: Am i the only one that doesn't think shieldbreak **on Renekton** is an issue, but rather that the idea of shieldbreak **in general** is an issue? it's just the definition of a hardcounter. We still struggle balanceing GW and Sustain based champs, and that's just a soft counter. If we start adding shieldbreak, we end with shield heavy champs only beeing playable as lastpicks or after banning all shieldbreak champs. Just imagin playing Sion vs the changed blitzkrank ult. He just removes your main tank tool by pressing a button... Sure, that shit is even worse top as that lane is all about counters, so adding more hardcounter scenarious just adds fule to the fire, but i think it just is overall a very concerning direction to take for riot, turning league into some form of rock paper scissors.
> [{quoted}](name=Sire Hippington,realm=EUW,application-id=3ErqAdtq,discussion-id=T8fXzkXh,comment-id=0012,timestamp=2019-07-03T19:46:08.743+0000) > > Am i the only one that doesn't think shieldbreak **on Renekton** is an issue, but rather that the idea of shieldbreak **in general** is an issue? > it's just the definition of a hardcounter. We still struggle balanceing GW and Sustain based champs, and that's just a soft counter. If we start adding shieldbreak, we end with shield heavy champs only beeing playable as lastpicks or after banning all shieldbreak champs. > Just imagin playing Sion vs the changed blitzkrank ult. He just removes your main tank tool by pressing a button... > > Sure, that shit is even worse top as that lane is all about counters, so adding more hardcounter scenarious just adds fule to the fire, but i think it just is overall a very concerning direction to take for riot, turning league into some form of rock paper scissors. I agree, to a point. If GW and sustain is already tough to balance, a shield-DESTROYING mechanic could be a balance disaster. However, shielding fighters, and especially Mordekaiser ( in lower levels ) and Tahm Kench (at higher levels) in particular, seem to be a tad strong to me based on win rate and popularity. This is what Riot has come up with as an answer to this problem as they perceive it. In conclusion, I feel that shields are pretty strong right now, but complete shield destruction would bring it too much in the opposite direction. I would say that maybe having abilities that deal extra damage to shields, maybe even %shield damage (I.e, 50% shield damage would deal 150 damage to a 300 damage shield, but 200 damage to a 400 damage shield, before other damage is calculated) would be more appropriate
Aladoron (EUW)
: > Said: I hope you die In the Car Crash. Why didn't you just mute after this? You were feeding them even more, it kinda looks like you just wanted to bait them to flame you more, for "internet points". > Telling People This Crap really hurts, I'm so emotionally drained from this game. Well, use the magical mute button, if you cant handle the words from a random stranger. > I haven't been able to play Serious since that game, I'm just emotionally Hurt from this game. If you are still THIS hurt from a past trauma, that a random idiot can set you off this way. Then you clearly have problems, go talk about it with your parents, friends, psychiatrist, whatever... Ps.: If you are as unstable emotionally as a house of cards, then use the MUTE BUTTON AT THE FIRST HINT of toxicity.
> [{quoted}](name=Aladoron,realm=EUW,application-id=ZGEFLEUQ,discussion-id=5BHEuQNt,comment-id=0005,timestamp=2019-07-01T08:15:30.023+0000) > > If you are still THIS hurt from a past trauma, that a random idiot can set you off this way. Then you clearly have problems, go talk about it with your parents, friends, psychiatrist, whatever... > > Ps.: If you are as unstable emotionally as a house of cards, then use the MUTE BUTTON AT THE FIRST HINT of toxicity. Oh joy. Yet another person trying to define what emotions are okay to feel and what emotions are not okay to feel in response to others' actions against you. People respond to the same situation very differently depending on context. If this guy said that he already survived two car crashes (not sure how severe, but that's besides the point), it's completely understandable that someone actively wishing a third one on him, whether he knows who they are or not, would trigger the trauma from those previous events. This kind of crap cannot be justified by any means, victim shaming included. What he did or did not do after the first comment is irrelevant; even if he did mute the other players before those comments were said, the fact that they lacked the willpower and basic human decency not to type those words in public chat is still a bannable offense. If you don't have any control over what you type to other players, like these two obviously didn't, you have no business playing a team-based game until you fix that. League's community and developers have made that message loud and clear, and if you are still having trouble hearing it, maybe you need to stop talking and listen for awhile. /RANT
Rioter Comments
: Riot - You are starting a bad trend with Camille.
I agree with you on the visuals, but are visuals the only way to convey age? Listening to Camille's voice, I think that it does a lot to show her age, whether Riot dyes her hair blonde or keeps it silver. For visuals besides hair, they could use things like eyes, facial markings, etc to show age. Also, the possibility that iG specifically requested Camille to be blonde for this skin is present as well, and I think that might trump preserving Camille's age visually, at least in Riot's collective eyes.
: Any tips on frickin zed?
The idea behind Zed in lane is to safely poke your enemy down with Q so that you can win an all-in against them, especially at level 6. Q does more damage to the first target it hits, so try to land it on your opponent when they are not behind their minions (trust me, this adds up). A common tactic at level 2 or 3 is to use w to position your shadow close to your opponent, then use Q to almost guarantee a hit. At level 3, you can follow this up with a Shadow Slash to proc Electrocute, assuming both shurikens hit. As mentioned earlier in the thread, however, this does leave you vulnerable to ganks, so use your W wisely, ideally when you can see the enemy jungler and they are not near you (when they are ganking another lane, for example) You deal extra magic damage with an autoattack to targets below 50% health, so make use of it whenever you have the opportunity in lane, after you've poked them down(against melee opponents, they're forced to either step away from the minions or eat your passive damage. Ranged opponents are a bit trickier, but if they step too close to your shadow at under 50% health while poking, swap with it and sneak in an auto). When going for an all-in, you HAVE to land your Q. If they dodge it, chances are you'll be forced to back away or lose the duel outright. Wait a second to see if they Flash away or otherwise try to dodge before throwing your Q after using Death Mark. (You can sneak in autos during this time) Post-6, shove your lane and try to roam around the map. Killing multiple opponents will stack up your Hunter rune of choice, as well as take pressure off of the rest of your team. Late game (if it gets there. Ideally, you'll win before this happens), you fall off slightly. Try to either split push to force either a 1v1 situation or multiple people to come deal with you, or go after the enemy ADC/ highest priority squishy target in teamfights with Death Mark. Which strategy will work best depends on the match. If you want more information, check out Vapora Dark's guide on Mobafire or Redmercy's YouTube channel. I hope that this helps, and happy ganking!
: > [{quoted}](name=JetstreamXT,realm=NA,application-id=3ErqAdtq,discussion-id=Wxx19A2O,comment-id=0004,timestamp=2019-03-29T14:48:53.622+0000) > > Yasuo building Lifesteal on a regular basis probably isn't healthy for the game as a whole, that much I agree with. That being said, it seems to me like this build is pretty counterable if Darius changes up his items accordingly. Correct me if I'm wrong, but wouldn't Bramble Vest screw up this build hard, like it does Fiora, even if you choose not to upgrade into Thornmail? It's a perfectly viable early item for Darius, from what I've read, and since Ravenous Hunter is not that much healing during the laning phase (2.5 %, increased by 2.5% each time he gets a unique champion kill), you could even wait on it a bit if you really needed to. I'm sorry, but if you aren't building some form of Grievous Wounds against Yasuo (you might be building this already, and the healing really could simply be too strong, I don't know because I can't see your recent matches anywhere) when you know he's building this much lifesteal, at Diamond 4... It seems to me like you're kind of asking to lose at that point. Just my take, though Wtf? This isnt about Darius. Its about Yasuo having way too much access to lifesteal. Fix his Q interaction with Ravenous, dont fucking change wits end and its all good?
> [{quoted}](name=5StackUltOneShot,realm=EUNE,application-id=3ErqAdtq,discussion-id=Wxx19A2O,comment-id=00040000,timestamp=2019-03-29T14:50:59.363+0000) > > Wtf? This isnt about Darius. Its about Yasuo having way too much access to lifesteal. Fix his Q interaction with Ravenous, dont fucking change wits end and its all good? That is not what I said at all. I'm saying that while Yasuo probably shouldn't be rewarded as much for building Lifesteal (especially the AoE Q interaction), Yasuo is by no means the only offender of having too much healing, if that is in fact a problem. Furthermore, there are simple ways to counter builds like this, and if you aren't utilizing them properly, then that's your fault, not the game designers'. The game designers, if anything, are probably going to nerf the Q interaction first, as you suggested. Then, they'll look into Bramble Vest to see if it's a hard enough counter to builds like this. If it isn't, then they'll either buff grievous Wounds or nerf Lifesteal in general. If Yasuo is still too effective with Lifesteal after that, then he'll get a larger dose of the nerf bat in terms of interaction with Lifesteal. EDIT: clarified my statement on healing on other champions
: Yasuo's fucking healing
Yasuo building Lifesteal on a regular basis probably isn't healthy for the game as a whole, that much I agree with. That being said, it seems to me like this build is pretty counterable if Darius changes up his items accordingly. Correct me if I'm wrong, but wouldn't Bramble Vest screw up this build hard, like it does Fiora, even if you choose not to upgrade into Thornmail? It's a perfectly viable early item for Darius, from what I've read, and since Ravenous Hunter is not that much healing during the laning phase (2.5 %, increased by 2.5% each time he gets a unique champion kill), you could even wait on it a bit if you really needed to. I'm sorry, but if you aren't building some form of Grievous Wounds against Yasuo (you might be building this already, and the healing really could simply be too strong, I don't know because I can't see your recent matches anywhere) when you know he's building this much lifesteal, at Diamond 4... It seems to me like you're kind of asking to lose at that point. Just my take, though
Meddler (NA)
: Quick Gameplay Thoughts: March 27
Hi Meddler! Any thoughts on Vi? It seems to me like she's pretty strong in solo queue, and is a very good duelist and skirmisher, but somewhat easy to play around in higher-level play. ('Pubstomper' would be the term I would use; like Darius, but somewhat easier to use, at least at the most basic level) Furthermore, it seems to me like her teamfight role is stuck in a weird place between sustained damage fighter and lockdown assassin, while not really being able to do either especially well unless ahead
Rioter Comments
: Taken from patch 6.5, where they acknowledge she's meant to dive into enemy teams and take down the priority target, but she needed some buffs to jungle clear at the time. https://na.leagueoflegends.com/en/news/game-updates/patch/patch-65-notes Picked for her ability to reliably dive priority targets, Vi’s been reliably warming the bench more often than not in 2016. Vi’s ganks have always been high-impact thanks to Vault Breaker + Assault and Battery, but it’s when she fails to convert those ganks into kills and objectives that the Piltover Enforcer finds herself in huge trouble. Compared to her peers, Vi can get out-paced pretty quickly - ‘high cooldowns and high mana costs’ don’t exactly combine for the fastest clear-speed. Pumping power into Excessive Force’s usability and output mean that Vi’s more comfortable when she’s forced to take a time-out and farm if the game isn’t going her way. Taken from patch 7.16, where they again say her job is taking out a priority target, and then scrapping with everyone else. https://na.leagueoflegends.com/en/news/game-updates/patch/patch-716-notes Vi’s calling card is reliably singling out a priority target with Assault and Battery, then punching everyone around her into the dirt. We’d like to see her flex that strength more frequently as a single-target-lockdown champ in today’s jungle meta of AoE-disruption tanks and lethality-wielding assassins. As a separate feels-good change, we’re also making it easier for Vi to properly weave Excessive Force between other actions without accidentally canceling her punch in the process. Taken from patch 8.8, where they point out that Vi was supposed to be a top laner on release, but then she ended up being a jungler (this explains why W is anti-tank). https://na.leagueoflegends.com/en/news/game-updates/patch/patch-88-notes We're looking to buff Vi, but also think it would be cool if she could sneak back into top lane (fun fact, Vi was designed as a top laner before becoming a jungler). By bringing some of her cooldowns and costs down and upping her health regen, we're aiming to give her more strength in solo lanes as well as in the jungle.
> [{quoted}](name=DarkLordArbitur,realm=NA,application-id=3ErqAdtq,discussion-id=LZVghihX,comment-id=000000000000,timestamp=2019-03-26T02:27:53.596+0000) > > Taken from patch 6.5, where they acknowledge she's meant to dive into enemy teams and take down the priority target, but she needed some buffs to jungle clear at the time. > > https://na.leagueoflegends.com/en/news/game-updates/patch/patch-65-notes > Picked for her ability to reliably dive priority targets, Vi’s been reliably warming the bench more often than not in 2016. Vi’s ganks have always been high-impact thanks to Vault Breaker + Assault and Battery, but it’s when she fails to convert those ganks into kills and objectives that the Piltover Enforcer finds herself in huge trouble. Compared to her peers, Vi can get out-paced pretty quickly - ‘high cooldowns and high mana costs’ don’t exactly combine for the fastest clear-speed. Pumping power into Excessive Force’s usability and output mean that Vi’s more comfortable when she’s forced to take a time-out and farm if the game isn’t going her way. > > Taken from patch 7.16, where they again say her job is taking out a priority target, and then scrapping with everyone else. > > https://na.leagueoflegends.com/en/news/game-updates/patch/patch-716-notes > Vi’s calling card is reliably singling out a priority target with Assault and Battery, then punching everyone around her into the dirt. We’d like to see her flex that strength more frequently as a single-target-lockdown champ in today’s jungle meta of AoE-disruption tanks and lethality-wielding assassins. As a separate feels-good change, we’re also making it easier for Vi to properly weave Excessive Force between other actions without accidentally canceling her punch in the process. > > Taken from patch 8.8, where they point out that Vi was supposed to be a top laner on release, but then she ended up being a jungler (this explains why W is anti-tank). > > https://na.leagueoflegends.com/en/news/game-updates/patch/patch-88-notes > We're looking to buff Vi, but also think it would be cool if she could sneak back into top lane (fun fact, Vi was designed as a top laner before becoming a jungler). By bringing some of her cooldowns and costs down and upping her health regen, we're aiming to give her more strength in solo lanes as well as in the jungle. Thank you for the thoughtful response. Kind of disappointing to me that Riot sees her as just another assassin with increased skirmish and lockdown capabilities at the expense of effectiveness in teamfights, but that's their call. One thing I should ask about this, though: is this a sustainable direction for Vi, or is it just going to end in an endless cycle of buffs and nerfs attempting to balance something that can't be balanced? Assault and Battery seems like a targeted, bursty Warwick ult to me, and it seems like that has been a challenge to balance, judging by her current state. Just curious, how would you go about balancing Vi, bringing her back into competitive viability without allowing her to run rampant at lower levels?
Rioter Comments
: this sounds like a direct nerf to vi, after riot has acknowledged that she is in a bad spot. they even said that vi's purpose in the game is to be a squishy killer. she gets in, kills the HVT, and hopefully her team does something to make sure she can get back out or she built tanky enough to actually be in the position shes in.
> [{quoted}](name=DarkLordArbitur,realm=NA,application-id=3ErqAdtq,discussion-id=LZVghihX,comment-id=0000,timestamp=2019-03-25T15:15:08.948+0000) > > this sounds like a direct nerf to vi, after riot has acknowledged that she is in a bad spot. they even said that vi's purpose in the game is to be a squishy killer. she gets in, kills the HVT, and hopefully her team does something to make sure she can get back out or she built tanky enough to actually be in the position shes in. Interesting, I didn't realize that they explicitly described her as a 'squishy killer'. Do you have a quote for this? And, if she is a squishy killer, what's the deal with Denting Blows? Why is it so anti-tank? Edit: The point of my post was to make her more viable in higher-level play, not less. I just figured we could reduce her pubstomp potential while we were at it
Rioter Comments
: It's a 4v5. It's been a 4v5 for 15 minutes. We have lost twice as many turrets as taken.
I will use my vote however I please, thank you. Everyone has a different opinion of exactly which games are "unwinnable", and each of those opinions should get a voice. If you win the surrender vote and we all lose a game where we "only" had a 1k gold lead at 20 minutes, so be it. I'll do my best not to get mad, even though it sometimes happens (as it does to you, judging by the tone of your original post). However, my opinion on the matter is just as valid as yours. If you are pressuring people into voting a certain way the way you are trying to convince people in your post, you're no better than the teammate who is flaming or raging at me for not playing well enough. Quite possibly, you are even worse. Unless you really lose your mind and give yourself an aneurysm, you aren't going to die as a result of having to play for ten extra minutes, and if you do go out that way, it's your own fault for letting your temper push you that far off the edge.
Rioter Comments
  Rioter Comments
: Ahri's new splash art updated and its in S@20 info and PBE..... IMO
I agree that the new splash art looks a little off, and I especially agree with the lines on her face not being visible enough. The image I have posted below is just a Photoshop retool, but does it look any more like what you would expect? I 'moved' the whiskers closer to the center of Ahri's face, and I made the ears a little bigger. I really like the fact that Riot is taking the time to upgrade all of their artwork, but some of the details seem a little rushed.
Rioter Comments

JetstreamXT

Level 63 (NA)
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