: Why did Riot get rid of the Chat keybind with the new client, anyway?
Yeah.. I don't think they ever had it. There are [workarounds](http://tkwa.re/selfmute) though.
Lord Ryu (NA)
: > [{quoted}](name=Karunamon,realm=NA,application-id=ZGEFLEUQ,discussion-id=mHORIEds,comment-id=00040000,timestamp=2017-12-08T14:38:31.865+0000) > > Because those "requests" are never phrased that way. > > It's never "hey $supportperson could you ward dragon" it's "fking noob support no wards ff". > > It's never "move back, you're gonna get ganked pushed up that high" it's "DUMBASS NOOB PUSHED UP TOO FAR". > > It's never "we're behind, they're fed, hug tower and farm" it's "trash team, reported for feeding" > > I think people need to grow a little civility and dignity. Plenty of other games out there where unrepentant trash talk is the order of the day. > [{quoted}](name=VelociraptorEIN,realm=NA,application-id=ZGEFLEUQ,discussion-id=mHORIEds,comment-id=00040001,timestamp=2017-12-08T19:07:24.768+0000) > > Nah, Nah, Nah. Karunamon gets what im getting at Ryu. Your first thing you mention is feeding, And i wasnt talking about me feeding. I was talking about indiscriminate cursing and swearing in place of proper criticism using actual words instead of foaming at the mouth. Who wants to play a game where you get insulted all the time?? People have flamed me for reasons not even related to my performance in the game and its seems that you missed the point of my post. It's not just the feeding it's the mistakes, diving too far when you don't need to, not paying attention to the map, complaining about no ganks when you're pushed up super hard with no flash and no wards on the map, but it's harder to pay attention to other things someone is doing when you're playing a game. I'm just saying not everyone is the most patient when someone is playing badly and refuses to listen to advice. Realize that sometimes it is just your fault and stop blaming your teammates flaming for your problems. If you really have THAT big of a problem with what people say to you in this game "/mute all" is right there.
>If you really have THAT big of a problem with what people say to you in this game "/mute all" is right there. That's not the standard here. Flaming will be punished - don't do it, or else. The existence of mute isn't license for flaming.
: The tantrum part is the “revert or we want nothing waa waa” OE nerfs are just that - nerfs. But it’s still something for free. Abolishing an entire system because it’s less good *despite* it still giving free skins just to make a point (Which is selfish because there is a silent majority content with any free content that is getting ignored/downvoted/doesn’t complain on Boards) is having a tantrum. Congratz on warping my post though. My response was related to this chain of discussion, you tried to reapply it to the OP.
You're overreacting. I don't see anything that could be charitably described as "a tantrum" in this thread.
: Just deal with it. and stop complaining.
Just deal with it. And don't click the thread if you have nothing constructive to say.
: LoL, just happened to a guy in my Discord and it made me laugh
Oh great - this means when I was at B1 20LP, I could *win* all my placements and still place *lower*. Not touching ranked ever again. This elo was bad enough when I could see the light at the end of the tunnel. The thought of playing support with that many players with no map awareness gives me a headache just thinking about it.
: It’s not but the community rather throw a tantrum.
"OE Sucks compared to how it used to work" >Tantrum {{sticker:slayer-jinx-unamused}}
CytheGuy (NA)
: What if instead of buying loot boxes and get exploited, you DIDN'T buy l boxes and get exploited? I don't hear people complaining about all the casinos in Nevada, and losing the odds there means getting nothing.
Having the option to not gamble doesn't mean that the practice isn't still gambling.
Tomoe Gozen (EUNE)
: That's an irrelevant point. Just because people don't like it, it doesn't mean it's not good. Again, you're all voicing an opinion and just because now it's not a singular opinion but an opinion shared by a number of people, it's still not evidence of any foul play at hand. I've mentioned in my [previous comment](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/aYhJMbOo-orange-essence-is-a-fucking-joke?comment=000300010000) that i'll be doing a mass chest purchase on PBE to get some evidence on the so called "hextech crafting fiasco" that i constantly keep hearing about and yet, no people have done it themselves. So i'll take the matter into my own hands.
Well, it would be pretty hard for it to be foul play in any case, which nobody is even suggesting. What *is* being said is that it fucking sucks compared to the older system.
Fearless (NA)
: This is my point. On the boards, those posts will have large upvote counts. Similar topics on reddit, twitter, or from in game surveys will be much more positive, and show a much wider spectrum of player feelings. Boards is by far the most negative source of player feedback, and frequently has the most simplistic discussion. This is not true in all cases, but the general trend makes boards one of the least productive places to speak to players.
>Boards is by far the most negative source of player feedback, and frequently has the most simplistic discussion. This is not true in all cases, but the general trend makes boards one of the least productive places to speak to players. Reading this was a punch in the gut. Like, legitimately saddening. That aside, the way you've phrased this makes it sound like Riot doesn't value anything but positive feedback, because negative feedback is "simplistic" and "least productive". I can't say for sure if that's what you meant, but that's how it reads. *Please understand* that I am not some head-up-my-ass random here trying to bitch about everything. My work has been on the receiving end of bad product feedback by paying customers before at my day job. I've been in your (collective) shoes. Someone slagging off something you did is never fun. Still, at my day job, **we don't write off entire sources of negative feedback just because the feedback is mostly negative.** Never once has someone said the words "ah, don't bother with the subreddit, that place has nothing but complainers". I can only imagine some of the less charitable and measured ways this sentiment is phrased behind closed doors at HQ...
Tomoe Gozen (EUNE)
: Just because you hate something, it doesn't mean your opinion on that part means Riot or anyone has to admit it was a dumb idea. Honestly, it's like you believe you're center of the universe and everything is made to fit your bill.
I've yet to find a single *positive* comment about orange essence. It's universally viewed as negative by anyone not getting their paychecks signed by Tencent.
: Isn't sona just some mute that plays an instrument well?
> [{quoted}](name=Dadroleplay247,realm=NA,application-id=yrc23zHg,discussion-id=zhzHVVAd,comment-id=0001,timestamp=2018-01-19T16:39:32.864+0000) > > Isn't sona just some mute that plays an instrument well? At least the Etwahl is magical.
riplol87 (NA)
: How Low This Community/Banning System has Stooped....
Game 1: >riplol87: gg riplol87: no top and mid riplol87: yep riplol87: sorry vayne riplol87: we played well riplol87: gj, ty for the ganks kayn riplol87: nope riplol87: especially when you have people afk farming their lanes and/or feeding riplol87: yep riplol87: gotta go riplol87: told team i had to leave about 5 minutes ago and they refuse to ff Giving up, negative attitude, starting a game you had no intention of finishing. Game 2: >riplol87: gg riplol87: annie starving me of farm, too riplol87: gg fid riplol87: *sensitive riplol87: if you're going to insult someone, at least spell correctly riplol87: nothing to report, but go ahead riplol87: wouldn't be if you didn't feed riplol87: vayne, you so salty riplol87: why you heff to be mad riplol87: it's only a game riplol87: lol riplol87: gj man riplol87: thx riplol87: you so salty, lmao Negative attitude, berating your team's performance, flaming. This is why you were punished. Being sarcastic and passive aggressive when someone isn't playing the way you like isn't acceptable, is against the summoner's code, and always has been. If you don't stop doing this, you will be punished again, up to and including the loss of your account. I suggest you stop chatting unless you have something useful to say, because about 95% of this is toxic tilt-bait directed at your own team.
VulDread (NA)
: >Yes let me just confirm a negative for you You're the one who made the claim that those two were specifically the only factor. Please provide evidence. If not, then retract the statement. >Wrong. You REALLY NEED to read things in context >I disagree, and so do the people that designed the system. Source? Again, I disagree. It's an opinion. It won't change the system, but I can still disagree with it. >It is. You have to show a lot of minor scale toxicity before you even get so much as a chat restrict. The loss of honor is your wakeup call. No, most sports don't punish you for even consistent minor-scale toxicity. Not to the degree League does. Again, it's a bad analogy, so I'll stop talking about it. >Riot's job is to create a sportsmanlike environment to play a game, not to deal with the psychological issues of their players. That means weeding out the bad apples. They already give you a nudge on the shoulder rather than a one-and-done, and in my opinion, that's already way too much. I disagree, but fair enough. >Your very comment, and the passive-aggressive attitude behind it could very well be considered being a douchebag You're proving my point. Please drop the passive-aggressive attitude. >Source? They don't explicitly say making it more sensitive, but they use different terminology: https://na.leagueoflegends.com/en/news/game-updates/player-behavior/instant-feedback-powers Here, Lyte and the PB team not only speed up the process (which I'm assuming leads to less elbow room before punishment hits) , but also decided that "the instant feedback system’s now ready to help reform more mild, but persistent negative behaviors with chat and ranked restrictions." So, before the IFS wouldn't punish the "persistently minor-level toxicity" that I mentioned before. https://na.leagueoflegends.com/en/news/game-updates/player-behavior/upgrading-tribunal Here they make a system that's much more faster, in addition to issuing more "aggressive and severe consequences" to players deemed toxic by the system. They don't make it "sensitive." My bad on the word choice. They made it automated, reduced wriggle room, increased the severity of penalties, and increased the qualifications for toxicity. >Stop projecting your behavior onto strangers. Most of us have no issues not flaming people in games. It's not projecting. Most people easily become toxic. You don't have to flame to be toxic, either. Toxicity comes in a ton of forms. It also changes from person to person, with some people getting tilted by the most innocuous things while others are ok with freely flood the chat with profanity.
>You're the one who made the claim that those two were specifically the only factor. Please provide evidence. If not, then retract the statement. The "evidence" is that there are two things that affect honor - reports (in that the people who make the system are on record per my OP) and clicking the name after the game (in that it's the only thing that *adds* to your honor). That is the information we have. If you take issue with that verifiable information, it's up to you to substantiate those issues, not my job to disprove whatever you pulled out of your ass. >You REALLY NEED to read things in context What context would make the **UTTERLY FALSE** statement "all players are toxic" different? >You're proving my point. Please drop the passive-aggressive attitude. You quoted your own words there, buddy. Perhaps take your own advice? >You don't have to flame to be toxic, either. Toxicity comes in a ton of forms. We can break those "ton of forms" into two, and only two, major categories: chat tox and gameplay tox. No matter what forms chat tox takes, the way to respond to it is the same. Mute and report. Flaming, passive aggression, whatever, nothing changes. Gameplay tox is a pain because it's difficult to police in the same way that chat tox is. Even a high school student could write a chat filter, but actually parsing out game data to determine if that person playing horribly was doing it on purpose or just having an awful game? That's rough - and false positives are to be avoided at all costs.
: It's like you haven't read anything of what I wrote before responding. Tell me, how having my honors removed and being presented with an "evidence" of 5 EMPTY chat logs shows I am the problem? Or how NOT changing my behavior after getting chat restricted was THE way _- instead of being "positive" as you'd think it should work -_ for removing them and NOT being chat restricted ever since? Normally at this point I'd call you a "white knight", because of how blindly you are defending the system, but "white knight" is considered "toxic" here and can get you banned.
>Tell me, how having my honors removed and being presented with an "evidence" of 5 EMPTY chat logs shows I am the problem? If you've been punished that many times over that long of a period, *you* are the problem. *Your* behavior is what's getting you constantly in trouble. Stop rationalizing it. One bugged message doesn't change your history. And as far as the "5 empty chat logs", let me put it bluntly: I don't believe you. Not only does that not match the max pattern of 3 I've seen on every single ban message in my time here, I've been on these boards long enough to see every shitty rationalization, every RITO PLS, every "ban system sucks", every "they started it", every whine about justified bans and honor loss when it turns out that not only was the system working as intended, the player flat-out lied to everyone to gin up sympathy. Yours sounds just like theirs, and you've not shown one shred of evidence to the contrary. [There's been one other instance that I can recall where someone got a bugged chatlog](https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/6o7nZbuZ-i-was-banned-for-saying-draven-single-word-thats-it), that was a long time ago and fixed then. What did player support tell you? Did you even contact them? Did you try asking the people that can actually give you answers?
: You should be completely fine running inside a VM, but one line in there makes me mildly concerned. > [{quoted}](name=Karunamon,realm=NA,application-id=ZGEFLEUQ,discussion-id=5pUkGPVh,comment-id=,timestamp=2018-01-17T19:02:51.201+0000) > >32" display at glorious 3840x1440. That sounds like it would either distort the image by stretching it out uncomfortably or it would show a larger portion of the map than standard: like Jhin's ult zooming out so that more is visible. Zooming out is very certainly considered bannable cheating.
Gack, that was a typo. It's 3440, not 3840. 3840 would be some ridiculous nonstandard thing. The 3440 size is rather large, but I assure you that's the native resoluton of my monitor (Acer X34) and no modifications were made. It's quite funny, when you spawn on the bottom side, you can see the edge of the skybox cut off. https://i.imgur.com/E6ZgcTW.jpg https://i.imgur.com/9kyDsg7.jpg
: PSA: If your team gets first blood, you have most likely won the game.
> [{quoted}](name=qwerty123x,realm=EUW,application-id=3ErqAdtq,discussion-id=UM5i0Oig,comment-id=,timestamp=2018-01-17T21:48:51.192+0000) > > So first blood equals a most likely win. [About 9%](https://www.leagueofgraphs.com/rankings/win-stats) more likely. First tower on the other hand is about 20% more likely.
: Yes, this is totally a player behaviour topic. Nice choice!
Cheating/scripting detection is part of the player behavior system...
VulDread (NA)
: >Do you have any evidence to suggest there are any others? There are always hidden factors Riot won't disclose. We have to speculate. Do you have any evidence that confirms those two are the only factors? Other factors: Games played, for sure. The system needs to check if you reformed. It needs some number of games to tell whether or not you're toxic. >Laughably false given the low overall percentage of players that wind up with restrictions on their accounts. You need to read things in context. All players are toxic. Not punishable toxic, but "Valid reports that don't lead to punishments" or "marks" on their accounts. Things we can't see. Times when people have bad days. Don't pull words out of other's mouths >The bar is raised on purpose. "Honor" is a state of being better than "normal". When you have pissed that status away by being unable to control yourself, it can and should take greater-than-normal amounts of effort to regain that status. Honor is not a state of being better than normal. Honor is a scale to determine what state you are relative to other people. 0-1 is worse, hence dishonorable, 2 is "Average/neutral" and 3/4/5 are better than normal. So no, it shouldn't take a lot of effort to become 2, which is the default honor. Does it? Yes. Should it? No. >What exactly is the substantial difference between those two things? "Reformed" as used here means "no longer committing acts in violation of the summoner's code". Riot doesn't, and shouldn't, care about your mental state, what you do behind the keyboard, or what you do on stream. What Riot does care about is how your behavior impacts the experience of others in the game, the same way literally every other sport has rules about unsportsmanlike behavior. If you're not being toxic in chat or inting, that's all that's necessary. The fact that all these reward systems are necessary to provide incentives to not act like a douchebag is saddening. First, don't compare League to other spots. Faulty analogy. Otherwise the system would actually be more lenient on minor-scale toxicity. The difference is that Riot isn't actually fixing the community. If you want the game to stop being toxic, you need to actually reform the players, not just suppress them; otherwise, when you introduce things like pings or emotes, you will have people using those as outlets; if Riot wants to truly improve their community, they will want to reform their players. It's not as black and white as "Acting like a douchebag." Your very comment, and the passive-aggressive attitude behind it could very well be considered being a douchebag, but for you, you feel justified. What defines toxicity really? Riot keeps shifting the scale. From past seasons until now, Riot has constantly increased the sensitivity of the system, especially when Lyte came around. It's pretty hard to not "act like a douchebag." Everyone does, not all the time. And because everyone does, they are toxic. Otherwise, you wouldn't have toxicity in basically every game of League, in some way. It's that simple, there's really no need to jump through loops.
> [{quoted}](name=VulDread,realm=NA,application-id=ZGEFLEUQ,discussion-id=Vhthoh7A,comment-id=000700000000,timestamp=2018-01-17T20:11:31.720+0000) > >Do you have any evidence that confirms those two are the only factors? Yes let me just confirm a negative for you {{sticker:slayer-jinx-unamused}} >You need to read things in context. All players are toxic. Wrong. > Honor is not a state of being better than normal. Honor is a scale to determine what state you are relative to other people. 0-1 is worse, hence dishonorable, 2 is "Average/neutral" and 3/4/5 are better than normal. So no, it shouldn't take a lot of effort to become 2, which is the default honor. I disagree, and so do the people that designed the system. You're started 2 for the same reason ranked placement assumes middle Silver - you have to start *somewhere*. > First, don't compare League to other spots. Faulty analogy. Otherwise the system would actually be more lenient on minor-scale toxicity. It *is*. You have to show a *lot* of minor scale toxicity before you even get so much as a chat restrict. The loss of honor is your wakeup call. >The difference is that Riot isn't actually fixing the community. If you want the game to stop being toxic, you need to actually reform the players, not just suppress them; otherwise, when you introduce things like pings or emotes, you will have people using those as outlets; if Riot wants to truly improve their community, they will want to reform their players. Riot's job is to create a sportsmanlike environment to play a game, not to deal with the psychological issues of their players. That means weeding out the bad apples. They already give you a nudge on the shoulder rather than a one-and-done, and in my opinion, that's already way too much. >It's not as black and white as "Acting like a douchebag." Your very comment, and the passive-aggressive attitude behind it could very well be considered being a douchebag, but for you, you feel justified. {{sticker:sg-miss-fortune}} > What defines toxicity really? Riot keeps shifting the scale. From past seasons until now, Riot has constantly increased the sensitivity of the system, especially when Lyte came around. Source? > It's pretty hard to not "act like a douchebag." Everyone does, not all the time. And because everyone does, they are toxic. > > It's that simple, there's really no need to jump through loops. Stop projecting your behavior onto strangers. Most of us have no issues not flaming people in games.
Chermorg (NA)
: Note that if the player got one chat restriction, they would not be honor level 0 - thus they are lying somewhere. They either got *multiple* chat restrictions, or got a 14 day suspension (and not a chat restriction).
Ah, is my info bad? I thought that the moment you get a punishment of any kind, your honor is gone. That's also what the wording on the first thing a player can get, a 10 game chat restrict, reads like.
VulDread (NA)
: You cannot say with absolute certainty that poor behavior is the cause. You can say that it's a possible cause. There are many cases, even with a lack of toxicity, that can last for months. Riot doesn't disclose this information, so there's no way to tell for sure. Second, the system doesn't get you to reform to normal, it makes you become better than normal, making it harder to "reform." Everyone is always toxic, what changes is the frequency. When you're dishonorable, and those "shields" are removed, and every instance of nonpunishable toxicity sets you back honorwise, you're unnecessarily raising the bar. You have no way of identifying what is and what isn't nonpunishable toxicity, or how subsequent reports will affect you. By threatening you with that risk, the system forces people to act unnaturally, restricting what they say to an unnatural degree. The best way to get out of the system fast is to not type anything except super positive, fake messages, yet no normal player does that consistently. That's not reforming, that's controlling and restricting. Rather than encouraging reforming, the system punishes and suppresses toxicity. The IFS system is asinine and fails to reform the community (but yes, it "reduces" toxicity which I guess is sufficient for some people) It's no different from any of the Lyte systems; people are just going to stop talking/use fake positive messages and spam ARAM/bots >reports have been seen that it can take as little as 30 Source? What matters is the average, not the anecdotes. >Getting honored each game Source? Pretty sure this one is false
>You cannot say with absolute certainty that poor behavior is the cause. I absolutely can, because there are literally two variables that tie into honor and no others: * Valid reports * Honoring after games. If you're catching reports, that slows you down. If you're not getting honor, that slows you down. Simple. Do you have any evidence to suggest there are any others? >Everyone is always toxic Laughably false given the low overall percentage of players that wind up with restrictions on their accounts. >When you're dishonorable, and those "shields" are removed, and every instance of nonpunishable toxicity sets you back honorwise, you're unnecessarily raising the bar. The bar is raised on purpose. "Honor" is a state of being better than "normal". When you have pissed that status away by being unable to control yourself, it can and should take greater-than-normal amounts of effort to regain that status. >Rather than encouraging reforming, the system punishes and suppresses toxicity. What exactly is the substantial difference between those two things? "Reformed" as used here means "no longer committing acts in violation of the summoner's code". Riot doesn't, and shouldn't, care about your mental state, what you do behind the keyboard, or what you do on stream. What Riot does care about is how your behavior impacts the experience of others in the game, the same way literally every other sport has rules about unsportsmanlike behavior. If you're not being toxic in chat or inting, that's all that's necessary. The fact that all these reward systems are necessary to provide incentives to *not* act like a douchebag is saddening.
: Please, I've been here back when the guy's predecessor was still around whose system chat restricted me for 16 months and not even 200 games of either not using chat or only writing "good game", "good job", "it's OK" was enough to not get further restrictions and instead getting 5x as high punishment. Or back when Tribunal was around and I had my Honors and Badges removed following a ticket that had 5 chat logs where I literally didn't say anything in chat. Or when I've spent the entire last season at Honor 3 without getting punished and while being spammed with honors while those that called others names were sporting Honor 5 within a month? What makes you think that the - technically - fifth player behavior system I've seen works better or that I'd have any reason to believe it does just because somebody said so? I mean, you can STILL intentionally feed and not get punished as long as you don't announce it in the chat.
>What makes you think that the - technically - fifth player behavior system I've seen works better or that I'd have any reason to believe it does just because somebody said so? Because you've been through multiple seasons of chat restricts, honor losses, and so forth, most of the player base has not, and the contents of the player behavior board lend credence to the fact that the problem is **you**, not Riot's behavior systems?
: Wouldn't be the first time a Rioter not saying the truth.
I'm pretty sure the guy who wrote the behavior systems is more authoritative on how those systems work than a player who's salty that they're not allowed to flame people.
Ebonbolt (EUW)
: Oh, please.I've been stuck in honor lvl 0 since preseason started and i barely talk in my games, and in at least half of them i don't say a single word
You should send player support a ticket. I'd bet anything you're not being as sportsmanlike as you think you are...
Rioter Comments
: > [{quoted}](name=GoldBottle,realm=EUW,application-id=3ErqAdtq,discussion-id=EXANRp98,comment-id=,timestamp=2018-01-17T12:03:20.407+0000) > In short, this is just standard procedure. Rushing Challenger and staying Rank 1 requires account sharing for it to happen,** because a person cant play 25 games a day and still keep going.** Why though? 25 x 20 minutes = 500 minutes = 8.333 hours
Average game length is closer to 30 than 20.. this would basically mean that they were playing the game as their job.
: Only punishment tiers and skipping them for severe breach of conduct are facts. Everything else is either an opinion or a theory.
>Everything else is either an opinion or a theory. It's not an "opinion" or a "theory" that your honor climb is greatly slowed when you show unsportsmanlike, yet not bad enough for a punishment behavior. Sources to Rioter comments are in the OP.
: Earning honor-related rewards is tied directly to the Honor level, so popups like this are not what you claim them to be. Checkpoints are a new thing.
{{sticker:sg-lux-2}} I have no idea what you're going on about. You seem hellbent on denying facts given your posts in this thread, so what exactly are you hoping to gain here?
: >or at least received a popup that your account status has improved. That's a thing?
Yup. https://i.imgur.com/xnHK14x.png I'm almost certain there's another one but I can't find any images of it. There's also the checkpoints between each level as well.
: All lies. After getting 25 chat restrictions and dropping to honor 0(not even 14 day ban) i played for 2 months straight like 5 games a day. Untill i just gave up. After around 300 games with perfect behaviour, no flaming and shit, encouraging my team not to give up, leading my team etc showing we can win im still stuck honor 0. So is my friend who was in same situation though he has honor 0 for like 3-4 months. Acting positive 100% of the games doesnt work. I gave up already. I wont be getting my honor back ever. I dont care anymore.
HIstorically, player support has given people information on what in their history is causing slow honor climb - so if you're serious, they'd be able to give you more info. That said, I'd bet my entire next paycheck that you did not have "perfect behavior" in those 300 games. I want you to try something for me: Run [this](http://tkwa.re/selfmute) for a week or two and play as much as you have been. I bet you'll have climbed an honor level by the end of that time, or at least received a popup that your account status has improved.
Lordnewb (NA)
: >Save report for later consideration on future reports. No punishment. Hah. No. I got hit with a 10 game chat restriction after ONE game of very questionably negative chat behavior. No prior history of toxicity. With regards to the title, I've been on the journey from Honor level 2-5 and 0-2. After this chat restriction, I did /mute all in every one of my games until I got back to Honor level 1. Not counting the amount of time/games where my Honor progress was locked, the climb from 0-1 was about twice as long as the climb from 4-5. The title of your post is not correct.
>Hah. No. I got hit with a 10 game chat restriction after ONE game of very questionably negative chat behavior. No prior history of toxicity. "Prior history of toxicity" isn't defined by you, it's defined by Riot and the IFS. You absolutely did not receive a 10 game chat restriction for putting your toe out of line for the first time ever. In fact, I'd be willing to bet your popup had more than one game in it. >Not counting the amount of time/games where my Honor progress was locked, the climb from 0-1 was about twice as long as the climb from 4-5. As well it should be. It takes longer to get out of bad status to good status than from good status to great status.
Gaxoo (NA)
: How incredibly vague. This information is useless without hard numbers. Exactly how long does it take for punishment to go down one tier?
That information will never be released because people will game it. What you should aim to do is stop flaming, rather than making a concerted effort to stop flaming until you get your honor back.
: Then you would threat players for behaviour differently depending on their rank. Yeah that totally wont cause a shitstorm.
We already do. If you're beyond a certain rank, you can't queue with lower ranks. You have to play regularly to maintain your rank. So on and so on.
: Oh this would be an even greater issue in high elo where the playerpool is lower. Imagine all proplayers getting blocked from playing cause people dont want to have to play against them.
Again though, high elo accounts for single digit percentages of the player base. There's no reason the workings of such a system couldn't change once you reach that level.
: They're not even in the same window. League opens a totally different window for games when it creates a game on the server for you - this space is completely independent of the client itself, which is why the rules you set in game don't continue to apply in the client in regards to the chat.
{{sticker:slayer-jinx-unamused}} I feel like you're both being intentionally obtuse. Of course they're separate programs. They still talk to the same backend systems at the end of the day, meaning any such mute would be comparatively easy to carry over were it to just be made a priority. One more thing on the long list of QoL fixes we'll never see :/
: That may be your preference, but you are only in absolute control of yourself.
You're missing the point. The rest of this game's philosophy is that the existence of the mute function isn't license to troll. Pre/post is treated differently for some inane reason.
: Because you either ignore them or remove yourself from their presence. That is how you deal with trolls.
: You can access match stats from your match history...
Why should I have to do anything to avoid dealing with a troll when their behavior is the problem?
Rioter Comments
: how long does it take to get out of dishonorable
>how long does it take to get out of dishonorable As long as it takes you to stop getting valid reports for tox. Good chat doesn't override bad chat - passive aggression, minor flaming, etc, stuff that won't get you punished directly *will* stop you from climbing.
: nobody is forcing you to stay in champion select either. And it's not like that chat covers most of the screen. unless you are looking for drama, the chat is easy to ignore while you do your thing
So the option is to either look at whatever crap the hormonal teenager I reported for flaming decides to crap into the chatbox so I can see the stats, or leave immediately? That's a pretty shitty choice.
Erch0 (EUNE)
: Riot You did well again ( ahh noo )
>4 months of Reforming getting 1/2/3/4 honor random after every single game ( min 5 per day ) and still 0 Honor lvl. If you're still honor 0 it's because you're still behaving in a toxic way and getting valid reports. Someone clicking on your name end of game doesn't undo negative chat.
: Blizzard used to allow people to have influence on the matchmaking by actually blocking players to not get matched with against. This resulted in the best players basicly beeing unable to play the game, since people just blocked them to have easyer matches. Thats why they stopped doing it and Riot wont introduce anything like this.
Most people aren't at an elo where this would be an issue.
: I found where most of Gameplay lives.
Ah, that must be right where Bronze St. ends.
: Low Priority Queue For 20 Minutes; 5 Games
>Whilst in my loading screen when the game was about to start, my computer decided to update Windows. It finally finished after who knows how long, and I log onto league to know I got penalized. Here's the thing - Riot does not and can not know why you disconnected, they can only see that you did. Allowing exceptions would just allow serial AFKers to skate through with even less punishment than they get right now. It blows, hard, but there's literally no other option.
Cowseed (NA)
: Ignore what I said. I must have been psychotic. First ranked game. Not even FIVE GOD DAMN SECONDS IN THE LOBBY... and the first words uttered by the support "This jungle is unskilled". Do I have to describe how the rest of the lobby went?
Sheesh. At least if it's your first ranked game you have nothing to lose by dodging :(
Niyumi (NA)
: No, I don't. Because I don't base my self worth on what other people say, so slurs mean fuck all to me. And I'm, you know, mature enough to just... ignore flamers.
And you'd be wrong - flamers in a game cause statistically lower win rates.
Canonic (NA)
: Definitely Riots fault you had afks and a toxic person...
In a way, it is. Way, way, way too much leniency given to tox and serial AFKers.
VulDread (NA)
: So it's not ok for them to be toxic, but you can harass them now? Hypocrisy, much?
: I lost my honor 4 months ago. As of today, 100+ normals later, I sit at honor 0, 0/3.
So there's some confusion here. Imagine you're at Honor 3. You're mildly toxic every now and then, but never enough to trigger a punishment, and you still get key fragments and GGs every now and then, and you wind up at 4. Then you eventually say something harsh enough to trigger a chat ban, and you're at honor zero. Those "mildly toxic" incidents that didn't use to count against you? They count now. While it's possible to skirt the line when above 2, below that point you have to be not getting validly reported, otherwise you don't climb. Mild tox isn't enough to get out of honor 0. No tox is the standard.
Lordnewb (NA)
: Player Behavior Systems' Lack of Feedback is Depressing
Hell, I'd take getting the "thanks for reporting, we took action" popup on every valid report - no further details required. That alone would be better than people using racist language in games and finding them still playing days later.
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Karunamon

Level 41 (NA)
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