: > [{quoted}](name=Khristophoros,realm=NA,application-id=3ErqAdtq,discussion-id=Q6xL89mN,comment-id=00010001000000010000000000000000,timestamp=2018-08-16T04:28:01.377+0000) > > No you can't. The only think they said was less than 0.5% of the playerbase played Dominion. That does not allow you to assume anything about TT. you dont know what deductive reasoning is do you??
They did not say anything about TT. You realize they saw Dominion as a higher cost due to the extra animation required? TT could have had 0.1% and they wouldn't remove it because they don't see it as a cost. They can just ignore TT.
: > [{quoted}](name=Khristophoros,realm=NA,application-id=3ErqAdtq,discussion-id=Q6xL89mN,comment-id=000100010000000100000000,timestamp=2018-08-16T04:20:18.897+0000) > > You haven't provided any numbers either dude. Don't demand that I do and act like your argument is more valid. I dont have numbers. Because they arent released. but Riot anouced that they removed dominion for lack of players https://na.leagueoflegends.com/en/news/game-updates/features/retiring-dominion its common knowledge and had you simply googled it you would have found that https://www.google.com/search?q=removal+of+dominion&rlz=1C1CHBD_enUS724US724&oq=removal+o&aqs=chrome.0.69i59j69i57j69i60l3j0.1449j0j4&sourceid=chrome&ie=UTF-8 So i can safely make an assumption that Twisted treeline had a large enough playerbase that based on the presented data. Its pretty self explanitory. You challenged that with the idea that that larger playerbase was all just to rank easier .. thats what you have to prove or else your blowing smoke cause you angry about something.
No you can't. The only think they said was less than 0.5% of the playerbase played Dominion. That does not allow you to assume anything about TT.
: ONE TRICKS GET SO MUCH MORE FOR SO MUCH LESS WORK, IT'S NOT FAIR
Back in the day every champion was super simple. You didn't have to know 20 champs, but why wouldn't you know 20 champs? They were all so easy to learn. Now you have to put in so many games on most of the good solo queue champs to get to where it's actually better than picking your main into your main's bad matchups.
: > [{quoted}](name=Khristophoros,realm=NA,application-id=3ErqAdtq,discussion-id=Q6xL89mN,comment-id=0001000100000001,timestamp=2018-08-16T03:58:03.069+0000) > > It didn't have a bigger core community. People just played it for easier ranked. Thats a fair bit of anecdotes. I for one only played Twisted treeline and would probably still only play twisted treeline, except they ruined the map with the removal of wards and stupid random objectives. and the restructuring and removing the buffs. And pretty much everything. It had a higher playerbase. I would love for you to cite me something that says that that higher player base wasnt a dedicated playerbase. Not an opinion btw. If you wanna bring that arguement to the table you should bring facts. Because anything presented without evidence can be dismissed without evidence.
You haven't provided any numbers either dude. Don't demand that I do and act like your argument is more valid.
: Please nerf Timewarp Tonic + Dark Seal + Corrupting Potion before World's
Oh no, the pros will use potions and heal like 50 more health in lane. Worlds is ruined!!!
: > [{quoted}](name=Khristophoros,realm=NA,application-id=3ErqAdtq,discussion-id=Q6xL89mN,comment-id=00010001,timestamp=2018-08-16T01:49:26.091+0000) > > Right because Twisted Treeline has such a huge playerbase. Bigger then Dominion ever was. TT may not be huge but it's definitely larger then that.
It didn't have a bigger core community. People just played it for easier ranked.
: No. Literally a tiny minute fraction of the player base played Dominion. That's why it was removed. Case and point, they did multi map balancing on twisted treeline and summoners rift for two or so years after they removed Dominion.
: Towers could be so much more dynamic than they are currently.
Why should turrets in the same tier get stronger once the other ones are destroyed? Wouldn't that just feel like you're getting punished when your allied lanes destroy their turret before you?
Rioter Comments
Lakega (NA)
: Nexus Blitz is.... gonna fail..
If they're willing to do mode specific balance they should just bring back Dominion. It had a dedicated core playerbase. I bet a lot of those people would come back. I think you're focusing on the wrong problems with Nexus Blitz. Sure the balance is fucked right now and you only want certain champs but they can fix that. It's just numbers. The problem with Nexus blitz is it actually has nothing unique going for it. Why would anyone play this instead of SR honestly? I just don't get it. What's the unique experience to be had here?
: For good reason. She'd just W the waves and walk away + sustain off of it. Her interactivity in lane was almost nonexistent. If you picked a mage, you couldn't CC a good Morgana due to Black Shield and she'd just walk away from any harass.
: If Zoe was released in 2010
I liked it until I saw the ult. Her ult actually makes a lot of sense with her kit without giving her overbearing mobility.
Yara0 (NA)
: You know I miss when champions like Lux Morgana and Annie were the standard for mid.
Every time Morgana mid was meta she would be the most complained about champion. Blame the community for her being stuck as a support.
Doge2020 (NA)
: > [{quoted}](name=Khristophoros,realm=NA,application-id=3ErqAdtq,discussion-id=saL72Ni9,comment-id=0000,timestamp=2018-08-15T20:00:32.106+0000) > > I think most people just honor somebody random. Like does anyone actually care if a teammate acted especially nice? Most games nobody even says anything anyway lol. I care if somebody acted nice, was funny or in some way made the game enjoyable and fun to play, I care if they made calls and helped direct my team, and I care if there was somebody that stayed calm when people are flaming, or stepped in to try and stop the people that are flaming over super small things. I make sure to try and acknowledge and appreciate the people that are not toxic and are actually helping the team.
For most of us the honor screen is just an annoyance we are forced to click through which offers us no value. There's nothing wrong with your perspective on honoring allies but there is no reason why the rest of us should be forced to go through the motions after every single game. The only reason they did that was people were complaining that they didn't earn honor. Now thanks to those people we are all forced to click on some extra buttons for actually no reason because we aren't interested in it.
: Years of changes, reworks and reverts later LeBlanc, Rengar and Fizz are STILL fundamentally broken.
Yeah I agree with everything you've said here. Unfortunately Riot always nerfed the fuck out of Fizz skirmisher builds when people figured it out. Those builds were always tanky and Riot wants him to be squishy but personally I think it's a fair tradeoff for having low burst.
: Is it just me or does Orianna's Base Splash art ACTUALLY better than some of her skin
They updated her base art at some point, but they didn't update her old skins. Bladecraft still looks great though.
: Unpopular opinion : I hate "honor"
I think most people just honor somebody random. Like does anyone actually care if a teammate acted especially nice? Most games nobody even says anything anyway lol.
Rexxiee (NA)
: Riot powercreeped nunu and called it a "rework"
His ult used to slow attack speed by 25%. Now instead he gets a fat shield. I don't recall Nunu actually having issues dying during his ult but ok w/e.
: zoe isn't busted
: > [{quoted}](name=Khristophoros,realm=NA,application-id=3ErqAdtq,discussion-id=NvXzNPl0,comment-id=00010000,timestamp=2018-08-15T03:47:22.868+0000) > > Oh come on. Lots of champions have heals and shields, and they have normal health stats. > > We're talking the lowest health growth in the game. I'm aware of this. I still suspect we'll find he's considerably less squishy than you think, and it's an easy adjustment if that turns out not to be true.
He will only be tanky if he's against a team with 0 ways interrupt his ult. This is a joke. It's so painfully obvious. It's like when they released Sion's remake with 60 hp per level, and his W didn't make up for the difference until like literally a 1 hour game. Riot releases stuff that's completely, insanely numerically wrong and yet somehow it got through their testing. It happens all the time. AP Galio for example.
: Not to mention Nunu can heal himself up in the jungle. And his healing scales directly with his health and AP and has a relatively short cooldown.
Wow champions have kits, sometimes with heals and shields! Maybe they should gut the health growth of every other champion with survival tools too. He doesn't have mobility or outplay mechanics like many champs, and he has less health than those champs as well.
: Most other characters don't have a 50% AP ratio heal self-heal (that also scales on total health) on a 12-8 second base cooldown and a shield for up to 50% of their maximum health. He also compensates somewhat with a high MR growth (second only to Pyke). I suspect he's more durable than you think.
Oh come on. Lots of champions have heals and shields, and they have normal health stats. We're talking the lowest health growth in the game.
: I'm guessing because he has slightly more base armour (32 vs 28) and gets a little more MR per level (1.488 vs 1.25). If anything it might be increased slightly, especially considering Nunu and Willump are meant to be a tank champion.
Rioter Comments
Reelix (EUW)
: Wukong is NOT the problem.
Wukong had always been kept in check by having basically no offensive itemization options, being forced to build tanky until recently. Also tank items in general being weak means everyone just builds offense. In this context a champion like Wukong that becomes pure point and click burst actually is a problem. He became a problem because he abuses the current state of the game.
: And the fucking world revolves around you. Doesn’t matter if ADCs have fun, or if Assassin players can have fun. Riot should specifically cater to YOU and other mage mains. Get over yourself. Fuck a s6 meta where mages pop everything in sight while being oppressive laners. Didn’t see any mage mains talking about “balance” then.
Assassins make the game unfun for everyone else in solo queue.
LTK KoRo (EUW)
: > Assassins are just pubstompers that honestly have no place in the game This can be said about every high-skillcap champ. Good Azir is a definition of pubstomper, same as Master Yi, Katarina, or even Tristana. > and make the game worse for everyone else playing. We can say that about every ADC. And most of the supports. > They are not an essential part of the balance. No class should be mandatory. If you seriously believe that meta should orbit around ADCs, Mages and Tanks, then well, you're really limited. > They are just cheap pubstompers who make the game worse by existing. Again, there are a lot of other pubstompers, assassins aren't the only ones. Also, assassins do have their place in game. Someone needs to hold ADCs in check.
It has nothing to do with skill cap. The "Someone needs to hold ADCs in check." argument has always been wrong. We've had so many metas where assassins were not relevant outside of solo queue. If ADCs were OP they were still the focus of the game even in assassin metas. ADCs ended up needing to be nerfed and they probably still need a lot of heavy design work to fit into the game without warping it. Assassins cannot and never did fix that. And btw it's kind if interesting that back when ADCs were meta people used that argument a lot. Now that ADCs are somewhat weak (or balanced I guess), they've moved on to "We're supposed to counter mages!" It's getting obvious that assassin players will say anything to justify their toxic champs.
: Mage players are so entitled. They think they’re entitled to be good in lane as well as have the strongest teamfight utility, best AOE damage, and also be able to outdps AND outburst everyone with huge range advantage. These champions make the game less fun for everyone but mage mains don’t give a shit about that.
No I think we just want to actually be able to have fun playing solo queue.
LTK KoRo (EUW)
: Good, you shouldn't be able to 1vs1 assassins. What would be point of assassins if they were losing to immobile mages?
Assassins are just pubstompers that honestly have no place in the game, and make the game worse for everyone else playing. They are not an essential part of the balance. They are just cheap pubstompers who make the game worse by existing.
: How about fuck mage mains who are the whiniest people in the fucking world and can never be at fault for being shit players and have to blame another class for their problems. Go jerk yourself off with other mage mains on the boards and keep using your alt account so you don’t embarrass yourself.
Assassin players are so entitled. They think they're entitled to win 1v1s and also be able to escape or outplay every bad situation. These champions make the game less fun for everyone else and assassin players don't give a shit about that.
: And you shouldn’t be able to 1v1 assassins. Would that be “balanced” in the eyes of mage mains? Being better 1v1, laners, and teamfighters?
How about fuck assassins and fuck assassin players? How about that?
: VelKoz is stronger than most assassins right now. If you think Vel Koz combo tickles anyone then lol. Also this mentality of “I can’t 1v1 assassins” is fucking stupid. What about the fact that Vel Koz has huge range AOE and pretty good CC. Vel Koz melts through tanks as well. It’s like what the fuck... mage mains on boards think balance = I win 1v1 against assassins, out teamfight and damage ADCs, and have more utility than tanks. Also god forbid that you have to land skillshots to be able to do this.
He's strong because he does a lot of damage and kites pretty well but it doesn't mean Vel'koz players are automatically having fun in solo queue. Solo queue is overwhelmed with hypermobile pubstompers which makes it really frustrating for us. And no we can't 1v1 assassins. We can only avoid them and do teamplay.
: I guess I was mistaken. It is the active that doesn't work properly. It doesn't reset his auto if his Q is active. Either way, Ninja Tabi is a bad investment against morde when the actual auto part of his Q is only doing up to about 145 damage at level 18.
: I don't think it does. Rylai's works on his Q so it is coded as a spell and not an auto attack. That is also why Titanic hydra doesn't work on Morde.
The underlying autoattack is still there so you can apply onhit effects like Titanic Hydra. It's like Jax W except you get 3 hits before it wears off.
: > [{quoted}](name=Khristophoros,realm=NA,application-id=3ErqAdtq,discussion-id=cdlfm5JW,comment-id=00000000000000000000,timestamp=2018-08-14T10:30:57.309+0000) > > It used to be, but IIRC they changed it in his rework. What? That sounds dumb. Why would they do this?
My guess is it got recoded from scratch and the way it used to work probably wasn't even taken into consideration.
: > [{quoted}](name=Khristophoros,realm=NA,application-id=3ErqAdtq,discussion-id=cdlfm5JW,comment-id=000000000000,timestamp=2018-08-14T10:28:09.483+0000) > > It only works on abilities that modify the damage of the basic attack, not abilities which deal damage as a separate instance of damage. Mordekaiser's Q isn't like Viktor's where it modifies the basic attack to deal magic damage?
It used to be, but IIRC they changed it in his rework. The wiki doesn't list it under modified basic attacks, although that section is missing a few I think. Like I am pretty sure Wukong's Q should be there but I am too lazy to test it.
: > [{quoted}](name=Khristophoros,realm=NA,application-id=3ErqAdtq,discussion-id=rGaKEIa7,comment-id=,timestamp=2018-08-14T10:10:26.772+0000) > > Ignores all forms of slow reduction, immunity, tenacity, etc... and uncleansable. Just imagine it. > > I wouldn't be surprised if this is already planned. Broken. Slows are better than stuns depending on duration and slow amount especially if its aoe. No need for a "true" slow
it's an ult that you can already counter by interruption
: > [{quoted}](name=Khristophoros,realm=NA,application-id=3ErqAdtq,discussion-id=cdlfm5JW,comment-id=0000,timestamp=2018-08-14T10:17:24.159+0000) > > Tabi doesn't do anything against him Doesn't it reduce the damage of his Q basic attacks by 12%? That doesn't sound *that* bad.
It only works on abilities that modify the damage of the basic attack, not abilities which deal damage as a separate instance of damage.
Sancre (EUW)
: That would probably be easier to do by giving nunu's ult a grounding effect, but the term "True Slow" does sound hilarious
That's slightly different. Grounded doesn't do anything against slow reductions or immunity so Yi and Olaf for example can ignore the slow, and Olaf can ignore the grounded effect entirely. But it would be funny if it also grounded.
: Yeah and it should apply Grounded as well.
: Tenacity does nothing to Nunu's ult fyi. Tenacity lowers the duration of CC. Nunu's ult is an aura, not an applied duration.
All "auras" have a tick rate they are applied at, and a duration.
Glîtchy (NA)
: What kinda defense/boots do you even build against morde?
D357R0Y3R (EUW)
: So singed W? Except master yi ult nothing can counter it
You're forgetting about Phase Rush and other slow intensity reductions.
Rioter Comments
: I agree with this. Itemization in general I think needs to be looked at from a fresh perspective, but if nothing else I think starting itemization needs to truly allow players to make some small adjustments to their playstyle without having to immediately worry about how the items they pick will fit in with their final build. Neither the Doran's items nor the alternate starting items achieve this, nor does itemization as a whole offer real choice.
Yeah unfortunately it's just really hard to get that right without hurting gameplay. But I think starting itemization could be improved a lot more safely. It would be a good starting point.
Arammus (EUW)
: nunu rework: another champ that has to get stacks?
Wait I have a mind blowing proposition for you. What if... just what if.... hypothetically, mind you, **it does different damage vs champions and monsters.**
: > [{quoted}](name=Khristophoros,realm=NA,application-id=3ErqAdtq,discussion-id=Qlz0qpuy,comment-id=0004,timestamp=2018-08-13T02:38:41.924+0000) > > Because supports were forced to buy it which reduced their agency. > > Riot is really sensitive to the issue of support agency because they want the position to be as popular as other positions. Support has always been the least popular position. The popularity disparity between positions hurts matchmaking and it's one of the reasons autofill is so common. Not only that, but I think as players the design team also wants all the positions to be fun and have agency because they want to have fun playing their own game. The thing is though that supports were not actually forced to buy it. Sure it was considered the best build path to rush sightstone in high elo, but I would say that the majority of supports in low elo chose not to rush it or even build it at all sometimes and they did perfectly fine in games. Heck, I climbed all the way to Gold 1 playing support last season and I never built sightstone once in my life (because I personally detest the item). Imo the support item changes that merged sightstone into the starting items were some of the absolute worst changes Riot has ever put out as all they did was limit diversity and force the warding meta on to every support player even if that was not their preferred gameplay style. It quite literally enforced a meta, and it's a large part of the reason I think you don't see as many players enjoying the support role nowadays as you used to.
Let me guess you also think adding trinkets was a bad thing.
: Exactly this, imo. Supports across all games tend to be the least popular class, and in League they also have the problem of not fitting very well into itemization, with many options historically given to them to make them more functional, rather than more fun. Sightstone is one of these items, and while it still exists in a different form, it's been made into a goal supports can work towards, and fused with the mandatory items supports always build anyway. Personally, I think there's still progress to be made, since supports are still constrained into buying the same mandatory starting items every game, but it's at least a step forward.
Starting itemization in general is lame across all classes, not just support. I really wish they'd do a comprehensive overhaul.
: Can Murmana get an update the same time as Ez?
How about remove Muramana from the game and just put some more AD scaling on Ezreal's Q?
: Riot can you PLEASE make a Traditional Nunu skin?
Why don't you guys explain to me what would be wrong with having a traditional skin?
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Khristophoros

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