rujitra (NA)
: So, someone decided "hey, it's the end of the season - I play really well with this person and with these champs, it's time to tryhard and actually climb before the season's done".
a support player with a 48% wr, most of their champion pool is sub 40% wr, picks up zed 90% wr, 0 games as zed played on the account (even norms) you're trying to justify that as "im playing a champion i do well with" instead of them being boosted?
rujitra (NA)
: >They agreed that the punishment was too harsh, but that because I already got my chat restriction, they couldnt change my honor because that would mean updating a whole bunch of other players honor. Something is wrong here. Either they didn't agree the punishment was too harsh, or you're misunderstanding what they're saying. They will remove and revert completely punishments that are deemed to be in error. >In 1 day flat, I unlocked my honor because Im overall a nice player and tend to get a buncha honors. Honor "unlock" is designed to happen in one or two days for any player who isn't being toxic. It's literally only a tool to show you that you haven't misbehaved since the punishment - not to tell you that you're "free". >I can't target anyone with words, no matter how right or constructive I can get, in fear of being punished. This is a fear you are creating for yourself. The rules are clear. If you are afraid you will, in the heat of the moment, lose control over yourself and violate them, that is not a sign of a problem with anything other than your self control. Millions of players use chat every game without getting a single punishment ever. Over half of people who are chat restricted never get another punishment. >I can't say "Bot, farm behind turret. Stop being aggressive and getting caught out", because that might tilt my botlane further, and that might cause them to blame/report me. Well, more than likely, this report would be thrown out as false because you weren't toxic. However, it's important to remember that you aren't the boss. Talking to people like you're bossing/commanding them is not helpful and is something that may factor into a decision to punish if it is either incredibly frequent or rude. A better way to say this would be "pls farm behind turret so u dont get caught out". That's not a command - it's a suggestion. >A bigger issue is the quantity of griefers who can get away with what they do because its more difficult to detect. The quantity of this is actually incredibly small. If you are seeing more griefers in your games than the average player, it's important to look at what you may be doing to tilt people - one of those things being talking to them like you're their boss/the captain of the team. This **does not** excuse their behavior, but you should take action to decrease the chance you are tilting other players into griefing. >I got punished after 2 games back to back of me getting mad at griefers, yet I've been cussed out by mistakes teammates have made, been purposefully left to die, and been spammed in chat "die" 10 times (same game as the nocturne game, said by vayne). As you say - you had two games back to back of toxic behavior. You see these other players in one game. Even if they are toxic in more games, their toxicity may not rise to the level yours does. The "level" of toxicity the system sees is not just based on the words/phrases used, but the consistency and amount of behavior. The system literally cannot be biased - it doesn't care who the account is when it's evaluating reports. It evaluates all reports on the same ruleset and the same code evaluates the reports. > That isn't to say there arent good people in honor 5, its just that all the people honor 4+ know how to manipulate the system. Or, it means that what **you** consider them "manipulating the system" to be toxic either isn't rule violating behavior, or it's so infrequent or minor compared to other behaviors that they never merit a punishment. Alternatively, **if people aren't reporting them, they don't get punished**. >Right now, honor level feels like prison Island. Low honor is not in any way a prisoner's island, as you are still matched exactly the same. You simply do not get rewards for honor. >Please find a way to be more lenient to players who mess up once or twice, but make the punishment more harsh to those who consistantly show toxic behavior. They already are lenient to players who mess up once or twice. You messed up many times over the course of two back to back games. That is consistency. >Then again, im just a dude whos been playing for 7 seasons. I've only been witnessing player behavior for 7 years in game. I don't have any schooling on player behavior and such, so what do I know. And as many people over many seasons do, you've gotten frustrated with your inability to climb, thus have gotten more aggressive and rude in chat to attempt to either reassure yourself that "it isn't my fault i'm not climbing" or to try to get your teammates to magically improve. If you want to climb, you need to work on your own skill, and stop focusing on what other players are doing.
Riot support doesn't revert bans done by the bot even if they are wrong, they say they will but even in a state where it was wrong the rep went completely out of their way to justify the decision (and enemy team member and i were bantering, because it went over the "40 lines of text" it got auto flagged and because i said "eat a dick" it was bannable even though we both agreed we were just bantering. It make's me think support only gets to see what we say (like what we get to see) not the entire conversation. The system also doesn't look at all toxicity in game for some reason has some dumbass idea that verbal toxicity is what creates the toxic cesspool that is league of legends, when it all stems from people griefing from champ select most of the time, but those aren't the people being punished because there isn't an automatic system to detect them and riot doesn't actually care enough about their player base enough to dedicate a support staff to actually "police" their game. Everyone knows they can soft int/take cs/grief and NEVER be punished if they don't say a word. > And as many people over many seasons do, you've gotten frustrated with your inability to climb, thus have gotten more aggressive and rude in chat to attempt to either reassure yourself that "it isn't my fault i'm not climbing" or to try to get your teammates to magically improve. If you want to climb, you need to work on your own skill, and stop focusing on what other players are doing. No what happens is people get tired of the shitty quality of the game because riot refuses to actually touch the root of toxicity because it would require resources which they're not willing to allocate because they have "THE GOD GIVEN IFS SYSTEM". After doing my own research (yes i understand small pool inaccurate stats w/e) over the past year and a half with reports communication with support staff and follow up's with the player's I've reported out of the 20ish tickets that I've submitted with cases of people actually griefing/boosting/running it down, there was 1 player that actually got punished and that's because there was verbal abuse also. You can sit here and throw riots crap at people all day, it doesn't mean it's what actually happens
: is black hole-ing gold reportable?
No, it's not. There's too many factors, are they saving gold for an item switch after a ga pop? does that wave need to be pushed quickly because the team needs to be else where on the map to contest objectives, too many factors for it to be a reportable offense
: Bad LP gains
it's essentially the game telling you you're where you're supposed to be at since you've been there for so many games
: Because league of filled with thin-skinned asshats that weren’t taught respect by their parents. Literally every other game playful banter and flaming is almost encouraged because it makes the game more intense and riveting to play! But no, god forbid I say “Wow you’re really stupid.” To my draven that’s 0/8 at 10 minutes Everyone is just pansies, and they’re too sensitive to what complete strangers have to say to or about them on the internet.
im just sitting here looking at the account that was being boosted last night is still playing while im over here pissed the fuck off i don't get ranked rewards because i was having fun with someone
: The problem with this community is that everyone thinks they’re a gift to God’s green earth. No one ever owns up to what they did wrong, it’s always someone else’s fault. That’s how they get hardstuck gold with 2 million mastery on Katarina. They just don’t want to get better, so they never will.
the problem with the community is riot puts the shitters where they don't belong to begin with (fresh 30's in silver 1/gold4 mmr games) throw in it being fucking impossible to demote a division (silver to bronze gold to silver etc) unless your actively inting, and the shitty promo system, its a recipe for disaster
: Does Ornn Even Exist???
i felt like this with illaoi she was at 842 days before her 2nd skin
Jestraa (NA)
: Riot support/whoever the fuck makes the "rules" for toxicity/ranked problems
forgot to add, been playing the game since season 1 and the game has been the most toxic it's ever been because people realized you don't give a fuck about griefing so fuck you again
Rioter Comments
: > [{quoted}](name=Rathar Dashing,realm=NA,application-id=3ErqAdtq,discussion-id=77aA9X9E,comment-id=00050000,timestamp=2019-02-02T13:27:05.668+0000) > > It doesn't guarantee you a win, but it increases the chances of you winning. That's what pay-to-win means. It's like in Hearthstone or other card games, the more money you pay, the more chances you get at finding the better cards that win you more games. While better cards don't guarantee wins, they certainly improve your odds. > > The team of Spatula users will more frequently be able to re-roll for a new champion if they find one they A: don't know how to play, B: can't play very well, C: isn't good in URF, or D: doesn't work well with the rest of the team. > Even if the spatula users are only getting a 1% increase in chance to find a better champion, that's still a 1% increase over anyone who *didn't* pay. Hence the pay-to-win mechanic. > > The advantage exists, a support main like myself could get a champ like Volibear or something and not have any idea what to do, but if I had a re-roll I'd have an extra ~20/140 chance of getting an enchanter or a mage that I can actually succeed with. There is no guaranteed win, sure, but the *odds* of me winning as a champ I main vs. a champ I suck at are greatly increased. The chance of having a team comp that counters me is moot if the enemy team is made up of players who don't know how to play their champions because they couldn't re-roll. > > *You* don't know what pay-to-win means. You think it literally means "pay X dollars, then win a game" when in reality it's more of a grey area of "the more dollars you pay, the more games you will win" which is how this system works. It provides a literal mathematical advantage over players who didn't pay for That is literally not how probability works. You do not get double the chance at a sonata even with a team full of 2 rerolls. Which the other non spatula team may have anyway the re before giving them the same chance. I know very well what pay 2 win means. Paying to accelerate isn't pay to win. Pay to win means you must pay money to get the best. Pay to accelerate gives you things more quickly, but doesn't guarantee a win. What riot offers doesn't even come close to either definition
Riot doesn't leave it to straight probability though, champions are weighted based off if you chose to keep them or re roll them before. So always having that extra roll could provide some advantage to the people without it, but it's definitely not pay to win. This next parts based off my experience last time this "random" urf mode came around, note I played hundreds of games during the time it was out 8-10 hours a day urf non stop until it left. Essentially Riots little hidden algorithm for champion selection in ARURF works in a way so that you get the champions you want more by weighing the ones you actually get on a natural roll/reroll (not picking from the pool) higher than the others, which sounds great, you get to play the champions you want more, play the game mode more blah blah blah. There is a terrible downside to it though because as always, you get unlucky sometimes on a reroll and are forced to play a champion you don't like, so far this round, it's Zilean for me. So by having a limited reroll function I get forced into playing him (if my team doesn't reroll anything, which is fairly common) where as if I had the extra roll from paying money for it, I wouldn't have to play him when I get him on my only reroll (although I think its weighted more for the second roll than that first so you're boned either way if that's the case). On the flip side of that though, say I roll someone who is extremely powerful (Vi, Yi, Rengar, Karthus, etc) then it's a positive because I get to play champions I'd like to more which is where I believe the whole OMG IT'S PAY TO WIN mindset comes from because if you do get someone you enjoy playing on a natural roll/reroll and play them your next rerolls have a higher chance of you getting them. That brings up the pay to win, because having more rerolls means you're more likely getting something you're having fun with, which is usually broken as all hell in the mode and lets you 1v9, which means pay to win to a certain group of people. Obviously it's not pay to win because skill is still a thing and getting a broken champion doesn't mean you're not gonna get boned by the other team comp, it's more of a play to have more fun thing. If the rolls were actually random and not weighted, I'd call bs on the pay to have an advantage thing, but by having a small amount of luck, and their stupid weighing system for champions you can pay to have a small advantage. TL;DR- riot weighs champions, so you can pay to have an advantage if you're smart enough to play the system, but it's not pay to win in any way shape or form
Soulune (NA)
: Charging Q Skills Bugged
this just happened to me in urf
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: November 17
can we just have press the attack work with more than just autos and scale the damage modifier as the game progress's ie 4% @ lvl 1, 8% @ 7 and 12% @ 13, the three champions listed were all able to use fervor well because of auto resets and scaling the damage wouldn't make it the go to for every champion like it would if it just stayed at 12% while being able to be procced by abilities also
Meddler (NA)
: Quick Gameplay Thoughts: November 17
just give me back my 10% cdr at level 1 on riven and ill be happy
Jestraa (NA)
: We're unable to log you in because you may be offline.
just fixed it, had to change my dns server and everything is working as intended again
  Rioter Comments
: Is my honor progress bugged?
I was curious if the system was bugged too, I've been at honor 3 since like the second or third week the new system came out, hit it before any of my friends, now they're all 4 and 5 and im just sitting here like whats going on?
Meddler (NA)
: Quick Gameplay Thoughts: May 12
for the vision dragon, you could have visible dragon eggs with 1-2 hp spawn near the enemy jg camps or randomly throughout the jungle, each dragon could increase the amount spawned for x amount of seconds (think plants) or they could spawn near camps and each drake captured causes it to spawn near a higher value camp, tier 1 near raptors gromp wolves golems, tier 2, near red and blue, tier 3, near baron pit and dragon pit
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Rioter Comments
Jestraa (NA)
: Dual Boxxing
the problem from what i've seen if they aren't able to keep up with each other, so its pretty much one person moves while the other is dead, or sitting in a corner doing nothing, its quite annoying and it really hinders a match from the cases i've seen
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Jestraa

Level 245 (NA)
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