: Skype accounts have phone numbers last I checked, which is admittedly like 10 years ago. That is assuming that there is a verification step and not just a put in some random number. So that doesn't work. E-mails are pointless with ease to create. SSN would only work if the SSA allowed access to confirm the SSN used isn't a cadaver. Credit Cards are easily created. I use an App called Privacy to create burner cards for "special offers" all the time. Using Unique PC component identification screws over computer cafes, computer labs, and family pcs. IPs are circumventable.
> [{quoted}](name=Imperial Pandaa,realm=NA,application-id=ZGEFLEUQ,discussion-id=M5qk1VhU,comment-id=000000000000,timestamp=2019-06-06T02:08:08.816+0000) > > Skype accounts have phone numbers last I checked, which is admittedly like 10 years ago. That is assuming that there is a verification step and not just a put in some random number. So that doesn't work. VoIP numbers can be detected from the provider side and disallowed. Again, DOTA does this. > Credit Cards are easily created. I use an App called Privacy to create burner cards for "special offers" all the time. Same here. These read as prepaid cards from the seller's side and can be blocked.
: what happens when i go to grab a 10$ burner phone ?
> [{quoted}](name=CharDeeMcDenniz,realm=NA,application-id=ZGEFLEUQ,discussion-id=M5qk1VhU,comment-id=000100010001,timestamp=2019-06-06T11:33:07.750+0000) > > what happens when i go to grab a 10$ burner phone ? The population of duplicate account holders then becomes limited to the amount of burner phones people are willing to buy.
: 1. There are offers for phone numbers for 1€/month (in my country at least, but i think it exists in all EU) 2. You can buy ready to use low cost expandable cellphones with brand new numbers for a few euros as well. 3. You get a phone number who belonged to someone else before who already used it with his account, what do you do ? 4. You are a 13yo and you want to play league but your parents wont buy you a cellphone before you are 15 (well, to be honnest if we could get rid of the 13yo, it's fine for me.) 5. A lot of people have a personnal phone AND a business/corporate phone I could expand this list but i think you get the point. Put the phone number requirement in place and i'll still have 3 accounts.
> [{quoted}](name=Starcraft243ver,realm=EUW,application-id=ZGEFLEUQ,discussion-id=M5qk1VhU,comment-id=00040000,timestamp=2019-06-06T08:56:16.928+0000) > > 1. There are offers for phone numbers for 1€/month (in my country at least, but i think it exists in all EU) > 2. You can buy ready to use low cost expandable cellphones with brand new numbers for a few euros as well. > 3. You get a phone number who belonged to someone else before who already used it with his account, what do you do ? > 4. You are a 13yo and you want to play league but your parents wont buy you a cellphone before you are 15 (well, to be honnest if we could get rid of the 13yo, it's fine for me.) > 5. A lot of people have a personnal phone AND a business/corporate phone > > I could expand this list but i think you get the point. Put the phone number requirement in place and i'll still have 3 accounts. True, but it would cut down greatly on the troll population. Even the lowest of bars, ones ants couldn't limbo under, would help. Right now, there are literally no actions taken. I mean that. *None*. You can get an account banned and sign back up with the same email, even.
: > [{quoted}](name=Tahminatrix ,realm=NA,application-id=3ErqAdtq,discussion-id=PzmLv2L1,comment-id=0002,timestamp=2019-06-05T18:08:03.061+0000) > > {{champion:67}} > > Her q means she can ignore my slows and dodge my skillshots, her W invalidates my ability to tank, her E is a point and click knockback which I have no counterplay to aside from making sure I collide with a wall so I take the stun instead of the knockback. (stun is reduced by tenacity) well approach velocity is her counter or max E as nasus since she cant heal easily or go full AP if she cant let you farm then fine you just make her life miserable in return. E and W (during her counterattack) her into oblivion
> [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=PzmLv2L1,comment-id=00020000,timestamp=2019-06-05T18:12:05.825+0000) > > well approach velocity is her counter or max E as nasus since she cant heal easily or go full AP if she cant let you farm then fine you just make her life miserable in return. E and W (during her counterattack) her into oblivion Nasus doesn't build mana and you'll quickly run out of it trying to E her. He can survive for quite a while tap-dancing on the edge of not having enough to land his Qs, and it's not a problem lategame, but early to mid, oof.
FkValeRly (EUW)
: teemo is actually very good in late game nowadays, kennen is way more aids than teemo to lane against though.
> [{quoted}](name=FkValeRly,realm=EUW,application-id=3ErqAdtq,discussion-id=PzmLv2L1,comment-id=000300000000,timestamp=2019-06-05T20:51:25.966+0000) > > teemo is actually very good in late game nowadays, kennen is way more aids than teemo to lane against though. Really? It seems like he falls off pretty fast, doubly so if he's not ahead and able to spread shrooms everywhere.
Investa (NA)
: > [{quoted}](name=Karunamon,realm=NA,application-id=yrc23zHg,discussion-id=pqJ6j6Ia,comment-id=00050000,timestamp=2019-05-15T01:34:28.719+0000) > > Riot: Boards suck, people are always upset at us, let's just ignore it > > Boards: Riot doesn't listen and is evasive > > Riot: (surprised pikachu face) > > ---- > > Maybe, just maybe, if Riot stopped pissing people off and not listening, people would be less upset at them all the time? Maybe if long-standing concerns (when's the last time anyone heard word one from the player behavior team?) were addressed rather than left alone for *literal years*, people would be less likely to jump a red name's shit the moment they poke their head in. Maybe if some background to balance issues could actually be teased out of a Rioter rather than it being like pulling fucking teeth, people would be less cheesed off about patch notes? > > [Maybe if, when a player posts about a legitimate health concern, the first response is not "we're not doing anything about it"?](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/GN0cboPj-new-house-mission-finishers-trigger-epilepsy) > > They're the smaller group, and they're centrally managed. If the directive came down from on high to talk to players more, it would happen. They're also paid professionals who should be able to put up with unhappy paying customers without these excuses of "unpleasantness". > > They're the ones that have to change first, if there is any appetite for changing in the first place. > > And a word - communication is something that's bidirectional. Announcements made on the boards with no *substantive* follow up do not count as engagement. I know I'm a month late in reply, but that epilepsy issue with their flashing reward icon was fixed very quickly. As someone who's been a part of the community virtually since it's inception, I'd say it's a misnomer that Riot does not communicate or listen to it's players. Many of the features we have today in game are because of community input. Skin ideas became a reality, and just recently they let us vote on the next VGU. It's easy to focus just on the negative or the times Riot didn't sound off when they should have or in the time we thought was appropriate. That does not mean it never happens, and we are naturally going to be biased in favor of what we are seeing instead of what the big picture shows. If all you see is your own backyard you'd be convinced that it's the best yard. Little do you know however, across the street beyond your own fence is an even better yard. Unless you check every forum at all times you can't objectively say they never listen, as you may just not be seeing it when they do. Of course, it's not perfect and they can do better. They recently announced being more transparent with their balancing decisions and I think that's a step in the right direction. We players may think we know how the game is supposed to be balanced or what issues should be prioritized. We are also the same players that bitch about our team holding us back instead of looking at the errors we make every single game. We are the players that honestly request certain champs be removed outright because it's too difficult to adapt our playstyle to accommodate them being in the match. We are the same players that build the same items every single game and complain when we get two shot as our build has no defense whatsoever. I hope you are seeing my point here. I love the game and have loved the changes even if I didn't right away. Some metas have been worse than others and I absolutely hated them but I still played and still had fun. I trust Riot to do what needs to be done more than I trust some randos on the forums who will literally complain about anything if it gives them something to do.
> [{quoted}](name=Investa,realm=NA,application-id=yrc23zHg,discussion-id=pqJ6j6Ia,comment-id=000500000000,timestamp=2019-06-05T17:52:21.330+0000) > > I know I'm a month late in reply, but that epilepsy issue with their flashing reward icon was fixed very quickly. Only after an outrage-fest that blew up outside of the League community. I'd be willing to bet their legal team got involved after a developer went on record saying they were not going to fix a confirmed photosensitive epilepsy trigger. Thats lawsuit territory if someone actually gets hurt, and the fact that it takes that much outside influence to get Riot to pay attention is shameful. >As someone who's been a part of the community virtually since it's inception, I'd say it's a misnomer that Riot does not communicate or listen to it's players. They communicate very poorly compared to some other devs. They're strictly middling. Way better than DOTA, slightly better than HOTS, way worse than Warframe. As someone that's been here since 2013, the trend, a couple of blips notwithstanding, is strictly downward. >Many of the features we have today in game are because of community input. How much of that is purely cosmetic? Look at the red tracker - the great majority of red posts are in the story boards. If Riot in general was half as communicative as the lore team, we wouldn't be having this conversation. How much do they listen on stuff that actually matters? When's the last time a single word was said on the matter of player behavior? Dissatisfaction as to matchmaking this season seems to be a lot louder than any previous season. The client is a mess. They *just now* gave an update on Clash, and basically upended what it was originally supposed to be because their backend is such a mess it can't handle all the games starting simultaneously. But it's shiny and they're making new skins, which is neat, I guess. Meanwhile, games and RP are lost due to the godforsaken client failing to lock shit in. Guess which of those two is the bigger concern? Guess which one gets more attention? >Of course, it's not perfect and they can do better. They recently announced being more transparent with their balancing decisions and I think that's a step in the right direction. Agreed, credit where credit is due there. If it winds up being a turning point, I'll be first in line to get my serving of crow pie, but past behaving being the best predictor of future behavior, I'm not holding my breath. These grand initiatives have a habit of stalling out and going nowhere. >We players may think we know how the game is supposed to be balanced or what issues should be prioritized. We are also the same players that bitch about our team holding us back instead of looking at the errors we make every single game. We are the players that honestly request certain champs be removed outright because it's too difficult to adapt our playstyle to accommodate them being in the match. We are the same players that build the same items every single game and complain when we get two shot as our build has no defense whatsoever. I hope you are seeing my point here. There are anywhere from 30-80 million people who play this game. I don't think you can generalize the playerbase like that.
KingMack (NA)
: Yeah he probably left out some things that were said. I see this at least every game, typically it's worse. I highly doubt those people are getting bans. The system is broken for sure. Also, you say it isn't his job to shot all and you also say he shouldn't tell his teammates how to play. If he believes that he is his teams best chance to make correct decisions, then he needs to try and shot call. Whether or not he IS the best person is debatable, regardless, you have to try. I climb by making calls. Are they always good and am I always the smartest person on my team? No, not always. But I have to believe that I am. No point in not pressing your limits. You have to take that chance. Worst case, you lose a game that doesn't matter and you learn something. Best case, you're right and make good, rewarding calls. Not everyone deserves punishments they receive. This applies to Riot as much as it applies to governments. Does he deserve what he got? I don't know. You can't believe a copy-pasted chat log that's likely been modified, but there are false positives in the system, and there are actual toxic people that need punishment that skate by for years without any warnings at all.
> [{quoted}](name=KingMack,realm=NA,application-id=GgNYATV4,discussion-id=Nfuoa2e3,comment-id=00060001,timestamp=2019-06-03T11:03:35.185+0000) > > Not everyone deserves punishments they receive. Those cases are *extremely* few and far between, and usually falls into the category of repeating or quoting toxic chat (in which case player support has historically been quick to reverse the punishment), or in the case of the boards, posting modified chatlogs. >Also, you say it isn't his job to shot all and you also say he shouldn't tell his teammates how to play. If he believes that he is his teams best chance to make correct decisions, then he needs to try and shot call. And when those calls are not heeded, because you have no authority, you shaddap and focus on your own play. What you absolutely don't do is start raging and filling the chatbox with an entire novel about how shitty someone else is at the game. That is punishable, every time, and rightly so.
: I don't want to be rude and all, but you're silver 4 and play bot games. I'm curious to see what your criticisms are of the punishment system, if you have any per say.
I spend most of my times in customs and inhouse games, not ranked. Ranked has literally zero appeal to me nowadays, partially because people like the OP are allowed to run rampant and make the game miserable. Other modes have far less ego-tripping and general human shittiness. Also, the bot games (all two or three of them in the last few months) are for trying out new champions or silly shit. You know, because I don't want to ruin someone's game by playing like a monkey on something I have no idea how to play. >I'm curious to see what your criticisms are of the punishment system, if you have any per say. It's entirely too lenient and and inconsistent. It's way too easy to evade. You can run it down mid and flash under the enemy's tower and that still isn't enough for an int feeding ban on first offense. New accounts are cheaper than skins and zero effort is taken to prevent permabanned players from returning.
: One thing not mentioned in either of our posts is LP gain/loss. MMR affects LP and losing lowers your MMR. Surrendering 2 games immediately at 15 minutes may get you into the next possible win at the cost of 30-40 LP but it could also get you into your next loss. I will continue taking my 10% chances to win from behind and have a ~40 LP swing 1 in 10 of those games.
Wouldn't having your LP drop mean that your next game is likely to be easier?
: TLDR Conclusion - This means that by surrendering every single game that you are being dominated you will save 18 seconds per win and technically climb faster. You will however not have those satisfying 1 in 100 games that I linked above all in the name of saving 18 seconds per win. That is like 8.95 seconds per game when slightly above 50% win rate. Edit - one thing I forgot to account for is that if my opponents surrender 90% of the time when being dominated, then my own win rate while dominating would be inflated above 90%. I'm not going to go back to recalculate but this would bring the time between wins even closer than 18 seconds apart. Some math for you with assumed numbers based on my own experience: 10 minutes between games for loading, queuing, and lobby. 30 minutes for games that are played out. 40% chance to be ahead, 40% chance to be behind, 10% chance to be dominating, 10% chance to be getting dominated 65% chance to win while ahead, 35% chance to win while behind, 90% chance to win while dominating, 10% chance to win while getting dominated I am going to assume that 90% of people think like you and games that you are dominating will then average a length of 21 minutes with 90% ending at 20 and 10% ending at 30. Now if myself and a duo never surrender my games whilst being dominated will always be 30 minutes average. The times of each game type are added with 10 minute downtime. .4 x .65 = 26% chance for a game to be won while ahead - 40 minutes .4 x .35 = 14% chance for a game to be won while behind - 40 minutes .1 x .9 = 9% chance for a game to be won while dominating - 31 minutes .1 x .1 = 1% chance for a game to be won while being dominated - 40 minutes Overall game time averages out to 39.1 minutes. I have 52.5% win rate average (not sure where you see 51%) so that is 1 win every 74.5 minutes. Now if I always surrendered in a game whilst being dominated, the average game time becomes 38.2 minutes. My win rate would drop by 1% to 51.5% and I would win one game every 74.2 minutes. This means that by surrendering every single game that you are being dominated you will save 18 seconds per win.
> [{quoted}](name=AlienPrimate,realm=NA,application-id=3ErqAdtq,discussion-id=EgrRWKML,comment-id=0004000000010000,timestamp=2019-06-02T21:53:37.782+0000) > > -calculations- Your 51% is on OPGG, but I just looked again and realized I used the wrong number (kill participation) - you're actually at 60%. 6 wins, 4 losses in 10 games. There are a few issues with the math you used: * There's no way it takes 10 minutes to get into the average game. Even if we assume that every player took the absolute maximum amount of time in draft (27 seconds for bans, 5 seconds ban reveal, 27 seconds * 10 champions = 270 second champ select, 30 seconds before load, works out to 332 seconds = 5.53 minutes). Realistically, it'll be about 2-3 minutes on average. * Similarly, it takes maybe 2 minutes loading in on average, usually less. * Doesn't account for FF@15 (which is where your main time save is - if you get out of a dead game at 15 minutes twice, you basically get to play another game for free) * Doesn't account for dodging (which nearly everyone does if champ select is a mess) - so rightly, that time is also saved. [There's also a stat I found (granted, this is a couple of seasons old) that shows comeback likelihood based on gold lead.](https://www.reddit.com/r/leagueoflegends/comments/4b8mv3/as_promised_a_full_analysis_on_gold_leads_at_20/) which you may want to work into your numbers.
: Just yesterday I had a game where my mid, adc, and support went a combined 5/40/25. The game was essentially a 2v5 and Jax and myself were able to carry. At 28 minutes, the score was 24-47 with a gold difference of 11.3k, one of our nexus towers was down, and the enemy had 3 cloud drakes. Should have I surrendered? Well the answer is no because I won that game. I would not have won if I quit to cater to my teammates who wanted out. https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3056487074/209287161?tab=overview
> [{quoted}](name=AlienPrimate,realm=NA,application-id=3ErqAdtq,discussion-id=EgrRWKML,comment-id=00040000,timestamp=2019-06-02T19:20:51.386+0000) > >Should have I surrendered? Well the answer is no because I won that game. I would not have won if I quit to cater to my teammates who wanted out. > Congrats on a rare turnaround. Now, realize that, assuming your 51% ranked WR holds, you'd be better off spending your time in the future getting out of games where the odds are *that* stacked against you. For every one of these that you turn around, you're losing 9 others. That's time you could have spent getting into another, non-doomed game.
RikuXI (NA)
: ***
> [{quoted}](name=RikuXI,realm=NA,application-id=GgNYATV4,discussion-id=Nfuoa2e3,comment-id=00060000,timestamp=2019-06-02T15:49:01.473+0000) > > Games get competitive and sometimes you say something. Somehow, most people that play this game manage without "saying something". > All of what? The hyper PG "flaming"? "Wow I can't believe you suck" you think that's toxic? Well, considering you're the one that got chat restricted, yes, that is objectively toxic. If what you're putting in the chatbox isn't for the express purpose of helping your team win the game, it doesn't go in the chatbox. Either change your behavior or you *will* lose this account.
: Chat restriction log INC. Playing with premade as JUNGLE NEVER DO IT
>Only thing that sucks is Riot will NOT link the whole dialogue for context. Context doesn't matter. If *you* get punished, it was because of *your* behavior. There is no context that makes all this acceptable: >ÁÞÞLé: wtf irealia ÁÞÞLé: u flashed an d still missed every single thing Irelia knew she missed. She didn't need your running commentary on the matter. >ÁÞÞLé: you lose ur lane SOLO as zed Zed knew he lost lane. He doesn't need your running commentary on the matter. >ÁÞÞLé: typical 12 yr old ÁÞÞLé: bronze kid >ÁÞÞLé: im not toxic its just riots fking matchmaking Big hmmmmmmmmmm. >ÁÞÞLé: ok ÁÞÞLé: dont come bot ÁÞÞLé: WOW ÁÞÞLé: DONT COME BOT PUSH MID WTF You are not an LCS coach, it is not your job to shotcall, and it is most definitely not your job to BM your team if they don't play the way you want them to do. Etc, etc, etc. You broke the summoner's code, you got punished, you deserve your punishment.
: no, nasus still heals a ridiculous amount vs ranged champs anyway, the champ is utterly braindead and completely broken, anyone who actually mains nasus are part of the scum of this game and should be banned. Champ needs some serious nerfs, he is a free win
>Champ needs some serious nerfs, he is a free win Stats disagree fam. Assuming your jungler has their monitor turned on, all they have to do is camp top whenever the puppy starts pushing the wave out. This is the nature of Nasus. he is a time bomb. If you don't play super aggressive with him, he pops off midgame and starts ruining your day. That said, this meta is not favorable to him. Too many ranged toplaners just completely cuck him, and his teamfight blows.
: I want to see an enchanter offer defensive utility at an extreme level, but for an appropriate amount of difficulty. But that doesnt mean that I want to remove all point and click sustain from the game. I think there should be shield skill tests of all kinds in the enchanter role, but right now they are over-represented with point and click mitigation. We are overdue for a mechanically demanding enchanter, and god only know how many more years will pass before another one comes out. And thats not even to talk about the enchanter's over reliance on shields and heals for sustain. It would be perfectly suitable to create an enchanter that was focused more on utility buffs and debuffs that arent shields. What if we had enchanters that used things like Blind, Disarm, Cleanse, or Grounding? What if an enchanter relied on creating terrain to peel for their allies? What if there was an enchanter was as hard to play as Azir or Akali is? There are so many things still yet explored by the class. I really hope Riot uses that space soon.
> [{quoted}](name=ixi Josh Sand,realm=NA,application-id=3ErqAdtq,discussion-id=q3KPGBlc,comment-id=0009000000010000,timestamp=2019-05-30T22:51:28.748+0000) > > I want to see an enchanter offer defensive utility at an extreme level, but for an appropriate amount of difficulty. But that doesnt mean that I want to remove all point and click sustain from the game. This, so very much this. I have this silly dream that they'll make a multirole enchanter somewhat along the lines of DOTA2's Invoker. It fit's Sona's niche pretty nicely, but she's already spoken for, so it would have to be a new champ.
GigglesO (NA)
: So You are telling me recoding morde was harder than completely redoing his ultimate... Yea I'm pretty sure thats not true.
> [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=q3KPGBlc,comment-id=000a000000000000,timestamp=2019-05-30T20:31:11.393+0000) > > So You are telling me recoding morde was harder than completely redoing his ultimate... Yea I'm pretty sure thats not true. The ult bugs were a large source, but *every single one of his abilities* had something that broke in common circumstances.
: With a silver 1 in the game that's even more unfair because it would be an easy win. Besides, the OP is gold 4 so its not uncommon to be paired with mid/high silver still. Everyone else in that game was also silver.
> [{quoted}](name=FOR JUSTICE,realm=NA,application-id=3ErqAdtq,discussion-id=ufQs0mi2,comment-id=000400000000,timestamp=2019-05-30T13:16:40.734+0000) > > With a silver 1 in the game that's even more unfair because it would be an easy win. > > Besides, the OP is gold 4 so its not uncommon to be paired with mid/high silver still. Everyone else in that game was also silver. The point is, the iron player had no business in that game. Low silver/high bronze, sure, but iron 1? That's garbo.
GigglesO (NA)
: This is the only reason they reworked Morde. Sucks that he deals damage and is Beefy Rework: Sucks that he deals damage and is Beefy. Newest iteration: Well we removed some durability and damage but here is this movement speed and cc that helps you deal damage and be Beefy...
> [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=q3KPGBlc,comment-id=000a0000,timestamp=2019-05-30T16:22:15.638+0000) > > This is the only reason they reworked Morde. That would probably be the bugs. When one of your champions has a literal book full of shit that just plain doesn't work right, it's time to throw it out and start over.
Rioter Comments
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=ZGEFLEUQ,discussion-id=jcu9uygL,comment-id=00000000,timestamp=2019-05-30T14:02:53.008+0000) > > Fucking up your teammates' mentality has no impact on your ability to climb? > > Care to explain that logic a bit? Well yeah, mentality will only affect how the player views the flamer, not how they'll perform
> [{quoted}](name=R107 Games,realm=NA,application-id=ZGEFLEUQ,discussion-id=jcu9uygL,comment-id=000000000001,timestamp=2019-05-30T14:21:05.255+0000) > > Well yeah, mentality will only affect how the player views the flamer, not how they'll perform That's objectively incorrect. Toxicity causes tilt, tilt causes losing. People with a report history win 35% fewer games. https://www.youtube.com/watch?v=ugXC7g3p0JU
: Is not being toxic really necessary to get high Gold/Plat?
There's an old video I'd have to go dig up, but basically, players who are toxic objectively win fewer games, and drag down the win likelihood of everyone else they play with. Here it is: https://www.youtube.com/watch?v=ugXC7g3p0JU
: You are an awful human being to get joy from the punishment of others.
Catharsis is a thing, as is justice. Anyone who gets punished basically deserves it.
: He was duo queued with his jungler who was silver 1 last season.
> [{quoted}](name=FOR JUSTICE,realm=NA,application-id=3ErqAdtq,discussion-id=ufQs0mi2,comment-id=0004,timestamp=2019-05-30T12:59:11.960+0000) > > He was duo queued with his jungler who was silver 1 last season. Then he should have been in a game with a higher lower average elo, not put in a game with a player literally FOUR ENTIRE GODDAMN LEAGUES above his skill.
: > [{quoted}](name=Karunamon,realm=NA,application-id=yrc23zHg,discussion-id=JdETawAl,comment-id=0009,timestamp=2019-05-29T14:59:11.102+0000) > > Well, yeah. > > Difficulty: "Competitive trash talking" *does not* include BMing your own team. All you're doing there is increasing the likelihood that you lose. If you read the examples, competitive trash talking will get you banned regardless of which team it is. I know from experience.
> [{quoted}](name=lil gape4,realm=NA,application-id=yrc23zHg,discussion-id=JdETawAl,comment-id=00090000,timestamp=2019-05-29T15:05:51.926+0000) > > If you read the examples, competitive trash talking will get you banned regardless of which team it is. I know from experience. My own experience as a play of 7ish years says that it's pretty damn easy to not get banned if you actually care not to.
: I honestly wonder if champion mastery points predict success in ranked games
You have to take elo into account. If someone has 5M mastery points on {{champion:157}} but is playing in silver, it doesn't bode well for their skill level.
: > [{quoted}](name=iFreeWin,realm=NA,application-id=yrc23zHg,discussion-id=JdETawAl,comment-id=0006,timestamp=2019-05-29T09:31:40.731+0000) > > You don't think they know that already? They clearly put it there and still ban us via their r%%%%%ed Ai system which simply bans based on words and phrases. It's not even true Ai that can decipher text and meaning etc ... The Ai is the autobanning that it does and that's it ... So they're lazy, can care less even when their system screws up, and still continue to dump MTX on us while their game needs A LOT of reworkings/bug fixing/more people to handle tickets perhaps/Maybe a legit system for MM/many many many other things .... > > We're all the silly people who continue to play and spend endless $$ so why would they ever change a thing. Let alone the Asian market runs this game. We just get their leftovers .... I'm not talking about the flawed AI system. I'm talking about the misleading tips. And also I learned while talking to the riot admin that if you are reported over a span of games a few times, you will get banned. Regardless of what you said.
> [{quoted}](name=lil gape4,realm=NA,application-id=yrc23zHg,discussion-id=JdETawAl,comment-id=00060000,timestamp=2019-05-29T15:08:09.896+0000) > > I learned while talking to the riot admin that if you are reported over a span of games a few times, you will get banned. Regardless of what you said. What. Can you please quote that? That is contrary to Riot's stated explanations of how the system works as well as the advice this board has been giving for years.
: I feel like the choice of playing Support role as a Second Nuker was more acceptable back when CC and healing/buffing was generally stronger. But then they started reducing stun durations, or changing point-clicks to skillshots (while also ramping up mobility on champions overall), reducing numerical strength on shields and healing altogether, and just generally gutting anything that was effective at defensive play. Now you have Lux building Rabadons as a first item while poaching a SUPPORT ROLE, and people think this is okay. Assassin mains cried about having their precious killstreaks denied, and the teamwork oriented archetypes suffered for it.
> [{quoted}](name=Strawberrycocoa,realm=NA,application-id=3ErqAdtq,discussion-id=859czFu7,comment-id=0009,timestamp=2019-05-29T07:04:11.584+0000) > > Now you have Lux building Rabadons as a first item [Nobody does this](https://u.gg/lol/champions/lux/build?role=support)
: I will say this again; Ardent Censer was never broken. It simply happened to be the fastest and most reliable way to give overpowered ADCs their power spikes earlier than they were meant to have them. If ADC's hadn't been gradually been buffed above and beyond the capacity for any other class to handle, this entire scenario never would've happened. The answer should have been to gut ADCs, not the single actually good support item we had.
Arden't wasn't "broken", but it did warp the meta so much to where it [became a must-have, game-defining item](https://www.youtube.com/watch?v=PHp95KO8en4). Generally, when an item is the only choice for many different playstyles, it'll get a nerf to encourage diversification.
: Why do people get so mad at pyke? Is it an elo thing? I move around roles between top, ad and supp and I've never really been bothered to see a pyke on the enemy team. I can see how the execute can be slightly annoying but I don't really see it much different than a karthus ult or urgot ult. Tbh i would rather have a pyke on the enemy team than either of those champions.
> [{quoted}](name=I Play This Game,realm=NA,application-id=3ErqAdtq,discussion-id=859czFu7,comment-id=000e,timestamp=2019-05-29T14:17:08.224+0000) > > Why do people get so mad at pyke? Slipperiness. Pyke can get caught out of position, and where this would lead to most other champs getting killed off, Pyke gets stealth and a MS steroid to get out of trouble *AND* heal.
: New Players
The best thing that helps this, I find, is to get a regular group of people to team up with. Playing in 5 stacks eliminates the ability for you to get matched up with someone who's being a jerk. Sent you a friend request ingame :D
: Im going on huge win streaks into huge loss streaks into huge win streaks, etc
If I were to look at this from the standpoint of an outsider unfamiliar with League, I'd say that MMR gains and losses are way too inflated - that is, the system is reacting way too aggressively to win/loss streaks.
: I agree. I didn't really like bans. The randomness balances out the "OP" Champs (who I agree aren't as bad as people perceive). If you get a solid ARAM champ, you are not guaranteed a good comp around that guy, or maybe the other team has a better comp. Maybe someone got lucky and got their main. You have to work together with your team and figure out what your comp needs to do to win. That's the fun of ARAM.
> [{quoted}](name=AbiwonKenabi,realm=NA,application-id=3ErqAdtq,discussion-id=Awdi0pE2,comment-id=00020004,timestamp=2019-05-28T19:56:38.186+0000) > > You have to work together with your team and figure out what your comp needs to do to win. This does not happen in games with pubbies.
: to be truly random we'd have to also get rid of rerolls. almost no one actually wants true random
> [{quoted}](name=ninjaroxas,realm=NA,application-id=3ErqAdtq,discussion-id=Awdi0pE2,comment-id=000200010000000000000001,timestamp=2019-05-29T14:33:15.038+0000) > > to be truly random we'd have to also get rid of rerolls. almost no one actually wants true random That's what people played before Riot added an official ARAM queue.
: Misleading in-game tips regarding toxicity
>And this got me thinking, is competitive trash talking fine? Well, yeah. Difficulty: "Competitive trash talking" *does not* include BMing your own team. All you're doing there is increasing the likelihood that you lose.
: 10 posts is participating ?? What if there are 10000 posts a day lol that is a 0.1% participation rate and wanna give applause for that? Yikes. Sorry myth not busted they participation is abysmal. Sort posts in this forums by hot new recent and have fun scrolling down to find a post flagged as having a riot comment. Not sure how anyone could suggest they are regular participants.
> [{quoted}](name=Free Roll,realm=NA,application-id=3ErqAdtq,discussion-id=kpIlvxXH,comment-id=0001,timestamp=2019-05-28T17:12:57.347+0000) > > 10 posts is participating ?? What if there are 10000 posts a day lol that is a 0.1% participation rate and wanna give applause for that? Yikes. There's barely any activity on the weekends and outside of normal business hours (nobody expects them to participate in their off time, I hope), so, to be fair, we need to remove 24 days (weekends) and 16 hours per day (104 days of not business hours) to get an actual 76 days of business time with people in the office in NA. That gets us to a bit over 23 posts per business day. And that's not counting Reddit and boards in other countries. Community engagement is important but it isn't priority one - these people have jobs after all :) > Sorry myth not busted they participation is abysmal. Sort posts in this forums by hot new recent and have fun scrolling down to find a post flagged as having a riot comment. Not sure how anyone could suggest they are regular participants. Not sure what more you want.
RallerenP (EUW)
: > MYTH #1 : Riot doesn't participate > The data from the Red Tracker shows 1,848 posts or comments from Rioters (read: people with red names) in the last 6 months. > On average, that works out to 30 posts per day. I'd say your post still stands, but that's *10* posts per day, not 30. 30 days in a month, 6 months: 6 * 30 = 180 1848 / 180 = ~10 posts per day If they made 30 posts per day, it would be 30 * 180 = 5400 posts in the last six months
Rioter Comments
RallerenP (EUW)
: GDPR and cheating bans
I don't think they'd have to do this for two reasons: * The information Riot has probably *isn't* personal information - that is, it does not uniquely identify a specific person. (If it did, keeping banned players from returning would be done) * Revealing that information would be detrimental to the operation of any anti cheating system. Given that Valve, VAC, and friends don't have to reveal their inner workings when they give a cheater the boot, it's likely that Riot doesn't have to either.
Sadalsa (EUW)
: you guys have a really bad habit of talking about upcoming updates with zero explanation of what's going on or at least linking the source of the information
> [{quoted}](name=Sadalsa,realm=EUW,application-id=3ErqAdtq,discussion-id=5W01bkFd,comment-id=000a,timestamp=2019-05-28T01:36:42.406+0000) > > you guys have a really bad habit of talking about upcoming updates with zero explanation of what's going on or at least linking the source of the information You have a really bad habit of moralizing over a semi-humorous shitpost.
Antenora (EUW)
: https://i.gyazo.com/8c90b5e06dc78822538aad9e649162db.png
Meme updated for the new graphics in 2019: https://i.imgur.com/0riuKJu.png
KesEmakk (EUNE)
: > [{quoted}](name=Death by Glamour,realm=EUW,application-id=3ErqAdtq,discussion-id=QjmTRdeB,comment-id=000000000000,timestamp=2019-05-26T19:31:13.730+0000) > > Technically for the player at most. Usually the critical point for riot to play the game mostly falls on the balance team and the designers. The arts for example or lore team aren't even required to play the game.
> [{quoted}](name=KesEmakk,realm=EUNE,application-id=3ErqAdtq,discussion-id=QjmTRdeB,comment-id=0000000000000000,timestamp=2019-05-26T19:43:38.215+0000) > > Technically for the player at most. > Usually the critical point for riot to play the game mostly falls on the balance team and the designers. The arts for example or lore team aren't even required to play the game. Hot take: If you don't play the game, you have no business maintaining an opinion on what's fun to play. I'm open to having my mind changed on this.
: Honestly is autofill even that huge thing ppl pretends it is? The times in which I dont get my first role are really marginal
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=AmrLMkA2,comment-id=000200000001,timestamp=2019-05-27T01:06:07.930+0000) > > Honestly is autofill even that huge thing ppl pretends it is? > > The times in which I dont get my first role are really marginal It's not when it happens to you, it's when it happens to someone on your team and then they suck as a result. The amount of times I've had games where there was some rapid role changing in champ select (i.e. there's no reason the matchmaker should have autofilled anyone - everyone in the game could have gotten their preferred primary or secondary) is kinda silly. Everyone hates autofill with a fucking passion because it puts your team at a disadvantage before the game even starts, and it happens randomly and out of your control.
: It does this because his R places them behind the opponent. This means he'd end up getting shot **several times** by ulting someone not even in their own fucking turret range without the reposition. Literally no other champion in the game runs that risk solely on their own kit. Zed *might* if his opponent stuns him immediately after appearing but that's not happening at most tiers because ping alone can render that impossible before he blinks back to safety. And let me re-emphasize this point, since people keep fucking missing it: #**YASUO'S R PLACES HIM BEHIND HIS TARGET. THE REPOSITION IS SO THAT HE DOESN'T DIE IF HE FUCKING ULTS SOMEONE OUTSIDE OF THEIR OWN FUCKING TURRET, SINCE HE'D LITERALLY BE THE ONLY CHAMPION WHO THIS CAN HAPPEN TO WITH ONLY THEIR OWN KIT WITHOUT THE REPOSITION** I again want to emphasize that THEY DO NOT NEED TO BE UNDER THEIR TURRET for it to be able to shoot him, if it weren't for this.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=JPOz5rV2,comment-id=0015,timestamp=2019-05-26T22:56:12.462+0000) > > I again want to emphasize that THEY DO NOT NEED TO BE UNDER THEIR TURRET for it to be able to shoot him, if it weren't for this. Couldn't this just be fixed by making him untargetable during the ult, but not afterwards? If you want to dive, you should be prepared to take a shot or two. Getting in and out with zero risk is some pretty shit design.
Ryythm (EUW)
: Climbing out of bronze as supp main
The best thing you can do is get a good duo partner. As a supp, you probably have the single lowest direct impact on the game of any role - the stuff you bring to a team (usually CC, vision, etc.) are useless if the team doesn't capitalize on the openings you create, and that isn't something you can guarantee will happen in YoloQ. So: Find a buddy who will ADC with you. You'll still lose some games, but you'll lose a lot less. Something else that will help is, once you've found that buddy, get into voice chat with them. Just saying "go now" is faster and less clunky and less likely to be misinterpreted rather than the target ping.
Kovaxz (NA)
: Bought account?
: reported my inting teammate and he is still not banned
So it's been a few days - did you open that ticket? Is the player banned?
: > [{quoted}](name=Karunamon,realm=NA,application-id=3ErqAdtq,discussion-id=QMtMHlAH,comment-id=000100010000,timestamp=2019-05-24T05:41:51.186+0000) > > What would you say the percentage is? I'll take my last games : (all the games available on euw.opgg) https://i.imgur.com/bqGaavb.png Always ahead, won. **https://i.imgur.com/gu09aXb.png 9.6k behind won** https://i.imgur.com/fMF2fHF.png Always behind lose https://i.imgur.com/JPAYsur.png Always ahead won https://i.imgur.com/AiEIuHV.png Always ahead won **https://i.imgur.com/YnCuo1r.png 3,7k behind, won** https://i.imgur.com/7xklfcD.png Always ahead, won https://i.imgur.com/xG56QOY.png Always ahead, won https://i.imgur.com/VTSNAoa.png Always ahead, won **https://i.imgur.com/UiOTn0G.png We started 5k ahead, lose** https://i.imgur.com/Yahm868.png Always behind, lose **https://i.imgur.com/tpPBws4.png I,7k behind, won** https://i.imgur.com/RxlMuWT.png Always ahead, won **https://i.imgur.com/C5LEKpZ.png 3,2k behind, won** https://i.imgur.com/2yqcwXl.png Always behind, lose https://i.imgur.com/oRQnJfz.png Always behind, lose https://i.imgur.com/6lwMTo8.png Always ahead, won https://i.imgur.com/Sm3NsLp.png Always ahead, won https://i.imgur.com/aP3i34I.png Always ahead, won https://i.imgur.com/Q1B67Pc.png always behind, lose **https://i.imgur.com/CqoeNqh.png 5,3k behind, won https://i.imgur.com/VIkun5z.png 2,8k Ahead, lose** https://i.imgur.com/fesXpf6.png Always behind, lose https://i.imgur.com/s7Rm9r2.png Always behind, lose https://i.imgur.com/CFMksxK.png Always ahead, won https://i.imgur.com/x6saoHc.png Always ahead, won https://i.imgur.com/7Cvtv4Y.png Always behind, lose https://i.imgur.com/lNJch3H.png Always behind, lose **https://i.imgur.com/OyyFa8h.png 2,3k ahead, lose** https://i.imgur.com/AAQKsCs.png Always behind, lose https://i.imgur.com/fkgHfu2.png Always behind, lose **https://i.imgur.com/aSIV0SH.png 3,2k behind, won** https://i.imgur.com/Jw1C6bs.png Always behind, lose **https://i.imgur.com/KDRpPLS.png 7k behind, won** https://i.imgur.com/cbOtqAE.png Always behind, lose **https://i.imgur.com/i1Kr59o.png 8,4k behind, won** https://i.imgur.com/pMsTUbZ.png Always ahead, won https://i.imgur.com/IpE7rqh.png Always ahead, won https://i.imgur.com/QriOOu0.png Always ahead, won **https://i.imgur.com/6AMq0Oy.png 4,4k ahead, lose https://i.imgur.com/Es4rhzK.png 2,7k behind, won** https://i.imgur.com/VjyPDqP.png Always ahead, won https://i.imgur.com/wje2eV0.png Always behind, lose https://i.imgur.com/o8rt20v.png Always ahead, won https://i.imgur.com/au6BDE8.png Always ahead, won https://i.imgur.com/rLPDCmx.png Always ahead, won https://i.imgur.com/ORbo7l4.png Always ahead, won https://i.imgur.com/bpTALn7.png Always behind, lose https://i.imgur.com/bYa6Thl.png Always ahead, won https://i.imgur.com/3KNEu7o.png Always ahead, won So that's a total of 50 games - 31 Wins - 19 Loses Total : 62% winrate - 22 wins in which we were always even of ahead in the game. (44% of the games) - 15 loses in which we were always even of behind in the game. (30% of the games) - 5 wins in which we were slightly behind (1.5 to 5k behind). (10% of the games) **- 4 wins in which we were way behind (5k to 10k) (8% of the games)** - 4 loses in which we were slightly ahead (1.5k to 5k ahead) (8% of the games) If I had surrendered those 4 games i'd have had a 54% winrate over these 50 games, dropping a whole 8% winrate. (Of course i'm aware i'm playing a mid/late game champion).
> [{quoted}](name=Starcraft243ver,realm=EUW,application-id=3ErqAdtq,discussion-id=QMtMHlAH,comment-id=0001000100000000,timestamp=2019-05-24T09:35:54.322+0000) > > I'll take my last games : (all the games available on euw.opgg) > -insanely detailed breakdown snipped- Holy cow, wasn't expecting the actual breakdown, more just an off-the-cuff estimation. This is good data, thanks! :D ---- I think what you might be missing though is time value. If you'd surrendered those 4 games you'd have thrown them away, yes, but look at what the effect would be on the other 15 losses. 19 games is about 9.5 hours. If you had gotten out of those lost games at 15 minutes, you've saved 4.75 hours of time, enough to play 8 or 9 additional games in the same 25 hours you spent on the 50. Assuming your WR holds, your record would then have been something like 36ish/23ish. Depending on when those 5 or 6 extra wins are, that's more than enough to promote a tier or a league. Surrendering fast is better for your rank. If you have an even or better-than-even winrate, playing more games means you climb faster.
: > [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=QMtMHlAH,comment-id=0001,timestamp=2019-05-23T08:29:31.759+0000) > > Would you honestly play a game where the score is 3/17? > > I agree with not surrendering so much in general but at some point you're not really given a choice, and in such a situation I wouldn't really want to waste 10-15 minutes playing a game where it's sort of hopeless. It's much more efficient this way. If you end a game in 15-20 mins you'll remember most of your mistakes unlike in a 35 min drawn out loss. That's the first benefit. Obviously you get faster into another game. You don't get heated up or burned out like in these 40 min slug fests. I'll never understand why people keep holding us hostage when we lose inhib at like 13 mins being 3/25.
> [{quoted}](name=SuperTopLFBottom,realm=EUW,application-id=3ErqAdtq,discussion-id=QMtMHlAH,comment-id=00010004,timestamp=2019-05-24T03:07:26.785+0000) > > It's much more efficient this way. > > If you end a game in 15-20 mins you'll remember most of your mistakes unlike in a 35 min drawn out loss. That's the first benefit. > Obviously you get faster into another game. > You don't get heated up or burned out like in these 40 min slug fests. > > I'll never understand why people keep holding us hostage when we lose inhib at like 13 mins being 3/25. This. If you have a 50%wr, getting out of a blown game at 15 minutes is a better use of your time and will increase your rank over time. Two FF'd games at 15 is 30 unpleasant minutes saved - enough for another entire game.
: > [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=QMtMHlAH,comment-id=0001,timestamp=2019-05-23T08:29:31.759+0000) > > Would you honestly play a game where the score is 3/17? > > I agree with not surrendering so much in general but at some point you're not really given a choice, and in such a situation I wouldn't really want to waste 10-15 minutes playing a game where it's sort of hopeless. I do. And I end up winning these games surprisingly often.
> [{quoted}](name=Starcraft243ver,realm=EUW,application-id=3ErqAdtq,discussion-id=QMtMHlAH,comment-id=00010001,timestamp=2019-05-23T11:51:02.643+0000) > > I do. And I end up winning these games surprisingly often. What would you say the percentage is?
: > [{quoted}](name=Krissi2197,realm=NA,application-id=ZGEFLEUQ,discussion-id=B21LXkhc,comment-id=0001,timestamp=2019-05-22T13:27:16.565+0000) > > Going straight to a permaban from no punishment at all is pretty harsh, however you likely just got off of a 14 day ban where it clearly states on your reform card that any sort of negativity in the future will result in a perma ban. You continued to be negative. Therefore the perma is warranted and deserved. I got punished only from this game, it's rude
> [{quoted}](name=Reset Ðaggers,realm=EUW,application-id=ZGEFLEUQ,discussion-id=B21LXkhc,comment-id=00010000,timestamp=2019-05-22T13:30:32.327+0000) > > I got punished only from this game, it's rude After a 14 day ban, the next punishment, *regardless of the severity of the offense*, will always be a perma. Basically, a 14 day ban is "you're on thin ice, put one toe out of line and you're done". https://imgur.com/tSp0yaq
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Karunamon

Level 84 (NA)
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