![]()
Dude why you gotta treat the King of Knights like that. Every time I see this scene I feel so much for her. Artoria is best girl
|
|||||
![]()
Dude are you serious? You poor soul!
That is Fate, and you are gazing upon the tears of the most beautiful and pure waifu to ever be king of Britain.
Seeing as just saying "its fate" won't help much. This scene in particular is from "Fate: Zero"
Watch in this order:
Fate: Zero (prequel to Stay/Night and unlimited blade works)
Fate: Unlimited Blade Works 11/10 hit all the main story beats, but focuses on the back up best girl
Fate: Stay/Night: Worse fights but the best ending, but its older and the animation quality isn't near as good. It is more light hearted and develops relationships a bit more. It is definitely worth a watch.
I WARN YOU THOUGH ONCE YOU START FATE IT CONSUMES YOU. You will spend more time on the type moon wiki than breathing.
|
|||||
![]()
This. There is no point for True damage existing if it doesn't bypass defenses, that is the only reason it is around at all. Damage numbers just needs to be lowered, that is all.
|
|||||
![]()
I agree, Moba's have run their course, I don't see any real future in them at this point. They have hit their peak years ago and are no hitting a steady decline as newcomers get into different games. That doesn't mean that league is dying any time soon for sure, just as league has a ton of fans so do the other major MOBAs (Smite, DOTA, HOTS) and I don't see those fans fleeing any time soon, but they don't have any real way of pulling new gamers for sure.
The genre isn't dead by any means, but it is not the hyper-sensational powerhouse it was before either. Growth will stagnate and then drop and while everyone will enjoy the the game for years to come, it will never have the market it did a few years ago.
|
|||||
![]()
> [{quoted}](name=Quinzley,realm=EUNE,application-id=yrc23zHg,discussion-id=mLZphqUU,comment-id=0000,timestamp=2018-07-09T18:36:05.029+0000)
>
> Or maybe some people don't like being ruled by a guy who will take your free will away?
Compared to the dude who literally has no purpose besides "war is cool"
|
|||||
![]()
> [{quoted}](name=kurthl33t,realm=NA,application-id=yrc23zHg,discussion-id=BAoBlyNZ,comment-id=0031,timestamp=2018-07-07T19:13:16.517+0000)
>
> So... if we're now living in a world where people can lose their jobs over some potentially inadvisable social media posts, can I start pointing employers towards specific tweets? I can think of some people way more inept than those two developers appear to be who could stand to be removed from their positions.
We've always lived in that world, what you say as a member of a company sticks with you whether you are off or on the clock can get you fired, if you are a shitty human and enough people see it, then it is easier to fire you than try to put out that fire and risk having you say more shit like that.
In my opinion, justice was served, she was a bitch, look at what she said about total biscuit.
|
|||||
![]()
> [{quoted}](name=DearPear,realm=EUW,application-id=yrc23zHg,discussion-id=BAoBlyNZ,comment-id=000a,timestamp=2018-07-07T03:46:57.230+0000)
>
> Well, she made a gracefull comment on Total Biscuit's death. She's more hateful than a sith.
she lost any and all empathy art that point for sure, good riddance.
|
|||||
![]()
Garen better win screw all the edgelords who dared pick yasuo last time.
|
|||||
![]()
> [{quoted}](name=Tialilia,realm=EUW,application-id=6kFXY1kR,discussion-id=l9eQRxnr,comment-id=0003,timestamp=2018-06-29T16:39:34.991+0000)
>
> Aatrox roams "free" on Runeterra by far longer than Varus or Rhaast.
> He knows that a human body can't keep the transformation forever, no matter what he does, he never reach his true form again.
> Rhaast finally gets his first body - he still doesn't know the downside of this. He probably thinks if he kills enough, he can sustain himself forever. But that doesn't work like this.
I think it is because Kayn is actually a powerful host as well. If Rhaast takes the body over he has control over someone who can sustain his form, he also gains Kayn's combat abilities as shown by his comments about shadow stepping. Aatrox has likely never had a truly powerful host, and he has never had a symbiotic relationship with his host like Rhaast or Varus. He never learned from them, just instantly dominated the frail body of random mooks.
|
|||||
![]()
You mean making him playable? Getting that asshole to M7 pre-rework was cancer. What a massive waste of my life, he has a cool theme, and that is being kept for the most part, but his kit? God awful.
|
|||||
![]()
All Ascended we know of took the form of one animal or another similar to Egyptian gods. However we also know that the void tainted them during their fights with it and all of them are forced to make a new form with a human host. These are what we currently know as the Darkin.
So they likely did have forms similar to animals during their time as ascended. From Rhaast I can only guess by his horns that he was once a bull, which would explain why he feels the need to make horns. Aatrox was likely another Bird-like form similar to Azir, but more muscular and Angelic (it states that as he reaps he tries to get closer and closer to his original form, and his rework expands his wings and makes him fly during his ult) I don't really have anything for Varus; as his form is made up entirely of two humans.
|
|||||
Riot Scathlocke
(NA)
:
We do listen to players when they give us feedback on stuff :-)
So many people were saying that his choice/sacrifice was what made him a resonant character. I was looking at what was published around the music video, and I couldn't see any reason why both of those stories couldn't be true... so we reinstated the part that players were missing from the old lore.
We will continue to update champion lore as their stories develop. Hopefully Varus, Yasuo, Riven, and soon Karma too, will reflect that pledge.
> [{quoted}](name=Scathlocke,realm=NA,application-id=6kFXY1kR,discussion-id=REtBJ3ER,comment-id=0000,timestamp=2018-06-25T17:56:02.456+0000)
>
> We do listen to players when they give us feedback on stuff :-)
>
> So many people were saying that his choice/sacrifice was what made him a resonant character. I was looking at what was published around the music video, and I couldn't see any reason why both of those stories couldn't be true... so we reinstated the part that players were missing from the old lore.
>
> We will continue to update champion lore as their stories develop. Hopefully Varus, Yasuo, Riven, and soon Karma too, will reflect that pledge.
I am hoping this gets an extended bio as well. I don't think many people cared about the whole "I'm gay now" thing as much as they acted like it, but his old story was cool. He was tasked to defend this primordial demon to the last breath, and despite knowing that his loved ones are being butchered he did that, and in the end his thirst for vengeance was too great. He had nothing left anymore, and that drove him to vengeance, even knowing that the power was eating him alive. So I am glad to see you guys are keeping some of that flavor. I still dislike the aspect that both of them are inside Varus and it would have been more powerful it was one grief stricken man trying to hold him back while at the same time wanting vengeance against Noxus as well.
|
|||||
![]()
It is a fun idea sure but done to death, for league lets keep the whole "demacia are the authoritarian good guys" and "me noxus, me like war ggggrrrr" theme. I would prefer not to have Garen's legendary skin conflict with his character.
|
|||||
![]()
Sorry Bruh I own every Garen skin and will be too busy buying it for myself {{sticker:slayer-jinx-catface}}
|
|||||
![]()
Wow glad they are responding to the feedback, he seriously looking like a putty sculpture in the first one, like something Lord Zed would use when trying to take out those pesky power rangers.
|
|||||
![]()
The entire point of True Damage is it can't be mitigated...
|
|||||
![]()
His rework is fantastic, as someone who had a horrible time M7'ing this asshole I am glad he is getting changed. He was literally useless without tiamat and guinsoos before.
|
|||||
![]()
yeah because we don't have any champions that right click and auto right?
Or champions that do that and resurrect themselves? {{champion:23}}
|
|||||
![]()
I don't thin riot considered Garen's interaction with crit chance at all with this patch. It makes the E's crit element entirely redundant and nearly unusable. On top of that they are bringing back Atma's and removing the crit chance from it, like what the hell man.
Unfortunately with the current Itemization I think it might be time to remove the critical chance element from his E entirely and simply buff the skills AD scaling to compensate. I am always a fan of stat scaling as it is a easily changeable fix that is quick to fine tune or hot fix in case the changes are underwhelming or overwhelming.
But really the problem with Garen is one fundamental to his kit, the game has drastically changed, and he no longer has the tools to keep up. Without any form of crowd control, a dash, or in combat healing he doesn't have the options that other top laners have and he can no longer keep up with the mobility meta.
**Suggestions:**
* Add a small Rengar/Illaoi leap to the end of Garen's Q that triggers in a certain range. This will allow him engagement opportunities without burning flash, but wouldn't be overly strong because he has no crowd control to back a hard engage and displace the enemy team. It just follow his current doctrine of "run at dudes and jump on them" except with an actual jump. This will also help his laning phase against the increasing prevalence of ranged top laners, giving him opportunities to outplay them.
* Add crowd control. Lets face it, with the ever increasing mobility meta the viability of a "tank" with no crowd control and functions as a Pseudo-Assassin until he falls off is pretty nil. While I agree that adding easily accessible crowd control his his kit may prove to be too strong it doesn't hurt to experiment with it. Adding a minor slow to his E that Mirrors the current philosophy of being weaker against a group may be the thing that forces the enemy to want to keep him away and actually waste skills on him when building tank. Knowing that him slowing the entire team in a cluster is a very real threat or having the ability to slow an assassination target without being reliant on Dead Mans would be a good boon to him.
* Alternatively on the opposite end of the spectrum some element of crowd control could be added to his ult similar to other demacian melee champions such as Poppy, Galio, J4, or Xin. Something simple that interacts with how his kit functions normally but adds slightly more flavor to it such as "If an enemy is executed by Demacian Justice, enemy champions within X units of the impact site are dragged to the center". This would cause enemies to avoid wanting to cluster around the villain for fear of getting dragged in and actually fear the justice coming their way. This suggestion is especially good because it gates the crowd control element with the pre-requisite of killing an enemy with an ability on a long cooldown.
* Allow Courage to stack infinitely while decreasing the rate that is increases past 40 Armor/MR. This will have little impact besides making him Tankier in the late game of allowed to farm past 160 units.
|
|||||
![]()
If you look at his base stats you will see this is inherently false, he typically has less armor and magic resist than other top laners (made up for with W) and due to the fact he has no crowd control he is not a tank in any way shape or form. If you are targeting a Garen building full tank you seriously need to reconsider how you play.
|
|||||
![]()
I gotta say, here in Iowa the reckless drivers are always crackwhores and the elderly, I rarely see kids do anything stupid unless its come dude in a muscle car trying to race every person at a red light.
|
|||||
![]()
What the hell is this supposed to be? WHERE IS THE CRIT CHANCE? {{sticker:garen-swing}}
|
|||||
![]()
To put it simply, his ult is the only place crowd control CAN be placed without breaking his power budget, this is simply due to the cooldown of the ability restricting its use in an engagement. Do you use your ult to blow up a target mid fight or use it early as an initiation tool? Those level of choices are the kind of thing that are beyond Garen at the moment, and result in him being a binary champion. There is very little decision making involved in his kit, and because of that simplicity it becomes hard to think of meaningful ways to change him.
A dash on his Q is very easily the tool needed to push Garen to a competitive level, and again; it creates more decision opportunities that allow both him and his opponent to outplay or bait the other. The dash on his Q would be perfect as a harassment and hard engage tool, allowing him jump into the middle of the fray and take advantage of the rest of his kit to either A: Do the most damage possible, or B: Escape after harrassing, potentially baiting strong spells from the enemy.
It also ties perfectly well into the rest of his combo, Q->W->E would allow him meaningful engages even if he doesn't walk away with a kill. The Tenacity bonus from his W would allow him to shrug off panic crowd control while the Q speed boost allows him to get some level of shred off with his E. Using the ghosting element his E already has this would allow him to have a relatively safe engage as well as the tools needed to escape after, all without any crowd control involved. Walk off in a bush and heal up, and boom your ready to it again. Will it always work? Of course not, but it would be an arm and a leg more reliable than his current late game strategy of "run at enemy and hope you land Q".
|
|||||
![]()
Honestly it is a decent idea I have seen suggested numerous times and I have no idea why Riot won't comment on it, but the bigger problem is that all this does is add more to what Garen already does without addressing any of his numerous weaknesses that leave him in a bad place. If we wanted him to simply do more damage we could just buff his AD ratio on his E and call it a day. But that isn't the problem is it?
No the problem with Garen is that he rides the "Juggernaut" definition to its limit. He is a tanky damage dealer, but nothing else. Because he provides no CC he can't peel or tank for his team, meaning damage is all he can do, but because of his the limitations in his kit he can't really do the damage dealer roles well unless he gets a lead.
What can be done to solve this?
**Simple solution:** Add a slight dash to his Q. I am talking like Illaoi level slam here. After reaching a certain distance between him and his target he will leap at them and silence them. Simple as that. Garen is fixed.
Why does this fix him? Simply put, it gives him options where before he was completely binary. Using this he can actually engage into a fight, something he wouldn't be able to do before without burning {{summoner:4}}.
It gives him the ability to choose his engagements better while also allowing the enemy team to potentially bait him. If his role is going to be "Do Melee Damage" the very least they can do is give him the tools needed to get in that range. Movement speed simply isn't strong enough anymore to compete with every champion having a dash, shields and movement speed bonuses of their own.
**Alternative More Risky Solution"**: Have his ult either pull champions near his target towards the impact site, or alternatively push them away. This would allow for his ult to be used as something other than a "steal one kill" button and have impact even in losing fights. This would give him the tools he needed to participate in teamfights are a larger scale as any disruption is good disruption. If it pulls targets closer to the impact site it would leave enemies avoiding clustering Malphite style, if it pushes them away it would be a good way to isolate an ult target in a similar style to what two other Demacian Champions such as Jarvin and Xin Zhao. The problem with this however is while any disruption is good, it can also lead to balance issues, ideas to give Garen hard CC are generally looked down upon because it may too gamebreaking and this is no exception and would be riskier.
{{sticker:garen-swing}}
|
|||||
![]()
Looks like Spider from megaman X Command Mission. https://img00.deviantart.net/9ac1/i/2004/162/5/2/spider__3.jpg
|
|||||
![]()
I would be okay with yordles in general being removed {{sticker:slayer-jinx-wink}}
|
|||||
![]()
My biggest thought on the issue would be to add a **Small** Rengar/Illaoi like "leap" to his q, where once he reaches a certain distance he leaps at the target and silences them. Garen's biggest problem is he has no initiation, he basically has to burn flash or ghost to engage every single time.
On your suggestions.
* I actually like the idea of making his E auto crit. This would keep his core identity as a critable bruiser, something cool and unique to him, and would make IE a core item again as well as helping him transition to late game better.
* I love the Atma's Impaler suggestion, as it is the item I miss the most on Garen and would allow him to compete in damage with bruisers who scale harders than him normally, while not affecting his early game too much.
* Uncapped Armor and Magic resist is fine in the situation that it scales slowly as you suggested. A farm heavy game would allow him to get 60 extra Armor/MR, nothing insane really when you consider all the reductions available to his opponents.
* I like the idea of the w granting him unstoppable, but it doesn't stop the fact he doesn't have a reliable engage, allowing him to shrug off a stun is cool, but I would much rather have something more reliable like my suggested Q change and I feel having both would be too strong.
|
|||||
![]()
We will just have to agree to disagree on that note then, if you think of the situations where that buff would actually help out (I.E. in a teamfight after level nine with multiple opponents in melee range for a full three seconds) you will see it is not nearly as powerful as it sounds. On paper, saying "33% stronger" sounds completely ridiculous, but in actual effect this change would hardly be noticed outside of few key situations, and over all would only help his late game viability by making his primary damage source actually reliable against more than one target.
But hey, I don't think I am going to convince you here suppose that's all there is too it, just throwing out a quick justification to show there is a thought process here other than "moar damage plox".
|
|||||
![]()
This has been floating around the boards for a while and I love chiming in on my main ma garbear. But I am just going to copy paste my last post on the subject if you don't mind as I feel it covers my thoughts on the issue pretty well.
> Another Garen main here chiming in. I am fine with Garen being simple and I think that over all his kit has a charm to it. All of his moves are fine, they just lack any substance to allow for bigger plays that other characters can do. I don't think he needs a large rework in the slightest, if anything I think some tacked on elements to his kit would go a long way to making an already fun champion viable.
>
> What does Garen need? Well if you looks what he lacks that becomes apparent. He can't tank because he has no Crowd Control, and he can't home in on a carry well because he has no way of initiating without flash. So here are my suggestions.
>
> **Q change: **Similar to a Rengar pounce, the Q will function normally until he enters a certain range of his target where he will do a leaping slash at the target silencing them. This allows him to function as an initiator without burning flash, and can allow him to outplay his opponents as well as opening opportunities for his opponent to bait him into unfavorable situations.
>
> ** E Change: ** Just buff the damage 33% and take off the stupid element that makes him deal more damage to a single enemy. It is a dumb mechanic to put on an AoE ability that is also his only damage source.
>
> **R Change:** Functions exactly the same, however the ground around the impact site of sword becomes collapsed, pulling champions within the blast radius in towards his target as well as causing minor damage to those within. (Or perhaps pushing them away to keep with the J4/Xin theme?)
>
> These changes allow for Garen to retain his core identity and thematics while making the viable in the current state of the game with no major rework needed.
>
> {{sticker:garen-swing}}
Now keep in mind I am not saying anything close to "he needs ALL of this at once" just a simple analysis of what I find defective in his kit and how to remedy it.
|
|||||
![]()
Literally anyone is a monster in lower elo rankings, he most certainly can afford such a buff simply because his kit lacks so much needed for his role. He has no hard control or initiation mechanic, two very **essential** tools for any bruiser/tank. Because he lacks those elements his kit he is often relegated to the role of an assassin or skirmisher, roles he also can't succeed well in because he lacks any sort of dash. As of his current iteration, he is only a pub stomper, great for punishing people who don't know how to avoid him. Any ranged laner ruins his laning phase, any character with similar damage output, tankiness, or just any level of crowd control can keep advantage well into the laning phase by simply playing safe.
The damage isn't being buffed really, just not being nerfed outright in a teamfight like it usually is. Even it was doing is maximum potential it will still be incredibly limited due to the fact is a melee ability, and without further changes will still result in him trying to single out a target. The primary difference being if your target is with a buddy you won't suddenly be doing 33% less than what you would normally expect. I mean dude, he is quoted saying
''The most effective way to kill an opponent is to slice through the man next to him.'' - Garen, on front line strategy.
If any of my other suggested changes were made? Screw it, no problems there. If he had a semi-reliable initiation tool on his Q he wouldn't need the extra damage so desperately. If he had some level of crowd control on his ult he wouldn't need any either because he would have _**options**_ besides "do damage dude" .
|
|||||
![]()
I really wouldn't argue for either, as those are all intensive core reworks that involve changing quite a bit of his kit. His fundamental are fine, the core kit is fine, he just needs something extra to insure that he has something else to do in a fight besides hope he gets lucky or flashes in.
Adding a **small** rengar like leap to his Q would be a good change, as it wouldn't force him to burn flash to engage on everything as well as allow enemies to play around it to bait him. This doubles down on his core concept of charging the enemy from the front lines while also giving the enemy opportunities to play around it and bait him into unfavorable engagements.
I would also say something could be done with his ultimate to allow it some element of aiding in a fight beside "kill the practically dead guy if he is the villain". If it slightly pulled or pushed enemies away or towards the epicenter (similar to other Demacian ults) it could allow for him to have a secondary engagement tool albeit on a long cooldown. If it pushed enemies away from his target, it would aid in his current identity of "kill this guy in particular" while pulling enemies closer would allow him to function as a psuedo tank better.
|
|||||
![]()
As of right now he literally nerfs himself by using his aoe ability as an aoe, it is a weird mechanic that forces him to play like an assassin. That is a bit counter productive to is core identity, and as you have undoubtedly seen a change to that would greatly aid the peanuts he dos for damage in late game fights. Hell I would argue you could even put that uncapped element at this max rank e only so as not to disrupt his laning phase.
|
|||||
![]()
This is actually an issue I enjoy being brought up. Because while on paper, Garen's E does have fantastic damage meaning a gapcloser or CC ability would make it too powerful right? Well that would be true if you didn't factor in the fact that it takes a full three seconds of sustained combat do actually do that damage. During that time you could hit him with CC of your own to either Kite him or stop him in his tracks, move to the safety of a turret/ally, or simply use one of the other ten million dash abilities in the game to escape.
Compare that to a Darius Q for example, which lets off its full damage instantly as well as healing him by a truckload of hp and applying another bleed stack and you will see why this is an unfair comparison. The same goes for Poppy's Q which despite having a delay on the damage (of only one second) that damage is practically guaranteed due to the slow and even if the second chunk does miss a large amount of that damage is %hp and upfront.
But for Garen the guy has no choice but to charge at enemies and all in them for the entirety of his combo for a full three seconds or have inefficient trades. So why not double down on that premise by allowing him to do his one niche well and give him some options for a teamfight?
Your other examples have many tools at their disposal to insure their trades are favorable, and in the situation they are not, have options to stay in the fight when those main damaging abilities are circumvented. Garen does not, he does not have any form of hard crowd control to initiate or disrupt a fight, just a main source of damage so easily countered I cannot really call it "reliable" by any means.
|
|||||
![]()
Usually by level 11 your team has started engaging in real fights and the laning phase has become less important, before then his passive may as well not be there because his base regen is so low.
|
|||||
![]()
I wouldn't say his kit is trash in the least, it serves a dedicated function well, but just isn't flexible like other champions. The bstthe guy can do is charge at you, and while I don't think that is a bad thing, it could use more elements besides a simple speedboost to make that viable. Olaf becomes unstoppable for example, Sion enters train mode, what Garen needs is a reliable initiation tool to allows him to get into those moments without burning flash and let the rest of his kit do the work.
|
|||||
![]()
Another Garen main here chiming in. I am fine with Garen being simple and I think that over all his kit has a charm to it. All of his moves are fine, they just lack any substance to allow for bigger plays that other characters can do. I don't think he needs a large rework in the slightest, if anything I think some tacked on elements to his kit would go a long way to making an already fun champion viable.
What does Garen need? Well if you looks what he lacks that becomes apparent. He can't tank because he has no Crowd Control, and he can't home in on a carry well because he has no way of initiating without flash. So here are my suggestions.
**Q change: **Similar to a Rengar pounce, the Q will function normally until he enters a certain range of his target where he will do a leaping slash at the target silencing them. This allows him to function as an initiator without burning flash, and can allow him to outplay his opponents as well as opening opportunities for his opponent to bait him into unfavorable situations.
** E Change: ** Just buff the damage 33% and take off the stupid element that makes him deal more damage to a single enemy. It is a dumb mechanic to put on an AoE ability that is also his only damage source.
**R Change:** Functions exactly the same, however the ground around the impact site of sword becomes collapsed, pulling champions within the blast radius in towards his target as well as causing minor damage to those within. (Or perhaps pushing them away to keep with the J4/Xin theme?)
These changes allow for Garen to retain his core identity and thematics while making the viable in the current state of the game with no major rework needed.
{{sticker:garen-swing}}
|
|||||
![]()
The only dragon in this skin is from his ultimate, the rework kind of threw that huh.
|
|||||
![]()
sorry having a near instant unavoidable 2k is not fine. Especially because she tosses it out of vision range so you have zero chance to dodge the damn thing
|
|||||
![]()
I actually think he plays much worse over all. his numbers seem way off. His q requires he put himself in danger, but his health is too low for that. His Ult does zero damage unless you have spent the first minute prior gathering soul fragments. His scrying ability is neat, but his grabby hand just seem worse than the previous iteration of nevermove.
His ult honestly needs to give him soul fragments, and the cooldown is way to long on it for such a meh ability.
On the flip side: He looks cool as hell.
|
|||||
![]()
I would love for you to post your sources that are so outside your echo chamber, because almost all information I have found on generation Z lists them as being fiscally conservative, yet socially liberal. Supporting things such as gender equality (the exact opposite of what your claiming), trangenderism, social services such as universal healthcare and stricter gun control. However you seem to have read a simple headline on an article before jumping to the conclusion the new generation is on the side of the someone with such dated opinions. You can look it up yourself if you care to as a few political forums have already gone about debunking this headline grabber.
As someone who has Several Nieces and Nephews as well as siblings that are part of the younger generation, I can tell you right now that they are very liberal on social issues.
You have said before in a post that you don't think your right wing oriented opinions are "allowed" in todays society, and I have to ask what makes you think that will change with a newer generation being raised by more and more progressive parents? Your views are dated, your words are volatile and the opinions you state as true facts come off more like an angry old man telling the whippersnappers to get off his lawn.
Take a good long look at your life and the directions people are taking. Calm the hell down and stop thinking every change in a life is a personal attack on your way of living. You'll be happier for it.
|
|||||
![]()
Ladies and gentlemen, I present to you the humble Neanderthal. Not to be confused with the a bridge troll of which it is a close cousin, the Neanderthal says volatile and dated things because it actually believes they are true. Notice the puffed out chest, the furrowed brow and the anger lines along his face. He is a simple creature, capable of little form of advanced thought, yet totally convinced of his own validity and willing to defend those lines of thought with club in hand.
|
|||||
![]()
I think you may have over analyzed it.
|
|||||
![]()
For some reason I just got the biggest justice smirk off reading this. A Morgana Player complaining about being held in CC forever.
On that note this seems intended. When you are hit by the "Drowsy" debuff that signifies that you are going to be hit by the effect in X amount of time. If you block the drowsy then fine, no biggie. But if you are already "Drowsy" then the only thing that should remove is a debuff cleanse.
In short, nothing changes. Block effect with black shield and you get a free pass, miss the timing and you get nailed. Same as every other ability. If anything I feel Drowsy is a weaker form of CC because you get a moment to actually respond to it, you know...unlike snares that last an eternity and have nonsense hitboxes.
|
|||||
![]()
Not to mention they removed the ability to reroll champion shards. Really? So now the rewards I get for being max level are shards for shit I can't use, so my only choice is to disenchant it into essence. This patch sucks ass, and it pisses me off riot would even think we would find all this bullshit is okay.
I really like opening chests before because it seemed that no matter what the result was, I would be making progress. Even if I didn't get something I wanted I could re roll it into something that could help me progress.
|
|||||
![]()
I am honestly mad as all fuck. I am not having fun with this shit at all. I seriously hate everything about this update. The tank tree is terrible, the precision tree is stupid good. I feel like I am made of paper and will just get three shot by vayne in every game.
|
|||||
![]()
FFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
|
|||||
![]()
Smite is a third person shooter in a sense. You control the character with wasd, aim a camera and fire by left clicking. This means you can totally miss shots if your not aiming directly at the opponent or don't factor in movement. League's basic attacks are automatic. Left clicking a target once moves you into attack range and has you continually attack the target. No real skill or aiming involved.
|
|||||
Riot Ve1vet
(NA)
:
That Eve glow-up
{{sticker:sg-jinx}}
Yandere Jinx Sticker is so GOOD. {{sticker:sg-jinx}}
|
|||||
![]()
I actually find myself agreeing with this more and more. With all the dashes, slows, knock ups, shields and % health damage in the game I really don't know what to do with some slower bruisers anymore.
|
|||||
Reav3
(NA)
:
That's something we can discuss. I think the lighting is making it look more purple. Her in game model looks much closer to the colors of the teaser as also seen in the last Champion Roadmap teaser.
I think the only real change I would like to see with this is her having no irises similar to her teaser. Her eyes are very distracting in the new splash art and soon almost cartoonish in comparison to the rest.
|
JusticePauldrons

Level 73 (NA)
Lifetime Upvotes