: I was with you until u brought up Eve. Her rework was litterally a pure net possitive while retaining everything good about her.
They made a different champion, and that champion is decent but she wont ever be eve even if they gave the new champion her name.
: Here's the thing: Kai'Sa is not supposed to be monstrous. Hold on, let me explain what that means. I know a decent amount of people here on the boards seem to have wanted "Kha'Maw, the beast thing from the void", but Kai'Sa's story was never about that. She is, at her core, still human. That's why she fights against the void, why she fights to protect humanity and the world of Runeterra. That's why they made the removable faceplate, why she appears human to us players, because that's what she is supposed to be. Now, is that to say that she doesn't appear other-worldly? That she wouldn't be terrifying to a typical Shuriman nomad seeing her fly in out of nowhere from a purple hellscape of monsters, skin appearing like the things around, giant shoulder cannons, firing blasts of *something* out of her own hands? No, of course not. She seems like the very same kind of thing that is trying to eat them at that very moment. Sure, if she got the chance to maybe get them to calm down, to remove her mask and show that she is human, they'd come around. But she doesn't. The person either runs away in panic....or dies after running away in panic. And that's the thing with Kai'Sa. She's not just a survivor, she's a *thriver*. She's a veteran Lara Croft, not the fresh one starting out her adventures. A lithe panther, not a roaring kaiju. She took the most terrifying place both in and outside reality itself, and you know what she did? She made those creatures of hunger and destruction her personal hunting practice. She took the Void, the literal embodiment of *nothingness*, and she made it her bitch. She becomes the thing the voidbeasts check under *their* bed for, the thing that goes bump in the night, but it comes to protect humanity, not to hunt it. Now, what exactly does this mean for skins? Well, for starters, it needs to emphasize her humanity, as that is the crux of Kai'Sa's character. Second, it can't be (what is the traditional definition) monstrous. A skin for her needs to embody the skilled and efficient huntress, not the scrambling beast that rushes through the undergrowth. A good example to illustrate this: Kai'Sa is not Venom. Never has, never should be. She's Black Suit Spider-Man. You can tell there's something not quite right about it, that it could hurt you, but she doesn't appear with a gaping maw and teeth as big as her forearm. That's not the story Riot was trying to tell, and that isn't Kai'Sa
Well let me explain it would be a skin line so her lore DOES NOT MATTER IN THIS CONTEXT. Explained? explained. {{sticker:zombie-brand-facepalm}}
: > [{quoted}](name=Karn Bishop,realm=NA,application-id=3ErqAdtq,discussion-id=RdMhsLdW,comment-id=000500000000,timestamp=2019-12-06T07:46:23.940+0000) > > So what your saying is their kits are completely different and that yuumi mains should be fine and ok with having a playstyle that has its own risks and dangers being removed in place of a playstyle YOU think is fair, honestly i get tired of people like you telling me i'm not allowed to play my favorite champions, people like you ruined eve into what she is now which riots admits is now a wrong thing to change a champion so completely that it removes their original player base (these people must very often just quit lol forever hence their change of heart on the topic). > > Even i have champions i think are completely unfair but i don't go onto the forums and write an essay as to why all {{champion:420}} players are no longer allowed to play their champion and that it should be changed to be like ( insert generic champion from another game here ). But Eve WAS a LEGITIMATE problem!
She was not, the only issue people really had was level 1 invisibility a problem that was solvable without doing what they did to her.
Trap2B (NA)
: How do you jungle Eve?
New eve has always been an inflexible pile of garbage that needs specific things to go right in order to succeed, most of her mains play her barely once in every 20 games or so because they know they lose most matchups, the season changes just made obvious all the inherit problems of a champion designed to be hyper conditional in a game where they had no intention of making that the norm. In short you just fail which is ironic because old eve even without invisibility until 6 would have been just fine in this seasons jungle.
Barcid (NA)
: [This is Mina's gameplay in general.](https://www.youtube.com/watch?v=RVqGr0ZGeUQ) Past the fact they ride on a friendly champion, they're not the same. As I detailed in the post, Mina's shield that she gave was fed by her own health pool - it's not detailed in her release notes as they're a little too simplified, but you can see it in this video in practice. As her host takes damage and loses their shield, Mina takes damage instead. Again, Mina could be _killed_ on her host by more than just turrets, and damage you dealt consequentially stuck instead of being completely removed by a heal. Also as I mentioned, Mina had reason to hop off - her W didn't give passive stats to her host, it was instead encouraging her to hop off at proper times after buffing her host through her two other abilities in order to utilize her CC. Her W would then be on cooldown and she would have to move as a regular champion until she could reattach. So you're making points that are wrong because you neglected to read properly, probably skimming my post instead of actually taking in the information. You also didn't then bother to actually read up more on the topic as you'd also realize that the summarized abilities actually still mentioned the CC attached to her W and that the shield recharged gradually, meaning Mina's host was still subject to burst damage. Mina was a beloved concept in her game because the skill difference between a good and bad Mina wasn't only _vast_, it was clearly visible. If you sucked on her, everyone could _tell_, which is insane to think when your champion is built to piggyback on others. ... So... I mean, yeah, that covers most of it, but I do want to grab another point(?) you made here that really worries me: > you think its inherently unfair that someone can hop on a skilled garen, vayne ect and not be touchable until you first outplay the skilled host, you'd rather just catch her and instantly delete her and the player who is playing her can be damned and just die and not have fun. I would prefer if Yuumi _wasn't_ instantly delete-able if you read the post at all (honestly beginning to think you just didn't) - I'd prefer if she could function as a champion on her own and had the ability to front some amount of damage. That's the fuckin' _point_. Mina wasn't a champion that instantly blew up - she could survive. She had the ability to exist on her own. If she got in a position where she would die that quick, then it was going to be completely her fault as with any other champion. I'm pretty sure the point is that we should be able to _interact_ with Yuumi and find a way to get an in on her host without her permanently glued to her. What you're basically arguing is for you to have fun with her, you must be able to never leave the host _ever_ - which... that's bloody asinine. You wouldn't be playing the game then, somebody would be playing _for_ you, permanently. With Yuumi, it's currently boiling down to who she's buffing, as you ironically pointed out - Vayne and Garen, two champions who are most able to keep their distance and maximize on Yuumi's buffs/able to get themselves out of bad situations. Olaf is a polar opposite where instead of being able to survive effectively, he instead just puts Yuumi's buffs to optimal use with his AS and LS steroids and his ability to completely negate all lockdown. Funny enough, if Yuumi played at all like Mina, it wouldn't be as simple as "sit on the champ and watch them do the work", and I think that's what disgusts me about your comment.
So what your saying is their kits are completely different and that yuumi mains should be fine and ok with having a playstyle that has its own risks and dangers being removed in place of a playstyle YOU think is fair, honestly i get tired of people like you telling me i'm not allowed to play my favorite champions, people like you ruined eve into what she is now which riots admits is now a wrong thing to change a champion so completely that it removes their original player base (these people must very often just quit lol forever hence their change of heart on the topic). Even i have champions i think are completely unfair but i don't go onto the forums and write an essay as to why all {{champion:420}} players are no longer allowed to play their champion and that it should be changed to be like ( insert generic champion from another game here ).
Barcid (NA)
: The Yuumi changes flat out miss the mark of what her problem is
I'd argue just because your not a fan of yuumi's playstyle does not mean her playstyle is a problem at all. You don't like her counterplay which is crush the person shes riding on into dust because as you said she cannot exist on her own without dying which is one of her main weaknesses but can make a champion into a super champion if played right which is the thing you all hate because you think its inherently unfair that someone can hop on a skilled garen, vayne ect and not be touchable until you first outplay the skilled host, you'd rather just catch her and instantly delete her and the player who is playing her can be damned and just die and not have fun. You say mina is how yuumi should be while ignoring that they are pretty much the same just sub in enhanced base stats for a constantly regenerating shield and instead of healing off damage she just straight grants damage reduction, i would argue mina would be even more hated then yuumi as she pretty much doubles the hp of her host and when you have entire champions designed around health values {{champion:555}} ect and even champions who would outright be unkillable gods with damage reduced damage vs opponents {{champion:266}} {{champion:27}} {{champion:24}} {{champion:36}} Yuumi has her weaknesses you just don't like that you have to actually use them and would rather just kill her quickly then fight your other opponent in a 2 v 1.
: 9.24 Yuumi feedback
Yuumi main here as the W stands with the delay and teleport boot i simply won't get off to auto and trigger passive unless my opponents have no disruption CC, even then i would hesitate if its a champion that dishes out a lot of damage because it might not be worth it. My current plans for playing new yuumi are rushing extra mana regen early and running spellbook and starting with teleport so i can point into Q spam it for the gold then recall and tp back after getting my mana regen then permanently swap out to ignite, exhaust and heal. edit: this plan depends entirely on how the 1 second duration nerf on Q ruins Yuumi for playability or not.
Saezio (EUNE)
: > [{quoted}](name=Karn Bishop,realm=NA,application-id=yrc23zHg,discussion-id=jEEhsmPX,comment-id=0005,timestamp=2019-12-04T23:52:50.599+0000) > > Koreans love slow paced games its literally what they are known for, their bread and butter so of course they would want that no need to ask. that's korean pro teams. Do you have any source that indicates that's what the KR average joe likes too? Cause sure, EU has been the most successful in the last 2 worlds but that doesn't mean EU random players feel that this is a better meta for them
> [{quoted}](name=Saezio,realm=EUNE,application-id=yrc23zHg,discussion-id=jEEhsmPX,comment-id=00050000,timestamp=2019-12-05T14:58:18.153+0000) > > that's korean pro teams. Do you have any source that indicates that's what the KR average joe likes too? Cause sure, EU has been the most successful in the last 2 worlds but that doesn't mean EU random players feel that this is a better meta for them I could easily flip that on you do you have any proof average koreans enjoy fast paced games? no? then we can only base it on what we know and we know korean pro's prefer slow paced games.
: The question that could worth asking on the Korean forums
Koreans love slow paced games its literally what they are known for, their bread and butter so of course they would want that no need to ask.
: Even in the cases where he doesn't start with rejuv, his winrate is still high. Rejuv basically has nothing to do with it. Its just more fuel to the fire. Not only that, but he's been starting that setup for a very, very long time and JUST NOW skyrocketed in winrate.
Doesn't matter if they don't bead start so long as they buy {{item:3077}} to clear raptors and krugs, he would be too slow on thoses camps otherwise and you cannot convince me he still has rapid clear and gank patterns without said item.
Sirsir (NA)
: Except most other supports are incredibly immobile as well. {{champion:555}} {{champion:432}} {{champion:497}} have free mobility {{champion:201}} {{champion:412}} {{champion:89}} {{champion:350}} have limited mobility (and maybe {{champion:9}}) Quite a few have a modest (or not so modest {{champion:26}}) movement speed boost. Shes slightly above par, having both. Still, the TP/recall trick is just going to keep counting against her power budget, and its not really something that can be tweaked. Its not exactly a healthy mechanic.
Did you decide to roll a skill check to check if you could look at base movespeeds then you rolled a 1? and instead of giving up you just kept on rolling more 1's to try to sound right?
Oniii (NA)
: Im glad they took the tp shit out, lets adcs spec into barrier so i can run heal exh and we can both focus on keeping them alive. Played another game just now. The ms buff lasts for 3 seconds and doesn't decay, also has a 5 second cooldown lategame, so whoever you're on, you're giving them a perma-ghost, essentially. Rushed tear and 2 faery charms before I built chalice and had no problems manawise, even spamming heals, which I maxed alongside w, because q is literally there only to get you bonus gold and manaflow band stacks, and I've always played around yuumi passive so the change was a big buff to my playstyle. Telling you right now though, these changes are gonna drop her winrate into the low(er) 40s and nobody below plat is gonna be able to use her effectively unless they main her. I find her only REALLY good adcs is jhin, other than that, everyone's kinda w/e. A good yasuo works great with her too. Pros are FOR SURE gonna use her alongside jhin, the combo is too op post 30 min, then again, it's league of 10 min so...
So her winrates going to increase? because she currently sits at 38-39%
: duo top vs jungle pre season 10
The games design itself makes people not want to try it, queue up for jungle then swap smite for flash ignite or flash heal guess who's getting reported if the game goes badly? will this get me banned? i don't know, am i willing to find out by trying it? no.
: Okay, lets not pretend ww, skarner, or karthus need 6 to gank. WW is excelling in this jungle. His pick rate hasn't skyrocketed yet. Skarner's doing alright to incredibly depending on MMR, but his tiny pickrate is plaguing him now like every other patch. Nothing has changed in that regard. Karthus has never needed 6 to gank. Ever. He tends to just not gank, even post 6. Nocturne is strong atm, but is too busy laning. :^)
The only reason WW does well in this jungle is because his item build path makes it viable by starting {{item:1041}} {{item:1006}} into {{item:3077}} after recall so he can clear camps fast, without this i guarantee you would not see him let alone a positive winrate.
: >why i would call this a nerf is the Q duration dropping from 3 to 2 seconds on top of higher mana means it will be almost impossible to land on anyone with good positioning now. The thing is, they **had** to do something against the reliability of her Q. In high level play, especially pro play, it was basically impossible to dodge this skill without giving up alot of CS in the process thanks to the mechanic that she can change the direction of the skill in flight. Look at the pro player games with Yuumi in it. This skill was so extremely hard to dodge that the standard strategy to deal with Yuumi has been to grab a meatshield support with either sustain or a spammable shield who then had to **walk into** her Q. They didn't even bother to dodge it, since they knew it wouldn't work. Instead, they let a tank eat all the Qs she is throwing out, just so their ADC doesn't miss out on CS and getting poked down constantly. They had to do something about the skill to make dodging it an actual option.
So there is a solution to it but its not flashy enough for the LCS? thats not really a reason and balancing around pro's is whats ruining this game in the first place, its a pro's place to adapt to the game and not for the game to adapt to pros.
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=a8FxBXoN,comment-id=000e00000000,timestamp=2019-12-03T12:59:31.540+0000) > > I have literally never seen or heard of **anybody** getting a survey while in a match, unless it got emailed to them (which hardly counts, since the survey itself is still occurring outside of the game). > > If it's actually happened to someone, that seems...fairly questionable. Nobody should be taking time out of a live game to fill out a goddamn survey. you often get surveys after a game has ended. how do you not know this?
They push surveys though the client all the time which is in game of their software.
: >Riot: Send Surveys That's literally the title. Correct me if I'm wrong, but no survey has ever happened **in-game**, has it?
: Gordan Ramsay Voice pack
: Yuumi changes
Revert Q back to 3 seconds, make it so you can only be cd reset on W when attempting to jump from ground to a champion but not from champion to champion and these changes will be positive for yuumi and for those who vs her.
: Upcoming changes for 9.24
Calling the yuumi changes a buff is a bit generous, if they release the changes with current numbers her winrate will likely plummet more, i like the general changes to E but am hesitant about it now being the highest non ult mana cost in the entire game but the real change which is why i would call this a nerf is the Q duration dropping from 3 to 2 seconds on top of higher mana means it will be almost impossible to land on anyone with good positioning now. The other changes make sense though if they don't change it so you can't be immobilized while rotating hosts i'll be a bit annoyed as that means its better to let folks die, though losing it from hopping out and getting locked down is fine.
: Its been a month. It doesn't usually last that long. And they don't maintain the winrates that Senna does in every single lane, barring jungle.
Sure it does almost every recently released champion has had ban rates that high for this long and aphelios will only be higher not lower.
: > [{quoted}](name=Karn Bishop,realm=NA,application-id=3ErqAdtq,discussion-id=f67mqGAP,comment-id=0017,timestamp=2019-12-01T00:55:55.476+0000) > > Ivern's kit is the definition of toxic gameplay, when he is strong there is literally nothing the opposing jungler can do to him because he will always arrive to jack your camps often before your even there yourself and even if you do manage to show up you can't stop him from taking them then running away and if you try to follow he either roots you or leaps to scuttle and your left further and further behind until eventually you just give up. > > It's the entire reason he is weak despite the naysayers who say he is "fair" becausue the reality is if he was actually fair he wouldn't need to be kept so weak, how to make him fair? make it so you can challenge or clear marks on the friendly side of the jungle only so people can't bully him in his jungle but junglers still have a response to trololo i walk in smite and walk away bullcrap. > > edit: its my opinion that all champions should follow the same basic rules so champions like ivern that violate it should be changed to be in line with it, other champions in this example are mini game champions like kindred, and shyv who have entire parts of their kit invalidated based on if the opponent has a functioning cranial cavity for jungling or is autofilled. What? Just walk into his JG and take his stuff, what's he going to do? He's busy waiting for them to finish being charmed and can't defend himself. Someone complained about Ivern being too strong of a counter jungler. I think I've seen everything now. I guess I can move on from league. Seriously, this is a case of you don't even know how Ivern works but he manhandled you, so instead of reading his kit you ran to complain about him.
This is what we call arguing in a void as you make the assumption the ivern player also is unaware of this and that he has no teammates, I have tried to counter jungle him before and what generally happens more often then not is ivern had their mid or bot drop a few late wards or even did it himself so unless their laners are weak fighters early i have to rely on allies not thinking their enemy laners are just going to ward instead of collapsing on me. Also since ivern is usually waiting on his timers he either shows up as well or just goes into my jungle while their laners deal a blow to the overextended jungler. If ivern was truly as fair to play against as you claim and my arguments were completely without basis he would at the very least be a viable pick but thats not the case as riot knows his design is problematic when he has decent numbers.
: > [{quoted}](name=Karn Bishop,realm=NA,application-id=3ErqAdtq,discussion-id=f67mqGAP,comment-id=0017,timestamp=2019-12-01T00:55:55.476+0000) > > Ivern's kit is the definition of toxic gameplay, when he is strong there is literally nothing the opposing jungler can do to him because he will always arrive to jack your camps often before your even there yourself and even if you do manage to show up you can't stop him from taking them then running away. If you pull the camp he can't use his passive and he can't beat any JG in a duel till level 6 even with Daisy he isn't exactly a strong 1 v 1 champ. Ivern is they worst counter JGling champ in the game.
if the camp is already marked it does not matter if its aggro'd he can smite it because smite does not care.
: Riot, Please Stop AutoFilling Me Into The Jungle
As someone who used to exclusively jungle but now mains support yuumi i can tell you exactly why i no longer jungle which is all the champions i play are slow starters that need level 6 or struggle to clear camps in a decent amount of time so if you make the mistake of say starting blue as eve then a kha, lee, jarvan ect walks out of new fancy bush the only thing you can do in that scenario is die and since xp catchup is gone your basically deleted from the game unless you get lucky and the jungler never ambushes you again. Comparetively i can be much more effective as a support and since the incomes about the same that doesn't bother me so much.
: Is Ivern really unlliked or has he just been an awful weak champion
Ivern's kit is the definition of toxic gameplay, when he is strong there is literally nothing the opposing jungler can do to him because he will always arrive to jack your camps often before your even there yourself and even if you do manage to show up you can't stop him from taking them then running away and if you try to follow he either roots you or leaps to scuttle and your left further and further behind until eventually you just give up. It's the entire reason he is weak despite the naysayers who say he is "fair" becausue the reality is if he was actually fair he wouldn't need to be kept so weak, how to make him fair? make it so you can challenge or clear marks on the friendly side of the jungle only so people can't bully him in his jungle but junglers still have a response to trololo i walk in smite and walk away bullcrap. edit: its my opinion that all champions should follow the same basic rules so champions like ivern that violate it should be changed to be in line with it, other champions in this example are mini game champions like kindred, and shyv who have entire parts of their kit invalidated based on if the opponent has a functioning cranial cavity for jungling or is autofilled.
: You ignored all the points made in the OP. Draven, Jinx and Ashe have the exact same weakness as Senna, and yet Senna is the one who can heal herself and an ally while also dealing damage, and get free lisfesteal later in the game. She also has a root that is in essence better than Jinx's. Not saying Senna is a god, but it IS clear she has more strengths than weaknesses.
They don't have the same weakness at all though which explains the difference in deaths. Draven has his movement slow disrupt which can be used both defensively and offensively, ashe has much the same benefit where she can prevent someone from autoing while senna's rooted targets can still auto, my point is all their abilities reward aggression in some way shape or form where using senna's abilities that way results in death more often then not thus senna's don't do that while dravens' jinxs and ashe's do because its worth the risk for them.
Cõmega (NA)
: Mods? Are you ok?
After i stopped commenting on politics the mods got bored with nothing to do and now go after minor crimes and offenses while i defend senna from all the haters.
: > [{quoted}](name=Miss Genki,realm=NA,application-id=A7LBtoKc,discussion-id=ws7hu2EH,comment-id=003e,timestamp=2019-11-29T22:44:05.186+0000) > > I don't like the new passive. It is directly tied to W. So until you have W you don't have a passive. It should be a passive on the W and do something else for his passive. Either that or allow it to function like Duskblade with an ICD after the shield has been damaged so you can use brush and FoW to your advantage. It works based on the enemy not having vision of Wukong, which can happen in all sorts of situations; using W is just one of them. But appearing from Fog of War or dipping in and out of brushes during a fight will also work.
Does this mean wukong can tell if there is a ward based on if his passive is active or not?
: Senna NEEDS to be given a HARSH choice. DAMAGE or UTILITY.
She does have tradeoffs, she has power and ok utility because when someone jumps on her she has zero response to that besides die unless flash is up and even then you might still die. Say what you mean which is you dislike the tradeoffs she makes lack of mobility and instant death if gap closed on in exchange for power and decent utility, this is why we can't have nice things because when a champion has clear weaknesses the community bitches about the strong aspects of her kit instead. I hope riot does not listen to your complaints as senna is in a decent spot and i would argue its other support items being weak sauce for tank champions thats causing this rather then senna herself.
: What's with all the robots in my games?
They fixed it by removing the most used mode by bots twisted treeline which solved the problem foreve- what do you mean they will just switch to a different ma- I SAID SOLVED FOREVER Now force people to lose their favorite login names! chop chop.
Sirsir (NA)
: They hard counter Senna. Most game are senna picked -> Hooker counterpick
> [{quoted}](name=Sirsir,realm=NA,application-id=yrc23zHg,discussion-id=EeOBaEi4,comment-id=0001,timestamp=2019-11-28T02:21:56.030+0000) > > They hard counter Senna. Most game are senna picked -> Hooker counterpick Disagree, the only champion he listed that hard counters senna is pyke due to how ridiculous his kit is vs a champion designed properly with clear weaknesses.
: Time to stop pretending Senna is balanced?
Shes fine this is just the community mixing up frustrating to deal with for certain champions and being too strong, your issue is that shes frustrating to deal with yet you misread that as too strong. Old eve had the same issue where she was fair to play against but had to have the power budget to reflect the fact that she had no leaps or dashes just a weak movespeed boost and senna has much the same design philosophy.
Bârd (NA)
: The point of a gold generation item is to generate gold. The new support items do not do that.
I used to hate the items but honestly after using them for a while the only trash ones are {{item:3858}} and its ap brother.
: It takes 72 minutes of uninterrupted XP to lose a cannon wave of XP in a duo lane
No way this is correct, before the patch bot lane would maybe be 1 level behind a solo lane and now i routinely see bot lane at level 4-5 while the solo laners hit 7-8 in level. Ironically because solo laners are so much higher leveled now junglers avoid ganking them even harder now.
: Riot... There are so many bots (program) in pre 30 ARAM and Co-op vs AI mode.....
They chopped down league of legends equivalent of the amazon and only now are they realizing just how important it was to the health of other jungles and bridges.
: Thanks for the reply, honestly better to hear it now than to be let down then. Again thanks.
General rule of thumb riot does not do any more work then they have to so if they change anything on summoners rift landscape or monster wise they will cancel any special maps for seasonal stuff, its how i was so certain before the announcement because riots predictable like that.
Anhydrax (NA)
: Top lane is terrible in Preseason 10
In order to make top relevant they would need to remove ward detecting plants and give junglers a warding item for better vision top to see when enemy jungler is coming, they wont do it because it makes LCS less exciting to watch.
: well they have 2 units that do well with glacial and 1 of the main ones used gets absolutely shafted by 1 star kindred soooooooo yes it's not fun to see your comp get perma frozen but maybe you should change your build just a liiiiiiitle bit and you will beat em now poison on the other hand that shit needs to be changed
relying on a single unit that may not even be drawable if someone else was building it and lost early is not a feasible solution.
EdgeLady (NA)
: Looks like Snowdown is Cancelled for This Year
Called it. {{sticker:slayer-jinx-catface}}
: The Resolve Tree Isn't Tanky Enough
Fun fact they actually nerfed aftershock and its not a buff until your stats break past 117 resists so unless your rammus or another stat adding champion your going to struggle to hit that number in time to be impactful with the rune.
: Jungle feels like shit
They increased the camp respawns unfortunately for the power farmer jungle meta to work it also requires additional vision like wriggles lantern used to provide so you can know when its safe to power farm and when you need to show up and wave at one of several junglers who can solo dragon by themselves with ease.
: Will be winter map in 2019?
The long answer is no, the short answer is no.
: Burst builds are becoming the norm, and it sucks.
Agreed, although i enjoy assassin like junglers i miss things like jungle nautilus and warwick.
: Why don't YOU like playing jungle?? I choose mid and top and still get auotfilled to jungle. WHY???
Its simple the jungle mains got tired of being punished for doing their jobs by players and riot themselves. Seriously if you don't want to play a level 3 ganker champion you basically lose all jungle control because unless your playing eve nobody has any awareness that your a level 6 spike champion and just expect you to show up and slay the lee or ekko who can kill you in an even fight. I miss when jungle had smite buffs like ghost wolf and how the exp worked then which made it so both farming and heavy ganking were possibilitys but not op instantly win possibilitys, i miss having enough wards available on the map that early ganking was a risky endeavor that could go very badly for you. I miss my wriggles warding latern and the wards it provided.
EATARI (NA)
: > [{quoted}](name=L Psy Kongroo,realm=NA,application-id=yrc23zHg,discussion-id=GVUbUgJv,comment-id=00070000,timestamp=2019-11-14T01:42:57.128+0000) > > If it really was "an ad here or there" I wouldn't mind so much, but I've tried YouTube without Adblock, and it's absolutely disgusting. Almost every single video has at least one ad; some have 3-4, depending on length. And for the most part they're unskippable ads, so you're literally FORCED to sit there and wait for the ad to finish. There's no way in hell I would consider using YouTube if this policy goes through. I’ve been adblock-free for my entire life. On average I get about 2 minutes of advertisements for every 10 minutes of watch time if you only count skippable ads as 5 seconds. While to some people this might seem absurd, it’s also the primary source of income for a lot of larger Youtubers. When you compare this to standard North American television, which has 8 minutes of ads for every 22 minutes of watch time, and _still_ bills you monthly on top, Youtube’s ads don’t seem so bad. Now that’s not to say that entirely banning Adblock users isn’t a terrible idea. Same as with them more recently banning emote spammers in live streams. I just hope Youtube can find a more reasonable solution to Adblock than to destroy the lives of the people who use them.
> [{quoted}](name=EATARI,realm=NA,application-id=yrc23zHg,discussion-id=GVUbUgJv,comment-id=000700000002,timestamp=2019-11-14T15:07:08.002+0000) > > I’ve been adblock-free for my entire life. On average I get about 2 minutes of advertisements for every 10 minutes of watch time if you only count skippable ads as 5 seconds. While to some people this might seem absurd, it’s also the primary source of income for a lot of larger Youtubers. When you compare this to standard North American television, which has 8 minutes of ads for every 22 minutes of watch time, and _still_ bills you monthly on top, Youtube’s ads don’t seem so bad. Now that’s not to say that entirely banning Adblock users isn’t a terrible idea. Same as with them more recently banning emote spammers in live streams. I just hope Youtube can find a more reasonable solution to Adblock than to destroy the lives of the people who use them. ads are the biggest vector for virus attacks and can and do occur on big trusted sites because ad serving itself is completely unregulated, i will never advocate for people to not use ad block so long as the internet ad agencys are unregulated and face no punishments for allowing malicious ads to be served through their services. There would also need to be ad standard policys that forbid pop up ads and any ads that make a web page confusing to navigate or outright breaks the ability to use the website until you figure out how to close the ad. So if you want adblock gone then ad security, certifications and standards MUST COME FIRST NOT LATER.
PzyXo (EUW)
: Shyvana and Malphite's magic scale should be nerfed
Shyv builds ap because she has no choice her ad builds are so bad its not even funny.
: it... does? Isnt there like a giant kiss on it if they are under 30%
He means an actual this will kill indicator and eve's does not do that it can show up and you can ult and still fail to kill anything,
Cloud273 (NA)
: @Riot why did you remove the ability to let us spectate high elo games?
It cut into their profits because people would watch that instead of things riot was pushing.
Paroe (NA)
: Considering why it was made, can riot even remove ohmwrecker in good conscious?
don't let it bother you riots just buying time until their FPS E Sports game takes off at which point they will slowly phase league of legends out while still using the universe for stuff like card games and auto chess.
: Preseason: Rise of the Elements on PBE!
So your deleting all junglers who rely on hitting level 6 now then?
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Karn Bishop

Level 88 (NA)
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