: If Flash didn't exist, you would only see hyper-mobile characters be played, due to the fact that mobility would be godlike. So they would literaly have to buff everything that has no mobility, to either do so much damage, that the mobile characters are worthless, or be unkillable by mobile characters, wich would make assassin's die in 1 patch. The entire game has been built around Flash. If it were to get nerfed, hyper-mobile-self-peelers would become far more valuable. And the skill-descrepancy would get even lower, then it already is, as this game has literaly turned into "pick wins" instead of "skill wins".
It would be interesting, a week without flash just to see how things go. The game was never built around Flash. It just so happen to be built around it.
: Bard is one of my favorite champions... anyone want to talk about Bard with me?
Bard is only support that is fun to play as support. Most support you just babysitting in bot lane.
Kanon241 (NA)
: Vayne should not go top
That should be said to every ADC.
Rioter Comments
Quepha (NA)
: I don't trust Riot to rework most of those champions
Fiddlesticks is need of a full VGU! Fiddle can't mid, can bearly get by in the jungle, and only see play support role. In League, a champion as to be on the move. That why {{champion:101}} Xerath can move when he's(Q) but Fiddle (W) and (R) he completely open for hard counterplay.
: Pls buff shen
I would like a small change to Shen's (Q) Twilight Assault, keep it the same but instead of the spirit sword coming to you. You can throw the spirit sword at them to give some damage, slow and Shen's next 3 attacks. Why change it to a skill shot? Give Shen a poke, way to farm a bit safe, or throw Shen's new (Q) to save allies with (W) Spirit's Refuge when your not close by or can't (E)Shadow Dash or (R)Stand United to save them.
SikhRS (NA)
: What Is Your Opinion If Junglers Could Enable/Disable Teammates from Taking Camps?
: Wukong
Riot is planning to do a small rework to Wukong make him more fighter/ Trickster than a burst Assassin.
LordZeds (EUW)
: Can you nerf nasus slow?
I say combine wither and spirit fire in to one ability, a aoe slow that dose damage. Give Nasus a new "E" ability.
: When and where is fiddlesticks a problem as a support?
Fiddle as been weak since S6, When they nerf fiddle fear, drain, and spell vamp being remove. With new champions being more mobile and all kind of cc, fiddle cant just Q,E,W any more. only way I see Fiddle being more mobile if he can move while draining someone but Fiddle move speed be lower. Because their can't be stand there champions anymore, it well get them kill. Fiddle ult is good but you have hiding or the enemy dose not know were you are in fight to even use it. Their was bug on fiddle ult were there was no cast time and that made fiddle really good but Riot put a stop to that. I'm not big fan on Fiddle new passive, I would like Fiddle to be ghost-like. Like make Fiddle move through walls but when Fiddle go through a wall Fiddle move speed go's down tell he done moving through.
Asamas (EUNE)
: Riot already said that they are looking for a way to bring old Urgot R back with a new champion as it is a cool ability that doesn't fit the champion it was put on. So I guess they will but most reworks just get an old ability and change it and make it more interactive and interesting. But for things like Aatrox double sword buff that he can change is an ability that will probably come back in some way.
> [{quoted}](name=Asamas,realm=EUNE,application-id=A8FQeEA8,discussion-id=vnR0IPzT,comment-id=0000,timestamp=2018-07-30T22:42:05.058+0000) > > Riot already said that they are looking for a way to bring old Urgot R back with a new champion as it is a cool ability that doesn't fit the champion it was put on. So I guess they will but most reworks just get an old ability and change it and make it more interactive and interesting. But for things like Aatrox double sword buff that he can change is an ability that will probably come back in some way. I see old Urgot R being a support ability to save someone.
Manxxom (NA)
: An idea for a movie off League of Legends
If I was making a LoL movie. It would be new guy/girl and joining or fight other champions. finding he's/hers role in world and at the end of the movie. show the main protagonist of the movie is a playable champion in the game.
Rioter Comments
Rioter Comments
Vilifier (NA)
: Fiddlesticks R activation timer
The Wait time is all right, it just in that 1.5 sec you can get dick like being move or stun can stop your ult and back to being 150 to 120 sec to cast it again. Which is dumb in my opinion, It should do one of two things. A. If Fiddle ult and get cc or move within 1.5sec cast time then were fiddle got cc should be where Fiddle ult's or B. If Fiddle got cc or kill the cd on Ult is half. so 150sec to 75sec - 120sec to 60sec.
Rioter Comments
: There's so many problems with balancing right now
I feel like {{item:3075}} should get Grievous Wounds, because how useless thornmail become late game. Unless your {{champion:33}} and {{champion:44}}
Blxckmill (EUW)
: Why does Riot keep nerfing Udyr?
it kind udyr fault and Riot when make a item that being use by 50% champions if riot weak said item then said 50% of champions get weaker so to make this happen they have to weak udyr to keep item were it at and other champions that use that item. it dumb i know
: Soraka's E did that before her rework. I'm not sure how powerful it was, but there's probably a good reason it wasn't kept.
> [{quoted}](name=Pheonixwish,realm=NA,application-id=3ErqAdtq,discussion-id=EPF5omUE,comment-id=0001,timestamp=2016-08-05T19:37:11.182+0000) > > Soraka's E did that before her rework. I'm not sure how powerful it was, but there's probably a good reason it wasn't kept. it did do damage to enemy's
: Get rid of surrender timer
dawngate EA Moba had surrender system were if someone dc at start of match after 5 to 10 mins it ask if you want to surrender and if your team is behind like 10 death were the enemy as none around 10 to 15 min it ask you would you like to surrender. it was pretty cool would love lol would use this.
: He needs: * a nerf to his tornado 'buff' duration * a nerf to the window his ult can be used. If you CC him as he knocks you up, he often still has time to ult after the CC wears off since they drastically increased this window when everyone was pathetically bad at him near release. That's pretty obnoxious since someone is out-playing you and you still win as Yas. * a nerf to the armor pen on his ultimate, or simply nerfed to only affect base armor. Mitigating the effect of tanks against him downplays the roles of tanks in general...They shouldn't even be his first target anyway. **Armor pen should only affect targets hit by Last Breath either way** * a slight nerf to windwall duration (equal to the Azir wall nerf for melees, but for ranged instead) OR windwall's duration lowers for each attack it absorbs; duration increased,'targetable' by ranged auto attacks. * Double Yasuo's E CD at lower levels. Same at rank 5. E should be used as mobility to stay relatively safe at low levels. It shouldn't be used to stat-check opponents out of lane at level 2 for simply CSing. If you think 1/.8/.6/.4/.1 second is too long of a CD for an ability, you have something wrong with you... ________ No, these would not be extreme nerfs. They would be putting him in line: First only makes him less obnoxious when ahead. It lowers how oppressive his laning is if he has any form of a lead. Same deal as TF holding on to Gold Card, except the consequences of Yasuo landing his ability is MUCH greater post-6. Second only removes fringe cases that hardly affect his gameplay potential. It only makes him less stupid by removing something that causes him to auto-win some 'trades' that should actually have gone even. Pretty stupid advantage to have, and removing doesn't really nerf him outside of scenarios that shouldn't happen in the first place. Currently, Yasuo still wins even if his opponents outplay him by CCing him as he's knocking up. Third makes it so he can't just murder anything just for landing his ult on one target, which already offers damage, shield, gapclose, CC, and that obnoxious 'buff'. This is the main thing that makes Yas over-loaded, IMO. Maybe nerf the CD by 10-20 seconds, but that would mostly affect situations he's already winning in lane and that ridiculous {{item:3078}} build. He wouldn't be nerfed at all as far as team-fights go (as far as CD). Fourth makes it so he isn't what Azir was (is) to melees, but to range. Windwall should be a useful tool, however it shouldn't absolutely invalidate all but a select few ranged champion for four seconds. Fifth simply makes it so he actually has to play a match-up, not cheese an early kill to automatically win lane. Being able to do that doesn't help Yasuo's case in the slightest, balance-wise. Remember that he's supposed to be a hard carry...being an early lane bully to the degree that he is shouldn't go with that {{champion:8}} {{champion:69}} {{champion:13}} {{champion:67}} {{champion:29}} {{champion:82}} have all been nerfed for the same reason at some point or another..
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=2glUrVgA,comment-id=000000010000,timestamp=2016-08-03T14:19:24.069+0000) > > He needs: > > * a nerf to his tornado 'buff' duration > > * a nerf to the window his ult can be used. If you CC him as he knocks you up, he often still has time to ult after the CC wears off since they drastically increased this window when everyone was pathetically bad at him near release. That's pretty obnoxious since someone is out-playing you and you still win as Yas. > > * a nerf to the armor pen on his ultimate, or simply nerfed to only affect base armor. Mitigating the effect of tanks against him downplays the roles of tanks in general...They shouldn't even be his first target anyway. **Armor pen should only affect targets hit by Last Breath either way** > > * a slight nerf to windwall duration (equal to the Azir wall nerf for melees, but for ranged instead) OR windwall's duration lowers for each attack it absorbs; duration increased,'targetable' by ranged auto attacks. > > * Double Yasuo's E CD at lower levels. Same at rank 5. E should be used as mobility to stay relatively safe at low levels. It shouldn't be used to stat-check opponents out of lane at level 2 for simply CSing. If you think 1/.8/.6/.4/.1 second is too long of a CD for an ability, you have something wrong with you... > > > ________ your on the right track I feel like his ultimate should be if he is help with the knock up then he should not get the Armor pen just the cc
: i love yas crit making him op
Riot already planning on killing tank build yas
Navarune (NA)
: You have to consider what that would turn into, though. Take a look at Alistar back in early League; he was a huge headache because people played him mid and jungle and abused his damage to where he got very unique nerfs (one of the first if I can remember correctly to receive "reduce dmg to xx type of monster/minion"). An AD support could likely turn into a toplane bruiser (see Shen) or another jungler (hey there, Nautilus) because the income benefits them more. However, I don't think that should stop them from trying. I have been wanting to see something like that myself for a long time, but there is definitely a tradeoff; you end up turning all your damage in lane into AD, which means a single armor item from either opposing laners is doubly effective. Of course that leads to the point of picking Corki instead of another marksman, but then if the champion is only useful with one other champion to lane with, then you have an unfun dynamic. "Oh, my support just locked in [insert AD support], guess I better play Corki or we lose." Or the opposing support just takes Taric and then you can't do damage. Far to easy to counter, and not enough options to play around it currently.
> [{quoted}](name=Navarune,realm=NA,application-id=3ErqAdtq,discussion-id=jKEusmq2,comment-id=000000000000,timestamp=2016-08-03T04:40:31.362+0000) > > You have to consider what that would turn into, though. Take a look at Alistar back in early League; he was a huge headache because people played him mid and jungle and abused his damage to where he got very unique nerfs (one of the first if I can remember correctly to receive "reduce dmg to xx type of monster/minion"). An AD support could likely turn into a toplane bruiser (see Shen) or another jungler (hey there, Nautilus) because the income benefits them more. > > However, I don't think that should stop them from trying. I have been wanting to see something like that myself for a long time, but there is definitely a tradeoff; you end up turning all your damage in lane into AD, which means a single armor item from either opposing laners is doubly effective. Of course that leads to the point of picking Corki instead of another marksman, but then if the champion is only useful with one other champion to lane with, then you have an unfun dynamic. "Oh, my support just locked in [insert AD support], guess I better play Corki or we lose." Or the opposing support just takes Taric and then you can't do damage. Far to easy to counter, and not enough options to play around it currently. that the same with every support like Sona or karma mid and Alistar or tahm kench Top. I see what you mean we are not sure what can riot do to AD support. they could give him or her cc or be anti-cc it really up to riot.
Navarune (NA)
: Once upon a time there was Gangplank Support. Also, Ashe Support. Varus Support (don't laugh, I've seen it tried... failed, but tried.)
> [{quoted}](name=Navarune,realm=NA,application-id=3ErqAdtq,discussion-id=jKEusmq2,comment-id=0000,timestamp=2016-08-03T04:26:36.777+0000) > > Once upon a time there was Gangplank Support. Also, Ashe Support. Varus Support (don't laugh, I've seen it tried... failed, but tried.) I know about them but there no real AD support. I've seen lee sin, poppy, and wu but their mostly just cheese lane
Rioter Comments
: k, if I'm 10-0 but my team is getting rekt I'll just AFK at base to preserve my potential A or S rather than help my team.
you can still get A or S even if you lose.
Rioter Comments
: Loss Prevention when someone AFKs on your team in ranked.
it some thing that can't be help. if you have per made team and they are losing they can just have someone go afk and take turns doing so. Bow I think if you did well like get A rank or S rank you should get LP. Let's say you lose but you got a S rank well you would lose 18 LP but with that S you lose 9.
: Look at Nasus's mana costs. Look at your mana costs. Realize that Nasus has far greater mana costs than you, and that the early game is the time when his sustain is at its weakest.
I've seen Nasus just q farm with out having mana problems. only bing to get items
: He hard counters Riven, which is why you beat her to the ground. A better opponent with a better champion would kite, dodge, poke, and run you out of mana. Q is pretty expensive, and spamming it too hard is a terrible idea, especially if you're maxing it and need it for damage.
ok I can see that, I just feel the damage is bit much.
Rioter Comments
Wolfess (NA)
: They have an in-game reporting system for that. Use it. if there is an issue and the reporting function is not available, submit a ticket. posting names publicly is not only inciting a witch hunt but honestly it's a lot of useless and unneeded drama from finger-pointing.
Ok I'm not saying the in-game reporting system in not working, I'm saying it dumb and useless. Not a witch hunt when the witch flat out say he's the witch, When the guy say " hey I'm only afk because I want to go back to bronze and I've done this on other matches" Yeah I really want a guy like this playing with other people making their game a waste of time. It would have been ok if didn't say anything and act DC but he had to say "oh it only been 8 min ah" and stay afk all game still chatting " I'm doing this so when get to bronze so I can boost a friend" If the in-game reporting system "work" then he would have been ban by match 3 or 4 match. By look at he match history he was "fake" DCing in 4 match in a row so he would have got 36 reporting all together. how many reporting dose it take to ban someone?
: Sona experimental changes on PBE
only think I like is Aura radius lowered to 300 from 350. Sona weird bug that her q well some time hit someone out of 350 radius like if there really close to it like 375 it can still hit them.
: Damn im so surprised Malzahar's broken
it's funny, malzahar didn't even need a update but riot like no he need it just look at he's kit. poor malzaher :c.
MaddMan (NA)
: {{sticker:slayer-pantheon-popcorn}}
{{sticker:slayer-pantheon-popcorn}}
Rioter Comments
Cawen (NA)
: What happened to Poppy....
poppy fine, if I can still play her and get 12 kill then she ok
Donobuz (NA)
: What Champion has carried you out of Elo Hell or "Tilt"?
{{champion:25}} she get got me out bronze in to silver
Lanarrin (NA)
: shaco
I feel give him the (!) when he invisibility like Renger's ult
: Does riot frown upon smurfing?!
it not bad or good. some people make smurf to play with friends who are low level. Some people just make smurf to make money, to make it in to gold or plat and then sell it. so people can buy and say hey look i'm in gold ect, Or the trolls were they just make smurf to just f**k around in match.
Rioter Comments
: Current;y on PBE, AD Malz is Broken. Can Solo Baron at 20, lol. He is an Amazing Jungler. Im sure he is gonna get toned down, but I expect him to still retain a lot of his Jungling power.
Riot really need stop making Voidling go with malz AD god
: Why the mage rework is useless and wont make mage played again.
Only thing I hate with this "mage update" is Fiddle get a lame passive when fiddle stand for 1.5 sec get a speed buff for 1.5 sec and get a nerf to terrify(Q)? Why do this? Well we are making fiddle a jungler now. Is this what you wanted? No I want him back in midlane where he belong. Yes, he was good in the jungle in season 4, but when season 5 come rolling around you changed how jungle work and the items. So fiddle drop from being a good jungler. Even when this change it dose nothing because most jungler now have better cc or damage.
: Wish this game had 5 bans
Wish this game had 5 bans
: Simple Soraka Change
how about when she heal someone , she can't heal that person for 6sec like udry stun. when he stun she can't stun same person for fer sec
Tomo7182 (OCE)
: but the more important thing is rushing it prevented them snowballing in the first place (which adc's need to do either snowball or farm), so they will either become that annoying little fly in teamfights with a odd 90 cs compared to a monster who stomped lane with a massive cs lead. If im verse an adc top i just farm up till i can get thornmail and then buy bamies cinder then do a mr item (this is my rammus top build vs adc's btw) Thornmail does fall off late game when people build lord dominics regards but still thornmail is an underated item. 100 armor is useful for many champions that run in and tank everything while dealing alot of damage (singed,rammus,malphite) or most bruisers.
That is a good point but only adc your going to see top are Graves who more ad burst, Quinn is weak at start but when she get a few items their no 1v1 her, and Vayne same as Quinn but all she need BotRK and her true damage will be too much for thornmail.
Frius (EUNE)
: make garen Q dash bigger at a cost of ms loss of Q
you forget it silence them and if hit with slow he can break free of all slows
Frius (EUNE)
: the only illaoi flaw?
maybe make illaoi tentacles pop out when she hit something with her abilities not spawning on terrain. just idea
Tomo7182 (OCE)
: Thornmail is a item you use for certain matchups like if your singed/rammus tanky toplaner and your verse a vayne or quinn top building thornmail first just stops them snowballing (like jesus im a quinn main and the enemy toplaner rushing that stuff is cancer to deal with). if they have armor tank busters why even think of buying it, if they have a yi or xin its better to build frozen heart for the attack speed decrease. unless your playing rammus, malphite or other top tanks i wouldnt buy it, (dont buy if your a tanky support its not worth, frozen heart and such are so much better for your team)
I face many top lane adc and your right it dose stop them but after that and mid-game come around when they build att speed, crit, and life stole that Thornmail is nothing more then just +100 armor with a useless passive unless your rummus or taric who make the item a bit better.
: 4% total healing reduced per stack adding up to a 40%, seems good and fair to me.
their no armor item that as grievous wounds why not put on thornmail just add 150 gold so it' sold 2500g not 2350.
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Jessey

Level 159 (NA)
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