: I'm talking about this claim: >you can say whatever you want. No punishment. and rebutted that claim. And it frankly doesn't feel like hyperbole, especially when the point of your post is to say that NA bans come from being mildly toxic. Or is mildly toxic hyperbole too?
Well, I apologize that I am unable to make this easier than it already is. Have a good day.
: >I take it your English teacher never taught you what hyperbole is. Whatever. You made a claim without any indication of exaggeration, even stating "I've been to many regions."
That's not the hyperbole. I have indeed been to all the regions I've stated above. What I haven't done is taken to the extreme to intentionally do everything I possibly could to get banned. I acted as my usual "toxic" self, and received no punishments for it. The point of this post is simply point out that NA is too sensitive compared to other regions.
Vuxem (NA)
: Not sure if you're familiar with the term "win trading", but it's a huge problem in KR.
Yes but this isn't a post about win trading, it's a post about toxicity. Not sure how you are able to confuse the two.
: >in EUW, you can say whatever you want. No punishment. There's a discussion that was posted just before yours with a 2-week ban. 20 minutes ago. I'm not running through the rest of your list, but there's something wildly different from reality and what you're putting forward. >And has it ever occurred to anyone that Riot does this for money? Banning people only causes them to rebuy the same skins on the new account they will eventually make (speaking from experience). I'm not sure how getting banned and having all of your bought content removed is incentive to buy anything else from this game, let alone rebuy. But hey, you do you.
I take it your English teacher never taught you what hyperbole is. Yes, in extreme cases, you can get banned, obviously, you don't need to have 200 iq to figure that one out. But generally, 99% of the time, you can't really get punished for saying things that would otherwise get you punished in NA. And from my experience, you can say a lot worse things without getting punished. I don't know what that guy did to get a 2-week ban, but it's irrelevant.
: More like that in EUW ppl can argue without asking others to terminate life.exe (which brings to a lot less automatic bans). KR servers are just non-moderated which is a huge issue.
Is it an issue? I don't see very many Korean players having an issue with toxicity except for a few NA players who play in our region. Even pros are toxic. Korea has been the best region for the majority of League's history, usually because we're strictly competitive and don't take crap from anyone.
Jo0o (NA)
: Very scientific presentation.
Rioter Comments
Rioter Comments
: Unfortunately the Q glitch can be found with almost any champion that's last hitting, examples: Nasus q, jax w, Camille q, etc.
All of the spells you mentioned are empowered auto attack abilities. They are different from single target abilities, like Vladimir's Q.
: That's one hell of a challenge your putting out there, Riot.
Rioter Comments
Rioter Comments
: Question for all: Why do you love the champions you play?
{{champion:38}} {{champion:8}} cause they counter cancer assassins.
: "-5 MS doesn't mean anything" - People who ***know absolutely nothing about balance at all***. Seriously. If you can't see why -5 ms is impactful and just how impactful it is you have no right to comment on balance, because you lack an understanding of the very fundamentals of it.
Talking about how I don't know fundamentals of balance, take a look at your sad op.gg In any case, you have the arrogant belief that there is no possible way you could be wrong, when clearly you haven't even bothered to do some simple calculations. If you can't see why -5 ms is so meaningless then perhaps you need to retake your elementary school math class and do a little subtraction and division. I understand that you may think that it affects her dueling and rotations, but again, do some simple calculations and you'll find that it affects virtually nothing. Seriously though, if you're going to act high and mighty like you think you're so smart, at least make an argument.
Skorch (NA)
: Vladimir in game is no longer anywhere near his lore
I actually like his voice lines. He's in the same boat as Jax, after centuries of being so powerful you tend to stop taking things seriously. Would like to see some Vlad buffs tho..
: DON'T REWORK DARK HARVEST TO BE LIKE THAT
And why are junglers being weaker seen as a problem? Jungle mains have enjoyed their role dominating half the Challenger ladder for the past 3 seasons. Why is this role still seen as weak?
: > [{quoted}](name=KING XXXI,realm=NA,application-id=3ErqAdtq,discussion-id=nni2EEqa,comment-id=0004000100000000,timestamp=2018-10-24T21:44:48.109+0000) > > That's literally not even an argument. Phage always gives the exact same amount of movement speed regardless of your movement speed. The champion is less effective, not the item. And as I said in the previous post, this movement change doesn't mean shit. ...**what?** This isn't an argument about the parts. This is an argument about the *sums.* If you have 10 meals, you can feed 10 people. If I smash 5 into the ground, *you are now 5 units less effective than you were before, and the only way to make the difference to gain 5 more through other means.* Phage gives flat MS? Who gives a fuck? The point is that the total MS she has at any point is less than before. > You also can't compare -3 AD to -5 MS because they are two completely separate changes that affect the champion in different ways. The Graves nerf affected his clear speed because he had to get in at least 1 more auto in every camp. Movement speed nerfs don't have that same affect. Same with engaging, retreating, and rotating, it adds almost no time if you actually do any math. You guys said the same shit about the -3 AD nerf, and you guys will continue to do this. Wait until the nerf plays out before knee jerk reacting.
That's a result of the champion being less effective, not the item. You're trying to tell me that because Irelia is weaker, Phage is weaker, which is absolute non-sense. If you're arguing about "sums", you suck at math, because at the end of the day, Irelia is getting 395 MS from Phage, as opposed to the 400 MS from before. If we "sum" that up, that's a loss of 5 MS. And if I recall correctly, Irelia lost ... 5 MS, I think the "sums" match up. If Irelia somehow lost more than 5 MS with Phage then you'd actually have an argument. But as far as I can tell, she doesn't. Unlike my other two posts can you kindly read this one? Thanks ^.^
: > [{quoted}](name=KING XXXI,realm=NA,application-id=3ErqAdtq,discussion-id=nni2EEqa,comment-id=00040001,timestamp=2018-10-24T20:24:26.653+0000) > > All of your arguments are awful and some are just straight up lies. > > {{item:3044}} Phage gives flat MS, not sure why you're trying to make it seem like it gives percentage MS. Are you joking? What's 10 + 5? 15 What's 5 + 5? 10 Which is more effective? 15 of something or 10 of something? > {{champion:79}} -5 MS means you walk from top turret to top turret 0.25 seconds longer. If you're mid this is even shorter. Remember -3 AD knocked a whole 2% off of Graves's win rate. -5 MS means a big deal because it effects her ability to engage/retreat/rotate in ANY situation ANYWHERE. > {{champion:267}} Same as Phage. Nami gives base MS. If you're talking about champions like Janna, Irelia loses out on literally less than one bonus MS. 13% of 5 is 0.65 So, like before, what's more effective between 15 of something or 10 of something?
That's literally not even an argument. Phage always gives the exact same amount of movement speed regardless of your movement speed. The champion is less effective, not the item. And as I said in the previous post, this movement change doesn't mean shit. You also can't compare -3 AD to -5 MS because they are two completely separate changes that affect the champion in different ways. The Graves nerf affected his clear speed because he had to get in at least 1 more auto in every camp. Movement speed nerfs don't have that same affect. Same with engaging, retreating, and rotating, it adds almost no time if you actually do any math. Sorry that you are UNABLE to even bother reading my reply before making one of your own.
: Hashinshin's ban is a great example of why what he says isn't gospel and shouldn't be taken as such.
He was banned for intentionally feeding though. As far as I can tell, he didn't intentionally feed that game. That's just hashinshin being bad as usual.
drash79 (NA)
: Always Remember. Base stat nerfs are all was impactful. Even to {{champion:39}} -5 movement speed is a massive nerf, reducing base MS means that all movement speed modifiers are weaker. {{item:3044}} now give less MS {{champion:79}} ganks are harder to run from {{summoner:6}} less value {{champion:267}} support speed ups are weaker And worse of all she's harder to rotate now. Need to get baron quick? Takes 10 more seconds. Need to counter gank bot? Takes 10 more seconds. Need to save your Adc? TAKES 10 MORE SECONDS. In the end, most of mid irealia strength came from her ability to push in waves and rotate. So nerfing half of it will real impact her. Examples of other -5 MS nerfs. {{champion:157}} Yasuo was hit with the same, and got reverted because it was too heavy. {{champion:64}} Same issue with lee sin. His ganking power and win rate dropped heavily after he got -5 less MS.
All of your arguments are awful and some are just straight up lies. {{item:3044}} Phage gives flat MS, not sure why you're trying to make it seem like it gives percentage MS. {{champion:79}} -5 MS means you walk from top turret to top turret 0.25 seconds longer. If you're mid this is even shorter. {{summoner:6}} Literally no Irelia player takes ghost. wtf {{champion:267}} Same as Phage. Nami gives base MS. If you're talking about champions like Janna, Irelia loses out on literally less than one bonus MS. 13% of 5 is 0.65 The entire map is 19600 units squared. Assuming you walk fountain to fountain without stop, it would take 57.64 seconds for you to get there with 340 MS. If you had 335 MS, it would take you 58.50 seconds. It literally takes LESS THAN ONE SECOND LONGER to go from base to base with these movement speed nerfs. How exactly does rotating from lane to baron take 10 SECONDS LONGER with these changes?! Other -5 MS nerfs are examples of placebo and nothing else. Riven got a slight damage buff and people on Reddit were talking about how great the changes felt. Another scenario is where Vladimir's pool got nerfed and everyone called the champion dead + his winrate tanked. In reality, the developer in both scenarios forgot to put the changes into the actual game. Not sure why your post is even getting up voted. I guess some people just don't know basic math. <editted my post so that mods don't remove it>
Kídá (NA)
: Remove blaze counter from 1 skin > Add blaze counter to 6 skins. The path of least resistance.
Stop doing their job for them. {{sticker:sg-miss-fortune}}
Rioter Comments
IAmWoralo (EUW)
: Orianna vs Yasuo mid
Orianna is extremely oppressive in lane due to her harass. Always keep a set distance from Yasuo, about 525 units away (the size of your auto attack range). Getting too far will cause you to get pushed in, getting too close will invite him to all in you. As soon as you have this down, go for auto attacks whenever Yasuo walks up for CS. Save your Q+W until his shield is down. Use E when he dashes in, make sure the ball passes through Yasuo for extra damage and a slow.
MrHaZeYo (NA)
: They've both seen their fair share of buffs this year.
They've also seen more than their fair share of indirect nerfs through items and runes. I'd say the buffs were merely to compensate for the void left by these changes.
Rioter Comments
Rioter Comments
Rioter Comments
: tbh Ornn jungle, Tryn top is more likely. Ornn can level and gold much safer/persistently in jungle than top, where 70% of the meta top champs make his lane phase a stalemate and often struggles with mana conservation. Keep in mind with the crit nerf, they also reduced Tryn's spin cooldown by 2 sec :X
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=oGctYfbh,comment-id=00020001,timestamp=2018-07-19T10:45:19.875+0000) > > tbh Ornn jungle, Tryn top is more likely. Ornn can level and gold much safer/persistently in jungle than top, where 70% of the meta top champs make his lane phase a stalemate and often struggles with mana conservation. > > Keep in mind with the crit nerf, they also reduced Tryn&#x27;s spin cooldown by 2 sec :X Ornn is a lane dominant tank and his passive only takes effect after level 10. Why would you put him jungle over Tryndamere?
Auve (NA)
: Roman doesn't play with Whatcd and Movement. Also, it sounds like your problem is playing solo versus premades. It turns out, having voice at your disposal dramatically increases your chances of winning - as does having a history of synergy between players. Your issue is playing solo in a flex queue, friend. The Support Meta might exacerbate your problem, but it doesn't cause it.
I've played hundreds of games against 3-man premades, ones that didn't play support comp and just played jungle like normal. None of them involved me getting stomped just because they had voice communication. On the other hand, I've been absolutely crushed many times with very little effort by the opposing team, who WERE using support comps, some of which weren't even duo/trio queueing, they just happened to decide in champion select. So contrary to your claim, voice communication doesn't dramatically increase your chance of winning, it may help ever-so-slightly when it comes to synergy, but the true issue is me auto-losing to support comps with very little counterplay, regardless of whether they used voice communication or not.
Meddler (NA)
: Quick Gameplay Thoughts: July 18
Hello! Challenger 3's player here. (Although I've been in Korea for the past month so my rank may have fluctuated a bit.) I've climbed the Twisted Treeline ladder for the past 600 games, peaking Challenger 400 LP in NA by exclusively solo queue. I would occasionally (very rarely) attempt support comp with insurmountable success. Even during games when incredibly behind, support items are too gold efficient and you can simply farm to catch up incredibly quickly. This makes support comp incredibly oppressive with very little leg room to mess up. Most Challengers in Twisted Treeline indeed use supp comp, often times going as far as using hyper support comps, by putting a utility mage bottom lane, which will offer even more benefits to the hyper carry while also having an extremely easy laning phase (Morgana, Karma, etc). They may tell you that jungle vs support is an equal playing field, but don't be mistaken, they are top rank players, and they want to stay there. The rank 1, 2, and 3 being the most dominant and oppressive trio queue support comp users in the game, and they will comfortably tell you that the meta is in a good spot. While I don't think support comp should be killed outright, it definitely does not need to be in such a strong spot as it is right now. I think jungle comps should have an equal chance of winning as support comps do. Right now, the only way to hit the top ranks is to trio hyper support comp, but I think that's not right. Please give us solo queue players a chance to hit the top ranks. Thanks :D
Rioter Comments
: Those champions might have low winrates, but the rune on those champions will negate a tank's viability in the top lane.
Let me get this straight. Ranged top laners are allowed to negate bruisers. (Vladimir, Teemo, Quinn, etc.) Tank top laners are allowed to negate ranged top laners. (Ornn, Poppy, Garen, etc.) But Bruisers are not allowed to negate top laners. Where does this double standard come from?
: I'm just pointing out that your only looking at one part of the picture and it's limiting your perspective.
I literally just said that lowering the statistics to Silver only would only prove my point further, so if I wanted to be biased and limit my perspective, as you say, I would've chosen ONLY Silver stats, but I didn't. You are clearly illiterate and read what I said again.
: > [{quoted}](name=KING XXXI,realm=NA,application-id=3ErqAdtq,discussion-id=c4kJWQcQ,comment-id=0001000000000000,timestamp=2018-07-16T02:02:33.169+0000) > > You&#x27;re still not answering my question! How is ignoring armor/magic resists problematic? Just saying it does something does not explain to me what makes it problematic. if i need to explain how bypassing all forms of defense that can be built against it is bad thing to give to every AD champ that wants it, then there is no point in trying to continue this argument.
Yes you do need to explain how it bypasses all forms of defense, because Health is a form of defense and it is a stat that cannot be effected by True Damage what so ever. Conqueror reduces the effect of Armor and Magic Resist, and it does so by 20%. It is still effected 80% of your Armor/Magic resist. Please explain how reducing the effects of Armor/Magic resist by 20% and not even affecting Health bypasses "ALL forms of defense". You clearly need to be locked in a mental hospital. {{sticker:sg-lux-2}}
: > [{quoted}](name=KING XXXI,realm=NA,application-id=3ErqAdtq,discussion-id=c4kJWQcQ,comment-id=00010000,timestamp=2018-07-16T01:38:41.001+0000) > > Not sure I follow. What about the true damage is problematic? there part where it ignore armor/mr? {{sticker:zombie-brand-facepalm}}
You're still not answering my question! How is ignoring armor/magic resists problematic? Just saying it does something does not explain to me what makes it problematic. What's wrong with Brand passive? It does Damage over Time! What's wrong with Kleptomancy? It gives free money! What's wrong with Spirit Visage? It gives me 30% more healing! Telling me what something can do DOES NOT tell me why it's a problem in the game. {{sticker:zombie-brand-facepalm}} {{sticker:zombie-brand-facepalm}} {{sticker:zombie-brand-facepalm}} {{sticker:zombie-brand-facepalm}}
: {{champion:516}}'s in a gutted/unplayable state. 45% win rate: http://na.op.gg/champion/ornn/statistics/top
That's not Conqueror's fault though, Ornn is just a bad champion. Ornn's top counters based on win rate are Wukong, Yorick, Poppy, Quinn, and Dr. Mundo (in that order.), champions that build either Lethality or Grasp of the Undying. Doesn't sound like Conqueror's the problem here.
: Oh. So this game only exist for Plat+. Got it there ya go
Nope that's not what I'm saying at all. If you had done your research, lowering the statistics to Silver only will decrease their winrates even further, dumb ass.
: 20% true damage
Not sure I follow. What about the true damage is problematic?
: As a bruiser main, i find conquerer to be overkill
Thing is, most champions you listed here aren't bruisers and usually take Press the Attack/Grasp of the Undying over Conqueror. You don't need to take my word for it just go on op.gg.
Rioter Comments
Rioter Comments
Rioter Comments
Madsin25 (NA)
: {{item:3155}} enough said.
Not enough said, would you care to elaborate?
remakoro (EUNE)
: > Seeker's Armguard and Ninja Tabi should help give you an advantage in lane against AD champions, but not outright auto-win you the lane. Why i can rush MR and auto win my lane vs AP burst champion if i cant do the same vs AD burst casters? I dont even have to get big items or be tanky. One {{item:3155}} or {{item:3211}} can provide me enough advantage. Plus {{item:3111}} and im unkillable for the rest of the game.
Because unlike AP burst champions/mages, you sacrifice too much wave clear, and thus you'd be extremely irrelevant mid game, even if you did win lane.
Rioter Comments
Fízz v2 (EUW)
: Yasuo has been busted even in high elo and pro play lately tho, so.. lel
High elo? Not really. And pro play is almost an entirely different game, even dopa (Rank 1 in Korea/China) admits this.
: The main issue people complain about these champions isn't because of how fun they are to play. It is how bad it is to play against them, or have them as your teammate in unskilled hands. Because these champions have a lucidcrous skillcap, failing even once almost garuantees a lost lane, and in this meta, equals a lost game, so people get pissed off at those players a lot. Plus, yasuo's kit currently does post an issue with how crits work for him. My point being, people hate yasuo because it sucks if youre on the receiving end of him, as a losing ally or as a winning enemy. There is no fun in fighting him, there is no relief in killing him, he creates a frustrating atmosphere for everyone except the yas player himself. the main reason those players are silver/gold are because bronze, silver and gold make roughly 3/4 of the entire playerbase if not more. so you are bound to see most complains come from them cuz they are most present in numbers
The higher rank you go, the worse Yasuo's winrate becomes. People should spend their type figuring out how high elo players do it instead of complaining in gameplay boards.
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KING XXXI

Level 62 (NA)
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