Moody P (NA)
: Garen rework misconceptions
Instead of fixing the damage meta, they make Garen a bruiser, not a tank anymore.
IMelchorI (EUW)
: i do not understand. it is supposed to be achievements for your champion yes? how is someone more skillful on a champion than me because he payed with money? why do the same achievements only count for people who pay for them? missions is different. missions are no reflection of personal skill. they are used to unlock cosmetics. this is like champion mastery 8 but you have to pay for it.
> [{quoted}](name=IMelchorI,realm=EUW,application-id=3ErqAdtq,discussion-id=7JZpAz3Z,comment-id=0003,timestamp=2019-08-13T17:57:05.860+0000) > > i do not understand. > > it is supposed to be achievements for your champion yes? how is someone more skillful on a champion than me because he payed with money? > > why do the same achievements only count for people who pay for them? > > missions is different. missions are no reflection of personal skill. they are used to unlock cosmetics. this is like champion mastery 8 but you have to pay for it. They wanna be EA.
: This is what happens when you hire a load of California Leftist Social Justice Warrior Tech Students to do your game development for you. This game has been swimming in this disgusting mainstream hollywood culture for years now.
> [{quoted}](name=FederationFurry,realm=EUW,application-id=3ErqAdtq,discussion-id=7JZpAz3Z,comment-id=0014,timestamp=2019-08-14T01:32:05.873+0000) > > This is what happens when you hire a load of California Leftist Social Justice Warrior Tech Students to do your game development for you. > > This game has been swimming in this disgusting mainstream hollywood culture for years now. No Politics in video games, please. It is disgusting.
Zeanix (OCE)
: Do not support Eternals if you want it to be free
Dont buy any RP and boycott them. They do not care about your voices, but they do want your money!
Zeanix (OCE)
: Do not support Eternals if you want it to be free
: TLDR of Eternals
Lol another sign of league's demise. They want to become EA.
: "B-BUT WHEN YOU'D HAVE TO WAIT 4 MORE MINUTES FOR A GAME! IMAGINE HOW MANY PEOPLE WOULD QUIT!" -Riot fanboys
> [{quoted}](name=General Esdeath ,realm=NA,application-id=3ErqAdtq,discussion-id=KaWalEEz,comment-id=0003,timestamp=2019-08-13T04:17:26.395+0000) > > "B-BUT WHEN YOU'D HAVE TO WAIT 4 MORE MINUTES FOR A GAME! IMAGINE HOW MANY PEOPLE WOULD QUIT!" > > -Riot fanboys It's nothing worse than being a riot fanboy. It does not benefit you in any way.
Galiö (NA)
: I dont. I barely play league anymore, just some TFT here and there No reason to play a game where you dont enjoy playing the characters.
> [{quoted}](name=Galiö,realm=NA,application-id=3ErqAdtq,discussion-id=lxArs0fz,comment-id=00000000,timestamp=2019-08-12T16:17:51.808+0000) > > I dont. > > I barely play league anymore, just some TFT here and there > > No reason to play a game where you dont enjoy playing the characters. I dont even play the game anymore, just to go around the board and read all the complaints in my free time.
: Surrender@20 is so depressing, for every 1 damage nerf another 5 champs get damage buffs
Warning: Riot is deleting posts that criticize their balance team. Be aware!
: Why not just have both
> [{quoted}](name=HappySpaceMan,realm=NA,application-id=3ErqAdtq,discussion-id=rrnaxAE6,comment-id=0000000000000000,timestamp=2019-06-28T12:01:27.567+0000) > > Why not just have both He is just a typical Riot's fanboy that will insult anyone who criticizes riot.
: > [{quoted}](name=Krystab,realm=NA,application-id=3ErqAdtq,discussion-id=rrnaxAE6,comment-id=00000000,timestamp=2019-06-27T00:53:41.938+0000) > > This is boards to post each opinions :), maybe go and read what a forum is {{sticker:slayer-jinx-wink}} cool and it's our opinion that yours is dumb and riot shouldn't cater to the likes of you. Hell I would love if Riot came out and said that Nexus blitz is never coming back
> [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=rrnaxAE6,comment-id=000000000000,timestamp=2019-06-27T02:02:45.369+0000) > > cool and it's our opinion that yours is dumb and riot shouldn't cater to the likes of you. Hell I would love if Riot came out and said that Nexus blitz is never coming back your ignorance is real
: When there is 6 kills in 50 mins game, there is nothing to see in Esport
> [{quoted}](name=7thHeaven,realm=NA,application-id=3ErqAdtq,discussion-id=rAJEh6Fh,comment-id=000200000000,timestamp=2019-08-11T07:20:20.393+0000) > > When there is 6 kills in 50 mins game, there is nothing to see in Esport Even in season 3 and 4, they had more kills than that. I dont know what are you talking about. Esport does not save this game in a long run.
Nea104 (EUW)
: It has been 2 years of this thing. They intentionally made it, and never fixed it. So the problem is not the damage, but the people who caused it with their constant poor job.
> [{quoted}](name=Nea104,realm=EUW,application-id=3ErqAdtq,discussion-id=rAJEh6Fh,comment-id=0002,timestamp=2019-08-09T23:51:01.453+0000) > > It has been 2 years of this thing. They intentionally made it, and never fixed it. > So the problem is not the damage, but the people who caused it with their constant poor job. It is due to Esports. But when people are not playing your game, Esport does not matter.
: Dmg is really a big problem
Get rid of the gold plate of the turret. Decrease the damage. They dont have to buff things, they only need to nerf things.
: I mean, to be fair, this isn't the first time we've seen shit one shot. Duskbois patch, Galio's Nightmare, DFG Mania, etc. The problem is that Armor's reduction scaling isn't that great, so when you lose huge chunks of armor, you take a whole lot of damage. What should be done is increasing armor and mr with a bit of pen nerfing. This allows Bruisers to build defensive and not be so damage heavy so they can have influence (Juggs specifically suffer the most from this), and the pen nerfing allows tanks to be able to survive more. I'd say more, but im kinda working on a mini pair rework idea for Garen and Darius (The Juggernaut patch is a failure like every other class rework, which is why they dont happen anymore), so my ideas for fixing this damage thing are not solidifed yet. Only the armor and mr increasing and a bit of pen nerfing are what I know are two things that should be done.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=rAJEh6Fh,comment-id=0000,timestamp=2019-08-09T16:56:18.359+0000) > > I mean, to be fair, this isn't the first time we've seen shit one shot. Duskbois patch, Galio's Nightmare, DFG Mania, etc. > The problem is that Armor's reduction scaling isn't that great, so when you lose huge chunks of armor, you take a whole lot of damage. What should be done is increasing armor and mr with a bit of pen nerfing. This allows Bruisers to build defensive and not be so damage heavy so they can have influence (Juggs specifically suffer the most from this), and the pen nerfing allows tanks to be able to survive more. > > I'd say more, but im kinda working on a mini pair rework idea for Garen and Darius (The Juggernaut patch is a failure like every other class rework, which is why they dont happen anymore), so my ideas for fixing this damage thing are not solidifed yet. Only the armor and mr increasing and a bit of pen nerfing are what I know are two things that should be done. We need more armor and mr just like the old runes. They need to nerf the damage items. It is so simple to do but they will never do. Flashy game = = more views for Esports = more $.
: Dmg is really a big problem
Welcome to S9. And Riot Balance Team just does not care about you!
: > [{quoted}](name=Popperofski,realm=NA,application-id=3ErqAdtq,discussion-id=80UTzF8O,comment-id=00020000,timestamp=2018-08-26T04:01:28.890+0000) > > This is how you put out who's unfun to play against and what riot needs to look at. Besides, its not like these bans are always going to be what I said, but what this will do is actually give people a chance to play every lane with less likely of a chance of getting literally deathball'd at 15 minutes because one broken champ made it past bans, and the champs that get a higher playrate that have actual counterplay get their spotlight, and if they were ever needing buffs, you would see they don't. you miss my point no matter who you ban or nerf cuz they are 'anti fun" "cancer" "op" etc then the next group of champs below them become the anti fun/broken/cancer/op and if what u say is true why does a champ who maintains a 72% ban rate a 18% pick rate in plat + elos not nerfed to the ground where he is unplayable? {{champion:157}}
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=80UTzF8O,comment-id=000200000000,timestamp=2018-08-26T04:03:29.619+0000) > > you miss my point > > no matter who you ban or nerf cuz they are 'anti fun" "cancer" "op" etc then the next group of champs below them become the anti fun/broken/cancer/op > > and if what u say is true why does a champ who maintains a 72% ban rate a 18% pick rate in plat + elos not nerfed to the ground where he is unplayable? > > {{champion:157}} and say goodbye to yasuo for me xD
Jamaree (NA)
: > [{quoted}](name=John Westlin,realm=NA,application-id=3ErqAdtq,discussion-id=xOkudMz8,comment-id=0001000000010000000000000001000000000001,timestamp=2019-08-05T19:33:10.388+0000) > > Unfortunately, even diamond players and above are criticizing the game in terms of balance. So your claims are invalid. Indeed, hence why I think we should balance around the challenger and master level
> [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=xOkudMz8,comment-id=00010000000100000000000000010000000000010000,timestamp=2019-08-05T21:19:27.148+0000) > > Indeed, hence why I think we should balance around the challenger and master level Damage meta makes tank useless. And btw, Riot balance team is ignorant.
Jamaree (NA)
: > [{quoted}](name=Barkley,realm=NA,application-id=3ErqAdtq,discussion-id=xOkudMz8,comment-id=00010000000100000000000000010000,timestamp=2019-08-05T18:21:57.141+0000) > > 90% of buffs/nerfs that happen nowadays are centered around pro play and top level streamers. And I don't think I need to say much more than that, tbh -- The results are obvious. > > You're just wrong, and honestly its elitists like you that drive players away from this game. Again, when most players idea of balance is "This thing I itemized poorly against, played against poorly against, and generally don't know how to fight beat me, and thus needs nerfs." I think it is fair that their ideas shouldn't be taken into consideration. Players should strive to improve and get better, but most players here don't want to even make an attempt, they lose and want to be blame balance, it is never their own fault so yes, they should be ignored if they tend to take that stance. It isn't an elitist mindset, it is a game shouldn't be made worst for the bad players because they aren't willing to get better, mindset.
> [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=xOkudMz8,comment-id=000100000001000000000000000100000000,timestamp=2019-08-05T18:26:44.513+0000) > > Again, when most players idea of balance is "This thing I itemized poorly against, played against poorly against, and generally don't know how to fight beat me, and thus needs nerfs." I think it is fair that their ideas shouldn't be taken into consideration. > > Players should strive to improve and get better, but most players here don't want to even make an attempt, they lose and want to be blame balance, it is never their own fault so yes, they should be ignored if they tend to take that stance. > > It isn't an elitist mindset, it is a game shouldn't be made worst for the bad players because they aren't willing to get better, mindset. Unfortunately, even diamond players and above are criticizing the game in terms of balance. So your claims are invalid.
: only game mode that matters is TFT. other trash game modes should be deleted so 100% of time and resources go to making new TFT skins. lookin at you, Summoner's Shit
> [{quoted}](name=FartWorshipper,realm=NA,application-id=3ErqAdtq,discussion-id=8kXccI3H,comment-id=0012,timestamp=2019-08-05T02:07:15.236+0000) > > only game mode that matters is TFT. other trash game modes should be deleted so 100% of time and resources go to making new TFT skins. lookin at you, Summoner's Shit An excuse for their terrible jobs as riot balance team. Probably they will fuck up TFT as well.
: I love the gameplay of league, what I actually hate are the people who don't educate themselves on the game but that would be off topic. gameplay is tempo varried, loose and precise at the same time, slow and fast at the same time, very considered you can't just press buttons to press buttons, but at the same time you can just press buttons to press buttons and it's fascinating to me rito have accomplished that in a game. currently frustration in the gameplay stems from the jungle and its execution for this season, but that's maybe 10% of the game at best so the other 90% is either pretty good or just in need of some tweaks. we can add another 10% because tank itemisation or tank balance in general and the state of them isn't good, even for the S tiers like sejuani. so maybe 20% of the gameplay is out of whack but the rest feels hyper fluid and considered, good game rito.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=8kXccI3H,comment-id=0007,timestamp=2019-08-04T10:21:24.031+0000) > > I love the gameplay of league, what I actually hate are the people who don't educate themselves on the game but that would be off topic. > > gameplay is tempo varried, loose and precise at the same time, slow and fast at the same time, very considered you can't just press buttons to press buttons, but at the same time you can just press buttons to press buttons and it's fascinating to me rito have accomplished that in a game. > currently frustration in the gameplay stems from the jungle and its execution for this season, but that's maybe 10% of the game at best so the other 90% is either pretty good or just in need of some tweaks. > we can add another 10% because tank itemisation or tank balance in general and the state of them isn't good, even for the S tiers like sejuani. > > so maybe 20% of the gameplay is out of whack but the rest feels hyper fluid and considered, good game rito. Game sucks and Riot fucked up with lethality and conqueror. Tank is a joke. People are quitting. Period.
: Overall Gameplay of League of Legends
Damage is too much and Riot balance team is too dumb.
: Pantheon's New Kit
His new voice is terrible.
: So, first off, there wasn't always "just one right" page in the old runes system. Perhaps certain champions in certain roles had a specific rune page that was right for most situations... But for the most part, you would switch rune pages. Sure, people could get by with a general rune page, and even I did that... But, there are a lot of knowledge in the old rune system. From switching just a couple runes for a specific matchup to change a specific situation that you'd only know and understand after playing that matchup dozens of times... to just preparing for a different situation defined by the entire game or champ choices. I ran 12 different pages for jungling. I'd use a general page for mages, enchanter supports, tank supports, ADCs, and whatnot, but since I mained JG, I would run enough pages to cover every situation. Most people weren't aware of how best to use runes. Even had a buddy who thought AD runes were best for any champ that auto attacks. I was able to convince him that for a champion like Warwick, you'd rather have AS runes. (Old WW) Riot seemed to think that runes were "solved", and maybe they were, but there was an enormous amount of knowledge based on the old rune system. It wasn't as cut and dry as most people seem to think. Riot had been looking to removed runes for a long time, though, and they finally did. Originally, this new "runes reforged" idea completely cut off the old rune system and just reworked Masteries, like they do every other year on average. We call them runes, but these are just masteries. After they realized that general stats attached to specific mastery trees aren't gonna work for every champion... they backed off on that decision and added the old runes back, but in a much, much more restricted way. We don't have Quints anymore, instead of being able to stack one type of stat (defense or damage), but less efficiently in certain slots. (Armor glyphs are weaker than armor seals) But, we still have a defense slot, an offense slot, and what they call a "flex" slot, that can sorta be one or the other. It's important that they allow us to pick the stats we need, because every champion is different and needs a unique combination. Now, many champions will end up with very similar runes, but that's okay. When it comes to giving every champion a stat buff after they removed the old rune system... Well, the new runes give less stats than before when it comes to armor/damage/attack speed etc... And the entire game had been balanced around those stats we got from the old runes. So, they could have just made the jungle camps easier to kill in general, or give those stats to the champions that struggled. (Not every champ got the stats they needed, so it wasn't a net buff for everyone. Even if a champ got some stats, they might not have been enough stats to make up for it, while another champ did get the right stats, meaning the first champ is nerfed relative to the rest of the roster). It's possible if they changed the game instead of the champions, that you'd see picks that weren't strong enough before, getting picked in weird positions. So it's a much safer option to just give those stats back to the champions and try to start from where they were before, rather than creating a completely new environment to understand and balance. (Like awkward jungle picks because now a champ that couldn't clear, can, because the JG is easier). By constantly switching the game, they promote adaptability. Adaptability is one of the skills that Riot expects you to have in order to climb. (Which is why an RNG element like elemental drakes was added to the game. It's not so RNG where a game is decided by that alone, because you're not going to lose a game cause the enemy team got all the Ocean drakes they need for their poke comp... you lost that game cause obviously you didn't have very much control at any stage of the game... Also, while ocean drakes promote poke comps, they also counter poke comps. That's pretty amazing). The new runes are actually really interesting. In the past, Runes were mostly passive and uninteresting stats, and yeah, some of your arguments might hold up against those. (Old runes and masteries). However, one of the goals of the new runes reforged system is to give us something more than just passive stats. These are modifiers that we can interact with in game. They do promote different playstyles, and allow different playstyles. Sure, again, some champs might always go with the same type of runes, but, other champs might have half a dozen possible keystones that are effective in different situations, and among each of those keystones, you'll have different sub-runes for different situations. If I don't need to take Legend: Tenacity, I'm gonna take Legend: Alacrity if I need the dueling power, or Legend: Bloodlines if I need more sustain in fights. (I prefer sustain vs assassins, so I win if I keep fighting, an dueling power vs other fighters, so I get more auto's in). When it comes to removing everything, you could say that about the entire game. Riot has said before that they could literally just adjust the HP of every champion to make the game 100% balanced. This is a game where all variables are under Riot's control, and so you can solve the balance "problem" with mathematics. But Riot has said previously that their goal isn't to balance this game. Their goal is to achieve perfect imbalance. Imbalance is interesting. It allows people to discover new things. If they wanted to make the game easier to balance, they could remove items, runes, and elemental dragons (go back to a regular dragon that just gives flat gold and nothing else, so you don't need to think about what those stats can do to every champion). But that's certainly not interesting. Runes are unique, they allow us to express our skill and knowledge before the game even starts. And what's great about them, is that they're friendlier to new players. The other way to express our skill during champ select is in champ selection, team composition (which can require teamwork with a bunch of random people), or summoner spell selection. You don't even know all of the variables sometimes before you get to pick your champion, especially if you're first pick. If I first pick top, I pick my top laner who does well into most every matchup my other top laners will struggle with. Or I first pick my jungle champ that I can play well into anything. If I'm last pick, I can pick to support my comp and still not get countered. However, these are concepts that newer players will struggle to grasp for a long, long time. It takes a lot of experience and knowledge, and knowledge of just about every champion in the game, in order to understand this part of the game. Runes, on the other hand, are more specific to just your own champion, than the rest of the game. Sure, I'll pick a different rune depending on compositions, but I won't be punished very much if I pick Tenacity against a team with no Hard CC, and only silences and slows. It's still okay. Knowledge related to runes and which runes to pick is much easier to come by and find online, than knowledge on how to build a team composition or knowledge on specific lane matchups. It's a way to reward newer players for learning the game in a meaningful way. Yeah, sometimes there are nightmare situations with runes when they make a change with unaccounted consequences. But the same can be said of any balance change/decision Riot could possibly make. They could leave the game as it is, and never change anything. What's cool about that, is that things we think are strong now, might not be strong a year from now, even if they never change the game itself. You can see this in a lot of older competitive games that no longer get patches. Tier lists change over the years because people discover new things. What might seem strong today, could be really weak once people understand how to play against it. But this is okay. Part of the skill of a game is having that knowledge and knowing what's the wrong decision and what's the right decision. If you could make any decision at all and it'll be okay, then that's not a very interesting or competitive situation. A lot of games actually purposefully have weak options to give newer players the opportunity to learn the difference between strong and weak. It's also rewarding when they first understand why you shouldn't pick that option. But Riot has opted to change their game every couple of weeks, and that's okay too. To be fair to Riot, they actually do a great job balancing the game. I know this is an unpopular opinion, but it's the truth. When most champions and items, most of the time, have around a 50% winrate, or between 48% and 52%, they've done a pretty good job. Winrates aren't everything, though. This game is incredibly complex, and to keep things within such a tight margin is difficult. The people constantly complaining about game balance probably really don't understand the first thing about balancing a game this complex. Yeah, changing something that seems strong might seem logical to most people, but there are so many other factors to consider, so many other things that change. Nerf this champ, and who else gets stronger as a result? And is that a healthy trade-off? Or should we buff something else that directly or indirectly counters that champ in some way, or buff something that makes that champ less of a great pick? There's a lot going on, so Riot takes their time to make sure they do it right. They don't always, though, but the people working at Riot are only human, and you can't expect them never to make a mistake.
> [{quoted}](name=PhoebusRevenio,realm=NA,application-id=3ErqAdtq,discussion-id=ngrwm67x,comment-id=0008,timestamp=2019-07-29T15:36:14.891+0000) > > So, first off, there wasn't always "just one right" page in the old runes system. Perhaps certain champions in certain roles had a specific rune page that was right for most situations... But for the most part, you would switch rune pages. Sure, people could get by with a general rune page, and even I did that... But, there are a lot of knowledge in the old rune system. From switching just a couple runes for a specific matchup to change a specific situation that you'd only know and understand after playing that matchup dozens of times... to just preparing for a different situation defined by the entire game or champ choices. > > I ran 12 different pages for jungling. I'd use a general page for mages, enchanter supports, tank supports, ADCs, and whatnot, but since I mained JG, I would run enough pages to cover every situation. Most people weren't aware of how best to use runes. Even had a buddy who thought AD runes were best for any champ that auto attacks. I was able to convince him that for a champion like Warwick, you'd rather have AS runes. (Old WW) Riot seemed to think that runes were "solved", and maybe they were, but there was an enormous amount of knowledge based on the old rune system. It wasn't as cut and dry as most people seem to think. > > Riot had been looking to removed runes for a long time, though, and they finally did. Originally, this new "runes reforged" idea completely cut off the old rune system and just reworked Masteries, like they do every other year on average. We call them runes, but these are just masteries. After they realized that general stats attached to specific mastery trees aren't gonna work for every champion... they backed off on that decision and added the old runes back, but in a much, much more restricted way. We don't have Quints anymore, instead of being able to stack one type of stat (defense or damage), but less efficiently in certain slots. (Armor glyphs are weaker than armor seals) But, we still have a defense slot, an offense slot, and what they call a "flex" slot, that can sorta be one or the other. It's important that they allow us to pick the stats we need, because every champion is different and needs a unique combination. Now, many champions will end up with very similar runes, but that's okay. > > When it comes to giving every champion a stat buff after they removed the old rune system... Well, the new runes give less stats than before when it comes to armor/damage/attack speed etc... And the entire game had been balanced around those stats we got from the old runes. So, they could have just made the jungle camps easier to kill in general, or give those stats to the champions that struggled. (Not every champ got the stats they needed, so it wasn't a net buff for everyone. Even if a champ got some stats, they might not have been enough stats to make up for it, while another champ did get the right stats, meaning the first champ is nerfed relative to the rest of the roster). It's possible if they changed the game instead of the champions, that you'd see picks that weren't strong enough before, getting picked in weird positions. So it's a much safer option to just give those stats back to the champions and try to start from where they were before, rather than creating a completely new environment to understand and balance. (Like awkward jungle picks because now a champ that couldn't clear, can, because the JG is easier). > > By constantly switching the game, they promote adaptability. Adaptability is one of the skills that Riot expects you to have in order to climb. (Which is why an RNG element like elemental drakes was added to the game. It's not so RNG where a game is decided by that alone, because you're not going to lose a game cause the enemy team got all the Ocean drakes they need for their poke comp... you lost that game cause obviously you didn't have very much control at any stage of the game... Also, while ocean drakes promote poke comps, they also counter poke comps. That's pretty amazing). > > The new runes are actually really interesting. In the past, Runes were mostly passive and uninteresting stats, and yeah, some of your arguments might hold up against those. (Old runes and masteries). However, one of the goals of the new runes reforged system is to give us something more than just passive stats. These are modifiers that we can interact with in game. They do promote different playstyles, and allow different playstyles. Sure, again, some champs might always go with the same type of runes, but, other champs might have half a dozen possible keystones that are effective in different situations, and among each of those keystones, you'll have different sub-runes for different situations. If I don't need to take Legend: Tenacity, I'm gonna take Legend: Alacrity if I need the dueling power, or Legend: Bloodlines if I need more sustain in fights. (I prefer sustain vs assassins, so I win if I keep fighting, an dueling power vs other fighters, so I get more auto's in). > > When it comes to removing everything, you could say that about the entire game. Riot has said before that they could literally just adjust the HP of every champion to make the game 100% balanced. This is a game where all variables are under Riot's control, and so you can solve the balance "problem" with mathematics. But Riot has said previously that their goal isn't to balance this game. Their goal is to achieve perfect imbalance. Imbalance is interesting. It allows people to discover new things. If they wanted to make the game easier to balance, they could remove items, runes, and elemental dragons (go back to a regular dragon that just gives flat gold and nothing else, so you don't need to think about what those stats can do to every champion). But that's certainly not interesting. > > Runes are unique, they allow us to express our skill and knowledge before the game even starts. And what's great about them, is that they're friendlier to new players. The other way to express our skill during champ select is in champ selection, team composition (which can require teamwork with a bunch of random people), or summoner spell selection. You don't even know all of the variables sometimes before you get to pick your champion, especially if you're first pick. If I first pick top, I pick my top laner who does well into most every matchup my other top laners will struggle with. Or I first pick my jungle champ that I can play well into anything. If I'm last pick, I can pick to support my comp and still not get countered. However, these are concepts that newer players will struggle to grasp for a long, long time. It takes a lot of experience and knowledge, and knowledge of just about every champion in the game, in order to understand this part of the game. Runes, on the other hand, are more specific to just your own champion, than the rest of the game. Sure, I'll pick a different rune depending on compositions, but I won't be punished very much if I pick Tenacity against a team with no Hard CC, and only silences and slows. It's still okay. Knowledge related to runes and which runes to pick is much easier to come by and find online, than knowledge on how to build a team composition or knowledge on specific lane matchups. It's a way to reward newer players for learning the game in a meaningful way. > > Yeah, sometimes there are nightmare situations with runes when they make a change with unaccounted consequences. But the same can be said of any balance change/decision Riot could possibly make. They could leave the game as it is, and never change anything. What's cool about that, is that things we think are strong now, might not be strong a year from now, even if they never change the game itself. You can see this in a lot of older competitive games that no longer get patches. Tier lists change over the years because people discover new things. What might seem strong today, could be really weak once people understand how to play against it. But this is okay. Part of the skill of a game is having that knowledge and knowing what's the wrong decision and what's the right decision. If you could make any decision at all and it'll be okay, then that's not a very interesting or competitive situation. A lot of games actually purposefully have weak options to give newer players the opportunity to learn the difference between strong and weak. It's also rewarding when they first understand why you shouldn't pick that option. But Riot has opted to change their game every couple of weeks, and that's okay too. > > To be fair to Riot, they actually do a great job balancing the game. I know this is an unpopular opinion, but it's the truth. When most champions and items, most of the time, have around a 50% winrate, or between 48% and 52%, they've done a pretty good job. Winrates aren't everything, though. > > This game is incredibly complex, and to keep things within such a tight margin is difficult. The people constantly complaining about game balance probably really don't understand the first thing about balancing a game this complex. Yeah, changing something that seems strong might seem logical to most people, but there are so many other factors to consider, so many other things that change. Nerf this champ, and who else gets stronger as a result? And is that a healthy trade-off? Or should we buff something else that directly or indirectly counters that champ in some way, or buff something that makes that champ less of a great pick? There's a lot going on, so Riot takes their time to make sure they do it right. They don't always, though, but the people working at Riot are only human, and you can't expect them never to make a mistake. They fucked up for a long time not just now.
: Get ready everyone (Patch 9.15)
Rumble nerf? Riot balance team is so bad at their job.
nm1010 (NA)
: Not doing a large overhaul on their code in nearly 10 years is likely what caused this. They touched the really old stuff (death recap) and broke a hundred things they didn't even know were related to it. People have joked about spaghetti code for years, now we actually get to see just how cobbled together it really is.
> [{quoted}](name=nm1010,realm=NA,application-id=3ErqAdtq,discussion-id=vTE2eYs4,comment-id=000100000000,timestamp=2019-07-17T19:58:04.045+0000) > > Not doing a large overhaul on their code in nearly 10 years is likely what caused this. They touched the really old stuff (death recap) and broke a hundred things they didn't even know were related to it. People have joked about spaghetti code for years, now we actually get to see just how cobbled together it really is. it amazes me to see pantheon has 403 ability powers with his ad builds. The stats is fked up. Riot at its best, no surprise!
Hordes66 (NA)
: Careful, riots mini army of bored fanboy snowflake police are working extra hard right now deleting threads etc etc.
> [{quoted}](name=Hordes66,realm=NA,application-id=3ErqAdtq,discussion-id=vTE2eYs4,comment-id=0014,timestamp=2019-07-18T17:54:42.994+0000) > > Careful, riots mini army of bored fanboy snowflake police are working extra hard right now deleting threads etc etc. They are only good at giving excuses and have no guts to face their own problems.
: The few people in the comments talking about how Riot is incompetent for not having predicted bugs to happen, are the same people who don't understand how updating a game, changing code, and how bugs spring up in the first place work.
> [{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=vTE2eYs4,comment-id=0009,timestamp=2019-07-18T05:25:12.370+0000) > > The few people in the comments talking about how Riot is incompetent for not having predicted bugs to happen, are the same people who don't understand how updating a game, changing code, and how bugs spring up in the first place work. Give me a better excuse please. Keep blaming others for Riot's dumb mistakes.
: It must suck to be on the balance team
When the design team does not communicate with the balance team, you will end up with mordekaiser, aatrox, irelia, akali. Lack of communication.
: So many 100% Pick or Ban champs in Pro Play...
Oh you still trust the balance team? That is funny. Look at akali's true stealth, irelia, aatrox, the new mordekaiser,... the list goes on and on. Solo q is meaningless at this point, every change serves the pro, not us.
: got my friend permabannede - he blocked me on every media - did I do the right thing?
His toxicity just proves that he is competitive. I think he should quit this game and you should move on because you did a right thing. I think he is upset and doesn’t control his emotions. Again if a game makes him that mad, he shouldn’t play at all. A team-based game is not that good for self-centered people.
: > you could snowball the game and possibly win 1v9, you just have to get fed right? you get fed by killing your opponents, and you accumulate kills to the point where you are unstoppable, the other fed opponents cant face you, This is a bad thing. A team based game should never devolve to the point where 1 player makes the entirety of the enemy team useless.
> [{quoted}](name=Wilk Rycerz,realm=NA,application-id=3ErqAdtq,discussion-id=XANA3ZFr,comment-id=0000,timestamp=2018-08-04T21:04:56.181+0000) > > This is a bad thing. > > A team based game should never devolve to the point where 1 player makes the entirety of the enemy team useless. Then delete solo queue or dont call it "solo".
: League isn't even about Skill anymore to climb, unless you're in Challenger
If you are lucky, you will have good teammates, if not, rip. Because it is so hard to 1 v 9 in this meta. I always flip a coin before playing and test my luck xD
: > [{quoted}](name=3TWarrior,realm=NA,application-id=3ErqAdtq,discussion-id=rJZQ6Kvs,comment-id=00040001,timestamp=2019-03-25T14:35:40.430+0000) > > basically what BigFBear said, If the player-retention gets lower and lower due to new policies, people are going to leave in waves because there is nothing to keep them attracted to the game > > as the older players leave, less new players want to stay because there is no real competition, no one to receive tips from and if the long-time fans have left the game, it doesn't bode well for the game's future > > Almost all streamers are heavily sarcastic about the game's state, late game time to kill is around 2 to 4 seconds, people are now getting punished (albeit much lighter than claimed) for knowing how to do the BASICS OF THE GAME, off-meta strategies tend to get disintegrated in moments for being "unfun or unfair to play against" , Riot's decisions get reversed and biased constantly along with not learning from their previous mistakes... > > it's not that great when the players that are having fun are doing so by throwing caution to the wind or have so many experienced players around them that it doesn't matter what they do Again, this is personal experience. Widespread macro trends in gaming indicate other things, like increasing amounts of spending early into free games. With no intent to be condescending, read earning reports of gaming companies and listen to conference calls. Or just Google synthesized data points. The game is being monetized, which means squeezing the maximum amount of cash possible as quickly as possible in an aging genre. Regarding new players wanting competition, that's not universal either and depends on the game state appeal at an individual level. Newer players don't have the experience that you or I seem to have; the current meta is what they know, and are therein not comparing things. As an aside, plenty of times picking up a new game I INTENTIONALLY join new or low population "servers" so that I may actually be one of the feist or most competitive players there even if for just a short while. You get into power creep at some point, and I'm not going to argue there. I also won't argue Riot's balancing methods and "learning from past experiences" beyond saying this: I agree to an extent on both, but you're also definitely exaggerating. Players who throw caution to the wind can easily be punished and lose a game. The onus would then be on the opposing player to exploit that; balanced matchmaking as far as I know is not currently "Plat 3 50 LP top laners on each side" (or where every role is mirrored on either team). Your best player might be the support, or they might be the adc. Some roles can press leads better than others. What you can do is reduce variance in your game play and alter your behavior to empower others. If it doesn't work out, it doesn't work out. That's life. You're gonna win some, you're gonna lose some. Do your best but accept that a lot of things are and will always remain out of your control. Like a lot of things in life, take it or leave it. Riot isn't trying to kill their own game, but they also can't balance every single players exact (or even general) wants or demands.
Well, I feel like they are not many new players and Riot is losing hardcore or old players like me. The Riot Balance team is a joke with their decisions. I have been playing for 7 years and it is sad to see this game at the current state.
: Readjust Ahri's Power Budget
I agree with that, ahri does need a buff. Her w is so weak atm.
: After 5 years of League, I am calling it quits at the end of the season.
Sorry for my bad English but I feel your pain man. I have a big problem with lethality. Nowadays tankers could not survive for long against assassins like in the past and so no doubt that adc can be shut down too easily. I am a top lane and was lucky enough to get to platinum with Shen. Shen is not even a good pick right now against so many fighters who would build Duskblade or Youmuu. The way meta has shifted to the way I disagree after they destroyed Aatrox and promoted assassins. The game itself makes me impossible to come back as a top lane if my team does not have an assassin and bot lane lose their lane. In other games, you may carry if you are good enough. That does apply for league. Unfortunately, Riot still has their ego problem like saying "Best ranking system". Not only the Dynamic was a total disaster in 2016 and now is autofill. Instead of improving the support champions, they just enact autofill and force everyone to play the role that for sure, they would get crushed against the experienced supports. The MMR has been messed up since 2016, and yes it is not the "best ranking system". Lastly, as a solo player, I feel like I have lost the ability to carry because Riot prioritizes the assassins too much to the point this game is not that strategic anymore: If you are an assassin with 6/0 early, you may end the game in 20 minutes. I am leaving League as well, after 5 years with a lot of memories.
: I troll when autofilled
nice mate, I never report people if they get autofilled. Not their fault in the first place.
: or better: Nemesis URF.
Viviana (NA)
: Can we rename "rotating game mode" to "ascension & poro king"?
So sad that Nemesis Draft is gone forever. I love that mode. {{sticker:zombie-nunu-tears}}

John Westlin

Level 139 (NA)
Lifetime Upvotes
Create a Discussion