: I cannot love Kayle anymore, Riot made a horrible decision.
the changes on pbe for 9.17 are looking very promising friend, keep your head up.
Moody P (NA)
: Old R had more counterplay. Yeah, she can't auto, but prior to this version you could massively mitigate the immune persons impact with CC and attack speed slows to reduce DPS. Now the counterplay is to A) not be a melee champion and B) hope Kayle has no teammates who can reliably gapclose or stick to you. Failing either of these means you just get bombed for some 8-900 damage late game (before resists). I would much rather deal with the former situation because even if I have no hard CC I can still mitigate its impact a lot more through items than I can the new ult.
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=yGmrzEOF,comment-id=00010000,timestamp=2019-08-02T23:54:16.901+0000) > > Old R had more counterplay. Yeah, she can't auto, but prior to this version you could massively mitigate the immune persons impact with CC and attack speed slows to reduce DPS. > > Now the counterplay is to A) not be a melee champion and B) hope Kayle has no teammates who can reliably gapclose or stick to you. Failing either of these means you just get bombed for some 8-900 damage late game (before resists). > > I would much rather deal with the former situation because even if I have no hard CC I can still mitigate its impact a lot more through items than I can the new ult. well they kinda need burst in DPS in todays meta because everything other class also has a lot of damage but ADC overall have much less burst than when they had 250% IE / 40% ArP last whisper you could actually 1 shot people on corki, jhin, draven back then.
Meddler (NA)
: Quick Gameplay Thoughts: July 12
but what about kayle changes though :)
Meddler (NA)
: Quick Gameplay Thoughts: June 28
but where are the kayle changes :)
Leon4167 (NA)
: https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3072907762/200892696?tab=overview https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3074235442/200892696?tab=overview Two games playing as Kayle against Riven and Jax and won lane. Kayle is fine.
> [{quoted}](name=Leon4167,realm=NA,application-id=3ErqAdtq,discussion-id=TJUrhf8E,comment-id=0000,timestamp=2019-06-25T02:28:33.056+0000) > > https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3072907762/200892696?tab=overview > https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3074235442/200892696?tab=overview > > Two games playing as Kayle against Riven and Jax and won lane. Kayle is fine. ah yes the whole 'two games' sample, excellent. I disagree completely with her being 'weak' like you but her first 15 - 20mins in the game are usually pretty miserable and bland, I would like to play the video game before then so i'd be willing to take a loss in something else but have fun.
: Kayle is dead in high elo
i just want them to switch lvl 11 and 6 so i can farm in laning phase slightly better, being range without the waves wouldnt make her too strong and it would make her a lot more engaging in the laning phase
: RIOT Kayle is BORING and Unable to fill her intended Role.
her late game is the best stats wise (highest post 28+ min winrate in game) but i do agree, i'd rather her be somewhat weaker lategame but actually be able to have fun early, like switch lvl 11 passive with 6 for range but nerfing MS or something. Abominations like irelia exist that have good early, mid and lategames so why cant kayle be at least sliiightly ok in early in exchange for a bit of power? idk i still have fun on her regardless but i wouldnt be apposed to a lovetap buff :)
: BUFF Kayle's early game! Its BORING!
I approve of this message (kayle main btw)
: Slowly but surely, tank meta is crawling back. We are in carry meta right now(not adc meta), you can carry with bruisers, mages and adcs, which is imo middle point inbetween tank and assassin one. Who knows, it will take few months, before all the outcries about conq will be heard and all will end with nerf of magic pen. Dark times are ahead.(it's just my prediction and I'll be happy if I'm mistaken)
> [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=3ErqAdtq,discussion-id=KELjNzEt,comment-id=0000,timestamp=2019-05-06T21:28:58.073+0000) > > Slowly but surely, tank meta is crawling back. We are in carry meta right now(not adc meta), you can carry with bruisers, mages and adcs, which is imo middle point inbetween tank and assassin one. Who knows, it will take few months, before all the outcries about conq will be heard and all will end with nerf of magic pen. Dark times are ahead.(it's just my prediction and I'll be happy if I'm mistaken) as a kayle main i approve of tank meta but back when i played adc a cpl seasons ago i remember suffering in tank meta so maybe true
: It'll be our dirty little secret.
> [{quoted}](name=Z3Sleeper,realm=NA,application-id=3ErqAdtq,discussion-id=l56Zuavz,comment-id=00000000,timestamp=2019-05-07T02:37:06.755+0000) > > It'll be our dirty little secret. it applies on hit effects so it isnt a bug
: Kayle Revert?
i actually like the rework but the laning phase is complete aids
: So let's talk about how Riot ignoring the fact that Riven and Vayne beyond broken
true, we should nerf kayle three more times in the next patches and never make her early game less frustrating then instead leave vayne and riven as is even though their laning, midgame and lategame are all good xd
: Is Transcended Kayle not going to be up for sale?
: Its funny cause if the roles were swapped i can guarantee the people would get mad too if the skin was sold
Syrile (NA)
: Funny thing... Yasuo is clearly a serious problem with League at all levels. He is either overwhelming or useless in pro play. He is the absolute least fun champion in the game for most people to play against. Yet, unlike Azir, Ryze, Galio, and the mages that actually require skill or tactical knowledge of the game (or both for Ryze), he will never be gutted and left in a ditch to be ignored for all time. Instead, he will be allowed to alter the entire game. One champion with over a 90% pick/ban is literally a game-warping champion. And no, not warping a specific game. I mean warping League of Legends itself. Out of over 140 champions no single champion should even be close to 90% pick/ban. And he has consistently been over 40% for at least 18 months but for weeks now has been over 75% and is now at over 90%.
remove galio from there and we gucci
: still better than traditional supports where you win lane and lose game because your adc wastes his lead while you are not allowed to do anything on your own. Sure both classes are dependent on others but when the stars align and you don´t get blown up in two seconds as an adc you have the chance to perform well and reap the benefits, while as a support you can make all the plays in the world, but if your teammates decide to just fuck around it will be all for naught. so in a way, it´s both horrible but I would take the adc´s limited agency with reliable payoff over support´s frontloaded agency with unreliable payoff, because not being able to do anything sucks, but doing everything you can just to see that it was all in vain is, in my opinion, worse.
lol fck that i would like to be able to play a video game to begin with rather than sitting with my balls in my hands for 20mins waiting for my chance to actually start playing the game... although thats why i play adcs like lucian or draven so i feel like a champion at 1 / 2 items
: Absolutely mental Big Chungus takes 7.5k True damage in the span of 2.5 seconds and then dies
mages are already strong so please dont buff that shit but yeah removing all the true dmg would be nice though
: Got smoked by a lower MMR player? Gotta be some unfair advantage he has. No way he beat you fair and square. Especially if you're not warding / paying enough attention to reduce the effects of their jungler's ganks. How unfair for you.
: > [{quoted}](name=Syrile,realm=NA,application-id=3ErqAdtq,discussion-id=forJHEEG,comment-id=0003,timestamp=2019-02-04T19:26:44.358+0000) > > Believing you should be able to burst down a tank while you are behind is more of a gameplay problem than a problem with Sion, to be honest. I never said about bursting him down? I mean just being able to 1v1 while very slightly behind with a "anti tank" rune that makes "tanks unplayable" like boards love to claim around here.
i agree dude, the only reason why the select few tanks played (sej, sion ect) are played are because of their insane base damage that they have now even without buying any dmg which makes em able to duel. tanks should never be able to duel 1v1.... they are for teamfights, frontline, cc and good assist on ganks
: Mages are strong in every single potion wth
yep mages can go anywhere but the entire class of crit users are not good anywhere :) kindred lucian kaisa ezreal graves dont count of course since they only build crit late, if at all
Saevum (NA)
: Can we make now Black Cleaver Melee Only now that the ADC itemization is relevant?
the itemization isnt going to be pretty, its actually a pretty hard nerf unless they tweak IE some more
: Just had a game where mid and top wanted to lane swap but couldn't cuz of positional matchmaking.
Saezio (EUNE)
: ADC are not getting nerfed. they are late game class matches don't usually go to late so they never hit their spikes early game adcs like draven and luci are doing great Kog/jinx etc would still be stupid strong if they ever reached 4-5 item status, but rito want fast games so they are at a crossroads.
the late game class excuse is getting really old.... late game class doesnt mean useless low dmg paper maiche plane for 20mins is good design in a fast paced game like LoL rn
: I didn’t get any rewards for watching 2 matches :( and I definitely watched more than 10 minutes of it, was logged in, and had the “you are properly linked” notification
yeah been having the same problem myself, its a bit weird
Naalith (NA)
: I have no clue how ADC mains play this role with any regularity.
yeah ive been an adc / top / mid player in that order from most to least played roles and adc is so unsatisfying when even or behind that i usually stick to top or mid, even sometimes jungle even tho i have no idea how to path properly edit: but 9.3 or 9.4 crit changes look very promising, since they are also lowering overall dmg in runes too which hopefully will also bring some tanks back into the game
: This is completely troll, right? Besides last whisper everything else is a direct nerf compared to live. Crit users have an item path they are excited about. Crit users have defensive options that fit into their core builds. Crit users become more satisfying for all levels of play. This post is insulting. First of all, since the IE rework to what it is now, if you are adc you have to build 120% crit , meaning that you lose 20% crit gold value. This is ridiculous not being able to make a normal 100% crit chance build. If you want to carry as adc nowadays you either have to be super-fed or have gosu skills and a dedicated support (in diamond+ where the real game is). Plus the marksman class has the smallest champion pool , yet you cannot balance it. Instead, you post some ideas that make crit super good and now you post ''your conclusion'' making crit even worse. I 've been doubting the community's opinion about balancing the game, but this post makes me doubt you too. My ideas compared to live from an adc perspective: 1) nerf -5% crit in zeal items but recude gold cost -200 & keep IE the same but true damage 10-->15% 3) remove true damage from IE and revert IE to 250% crit damage , keep the double crit passive , make it more expensive like 4k gold + nerf -5% crit chance to zeal items without reducing gold You have to focus on the problem! The problem is not that crit builds are BAD, they are NOT. But if I start the game looking into a crit build, as an adc, I would have for example to go BF & zeal item= 4.1k gold VS botrk=3.4k gold, the botrk wins over . My POINT is, that you have to sacrifice a lot of power early and mid game to get that crit build spike late when completed, and that power loss often loses you the game before you even get to that point, or even if you do then you have -most likely- given unnecessary gold to the enemy team through deaths. So, you either make crit more gold efficient, or you straight buff crit... I mean, am I crazy or something? Cmon maen, why you do me like that?
I agree, the 225% is basically an insult since its actually not even better than the live version and that makes it even less gold effecient
PhRoXz0n (NA)
: Crit Item Explorations Part 2
I feel like 225% crit dmg is a bit on the weak side for 3400g. either lower gold by a decent amount or make it 230 - 240% somewhere in that range. Besides that I like the direction of the items
Kadexe (NA)
: That's fine. There should be a sacrifice in damage for defensive utility.
but its not fine though? this phantom dancer is actually really bad with these numbers, it would actually always be 100% better to go shiv or cannon for more dmg to just kill them faster to live longer
GreenKnight (EUNE)
: > [{quoted}](name=Donthurtmepleese,realm=NA,application-id=3ErqAdtq,discussion-id=ENlUssoR,comment-id=00010001,timestamp=2019-01-13T07:40:47.642+0000) > > As I explained - it was denial of service. That's not fraud lol, that's consumer rights. Imagine if you bought a spoiler for your car (you wouldn't, but imagine), and they also install something that turns off your engine if you don't drive safe. You have the right to get a refund [charge-back] for the spoiler. Please don't be afraid to get a charge-back on denial of service, regardless of "actual ownership" as you call it. You waived your right to have a refund when you singed up the TOS. Read everything before singing up, buddy.
shoddy tos doesnt hold up that well tbh
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=fIHZ3Jf2,comment-id=00050000,timestamp=2019-01-11T18:07:24.296+0000) > > 210 second CD. Skirmisher's Sabre is on a 15 second cooldown between smites (90 second recharge) and gives you vision+damage over time, while lasting longer. And smite still gives you massive objective control. Exhaust gives twice the damage reduction for .5 less seconds duration and doesn't require you to auto or spend 1000 gold on an item that does nothing in combat otherwise Exhaust is a much much better sum and laners basically never take it because of how broken ignite is atm
exhaust no longer lowers mr and armor by 10 so its not a defensive and offensive option like it used to be, red smite does both reasonably well
: > [{quoted}](name=Zardo,realm=NA,application-id=3ErqAdtq,discussion-id=fIHZ3Jf2,comment-id=00000002,timestamp=2019-01-11T19:21:34.681+0000) > > 900 gold spent on 0 combat stats.... > > then when you buy a completed jg item, you get one of the most cost efficient items in the game. It makes up for some of the value but JG items still aren't cost efficient let alone among the best in the game. {{item:3095}} Gold Value 60 attack damage = Gold 2100 35% attack speed = Gold 875 Total Gold Value = Gold 2975 Gold Value upon triggering Storm's Edge 20% movement speed = Gold 790 Total Gold Value = Gold 3765 Gold Efficiency* Stormrazor item Stormrazor is 106.25% gold efficient without its passive. Stormrazor item Stormrazor is 134.46% gold efficient when triggering Storm's Edge. {{item:1412}} Gold Value 60 attack damage = Gold 2100 10% cooldown reduction = Gold 266.67 Total Gold Value = Gold 2366.67 Gold Efficiency* **Warrior item Warrior is 90.16% gold efficient.**
poor example since crit adcs are a tragic existence atm edit: you forgot to mention warrior with its enchantment is much more cost efficient
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=fIHZ3Jf2,comment-id=0000000000000001,timestamp=2019-01-11T17:47:36.538+0000) > > the jungle also gets the ability to farm with far more safety than any lane and influence the map with a sheer numbers advantage in 2v1 or 3v2 in bottom lane ganks On the other hand, even though they have more unmbers they have absolutely no combat stats to speak of, get less CS, get less gold, get less XP. Can be killed more easily in a 1v1. Cannot defeat a laner in a 1v1. Unlike laners, they cannot take any other summoners besides smite and flash/ghost(maybe) so they have no combat summoners and this was given BEFORE ignite was buffed. I like how you skip over all of the cons. Red smite is perfectly fine, you still have a damage advantage even when it is used on you. > > there's no reason you should spend any of the early game on par with a laning champion in terms of gold value from items. Why not? They constantly suffer damage in the jungle and this places them at a higher risk than other champions, particularly AP champs. The only champion who goes through the jungle without any damage at all is graves.
most champs after first back shouldnt be taking much dmg at all tbh and redsmite makes you be able to duel 1v1 on quite a few champs
Kelg (NA)
: Jungle has too much sway on the game
yuh esp at low elo its easy to crush as jg
Meddler (NA)
: We're aiming for 9.3, though can't guarantee that yet. Thanks, glad you liked this one. Was a bit of a challenge to write given was expecting a fair bit of disagreement with some of the stances it represents. Figured was still better to get a lot of our thoughts out there regardless though of course.
awww :( I wanted to have fun on crit adc again atleast on the pbe
Meddler (NA)
: Won't be in 9.2, seeing if we can get them done for 9.3 but can't guarantee that yet (still a lot of work on them underway).
i have to wait that long to play ranked again? feelsbadman
Rexxiee (NA)
: When will riot stop ignoring how broken mages are?
cant make a thread about how mage items are broken without instant downvotes :^)
Hügö (EUW)
: Again trying to blame other things for way to strong marksmen? "It's not us it is all ardents fault nerf it and all will be fine" -> ardent nerfed marksmen still op. "It's not us it's all tank sups fault nerf them and all will be fine" -> tank sups nerfed and all was the same. Marksmen players allways try to blame other things.
yes, just like mage players that don't think midlane hasn't been the best lane since the beginning of this game
: Please explain purpose of silly pseudocovenant
: Nah. All league champions are easy to play. Some that are called "high skill cap" just require a bit more practice and effort to execute the maximum from their kit. It usually has to do with spammy mobility spells.
why is it every time someone says that they aren't challenger... oh wait its because its bs
Grumpig (NA)
: How do I actually get better
all that advice is awful, playing the game a lot is a decent one but if you already do that i suggest 1 tricking a champion and look up vids / op.ggs of good players who play them.... low mechanical champs like tryndamere, annie, pantheon are perfect for just learning. Also remember to buy pinks on backs if you have extra gold, force good trades when you can, and ALWAYS look at the map every 5 - 10 seconds atleast if you dont know where the jg mid support are.
: i love ranked
you see since you are only slightly higher ranked than them you are matched with them and if you are expected to climb even carry them.
: I get how it can be taken that way, but I certainly dont intend for it to sound condescending. I only say it (in the stomp scenario) when the other team is still trying to make a comeback because it shows that they have "competetive spirit/heart" which is what makes a good game in my opinion. If the other team is getting stomped and have clearly given up on the game, I simply don't say anything at all because at that point it would be rubbing it in their faces. For me personally, if my team is getting stomped, I'm still going to try to do the best that I can with what I have because I know that I won't learn anything by giving up. That being said, if the team that is stomping my team says "GG" I would take it as respect for not giving up (assuming the rest of my team is also trying). However if my team has _**clearly**_ given up and is just killing time until they can ff@20, I would view the other team as condescending A-holes if they said "GG"... so you do have a point, but like I said before, I dont think that it applies to every case.
yes, just like how gg ez can be taken poorly by people so can gg or ggwp from a team who smashed yours so at this point saying anything at all must be a reportable offense; chat should literally just be auto-restricted for everyone :^)
: You know you can be autofilled. Learn a support.
w e d o n t w a n t t o p l a y s u p p o r t.
: No one said you have to play them if you think they are boring. Some people like me like playing tanks more than anything. My champion pool: Top: nautilus, sejuani, nasus, maokai, singed, poppy, taric, tryndamere, sion, olaf, teemo Jung: nautilus, dr. mundo, sejuani, rammus, olaf Mid: galio, heimerdinger, karthus Bot: mordekaiser, tryndamere Sup: taric, alistar, blitzcrank, tahm kench, morgana It doesn't matter what is strong or weak, I will pick a tank/tanky fighter in 95% of my games no matter my roll. People like you who think you have to pick whatever is strong are why we even have metas. If you don't like tanks then don't play them. If you don't like ranged or squishies like me then don't play them. It's a pretty simple concept.
I fucking hate it when people say shit like 'rightclick and die in 1.5seconds' if that is happening the adc or melee carry is likely LEGENDARY and its their fault for getting to that situation in the first place, people should come to terms that carries should do a LOT of damage at 3 items+ like fiora, riven, jhin, varus, etc.
Phife (NA)
: Stop kidding your selves, Tank metas are boring and dull.
I definitely agree, tank meta is boring with nearly no counterplay due to the shear damage meta tanks are able to do in the early - midgame while taking far less dmg than anything else. Doesn't help that tanks also scale quite well into the lategame.
Elohaven (NA)
: Why buffing the Marksmen-class' early game is a horrible idea:
replace the names of all of those adcs with names of toplane tanks and carries.... that gives you the state of the game right now, i'd rather like to be able to consistently do way more damage than a tank or support before 25mins without having to play jhin or varus
: Try reading. Kthxbai
Even after reading this post is irrelevant to soloq. Also many mages are fairly tanky especially in comparison to what you **have** to build on adcs, if you don't main it please dont talk about it. You HAVE to go into soloq with a solo carry 1v9 mentality or else the climb is going to be slow to wherever you want to be.
Ralanr (NA)
: Again, just because I don't like it doesn't mean I do not do it.
dont play tanks if you want to hardcarry, tanks are meant to be for peel for carries like adc or mid .... current meta tanks ofc can do everything so carry away until the items or champs get hard nerfed
Escheton (EUW)
: My guess, they like to click on things to make it explode. Personally, I like skill-shots and tanky champs. None of that clicking on people.
ezreal, caitlyn, corki, graves, ashe, lucian, varus, jinx, sivir ... x D
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KAYLE TURBO INT

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