this, lol. > > Dishonored Death of the Outsider was really good, felt like they fixed a lot of the problems Dis2 and 1 had (infinite mana and fewer skills actually feels much better), and fleshed out a lot of the lore questions we had from the second game about the Outsider. > > I'm in the middle of Lords of the Fallen, not sure if I like it yet or not. I'm trying it before I try the Surge, which my friend thought was the best game he's played in the genre so far. > > Samus Returns was good, I'm glad ninty's returned to form. I'm also trying Odinsphere on my friends new PSTV. > > Uhh goty for me so far would have to be either Hollow Knight or Horizon Zero Dawn. Breath of the Wild was cool, but I had too many problems with it. > I can't bring myself to get into Nier, not sure why, but I've heard that it or PUBG are goty for a lot of people, BOTW not included. We'll see what Super mario odyssey has in store as well, but I'm not a Mario fan really (sacrilege I know). > > I've heard a Hat in Time was good as well, but haven't looked into it much. Would I like it if I didn't really enjoy Sunshine/galaxy? Honestly, if you didnt enjoy sunshine or galaxy, i would probably say no, cause the genre tends to be similar among the games. its a good game, but think of it like if you would get odyssey, you would get this game, and if not, well, you probably just dont enjoy the genre too much, and it is like a polished up homage to that genre, from my time playing it at least.
tendo625 (EUW)
: @Riot Could we get a sketch of Evelynn as a male?
{{champion:119}} This should be EVERYONE's idea of a perfect male, my good sir.
Vei (NA)
: I'm bored, AMA
What type do you want next for eevee that hasn't been released yet? i'm waiting on Steevee.
: > [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=GAH6qaZg,comment-id=0008,timestamp=2017-10-04T14:43:13.465+0000) > > Starting new players in Bronze is fine. But automatically boosting those in Bronze to Silver is an absolute mistake. > > Why exactly is he trying to reward players who cannot/won't climb the ladder? Some of us have been trying to get out Bronze for years. We've done everything we could to try and get out, but nothing seems to work. We follow the meta to a T, we main a champion, get good with them, try our best to lead our teams, make the right calls, whatever. I'm not saying that I deserve anything higher than high silver, in fact, I've always felt I've played at low to mid silver level......but I can't get there to prove it, and get better than that level! Several people out there say "If you can't get out of a certain rank, than you probably deserve to be there." In all honesty, I disagree completely. Half of the population in Bronze 1 and 2 most likely can play in Silver 4 or 5 with no one even noticing a difference. I once dropped to Bronze 3 after a long losing streak, and the difference in gameplay was night and day. I went from people who understood the game, and would play the game to best of their ability, to utter and complete nonsense. Needless to say, I got out of Bronze 3 pretty damn quick, and went right back to where I am now. So, I agree with this change. Either do this, or make a new bracket under Bronze.
> [{quoted}](name=Paleo Electro,realm=NA,application-id=yrc23zHg,discussion-id=GAH6qaZg,comment-id=00080001,timestamp=2017-10-04T15:46:08.523+0000) > > Some of us have been trying to get out Bronze for years. We've done everything we could to try and get out, but nothing seems to work. We follow the meta to a T, we main a champion, get good with them, try our best to lead our teams, make the right calls, whatever. > > I'm not saying that I deserve anything higher than high silver, in fact, I've always felt I've played at low to mid silver level......but I can't get there to prove it, and get better than that level! Several people out there say "If you can't get out of a certain rank, than you probably deserve to be there." In all honesty, I disagree completely. Half of the population in Bronze 1 and 2 most likely can play in Silver 4 or 5 with no one even noticing a difference. I once dropped to Bronze 3 after a long losing streak, and the difference in gameplay was night and day. I went from people who understood the game, and would play the game to best of their ability, to utter and complete nonsense. Needless to say, I got out of Bronze 3 pretty damn quick, and went right back to where I am now. > > So, I agree with this change. Either do this, or make a new bracket under Bronze. Did it perhaps occur to you, and i don't mean to sound rude, but this is what i believe to be the problem, that because you haven't hit silver and such and consistently played only in those in a ranked scenario, you simply cant recognize what they do differently? a silver buddy of mine can play through a few games in gold, and he doesn't have an issue, at least, so it seems. Then it comes down to some minute details, be it his pathing, his late game macro, his ability to deny vision; stuff you don't notice right away, not till you either pay attention for it or you already practice it now. Fact is, you guys don't understand the game. Gold doesn't either, and tbf, neither does plat, but them and silver still have greater knowledge of either how the game works, or how to actually use that to their advantage. i mention the second part because you could notice everything on the map, predict people, etc but then do nothing or little to nothing of relevance(very important to remember it must be something useful to apply here usually) with that info. I don't mean to belittle you or anything like that, just to make that clear, but point out where the possible problems actually lie, as i used to think the same exact thing when i was b1, and i couldn't get out of it just into silver.
: Let's play a game : Choose only 1 champion of each.
1. {{champion:30}} 2. {{champion:254}} 3. {{champion:98}} 4. {{champion:37}} (yes, i get it, ardent strong support, but like, i swear it feels like a correlation with sona players to their complete lack of awareness or skill in any way for me. call it unlucky.) 5. {{champion:11}}
: So the shield fulfills its purpose. How is that a problem? You might as well complain that an auto attack dealt damage. What is the counterplay to an auto attack?
{{champion:24}} Who wants a piece of the champ?
ACENOX (EUW)
: please shut up already, i'm tired of people having no idea how it is to play against lulu as any champion in this game people who aren't complaining about lulu are either vi mains or hecarim mains with thousand billion cc and mobility and no counterplay damage
As a hecarim main, not gonna lie, i dont really like Lulu either xD. Lulu is legit so ridiculously annoying to play against even as hec, because her ult is instant disengage, she's got like a near permaslow, and dont get me started on the stupid polymorph. Anywho, this has kinda turned into a support thing. Nearly all traditional support mains do this because they enjoy being powerful, which considering all the shit they tend to get, makes sense, but i digress. Either way, it seems ridiculously common, and to be honest, its quite irritating to see all the generic excuses for their champ being strong.
: I Don't Care if You are Hard Carrying My Team
I have to respectively disagree here. While a decent amount seem to agree being nice is best, i personally say that in ranked specifically, performance kinda is more important. They can flame me all they want, i'll mute them if they aren't actually helping. They might spam ping me, but i'll deal with it. I want to climb, and honestly, its still better in ranked to have a hard carry who's toxic than a nice guy who's 0/20/0. If i want to play the game for the game, to enjoy it, maybe meet some people, i'll play normals, and in those, i would agree with you. But in ranked, i play to win, to climb, and to test my skills (or lack of in my case). After the win, i'll report them or something, but i want to win first.
: ^ I usually sit around Gold V/IV. I've accepted LONG ago that I'm not good at this game nor do I know as much as anyone else.
We all about that #ShinyBronzeLyfe
: {{champion:51}} {{champion:29}} {{champion:202}} {{champion:67}} that's not 2
{{champion:51}} {{champion:29}} {{champion:67}} {{champion:202}} you're right, that isnt 2. it's perfection.
: Who do you main? And more... (Interview/Survey)
Q: Who do you main, and why? A: Hecarim. If we're being honest, he just clicked at first, and from that, i started looking more and more into him, like lorewise, why i played him so much, and stuff like that. I love his sheer amount of snowballing, and drive-byes are amazing to satisfying, he's both self sufficient, but does everything decently well that he needs too. nowadays, I've been in love with his lore, which might not appeal to everyone, but its a personal preference. Q: Do you prefer one trick or diversity? A: I woud prefer diversity, but i will admit, i'm far better at one tricking hecarim than i am at diversifying my champion picks. Q: Do you play ranked? When did you start? What did you achieve each season? What are your goals? A: i used to, do very rarely now due to some dorm unreliability nowadays, so i dont trust myself to play ranked too much. I started ranked S5, and tbh, got b2. I was one of the muh team too heavy elo hell and mained support, but that changed around preseason, which is when i actually played hecarim in ranked, I wanna hit gold, and im S1 with 63LP, but as i said, unless my reliability for all of it is settled before the season ends, i wont make it. feelsbadman. Q: When did you start playing League, and who was your first champion? A: Technically, i started playing S2, but i didnt enjoy the game very much at that time. i then started again in S4, but my first champion both times was kha'zix. Q: What are your favorite things about League? A: Ok, so this is actually a little stupid to say, because my favorite thing also makes me hate myself sometimes, and thats the competitive nature of the game. I come from mostly fighting games, and love things like this, but i will admit, the macro play makes me love it as well, due to it feeling like i truly am outsmarting other players, in some cases mechanically outplaying, but i dont play too mechanically intensive champions except to practice. Q: Have you made friends through playing League? A: No doubt a yes here. I've made allot of friends on league, one of which is one of my closest friends nowadays. Q: What does your summoner name mean and why did you pick it? A: Well, this is actually after a name change. A group of friends made me put this name tbh, doesnt mean much other than my friends made it. Q: Lastly, do you think you will still be playing in five years? A: yeah, i think i will, like i said, i love the competitive nature of the game, so if it keeps that, i'll keep playing.
: > [{quoted}](name=nep2une,realm=NA,application-id=3ErqAdtq,discussion-id=9Ywfutat,comment-id=000000000003,timestamp=2016-09-10T19:23:03.236+0000) > > Why wouldn't he deserve the win? If your team has 2 kills while the enemy team is like 5 levels ahead and has 30 something kills with all towers standing and troll surrenders you don't deserve that win, and shouldn't be matched with people that are better than that.
Enemy team complete early game oriented, your team complete late game oriented. For not winning the early game, but managing to stall until the late game means i deserve to lose? oh, ok, i didn't know late game champions were designed for early game, good stuff.
: How do I tell jg not to help me without hurting his/her feelings?
Tell them top will be fine, and to snowball the other lanes. reassure them through the game if they doubt you. thats what usually gets me to leave you guys alone
: > [{quoted}](name=JediSenpaiNP,realm=NA,application-id=3ErqAdtq,discussion-id=hVpbf1Ja,comment-id=000a000200000000,timestamp=2016-09-02T16:06:05.197+0000) > > How would i feel you say? I would feel like thats part of the game. innovation is a part of this game for everyone, thats how you actually find new strategies. As i said, are they at least still trying to win? if its a yes, then it doesnt really matter. Its a normals, to try new things and figure it out. its not really much different than an experiment, you have people test something they think could be possible, multiple times, until you get an accurate result. Thats how we even get any diversity, like, tank ekko is now a meta top with triforce and fervor. can you even imagine how much flame the person who tried that got before it was popular? or how many variations he went through to end up with freaking fervor? This is how diversity in the meta is formed and found after all, and i should be glad people are trying something new instead of the standard Yasuo top lane or something. > > Tl;dr: I would feel fine, multiple tests are needed to find diversity and new metas like trinity force fervor ekko Yes testing new ideas is key to keeping the game fresh and playable. That said i do not feel like it reduces the validity of a players anger when they have 30-ish mins of there play time burned because someone wanted to test a new idea and it fails to work on every level. I'm going to keep using the Soraka jungle example. Sure there may be a build when Soraka works in the jungle and a part of me is super happy for the person who figures out how to make that work. HOWEVER i would hate being one of the players in the probably dozens of games that person went through, where the idea didn't pan out in the least, and when called out about it they respond with " lol, it's only normals" I believe a lot of the anger comes from people who can only play for limited amounts of time. I love the game, but can barely manage 2 hours a day (if i try my hardest) of playing due to other things i have to do. So having someone who disconnects after the first 5 mins of the game, or plays a super "off meta" champion in a role that i can't see them working in, really annoys me because now i either have to dodge and spend 15 mins waiting to get into a new game OR sit through a game (probably 20-30 mins) where i'm about 90% sure the player is going to be totally worthless.
I suppose you are right in that regard, especially in the limited amounts of time. i used to fall into that category, and never dealt with this too much, but i can understand why people would be angry and that it indeed is valid anger. I also suppose its quite the predicament, you need people to test new things and ideas to freshen the game, but in order to do that, it involves costing the time of those who are practicing for the present, and depending on their time situation and attitude, provokes either a very calm and chill response or, at best, an irritated response to the situation. To be honest, when you really think about it, there isn't much of a solution to either side here.
: > [{quoted}](name=JediSenpaiNP,realm=NA,application-id=3ErqAdtq,discussion-id=hVpbf1Ja,comment-id=000a0002,timestamp=2016-09-01T02:19:37.635+0000) > > This man knows whats up. And as for off-meta, might i remind everyone that stuff like {{champion:111}} support was off-meta? {{champion:63}} support was off-meta too. Ap Kog maw was a thing, and he was supposed to be an adc(rip ap scalings) Trying new things in normals and practicing are what normals are about. If you wanna try something new, and it doesnt work out, thats fine, at least you tried it. As long as you attempt to win, i really dont care about what you do in normals. For every off meta choice that works out, how many do you have that fail? How would you feel if you were told that the next 40 games you play would have people trying super off meta stuff, but that it would only work in 3 of those games? For every one Brand support, you get 4 full AP {{champion:51}} top (not on hit, we are talking {{item:3285}} , {{item:3089}} , {{item:3152}} ,etc..)
How would i feel you say? I would feel like thats part of the game. innovation is a part of this game for everyone, thats how you actually find new strategies. As i said, are they at least still trying to win? if its a yes, then it doesnt really matter. Its a normals, to try new things and figure it out. its not really much different than an experiment, you have people test something they think could be possible, multiple times, until you get an accurate result. Thats how we even get any diversity, like, tank ekko is now a meta top with triforce and fervor. can you even imagine how much flame the person who tried that got before it was popular? or how many variations he went through to end up with freaking fervor? This is how diversity in the meta is formed and found after all, and i should be glad people are trying something new instead of the standard Yasuo top lane or something. Tl;dr: I would feel fine, multiple tests are needed to find diversity and new metas like trinity force fervor ekko
: I just live by this simple rule: _**I don't give a flying fuck what you play as long as you play to win.**_ It's a competitive team-based game, so play it like one. Off-meta builds or playing a champion in a weird role is fine by me as long as you're still a team player. Also, by playing something incredibly stupid (i.e. Ahri adc, AP Sion mid, etc.) you forfeit all right to rage at others for what they build/play.
This man knows whats up. And as for off-meta, might i remind everyone that stuff like {{champion:111}} support was off-meta? {{champion:63}} support was off-meta too. Ap Kog maw was a thing, and he was supposed to be an adc(rip ap scalings) Trying new things in normals and practicing are what normals are about. If you wanna try something new, and it doesnt work out, thats fine, at least you tried it. As long as you attempt to win, i really dont care about what you do in normals.
: {{champion:104}} Hate. Imbalanced, perma-picked/perma-banned, and way too tanky for how much damage he has. Total failure of a rework. {{champion:157}} Hate. Have bruiser, will ragequit. {{champion:238}} Hate. Too oppressive throughout lane. {{champion:92}} Hate. Enemy Riven is basically BoxBox, my Riven is always the 0/3 ragequitter. (BabyRage) {{champion:101}} Garbage. There's no reason to pick him when all-in and mobility is at an all-time high. {{champion:19}} Garbage. Infinite sustain gimmick has been trashed and relies too heavily on Bloodrazor + BoRK. No utility outside of ult. {{champion:20}} Garbage. His Snowball is the only decent part of his kit anymore. {{champion:12}} Hate. Headbutt + Pulverize is so easy to land 100% of the time. {{champion:69}} Garbage. I used to pull Cassi out as a cheesy ADC substitute and had great success with it. Now, she's literally the worst champ in the game. {{champion:245}} Hate. SO IMBALANCED.
Enemy {{champion:92}} is boxbox Our {{champion:92}} is trashtrash
: Hard CC destroys any carry not just Kalista. That's like saying the counter play to champion X is "just CC them" it can apply to just about anyone.
: can someone tell me how to deal with a hecarim? I was playing nocturn earlier and even though I first blooded him early game when he was half hp and invading like a dum dum (still almost died) he just felt like later on I couldn't do anything at all to the guy. He might of gotten a bit of feed from our mid azir that was getting so stomped on by talon the poor guy died like twice within a minute, but still hecarim even did a ton of damage to my friend who built mostly armor on garen with just tri-force and his jungle item finished. Tips PLEASE
Well, to deal with hecarim, Try to deny his blue buff early, and keep early vision in his jungle. Early game, he's not a very good duelist, and extremely weak to counterganks. pre-6, allot of his damage comes from his E-Q, done in the knockback. This means is you can avoid getting hit by his e during a gank or trade, you mitigate allot of damage. In addition, hecarim's ult, as a tip, doesnt fear you till he stops, so you can abuse that to re position so that you arent directly in q-auto range from it. nocturne specifically is good as long as you keep vision for hecarim. When i play nocturne against Hecarim, I like to usually save my ult for counterganks if i dont see what is basically an assured kill for the lane without any loss, so very safe ganks. in addition, you can spell shield his knockback and the damage from it, giving you both more atk speed and mitigating allot of damage. As i said earlier, abuse early game keep an eye on the blue buff timer, he needs that to clear early on if he goes cinderhulk enchant. However, if he goes runic echoes, you can burst him down as long as you spellshield either his ult or e, but he doesnt need blue buff as much. Hope i helped a little bit!
: Players, what mains do you respect the most or least?
Suprising enough, I respect {{champion:35}} mains the most. While they do screw with my head, i can respect a man/woman who put that much time learning how to fuck with everyone with maximum efficiency. As for disrespect, the typical {{champion:157}} {{champion:92}} {{champion:67}} mains.
tidegate (NA)
: 20 LP is not equal to one hundred dollars
You're right, my LP is at least one fifty.
: > [{quoted}](name=AIIan,realm=EUW,application-id=3ErqAdtq,discussion-id=ALFIOLda,comment-id=0000000000010000,timestamp=2016-05-04T19:16:36.663+0000) > > On the other hand, I'm not sure that countering the mobility powercreep in LoL by having a toxic combo that deals 80% max HP unavoidable damages with a single E + R + thunderlord while Anivia only has a {{item:3070}} build is a good idea either. > > Yes, Anivia is now suffering from terrible problems that are born from the disastrous direction champions kits have taken, but this nerf was necessary, even if she's now unplayable. If only they could give a taste of this medicine to Zed now... If you were taking 80% of your HP from an anivia with only tear you were either severly under leveled or you are a caster minion dont over exaggerate the damage as on those situations it would deal roughly 30-40% your HP with a REQ combo with only a tear
"or you are a caster minion" {{champion:37}} ?
: Timers on every blue and red for every side? I'm done jungling
This is a little ridiculous. Skilled junglers can time it themselves, and make decisions accordingly, while lackluster junglers dont have this ability, ot at least approximations. Getting a timer for the enemy's buffs without doing anything is taking alot of the skill that junglers needed to succeed, as well as the whole risk reward aspect of jungling. I really do hope they dont add the global timers for both sides.
Shadòw (EUW)
: And this isn't happening in soloQ too? First think, then write
: come on man you can still have fun! {{champion:27}} {{item:3027}}{{item:3135}} {{item:3151}} {{item:3285}} {{item:3116}} {{item:1306}} fuck em all
Bruh. there is a severe lack of deathcap.
: So an assassin? Or a Juggernaut? Or a Tank? Either way would be broken
: I want that soooooo bad. Even better make it so when there is 4 seconds left til minions spawn the announcer goes "4,3,2,1!" And every kill "one, two, three! FOUR! (and if you get a penta)......well......five then"
Owntrolf (NA)
: {{champion:30}} Ult refreshes on kills
{{champion:30}} Ult refreshes upon hitting an enemy champion.
Avios1 (NA)
: *trolls* as in Off-Meta? or Trolls as in actual Trolls?
: Show me a link where that shows when they changed it.
It actually does work. I just dont bother to buy it in store to save time, and i believe its just as you pass the inhib turrets, little past that, in any direction, it puts the yellow one in your inventory. item slots? whatever you call them.
: Well, Ymir has about the same amount and can afford to build resistances and Odin just has a Veigar E that doesn't stun you, you just can't pass it. It's basically a massive Jarvan ult on a low cooldown.
Can vayne tumble through that too?
: I need help with laning against the following champions: Syndra Zed Annie Viktor Any tips are much appreciated! I main Xerath mid btw if that helps.
I can't say these tips work everywhere, but i have played a decent amount of viktor. Xerath has a pretty tough matchup here. Honestly, the few ways i can really see for you to win lane, or go even, is: A. poke with w, but manage your mana very carefully with those. Your Q is asking to be stuck in the Gravity field, as with your R. B. Push lane. This can be a bit risky, but before i have the Death Ray augment on viktor, csing under tower can be a hassle. So you usually want to abuse the fact that while Death Ray and Arcanopulse, as i believe its called, go through minions, death ray tends to hit the backline of minions to poke you, while arcanopulse can hit back, front, and them at once. C. Let him push lane and freeze it there, then wait for the jungler to gank. Viktor is also immobile, having only one speed boost after his Siphon Power augment. In addition, like Xerath, only one CC. Keep in mind even under tower, his death ray may be able to hit you, so watch for those. Thats all i got for you, hope that a better viktor can help you out more with those. Luck to you.
Nyanthe (EUW)
: Why be rude to those stilllearning?
Honestly, i think people tend to forget. Like, smurfs who play to stomp, or to play with low level friends and teach them, or to raise their mmr or something, after a few games, they may forget they are playing against low levels. Its sad still, but alas, it kinda happens, then they have this expectancy because they forget, blah blah people can be douchecanoes. You have my apologies for dealing with that, along with most other new players. To be honest, the harder part of the game isn't learning how to play the game, but learning to deal with the community.
: What Do You Call Your Champions/Champions in General?
{{champion:266}} Aatruck {{champion:9}} Fiddlefuck {{champion:105}} Stupid {{champion:120}} Pony {{champion:74}} Donger {{champion:96}} Koggles {{champion:7}} Lejuke {{champion:11}} Master Right Click {{champion:82}} Morde {{champion:75}} Susan {{champion:80}} Mantheon {{champion:107}} Rango {{champion:98}} Shenpai {{champion:14}} Sighoff {{champion:77}} Godyr {{champion:6}} Urgod {{champion:62}} Jukong Thats off the top of my head for any nicknames i like to use.
: > [{quoted}](name=Strawberrycocoa,realm=NA,application-id=cIfEodbz,discussion-id=uAX6LjE5,comment-id=0003,timestamp=2015-12-14T05:36:52.173+0000) > > You just need a girl League player. Hit the subreddit. I don't know but most of the girls of my age know league of legends and a lot of them plays it regulary. Now...how to get them ?That's harder.{{sticker:zombie-brand-clap}}
Get ~~challenjour~~ out of bronze as a support main.
: What draws you to your favorite champion?
{{champion:112}} His lore is extremely interesting to me, as with his personality. In addition, kha was my first champ, and i loved him because of the evolution mechanic. Not just because options, since its basically E Q or Q E now, but I FELT more powerful no matter the case. Viktor provides that through his passive without the necessity for High Speed Big Plays, and provides, imo, more teamfight presence. And finally, the Death Ray. This thing makes me feel satisfied at every landing of it, especially augmented. Overall, he feels both unique and satisfying.
Macilento (EUW)
: What is the most "satisfying" Ultimate in the game?
3.{{champion:80}} LET THE PEASANTS LOOK TO THE SKY, FOR THE GLORIOUS MANTHEON SHALL TEACH YOU WAR. 2{{champion:107}} This is quite literally(i guess number 2 is not literal though), the greatest thing, because that exclamation point lets them know to simply run, for they cannot hide from deletion. 1.{{champion:30}} The living should not scream; they need their voices for the choir.
: How many of you have ever bought a Champion because of his/her lore?
{{champion:266}} {{champion:30}} {{champion:50}} {{champion:56}} {{champion:107}} {{champion:121}} {{champion:112}} Those are all the champs i've bought with only lore as a basis(that i can think of off the top of my head), the max on figuring out what they do being asking my friend can this guy top lane? I was a low level then.
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JediSenpaiNP

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