asud (EUNE)
: > [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=opkWX7yT,comment-id=0005000000000000,timestamp=2019-02-16T21:43:11.848+0000) > > If 50% of what I say is horseshit by all means call me out where I am wrong. I actively invite folks other then just asud to do so. > > Now, if your just taking issue with how I presented it, aight I get that. I am abrasive and hostile. It was not my intent to post in way so directly hostile to you personally. Its just a side effect from the fact that I am sick and tiered of the stupid arguments folks try and present for Rigging 50% matchmaking. I don't know how to make this more clear. **Anything you can do with a rigged matchmaker can be accomplished with a functional MMR system with less work, effort, and at a higher efficiency.** <- open challenge to any one again. Name what you think rigging matches does and I can tell you how to tweak MMR systems to do the exact same thing. > > I strongly disagree with folks who want stats for MM. Simply put, Statpadding is easy to do, Much less work then trying to win a game. Spam any ability that might damage or CC some enemy. Never take a risk, let your teammates do that. Position so your teammates are at a high risk and more attractive targets then you. Bail on fights goin south if your KDA is at risk. Its very easy to adopt a stat padding playstyle. > > I like that you showed intelligence in your suggestion by trying to get playstyles rather then direct stats to be considered however. That shows some actual though behind it other then I GET S RANKED IM AWSOME RITO STOP HOLDING ME BACK. Now personally I don't think its realistic or practical but it does address the player pains of not being in a comp that can play around your play patterns. TBH i dont know exactly how it works i'm just sure it doesnt work they way the say it does. It's practically impossible. I ended preseason in Gold 1 so i'm trash but still better that some other lower trash XD. I do my provisional, get impossible to carry teams and go 3/7 ending in Silver 1. I dont even get mad its fine. It happens every year in promos, at least to me and my close friends. I'm thinking S1 is fine im not that far away. Now what happens is i go into a losing streak in SILVER because no matter how hard i win lane the game collapses on my head with 4 fed enemies. Until i managed to freeze it at Silver 3 0lp, by solo carrying 4 monkeys who got to be 10 times worse than the enemy, every game. It was at this point that i was able to do that. And i start climbing back up. The lanes are easy these guys are bad that im versing, but i'm climbing with like 60% winrate now because the system doesnt allow me to go faster. Just in case. I win 3 in a row by stomping, Better give him gold enemy bot against a bronze 1 draven, that should fix it. And believe me it does. Depending on how concentrated i am and all that, i can beat players from gold to diamond in lane. Now im not saying that i deserve diamond, cuz i dont, im bad at some things necessary to have in order to get there. But my point is the entire system is designed around keeping us all down. Now od course TF blade is gonna have 90% winrate til diamond, He is one of the best soloQ players, since my IQ is officially 121 i'm quite sure that guys like TF blade have it at like 140 or something. He stomps low elo games firstly by beating his lane opponent and secondly he beats his opponent with a 1v9 champion like Jax. While i am playing Syndra, becuase i enjoy her, but again she sucks. I tried veigar hes OP I tried Orianna she is OK I tried Lux she is braindead Velqoz is hard but strong Only my goddamn main is useless. If i dont win the lane i will 100% lose game, and only if i win the lane chances become like 50-50 or smthn like that and i hate it
Lets ignore your OP.GG. What % of games would you like to claim you win your lane? 75% of the time sound good?
: When he means "amped" he means double.
^ exactly so. How ever to remove any confusion. Normal W is 50 / 85 / 120 / 155 / 190 (+ 35% AP). 100 / 170 / 240 / 310 / 380 (+ 70% AP) For under 40%. That's just the heal. Damage base is 60 / 90 / 120 / 150 / 180 (+ 55% AP). Like his heal his W damage amps for more VS enemy's under 40%. Its An extra 50% So that's 90 / 135 / 180 / 225 / 270 (+ 82.5% AP) Vs 40% and under targets. Note that with {{item:3146}} Or runes Sylas might get some extra healing.
Glîtchy (NA)
: Sylas healing scaling?
Ap. Also its amped if he is under 40% when casting.
: > [{quoted}](name=asud,realm=EUNE,application-id=3ErqAdtq,discussion-id=opkWX7yT,comment-id=0005,timestamp=2019-02-16T18:57:28.792+0000) > > Of course it's forced. > Whenever i am at lower LP (from 0 to 80) i get teams of all types, good, sometimes bad, most of the time average. And it depends a lot on how i play it. > BUT whenever i come to one game from promos or in the promos itself. I must by default get literally inting team. > Dont let them fool you. Everything is tracked. If they can show you at the end of the season how many times you died to Yasuo and how many times you killed a Yasuo. Trust me they know everything. > They know which accounts have tendency to disconnect and go afk. > They know lose streaks and win streaks and everything that matters. > And when you are near to promote to next division you will get these people from elo hell in your team if possible. > The system is not designed to help you climb. They dont give a damn. > The system is designed to annoy you and to stop you from climbing so you get tilted and play even more. > Thats all thats important to them. That we play as much as possible. > Not our climb, not our mental health. Nothing. Only play time. This pretty much sums all of it up. Play time.
As you seem to completely have missed my post. Please note that Functional MMR takes infinity long for the average player to climb to the top. Rigging matches provides unearned MMR gains and losses. MMR is used to build matches. Inaccurate MMR scores are the largest contribution to mismatched games. Grossly Mismatched games are one sided. Even assuming Riots looking at stats, stats generated from mismatched games are not an accurate reflection of a players skill. End result a System using MMR thats also proactively trying to Rig games runs into an issue where its destroying the foundation for its very ability to rig games. To accomplish nothing, because by definition the average player will never see themselves play at the top of the ranked ladder even in a functional MMR system so its impossible to create a better best case for the dev on Play time required to succeed then infinity.
Sobx (EUNE)
: > [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=opkWX7yT,comment-id=0005000000000000,timestamp=2019-02-16T21:43:11.848+0000) > > If 50% of what I say is horseshit by all means call me out where I am wrong. I actively invite folks other then just asud to do so. Do we count all the times you've used "your" instead of "you're" or "then" instead of "than" or these are not the things you want to be called out on? {{sticker:slayer-pantheon-popcorn}} ######it's a joke :(
Its totally fine to call me out on grammar or spelling. I am very bad at both. If some one asks or points it out I don't mind going back and editing it to be correct. When its not an issue for folks I tend to just leave it alone.{{sticker:slayer-pantheon-thumbs}}
asud (EUNE)
: > [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=opkWX7yT,comment-id=00050000,timestamp=2019-02-16T19:21:42.261+0000) > > MMR systems. Literally an infinite number of games required for the average player to reach the top. Because by definition they are average level of skill and inherently unable to ever climb to the top. > > ITS FORCED TO GET YOU ADDICTED AND TO PLAY MORE GAMES! > > Yes... Infinity for over 99% of the games populace was not enough. Riot had to up their required number of games to be infinity +1. > > > "The system is not designed to help you climb. They dont give a damn." > THATS MMR. Thats fundamentally true for Elo and MMR. It does not give a shit about you. Your good? Climb. Anything else? don't. > > You are not rewarded for playing more games. Your not rewarded for spending time on it. You have to make the effort to improve or your going to float around the MMR your at entirely reliant on luck of the draw for teammates. This is what happens when MMR is working. > > Its a competitive ladder. Your goal should be to try and get as high as you can. Not that you can reach the top. > > > Its not forced, yall are just have trash expectations for what functional MMR systems look like. They are not your friend. They don't care about you. It will only ever be in your favor if your notably better then the MMR your assigned. > > > The argument that its to get you to play more games then infinity should be inherently clear that its flawed and it saddens me to still see it used. But hey, better to blame Matchmaker then your self. Its cool playing a smartass. The truth is half of what you said is true. The other half is horseshit. Even if you are good, system is there to choke your progress. And i think they could use the stats they collect to remake matchmaking. For those guys whose stats say im bloodthirsty madafaka and im in it to kill it, should get they guys with similiar stats and from the same elo. While the guys who actually average lower deaths and kills per game shd play with similar people. Would it make Qs a bit longer probably. But would it make game healthier? Absolutely.
If 50% of what I say is horseshit by all means call me out where I am wrong. I actively invite folks other then just asud to do so. Now, if your just taking issue with how I presented it, aight I get that. I am abrasive and hostile. It was not my intent to post in way so directly hostile to you personally. Its just a side effect from the fact that I am sick and tiered of the stupid arguments folks try and present for Rigging 50% matchmaking. I don't know how to make this more clear. **Anything you can do with a rigged matchmaker can be accomplished with a functional MMR system with less work, effort, and at a higher efficiency.** <- open challenge to any one again. Name what you think rigging matches does and I can tell you how to tweak MMR systems to do the exact same thing. I strongly disagree with folks who want stats for MM. Simply put, Statpadding is easy to do, Much less work then trying to win a game. Spam any ability that might damage or CC some enemy. Never take a risk, let your teammates do that. Position so your teammates are at a high risk and more attractive targets then you. Bail on fights goin south if your KDA is at risk. Its very easy to adopt a stat padding playstyle. I like that you showed intelligence in your suggestion by trying to get playstyles rather then direct stats to be considered however. That shows some actual though behind it other then I GET S RANKED IM AWSOME RITO STOP HOLDING ME BACK. Now personally I don't think its realistic or practical but it does address the player pains of not being in a comp that can play around your play patterns.
TFalker (NA)
: I understand your explanation. Long story short for me, the game has become to unenjoyable right now. I played the beginning of the last two seasons and, while a little off kilter, it didn't feel this bad. Guess I just have to find a new game to play. I tried playing again today but it was more of the same. It sounds whiney but it was mostly hardcore feeding bot lanes (yeah yeah I know, get good and carry). Well im realsitic enough to know I am NOT that good, but I feel like games around silver gold Plat should not be 20-3 at 13 mins. Words from a bummed out player who really liked the game up until now. Take them for what they are. Thanks
Now this is entirely the right call. Don't play when the games not fun. Take a break. Take months-years off if that's what's needed. If your feeling like playing again give it a swing, no subscriptions after all. If your not enjoying the game don't play. Burn out is real and if you don't deal with it your going to completely suck all the fun and joy out of a GAME. I get what its like to hate a meta or hate a season. I have played from season 1 and if I did not take breaks from the game when I don't enjoy it or don't have anything I want to play its a chore, and I love MOBA gameplay. Been a fan of the style of games from when it was just a custom game type with 0 matchmaker in wc3. (which colours my perception a lot cuz I know what it looks like when the games got no matchmaker lol)
: Riot does not just give you harder opponents. They give you int feeder and afk team mates. THIS is where the whole ELO system falls apart. ELO ONLY works in a system where 1) Teams dont change for a whole season 2) Players all play to win. 3) There are no Smurfs None of these things happen in SoloQ and so ELO will 100% fail to do what it was designed to do.
https://www.youtube.com/watch?v=kB2UADNoRUA Looks like it works to me.
asud (EUNE)
: Of course it's forced. Whenever i am at lower LP (from 0 to 80) i get teams of all types, good, sometimes bad, most of the time average. And it depends a lot on how i play it. BUT whenever i come to one game from promos or in the promos itself. I must by default get literally inting team. Dont let them fool you. Everything is tracked. If they can show you at the end of the season how many times you died to Yasuo and how many times you killed a Yasuo. Trust me they know everything. They know which accounts have tendency to disconnect and go afk. They know lose streaks and win streaks and everything that matters. And when you are near to promote to next division you will get these people from elo hell in your team if possible. The system is not designed to help you climb. They dont give a damn. The system is designed to annoy you and to stop you from climbing so you get tilted and play even more. Thats all thats important to them. That we play as much as possible. Not our climb, not our mental health. Nothing. Only play time.
MMR systems. Literally an infinite number of games required for the average player to reach the top. Because by definition they are average level of skill and inherently unable to ever climb to the top. ITS FORCED TO GET YOU ADDICTED AND TO PLAY MORE GAMES! Yes... Infinity for over 99% of the games populace was not enough. Riot had to up their required number of games to be infinity +1. "The system is not designed to help you climb. They dont give a damn." THATS MMR. Thats fundamentally true for Elo and MMR. It does not give a shit about you. Your good? Climb. Anything else? don't. You are not rewarded for playing more games. Your not rewarded for spending time on it. You have to make the effort to improve or your going to float around the MMR your at entirely reliant on luck of the draw for teammates. This is what happens when MMR is working. Its a competitive ladder. Your goal should be to try and get as high as you can. Not that you can reach the top. Its not forced, yall are just have trash expectations for what functional MMR systems look like. They are not your friend. They don't care about you. It will only ever be in your favor if your notably better then the MMR your assigned. The argument that its to get you to play more games then infinity should be inherently clear that its flawed and it saddens me to still see it used. But hey, better to blame Matchmaker then your self.
TFalker (NA)
: What is going on with matchmaking?
I will start with the TLDR. MMR can be though of as a Percentile system. For the most part you can expect about 50% of the games population to be near its starting MMR value or below. Inactive accounts + soft resets will affect this but not all that dramatically if theres no change to starting MMR. the new start point is iron. Expect to see a lot of lower MMR accounts this year. This year riots new starting MMR is iron. They did this because folks are silly and whined about new players being in silver. A bad player, a complete newbie on your team? That sucked. No doubt there are some game losingly bad players out there and its not fun to have them on your team. But law of large numbers had your back in prior season. Any game your not the weakest player the worst player in the match is favored to be on the enemy team. You occupie 1 slot on your team so RNG favors you to have the worst player on the other side. Basicaly if your averaging 50% winrates in old silver over 200+ games you belonged there and that was with you having something like 20% advantage for the bronze and troll players being on the other team. That advantage is gone. How ever, you still have every player that's new(and fantastic at this game some how, might be a dota 2 player or just inherently good with mobas.), smurfing, or just got a lot better at the game by finding a good main or mastering a mechanic they needed to set themselves up going thru these MMR despite newbies starting in iron. Bascialy Silver to gold will now have every player actively climbing because they are overskilled at a higher % odds to be on the enemy team and there is a drastic reduction of having a completely garbage player on the enemy team giving you free wins. So the entire ranked ladder is going to shift down. Bronze is gonna end up in iron, some silver is gonna be iron. Gold can drop as far as bronze or low silver. throw in some preseason mayhem with a high # of players trying to climb off luck of the draw rather then skill (best time to climb with luck is with a soft reset because theres a higher # of mismatches from MMR resets and everbody has a higher K factor for their adjustment. Kfactor is a term from Elo systems that's used to represent uncertainty. Higher the K factor the more MMR an account can gain or lose after a match. ) And its gonna hurt for a bit for every player in a mmr they are considered representative of "average" level of skill. End of the day, not a huge change. Adjust your expectations for how skilled each tier is to be higher and your set. Ultimatly If your good enough you can climb to the top. A massive % of everybody will never EVER get that good and see this thou. MMR does not reward you for playing if your not getting better or not grossly over skilled.
: please help
Get a good feel for her Q range. Be aware of what ability's in the opponents kit have enough Tell to easily parry. For the ones with low start up you need to know the range and try to estimate how much of a threat it would be if it lands. Some times your better off using Q to gain distance then try for the parry. Reset her passive by walking away when its on the farthest side of an enemy. Wards are your friend. Be map aware. You lack hard CC (reliably). When getting ganks there is a balance of aggression your going to need to learn. Knowing if its worth the HP trade to get the enemy to burn their abilitys is a skill you will aqquire from playing her. Reset auto animations and use smart movement commands to make her R Trigger faster. Try to time her R so that your not wasting a lot of time attempting to gap close. A lot of folks over broad cast it by R into Q. Meanwhile in a melee fight you could R into auto into Q. Triggering 2 as well as being reliable for hitting the one that would be hardest to trigger on the best escape path for the enemy champion. Don't rely on your R like its god mode. Some champions will beat you in a straight fight. Some basics.
thefance (NA)
: Wow that's crazy. I don't have any other ideas either.
Try and get a reds attention for it. Where i'm at.
: I just had the displeasure of playing with the most garbage player in all of League of Legends.
Change your name. {{champion:114}} Did not infact carry. May I recommend FioraMightCarry?
thefance (NA)
: Windows allows you to swap LMB vs RMB at the OS level. I don't know about Apple but i imagine there's a similar option. > "Settings" -> "Devices" -> "Mouse" -> "Additional Mouse Options" -> "Buttons" tab - > "Switch Primary and Secondary Buttons" checkbox I know this because the "Enhance Pointer Precision" feature (which is on, by default) ruins your mechanics by temporarily accelerating the pointer when dragged over long distances. It's convenient for normies, but gamers usually turn it off. EDIT: Windows 10 allows you to swap at the "Mouse" level rather than the "Buttons" level.
@ Windows. One of the first things I checked. I tried that when I was trying to help the left handed bloke. Reversing the Left and right Mouse . Settings, Devices, mouse, Primary key set to Right instead of left. Loaded up Practice tool and found that in game it has no effect.
Meddler (NA)
: Quick Gameplay Thoughts: February 13
Hey Meddler. Would yall consider looking into allowing for the Left mouse button To be re-binded. I have seen a few post about it, In one I tried to help a left handed stranger adjust his and discovered its not something you can do with the ingame options. Checked with a support ticket just incase I was a derp and discovered that its just not an option. I Feel like its a pretty minor but easy QOL change that could be made. Told folks as I lurk on boards a lot I'd do my best to get a reds attention for it. On topic. Glad to hear there is gonna be follow up for the crit changes. Thanks.
: what does this quote even mean?
What ever you want out side of context. In a prior thread from the same OP as this one. GC Quote. > I made that point to help rebut the common internet attitude that if you let players who play thousands of hours of a game balance that game, that you will somehow end up with a more balanced game. My point was that being highly skilled at winning a game and being highly skilled at balancing a game are different skills. But it's cool. I know part of the fun is to lift comments out of context so they seem more controversial. :) From a purely theoretical standpoint, you probably can balance a game if you never play it. I wouldn't recommend it, and I've certainly never tried it. The only way I know how to balance a game personally is to be really intimately familiar with it, though again, that isn't enough - it's just a starting point. I'm also not on the specific team that balances LoL, and I think they do a better job than I would personally be able to do. Anyhow some times its easy to check what kind of poster some one is by looking at their discussion titles in their history. Anatera's [Would be Here if you feel like glancing at it.](https://boards.na.leagueoflegends.com/en/player/NA/Anatera?content_type=discussion)
xDrac (EUW)
: Use LMB for Moving/Attacking
I tried to find this out for a left handed bloke a while back. The answer is no, not really. Nothing in the client at least will let you do this. I sent in a support ticket and had a chat with a nice fellow who told me "I understand how annoying this can be but, there's sadly no in game support to change the mouse bindings :c I know it really sucks that there's not much I can do here. " If the opportunity presents itself I intend to bring the issue up with a red. I like QOL changes.
: Does the new ranked system take your past ranks into account?
Soft reset so yes but only for last season.
AntiSJW (NA)
: Riot-- Change MMR PLS
MMR does not force 50%. It happens over time naturally. Elo and MMR are well documented. There is 0 gains from forced 50%. Literally everything you can gain from rigging matches you can accomplish easier with changes to a functional MMR system. Instead of perpetuation the myth of rigged matches how about we discus changes that actually make a better matchmaker. Things like removal of Duoing or failing that changing it to be around MMR not Ranked Tiers. Adding in a Season EXP thats showen, to give players a accurate understanding if they are in games with players their system considers peers. As it stands a bunch of weak players are going to never take any accountability for their play. ITS RIGGED. ITS ELO HELL. ITS MY TEAMS FAULT ALWAYS! <- this attitude sustains a large number of players justification to never improve.
Poske (EUNE)
: Yes it wasnt fishy at all that Kaisa didnt receive any nerf right before worlds #Not fishy Some chaunguachungas probably paid riot **They are a bussiness company. If you dont think Riot employers would take MONEY just not to buff / nerf certain champions right before big events you are NAIVE** BBBUuuut both this champs were nerfed after worlds, THOSE WERE LOVE TAPS
The lack of logic here frustrates me. You take a risk bribing some one or when you take a bribe. Lot of Devs for riot make over 100K a year. To get actual impact on gameplay decisions your gonna have to go pretty high up the ladder or approach multiple people. That's a good amount of $ to be throwing away for literally 0 guarantees of any positive benefits. Because your left with Bans, First picks, and player skill all being a factor after that. Tourneys run on 1 patch. Worlds 2019 was 8.19 and stayed on that patch even after the live release of 8.20. Going all the way back to 2014 Riot has had a very clear Trend of not making massive changes to the game to not screw up pro teams practice and training. Its reflected in the patch notes pretty much ever year. Kai sa did well because Jackylove killed it with her. But over all for 2018 worlds she did not even break a 50% win rate. Jacky wrecked folks.... but that coulda been solved via a ban. Also only a absolute idiot would take a bribe thats worth a small fraction of their yearly income. So it has to be a big one to be worth it. A basic risk is you lose your job for it if your busted. You struggle to get a new job because you have shit ethics. Kudos... good buy 100K+ salary and all the years of effort you put into your field. No matter how much Antidotal evidence you throw at me from your experience I already set a clear expectation for you. > just letting you know that you wont be able to convince me they are problematic when I have absolutely no problems with them. So far. You made a bunch of claims with nothing to support it. Want me to explain burden of proof to you? Or wanna save us both time and have you just move on and quit trying to justify your exaggerations and tilt to a complete stranger on the boards?
Nhifu (NA)
: A zed killing someone at full health? That's an outplay. But a zed ulting someone at sub 20% hp when he could have just flash auto attacked? Probably not satisfying at all lol.
Depends. He might want to steal their AD in some situations.
: Coming back to play after 2-3 years...
: Stronger legs. But also likely because Talon has superior comparative mobility otherwise through a combination of his Q leap, his W slow, his E wall hop, and his R invisibility.
: YOU FOOL!~! the answer is not gameplay its MAGICCCCCC. that explains all problems
SiG DxD (EUNE)
: why does pantheon run with 355 ms with big shield and talon with 335?
Why does an exploding star do less damage then a Shark bite? Why does {{champion:64}} get blinded by Teemo Q How does a Robot and a Rock die to Poision? How can {{champion:54}} be petrified by {{champion:69}} The answer? Because Gameplay > Application of real world logic. You design for the game to function not for realism.
: FYI: Denying the Cannon from your support with Relic Shield is worse than them stealing CS
Im gonna add another PSA here. {{item:3302}} item line does not Magically stop working at 15-20 min. Your Support will still be generating charges. Even if your not the ADC you should let them USE THEIR CHARGES! because they don't make gold with out it and theres no reason to let them run around max stacks. Every second running around with max stacks is wasted cooldown and if your 1 shotting waves or fighting them for cs that your literally going to be given your not helping your team. @supports. Don't waste stacks on Caster minions unless you have to.
: Thank You! Im gonna try this Neeko jungle build when i reach home {{champion:518}} {{item:1413}} {{item:3006}} {{item:3095}} {{item:3025}} {{item:3065}} {{item:3742}} Wish me luck xD
I tested Jinx with 55 AD vs Stormrazor for heals. Levels 6,11,16,18. Ad healed for 41,59,76,85. With Storm Razor 54,76,99,110. At level 18 you get a net gain of 25 HP. I think if your gonna try and break this ability your going to need to invest into the AD/AP ratios as the base storm razor does not dramatically outperform flat ad. As some one said in this thread. {{champion:202}} would likely be the best champion to try and break it on.
: Does Stormrazor increases the healing and ms of Fleet Footwork?
I tested it for you. It does increase the heal.
Poske (EUNE)
: > [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=101c4VOT,comment-id=0002,timestamp=2019-02-07T16:43:34.323+0000) > > Source for this claim please. Patch notes since this champions releases unnecessary buffs and irelevant nerfs Both champions never dropped from Master tier Tier wise Is that not blatant favorism?? OK THEN some random LCS team PAID RIOT not to nerf Kaisa and thats even WORSE assumption which feels so credible at this point
I see, so you don't have any real source to support your claims that the balance team is balancing the game to climb the ladder. Thanks for clearing that up, it sounded rather unreasonable to me hence my post. > WORSE assumption which feels so credible at this point This does not feel remotely credible to me. I find it more likely your biased vs champions that frustrate you so your grossly exaggerating on the boards to vent said frustration. As I don't have any issues with {{champion:145}} {{champion:164}} being in my games on either team I will try and save you time. Just letting you know that you wont be able to convince me they are problematic when I have absolutely no problems with them.
benadead1 (EUW)
: Not Getting Any Chests When I Earn An S- Or Higher
Go to your "collection" Tab in the lol client. Check the champions you have played. Does it say chest aqquired? If yes your gonna have to get an S with a different account. If no Try sending in a support ticket.
: i love getting forced to give up on my main account
New accounts start in Iron. Your probably better off sticking to your main. A side effect of a lower MMR starting place is that its very likely we will see the entire ranked ladder shift to be lower Tiers. Hard to say exactly with out knowing how many active accounts there are in the system and what riots soft reset looked like. But traditionally when you test it on paper then the starting Elo/MMR for accounts tends to be 50% marker, half the game population is below half is above. Unless they tweaked a lot of variables on their adjustments and MMR gains to artificially help players climb to silver I expect we will see something like 70% of the games player base in Iron to Silver.
: A player has been targeting me personally all game
Consider sending in a support Ticket as well.
Poske (EUNE)
: How many Cammile and Kaisa mains are there in Riot balance team?
> HALF of balance team mains this 2 champions so they shall remain master/Chall tier champion for 7 months by now Source for this claim please.
kargish (EUW)
: What a catastrophy the latest champion reworks have been
Complains about recent reworks. Completely ignores {{champion:20}}.
: Sylus or Neeko
Sylus has a higher skill cap and is probably more rewarding when mastered. Neeko is a lot easyer to play and brings consistant power to teamfights with her kit. Good R and Good E are potential game changers and less risky then Sylus, Sy has that battle mage vibe. Neeko is more of a traditional mage. Pick the one that has a playstyle that appeals to you and/or matches your level of skill.
: So when is Sylas getting the nerfs? in 6 or maybe 8 months ? like Akali?
Lets gut a champion for Blind pick. Sounds reasonable.
Modi (NA)
: > [{quoted}](name=Neosphoros,realm=EUNE,application-id=6heBIhQc,discussion-id=xBdH918R,comment-id=00030000000000000000000000000000000000000000,timestamp=2019-02-05T17:59:51.455+0000) > > are you some kind of mediator that you trying to find excuses for moderators behaviour? If you are not one of them - stay on the side and do not talk - because your answers may have nothing to do with true. No, I am neither a mediator, not am I finding "excuses". I am merely trying to explain the actions that have transpired based on my observations on these boards. If you don't want my opinion, fine. I'll quote the pinned comment: > [{quoted}](name=Electro522,realm=NA,application-id=6heBIhQc,discussion-id=xBdH918R,comment-id=0001,timestamp=2019-01-30T11:45:43.343+0000) > > Happened to take a look at the thread removed in question. > > You specifically had several pictures of lost matches where you edited the picture in order to highlight specific things you wanted readers to look at, but did not cross out any names. > > Posting pictures of end game screens is fine, but we require that you cross out names of players, specifically to avoid naming and shaming.
You gave it a solid and patient effort Modi. Good on you. That being said ima quote you to the universal rules as they may be relevant to you. "At the same time, don’t be discouraged if they aren’t receptive. Some small percentage of players won’t want to listen to your advice, no matter how politely you try to lend a hand. **In these situations, simply exit the conversation gracefully**." @neo. > Just block out the names. Problem solved.
Galiö (NA)
: Freelo for you is a 41% winrate in 90 games with an awful KDA. Sweet :p
: This Is Why People Can't Climb
Who the hell is downvoting this? Lack of knowledge = lack of power.
: Can someone explain what just happend
The animation centers after impacting a hit box. Looks like the animations for Blitz Q with that skin have some overlapping frames from its cast and its impact which resulted in there being a few moments where there are 2 clear animations.
: well you get 3 of them and forge them and then it makes a key its very simple
I mean... Your not wrong. But if its only ever going to be used for keys I see no good reason they should not just auto combine. Im sitting on 48 fragments currently and I got enough keys that I have 0 pressure for chests. If the keys can be come tokens then it makes Honor related to events. I feel like that might be a good way to reward non toxic Free Players and would also help the folks who wont be able to grind for prestige skins due to life. Just some QOL imo.
Rioter Comments
Kai Guy (NA)
: If you want to make a low effort response and show off your inability to refute my statements feel free to do so. Look, Your welcome to just continue using the term wrong. I cant force you to change your perception or definition and you clearly never bothered to search what the term means.
I'm really not. But you guys can misuse the term for anything that gives $ to advantage if you want. I won't/can't stop you. All that your doing is removing the value and meaning of it. Carry on my low effort poster friend.
: Your Top 3/Worst 3 Champion Designs
Top 3. {{champion:432}} {{champion:267}} {{champion:517}} {{champion:432}} Stands out for his kit. The level of item indepeindance in his kit generated by the power of his abilitys is awesome for an off meta builder like myself. Thing is his power is entirely around how well your using his kit. Even when your good theres games you single handled cost your team a match because you fucked up. When that happens it honestly sucks. The reverse is also true where your able to feel that you single handed gave the edge to your team AS A SUPPORT that won a match. Because of that, the ability to fail your team with a miscast or the power to win off the right decesions Bard to me feels like one of the most skill rewarding champions riot has ever released with out generating the feeling of MEH im just OP AF. {{champion:267}} Im probably just biased because shes how I made gold the first time. Also years of tilt for building {{item:3041}} on her then once pros did it supports stacking became acceptiable to meta made me feel pretty validated in my build call. The CC is not brainless, timing her E, making good bounces on W, and the massive impact a good R makes. Just rewarding with out being stupid easy and feeling like a stat check. {{champion:517}} Kindred or Eve might get this slot if he did not come out. Its not complex micro to trigger his passive but it is required to hit his best usages. Knowing what R to steal and how ultis interact with teamcomps adds a lot of depth to the guy. Im having so much fun with him and its been a while I enjoyed a new release or rework this much. Lets call this a tentative fav. might just be in a honeymoon phase. Now worst 3. {{champion:53}} {{champion:131}} {{champion:17}} {{champion:53}} If riot checked it and found that I am the guy who has banned Blitz more then any other NA players I honestly would not be surprised. I have hated his kit from season 1. Just.... one good Q. That's it. One good or lucky Q is enough to decided a match even if the champion was usless the rest of the time. I know this may seem hypocritical given why I expressed I like bard. But its not... after Q lands that's it. No reaction times. Not oppertunitys to counterplay. Oh.. your carrie got snagged. that's a 1v5 and hes dead. Blitz can be garabage and lose lane single handed making his adc hate life.... but if they drag it out its entirely likely that his Freaking Q can decided the match. And that ability is garbage strong from level 1 till a FF or nexus breaks. Just don't like the powerbudget on it. EVERYTHING ELSE IS CRIPPLED FOR THAT Q. Do. NOT. Like this champions kit. {{champion:131}} Gap closer Stat checky.{{champion:84}} Used to be worse then Diana but now shes a stand out IMA WIN or IMA LOSE 100% of fights with little regard for other players imput. I don't like that in champions. {{champion:24}} {{champion:62}} {{champion:164}} {{champion:11}} all kinda have that vibe for me. Diana however stands out for feeling especially awful in bad matchups, if shes behind. Lose lose imo. {{champion:17}} Ever played top when he hard counters you? Died to a random minion or teammate walking over a shroom? Yea... even riot thinks this champions Satan and his kits all about being Toxic. Also that Blind is so brutal for how it shuts down a champions that are auto reliant.
Glîtchy (NA)
: What champ(s) bring out the worst in you?
Oh.... I though this was about a different topic. I was gonna talk about how {{champion:17}} {{champion:30}} bring out the worst of me when I play them. I try to not get mad about champion picks. And I Ban {{champion:53}} near constantly so the one champ that truly tilts me is almost never ever an issue.
Kai Guy (NA)
: If you want to make a low effort response and show off your inability to refute my statements feel free to do so. Look, Your welcome to just continue using the term wrong. I cant force you to change your perception or definition and you clearly never bothered to search what the term means.
> (Or are you really suggesting that it's unreasonable to shorten "pay-to-win-more-often-than-you-would-otherwise" to "pay-to-win"?) Pretty much yeah. But lets make this simple. For me. No pay wall = not pay to win. <- this is my view this builds my bias. We can argue what is or is not pay to win and our personal perception will prevent the other from gaining traction if we don't adjust it. So I want to ask. Do you want to claim Riot has Pay wall in their game? A point that you no longer are able to compete with paying users as a free player? Why does it matter? Because keeping the Term Pay to win as a warning and derogatory distinction allows players to warn other players a Dev is gunning for your wallet at the expense of gameplay. This is much much much more useful to us gamers as a collective whole then rebranding the term to a wide range of games. I don't have any Free to play games that I cant think of ways to abuse their cash shops. In Literally every Free to play game I play with a cash shop I could honestly call it "pay-to-win-more-often-than-you-would-otherwise" And i'd recommend most of them to friends as good games if your into the genera. So that's where my strong objection here comes from. Pay walls and setting clear expectations. Dont add ambiguity, remove it. Be clear and be consistent. If you think this is a pay wall just say so. If you think LOL has a pay wall say so. Meet me half way, let me know where you stand if you where willing to adopt my fundamental perspective. I don't dispute and haven't that Rerolls are an advantage for an account. Any one who says otherwise inaccurate. I understand why yall are upset. Even if how useful that advantage is up for debate the fact it exists and yes its an advantage need to accepted not denied. End of the day thou I don't find this advantage to make a pay wall, so thus its not a Pay to win feature to me. I hope this helps you understand why I say that P2W as aberration for "Pay to win more often then you would other wise" is unacceptable. Why I commented. Where my view are + what shapes my Bias here. I hate Pay to win. Played a lot of free games over the years and getting burned by a devs paywall really leaves a bad feeling behind. More of my Bias I don't personally like the spatula club having a reroll feature. I do think riot should do something about the AR only accounts. Looking in to rerolls having interactions with champion pool size might be a good way to bridge the gap between casual AR players and the Try hard accounts.
: Im saying though if you have all champs and an urfpass you will always get 2 rerolls. That person will/should roll twice every single match giving themselves/team 3 chances every game for a good champ.
I am not arguing its not an advantage. Your more then welcome to actively hate it. I am not sold its more of an advantage then a dedicated Aram account. Look, You are more then welcome to hate it. You don't have to like it. You can get upset at riot for it. There's nothing wrong with you viewing it as unfair. Its very clearly not Pay to win however. There is no pay wall preventing victory for free users. Its not every top tier hero being Cash only unlocks. Its not having guns and gear with Stats always better then free items. Its not a fancy Boat/Spaceship/Tank with extra firepower hp ammo etc. Plenty of Free to play games have advantages you can gain with $. Leauge for seasons 1-7 had rune pages. Running rune pages was a pre game advantage. Multiple pages for your main gave you better match up options vs not having them. Over a long string of games this advantage could generate a higher win %. Or not. Just having the advantage was not and is not adequate to ensure a win. That's Still not pay to win. Your a Zerg main. New expansion comes out and new units fix the major issues with zerg playpatterns you use. You buy the expansion. Your now stronger and can win more games by using new unit types. Purchased power? That's an advantage. That's also behind spending $. Do we ever call expansion packs Pay to win? I say no. I say pay to win is literally that, you have to pay to be able to win. You cant compete seriously otherwise. Your welcome to disagreeing if you want, but I don't see how any one who has any experience with pay to win games would feel gold spatula club accomplishes this. And if your so nit picky about $ being spent on anything for an advantage you shoulda had beef with league from season 1. So again, not asking you to like it. Just want to be clear that this is not a Pay to win Situation.
: ARURF Club IS Pay to win. URF is dead
I object to calling it pay to win. There is no Pay wall preventing you from winning with out extra rerolls. Your correct, it is an advantage for a single account comparative to another single account. The Lack of a reroll for teammates and enemys will be RNG, For any individual match there is no assurance your Paid reroll is going to have any value or assist you in a win. It will be RNG. Your example of 10 vs 15 is not reflective of reality of any match. A 5 man team could just as easily only have 1 set of rerolls even with all of them having the pass. You cant have more then 2 per game even with the pass. Any individual game the advantage from the pass will be Random. Its never a BAD thing. But it does not inherently give you a win. It does not guaranty victory. Victory is not being held behind paywalls. So that's not PAY 2 WIN.
dnsup (NA)
: > [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=hfEnAr69,comment-id=00000000000000010000000100000001000000010000,timestamp=2019-01-30T08:00:36.353+0000) > > He is not. its MMR systems. you expect mismatches and impossible games. That not every round is fair. It works of a law of large numbers to ensure that skill = placement. > > A garbage player will be garbage even with extra rerolls. > > A Strong player will remain strong not using them. > > Please try and treat URF and ARAM as game modes that are competitive or balanced btw. Yes... that&#x27;s why they exist. Because of good balance. 0 fun. Only competitive matches.... built from massive RNG. > > You want to know how to REALLY dominate urf and Aram? > > its not the re rolls. Make a smurf and only unlock the most broken heros for the game type so that your RNG on champions always favors you. You can do this 100% free btw no $ involved. > > By far a stronger exploit then rerolls lol. Sorry, but he already admitted it.
That its an advantage? Yes it is. Does it meet the criteria for pay to win? No, that's not what the term is used for. Well, Apart from a few of you guys who don't seem to properly understand the very basic concept of pay to win. The advantage wont overcome skill. No amount of $ spent will magically make you a stronger player. Iron with the pass who can only play 2 champions with any skill wont start winning games from an extra reroll. He still will play iron. Meanwhile In games with a Pay 2 win model your literally incapable of wins as a free user vs paying ones. Items, hero's, ability's. All Tiers above anything free players can access so the only way to compete is if you also spend $ on said items ability's and hero's. But we have already established Dnsup you don't have the same description. Looks like you feel that any advantage, even minor ones that wont replace skill impact = pay to win. In which case that's been league from season 1. Skins with animations that are harder to see are also Pay to win. Because your definition for pay to win seems like it has 0 accounting for skill and its impact on the game.
dnsup (NA)
: TL;DR. You were wrong, though, so I'm going to assume all of that was just to say that you admit you're wrong.
If you want to make a low effort response and show off your inability to refute my statements feel free to do so. Look, Your welcome to just continue using the term wrong. I cant force you to change your perception or definition and you clearly never bothered to search what the term means.
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Kai Guy

Level 136 (NA)
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