Rioter Comments
: The first mark will mostly appear in front and second behind. If you're playing against Fiora, best way to beat her is not letting her get good parry and landing her mark. To change her mark position, you need to stay a distance back from her and move back to her to change the direction of it
> [{quoted}](name=C9 Rinnegan,realm=NA,application-id=3ErqAdtq,discussion-id=BPVbzREA,comment-id=0002,timestamp=2019-05-12T23:13:43.401+0000) > > The first mark will mostly appear in front and second behind. > > If you're playing against Fiora, best way to beat her is not letting her get good parry and landing her mark. To change her mark position, you need to stay a distance back from her and move back to her to change the direction of it Yeah - I am mostly playing Fiora top lane into as many match ups as I can. I really like the champion but I know what you mean by a bad parry and super passive players. I feel like not fighting her in the 1v1 is almost always the right call.
Rioter Comments
: I've played alot of MMO's and I understand where you're coming from, but it's just not the right time for that anymore. Wildstar serves as a brilliant example of a game made beyond it's time. The market for MMO's has been winding down for a few years now. MMO's are more than just exploration, they have to cater to raiders, pvpers and even still add something new to keep people coming back. I feel a co-op or single player foray into Runeterra would do better in offering a greater focus on exploration and personal experience. Take inspiration from Tales from the Borderlands, a brilliant telltale games effort where Borderlands heroes unexpectedly lept into the players experience, crossing paths and performing amazing feats followed by impressive exits. Other good places to look are the original mass effect trilogy, which bristled with lore and engaging drama, and of course witcher 3 which did open world really well.
I think I fully agree with your stance on MMORPGs, they're definitely not just about story and exploration. Most hardcore mmo people I know simply play for end game, they'll spend hours doing crawls or bosses for one piece of equipment and for what reason? PVP. Plus, what would Riot do that hasn't been done in the mmo space? There are so many ideas that are thrown towards the genre and yet classics like WoW and FF 14 RR still hold a majority in the space. Captivating combat and story, like in Black Desert Online, have definitely captured some of the fan base but, entirely, I feel even then it's glamor on an old formula. Nah, I think that if Riot were to create something world-building it would have to be a single player(maybe co-op if they could balance) experience akin to the Borderlands and Elder Scrolls series. If I haven't lost you let me explain why; 1) Runterra is in a golden age of heroes. This sets up for a perfect backdrop and entirely plausible reasoning for adventuring the whole of Runterra. Think about watching A Game of Thrones(ASOIAF for those book fans) during their Golden Age of Heroes, seeing people like Bran the Builder and Azor Ahai or even living through their world? In Runterra we have these celebrity like heroes(Darius, Ezreal, Ashe, Garren) who would be totally acceptable people to run into on your adventures of Runterra that make an experience a reality without being forced. Do I think we need to include the entirity of the heroes? No. While we all want to see our favorite hero included I think that adding substance behind the reasoning we see or meet them is more important than just having them in for the sake of having them in. For instance a quest to defeat Zed could just be us defeating some his underlinings at one of zeds older hideouts and we end up parting ways with the bounty hunters searching for him, without ever seeing Zed. Does it suck not fighting Zed? Maybe but we do know he is a threat and that he is within the story lore. Having the ability to know of these champions while keeping your chances of meeting them relatively low makes it more believable. They're known names in a time of war, magic and doom, surely, but they're also that way for a reason. It allows the doors to open for more world building and lore around the player you're using. Not having to rely, entirely, on the champions and known heroes leads towards your own heroic deeds being that much more special. 2) You also have these legendary heroes, ones that can simply be text in a book(heroes like Zoe, Bard or ASol) or whispers on commonfolks breath(Pantheon, Anivia, Ornn). You can use these champions to further world build. Much like a legend, if you follow it who knows where it may lead? Think like Sheogorath level shinangans except you're called on by a sassy dragon vying for some entertainment, thus tricking you into doing all these challenging quests simply to watch you destroy something/die or a bouncy little girl who desperately wants you to do tasks that eventually leads to you unknowingly tricking Ezreal into leaving the 'safety' of Piltover to go on a date(totally not forced) with her. It would allow for good side quest, good reasoning for the players to further explore the regions outside main quests and allow for Easter egg like connections between LoL known interactions between heroes. Again, this all makes the world of Runterra feel alive. 3) Factions aside, you have this imposing world level threat. The void is coming and if Runterra cannot put aside their petty differences and borders it will come to consume them all. You have this greater world building where your questing can have an overlaying urgency. Yes, you may be in Ionia helping out Irelias council, but in the overall thick of it the real threat of danger can and should be the void. Plus, with everything going on it leads for perfect exercise in progressing the lore forward. Making certain events cannon, simply calling the playable character 'the hero' or something along those lines, makes it feel more connected to the overall thematic Riot has built up over the last 5 years and gives fans something they've been wanting for a long time. World progression. We all want to see what the watchers goals are, to see the void pouring out its armies, to see why the Darkin are collecting again. I think the best way to experience this is single-player. After all who wants to see this exciting scene of monsters pouring out of the rift only to have 30 others slaying them in the fields like they're nothing? 4) Finally I think another strong reason is that you have this beautifully detailed map. You have all these locations that intertwine and play with the history of Runterra. You have created the perfect place to explore and be mystified. You not only created towns but breathed life into them. There are intricate societal cultures and practices. You have fauna, ecosystems and creatures for us to explore and interact with. You've created bazzars and slums and noble houses. This all begs for us to experience and see. What mysteries have yet to be told in Piltover or Zaun? What is day to day life like in Demacia? What trouble lays behind the curtains of Noxus? We all want to explore and be a part of the world you've given to us. It's a shame that it simply isn't anything more than stories for champions that have little interaction in a game(LoL)that does not have use for world building. Bonus: You have all these bits and pieces that could allow for co-op based entertainment, think like weekly raid parties where you work together to overcome a Darkin advance or to explore the Shadow Isles during the Harrowing, leading to you thrawting a bigger threat with some friends online (thinking parties of five, using levels as a balancing point). You also could have epic hunts because Runterra has all these legendary monsters, something for you to enjoy with or without friends. You don't have to keep it 100% single player but you should allow for the players to make those decisions. Do I want to continue to explore Runterra or do I want to group with some friends and try that epic boss battle for a chance at legendary loot? This is just me though, I appreciate the ability to world build and include myself more intimately within the world to which I am exploring. I don't much care for MMO based games because I feel they detract from the built world, how am I unique when 300 others are at the same quest marker? Though I fully understand the importance of connectivity and interaction in today's world I think that it should be optional, think more monster hunter and diablo vs fallout 76 or ESO where the interaction feels more forced in a world begging for single player interaction. Alternatively Riot could do none of this and continue to do what I feel like they're doing anyway. A LoL Battle Royale mode akin to Battlerite Royal. Which, arguably, would be the more successful games due to Riots experience and understanding of cosmetic micro-transactions and the communities insatiable need for competition connectivity.
: How to be more engaged with your team when you don't play "the most meta" of champions?
Wow, finally, winter break is upon me and finals are over. A lot of useful info here, happy some of you guys agree that viable top lane champs who are underplayed seem to get less respect than your average meta champs. My mains still are Kennen/Vlad top, trying to get really good with these guys. Not hard when playing Kennen, his play style is RIDICULOUSLY fun. Probably the funnest in game. Those of you who haven't tried him, I highly recommend him. He easily kites strong melee's like Darius and Tryndamere but he's also a strong counter for those ever annoying Riven/Fiora's that constantly try to burst you. As for urgot, well, I use him when against Nasus. At level 2 I am able to hit my Noxion Corrosive Charge and spam my Acid hunter (Which locks on to the target) in a huge radius, trust me Nasus falls off, can't farm and you constantly shove him out of lane or kill him. Your E shield is not only a scaling shield but also a slow per auto/Acid hunter, your R works very well in lane causing a slow, bonus Armor and MR. Urgot is really strong for certain picks, namely Nasus, Renekton or Trundle. He can kite, has decent sustain/tank, and is probably one of the best early game damage-based champs in game. Yes he falls off late game, what he gives up late game he makes up for ensuring tanks can't protect squishy champs as well as not being able to 3 shot towers (SERIOUSLY F U NASUS XD). Anyway, the bane of this game will be the community and the ever increased need for communication and teamwork. I constantly have to ensure I include everyone as not to point blame at a person for mistakes. Trying to coach them into making the team based plays with me or backing out when they're below 3/4's hp etc. I notice that sometimes, when people are playing badly, they just don't want to hear idea's. Their bruised ego's are blocking out everything but what their mind is telling them to do, mostly to kill or farm or give up. I can't name the times where I am doing well but bottom lane is losing, so I try to help them out and ask jung to cover top only for him to ignore it when I am bottom, trying to help them, only to lose two towers top. Bad play on my part, yes, but it could have easily been avoided had my jung just took farm top. Worse yet is hyper-ego carry champs like Yi or Kat who are doing well in their lane, they then think that gives them the right to be toxic to bottom/top/sup who is feeding and then ANY form of teamwork goes out the window. EVERYONE begins to play the blame game. You simply cannot communicate in this game cause everyone at the lower levels wants to be the best of the best and the one with the perfect 30/0 kill streak. It's making me dislike this game, I applaud Riot for making the game more team-centric, and I feel like it's due to the overall ideology of the player base. I've been reported NUMEROUS times lately for simply trying to point out what we're doing wrong and giving MY idea on how to fix it. I don't know how many times my ADC has ran off to farm enemy jung when we are trying to push a tower we desperately need or our support runs off to split push and the only thing in their item set is a dagger and a long sword. Recently I've just disabled all chats, only to be reported for lack of communication. I seriously don't know what to do with this game anymore. I want teamwork but I don't want to listen to the toxic player base. I don't play ranked due to feeling like I am a burden when I try to communicate and I get muted or yelled at for it, I am starting not to want to play norms now for the SAME reason.
: How to be more engaged with your team when you don't play "the most meta" of champions?
Nah, I get the idea behind the lanes and how they correspond to the overall game strategy. I also get that "cookie-cutter champs" are picked a lot for a reason. What I am saying is that my jungle is less likely to gank for me top, or simply wont, when I pick a more obscure champion. It's not like I am taking Soraka top, my champ is still viable in lane. I just feel they instantly see a Kennen and chalk it up as troll game so they don't bother being a team player. Mid steals kills, jungle doesn't gank much or at all and team fights leave me with my, um - yeah, in my hand. I've not played rank due to this, if I am not a Wukong top or a Fiora then I am worthless and I get no help. So I am playing defensively most my games, might win lane but then when I want to engage on a 2v2 I get left behind constantly.
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Justabutt

Level 133 (NA)
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