JPlayah (NA)
: Magma Chamber when?
Magma Chamber was shelved to appease the casuals who preferred "for fun" modes like URF and All for One. It's a damned shame, too. To quote Riot after Snowdown Showdown: "What we found was that players preferred watching 1v1s, rather than participating in them." To quote me after Snowdown Showdown: "This would be pretty badass if it didn't have a 100 CS/first tower victory condition to encourage non-interactive play. Also I hope they don't get rid of this for a game mode where the nexus starts walking."
Rioter Comments
Rioter Comments
datfatguy (OCE)
: Masteries from season 5 gave us a lot more diversity
I see a lot of the term "old league" being thrown around in the same sentence as "season 5/6". That wasn't old league and it wasn't all around better. I've been around since Season 2 and, let me tell you, old runes/masteries were garbage. For masteries, every AP mid had to take spell blade. There wasn't an option, you just had to do it or you were gimping yourself. Then you had whatever the hell the recall mastery was. The only time I ever saw someone run that was Sihcez Nasus so he could use that extra 0.5 seconds not spent recalling to get one more stack, maybe. There were no options, there was just always an objectively correct rune page for each champion. I'm not saying that we have this super varied "everything is viable" environment in the current day that someone people pretend exists, but the possibilities are at least there. Also, the leveling system was asinine. Do you know anyone who stopped at 2/3 points in Executioner? No? Because there was no legitimate reason for variance. Runes were even worse. Every role's page looked exactly the same as every other champion in their position. AD, Armour, MR AP, Armour, MR AD/Armour Pen, Armour, MR AP/Mag Pen, Armour, MR Then you had a few slight variations. Junglers might not take MR and may opt to double up on armour. Some brave soul might spec into spellvamp. Everyone (at least in bot) had 1% crit chance. All the while you have stats like GP5 and minus time spent dead that, while seemingly interesting, were so undertuned that they did practically nothing. That's the truth about the old runes and masteries, and that's coming from someone who views Season 3 as the best season.
: Am I the only one who thinks Yuumi isn't fun?
Well, she gets to reduce my damage by 50% due to a bug, so I'd say she isn't very fun.
Smyrage (EUNE)
: If Surrender vote has a 4/5 rate for yes
Nah, how bout we just remove surrender in ranked, instead?
Zardo (NA)
: >So yeah, it does matter if she's targetable or not, because I'll instantly blow her up if she is, and then deal with her ADC. That's counterplay. Soooooo.... instantly killing her without counterplay is counterplay? Interesting.
Forgot that we don't allow assassins to assassinate on the League boards. Can we just go back to no gold, irrelevant supports? Was a way better game.
Keiaga (NA)
: Whoa. Great Wall of text. Counters exist. Malphite counters all AD champs. Galio counters all AP champs. Nasus counters all auto attacking champs. Poppy counters all dashing champs. Yuumi is a weak champion with one of the worst winrates that just so happena to counter your q. Counters exist, deal with it.
There are workarounds to counters. Tell me what the workaround to Yuumi is. I'll wait, big brain.
: > IN SEVEN YEARS OF PATCHES, NO UNTARGETABLE UNIT HAS EVER STOPPED ISOLATION. So we have 7 year old bug, ok whatever. Isolation=no allies in range. I have an ally, he is under some sort of buff/debuff, but he is still there. Same with Yuumi. > picking Yuumi into Kha, while knowing that you can stop isolation while being untargetable, is cheating If Riot make it so that Yuumi no longer counts for isolation while attached, picking Kha into Yuumi will be cheating, based on this logic Also, picking GP against Mordekaiser is cheating too > Having Yuumi on you grants 50% damage reduction against Kha'Zix, regardless of your positioning, and there is NOTHING Kha'Zix can do to mitigate that. That's absolutely abhorrent. After your fix, its the reverse, there is nothing Yuumi can do to counter Khazix. Attach->your adc dies to isolation, separate-> you die to base damage Actually, adc can die even without isolation debuff. 2-3 passive attacks with Duskblade and R, 2 Qs and it's enough.
Again, totally ignoring the fact that Yuumi never stopped isolation before the original isolation bug. That's relevant, don't you think?
: Hardly a bug that it removes isolation when it's literally 2 champions. No. You don't get to get free isolation damage for ganking a lane that has Yuumi in it.
So you don't read or do you just feel like rewriting consistent interactions that have existed twice as long as you have played the game?
Keiaga (NA)
: Khazix doesn't exactly have the best AoE damage options so it doesn't really matter whether the yuumi is untargetable or nearby - You'd still have to deal with one after the other. Also, Yuumi grans 50% damage reduction against khazix? Lmao that's the biggest exaggeration I've ever read.
You're completely ignoring the fact that Yuumi is an untargetable heal bot/damage dealer/CC applicator with a low HP pool. If Yuumi was targetable, she'd die to a Kha'Zix's Passive+Dusk, W, and Electrocute/Harvest damage. That would provide an option for Kha'Zix to outplay his opponents. "Don't fight them, leave it to someone else" isn't viable counterplay. And yes, Yuumi reducing Kha'Zix's primary damaging ability by 50% without counterplay is a problem. That isn't an exaggeration. Kha'Zix doesn't kill anyone mid/late game with a non-iso Q and an auto attack. That's asinine. Isolation is already difficult enough to capitalize on against competent players. Yuumi, one of the least interactive, least skill dependent champions in the game, should not be able to passively reduce an assassin's primary damage ability by 50% with absolutely no workaround. If Kha has built for late game, his Q will be sitting around 1,500 damage in isolation. Yuumi automatically drops that to 750 by doing **NOTHING** and that's before resistances. And all of that is using a Kha build specifically meant to scale into the super late game, voiding early pressure to access us much attack damage as possible with a fair amount of lethality. A normal Kha build will have you at about 1,000, reduced to 500, reduced further by resistances. You think it's okay for an assassin to hit for 350 with his primary damaging ability, in the mid to late game, with absolutely no workaround? Percent damage reduction was rolled back because there was too much of it negating burst in the game. With DD, PD, and KV, ADCs were getting around 50% damage reduction. That was stupid as hell, so it got changed. Why is it okay for Yuumi to apply that 50% reduction, **BEFORE ITEMS**? Just because it's only against a champion people love to cry about? So yeah, it does matter if she's targetable or not, because I'll instantly blow her up if she is, and then deal with her ADC. That's counterplay. "Fight me through 50% damage reduction before resistances and an infinite chain heal/movement speed boost, a root, a slow, and extra damage that you can't do anything about" is not a legitimate option. Honestly, the fact that you think fighting Yuumi before her "host" and fighting Yuumi after her "host" is the same and makes no difference kind of shows the demographic that defends this interaction. It's very telling and it's a big part of why nothing has been done about it yet. Focus Order Matters
Rioter Comments
: > [{quoted}](name=KhaZix Bot,realm=NA,application-id=3ErqAdtq,discussion-id=Ty99GNH2,comment-id=0004,timestamp=2019-07-24T04:57:16.051+0000) > > Because he is currently sitting at around a 47% winrate and dropped like three tiers in one patch. That's not normal for a champion that wasn't directly nerfed. Any top tier jungler can just walk in to his jungle and kill him right now. Sejuani outbursts him, for Christ's sake. That's not okay. > > I'd rather see the top tier junglers get gutted, because they're out of control, but 20 extra damage on Kha Q isn't going to be noticable for the majority of the game, with the exception of the first ten minutes or so. > > And no, you shouldn't be able to walk in to that 1v1 duelist, double damage in isolation champion's jungle, showing zero regard for counterplay, and just kill him because you're a bullshit tank/bruiser. You should never feel safe walking in to Kha'Zix's jungle while even or behind, simple as that. > > And for the love of God, stop with this stupid ass "LCS CHAMPION" trash. Kha'Zix hasn't been a "flashy LCS champion" since Alex Ich pentakilled EG in Season 3. And that was Kha mid with a totally different kit. There's nothing flashy about deleting someone in half a second because they positioned poorly. > > People don't even know what they're saying. > > And before some all star Vi main with fifteen Kha'Zix games tries to tell me that he's fine right now, go on probuilds and count the number of Kha'Zix matches you see after 9.14. This isn't Sherlock Holmes shit, it's pretty basic. did you actually just unironically say that a tank/bruiser should be getting outdueled in jg by an assassin
Early game? Absolutely fucking yes. When the champion's entire kit is based around winning 1v1s and losing nigh everything else, they should crush a bruiser/tanks skull in early game if they're stupid enough to invade. That's bad play. Stop trying to make bad play more viable just because you don't want to think about matchups beyond "tank counter assassin, tank big strong, assassin little ant to big strong tank". How about you learn the game?
Durzaka (NA)
: first Q comes out instantly, second at 4 seconds, third at 8 seconds. Not 9-12 seconds you seem to think. 8 seconds is absolutely possible depending on what vision and what the lanes look like before any of his team mates can respond.
Oh, okay. You didn't tell me you were just standing there letting me Q you. Well that changes everything, doesn't it?
Durzaka (NA)
: Its 20 damage on an isolated target. That is nothing to scoff at early. ESPECIALLY early, very realistically get 2, potentially 3 isolated Qs off on an invade, or gank that adds a shit ton of damage when the target only has around 600-700
In what world do you invade and have 9 to 12 seconds to Q someone three times before their team shows up?
: I thought it was strange too when I gave my thoughts [here](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/lRAAmbnj-xerath-is-getting-buffed-but-ziggs-remains-the-same). Kha is doing fine even in high ELO. He's above 50% in both Diamond+ and Masters+ despite having an above average skill-cap. That Kha buff seems too big and there are plenty of weaker off-meta junglers who need it more. By comparison, Amumu is at 49% in Diamond+ and a pathetic 45% in Masters+ even though his skill floor is low so an above average base win rate should be expected. Nocturne is just under 48% in Diamond+ and ~45% in Masters+. I could find many other examples. I think this buff brings Kha to S- tier if he's picked situationally. In an ideal world there wouldn't be any tiers at all but let's not get carried away. :D
I keep getting into stats here and there but in this situation, it's not really necessary. Riot doesn't balance around diamond+ and never has, unless specifically stated. They balance around plat+, unless there's a rank specific issue, because it is the largest community with a reasonable amount of skill. Diamond+ is too small.
Nea104 (EUW)
: LC$ + overall incompetence. Terrific combo.
Kha'Zix hasn't made a flashy LCS play since Season 3, please find a new combo.
Ahri Baka (EUNE)
: Same reason he got buffed last year he needs nerfs tbh
Hit me with tour ideal Kha'Zix nerfs, I'm ready. Tell me how to balance the ~48% winrate assassin with arguably the easiest counterplay in the game.
: > [{quoted}](name=CrystalBeard,realm=NA,application-id=3ErqAdtq,discussion-id=Ty99GNH2,comment-id=0012,timestamp=2019-07-24T19:40:19.767+0000) > > Well, according to top Junglers like Metaphor, Kha'Zix is the worst jungler in the game currently. I don't know why, as I don't play Jungle, but that's what they say. Metaphor is d1 how is he one of the top junglers...?
And who are you listening to that says he's good and is also better than Metaphor? One of the hundred or so challengers on probuilds that dropped him this patch (that you also failed to address when I mentioned it earlier), or someone else?
: Yep. Khazix's getting crowded out of the streams. So Riot has to make sure he can come back in, because resetting oneshots look good on montages.
Lol No it doesn't. There are like four relevant Kha'Zix montage makers and they're all Kha mains, not exactly the kind of people you base balance on. There's nothing flashy about deleting someone because they don't know how to position. Come on now.
: You should find a better joke if you're already there
Wait, hold on a second. Do you think Kha is broken because you got 15 kills once? You have 3 Kha games and you've lost two. Your go to Jungle is Sejuani (I called that without looking the first time, by the way) and you couldn't manage to carry one of your Kha games, despite being fed, against a CC lock bruiser. How do you not see the problem here? Everyone is allowed to an opinion, but experience changes the weight of said opinion. Just because the boards hates assassin players and wants an ADC heaven where we all farm to 40 and then shake hands and say GG, doesn't mean you're right.
SSW Talon (EUW)
: > [{quoted}](name=KhaZix Bot,realm=NA,application-id=3ErqAdtq,discussion-id=Ty99GNH2,comment-id=0004,timestamp=2019-07-24T04:57:16.051+0000) > > snip Kha'Zix is 49.9% winrate right now in Plat+, 50% in Dia+, 49% in Masters+, 48.5% in Grandmaster and 53.6% winrate in Challenger, on U.GG Though I actually don't mind his buff because a champ shouldn't literally only be good for Challenger players.
You're right on those stats at the moment as far as U.GG goes. However, Champion.GG has him a bit lower (dropped to 47% yesterday) in NA. Do keep in mind that Riot has made it clear that, unless they're focusing on a specific tier of play having a problem, their default balance range is plat+, not Challenger. That's because the player pool at the top tiers is so small that 5 Kha'Zix mains with 4,000 games can grind for a day and massively skew his winrate. Can I still win on him? Obviously. But the point is that you shouldn't need 2 million mastery, muscle memory, and a little bit of luck to scrape out a 51% winrate if you play a fair amount of him.
: Khazixs win rate is 49.9% (50) he is jusr fine. Yes. A tank should be able to fight him late game. He is an assasin and tanks counter assasins. But he CAN AND DOES IF HE IS GOOD abuse them early because he qill win early vs a tank if he invades in the first clear its a kill for sutr. Khazix has a good backline diving abilith. A good "way our" avility a lot of damage and a op aoe 90% slow.. he dosent need a buff.
Late game, yeah, but you're ignoring the actual problem. She INVADES AND KILLS HIM early game. That's not okay. And no, he doesn't beat any pick worthy tank in a jungle duel, because their clears are all insane and they're nigh full HP at all points in the jungle. Invading isn't about just walking in and kicking someone's head off, it's about predicting when they'll be at their weakest and taking advantage of that. Winrates change day by day and are different across servers and sites. According to Champion.GG on the day I wrote that, in NA, Kha had a 47% winrate. As some other people have pointed out, there might be contradicting sources that put him at 49%. However, none have him above that, and some have had him lower than 47%. 47-49% IS NOT a good range. Not at all. Anyway, the latter part of your argument proves to me that you have little understanding of the champion, but go on, tell me that my problem is that "I'm not good". I want you to give me a Kha build that, with evo w (since you said 90% slow), drives the backline and gets out consistently without being an item+ up on his opponents. That's such an incredibly outlandish claim that I'm honestly surprised you'd attempt to make it. You're allowed to not like a champion, but that's not a reason for him to be bad.
: Why are you buffing khazix?
Because he is currently sitting at around a 47% winrate and dropped like three tiers in one patch. That's not normal for a champion that wasn't directly nerfed. Any top tier jungler can just walk in to his jungle and kill him right now. Sejuani outbursts him, for Christ's sake. That's not okay. I'd rather see the top tier junglers get gutted, because they're out of control, but 20 extra damage on Kha Q isn't going to be noticable for the majority of the game, with the exception of the first ten minutes or so. And no, you shouldn't be able to walk in to that 1v1 duelist, double damage in isolation champion's jungle, showing zero regard for counterplay, and just kill him because you're a bullshit tank/bruiser. You should never feel safe walking in to Kha'Zix's jungle while even or behind, simple as that. And for the love of God, stop with this stupid ass "LCS CHAMPION" trash. Kha'Zix hasn't been a "flashy LCS champion" since Alex Ich pentakilled EG in Season 3. And that was Kha mid with a totally different kit. There's nothing flashy about deleting someone in half a second because they positioned poorly. People don't even know what they're saying. And before some all star Vi main with fifteen Kha'Zix games tries to tell me that he's fine right now, go on probuilds and count the number of Kha'Zix matches you see after 9.14. This isn't Sherlock Holmes shit, it's pretty basic.
Kanzler (NA)
: Sticks and stones may break my bones, but words leave deep emotional scars that require years of therapy to overcome. Did I get the saying right?
Something like that. Can I sue the guy who called my build shit for therapy costs?
: This but unironically. I'd rather have someone spamming the N-word in chat than an int feeder any day of the week, but both should be punished. But it's pretty clear that OP is one of those "hate speech doesn't exist" types, so uh, oof.
Acknowledgement of existence and acknowledgement of relevance aren't always the same thing. :^)
Pika Fox (NA)
: > [{quoted}](name=KhaZix Bot,realm=NA,application-id=ZGEFLEUQ,discussion-id=L29eKslg,comment-id=00060000,timestamp=2019-07-13T04:15:03.310+0000) > > I believe that fact that you don't play ranked probably influences your opinion on this. I don't mean that as an insult, but you need to understand the ranked players are losing their time and having their effort wasted. > > When you get trolled, you lose a normal and it has no lasting consequences. When I get trolled, I have up to an hour of my time become extremely stressful and pointless and lose about a third of the time I have to play this game for the day, if not more. Not everyone has the free time to climb, so when people like myself get robbed of our LP and rank, it is absolutely worse than anything some loser could say in chat. > > As far as people who troll and flame go, in my experience, it's not as blatant as you'd think. Often their chat consists of passive aggressive bullshit that will NEVER be picked up by the bot. > > "Wow jungle so good :)" > > "Dw this guy will carry haha" > > "Welp guess u guys dont want to win so ill just farm lol" > > "??????????????????????????????????" > > People who act like that are complete trash, yet I've never received an instant feedback on them. That's because the bot doesn't pick up on them at all and unfortunately it probably never will. > > The Tribunal, however, did an excellent job at weeding out these scumbags. Even in ranked, id rather have a non abusive inter than an asshat in chat. Some jerk wad makes it impossible to actually enjoy the game, a simple inter is whatever and far less tilting.
I find it hard to take that seriously, but I'll give you the benefit of the doubt that you're being honest. You're in a very small minority.
Even (NA)
: > [{quoted}](name=KhaZix Bot,realm=NA,application-id=ZGEFLEUQ,discussion-id=L29eKslg,comment-id=00030000,timestamp=2019-07-12T07:58:50.172+0000) > > Do you believe that it's acceptable to intentionally feed, AFK, stop trying, or generally troll because someone on your team made a despicable joke? There is nothing that justifies telling someone that they should kill themselves
: A first time punishment for a confirmed troll/griefer is 14 days. Where as verbal cases usually have 2 chat restrictions before such. So they are punished harder. What you want is a better way to detect and confirm actual trolls. Which we all would.
Unfortunately is isn't as cut and dry as that. A flamer CAN get a 14 day immediately, and certain types of trolls can get away with murder. AFKers, as far as I have seen, do not receive permanent bans (and if they do, they have to ruin an absolutely absurd amount of games to get to that point). A leaverbuster ban is like five 20 minute queues. Of course we'd all like a better troll detection system, but so long as Riot insists on having bots as the first several lines of defense, that's never going to happen. What CAN be done is to make sure trolls don't get second chances, because running it down mid for 20 minutes isn't the same "quick, fit of rage" action as saying something stupid in chat. That's not enough.
: I think multiple people can be at fault. Couple weeks ago had a guy tell the jungler to leave the game because of a bad gank. Jungler said "Okay" and left. Jungler is wrong because obvious reasons, but the other guy is too imo.
Which is why I never claimed that flamers shouldn't be punished. The point is that trolls should be punished harder. The issue here is that, depending on what your laner told your jungle, he might get the ban he deserves. HOWEVER, your jungle is NOT going to get banned. He's going to get a leaverbuster, and only if he has done this multiple times before. And even at that, he gets to play it off after five games. That's wrong.
: "Fact: There isn't a single thing you can say in game that is worse than Inting/AFKing/Trolling." Yes, I will agree to this, BUT that being said it's still not justified to be intensely toxic and aggressive.
Of course it's not justified to be a scumbag to your teammates in chat. Trolling is just worse, that's all. Ragers/flamers should be punished. Trolls should just be punished harder.
Pika Fox (NA)
: While i understand your point, someone who is negative or verbally abusive imo is a far worse experience than someone just throwing the game. And lets be real here, someone intentionally throwing is probably being negative or abusive as well. These usually arent mutually exclusive.
I believe that fact that you don't play ranked probably influences your opinion on this. I don't mean that as an insult, but you need to understand the ranked players are losing their time and having their effort wasted. When you get trolled, you lose a normal and it has no lasting consequences. When I get trolled, I have up to an hour of my time become extremely stressful and pointless and lose about a third of the time I have to play this game for the day, if not more. Not everyone has the free time to climb, so when people like myself get robbed of our LP and rank, it is absolutely worse than anything some loser could say in chat. As far as people who troll and flame go, in my experience, it's not as blatant as you'd think. Often their chat consists of passive aggressive bullshit that will NEVER be picked up by the bot. "Wow jungle so good :)" "Dw this guy will carry haha" "Welp guess u guys dont want to win so ill just farm lol" "??????????????????????????????????" People who act like that are complete trash, yet I've never received an instant feedback on them. That's because the bot doesn't pick up on them at all and unfortunately it probably never will. The Tribunal, however, did an excellent job at weeding out these scumbags.
: Whereas I don't disagree about the premise. It doesn't justify your actions regardless and this is quite the childish argument.
Even (NA)
: suicide is no joke
Do you believe that it's acceptable to intentionally feed, AFK, stop trying, or generally troll because someone on your team made a despicable joke?
Prandine (NA)
: The mute button =/= a get out of jail free card and is meant to be a band-aid solution at most. Not only that but the time one spends flaming others (and the mute button doesn't prevent them from typing btw) is the time they're not spending playing the game itself. Trolling is already punished more severely than regular chat related offenses (hate speech, death wishes and the like aside) but is harder to detect and prove intent for than chat related offenses are. Yes we all wish that gameplay offenses were punished more frequently but since Riot wants to avoid false positives as much as possible this is unfortunately what we have to work with. You can disagree but if a person is only interested in harassing others in chat rather than playing the game then multiplayer online games are not for them. P.S. Before you say it Riot already tried perma-mutes in the past in the form of infinitely scaling chat restrictions and it just caused an increase in gameplay related offenses since people who couldn't grief via chat did so via gameplay instead. Both are problems and both deserve punishments, which includes permabans if the offender won't stop ruining the experience of others despite multiple chances given.
I absolutely understand why we see more bans for chat than anything else. It's so easy to catch people that a bot can do it. And so a bot does. False positives are a massive problem, so of course they shouldn't make the system more lenient in dishing out punishment. That's not the point. The point is that no one should be telling themselves that their garbage mentalities and trolling are somehow justified by their teammates' harrassment. The point is also that, when these people ARE caught for obvious, unmistakable trolling, there should be no escalation to a 14 day ban. They should be gone. First offense, finished. As far as the mutes go, I've played since season 2, so I was there, thanks. I also played out my 100 game chat restriction and didn't "grief as an alternative form of toxicity" once. I play with some toxic scumbags, and not one of them has done this. Yeah, I'm aware that Riot CLAIMS gameplay toxicity spiked, but I witnessed no increase in this behavior over the thousand or so ranked games I played during the implementation of these chat bans. Just like the sudden disappearance of the "un-permaban" program and all information surrounding it, there is no concrete evidence of Riot's claims as far as permanent chat bans go. I'm not going to sit here and trash talk the balance team and the visual design teams like everyone else here. Shit isn't half as deserved as people like to think. But player behavior? Everything surrounding it has always been an enigma and you know that. Let's not forget the promised return of the Tribunal. They talk circles about everything related to player behavior until everyone forgets.
: Time to prove you wrong "I think Xin was well balanced on release"
Damn, guess I'll have to concede that one. IP bans for this, please.
Zardo (NA)
: >It doesn't matter how vile, twisted, or bigoted your chat is, it isn't even 1% as bad as intentionally losing the game. Get off your high horse. While your overall premise is fine, this is not. At the end of the day, this is just a video game. If someone trolls you, you lose a match in a video game. Yeah, it sucks, but trust me, there are things people can put in chat that are way worse than just losing a video game. People threatening graphic violence onto your family for example(i've had this happen to me before). People saying they will murder you and actually sending a pizza to your house to let you know they have your address(also happened to me when gaming before).
Actual, viable threats are a legal issue, not a League issue, and are obviously an exception. I'm referring to insults, general aggression, and the o-so-horrific **_H A T E S P E E C H_**, all of which can be avoided with the press of a button. If someone tracks you down and does _anything_, that isn't chat. Viable threats aren't something you should be reporting to Riot, they're something you should be reporting to the police. Any instance of someone _actually_ tracking someone else down that they had absolutely no connection to before hand is an extreme case and something that likely less than one out of one million players will ever experience. That's so fringe that it's urban legend level.
Rioter Comments
: How are two people isolated? {{sticker:sg-lux-2}}
As I said, untargetable champions DO NOT stop isolation and never have. Why would Yuumi be any different? And if this was intended, WHY did it just start happening when the Isolation bugs first started a week ago? This is a bug, that's not arguable.
Rioter Comments
: In my opinion, the fandom definition is how it should be: Only things that are targetable should remove isolation. I just played a game where I played vs Jarvan IV and his flag stopped my isolation constantly, making it impossible to fight him, even solo. I was honestly surprised by this which is why I stumbled upon this post. I believe it hasn't been like this in previous patches? If this is not intentional, then please fix it as it makes kha imposible to play (imo).
Can absolutely confirm that this is not intentional. In seven years, this has never happened and never even been an openly admitted balance possiblity, as it's absurd. The only thing that could make this fair is if they made Evo Iso Q do 100% max health true damage. Way too many champion spawned objects in the game.
: [GAMEPLAY] Kha'Zix Isolation Bug
Alright, now that I know I'm not crazy... Jinx's flame chompers and Yorick's ghoul ring do as well. Something from Kindred does (assuming it's the wolf, what else could it be?), but I'm not 100% sure what it is, only that I didn't have iso on her for 90% of a 35 minute game. I'm going to experiment with wards a little bit because I swear I had my isolation denied by a ward UNTIL it went invisible last night. However, it was a hectic skirmish and there may have been other factors. Zombie ward? Klepto ward? Not sure. This is actually crazy. As a one trick I'm basically forced to smurf, as I can't possibly compete in any elo with a basic understanding of isolation/ how to abuse this bug. Well, back to W spam mid lane.
Daffodi1 (NA)
: Alternate Art for Yuumi Boots
It's probably worth mentioning that you'd never see them because Yuumi should never even have boots.
Rioter Comments
: For a couple years now i’ve been saying gold players are just silver players with a shiny ego. Frankly, there’s shockingly little difference between silver players and platinum players - it’s only once you get to diamond 3 + you reach the very bottom of the “skill ladder”. Of course, you have to first get out of low elo to actually be able to see the differences. I’m sorry you were so unfortunate as to encounter some of the human sewage drawn to League. Let’s hope Riot brings in pest control so that you can come back to normal quickly.
Unrelated to the original post, but you're spreading misinformation that doesn't help anyone. That "no one can play correctly until D3" stigma is total nonsense with the amount of variables we have in the game. It comes from the (now untrue) fact that Diamond 2s and up could get placed against Challengers. That isn't even the case anymore, but when it was, it wasn't uncommon to hear Challenger streamers complaining about their "know-nothing D2 teammates". If there was little difference between Silver and Platinum, then Platinums wouldn't be able to toy with entire teams of Silvers and hold games hostage. Avoiding the possibility of demotion dodging trash that camp division IVs, the difference between S3 and P3 is so staggering that your point is nigh inarguable. We're talking about the difference between top 50% at best and top 6%. Yeah, occasionally some S2 slips through the cracks into G4 where they'll then spend all eternity. No one, however, gets so lucky that they scam their way through all of silver, all of gold, and into mid plat. That doesn't happen. And the reason for that is because the gap is just too large. If there was little difference between Silver and Plat, everyone would be Plat. And hey, looks like they aren't. Go figure.
Cocho (NA)
: You make it sound like yuumi isnt going to bot with the marksmen for most of the laning phase. Ofc she is eventually going to attach to other people lmao or even roam! A janna doesnt only shield the adc.
> [{quoted}](name=Cocho,realm=NA,application-id=yrc23zHg,discussion-id=HvA8cUcg,comment-id=0000,timestamp=2019-05-16T03:04:31.714+0000) > > You make it sound like yuumi isnt going to bot with the marksmen for most of the laning phase. > > Ofc she is eventually going to attach to other people lmao or even roam! > > A janna doesnt only shield the adc. She shouldn't be. Yuumi is at her strongest when attached to a high damage carry that can utilize her granted extra damage through her W. A carry with extremely high scales. Bot lane mentality is why she has a 29% winrate. The champion doesn't provide any steroids, high damage, or reliable peel and therefore does not belong as a standard "lane bot for 15 minutes" support. Yuumi granting a solo laner two additional summoner spells plus massive adaptive damage and a heal (all before runes) more than makes up for the level gap caused by duo mid. Bot lane Yuumi is atrocious and will be so long as she remains in her current state. There were early signs of Yuumi duo mid on PBE and I strongly suggest that any doubters look into it. Meta slave mentality is what makes this champion preform poorly.
Rioter Comments
Rioter Comments
Rioter Comments
: Who is your main? What is your playstyle? And why?
{{champion:121}} Picked him up at the end of Season 2 as a challenge (a few friends insisted he was the worst champion in the game). I've mained Kha mid since it was meta and never given up on it, though I probably should have a long time ago and Season 9 is really showing it. As for a playstyle, it depends. I'm adaptable in team play, but opt for straight beatdown in solo queue. Can't defend objectives when they're dead. In regards to specific strategy, I cycle through a half dozen or so builds depending on what feels the most impactful at whatever elo I'm at.
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KhaZix Bot

Level 219 (NA)
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