Rioter Comments
: Hello, Remove Hextech
Just make a better team comp lol
: Why isn’t he played in high elo that much then?
> [{quoted}](name=DGAGAAsharpAGD,realm=EUW,application-id=3ErqAdtq,discussion-id=I3f2WPY6,comment-id=00040000,timestamp=2019-07-03T21:50:18.057+0000) > > Why isn’t he played in high elo that much then? I mean [16% Pickrate in Masters+ ]( I dunno man. That's 13th/144 most picked in[ the top %0.17]( of players.
Bugog (NA)
: > [{quoted}](name=Wolfeur,realm=EUW,application-id=3ErqAdtq,discussion-id=liRNrOvR,comment-id=0002,timestamp=2019-06-29T21:42:57.300+0000) > > We literally have 2 out of 145 Pyke Darius Urgot Garen?
> [{quoted}](name=Bugog,realm=NA,application-id=3ErqAdtq,discussion-id=liRNrOvR,comment-id=00020001,timestamp=2019-06-29T22:06:59.305+0000) > > Pyke > Darius > Urgot > Garen? Evelynn, Riven, Jinx, Veigar?
Ratpie (NA)
: So which happens first, Rito gets it fixed or the wait gets to 24 hours?
> [{quoted}](name=Ratpie,realm=NA,application-id=RaE1aOE7,discussion-id=scHRyL6h,comment-id=0000,timestamp=2019-06-27T03:49:55.454+0000) > > So which happens first, Rito gets it fixed or the wait gets to 24 hours? Clash goes down
Rioter Comments
pryda022 (NA)
: 30 minute ques times are absurd
This post held up well
Arakadia (NA)
: Look at Gangplanks splashart and tell me he is on the same level as Irelia's in terms of being sexy or attractive. Clearly you dont know what you're talking about
: > [{quoted}](name=Jamaree,realm=NA,application-id=Ir7ZrJjF,discussion-id=UpFImBkf,comment-id=0001,timestamp=2019-06-07T02:55:51.648+0000) > > Look man, if you want Riot to stop making attractive females, change human nature to make it so people pay better attention to people based not on looks, until then shut up, and realize that this is how the world works and the representation for males is just as fuck with every single one of them except for like 3 looking like bodybuilders. Male champs who don't look like bodybuilders i.e aren't conventionally attractive humanoids: {{champion:32}} {{champion:136}} {{champion:268}} {{champion:432}} {{champion:31}} {{champion:245}} {{champion:79}} {{champion:9}} {{champion:41}} {{champion:30}} {{champion:24}} {{champion:427}} {{champion:121}} {{champion:96}} {{champion:90}} {{champion:57}} {{champion:111}} {{champion:33}} {{champion:516}} {{champion:13}} {{champion:35}} {{champion:27}} {{champion:223}} {{champion:4}} {{champion:29}} {{champion:6}} {{champion:161}} {{champion:112}} {{champion:62}} {{champion:101}} {{champion:83}} {{champion:26}} {{champion:12}} {{champion:42}} {{champion:105}} {{champion:150}} {{champion:74}} {{champion:240}} {{champion:85}} {{champion:107}} {{champion:17}} {{champion:412}} {{champion:48}} {{champion:106}} {{champion:58}} {{champion:56}} {{champion:11}} {{champion:82}} {{champion:68}} {{champion:45}} {{champion:154}} (and Nunu, who is a child) Female champs who aren't conventionally attractive humanoids: {{champion:350}} {{champion:18}} {{champion:163}} {{champion:78}} {{champion:117}} {{champion:203}} {{champion:421}} {{champion:429}} {{champion:420}} (and Annie + Zoe, who have the appearance of children) That's not even counting the grey areas, like Lee Sin or Garen, who are muscular but not really sexualized... EDIT: boy howdy did people get mad about this. Yep, I forgot Anivia, that was my bad. It was literally an off-the-cuff list that I brought up because I want more cool diversity in lady champs, specifically the disparity between female and male-coded monsters. No, attractive isn't the same thing as sexualized. But pretending the sexualization in this game between guys and gals is the same is just...incorrect, especially when you take skins into consideration. Sexualization isn't bad in and of itself, I just want cool monster ladies.
{{champion:4}} How dare you Also, I'd argue if you think {{champion:16}} is hot you're a furry
: If you’re altering your build based on performance you’re playing wrong. You should already have a fairly clear idea of what your build will be each game. The *only* time you should deviate is if your bot lane is mega-fed, then you just build tank and embrace the free coinflip win. That said, building Tank on Garen otherwise is highly ineffective if the enemy simply ignores your pitiful damage. On top of that, Steraks is one of the best defensive items for any fighter due to granting health (effective vs phys and mr) and a health-based shield and is especially good on Garen due to having high natural armor and mr from his W *and* you get damage + Tenacity on top of it.
>If you’re altering your build based on performance you’re playing wrong. You should already have a fairly clear idea of what your build will be. How the fuck are you people higher elo than me
: Being frontline fucking sucks.
Just checked your match history. If you're behind and building damage items then there's your issue. I've had none of these problems playing from behind and I've won 11/13 games on Garen, because if I think I'm going to go behind I'll immediately build a tank item or two. Meanwhile you have games where you go insanely negative and build {{item:3078}} /{{item:3071}} {{item:3053}} and wonder why you can't take a hit
: Can we finally get a teenage kid Champion?
Jeremy Shada voicing a League champ would prompt me to instabuy any skins the champ had tbh
: Irelia is a melee champ? Oh I'm sorry I must have missed it due to how easily she pokes me from behind AA range.
: So, I guess we're just ignoring the fact that Tahm can no longer support?
if you play a champ top that can't build {{item:3001}} it's honestly hilarious how easily Kench runs you down lane
Riot Pls (NA)
: Hey! Morde's writer here. Appreciate you sharing your thoughts! A couple thoughts to share back. First, know that with any champion rework, we first seek to understand as deeply as possible what makes a champion great, what excites players about that champion, and what are the core essences that define who that champion is. From there, we set out to craft their place in wider Runeterra. Any change has the potential to be painful. Know that the folks on the team are all highly passionate players and story geeks to the Nth degree; no change was made lightly, and no expansion or shifted emphasis was done without heavy thought and robust discussion. One of the things I most appreciate about being at Riot is the space and time we give projects to do things as right as possible. Do we miss the mark sometimes? Well, to be human is to err. (Unless you're Mordekaiser. Then you just cease being human. :P) But I am grateful to have teams who are super passionate and knowledgeable all working to craft something to share that excites us and, we hope, the players that love this content. Onto some Morde specific thoughts: 1) Mordekaiser is an extremely accomplished necromancer - a soul of iron will and arcane power, and a warlord of deep intellect. Mordekaiser defied death by sheer force of will - a feat literally no other mortal on Runeterra had accomplished. The ghosts of the Shadow Isles are in the living realm because of a magical catastrophe; Mordekaiser _refused to accept the reality around him_. He gained necromantic powers in the death realm by listening to the maddening whispers of souls and *deciphering an unspoken language* over untold time, teaching himself Ochnun. (I barely learned some broken Spanish after 4 years of studying, so, uh, there's that.) Through those profane whispers, he also figured out how to speak across the veil of death and deceive mortals into thinking they could bring him back and bind him to their will - only to slaughter them all. Once returned, he didn't kill without a plan, despite what his enemies thought: > To his foes, it seemed he cared only for massacre and destruction. Entire generations perished under his relentless campaigns. > However, there was far more to Mordekaiser’s plan. He raised the Immortal Bastion at the center of his empire; while most assumed it was merely a seat of power, some came to know the secrets it held. Mordekaiser hungered for all the forbidden knowledge of spirits and death, and a true understanding of the realm… or realms… beyond. Mordekaiser sought out more arcane knowledge about the dead and about spirits, growing his necromantic powers while doing what he did best in his first life - conquering - all to serve his bigger purpose. He also built an impossible physical monument to his power that has secrets yet untold. And all of that empowered him to harvest souls, grow his necromantic power, and build an army of spirits bound to his will. It takes a necromancer of some power to exert such control. Also, Mordekaiser's rebuke of death was so thorough that he learned how to forge his own afterlife and realm. He is a necromancer not bound to physical totems or phylacteries, but has managed to reject the very cycle of life and death that seemed his destiny. 2) Mordekaiser is the warlord that inspired the entire Noxian empire. Take a look at his quote: "Destiny. Domination. Deceit." You might find it maps to the Noxian / Trifarix principles of strength: "Vision, Might, Guile." Consciously or not, Mordekaiser's legacy spawned an entire culture that emulated his conquests and his philosophies. Yet to him, Noxians are a watered down imitation of his previous glory. At the same time, to every day Noxians, his legacy as a conqueror is of mythic proportions - legends so big, they are hard to believe as history. (A real world comparison is the Romulus and Remus mythos around the founding of Rome.) 3) Mordekaiser is an unstoppable threat and a major force that looms over Runeterra. His first return, when his necromantic powers were new, resulted in a massive period of tyrannical rule that took both betrayal from within and united enemies from without to stop him. Now, he has amassed an army of souls, collected powerful arcane knowledge, and has plans and machinations in place... 4) There was a lot of discussion that led to Morde no longer being associated with the Shadow Isles. It was not a decision we made lightly. In fact, I originally argued against it, but came to agree with our narrative lead and lead editor on why it is the stronger story choice. Ultimately, we made the call due to a number of factors: **Death magic and necromancers exist beyond the Shadow Isles.** Runeterra is a big place, with a long history. The Shadow Isles was just one (albeit enormous) cataclysmic event that caused a specific area of Runeterra to become frozen in time, and to have a very specific form of undeath permeate the land. Ultimately, Mordekaiser's old connection to Shadow Isles felt primarily driven by a feeling that we had to shoehorn him into our "ghost faction". In our current storytelling efforts, we're interested in expanding our factions out beyond some of those wide (and as a result flat) characterizations that were made in years past. Another great example of this is how Demacia is more than just "the good guys" faction, as seen in how they deal with their relationship to magic, brought to the forefront with Sylas and Lux's story (shameless comic plug here - go read it!). **Questions of geography / narrative complexity** In terms of our geography, Shadow Isles is far flung from where the Immortal Bastion is. (Yay, Runeterra Map!) While I loved the idea that it took taking Morde's remains across the world to prevent him from returning, ultimately it felt honoring Morde's connections to the Immortal Bastion yielded more rich storytelling space. It also simplified a narrative beat in his backstory, allowing me to zero in on his arc and agency, rather than a moment of denied choice where outside forces moved him, and then an outside cataclysm happened to bring him back. **I wanted Mordekaiser to shed all mortal weakness.** A big guiding star for me was the question, "what makes Morde metal and terrifying and unique?" How do we take "necromantic warlord" and push him to an 11? One answer that excited us - rather than having a physical weakness of his mortal remains, what if he shed just about everything that made him remotely human? To me, his title, "The Iron Revenant," served a lot of inspiration in this regard, and further cemented the pivot away from his remains being a major weakness or vulnerability. 5) For a character like Mordekaiser, who spans massive swaths of Runeterra's timeline and history, his story has large impacts on larger reaching histories and stories we are setting up to tell. Clarifying and focusing Mordekaiser's story in allows us to help make greater sense of many other characters and champs. Some stories are just subtle hints right now, breadcrumbs that I can't wait to explore more fully in other outlets than just Mordekaiser's bio. This leads to some more general thoughts in regards to writing for Riot and League: 6) A huge challenge of being a narrative writer on League of Legends is the space in which we get to tell the story of a champion. In game, the main narrative outlet is a champ's voiceover script - a very specific set of lines, with very tight gameplay constraints on length. It definitely has its strengths and weaknesses as a storytelling expression. Out of game, we have a champ's biography and color story. A bio is, by its nature, more summary than story, more exposition told as evocatively as possible than scene-driven in depth storytelling. Our color stories are also a very specific length, and are crafted to give a very specific snapshot of the champion in action. With a champ that's larger than life like Mordekaiser, this means that there's much that remains untold in full, many details that must be summarized, and TONS of story space that is ripe for deeper exploration in future storytelling endeavors. And honestly, that's part of the joy as well - leaving tantalizing questions for players to ask, to explore, to theorize, and to discover. For now, I have to leave Mordekaiser with his Bio, VO, and color story. But if players are excited to learn more about his history, I hope we'll have more opportunities to expand and explore as we continue to strive as a narrative team to help move Runeterra's events forward in time. Whew, this got quite long - apologies! I hope these thoughts were interesting, and helped to answer a bit of the question "why did his lore have to change?" as well as address some of your feelings that he isn't the epic, metal champ he was! Thanks for reading and caring about Mordekaiser, this game, and our world and story as much as you do, and sharing that with us. :)
> [{quoted}](name=Riot mChao,realm=NA,application-id=6kFXY1kR,discussion-id=GuvErsoT,comment-id=0007,timestamp=2019-05-30T08:04:42.354+0000) > > Hey! Morde's writer here. Appreciate you sharing your thoughts! > Holy shit, props to you man. As an artist I'd be unbelievably hurt at this post tearing down my work. I probably would've just said "Hey! Morde's writer here. That means I'm a Rioter and you're permabanned.
Rioter Comments
: It's insane to me that Diamond was so much easier to get than climbing out of silver.
: I’ll still ban him. Mostly because he has leesyndrome to the max. Ie Your yasuo will ALWAYS go 0/14 rage quit and flame all game by default. The enemy yasuo will ALWAYS be fed by some twat on the opposite side of the map from you and be 22/2 by 15 minutes.
: That’s just one game, you need to improve your mindset (and play when the children aren’t)
> [{quoted}](name=Polaris I,realm=NA,application-id=yrc23zHg,discussion-id=sfPoqfMP,comment-id=0001,timestamp=2019-05-21T03:51:40.990+0000) > > That’s just one game, you need to improve your mindset (and play when the children aren’t) Two ranked games later my Sivir proceeded to open bot at 10 minutes, queue surrender whenever she could, and not help us do anything even when she saw we were nearly beating the enemy team 4v5 in every fight till the end of the game. It's not "just one game" it's nearly every game with this
Rioter Comments
: Neither did banner of command, neither did face of the mountain, neither did sightstone and yet their removed them for their potential power.
Banner was being built on multiple people per game And was disgusting to play against, sightstone was an 800g support Tax, fotm was a byproduct of fixing SS
Mr Elessar (EUNE)
: It's possible:
: That's no t accurate, he has always had a hate boner for Tristana regardless of her being strong or weak
Can confirm, Ctrl+F'd through this guy's profile and he's been complaining nonstop about a mediocre champ for a few months
: > [{quoted}](name=Joseraph,realm=NA,application-id=yrc23zHg,discussion-id=AMEUE4dL,comment-id=0006,timestamp=2019-04-22T23:20:10.809+0000) > > We gonna ignore that you're toxic? Kappa What? Where?
> [{quoted}](name=AngusBoomPants,realm=NA,application-id=yrc23zHg,discussion-id=AMEUE4dL,comment-id=00060000,timestamp=2019-04-23T02:13:10.414+0000) > > What? Where? Mustve been on drugs last night because i couldve sworn that "Garen" said "Janna" oops
: Fix your broken death recap rito. you are no longer small indie company
: Post MSI Gameplay Improvements
: Rakan without matching skin in the new line of Invictus Gaming 2019 skins.
Maybe just make a Fangirl/Coach/Amateur/~~E-Girl~~ Xayah Skin?
Sarutatsu (EUW)
: Kayle is stupid lol, jax is broken. His win rate in both top lane and jgl is high, and it's not that difficult to play him, most moves are clickable on him, no skill shots and he has a low risk to his engage, not saying nothing about Kayle but don't complain using jax
CytheGuy (NA)
: Kayle is dominating lanes right now for ONE REASON
Kayle is honestly just stupid. I played Jax into her(granted he's not exactly a lane bully) and to beat her in lane I had to call my jungler in every time because even though I've got the strength to bash her head in 20 times over before backing, she just played far enough back that I could barely ever Q onto her. I don't remember exactly what her score was when she hit 11, it was something like 0/3(with gunblade with all that Klepto munnies), but at that point she just turned on like she wasn't even behind.
: > [{quoted}](name=Joseraph,realm=NA,application-id=3ErqAdtq,discussion-id=TMidPEM5,comment-id=000c0000,timestamp=2019-03-25T12:27:05.148+0000) > > Because every duelist can literally run circles around Jax. He's the least sticky out of the likes of {{champion:48}} {{champion:2}} {{champion:164}} {{champion:114}} {{champion:41}} {{champion:92}} {{champion:240}} {{champion:77}} {{champion:5}} {{champion:157}} so he needs his front loaded bursts tank build to get stuff done, especially in a world of mobility. Can dash farther than a Flash every 4 seconds.. "least sticky"? You're either ignorant or mental. lmao
Has a dash =/= sticky. He has a good engage sure, but it doesn't help him stick after that. Trundle, Fiora, Xin(Phase Rush) GP, Udyr have long lasting speed ups, Fiora Riven Camille Kled and Yas multi dash, Olaf has his permaslow etc. Compared to them, a 4 second jump is a long time. And for the record, Jax's jump is only 4 seconds later on into the game as he usually maxes it second, and if he doesn't get Shojinh he doesn't hit 40 CDR.
: But Jax isn't even meta.
Jax main here, don't see what you're getting this from. He's the 4th most popular top on Lolalytics, and still has a great winrate in the jungle
: They won't change spear but they will nerf the champions that use it. We need a nerf for riven BUT if jax and/or renekton gets nerfed you might as well delete them cause renekton is at a bad state right now (a lane bully/duelist who still gets countered by tanks) and jax has nerfed to the fucking ground for the reason being that certain health-damage items he builds makes him more like a juggernaut than a duelist.
Because every duelist can literally run circles around Jax. He's the least sticky out of the likes of {{champion:48}} {{champion:2}} {{champion:164}} {{champion:114}} {{champion:41}} {{champion:92}} {{champion:240}} {{champion:77}} {{champion:5}} {{champion:157}} so he needs his front loaded bursts tank build to get stuff done, especially in a world of mobility.
: I literaly had a game on my toplane account, where I went into a Darius, had like 1/3; 100 cs behind, Darius had 5.5 items, I had Trinity and literaly told my team "Just hold out until I manage to get Spear of broken" After getting spear of Shojin, I just deleted the enemy backline, while my backline kited Darius. (He was the only one on the enemy team with almost full build as I kinda got screwed over in a gank since me & the jungler fucked up). The item is just dumb. :D
: Oh sure, the Attack Speed is definitely the problem here.
I mean, if auto attacking is what gives the CDR auto attacking slower lessens the CD-R given
: QoL - Make abilities which are casted out of range cast at max range
Some champs like this though. If you ult on Annie out of its range, then flash into Range it deploys tibbers immediately on that spot
: Sylas Heal and leagues losing a grip on the basics
I can understand playing against healing champs of the likes of Aatrox, Vlad, Illaoi, Voli etc, because their heals are either tiny over time, or gated by some long cooldown. But when Sylas goes to trade with you, beats your ass with a tank item, and gains half his health back in EVERY trade, it's a bit absolutely ridiculous. I played Aatrox into him a while back and he out healed, out damaged, and oUt tanked me in every single fight, Black Cleaver vs Iceborn rushes
Naalith (NA)
: Hold up, is this a first look at Mordekaiser or am I overlooking a skin?
Malicious Metal got kidnapped by riot to help work on new Morde, which is why he's gone silent. Considering he's probably playing new Morde or some version of him right now at a Riot bunker, expect him to hit challenger upon a week of Morde's release
JuiceBoxP (EUNE)
: Fix your broken game, Riot
None of these were really that bad except the drama ult in which case I think its possible you got killed by some sort of external delayed damage or the minion bolt that was following you. The thresh hooks seemed fine, if any part of them hits you hotbox, even a pixel, you're hooked, and you weren't as disconnected as other clip I've seen before. Not saying issues like this don't exist, just these aren't great clips
Terozu (NA)
: Why hasn't Yasuo been changed when he has >60% banrate in 9 regions?(of 13)
Seems like its a western only phenomenon, git gud na skrub /s
: Basically that the Boards tends to be easy to pander to. It might not be a hive mind, but it certainly is harder to get varied opinions here than on the lol subreddit.
Paroe (NA)
: > [{quoted}](name=Joseraph,realm=NA,application-id=3ErqAdtq,discussion-id=eXVFHYOE,comment-id=0006,timestamp=2019-02-26T15:09:15.682+0000) > > Okay but this implies junglers dont do the same. I've had just as many a time where jungler ganked lane, got the kill, and still taxed an entire wave. And god help mid laners at 20 minutes when the jg and adc (and mage support) come mid to take their farm I think you might have a perception bias. Generally speaking, its extremely advantageous to _push a lane after a successful gank_. This is due to plates and gold advantages.
Just as easily I've had junglers do it even when I have heavy waveclear, smite cannons, burst the wave & dip etc. And they'll still have the audacity to get toxic when mid/bot takes their blue/red without asking
: How Would You Propose to Make Any Percieved Unfair Champion More Fair
Okay, so here's my changed to Yasuo, the only relevant champ in this thread. Base stats: Base ms ~~345~~ >> 335 Way of the Wanderer: Flow gain up, but time to max flow matches live, compensating ms nerf. Steel Tempest: Deals 20%/15%/10%/5%/0% reduced damage to targets past the first. When being cast during Sweeping Blade(E), Sweeping Blade's target is considered the primary target. Sweeping Blade:Cooldown ~~0.5 / 0.4 / 0.3 / 0.2 / 0.1~~ >> 0.7 / 0.5 / 0.3 / 0.2 / 0.1 With these nerfs I'm going for: 1. Nerfing his potent roams by making him have to commit harder to shoving wave, and making him take slightly longer to walk between mid and bot 2. Forcing him to decide between higher damage and waveclear or mobility early on 3. Letting skillshot mages play against him a bit better
: Laners just cant resist taking jg camps huh?
Okay but this implies junglers dont do the same. I've had just as many a time where jungler ganked lane, got the kill, and still taxed an entire wave. And god help mid laners at 20 minutes when the jg and adc (and mage support) come mid to take their farm
: [GAMEPLAY] Pretty sure the autoattack bug is still happening even though it may have been "hotfixed"
Is this a yi specific problem? Because I swear something like this has been happening to me on Jax
: Vayne's ability to kite needs a nerf
Vayne has a fucking ridiculous winrate above gold too. And then there's top Vayne who can shit on most top laners early, and never get touched once she has ult up
Rodsquad (EUW)
: You gotta take away Morde's armor now too
So many people complaining about Kayle's armor and my friends used that line against me, guess what, I want to see Morde in a body suit. What now???
: Season 9 ranked so far is not healthy.
I cannot STAND the shutdown system. I played a game last night with my friend going something like 15/2 on Kha'Zix. Both times he died to a nigh unkillable Vayne who even though only had decent KDA at the time, she had a Soraka Lulu stacked on top of her. Both times she killed him, she got 1000g off his bounty (he went from like 15/0 to 15/2, retaining his bounty after death), and bought almost an entire item. It just felt like his lead was turned to her lead. Great mechanic.
: ASLEEP | League of Legends Cinematic
"wtf is this shit" "I maxed e lmao" "Bruh sound clip #2" every time i watch this i notice something new like Jhin shooting the N word
: Why is lucian immune to nerfs ?
Because the rest of bot is shit. Whenever Lucian and Ez rear their faces as the best bot laners, you know the rest of bot sucks. Same with other roles and champions like Pantheon, Lee, Lissandra, Thresh etc.
: CC
Lol yeah just CC him with the CC Mundo doesn't have. Darius and Fiora you can play against because their kits are fallable with skillshots, defendable vitals etc. Yi though? If I'm playing Yorick, Morde, Mundo, Darius, etc he either has the damage to shit on me in a 0 skill AA slugfest, or he doesn't, plain as day
Show more


Level 152 (NA)
Lifetime Upvotes
Create a Discussion