: Careful on that "highest win rate disable" suggestion. Some of the highest win-rate champs get picked the least. http://www.manaless.com/2015/10/one-for-all-statistics-2015.html If you compare popularity to win-rate, it's all over the map.
I anticipated as much, that's why I qualified it with a % picked threshold. Though looking at that data, it would be hard to pin down a threshold. Given those statistics though, it's apparent that simply disabling the most picked/banned would get the job done.
Rioter Comments
: "Don't play ranked if you can't play X role"
I agree with OP. People who say that are just being stupid. There are two ways to be on average a plat level player. Be plat skilled at all roles equally and therefore have the same chance to win regardless of role, or be high plat skilled at one or two roles, enough to make up for the difference of the losses when you get stuck in other roles (which will happen infrequently enough to maintain rank). Whether they realize it or not, most players are much better at some roles than others. Brow beating someone for admitting it in champ select is foolish and anyone doing the brow beating and forcing someone into their worst position deserves their loss, particularly since it probably resulted in the unlucky circumstance of too many people maining the same roles getting matched together. That's just a shortcoming of the system, not the player. What you have to realize is the other team is dealing with the same issue, and probably has one or more people playing out of position too.
Rioter Comments
: My god, the toxicity levels in BMB are disgusting.
Yea I'm shocked by the Toxicity. Yesterday I saw 2 games with people who didn't get the role they wanted so they ran down the lane into enemy turrets all game. I haven't seen an intentional feeder in another game mode in at least 6 months. Crazy.
Rioter Comments
gubigubi (NA)
: Trust us, we know. http://cdn.yourepeat.com/media/gif/001/731/641/60cdfc040001e9e8d5a603bac285212a.gif
: @Riot: Your LCS casters are so unprofessional
How does Kobe not even make your list? IMO he and Phreak are head and shoulders above the others....who, don't get me wrong, I also like. Although I have to admit Riv wears a particular phrase out and I cringe every time he says "x team is getting everything they want." Still love the guy though. I'm sure it's not easy finding new ways to describe a team pushing advantages. Also, I really miss Deman and Joe Miller. Both top tier talents. And I know Dash isn't a caster, but he is damn good at jockying the analyst desk. He was a great acquisition. Lots of charm and quick on his feet.
arcinex (NA)
: > [{quoted}](name=Khalibus,realm=NA,application-id=cIfEodbz,discussion-id=XLdeadIY,comment-id=00050000,timestamp=2015-07-08T17:08:18.781+0000) > > If you're matched with someone who sucks at the game, you also suck at the game. This comment deserves endless downvotes. With your logic, if you're matched with an afk'er or troll that makes you an afker/troll. Idiot.
That's what you call a false equivalence. My statement is backed up by the MMR system. Your statement is nonsense.
: Sounds like you aren't doing it right. I've come from behind in plenty of games giving people advice.
First, I am VERY skeptical that your "plenty of times" is a very high percentage. Second, I would suggest that when it does happen, it's probably correlation without causation.
: Maybe some snotty kids don't, but most reasonable people respond pretty well if you're positive. Any time my team gets a kill I say "gj" and I'm constantly trying to help others. By setting that tone people usually listen when I say something like "hey top laner, you're two levels behind, don't engage on him unless I'm there to help you." If you have problems getting people to listen to you then that's a sign you aren't doing it right. You have to be clever with how you criticize people and turn a negative into a positive.
Or just don't criticize people because it's pointless.
: > [{quoted}](name=Khalibus,realm=NA,application-id=cIfEodbz,discussion-id=XLdeadIY,comment-id=00100000000000000000,timestamp=2015-07-08T18:42:35.942+0000) > > I don't think it's a lot. It doesn't have to be perfectly accurate for my statement to be true. It is accurate enough that someone in your game isn't significantly better than you. 5% or 10% maybe, but that isn't significant enough to put them in a teaching position. It certainly isn't enough such that anyone will recognize that person's "authority". It maybe different if some in bronze queued up with his diamond buddy in normals and you got in on the MMR clusterdoggle that ensued, but those games are pretty rare, and generally diamonds aren't going to try to "teach" you regardless. That particular use of chat seems to be a low elo phenom from what I've seen. I'm surprised it seems so good at matchmaking for you, for me it seems like total chaos. I get paired with and against people that are obviously far better or worse at the game than I am on a regular basis. I also am not that great at the game mechanically, so it's not like I think I should be high ranked or whatnot, it's just that the most common random players I see have almost no regard for teamwork whatsoever, and tend to explode if you even nudge them in a direction.
Regarding normals, which has the largest disparity in MMR: Maybe it's because i'm bad, but i'm usually paired with silvers and golds, with the occasional bronze or plat. I can rarely tell the difference between them, with the exception that sometimes a plat will have noticeably better micro. But they still overextend. They still take bad trades that were obvious to me. They still misjudge their power, tunnel, go for the harder objective over the easier one, or worse, chase an enemy support across the map instead of taking a free objective. So I don't consider them significantly better at the macro game. They may be significantly better at micro, but that isn't something you can teach mid game. "Hey man you could have won that fight if you had just orb walked better!" Now I did somehow get into a game yesterday where i was the only non diamond on my team, and the other team was similar. It was very clear in that game that they were better at both micro and macro. It was like playing a different game. But I almost never get that in normals. And obviously in ranked it's only 1 division either way.
: > [{quoted}](name=Khalibus,realm=NA,application-id=cIfEodbz,discussion-id=XLdeadIY,comment-id=001000000000,timestamp=2015-07-08T16:53:24.442+0000) > > Don't try to teach. There is no reason for it and it does not benefit anyone. > > First of all, if you are in the same game, you're almost certainly about the same skill level. If you were significantly better, your MMR would be significantly better and you would be in a different game. It's extremely annoying to be in a game with "that guy" that thinks he's better than everyone else but isn't. > > Second, in the two years I have been playing league, I have never witnessed a situation where "coaching" in a game turned the game around. It's pretty obvious why. Everyone wants to call the shots. No one is ever going to assume that someone they don't know has a better plan than theirs. All you are doing is alienating everyone else. > > Each player has to decide what the best course of action is. Sometimes the thing you want to do would require assistance from your team (like taking objectives or getting deep vision). A whole lot of the time your teammates will disagree. So you need to decide whether it's worth the additional risk of making the attempt solo, or whether you should just join in on something your teammate(s) are trying to do. > > Spending time in chat pointing out mistakes and trying to tell people how to play better is way more likely to tilt a teammate than help you win. Particularly since most people know what went wrong. They made a calculated risk and it didn't pay off. They aren't ignorant of basic game strategies like how to successfully split push, or why chasing past vision is dangerous. Just throw out a ping (one!) indicating what you want to do. Your team will either agree or disagree, but either way, you're going to be better off than if you spent the time pointing out the mistakes of others. Well, those things are true, but even if you make sure not to call anyone out or mention any specifics, people will instantly rage more often than not if you ask them to do anything at all. Politely asked for a gank? Rage. Say we should play safe for a while and try to catch up? Rage. Say we should probably group up since the enemy is doing the same? Rage. What's the point of chat even existing if you can't even use it to state facts or completely non-abrasive suggestions? Also, assuming that someone's MMR is what it should be is alot. The system doesn't track the most important things in the game, so there's no real way for it to be accurate in every case.
I don't think it's a lot. It doesn't have to be perfectly accurate for my statement to be true. It is accurate enough that someone in your game isn't significantly better than you. 5% or 10% maybe, but that isn't significant enough to put them in a teaching position. It certainly isn't enough such that anyone will recognize that person's "authority". It maybe different if some in bronze queued up with his diamond buddy in normals and you got in on the MMR clusterdoggle that ensued, but those games are pretty rare, and generally diamonds aren't going to try to "teach" you regardless. That particular use of chat seems to be a low elo phenom from what I've seen.
arcinex (NA)
: That player isn't just as bad. It's frustrating to teach someone the game especially if it's in a ranked game. It's pointless. If you suck at the game you should be told so. Just like how parents lecture their kids for bad grades. inb4 stupid responses
If you're matched with someone who sucks at the game, you also suck at the game.
: The reward for actually taking time to teach a random stranger is you can turn a losing game around and not lose LP. Seems like an obvious decision to me, even if it doesn't work all the time.
I have never seen that happen. I have however, quite often, seen the game devolve into a shouting match.
Phife (NA)
: Whats the point of teaching 1 person out of 68 million. seems like a stupid task.
> [{quoted}](name=Phife,realm=NA,application-id=cIfEodbz,discussion-id=XLdeadIY,comment-id=000c,timestamp=2015-07-08T01:57:57.550+0000) > > Whats the point of teaching 1 person out of 68 million. seems like a stupid task. Totally agree. It's pure ego, and odds are the teacher is about the same MMR as the student. Plus, odds are he knows what went wrong as soon as it happens. And the potential gain? Making the guy that could be your opponent next game better? Brilliant!
: > [{quoted}](name=Linthe,realm=NA,application-id=cIfEodbz,discussion-id=XLdeadIY,comment-id=000100000001,timestamp=2015-07-07T17:56:14.145+0000) > > Threatening to report someone IS a reportable offense. I wish Rito would bring back the Tribunal. But for now.. this is it. > > Don't threaten to report someone... just report them after the game. (And to be complete... leaver buster handles AFKs anyway.. but report that too if you feel you need to.) The thing is, what Riot *says* the system is like, and what it's actually like are two very different things. I've been warned for being falsely reported more than I've seen that a person I reported was punished(I didn't know that pop-up even existed until I saw a screenshot of it, and I've been reporting sociopaths for years).
The pop-up is a warning that you have been reported, not a warning that you have done something wrong. I think people take it a little too personally some times. It's just a notification so people will take stock and make sure they aren't behaving in a way that could warrant action. That said - It would be nice if it wasn't so accusatory and had some kind of qualification about false reports and the possible implications for those as well.
: > [{quoted}](name=SeargentAnus,realm=NA,application-id=cIfEodbz,discussion-id=XLdeadIY,comment-id=000a,timestamp=2015-07-08T01:55:14.300+0000) > > How about instead of saying anything about their play, because I bet they already know exactly what they did wrong, we just leave chat for friendly conversations and team strategy? I don't want to hear anything from anybody about how someone's playing. You can get pissy at people if they're not playing as a team member, but don't get pissy at them for making mechanical mistakes. Mechanical mistakes will always happen, and the player knows they're happening. They're probably noticing mechanical mistakes in your own play, but aren't saying anything to you. sorry, a guy that went 0-6-0 in less than 15 minutes, needs some talking to because that game is over
> [{quoted}](name=Delimon007,realm=NA,application-id=cIfEodbz,discussion-id=XLdeadIY,comment-id=000a0000,timestamp=2015-07-08T12:24:02.831+0000) > > sorry, a guy that went 0-6-0 in less than 15 minutes, needs some talking to because that game is over No, he doesn't. It's not going to change anything, and doesn't excuse you or anyone else being shitty.
: > [{quoted}](name=Mylon Requiem,realm=NA,application-id=cIfEodbz,discussion-id=XLdeadIY,comment-id=0010,timestamp=2015-07-08T08:15:26.341+0000) > > Request denied. Every single time, without exception, that I attempt to "teach" or "help" another player, they act defensive and impudent. > > I'll continue to follow standard procedure: > (1) Point out obvious mistake > (2) Give solution > (3) Mute anyway since teammate refuses to have a meaningful discussion or listen to criticism. Yep, this is the community they have made. If you go any farther than that you get grief-reported, which the automated system will warn or punish you for, despite Riot constantly claiming it doesn't work that way. They actually claim that a human is able to properly review all the factors that went into a report within 2 or 3 minutes of a game ending. If a human is doing this, they sure aren't taking their job or the reports very seriously. It's really sad to watch it slowly descend over years, and now it's just so normal to be a jerk that you're actually at risk of punishment for trying to teach anyone anything or try to get people to be nicer.
Don't try to teach. There is no reason for it and it does not benefit anyone. First of all, if you are in the same game, you're almost certainly about the same skill level. If you were significantly better, your MMR would be significantly better and you would be in a different game. It's extremely annoying to be in a game with "that guy" that thinks he's better than everyone else but isn't. Second, in the two years I have been playing league, I have never witnessed a situation where "coaching" in a game turned the game around. It's pretty obvious why. Everyone wants to call the shots. No one is ever going to assume that someone they don't know has a better plan than theirs. All you are doing is alienating everyone else. Each player has to decide what the best course of action is. Sometimes the thing you want to do would require assistance from your team (like taking objectives or getting deep vision). A whole lot of the time your teammates will disagree. So you need to decide whether it's worth the additional risk of making the attempt solo, or whether you should just join in on something your teammate(s) are trying to do. Spending time in chat pointing out mistakes and trying to tell people how to play better is way more likely to tilt a teammate than help you win. Particularly since most people know what went wrong. They made a calculated risk and it didn't pay off. They aren't ignorant of basic game strategies like how to successfully split push, or why chasing past vision is dangerous. Just throw out a ping (one!) indicating what you want to do. Your team will either agree or disagree, but either way, you're going to be better off than if you spent the time pointing out the mistakes of others.
: /ALL Chat | Phreaky Art ft. Gweedo
Ok that was awesome, particularly that bit at the end with Gweedo and Phreak. Well done. That dude is hilarious. Dead pan ftw.
: Does it bother anyone else, when people are extremely useless at beginning of game?
  Rioter Comments
: No point in jungling in URF but that is how it feels to take drag :D Also this gif gives me the urge to watch spongebob..haven't seen it in like 4 years
There really is no point. There's no lane phase. Fighting starts immediately. Killing creeps/jungle mobs just happen on your way to the next fight. Guys who go into the jungle seem to think they can farm for a while and ignore the lanes getting stomped, when really they need to be ready to TP in before the waves even start spawning.
: Ummm....guys... http://na.leagueoflegends.com/en/news/game-updates/features/fewer-fancy-hats-even-more-rapid-fire Check out the patch notes for more on the mode, the manatees, and the merch, then enjoy Ultra Rapid Fire until** April 13 at 2 AM PDT.**
> [{quoted}](name=lightdragoon88,realm=NA,application-id=LFfTlAky,discussion-id=jHJAwHhx,comment-id=0006,timestamp=2015-04-02T17:08:29.024+0000) > > Ummm....guys... > > > http://na.leagueoflegends.com/en/news/game-updates/features/fewer-fancy-hats-even-more-rapid-fire > > > Check out the patch notes for more on the mode, the manatees, and the merch, then enjoy Ultra Rapid Fire until** April 13 at 2 AM PDT.** The difference a day can make.
: Whoever designed the URF login animation deserves a raise
arc95 (NA)
: possible C9 vs TSM URF rematch?
TSM won last time right?
: I dunno, I see something that says URF Mode isn't going anywhere ;) Trying to attach a screenshot but it's not uploading :| http://imgur.com/U5iBbu7
I saw it too, in the service status. "The login queue for NA is currently extremely overloaded, and we're temporarily setting the launcher to busy while we let some steam out. *Urf mode isn't going anywhere*, and will be available for all once the login queue settles down a bit."
Rioter Comments
: > [{quoted}](name=Khalibus,realm=NA,application-id=LFfTlAky,discussion-id=8V033qnh,comment-id=,timestamp=2015-03-30T17:19:30.638+0000) > +100% mana and energy cost on all abilities > 3. Amumu - has an aura, and can double down with itemization like Cinderhulk. Plus tank stats aren't nerfed, which should make them stronger relative to offensive stats. ..........
even with +100% mana cost, his W can be left on a plenty long enough with blue buff to kill someone. Probably don't want to tantrum though. I imagine chalice will cure his problems, no one said you should itemize like normal.
: They've got 8 hours until they announce that it's the joke or I'm seriously going to be fucking pissed
Oh I don't think there is much doubt that it is a joke. I just hope it's a playable joke....at least for a day.
: My baby {{champion:143}} will rise again. {{item:3116}} + {{item:3151}} already makes her unbearable in the standard Summoner's Rift. Imagine all the ~~pain~~ fun you can have with inescapable plants, roots, and her ult <3 I'm getting chills ;)
Good god I didn't even think of that. Zyra will be sick!
: Am I the only one who thinks Riot is trolling us with this N.U.R.F mode?
In my experience, April fools' day jokes are usually told on April 1, not Match 30.
: For LCS April fool joke Please Broadcast Bronze 5 games
I would love to watch bronze gameplay. With or without commentary. No joke.
NEW M00N (NA)
: Here a few champs i think would be slightly better off due to the fact that other champs will have high Cd and Mana problems. {{champion:268}} {{champion:51}} {{champion:11}} {{champion:75}} {{champion:20}} {{champion:19}} {{champion:67}} {{champion:6}} {{champion:77}} {{champion:54}}
Oh wow I didn't even think about WW. He can chase someone for days applying on hit effects. I'm starting to think I may be overestimating how tough these nerfs are on auto attacking champions relative to caster champions.
Sinneli (NA)
: I think Brand will be another good one. He does have high mana cost but he has DoT based on health. It'll be a lot more difficult to dodge his full combos and he does have super high damage. Him blowing his full combo usually kills anyone soooooo I think Brand should be in honorable mention
: Malzahar because now his w is harder to get out of, his silence is harder to dodge, and he can basically kill any squishy with his combo if he lands everything, which will be easy.
I wonder if his pets attack speed will be slowed. If not, that is another + for the pet champs.
: am i the only one that doesnt understand how this gamemode can be fun? imagine how much time 1 game will last
The vast majority of their game modes have been fun, even the ones that sounded dumb on paper. I'm willing to give them the benefit of the doubt until I try it out. There's no telling what else they tweaked...tower and inhibitor HP for example...to ensure games won't take 2 hours.
: I could also make the point that Morgana could be OP in this gamemode as well. Her passive allows her to heal any damage you've done to her by simply hitting you with a spell. She can snare you, which with the reduced speed is setting you back quite a bit. Now the normal thing to do his snare with Q, then use W on the snared champ. This will be amplified, since the W lasts a bit after the snare, and with reduced speed it will take you longer to get off of it. Her E makes that skill you were saving just for her useless, making you wait the extended period of time for it to cool down. Her Ult is also the same thing as Fiddlestick's W, only it also reduces speed (which will keep them closer to her for longer), and with the double amount of reduced speed they'll never escape her range in time to avoid getting stunned.
Great argument for Morgana. I'll add her to the list.
: Kat, Karma, Fiddles, Vlad, Morde, Ahri, Kass, Leblanc, Lee Sin, Nid, Nocturne, Nasus, Veigar, Yasuo, basically anyone with a gap closer, a tether, infinite scaling, etc.
> [{quoted}](name=I am Maokai,realm=NA,application-id=LFfTlAky,discussion-id=8V033qnh,comment-id=0006,timestamp=2015-03-30T18:52:13.934+0000) > > Kat, Karma, Fiddles, Vlad, Morde, Ahri, Kass, Leblanc, Lee Sin, Nid, Nocturne, Nasus, Veigar, Yasuo, basically anyone with a gap closer, a tether, infinite scaling, etc. I don't know, CrazedPorcupine made a pretty compelling argument for why Yasuo will be terribad inspite of his creep crawling.
: All I know is that Yasuo will be the absolute WORST champion EVER. He can't build any crit items, and because all Autos do half damage becuase each one is guaranteed crits at 50% damage, and yasuo takes another 10% damage penalty, Yasuo will be the absolute worst champ in N.U.R.F
: Everyone builds Rylai's or Frozen Mallet. Level 1-3 deathball teamcomps: Leona, Blitzcrank, Lulu, Braum, etc for massive CC chains. Laning is irrelevant because gold is only good for carries to itemize damage: hard CC is build into champion kits and will secure early kills. Twitch/Kalista will be pick/ban: stack for days: press E to win. No one will dive towers. Worst game 2015.
> [{quoted}](name=SquirrellyOtter,realm=NA,application-id=LFfTlAky,discussion-id=8V033qnh,comment-id=0002,timestamp=2015-03-30T17:53:59.090+0000) > > Everyone builds Rylai's or Frozen Mallet. > > Level 1-3 deathball teamcomps: Leona, Blitzcrank, Lulu, Braum, etc for massive CC chains. Laning is irrelevant because gold is only good for carries to itemize damage: hard CC is build into champion kits and will secure early kills. > > Twitch/Kalista will be pick/ban: stack for days: press E to win. > > No one will dive towers. > > Worst game 2015. I don't see why slow effects would be any better than they currently are. In fact they are probably worse, since they can be procced less frequently right? I hadn't thought about Kalista. She may be really good too since her passive will be even better. Only problem is, her attack speed is nerfed.
: Fiddlesticks will be OP. Why? Because his Q slows you down, so you're slower than you already are. His W will drain longer since it'll take a decade to escape. You know that skill you've been waiting years to cool-down? E will put you in your place. And who needs speed when his R can just teleport him on-top of someone?
> [{quoted}](name=ActuallyArrow,realm=NA,application-id=LFfTlAky,discussion-id=8V033qnh,comment-id=0000,timestamp=2015-03-30T17:37:08.159+0000) > > Fiddlesticks will be OP. Why? > > Because his Q slows you down, so you're slower than you already are. His W will drain longer since it'll take a decade to escape. You know that skill you've been waiting years to cool-down? E will put you in your place. And who needs speed when his R can just teleport him on-top of someone? Wow, good points. Completely agree. Best argument for an OP champ in this mode I've seen yet.
  Rioter Comments
: that's not a problem. if they don't believe you it's fine. all that matters is you know you did it, and you feel good about it.
> [{quoted}](name=TheGuardian23,realm=NA,application-id=3ErqAdtq,discussion-id=bZL8vAWw,comment-id=00060000000000000000000000000000,timestamp=2015-03-15T00:35:54.150+0000) > > that's not a problem. if they don't believe you it's fine. all that matters is you know you did it, and you feel good about it. Yea except that isn't all that matters. If that were all that mattered, none of these systems would have indicators visible to other players (mastery level, rank border, ribbons, etc.) The point is, making meaningless accomplishments visible to other players is worse than not making anything visible at all. This is a missed opportunity.
Mirross (NA)
: Champion Mastery Q&A
Based on the Q&A so far, this sounds like a pretty easily obtainable carrot regardless of skill level with a champion. So the badges are probably more an indication of "Champion Familiarity" in my opinion. Which is something - I don't want you to think I don't appreciate what was no doubt considerable effort you put into this. But it still feels like a missed opportunity compared to a more visible "champion leaderboard" type system that the grading part of this could easily have become. That would have been very satisfying for me, and i'm terrible at this game. I'm certain you guys considered it, so why did you not go in that direction? It could have obvious positive psychological impact in champ select if people could opt in (particularly for off meta picks).
: Will there be anything for the top % performers on a champ, similar to how challenger works?
That would even be cool at each skill level.
Mirross (NA)
: > [{quoted}](name=DonkiesX,realm=EUW,application-id=3ErqAdtq,discussion-id=bZL8vAWw,comment-id=0067,timestamp=2015-03-13T20:43:54.246+0000) > > Why start with rank S and move all the way to rank D, instead of the other way around? > I guess that would be more logical, not? S rank (S+) is the highest grade. Is that confusing?
It confuses me. When I was in school A+ was the best grade. S = Satisfactory
: > [{quoted}](name=IonCannonKarthus,realm=NA,application-id=3ErqAdtq,discussion-id=bZL8vAWw,comment-id=00060000000000000000,timestamp=2015-03-13T20:20:41.839+0000) > > So, achieving rank 5 with a champion and then realizing "welp, I never have to touch them again" is meaningful? What's the point of getting a bragging right with a champion when everyone knows there is no way to lose it? This is a good point. We know some players just want to go hard and be measured in a hyper competitive environment. This system won't preclude us from doing some kind of champion specific leaderboards in the future. That said, this system is intentionally more accessible than ranked. When we ran pro players through the grading system, none of them were able to consistently earn S+ grades each game. Getting the point where you can consistently earn high grades would be worth bragging about.
Yea but it's not visible so you're bragging about something that can't be verified right?
Jikker (NA)
: That seems a bit short to me. Are there plans to reevaluate rate of mastery gain if people are able to get it too easily? I'm sure PBE testing will help with this
I'm starting to think this should be called "Champion Familiarity".
Mirross (NA)
: > [{quoted}](name=Lumus Avatar,realm=NA,application-id=3ErqAdtq,discussion-id=bZL8vAWw,comment-id=004a00010000,timestamp=2015-03-13T20:52:41.320+0000) > > That's really cool! Are other players going to be able to see your mastery level in Champion Select? > > I ask because I know when players choose off-meta champs, it agitates their team-mates and I wonder if being able to show you have mastery of the champion would help reduce the worry (and thereby the heckling/arguing/toxicity) in these situations. No, we don't want people worrying about things like that in champ select. That's info you could share if you like.
> [{quoted}](name=Riot Mirross,realm=NA,application-id=3ErqAdtq,discussion-id=bZL8vAWw,comment-id=004a000100000000,timestamp=2015-03-13T21:16:41.243+0000) > > No, we don't want people worrying about things like that in champ select. That's info you could share if you like. Did you guys consider the potential positive psychological impacts to being able to see someone's skill with a champion in champ select? I'm not suggesting for every champion, but if I want to opt into that for the champions i'm good with, that could ease the team's anxiety if I chose to take that champion out of its meta position.
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Khalibus

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