Xinja (NA)
: Is your ultimate a grounding or a root?
remakoro (EUNE)
: > [{quoted}](name=L Psy Congroo,realm=NA,application-id=yrc23zHg,discussion-id=euG9kfo6,comment-id=0000,timestamp=2018-05-12T03:09:01.294+0000) > > It just boggles my mind how people can tell a Yorick who has taken 5 towers and 2 inhibs to "GROUP THE FUCK UP SO WE CAN WIN". Like, bro, I've BEEN winning this whole time. What have you been doing besides standing around with your thumb up your ass? I feel you. The same shit with {{champion:75}}
> [{quoted}](name=remakoro,realm=EUNE,application-id=yrc23zHg,discussion-id=euG9kfo6,comment-id=00000002,timestamp=2018-05-12T15:16:47.639+0000) > > I feel you. The same shit with {{champion:75}} While I agree with OP, I don't agree with this. --- Nasus is an absolute MONSTER late game, able to one-shot people with his Q. he's very hard to kill, and can take towers almost as well as Yorick. He does this regardless of who else is around. Nasus' "teamfight" more or less consists of walking in to an ongoing battle and deleting 1 or 2 people before the rest realize they ought to be running away. If he cannot yet do this, I would agree that he should not teamfight. (If nasus isn't building tank, or doesn't have stacks, this might not apply) Yorick, on the other hand, **loses** most of this power when he gets close to the ally adc OR enemy adc. Near his ally, He can't cs to generate ghouls, and so loses much of his damage potential and his poke. Near the enemy one, he needs to worry about Runaan's Hurricane deleting his ghouls, and once again, his damage potential. Since the ghouls take up so much of his power budget, teamfighting with yorick is kind of like fighting with a basic attack, hit points, and no skills or abilities. As the game gets later and later, Yorick's problems become more and more obvious, where as Nasus's strengths become more apparent around the same time.
: I'm generally surprised there aren't more complaints about CC.
I've noticed an interesting thing riot has tried out a few times, and I wonder if it might help here: I noticed it first with {{champion:78}}'s rework; I'm hoping for it in {{champion:39}} . Riot creates a champion that counters a single mechanic HARD. the very fact that the champion exists make people start picking champions that are not so reliant on that mechanic. Riot then introduces other smaller examples of the same effect (Singed and Cass applying the grounded condition), and suddenly this incredibly overbearing effect (mobility creep, in Poppy's case) now appears manageable. My suggestion, therefore, would be that when a {{champion:54}} {{champion:82}} {{champion:20}} rework comes along, give them a hard counter to displacement effects. "I suffer half duration, and half distance moved from displacement effects", or something even more severe. The very fact that such a counter existed would make it seem more ok for displacements to be there. Why? Because you could stop them from being picked in CHAMP SELECT. It would seem safer to buff cc in general if {{item:2138}} {{item:3139}} {{item:3111}} {{item:3222}} {{item:3170}} {{item:3140}} {{item:3053}} and such were alive and prevalent than in the game... wait... is that now?
: > [{quoted}](name=nelogis,realm=EUW,application-id=3ErqAdtq,discussion-id=3g6h7t90,comment-id=0004,timestamp=2018-05-04T06:54:37.388+0000) > > Plus I kind of disagree with the point of empowering normal cc. Rammus taunt and Fiddle fear were really frustrating to play against, also the damage back then was lower so you actually managed to sometimes live through those cc's, today you get blown up in 1 second unless you are a frontliner. The real problem wasn't that they were CCs but rather that they were point-and-click. Plus, you don't have to make that CC longer. More reward for landing a skillshot and all that. Damage isn't a good metric either because the game has changed: Damage had to get higher because CC weakened, meaning a CC combo no longer killed.
you just said that damage creep was a good thing... The relation between cc and damage is a solid point, but it seems more a point in favor of lengthening cc, rather than increasing damage. (This being because damage is omnipresent, whereas cc has set durations and cooldowns, and windows of effectiveness)
: > [{quoted}](name=RiotRepertoir,realm=NA,application-id=3ErqAdtq,discussion-id=em0th6HU,comment-id=00060004,timestamp=2018-04-11T04:24:00.857+0000) > > This is correct. Any plans for {{item:3030}} and {{item:3907}} . they are just dead items atm.
{{item:3030}} needs to strike through its targets again.
: I put my finger on it. No one else will.
I think you identified AN issue, not necessarily the core issue.
: > Other then the fact it makes it harder to catch an ADC No, it doesn't. Most divers and mages have CC to cripple ADCs, so the small amount of MS (that is mostly negated by the CC) is meaningless. It's not enough CC to dodge shit unless you, the person trying to kill an ADC, sucks at aiming. > The only bruisers that can even function are required to build it VIABLE BRUISERS RIGHT NOW: Camille, Fiora, Gangplank, Jax, Aatrox. ALL OF THESE ARE TRINITY USERS (Aatrox is neither Trinity nor Cleaver). > It doesn't change the fact that the tank will die in like 5 hits from the ADC Except they don't. Go watch pro play right now since EVERY GAME IS 5 TANKS OUT THE 10 PLAYERS. Do you see the tank dying in 5 autos? > While yes they did make supports more powerful, this is way better then when they were literally ward bots They weren't ward bots, but that's also irrelevant. You can't kill an ADC right now because supports are so fucking broken.
I think this argument really underlines the main point of the OP. THERE IS SOMETHING SERIOUSLY WRONG... but we can't seem to put our finger on it...
: > I'm amazed how a change like this can ship. Iirc not very well received on PBE, seemingly not thought through to the end (hf getting cannon in a bad matchup), and then what? Most negative feedback about the previous round of changes was in regards to the general wave clear changes, which are not a part of this pass. And yes, getting cannons under pressure, including in bad matchups, become more important.
what I find most amazing is that changes like this (and most others) only sit on pbe for 1 patch before shipping to live. I understand that you internally test as well, but that just doesn't seem to cover it imo.
Muirgilla (EUW)
: About mages on bot...
Now, I'm not saying you're wrong, but... now you know how the rest of us have felt for about ADC's...how long now?
: Why Archangels is the "Go-to" Mana Item
you reallize management of mana costs in spellcasting is a part of the game, don't you? why would you want 4-5 items that just say "nope, you don't have to worry about that anymore"? that's almost as bad as saying the same about your hit point bar. If you want to never worry about mana... well go get a mana-less champion
: How would you feel about a flask that could be used to capture a jungle buff and deliver it to a teammate at a later time?
I can just imagine this being created as a Smite upgrade for jungle items... Ivern would love it.
: Take out stopwatch.
It's amazing how much traction this thread is getting.
Sparkle (NA)
: So here's an honest to goodness question for my own curiosity - ideally, what do you want to actually figure out from death recap? What to buy next (Armor/MR/Lifesteal whatever)? If someone did more damage than the person that killed you? What ability was used on you? Something else? Like, assuming you know who got the takedown (from the scoreboard), what would you specifically be looking for out of death recap (in an ideal bug free fantasy world)? EDIT: Thank you to all the folks responding, really interesting to read through your thoughts & wants. <3 EDIT 2: Guys, I play other games. I know that other games have death recap features. I'm asking about what YOU want personally and specifically, not for examples of other death recaps. :)
> [{quoted}](name=Riot Sparkle,realm=NA,application-id=yrc23zHg,discussion-id=TqMWwBBY,comment-id=0007,timestamp=2018-03-20T16:32:36.890+0000) > > So here&#x27;s an honest to goodness question for my own curiosity - ideally, what do you want to actually figure out from death recap? What to buy next (Armor/MR/Lifesteal whatever)? If someone did more damage than the person that killed you? What ability was used on you? Something else? > > Like, assuming you know who got the takedown (from the scoreboard), what would you specifically be looking for out of death recap (in an ideal bug free fantasy world)? > > EDIT: Thank you to all the folks responding, really interesting to read through your thoughts &amp; wants. &lt;3 > > EDIT 2: Guys, I play other games. I know that other games have death recap features. I&#x27;m asking about what YOU want personally and specifically, not for examples of other death recaps. :) 1. What ability struck the killing blow against me. 2. What % of my total hp was dealt in damage to me by my killer. 3. What proportion of the damage dealt by my killer was Magic/Physical/True damage. A mouseover of this area might reveal which abilities dealt how much of that damage, etc. 4. numbers 2 and 3 for people who scored assists--maybe just the single runner up on assists, maybe more. 5. If a large part of the damage dealt to kill me was not done by the champions listed as my killer and their assistants, I would like to know the % of my hp that were removed by OTHER sources. just an OTHER category would be wonderful.
: I think a cool passive would be for a champion's vision to never be blocked by terrain. This would mean that they can see inside bushes and through walls, but only within their personal vision radius. I came up with this idea a while ago for a contest where I turned Samus Aran into a champion.
I've thought of that idea too, but I think it's actually too powerful having it on **all the time**. --- It would probably work just as well, feel better, and be overall less powerful if all the champions abilities granted sight of where they hit. Probably grant vision of any one you basic attack too. That way, you essentially have a {{item:3185}} at level 1.
: > [{quoted}](name=Kaeblen,realm=NA,application-id=A8FQeEA8,discussion-id=61tpxLxU,comment-id=000200000000,timestamp=2018-03-19T00:16:38.278+0000) > > Something between Mick Rory (Legends of Tomorrow), Roy Mustang (fulmetal alchemist), and Bane (batman) might be nice. > > I&#x27;m having trouble bringing together a cohesive picture of what that looks like... but the criminal mastermind that can start fires with a flick of his wrist or snap of his fingers, but then is caught psychologically between wanting to &quot;cure&quot; Demacia of its weak complacency or just watching it all burn... > That seems like a good start to me. He/she _wants_ to be the hero, maybe thinks they are, but really takes a bit too much pleasure in the destructive aspects of their work. > > Most of their &#x27;power&#x27; would come from organizational skills and hextech items/augments. We&#x27;ve yet to see hextech grant someone true magical ability (besides Twisted Fate), so that might be nice too. > As a visual distinction, I&#x27;d also suggest staying away from orange flames. Blood Red, or bright Yellow would be nice. I like it, what color flames do you think would be cool? Blue is overdone af with magic, yellow isn't bad but its also not very imposing. Maybe something in a red/purple? instead of a traditional weapon, they could use a hextech gauntlet that lets them create/manipulate fire.
for the flame, I think I would go with a dark solid red, but throw in almost neon-green sparks (strong contrast, but almost smothered by the heavier red--kind of like foam at the edge of an ocean wave) whenever the flames hit an enemy. I really love the flame gauntlet idea too.
nm1010 (NA)
: {{champion:412}} You get to lose armor scaling unless you actively pick it up, hopefully you don't fall behind early or you'll be down a bunch of armor :^) Yes I know you get some other mild bonuses for souls, but I still think losing armor/lvl is a bad mechanic.
That might be true if Flay (E) didn't give you bonus damage on basic attacks per souls collected. If you choose to opt in to the minigame, he becomes rather terrifying.
: https://www.youtube.com/watch?v=6LG4iZL_6jM here fam learn the truth of spaghetti code, and no this is not fixed.
so, that's something I've seen a million times, on various champions. They auto-attack, die, and because the missile is already in the air, it strikes an enemy after the attacker is already dead. It's highly irritating, but it's not specific to Kog'maw. Nor is it inherently unfair. Nor is it, strictly speaking, a bug.
: Thresh passive is meh. He doesnt get all that much armor and to compensate he has no base armor.
he has infinite stacking Armor, Ability Power AND attack damage(on-hit-damage). {{champion:412}} it may not stack as fast as you want, but most people only get one thing from their stacks.
: Worst: {{champion:103}} {{champion:74}} {{champion:127}} {{champion:117}} {{champion:25}} {{champion:20}} {{champion:68}} {{champion:4}} {{champion:62}} {{champion:26}} Best: {{champion:266}} {{champion:34}} {{champion:22}} {{champion:63}} {{champion:41}} {{champion:55}} {{champion:412}} {{champion:45}} {{champion:8}} {{champion:157}} {{champion:154}}
{{champion:20}} if you actually pay attention to stacks, it's literally impossible to run out of mana. NOT a bad passive at all.
: Which champ has the WORST passive in the game???
{{champion:96}} has a passive that you actively try to avoid using. unlike the other champions with on-death passives, kog tries his best to NOT be in the center of a fight, and that means that he very VERY rarely hits anything with the damage from his passive.
: > [{quoted}](name=Kaeblen,realm=NA,application-id=A8FQeEA8,discussion-id=61tpxLxU,comment-id=0002,timestamp=2018-03-18T04:35:53.497+0000) > > for some reason, your little tidbit of lore makes me think &quot;arsonist&quot;. > > (people only adapt and get stronger if they don&#x27;t have their safety net, etc, and arsonists tend to take that away form people.) I like it, but in a land of magic and supernatural beings, what can we do to make it a more unique version of an arsonist?
Something between Mick Rory (Legends of Tomorrow), Roy Mustang (fulmetal alchemist), and Bane (batman) might be nice. I'm having trouble bringing together a cohesive picture of what that looks like... but the criminal mastermind that can start fires with a flick of his wrist or snap of his fingers, but then is caught psychologically between wanting to "cure" Demacia of its weak complacency or just watching it all burn... That seems like a good start to me. He/she _wants_ to be the hero, maybe thinks they are, but really takes a bit too much pleasure in the destructive aspects of their work. Most of their 'power' would come from organizational skills and hextech items/augments. We've yet to see hextech grant someone true magical ability (besides Twisted Fate), so that might be nice too. As a visual distinction, I'd also suggest staying away from orange flames. Blood Red, or bright Yellow would be nice.
: Lets make a Champion together
for some reason, your little tidbit of lore makes me think "arsonist". (people only adapt and get stronger if they don't have their safety net, etc, and arsonists tend to take that away form people.)
Meddler (NA)
: Probably not. I think our desire to make LB more of an illusionist/deceiver was what created a lot of the problems with the previous update. Thematically that's a strong match for LB's character, in terms of what gameplay players liked about LB up to that point it was a secondary note though. There's some of it on the mindgames around the W and the use of the clone passive, but LB's historically been about a combination of windows of burst, mobility/slipperiness and dexterity I'd argue. If she was a brand new character would certainly want much stronger alignment between theme and gameplay. Cost of trying to get that here's been too high though.
If LB can't be used to dial up the deception gameplay to 11, is there a reasonable chance some other champion (existing or new) might be placed into that niche in the future?
Pumakam (NA)
: Gotta love playing support/being a support main
funny thing: I've been playing "fill" recently, and it gives me jungle about twice as often as support.
: > [{quoted}](name=redniwediS,realm=NA,application-id=3ErqAdtq,discussion-id=WVJ7nut3,comment-id=0001000000010000000000020000,timestamp=2018-03-14T16:28:51.167+0000) > > Just to correct things they are counted as Marksmen, but not counted as ADCs as they rarely go bot lane. adc has nothing to do with bot lane. tryn is an adc, yi is an adc, yasuo is an adc, kindred is an adc, darius is an adc. "adc" literally just means the champion builds ad and deals sustained damage. thats what an attack damage carry is. none of them goes bot lane (at least usually), and except for kindred they arent even marksmen. we werent talking about adc. we were talking about marksmen.
Ideally, that would be true. Not sure it's actually true.
: Ranged faster than melees
Why do these discussions only gain traction 2-3 years after I notice and point out the problem? Am I really seeing things that far in advance of the rest of the community? That doesn't make a lot of sense.
: > [{quoted}](name=Tokogawaruf,realm=EUW,application-id=Ir7ZrJjF,discussion-id=d0H6j158,comment-id=,timestamp=2018-03-13T17:18:26.827+0000) > > https://i.imgur.com/cc32kpu.gifv i don't know what you are smoking.... but adc aren't strong right now. tanky fighers at strong right now and steam roll over carries..
but support still gets flamed if they choose to support the fighter instead of the adc.
: ***
I'd like to see the comparative winrate of teams with 2+ marksmen, compaired to those which have 1 or 0. can you find that stat for me? per elo, btw. bronze, silver, etc. ######I'm just being condescending and rude. I don't mean for you to go look. (though I guess you could, and I'd upvote you if you did)
: Adc's were not that strong at that point. The marksman update was conducted primarily to vary each adc's attack pattern so that you didn't chose the best stat stick champ but instead pick the champ for what they could do. It was, in my opinion, one of the most successful class updates for that reason. That's not to say adc itemization does not need work.
While your statements are 100% correct, I would pose that the item update that corresponded with the adc update was a complete debacle, and a very very large spike in power creep.
: If I drop a nuke on a crippled child, just because the child is crippled does that mean I do less damage?
most of your damage in that case will not be dealt to the child, but to the surrounding landscape. You cannot lifesteal from damage dealt to the landscape.
: Well technically, the damage dealt is still 500 in your example. They attacked something that did 500 damage, and they got 100 hp from the damage that they dealt. The attacked object might only have 20 hp, but it still took 500 damage which reduced its health to 0. If Taco Bell made 500 burritos and gave them to 1 guy who could only eat 20 and ended up giving/throwing them away, you wouldn't say Taco Bell made only 20 Burritos. This is probably how it works in game.
taco bell makes 500 burritos. guy eats 20 of them. guy only pays $$$$ for 20 burritos. Because, you know, he's not an idiot, and doesn't buy all of them. --- Taco bell decides they only want to sell burritos in groups of 500, so people have to pay for all of them. no-one buys burritos from taco bell ever again.
5050BS (NA)
: LifeSteal needs to be capped like Spellvamp at 33%
You know, Spellvamp is actually capped at 0%, since it's been removed from the game now, so... yeah, that would be nice for lifesteal. that would be great.
: we are really complaining about lifesteal in the only meta we have ever had where adc's almost never buy it?
I brought up the lifesteal issue about 4 years ago, and no one listened... The Irony. ######Honestly, there are 3 mechanics that are incredibly difficult to balance properly and all 3 are on the adc class: lifesteal, crit, high damage ranged auto attacks. I knew this way back at WC3, before League existed, so...
: LIFE STEAL SHOULD ONLY WORK ON DAMAGE DEALT
I'm not sure, doesn't lifesteal heal you off of pre-mitigation damage too? If you attack {{champion:33}} and your auto deals 60% reduced damage it seems like the healing should be reduced too--but I don't think it currently is.
Terakali (NA)
: So... Most of this is going to be an absolute nightmare, so I thought I'd give a few ideas on how to... Number this out- make it more reasonable. I'm not listing mana costs because you never specified if he even had any. This ultimate is something I came up with in the vein of the other dragons since your ideas for W and E kind of... Sucked, individually. Dragonfire in several mythologies effects people differently based on who they are anyway. Passive: Parting The Way - Impassable terrain (25 units wide) trails behind the center of Ao'Shin's movements with a maximum length of 800 units. Long distance teleportation completely removes this terrain, while flash simply causes it to act as if he'd move that distance. This cannot be moved over except by mobility skill or by Ao'Shin. Ao'Shin has 50% increased movement speed which decays over 1/1.5/2 seconds while moving in a straight line. After level 13, allied units can move through this wall. Q: Tall Tail - Ao'Shin whips his tail around his body (select a 180 degree section on either side of him that stretches 300 units out) dealing 60/90/120/150/180 +80%BonusAD physical damage to all enemies hit and knocking them 50 units away (think Volibear E or Vi Q). Has a 12/11/10/9/8 second cooldown. W: Breath of the Dragon - Ao'Shin pulls back his head for a moment before breathing fire out to a target location within 600 units. Enemies hit take 40/55/70/85/100 +40%AP+30%AD magic damage, and allies hit heal for half that. At the targeted location, the ground is marked in a 250 units wide circle for 3 seconds. Allies on top heal for 10/17.5/25/32.5/40 +20%AP each second. Enemies take 30/37.5/45/52.5/60 +20%AD magic damage each second. Has a 16 second cooldown. E: Bridge of Fates - Ao'Shin can ignore terrain. Moving across terrain created by effects other than his passive reduces his movement speed by 60/50/40/30/20%. While doing so, allies can right click on him to board him. While in this state, Ao'Shin controls their movement, but they are still able to use abilities and attack. This does not function on the edge of the map. R: A True Dragon - Ao'Shin roars, granting allied champions (including himself) within 400 units an 10/15/20% increase in AD and AP, 20/40/60 movement speed, 30/40/50% damage resistance to towers, and 10/15/20 HP and MP regen for 8 seconds.
While I do appreciate the kit you've provided (W is particularly nice, and you were much more concise describing the passive than i was), you really haven't done anything to tell me what you disliked about my own ideas. You said "Most of this is going to be an absolute nightmare"---can you elaborate on that? Is it the core idea, or specific mechanics? Which parts in particular were issues? Which parts NOT put into your version of the kit do you think might be salvageable? Also, as far as details--I never specified a QWE or R ability. What you read through were just potentials that could be traded in or out for different things--and obviously nothing worth calling an ultimate.
Rioter Comments
: Are you forgetting the original spaghetti monster, vel'koz?
I thought the **God-of-Spaghetti-code** was Mordekaiser... https://www.youtube.com/watch?v=Th2Fr8jtDQw
5050BS (NA)
: Zyra needs a new Passive.
The current passive, where she produces seeds naturally, and without effort is roughly **98026345897543678352498%** better than her previous passive.
: THIS is how the boards should always look
I made the comment 2 or 3 weeks ago that this kind of improvement was happening, and everyone called me delusional and downvoted me. I feel kindof sad that I get yelled at for noticing good things (early), and other people are praised for noticing them (late). {{sticker:sg-zephyr}} But, you know, It's still good news, so...
: I was thinking more for something haunting, that disgraces her divinity and existence. Anything far better than what translates into an uninspiring _"Mwhahaha or even a na-nana-naa-nah, you cant defeat me"_ then pokes his tongue out and blows a raspberry. I wouldn't expect Morde to get philosophical in his taunts but still...
How would you feel about Morde referring to Kindred as his "ever faithful servants"? He can't exactly ignore the existence of Death, since he inflicts it on so many, but I think that kind of accusation would get under Kindred's skin a little. (especially since it's kind of true. They even have to "give back" souls that he requests from them--like Hecaram, Kalista, etc, and anyone he uses his ult on.)
: Can We Get Brand Out Of Botlane
I think it would be healthier if Brand were tuned in such a way that... every time he goes Bot lane, he has to take the role of an ADC, rather than a support. for that to happen, you could... * reduce base damage and increase ratios. * give him a seiging mechanic, that is entirely gold based (maybe his passive has zero base damage, scales with AP, and now hits turrets, even if the main effect of his spells doesn't effect them)
: Personally, I think Mordekaiser shouldn't even have a passing thought for {{champion:203}} . Just to acknowledge them, even in a spiteful or scornful manner makes him look like a boastful git prone to mustache twirling monologuing (is that how you spell it?). I would rather see Mordekaiser refuse to accept their existence period!
I don't know about that. Most of the time, yes, he would think of lamb and wolf about as much as humans think of ants, But when the Kindred actually appears, I could see Morde bursting out in almost historical laughter _"Not YOU again! Come to try again have we?"_
: Mordekaiser; A Character study, Part two; Forging an engaging Personality
One thing that might be really nice for Mordekaiser, in terms of visuals that would make him distinct, is to split his cloak/cape into 4 or 5 separated drapes. When he held still, they would be just like a cape, but when he moved, they would rustle in the wind, and we would see the armor underneath. I'd hate to see Morde hidden under a sheet for large parts of the game, and this kind of effect would let his metal stand a bit more visibly.
: These kinds of tiny details are so great.
> [{quoted}](name=Marshbouy,realm=NA,application-id=yrc23zHg,discussion-id=3uc0m44I,comment-id=0004,timestamp=2018-03-05T22:35:51.175+0000) > > These kinds of tiny details are so great. I miss the "flippin ninja" buffs...
TrulyBland (EUNE)
: I'm trying to show him how ridiculous it is to assume that there are no other metrics by which we decide what we say. Arguing for saying **only** true things might make sense, but making argument for saying **everything** that is true does not.
ok: that makes a lot more sense than the first time you said it.
TrulyBland (EUNE)
: So I'm assuming when you walk around you continually point at things yelling, for example, "That's a tree!", while also yelling universal mathematical truths like "one plus one equals two!" without any sort of filter? Because according to you, that's the worst fucking thing you can fucking do. Unless, of course, there are other relevant factors to saying things. You talk about excuses, but you "I'm just being honest" is **the** excuse for people to be assholes to others by being very selectively honest and intentionally using subjective (and hence not universally true) words to attack others.
I'm not entirely sure what you are trying to accomplish with this post. Are you trying to convince him of something? Most of what i see are provocations to anger-- a terrible way to convince people of things.
: > [{quoted}](name=Ulanopo,realm=NA,application-id=ZGEFLEUQ,discussion-id=261kjo7R,comment-id=0001,timestamp=2018-03-04T05:47:01.358+0000) > > I gave a feeling you weren&#x27;t following the &quot;Three Gates of Speech&quot; theory. In general, you should perform three checks before you speak: > > * Is it true? > * Is it necessary? > * Is it kind? > > I find - _often_ - that people who offer &quot;criticism&quot; in League really only consider whether or not they consider it to be true. > > I would like to suggest that offering the &quot;truth&quot; is unlikely to get you what you want. > > Questionable.I feel the Backfire Effect and Confirmation Bias make this generally untrue. What a load of touchy feely shit. All that matters is the truth. Necessary? Kind???? Those a human excuses used to not tell the damns truth. You say the damn truth, no matter who it pisses of. The truth is ALWAYS RIGHT. ALWAYS. Make what ever bullshit excuses you want. The truth is the truth and should be said regardless. Not speaking the truth while knowing it is one of the worst fucking things you can fucking do. Speak the truth. Fuck peoples feelings, fuck their opinions. All the matters is the black and white truth. Truth > everything else. Those that fail to understand that fail to understand what matters. This is the biggest issue with people. Making excuses why one should not tell the truth instead of doing the easy thing and just saying the truth.
I recognize your argument. As much as I might sympathize, I do not think you are completely correct. "necessary" is something i suggest you consider the value of, though "productive" may in some cases be more apt to describe it in this case. If you know the truth of a matter, but know that another person will not listen to you, is it necessary or productive to inform them of the truth? Sometimes. Sometimes not. I think you already understand this, but I also see that excluding it from your above statements has gotten you into a bit of an argument with other people on this thread.
Ulanopo (NA)
: >No, he's 100% correct. This quasi-kindness idealism completely removes the ability to tell people that they are wrong or that they should stop doing something morally bad. You just proved my point. You think the statement is automatically justified if you believe it to be true, then you cloak it in with a half-baked "moral" justification. If that's all it takes to make speech acceptable, then why bother to have social rules at all? _(You do have to have social rules, by the way. The alternative is chaos.)_ At the end of the day, _why_ you say something is just as important as _what_ you say. Most of the people "speaking truth" in League do so from a place of arrogance. It makes them feel good to talk down to someone. It makes them feel less small and powerless. If the OP were sincere in their efforts to help people, then they would choose methods based in sympathy and understanding, _because they are ultimately more effective._ That the OP chooses otherwise indicates they are either lazy or their motives are not what they say. I suspect the latter. I would encourage the OP to spend time considering that frisson of satisfaction they get from "telling the truth." You can tell the truth all day long and still not be a good person.
> You think the statement is automatically justified if you believe it to be true Well actually, **evidence** is usually required to prove TRUTH. evidence is something distinctly lacking from your own statements. > It makes them feel good to talk down to someone. like you are attempting to do right now?
Ulanopo (NA)
: >This "cult of kindness" is not helping anyone. That's where you're being foolish. Kindness isn't weakness. It is also a powerful tool for getting what you want. >Silence avoids confrontation at the cost of your own principles and your soul This is a load of nonsense, as is the rest of your post. It's also a huge strawman. I'm not telling you to remain silent at all times and places. I'm telling you to genuinely consider the benefit and power of what you say. Most of the time, speech like you suggest is nothing more than bullying with a different name.
There is not a single true statement in this post. That's not to say I think you are lying, but that you honestly do not understand. I will try to elaborate, to rectify this problem: 1. The "cult of kindness" does not refer to kindness in general, but to the idea that kindness to others would trump all other items of relative importance. While kindness on its own is well and good, your statements on the subject show that you have missed the point entirely. The prerogative of the "cult of kindness" is for all men and women to abandon their values of right and wrong, (as well as the very idea of any kind of absolute truth) all in order to avoid giving offense to some specific group. I hope you begin to see why this would be a problem. . 2. He said "Silence avoids confrontation at the cost of your own principles and your soul", and you said "This is a load of nonsense, as is the rest of your post." as your first response. This response, foremost, is highly revealing of your own overall outlook and attitudes. It is highly nonspecific, and insulting. You attack the very idea of having unwavering principles (the core of morality) as well as the idea of the soul (an idea that I certainly hope does not offend you, though your statement makes me suspect that it might). If you reject these notions, then you reject morality as a premise, and no longer have any grounds to make your argument to begin with. 3. Also, you claimed that this same statement (the one spoken of in #2) was a "straw man argument. This is a lie, which is completely groundless, ignoring the very definition of a "straw man argument"--which is to set up a false and weak opposing argument, for the explicit purpose of tearing it down. Something that SirPurr does not even come close to doing (what he is doing in this statement is merely stating a cause and effect relation which you are free to seek out observe, and discover proof of on your own time. it is a rather consistent relation.). You mentioned the "straw man argument" because SirPurr had already done so, and you wished to throw it back in his face, and for no other apparent cause. ######PS --_ no, I'm not attempting to be polite._ A parent is not "polite" to their child when the child is about to put their hand on a hot stove. They are caring, they seek to protect and to teach. Temporary hurt feelings are less important.
: I've agreed with most of the things you've said in your post but the idea that not "calling people out" for justice is somehow cowardly. It's okay to give input but in the end condescension (whether justified or not) leads to resentment, and lengthens the time a person takes to learn. That's where your method fails - you hope that you planted a 'seed' in Nidalee's mind, and that he'll regret what he did and wish for forgiveness or something. But we both know that's probably not going to happen. In the end they'll probably enter another game tilted more. Personally I would've tried to make Swain's insult s sound more like jokes and say something like "lol I once played Nidalee and kept hitting minions" or tell nidalee to calm down I agree that truth > emotions, but I disagree that justice > emotions
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Kaeblen

Level 71 (NA)
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