: @Riot what is the simplest spell ever? As in, least amount of code required?
Potentially Karma R depending on if the interactions are coded into the QWE, or into the R Like the coding could literally be (I don't know how to code so bear with the simple explanation) - also I imagine starting with a point in R isn't part of the ability code on R press, R active for 8 seconds Q code: Press Q, do blah if R active, do blah In that instance her R would literally do nothing but be active..
: > [{quoted}](name=Kimi wa gomidesu,realm=NA,application-id=3ErqAdtq,discussion-id=yMkjMjxq,comment-id=0000,timestamp=2017-05-23T06:17:52.750+0000) > > Two things. > > 1.) Queue > 2.) Niche Rip, I'll fix it later if you are talking about the spelling errors. Took long enough as is lmao.
: Bronze 7 scrublord's Tier list for every champion for every role
Psyrix (NA)
: Rakan
I think the amount of movement abilities Rakan has as is is overloaded. It really doesn't need to be any easier for him to escape..
: Counterplay Rant *Post Your Rage*
Countering Zed isn't about him making a mistake -- from the ad's viewpoint, if you get dove by zed, immediately rush to your tanks before he returns from ult, he then has to take his shadow back or get slapped by your front line. If you're solo, just back pedal and serpentine his shuriken and stay away from his shadows. Build some armor, pop summoner heal to negate ult damage and put distance between you and him if needed. Most of those ridiculous "I couldn't even respond" 1 shots are because people are not building for the game. They found a mobafire guide that didn't build any armor so they don't build any armor even if the zed is 12/0 I would say the biggest things with no counterplay are ranged point and click stuns/cc before you have QSS -- rushing QSS feels bad, and just is bad. For instance, Annie (as a support -- she doesn't have to do anything but hold her stun and wait, honestly) Maokai (even his R might as well be in this box, it's so wide that you can be cornered into an '_I have to flash_' situation fairly easily..covers an entire lane) Fiddles Pantheon Ryze Et cetera It's the sort of situation where (And again this is from an ADC standpoint) If you walk anywhere within their range, you're cc'd and probably dead if you don't have QSS/solid peel. That's just my major complaint though. I like being able to dodge.
: Why does my botlane ALWAYS feed
Extreme priority over bot lane in the current meta, super common 4-5 man ganks, rift herald straight to bot lane. Bot lane is the only lane without a reinforced turret, so tends to be the first tower to go down. To that end, most competent teams (in solo queue) will prioritize pressuring bot for tower first blood, or top, rift herald, and then straight to bot. If your bot lane doesn't get help or plays overly aggressively, they'll be highly susceptible to those ganks and get super far behind, probably get tilted and make shitty plays afterwards.
Rioter Comments
: Rito groups smurfs with smurfs generally and they've gotten a lot better at doing that. Besides, he was playing co-op vs ai and if you can't win a bot game cuz you have 3 leveling bots, you want to have a smurf on your team
I suppose I am "smurfing" but the goal is ultimately to make this my new main so I digress. The point remains valid that it's obnoxious that late night I get grouped with nothing but bots, and Riot hasn't so much as mentioned a single word about it. I can see for new players that the botting would be an even bigger problem, but nobody seems to care because "lol already 30"
: Why did you make a new account?
Because I wanted a new name and didn't want to pay for it -- but that's not relevant at all, so?
Rioter Comments
Rioter Comments
: Not when the tutorial is nearly useless and 6+ years outdated. I'd be surprised if a completely new player can get his mind ready for even playing normals without a friend or two by the time he gets to level 30 without anyone telling him that there's a meta.
Absolutely agree there. Some instructional videos would probably be beneficial for new players LOL.
: Complaining about the leveling system that literally every lvl 30 had to go through because you dont like it espically when they cut the exp reauirement in half once isnt greedy. Removing leveling isnt nessacarily good for the community and ill explain why. Right now alot of people dont smurf because they dont want to grind to 30 again making low elo 30s games somewhat fair. Moke botted 30s get banned anyway look at riots recebt lawsuit win. Your just changing the issue from pre 30s to everyone.
> [{quoted}](name=fallenreaper88,realm=NA,application-id=3ErqAdtq,discussion-id=15E9lE4a,comment-id=000100000001,timestamp=2017-05-15T05:12:35.561+0000) > > Complaining about the leveling system that literally every lvl 30 had to go through because you dont like it espically when they cut the exp reauirement in half once isnt greedy. > > Removing leveling isnt nessacarily good for the community and ill explain why. Right now alot of people dont smurf because they dont want to grind to 30 again making low elo 30s games somewhat fair. Moke botted 30s get banned anyway look at riots recebt lawsuit win. Your just changing the issue from pre 30s to everyone. Make a new account and level it. Play like 5 co op vs ai games. Especially late at night. You will end up with a team of nothing but leveling bots. It's all smurfs, or bots. Riot will not succeed at removing bots from the game without removing the fundamental purpose of botting. And you know what those people who don't want to level to 30 do? They buy a level 30 smurf.
: While i agree that unlocking champs is bad for balance riot already cut lvling exp to 30 in half and is much better. Also runes are getting reworked. Rumor is for preseason 8 but theres no red or article to back up this time frame.
Cutting xp in half is still 250-300 games They implemented free xp boosts/ip boosts in korea Clearly they realize leveling is still a god awful grind that _no one_ enjoys.
: > [{quoted}](name=Kimi wa gomidesu,realm=NA,application-id=3ErqAdtq,discussion-id=15E9lE4a,comment-id=000200000000000000000000,timestamp=2017-05-15T04:35:25.218+0000) > > You realize non-ranked draft pick also includes free champion rotation towards the 16(20), right? So for normals you only need 6(10) champions. > > Again you're not actually arguing against the idea of removing leveling, but arguing against 10 ban which is not really relevant to this thread... but I digress. > > > The point is yes, IP grinding is a pain, but leveling grind is _far_ worse. > One problem at a time. No. Champion rotation will not give you 2 of every single lane. You need 11 supports if you want to support, 11 adcs, 11 jungles, 11 tops, 11 mids. This isn't hard math. Why 11? Why risk all your supports getting banned? Then why risk 1 getting picked by enemy? However, even 11 won't cut it. Now enemy can pick someone like Malz mid or jungle still. There goes your malz pick. This isn't as simple as you think. It's still not hard to understand as you are trying to make it seem. You asked a question. I gave you an answer but you want to argue against the answer that was stated completely as true and something that you complained about. It's not IP for 16 champs or even 20. It's more than that. This will make people do very weird builds like support {{champion:102}} because all their champions are not pick-able.
How is that relevant to this thread? How likely do you think it is that both teams ban _entirely_ one role? Unlikely, to say the least. Honestly make your own thread to complain about 10 bans -- it's wholly irrelevant to this thread. Whether 6 bans or 10 bans, leveling is god awful. To use your own logic, in the current 6 ban iteration, you believe that you should have 35 champions _minimum_ or else there's a chance your entire pick pool could be banned/picked for a specific role. Yet, I've played ranked with only 16 champions on several one trick smurfs and that literally _never_ happened. Anyway, again, totally irrelevant. That's a separate argument better made elsewhere. Also, 2 champions per role is _literally_ what free champion rotation gives you.
: > [{quoted}](name=Kimi wa gomidesu,realm=NA,application-id=3ErqAdtq,discussion-id=15E9lE4a,comment-id=0002000000000000,timestamp=2017-05-15T04:28:03.488+0000) > > I honestly don't understand the point you're trying to make here. > It seems like you're arguing against the idea of removing leveling, but the argument you're making is actually irrelevant? > > Time to queue increases dramatically because of 10 bans -- > Time to queue decreases dramatically because of leveling removal -- > > If the minimum champions to play ranked is increased, so be it -- the game is far more enjoyable playing norms at 30 with masteries and even tier 2 runes to farm IP than it is doing the same with no masteries and no runes. What was the entire point of your "10 champions ban only for ranked not draft; waiting too long to get to a place you can play against players (as if leveling was the only issue); it's just **16** champions (wut?); IP grind is a pain" ???
You realize non-ranked draft pick also includes free champion rotation towards the 16(20), right? So for normals you only need 6(10) champions. Again you're not actually arguing against the idea of removing leveling, but arguing against 10 ban which is not really relevant to this thread... but I digress. The point is yes, IP grinding is a pain, but leveling grind is _far_ worse. One problem at a time.
: > [{quoted}](name=Kimi wa gomidesu,realm=NA,application-id=3ErqAdtq,discussion-id=15E9lE4a,comment-id=00020000,timestamp=2017-05-15T04:17:30.130+0000) > > Yes, but the IP isn't usually the purpose as I see it, it's to avoid the leveling grind > All you have to buy is all the 450s and like (3?) 1350's and you've got the 16 champions for draft/ranked. Then you just need to farm out enough IP for 2 rune pages, or just use tiers 2's and you're solid. > > 250-300 games to hit 30 as opposed to like 50-100 games for enough IP for 16 champs, and runes. Uh what? Do you understand that 10 bans could mean 10 supports, 10 jungles, 10 tops, 10 mids, and/or 10 adcs could be banned? Then you have the possibility of the enemy and ally team getting your champion that you wanted for support now in mid? > [{quoted}](name=Kimi wa gomidesu,realm=NA,application-id=3ErqAdtq,discussion-id=15E9lE4a,comment-id=0000000000000000,timestamp=2017-05-15T04:20:01.132+0000) > > I see -- are you commenting specifically on the potential increase in queue time? Because again, removing leveling, as I see it, would drastically lower queue times by significantly widening the pool of active players who can be matched together at any given time. No, I'm saying that the amount of time has increased drastically. (Not a bad thing for ranked. Terrible for draft pick.) Blind Pick is cancer. I really hope riot doesn't solve it with "Herp, let's get rid of draft pick".
> [{quoted}](name=Lakrosin,realm=NA,application-id=3ErqAdtq,discussion-id=15E9lE4a,comment-id=000200000000,timestamp=2017-05-15T04:20:51.736+0000) > > Uh what? > > Do you understand that 10 bans could mean 10 supports, 10 jungles, 10 tops, 10 mids, and/or 10 adcs could be banned? Then you have the possibility of the enemy and ally team getting your champion that you wanted for support now in mid? > ". I honestly don't understand the point you're trying to make here. It seems like you're arguing against the idea of removing leveling, but the argument you're making is actually irrelevant? Time to queue increases dramatically because of 10 bans -- Time to queue decreases dramatically because of leveling removal -- If the minimum champions to play ranked is increased, so be it -- the game is far more enjoyable playing norms at 30 with masteries and even tier 2 runes to farm IP than it is doing the same with no masteries and no runes.
: I can't earnestly believe anyone is stupid enough to buy a champ with RP.
I've personally done it to avoid grinding out 6300ip on accounts that didn't already own all champions (therefore no fat surplus of IP), but that's simply because I'm impatient and had money to blow.
: actually the requirement of 16 soon to be 20 champs combined with needing runes is more than enough of a limitation for making players not able to enter ranked instantly.
I do agree - but there may be some new players which decide to drop fat cash on RP to buy all their champions immediately and hop into ranked. I don't see that it would be a common occurrence (I don't know why any actually new player would spend that much money on a game they're new to..) but I digress. I'm simply trying to offer responses to the biggest counter-arguments I see before they're actually posted.
: > [{quoted}](name=Kimi wa gomidesu,realm=NA,application-id=3ErqAdtq,discussion-id=15E9lE4a,comment-id=00000000,timestamp=2017-05-15T04:10:29.111+0000) > > If I'm understanding the point you're trying to make -- would you not considerate it beneficial that new players would need to buy even more champions, therefore learning more, before jumping into ranked? > > I actually hadn't seen anything about 10 ban in non-professional play, so that's new to me. "For regular play, the primary reason is player agency. In the current design, some players get to pick first and some players get to ban. But we think most players (especially when they queue solo) just want to shut down whatever is most annoying in their lane (or whatever seems “overpowered” in the moment). Ten bans just happens to give every player the opportunity to ban something. " http://nexus.leagueoflegends.com/2017/01/ask-riot-three-refunds-10-bans/ It's not just ranked.
I see -- are you commenting specifically on the potential increase in queue time? Because again, removing leveling, as I see it, would drastically lower queue times by significantly widening the pool of active players who can be matched together at any given time.
: People buy lv30 smurfs because each takes about a week of botting and they have anywhere from 20k-100k ip ready for anything Also, they have fresh mmr
Yes, but the IP isn't usually the purpose as I see it, it's to avoid the leveling grind All you have to buy is all the 450s and like (3?) 1350's and you've got the 16 champions for draft/ranked. Then you just need to farm out enough IP for 2 rune pages, or just use tiers 2's and you're solid. 250-300 games to hit 30 as opposed to like 50-100 games for enough IP for 16 champs, and runes.
: Leveling to 30 is awful for the game. Having to unlock champions is bad for the game, not only because it's unfun for players but also because it harm's game balance it's the reason League can't have hard counters or real counterpicks. Runes are just flat out awful for the game. The only reason Riot hasn't removed all of these is because they have no adequate way to reimburse their long time players who've put up with this horrible system since the early days.
Champion unlocking is fine - riot needs to make money, it's a free game. Obviously I have no actual numbers but I would imagine champions are still a pretty significant chunk of their RP sales. I do agree that runes are awful -- only again because of the requirement of grinding IP for runes, and then spending enormous amounts of RP/IP on pages to have enough variability in pages to actually have a solid footing in most types of matchups. I don't think being reimbursed is necessary for removing leveling, at least. Yes, some people may have spent money on XP boosts, but times change, and it's beneficial to the health of the game overall, or at least that's how I see it. To complain about something _good_ being added into the game because you dealt with it being bad is ultimately just greedy.
: You do realize this issue becomes even worse with the ten ban champion increase, right? League is actually a MMORPG. /s {{sticker:slayer-jinx-wink}}
If I'm understanding the point you're trying to make -- would you not considerate it beneficial that new players would need to buy even more champions, therefore learning more, before jumping into ranked? I actually hadn't seen anything about 10 ban in non-professional play, so that's new to me.
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Kimi wa gomidesu

Level 20 (NA)
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