Rioter Comments
: The fact that there is a locked in meta for botlane is the problem.
i agree w you, i think they need to keep doing nexus blitz to actually establish it as a core part of league. also i've always seen that game mode to be parallel to dawngate, which riot should definitely take notes from.
: I agree. I'm a Karma OTP, and there's no reason why she should be able to use it. Ranged champions also shouldn't be able to use Klepto at full effectiveness.
this is actually a very good pt. the fact that range champs make the most use of it takes away from the pickpocket fantasy from the rune
Rioter Comments
Paroe (NA)
: Why are you focusing on _TEAR ITEM NERFS_ when the correct answer is, when considering ezreals history of abuse, to either remove ezreals AP scaling entirely or remove his Q's on-hit proc?
because i like those things about ezreal. this is just my opinion. i understand that the double tear build was overpowered, but it doesn't stem from an abuse of mechanics, it really was just the numbers.
Sirsir (NA)
: Any solution that doesn't nerf either of the items would be convoluted. Really the only thing I can think of would be making the second tear cancel the mana the first one gives, or the second one stacks without giving mana. That way you get both Awes but not the massive mana pool both would make. But thats a lot of programming for one champs build. Plus no one is supposed to have two tear items, Riot just hasn't had a reason to make them exclusive before...
hoooo boy do i have a list for you a list of things riot could've done instead of keeping you from buying two tears of the goddess so im going to repeat the list and try to explain what each change can achieve 1. add serrated dirk to the manamune recipe and increasing the combine cost = having innate lethality in manamune would diversify the champion pool who would look to buy the item eg jayce, varus,... maybe yorick and urgot again who knows 2. taking away seraph embraces' shield and giving it a different mechanic = with the double tear build, ezreal has the luxury of getting the bonus mana from archangels staff and the defensive capabilities of the evolved form. if the effects where changed to benefit either offense or utility, that's less defense ezreal has AND a less niche item for mana hungry mages like ryze, karthus, and cassiopeia 3. making iceborn gauntlet melee only = i feel like a lot of people who've been building the blue items since it was made might disagree with this one since it's the main reason for going for the blue build. but iceborn gives 500 mana. that's double the amount of mana that trinity and lich bane gives. all that mana being pumped into offense for the tear items is part of what makes it so strong. and on top of that, it guarantees a slow everytime ezreal lands a q. AND ON TOP OF THAT it is double safe because it gives 65 armor. what other adc builds a tank item 2nd and gets innate synergy from it? it doesn't make any sense. 4. giving seraphs an awe passive so theres less synergy = so when i made the original post, i actually meant shock. like you give seraphs a shock passive instead of mana shield or whatever. so that way there's just that much less benefit from having the 2 tear items together. 5. increasing the evolve time for either tear item = self explanatory, you delay one or both. you delay the power growth 6. lowering the awe numbers in muramana = again, i meant shock, but yeah literally just numbers tweaks you know? lower the items' ratios and also this isn't the first time in league a champ stacked 2 tears. they pretty much just nerfed it when ryze was building 2.
: For those who hate the Windwall, what would you do for Yasuo instead?
Sirsir (NA)
: As fun as it is, no one else suffers. Except the griefers {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} Its just a broken synergy when its viable, SOOO many stats. So instead of hurting either item (and the champs that use them) separately they jsut make it impossible. Really its one of the best decisions they've made in awhile Although they STILL need to make IBG melee only
yeah youre right about the griefers ngl im just saying instead of removing the build altogether, why not nerf it first? they waited an entire season to do anything about it and now they just completely remove it... like whyyy?? did people stop buying pfe after 9.4 or what lol
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Paroe (NA)
: > [{quoted}](name=Toþykachu,realm=EUW,application-id=3ErqAdtq,discussion-id=pNoFHzfA,comment-id=0000,timestamp=2019-03-02T05:19:26.435+0000) > > I could sit here all night thinking of reasons why this is a terrible idea. In short, it's already a really irritating passive for people to deal with and is creating quite some contention within the community. Giving it to any champion for free as a rune would take away any intended weakness it was meant to have A rune such as this would probably not have _any_ attack speed on it to start with - just the on hit cooldown reduction. Your uncapped CDR would be the attack speed probably at a 1:1 ratio. So if you itemized for 100% CDR... youd get 60% attack speed from transcendence, instead of AD when you pop your ult. Personally id really like that, because we need LESS sources of AD in the runes. Most builds would probably cap out at 20% attack speed, which makes the biggest draw of the rune the cooldown reduction on hit.
yeah right??? i feel like transcendence has so much potential beyond adaptive-stats-for-excess-cdr
: I could sit here all night thinking of reasons why this is a terrible idea. In short, it's already a really irritating passive for people to deal with and is creating quite some contention within the community. Giving it to any champion for free as a rune would take away any intended weakness it was meant to have
yeah i see what you're saying. a lot of people are frustrated with it. that's why i thought this might be a good way to deal with it?? because riot didn't like it as essence flare, so they moved it into a bruiser item. which is so blatantly abuse-able by SSJ champs like jax, renek, and riven. at least if you put it in a rune, it would be filling a niche. instead of being a requirement. and even then, you would still have to cap out your cdr before you saw the effects of it.
Rioter Comments
: DawnGate https://i.kym-cdn.com/entries/icons/original/000/025/382/Screen_Shot_2018-02-06_at_3.37.14_PM.png
i hope riot gets the rights to that game and just straight up publishes it as their own lol
Rioter Comments
: Wtf? Support items? Just wow.
they should really just do what dawngate did with roles. passive gold generation has always been an issue in this game since heart of gold and philo stone. one per team could work too but that's easy to break and trollbait.
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: Stormborn
danaerys
Rioter Comments
: ***
this shares the lifeline passive with steraks, means that will go on cd if this one is activated.
: Make him naked. Ruthless in the bed. Let's stop being coward in 2019.
: Alright folks, this is going to be a big one; Let's talk ALL the current Tier 1 VGU priority champs
Neriticc (EUW)
: Wtf is this Spear of Shojin item on PBE?
this item, black cleaver, and transcendence think of the possibilities
Rioter Comments
: Does anyone else remember when Wit's End drained mana?
> [{quoted}](name=Psywarrior,realm=NA,application-id=yrc23zHg,discussion-id=zAud4MNz,comment-id=0005,timestamp=2019-01-20T04:40:18.516+0000) > > Does anyone else remember when Wit's End drained mana? it wot m8
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: ok yeah i get it, you guys can't think for urselves and take riot's ideas as Word of God. they removed dodge bc it was dumb. but think about one shot builds and how cancerous that is. like i didnt even say oh bring back the 20% dodge they took out. like yeah dodging a fifth of all autos is an atrocity. but what if i was something like you get 4% chance to dodge autos per nearby enemy, capped at 12%. or literally anything other than the lifeline idea that they have planned.
like yeah granted this is going to be busted on yas or trynd or even darius but you could even balance it another way like nerf the raw stats it gives bc pd numbers are pretty bonkers
: spectral waltz should really be chance to dodge autos
ok yeah i get it, you guys can't think for urselves and take riot's ideas as Word of God. they removed dodge bc it was dumb. but think about one shot builds and how cancerous that is. like i didnt even say oh bring back the 20% dodge they took out. like yeah dodging a fifth of all autos is an atrocity. but what if i was something like you get 4% chance to dodge autos per nearby enemy, capped at 12%. or literally anything other than the lifeline idea that they have planned.
Rioter Comments
: Hes not in need of a rework other than his bland basic kit, his kit is pretty well, basic, but his actual game output is amazing, his q could still be a big damage silence but imagine if he threw his sword at people to slow them for like 30%, and his w could stay the same the e could stay the same but since the q movement speed would be gone he could get some in his e, and his ultimate could be a skill shot where it acts as hes throwing the sword sideways and do a certain amount of damage depending on how far it throws and his sword could fly back to him, (maybe)
yeah right? some cool shit like that. i was also thinking what if his ult was the same as karma's where it's purpose was to empower his other abilities
Shazzbot69 (EUNE)
: He is fine as is. No need to fix what isn't borken
i'm not saying he's broken. i just don't like the way his kit plays. that one garen main even said he's a stat check champ. like how sad is that. like at least give him 1 (one) skillshot
: hey u guys wanna rework garen?
like a rough idea would be to give him a stabdash and a jumping spin into a superhero slam make his w almighty push and keep his ult maybe give him a 5 stacking resistance passive opposite darius idk
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PhRoXz0n (NA)
: Crit Item Explorations
why not have the same unique passive in both IE and razor? make the adcs pick one or the other. the issue with old IE was that it was constantly dealing 250% dmg crits from a 70 ad item pre 25 mins (with a 20% chance). you guys put stormrazor in the game, why not just have ie behave the same way? it's good that it gives crit chance but the adc doesn't need to be dealing all that dmg every time they crit. maybe it should go on cooldown if it's used.
macspam (NA)
: Why? Is triforce too weak?
i just thought it could use a bit of synergy with cleaver instead of overlap also the dmg celerity used to give was very interesting, i think they should've just moved it somewhere else instead of removing it from the game also i feel like i don't see enough hecarims in my solo queue lol
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: league is slowly inching closer to being "balanced," whatever that means
inb4 playing since s2 still silver ik i'm bad next
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: What is the scenario for a proper Cull's usage in the post 8.23 League?
if ure playing as a lane bully and u somehow get 450 free gold
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Kaestrell

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