: Future you needs to come back to this
I didn't forget about the key either >:)
Larriet (NA)
: > [{quoted}](name=Kindlejack,realm=NA,application-id=yrc23zHg,discussion-id=T2AKc2cI,comment-id=0000000000000000,timestamp=2019-06-07T21:16:16.353+0000) > > I worked on them with a few new concept artists sort of like an editor. It was really fun and I think it's a great way to foster new talent :) He is … really hunky now, thank you {{sticker:sg-jinx}}
> [{quoted}](name=Larriet,realm=NA,application-id=yrc23zHg,discussion-id=T2AKc2cI,comment-id=00000000000000000000,timestamp=2019-06-08T01:30:11.999+0000) > > He is … really hunky now, thank you > {{sticker:sg-jinx}} Hey thanks for saying so you made my day! I hope everyone really enjoys Morde 2.0 (and I hope the skins team make a new high tier skin for him soon plz plz plz)
: > [{quoted}](name=Kindlejack,realm=NA,application-id=yrc23zHg,discussion-id=T2AKc2cI,comment-id=00000000,timestamp=2019-06-02T22:59:12.919+0000) > > I'm not a splash artist, although I did about 40% of the Cowgirl MF updated splash :P Concept artist work on the visual design of a champion, splash artists are illustrators that make the amazing key art at the end of the development process (sometimes a year after the concept artist started). > > I have however worked on the visual design for Zoe, Sylas, and Mordekaiser 2.0 as well as a ton of skins dating back to DJ Sona. Kind of off-topic but you did an amazing job on Mordekaiser. Say, did you also conceptualize his updated skins?
> [{quoted}](name=Malicious Metal,realm=EUW,application-id=yrc23zHg,discussion-id=T2AKc2cI,comment-id=000000000000,timestamp=2019-06-02T23:56:50.062+0000) > > Kind of off-topic but you did an amazing job on Mordekaiser. > > Say, did you also conceptualize his updated skins? I worked on them with a few new concept artists sort of like an editor. It was really fun and I think it's a great way to foster new talent :)
Parznip (NA)
: My Hopes For Fiddlesticks's Rework
Thanks so much for taking the time to do this write-up. I'm happy to say that our initial conversations around Fiddlesticks have trended in this direction, especially about keeping his origins a mystery. I've been doing my best to read every last opinion posted her and on reddit about our quirky bundle and I really feel like we are on the right track. Keep an eye out for the next update and keep letting us know how you think it's coming together >:D
: They put a pretty good team together for Fiddle. Squad5 was the Lead Designer for {{champion:516}} {{champion:427}} & {{champion:517}} . Considering how much I enjoy playing Ivern & Ornn (Lv7 with both of them), I wonder what kind of tricks he has up his sleeve for Fiddle. ------------------ Kindlejack has worked on ALOT of splasharts over the years & sounds extremely excited to be working on Fiddlesticks (I don't blame him, Fiddle has SO MUCH room for improvement). He's even created 21 different prototypes for Fiddlesticks rework. https://nexus.leagueoflegends.com/wp-content/uploads/2019/05/05_Fiddlesticks_zkz95ztjhj8v1qcfgiqy.jpg ----------------- CarnivalKnights worked on the naratives for multiple skin lines, such as Battle Academia & the God Kings (Vs 2018). As you mentioned, there's not a whole lot going on for Fiddles at the moment. Right now, he seems like a Vengeful Ghost that maliciously stalks & hunts those that enter his domain. Interested to see if we could expand on that just a little bit; - Who was this guy before he became the "Horror from the Cornfield" he is today? - Was he just a Harmless farmer that was wrongly persecuted for a crime he didn't commit or was he as malicious in life as he was in death (undeath/construct?). -------- Either way, this is a Rework I'm extremely excited for as well. Will definitely be looking forward to any update posts regarding Fiddles & Volibear in the near future. https://i.kym-cdn.com/entries/icons/facebook/000/027/666/download_(1).jpg
I'm not a splash artist, although I did about 40% of the Cowgirl MF updated splash :P Concept artist work on the visual design of a champion, splash artists are illustrators that make the amazing key art at the end of the development process (sometimes a year after the concept artist started). I have however worked on the visual design for Zoe, Sylas, and Mordekaiser 2.0 as well as a ton of skins dating back to DJ Sona.
Fönikku (EUW)
: > [{quoted}](name=Kindlejack,realm=NA,application-id=6kFXY1kR,discussion-id=ouG0E4uf,comment-id=0003,timestamp=2019-05-05T07:07:05.641+0000) > > A lot of champion designs begin with an opportunity space such as Pyke being a support-assassin, or a gameplay hook like Camille's literal hooks. In those cases there's already some pretty solid leads for visual exploration around what those champions are doing. Once we get to agreeing on a faction or role for the champ (Bildgewater spear-fisher, Piltover secret agent) it starts becoming very clear what kind of weapons they might have access to. > > Other times we could start by looking at what exciting fantasy weapons we haven't already explored in LoL. I have a big book on my desk called 'Weapon', it's got everything in it! I will say if you take a look at a list of projectile-weapons we've covered almost all of them, we even played with the idea of a [slingshot](https://www.artstation.com/artwork/YaBqgX) for Neeko. Next ADC is gonna have to just throw rocks... oh wait! {{champion:163}}! > > In terms of priority, we've gotten pretty good at a very collaborative workflow with art, design and narrative staying flexible and iterating to support the best ideas each discipline is bringing to the table. Sylas' lore and visual design began by being built around his ultimate and how it felt to use in playtests (opponent-reliant, intelligent, improvisational, very very cruel) which gave us the idea of a sinister mage held prisoner. Originally he had more of a [traditional caster look](https://magic.wizards.com/en/story/planeswalkers/jace-beleren) but on the narrative side the writers felt a Demacian mage held in secret would be best, and we wanted someone who looked just like Demacia's heroes ({{champion:59}} {{champion:86}}) to play foil without it becoming a Thor/Loki Jock/Nerd situation. Then once we saw these huge hefty chains in concept art a lot of his kit was tweaked or reworked to best utilise the whip-like restraints. > > League is an interesting case in terms of game design. Some of our best champions embody their weapons: Darius' kit is like a top 4 of things you can do with an Axe, even down to a passive that causes bleeding and the haft doing less damage than the head of the weapon. His personality is sharp an decisive, there's not a soft bone in his body! My favourite examples are {{champion:115}} and {{champion:254}}. Other champions are more of a fantasy trope ({{champion:10}} {{champion:238}} {{champion:2}}) and their weapons are secondary to the theme. Casters are generally very difficult, without clear real-world metaphors like a spear or a shield connecting gameplay to visuals can be much trickier but there are still ways to bring ideas together and not just Staff + VFX. I think {{champion:4}}, {{champion:26}} and {{champion:8}} are all good examples of finding a weapon for a mage that can inspire gameplay. Thank you for the detailed reply!
: About Kayn, is there a reason why you guys choose a fantasy scythe design over a more realistic and practical war scythe?
I didn't work on him, but I believe the idea to create a second Darkin Blade (or third with Varus) was settled on early in his development. And even though he doesn't use it much Fiddle has a traditional farming scythe.
: I do get the joke, but I'm actually interested in the serious answer. I suppose it's actually supposed to be a moon crescent? But why?
Oh sorry I thought you were just joking! Well Soraka is the 'Star Child' and her whole kit has a celestial theme. Her staff is shaped like a crescent moon so I suppose when they designed her the auto-attacks mimic the shape of her staff. I played a lot of fiddlesticks when I started and his auto-attacks have a similar crescent shape - because he has a ranged attack but his weapon is a scythe, there's a little imagination involved.
iiGazeii (NA)
: > [{quoted}](name=Kindlejack,realm=NA,application-id=6kFXY1kR,discussion-id=ouG0E4uf,comment-id=0003,timestamp=2019-05-05T07:07:05.641+0000) > > A lot of champion designs begin with an opportunity space such as Pyke being a support-assassin, or a gameplay hook like Camille's literal hooks. In those cases there's already some pretty solid leads for visual exploration around what those champions are doing. Once we get to agreeing on a faction or role for the champ (Bildgewater spear-fisher, Piltover secret agent) it starts becoming very clear what kind of weapons they might have access to. > > Other times we could start by looking at what exciting fantasy weapons we haven't already explored in LoL. I have a big book on my desk called 'Weapon', it's got everything in it! I will say if you take a look at a list of projectile-weapons we've covered almost all of them, we even played with the idea of a [slingshot](https://www.artstation.com/artwork/YaBqgX) for Neeko. Next ADC is gonna have to just throw rocks... oh wait! {{champion:163}}! > > In terms of priority, we've gotten pretty good at a very collaborative workflow with art, design and narrative staying flexible and iterating to support the best ideas each discipline is bringing to the table. Sylas' lore and visual design began by being built around his ultimate and how it felt to use in playtests (opponent-reliant, intelligent, improvisational, very very cruel) which gave us the idea of a sinister mage held prisoner. Originally he had more of a [traditional caster look](https://magic.wizards.com/en/story/planeswalkers/jace-beleren) but on the narrative side the writers felt a Demacian mage held in secret would be best, and we wanted someone who looked just like Demacia's heroes ({{champion:59}} {{champion:86}}) to play foil without it becoming a Thor/Loki Jock/Nerd situation. Then once we saw these huge hefty chains in concept art a lot of his kit was tweaked or reworked to best utilise the whip-like restraints. > > League is an interesting case in terms of game design. Some of our best champions embody their weapons: Darius' kit is like a top 4 of things you can do with an Axe, even down to a passive that causes bleeding and the haft doing less damage than the head of the weapon. His personality is sharp an decisive, there's not a soft bone in his body! My favourite examples are {{champion:115}} and {{champion:254}}. Other champions are more of a fantasy trope ({{champion:10}} {{champion:238}} {{champion:2}}) and their weapons are secondary to the theme. Casters are generally very difficult, without clear real-world metaphors like a spear or a shield connecting gameplay to visuals can be much trickier but there are still ways to bring ideas together and not just Staff + VFX. I think {{champion:4}}, {{champion:26}} and {{champion:8}} are all good examples of finding a weapon for a mage that can inspire gameplay. So how did {{champion:16}} get bananas?
Well we knew Soraka wasn't going to be dishing out a lot of damage, but the nutritious theme running throughout her kit necessitated an auto-attack high in not just vitamin B but also potassium. When we broke down the various fruits and which abilities lined up best with each, ultimately a combination of deduction and correlation lead us inextricably to said banan.
: Ah well, news to me! I 'know' them from their art account on Tumblr (https://snatti.tumblr.com is this familiar?). I always assumed snatti, or Atey as I suppose you know him by, was a 'she' based of his profile pic. Guess I'm wrong on all accounts!
He just joined our in-house team recently and we are so happy to have him. He's incredible!
Fönikku (EUW)
: @Riot, How do you choose your weapons?
A lot of champion designs begin with an opportunity space such as Pyke being a support-assassin, or a gameplay hook like Camille's literal hooks. In those cases there's already some pretty solid leads for visual exploration around what those champions are doing. Once we get to agreeing on a faction or role for the champ (Bildgewater spear-fisher, Piltover secret agent) it starts becoming very clear what kind of weapons they might have access to. Other times we could start by looking at what exciting fantasy weapons we haven't already explored in LoL. I have a big book on my desk called 'Weapon', it's got everything in it! I will say if you take a look at a list of projectile-weapons we've covered almost all of them, we even played with the idea of a [slingshot](https://www.artstation.com/artwork/YaBqgX) for Neeko. Next ADC is gonna have to just throw rocks... oh wait! {{champion:163}}! In terms of priority, we've gotten pretty good at a very collaborative workflow with art, design and narrative staying flexible and iterating to support the best ideas each discipline is bringing to the table. Sylas' lore and visual design began by being built around his ultimate and how it felt to use in playtests (opponent-reliant, intelligent, improvisational, very very cruel) which gave us the idea of a sinister mage held prisoner. Originally he had more of a [traditional caster look](https://magic.wizards.com/en/story/planeswalkers/jace-beleren) but on the narrative side the writers felt a Demacian mage held in secret would be best, and we wanted someone who looked just like Demacia's heroes ({{champion:59}} {{champion:86}}) to play foil without it becoming a Thor/Loki Jock/Nerd situation. Then once we saw these huge hefty chains in concept art a lot of his kit was tweaked or reworked to best utilise the whip-like restraints. League is an interesting case in terms of game design. Some of our best champions embody their weapons: Darius' kit is like a top 4 of things you can do with an Axe, even down to a passive that causes bleeding and the haft doing less damage than the head of the weapon. His personality is sharp an decisive, there's not a soft bone in his body! My favourite examples are {{champion:115}} and {{champion:254}}. Other champions are more of a fantasy trope ({{champion:10}} {{champion:238}} {{champion:2}}) and their weapons are secondary to the theme. Casters are generally very difficult, without clear real-world metaphors like a spear or a shield connecting gameplay to visuals can be much trickier but there are still ways to bring ideas together and not just Staff + VFX. I think {{champion:4}}, {{champion:26}} and {{champion:8}} are all good examples of finding a weapon for a mage that can inspire gameplay.
: Uhhh... not everyone who do the art even go to HQ to work. I know who did the splash arts for the Battle Academia Katarina and Transcended Kayle and she doesn't live in SoCal.
: I don't see the blue in him at all honestly. If we were to add a 2nd color it would be either Mardu or Jund
Ah but that's just what a blue character would want you to think.
: Considering he took advantage of Lux, manipulated her, and probably got her in a lot of trouble in the process, I'm going to say he's definitely black. I'm assuming Lux is dead in canon based on how his story portrayed Demancia. So he's probably Grixis. Just like bolas.
The best villains are Grixis so I'm cool with this. But did he manipulate Lux, or was he being honest? And given the chance would he protect her? You can hurt people without being black, imo it's about how you feel when you do it.
: Sylas at the bare minimum is core red. The rebellious nature, his opposition to authority, and him lashing out emotionally at the organization (demacia) who he believes wronged him really paint a similar picture to Chandra. However, he also is 100% willing to manipulate anyone he thinks he needs to achieve his goals. He also manipulates his own allies to keep them loyal to his cause (you either execute this noble and his paid guards, or you cant join my cause and have to go back to oppression). This shows he does not really care about the people under him and is actuality more focused on his own goals and revenge. So I think Black is a very solid secondary. So overall I would say Sylas is a solidly Rakdos character....you could make an argument for Jund by adding green and focusing on his desire to basically bring down government and live in a more anarchistic way (every demacian a king). If he was less transparent about his lack of care for the people under him and willingless to use and manipulate them id call him Gruul.
I agree about the red core, but I think it's yet to be seen whether he leans white, green or black - he seems to play things close to his chest and it could really come down to his true motivation. As for my card design being UR; he's supremely intelligent, can sense magic in all things, counters all enemy magic by draining their mana, copies his enemies spells, read every book he ever got his hands on then improvised and experimented until he created his own style of casting and extremely creative in his improvisational fighting/warfare. As far as his abilities go I think he's undeniably blue.
: Neat, I personally haven't played MTG since, oh, I think the end of the Invasion Block. But the color wheel was always interesting. You make any other cards for your characters? I've a bit of a wonder on Pantheon. Atreus seems pretty Red/White as the standard soldier colors. But so far Pantheon seems pure White in kinda evil fascistic sense.
I've been slowly going through all the champs in Alphabetical order. But I had to make an exception when [Zoe](https://twitter.com/Kindlejack/status/937499839427788800) was released and I'll probably do Morde and Panth when the updates launch as I worked on both of them! I think the one I'm most proud of is this retro [Mundo](https://twitter.com/Kindlejack/status/1018368530817810432).
: Well first, which version of the alignment system? They're all slightly (or even majorly) different. From the originals view where it's only a wilderness vs civilization dichotomy to the more nuanced and contradictory 3e. The current 5e's alignment is similar to 3e but they dealt with the more glaring contradictions by not bringing them up at all. In the original D&D, Sylas is Neutral. Because there are only two extremes: Chaotic and Lawful, where Lawful actually represents civilization and honor while Chaotic represents animalistic, monsters, and the wilderness. Sylas is not honorable but he's also not aligned with the goblins. So he's Neutral. In AD&D, Sylas is True Neutral. The version of the alignment system in AD&D is worded in such a way that intentions matter, so because Sylas' actions are motivated by the desire to do good, he is not evil. He's also not good, because murder. The Lawful/Chaos dichotomy wasn't changed from the original so he's still not aligned with the goblins, so he's Neutral. In 2e, Sylas is Neutral Evil. In 2e we see Neutrality (on the good/evil alignment) shift into a weird morally blank running on instinct definition that does not fit Sylas. Evil, however, is defined as just not being good. Where good is defined as honesty, forthrightness, forgiveness, and being charitable. None of which describe Sylas. So he's evil. Chaotic has finally shifted away from just being a stand in for monstrous and wilderness, so you'd think one would put Sylas as Chaotic, however, Chaotic Evil is really strangely tied with being self-defeating and of low intelligence. And while I may believe that Sylas' actions are kinda self-defeating, he isn't stupid. Neutral Evil, however, fits well enough. They have no problem betraying their friends for personal gain, is in the description which describes the big moments in his story. In 3e, Sylas is Chaotic Evil. So 3e is probably the alignment with the most written about it, and the most strange oddities and contradictions. Which fits 3e pretty well, I love it, but I also avoid using Grappling rules because I don't feel like reading through it every time. In any case, 3e makes a push for specific actions being what determines someone's alignment. With certain actions, such as murder, almost being worth "evil points" the same is true for "chaos" points. The intention does not really matter as much in 3e. And Sylas by my reckoning has lied and manipulated a lot (earning a bunch of chaos points as lying is a chaotic action), and murdered a lot of people that by our standards seem innocent (earning a lot of evil points). It's worth noting though, that, technically in this edition being Lawful does not mean following the government. But it does determine how someone can act to be in open rebellion. For example, Princess Leia from Star Wars was a rebel, she was also Lawful Good. Because she strived for order and honor within her rebellion and was trying to create a lawful society. Sylas isn't a rebel in that way. He seems to rule his rebellion through browbeating people, which also is a mark of Chaotic Evil. In 4e, Sylas is either Good or Evil. 4e's alignment is weird. It really goes Super Good, Good, Unconcerned, Evil, Super Evil. Sure Super Good is called Lawful Good, and Super Evil is called Chaotic Evil, but the nuance of what makes a lawful or chaotic character is gone. In any case, Sylas doesn't really fit the definitions of any alignment perfectly. Unaligned means specifically not taking a stand, Sylas very much does not fit that. Evil is described as using rules to maximize personal gain, and nope. Good meanwhile gives a brief passage about the dangers of following laws that exploit others which seems to fit Sylas well, until you get to the part of not harming the unarmed and defending weakness. And remember, Sylas is a murderer. So he doesn't fit that either. It really depends on which part of Sylas you wish to emphasize. Though, personally, I think he's too complicated to fit into 4es surprisingly restrictive and limited system. In 5e, Sylas is Chaotic Evil or Chaotic Good. So a return to the more interesting and complex alignments, however 5e does not seek to rigorously define everything about alignments and leaves a lot to player and GM interpretation. 5e's alignment is also a bit more motivated by the emotional state and meaning behind the actions taken than 3e was. We also kind of lose the, what I consider great, differentiation between Lawful and following the government. Now the description of Lawful in general does say that being lawful does not necessarily mean following the laws, but then literally every description of a lawful character defines them by following the laws of society. So, Sylas not Lawful. The intentionality really takes effect on the Good/Evil axis. So we get things like "Good is not nice" and "Chaotic Good try to help others, without care for what people think about their behavior" which, yeah that's Sylas. But Chaotic Evil "are destructive and take pride in the damage they cause" which, yeah that's Sylas. Amusingly, he does not fit the Chaotic Neutral alignment at all which is defined by whimsy and lacking maliciousness, which is not Sylas.
I agree with WAAARGHbobo this is really thorough and full of DnD love, and I totally agree with your assessments :) Also I love discussing stuff like alignment and [MtG colour philosophy](https://magic.wizards.com/en/articles/archive/making-magic/pie-fights-2016-11-14) while we are developing [characters](https://twitter.com/Kindlejack/status/1089453748466769920).
: {{champion:80}} is ambidextrous thanks to his rigorous combat training which involved extensive practice with both hands. He is competent to fight using either hand to hold a weapon.
: I've held off creating this thread for too long... The Day Riot invited me to Playtest Mordekaiser
After reading your posts for so many years it was wonderful to meet you in person =)
Kei143 (NA)
: Wait, what is a concept artist doing on behavior boards? Not that we don't welcome you, but more like I'd never expect an artist to check behavior boards.
I've been part of the boards since I started playing in season 1, way before I worked for Riot! I mostly lurk now but still read a lot to see what players are thinking/feeling.
: Thanks for the Perma Ban.
Hey SaltyBoiMalum just wanted to say; Riot didn't 'fix your life', **you** did. That's yours, be proud of yourself.
: (Over)analyzing Mordekaiser's Roadmap teaser
TheBravoRay had to attend to other infernal tasks, but entrusted me to complete the resurrection of our one true lord \m/ https://youtu.be/2kKNT3PdDkE
: > [{quoted}](name=Kindlejack,realm=NA,application-id=6kFXY1kR,discussion-id=z3pbAqey,comment-id=0000,timestamp=2018-11-18T00:09:40.840+0000) > > Here's some work from Simon before he joined Riot: > https://www.artstation.com/artwork/DQD69 > > And here's a character concept from Oussama who is also now a Rioter: > https://www.artstation.com/artwork/rYqBE > > I chose those two because they are excellent and examples where the artist then joined Riot. In terms of our internal process, modern champion development usually begins with a hypothesis based on an opportunity space in the game. For example Pyke was at least in part built off the initial question 'can we provide a better experience for assassin players that get autofilled support?' (that was actually from data we collected about the most painful player experiences) which then led to trying to find a gameplay hook for a 'support-assassin'. From there the concept artist is working in concert with other disciplines to find a thematic and visual language that supports the personality and gameplay that is also being developed while keeping in mind what will appeal to the target demographic (in the case of Pyke, players that enjoy assassin like Zed, Talon and playmaking supports like Thresh). Thank you so much Kindle! It means the world to me that you responded. These are really good examples of what I should be aiming towards. You’re the best! {{sticker:sg-lux}}
Good luck with the folio. Jeremy was our last art intern so if you want more information about the process or experience I'd recommend reaching out to him https://www.artstation.com/anninosart
: What’s involved in character concepts?
Here's some work from Simon before he joined Riot: https://www.artstation.com/artwork/DQD69 And here's a character concept from Oussama who is also now a Rioter: https://www.artstation.com/artwork/rYqBE I chose those two because they are excellent and examples where the artist then joined Riot. In terms of our internal process, modern champion development usually begins with a hypothesis based on an opportunity space in the game. For example Pyke was at least in part built off the initial question 'can we provide a better experience for assassin players that get autofilled support?' (that was actually from data we collected about the most painful player experiences) which then led to trying to find a gameplay hook for a 'support-assassin'. From there the concept artist is working in concert with other disciplines to find a thematic and visual language that supports the personality and gameplay that is also being developed while keeping in mind what will appeal to the target demographic (in the case of Pyke, players that enjoy assassin like Zed, Talon and playmaking supports like Thresh).
Raton (NA)
: Your dream has been granted!
At last! After 4+ years working on skins it finally got made and beyond the initial concept I had little to do with it. Big props to the skins team for making it even better =)
Larriet (NA)
: > [{quoted}](name=Kindlejack,realm=NA,application-id=yrc23zHg,discussion-id=JqYuZM18,comment-id=001300020000,timestamp=2018-06-10T02:16:02.018+0000) > > Ah America, home to seagulls, icecream, sentient bags of trash and haunted robots. I think I was a bit unclear. Golurk was designed by an American artist! I think Braviart was, too.
> [{quoted}](name=Larriet,realm=NA,application-id=yrc23zHg,discussion-id=JqYuZM18,comment-id=0013000200000000,timestamp=2018-06-10T03:23:48.046+0000) > > I think I was a bit unclear. Golurk was designed by an American artist! I think Braviart was, too. Oh I didn't know that. Cool!
Velasan (NA)
: > [{quoted}](name=Kindlejack,realm=NA,application-id=yrc23zHg,discussion-id=JqYuZM18,comment-id=001300000000,timestamp=2018-06-10T02:08:58.257+0000) > > Oh man you're right! As a ghost trainer Golurk was the only rock I could think of and he's not even a rock type (despite being made out of uh, rock). I guess there really is no reason to use rock type u_u As a ghost type trainer who are your top 3 favorite ghost pokemon?
> [{quoted}](name=Velasan,realm=NA,application-id=yrc23zHg,discussion-id=JqYuZM18,comment-id=0013000000000001,timestamp=2018-06-10T04:41:44.741+0000) > > As a ghost type trainer who are your top 3 favorite ghost pokemon? So hard to choose! I think Gengar because it's the OG OP, Rotom is adorable and Aegislash brought a unique skill that warped a whole generation around it. So many ghost types are super competitive though; Gengar and Chandelure with their raw damage, Rotom/Jellicent on defense, M.Banette and Sableye with Prankster (especially with the changes to Megas). Even gimmick stuff like Dusklops and now Dhelmise on my trick room team or annoying shenanigans like Shedinja and Spiritomb (up until that gave it weaknesses). I also love Mimikyu so much I try and find reasons to put it on teams and SOS chained for a black Palossand because it looks so cool.
LankPants (OCE)
: > [{quoted}](name=Kindlejack,realm=NA,application-id=yrc23zHg,discussion-id=JqYuZM18,comment-id=001300000000,timestamp=2018-06-10T02:08:58.257+0000) > > Oh man you're right! As a ghost trainer Golurk was the only rock I could think of and he's not even a rock type (despite being made out of uh, rock). I guess there really is no reason to use rock type u_u Yeah, I think at this point rock is the only type other than normal ghost hasn't been paired with. I wouldn't be too surprised to see one in gen 8 though considering ghost generally gets a new type paring every gen and ghost/normal probably isn't happening.
> [{quoted}](name=LankPants,realm=OCE,application-id=yrc23zHg,discussion-id=JqYuZM18,comment-id=0013000000000000,timestamp=2018-06-10T02:25:13.250+0000) > > Yeah, I think at this point rock is the only type other than normal ghost hasn't been paired with. I wouldn't be too surprised to see one in gen 8 though considering ghost generally gets a new type paring every gen and ghost/normal probably isn't happening. Fingers crossed for news of Pokemon switch game tomorrow!
Larriet (NA)
: > [{quoted}](name=Kindlejack,realm=NA,application-id=yrc23zHg,discussion-id=JqYuZM18,comment-id=0013,timestamp=2018-06-09T05:35:32.821+0000) > > https://assets.pokemon.com/assets/cms2/img/pokedex/full/623.png I love the American-designed Pokémon from Gen 5.
> [{quoted}](name=Larriet,realm=NA,application-id=yrc23zHg,discussion-id=JqYuZM18,comment-id=00130002,timestamp=2018-06-09T17:20:31.687+0000) > > I love the American-designed Pokémon from Gen 5. Ah America, home to seagulls, icecream, sentient bags of trash and haunted robots.
: > [{quoted}](name=Kindlejack,realm=NA,application-id=yrc23zHg,discussion-id=JqYuZM18,comment-id=0013,timestamp=2018-06-09T05:35:32.821+0000) > > https://assets.pokemon.com/assets/cms2/img/pokedex/full/623.png Ghost/Ground, sadly. At least it can fly though?
> [{quoted}](name=A Swarm of Koala,realm=NA,application-id=yrc23zHg,discussion-id=JqYuZM18,comment-id=00130000,timestamp=2018-06-09T05:41:08.560+0000) > > Ghost/Ground, sadly. At least it can fly though? Oh man you're right! As a ghost trainer Golurk was the only rock I could think of and he's not even a rock type (despite being made out of uh, rock). I guess there really is no reason to use rock type u_u
Cloud273 (NA)
: What's the point of using rock types in Pokemon?
https://assets.pokemon.com/assets/cms2/img/pokedex/full/623.png
: Real S**t
The thumbnail is "Tip: still a team" and I was like 'huh I thought they disbanded in 2016?'
: Yeah {{sticker:sg-lulu}} I was pretty bad. I'm a support main now but Zoe is always my first pick when I get autofilled to mid. I'm really happy about her new skin too! Do you have any info on that that you are allowed to share?
We try our best not to divulge anything ahead of time because things can always end up changing, but being a Pool Party skin I think it's safe to expect it some time this summer! Everyone who's ever played LoL started out not very good, but our mastery is built out of hundreds of little moments where we played just a little better: landed that bubble, cleared that key ward, hooked Vayne between two minons, peeled an assassin off our ADC, and so on =)
: > [{quoted}](name=Kindlejack,realm=NA,application-id=6kFXY1kR,discussion-id=UJRZARik,comment-id=000c00040000000000010001000000000000,timestamp=2018-03-29T04:38:37.110+0000) > > I just used the standard combination calculation > > N! / n!(N-n)! > > because you can't pick the same champion twice, although as Sixdogman points** out below the realistic calculation would take into account the makeup of each team separately and also realistically consider the potential pick in each role. ** Clearly you haven't seen my bronze games.
: Well the beautiful thing about working in riot is you can pull your data from many individuals, so the distribution of all experiences can be drawn upon instead of just from an individual in order to answer the question of expected variance of an individual's experience. The bimodal distribution in experiences that i suspect exists and was alluding to is between people who permaban yas vs. those who don't. If this underlying distribution is significantly bimodal in this way then the "background" games which contain a player who permabans yasuo can be subtracted and the "signal" games which represents the experiences of those who do not constantly ban him can be properly assessed. In this situation yasuo has potentially two problems, one being why so many players are of the proclivity to permaban him causing the bimodal distribution in the first place, and any other potential problems (which may or may not even exist) would be uncovered from the signal games which would not be assess-able without this kind of subtraction. If the underlying distribution is not significantly bimodal then that means that yasuo's high banrate comes from many people who comparatively infrequently ban yasuo, and the spread of experiences around yasuo's pickrate is closer to normal and likely lower in deviation, implying a smaller set of potential problems that people are more unified on. In this example a large spread implies different necessary action compared to a bimodal underlying distribution. -------------------------- on another note the number possible combinations of champions who make it into in a game is for blind pick: 140 choose 5 * 140 choose 5 = 1.7386025e+17 and for draft: 140 choose 5 * 135 choose 5 = 1.4456206e+17 Divide these results by 2 if the exact same team comps on opposite sides of the map doesn't make a difference to you. Your calculation is 140 choose 10 but you're neglecting that which team the champion is on makes a difference. If zed and yas are on the same team that is a different set of teams than if they are on opposite teams leading to more combinations than you suggest. ------------------------ I noticed you are a concept artist so hopefully all the stats talk doesn't bore you. XD
I may be a concept artist but I have a psych degree and before they let us use software they would make us do all of our statistical analysis by hand :P One of the beautiful things about LoL is that the experiences are so varied. Once you consider team composition you could also look at the MMR distribution between champs/roles, general ELO of games, item builds etc. Even with millions of games occurring constantly it's unlikely the same game has played out twice. The example of banning Yasuo was more to illustrate that each individual player has their own experiences and they do not really equip one to speak to the 'average' player experience even if they log a lot of hours. Fortunately I get to spend my days designing champions and skins instead of losing my mind trying to create prediciton models or track trends for LoL but I am very close with our teams statisticians whose work I greatly respect as it empowers us to make the best decisions we can at any given time.
: wtf, how did you get that number? "573,658,984,353,378" i got 1,738,602,515\*10^17 combinations for a normal blind pick match considering both ally composition and enemy composition
I just used the standard combination calculation N! / n!(N-n)! because you can't pick the same champion twice, although as Sixdogman points out below the realistic calculation would take into account the makeup of each team separately and also realistically consider the potential pick in each role.
: Nautilus lore - what's most important to you?
I feel like with Maokai's update he got a lot less grumpy, but I like that about Nautilus too. He's kind of Eeyore kinda glum and down about things but also cranky like he's perpetually waking up. I can relate to that a lot.
: I'm another Zoe lover, although I kinda stopped player her after my teams I was playing with and against would tell me how stupid I was and all that jazz {{sticker:sg-janna}} But now I'm hoping I can pick her up again without feeling like I'm in a 9vs 1 anymore! Thanks for making Zoe! {{champion:142}} She's the biggest reason I started play League!
You started with Zoe!? Welcome to LoL! That's really great to hear so thanks for sharing. My advice is stick with your favourite champs and just /mute the haters. I've been playing a lot of Fiddlesticks lately, I know tank junglers are probably stronger right now but I love the guy and have more fun playing him =)
: > Yeah, particularly with such a big player base it's unlikely that any one player is going to have an experience that effectively reflects the averages. Is that because the spread is so large, or because the data is bimodal? Differences in distributions imply different necessary actions. Just today's statistics food for thought.
Well the spread is certainly large (for example there are currently 573,658,984,353,378 possible combinations of champions in any given game) but also the sample size of one is infinitesimal compared to a player base in the millions. For example if you roll a D20 once and get a 5 and then assume that 5 is the average result. When it comes to LoL, at a conservative estimate, a single player would have to play ~30,000 games of LoL per month to achieve a reasonable confidence level.
: Really? Is just that in LAN I barely ever see her... maybe its just my "luck" though. I find that interesting, I thought for sure that different regions would tend to prefer different kinds of characters. I wonder if maybe people that like MOBAS/ League tend to like the same kind of themes on average and that's why characters get played at the same rate... the discrepancy between regions being the amount of people that like League overall, rather than specific themes WITHIN League. Again, very interesting for sure
Yeah, particularly with such a big player base it's unlikely that any one player is going to have an experience that effectively reflects the averages. For example I never see Yasuo being played in pro play, and I ban him every single game so I never really see him being played, but he has one of the highest play rates of any champion in the game ¯\_(ツ)_/¯ I also suspect that the average boards/reddit player is a lot higher MMR than most LoL players, so their in-game experience is more meta-driven. For example I don't see much Ezreal or Lee Sin when they are off-meta but I know that the majority of our players are still playing those champions win or lose because they are fun. With skins tastes vary a bit more from region to region, as some things like Halloween are culturally specific but for champions themes tend to be pretty universal. eg. A shadow ninja is badass no matter where you live >:)
: I'm curious, which regions is she popular in? I suspect eastern and western countries patterns of play are very different, and what might be unpopular in one region is very popular in another
Actually regions tend to line up fairly consistently across most metrics with a few anomalies here and there - despite our constant research into player preferences around the world it turns out we're not so different after all. One example of an anomaly; Rakan's character and visual design were quite popular across all regions but spiked really high in Brazil.
Ant (NA)
: I wanted to say thanks for making Zoe
Thanks so much for taking the time to write this and play LoL! I'm so glad you've found another champion you enjoy playing - to me it always feels special when you find one that just clicks. I've linked this post to the Zoe dev team so they can all read it. You'll be happy to know that, although she received a critical reception on forums, Zoe has been one of our most popular champions _ever_ so you're in good company. When working on Zoe we had a hunch LoL could use some more cute fun champions, but even we were surprised by just how much players loved her character.
Ifneth (NA)
: :D Nailed it! Edit: You guys clearly put a lot of effort into your art, from the lore to the lines. It shows in symbolism that you both intended and did not intend. Taliyah, for another example, has the obvious symbolism of a mantle of rock on her shoulders, representing the burden of responsibility and being a rock pun about the mantle, a part of the earth’s crust. Second Edit: I was trying to show my friend Omega Squad Teemo’s teaser website, but it’s nowhere to be found. Is there any chance you could ask someone at the office to put it back up? Though I never bought the skin, the interactive trophy room was very important to my understanding it and would have greatly helped my passing its story along to my friend.
Oh they must have taken it down and redirected to OS'17 when the new skins launched. I could only find a youtube vid here https://youtu.be/23IPAmd46oc I would have this open while working on the new OS skins and after a while the ambient static would start to really spook me.
Dueos (NA)
: There we go haha! Request with all League luck and willpower. If I printed and framed one of the peices of concept art...is there any way I could get Bravo Ray to sign it? I’d be more than happy to pay shipping both ways and even provide a picture once it’s hung up! I’d reach out to him on Twitter, but he doesn’t seem very active on there lol 😂 Either way, thank you everyone!
Yeah if you really want to ship it I'll make him sign it. hit me up on twitter @Kindlejack I could get the whole Kai'sa team to sign it.
: who's your favorite champion in terms of personality?
{{champion:68}} Don't give up just because you're a trash panda!
: Hey Dueos thank you for the kind words appreciate it :) As for art stuff you can find The Bravo Ray's concept work of her here - https://the-bravo-ray.deviantart.com/
You can also find FeralPony's work of her here - https://twitter.com/RiotTokkelossie/status/971855505378312192
WarWork (NA)
: Hey lore team, A bestiary maybe?
I can in no way guarantee anything, and I wouldn't want to because it's not my team, but there is a whole range of creatures that have been designed by Foundations for Runeterra's various biomes. I hope some day we get to share all that with you. They are very useful when designing things as we can get a real feel for the world around characters and available materials etc. For example Zoe's scarf is knitted from the wool of an Erbok which is kind of like a mountain-goat crossed with a unicorn.
Ifneth (NA)
: Wait... so those are his photos of them before they died? No wonder he has a quote, “Good men die. I choose to live.” He’s cowering in all the photographs.
{{sticker:zombie-brand-mindblown}}
: Will Akali's update be the last of the Blood Moons, or can we expect more? I do enjoy this theme, I just wish more mages got one. Blood Moon Zilean is easily the best skin for Zil.
It's been popular in the past so it's not unlikely that the theme will be revisited in the future. Not every theme is done every year but that doesn't mean they are retired :)
Kiryu (NA)
: > [{quoted}](name=Kindlejack,realm=NA,application-id=6kFXY1kR,discussion-id=qKKY0bEZ,comment-id=0001,timestamp=2018-02-23T22:20:20.198+0000) > > I shared our [previous thoughts on the Blood Moon skins on the boards](https://boards.na.leagueoflegends.com/en/c/story-art/XekLQmn2-this-is-a-joke-right?comment=00020002000100060000) with the team writing the content for the skins tabs, so hopefully it will come to pass in the future! I actually really like the explanations for all of the skins. Here's to hoping that the Akali rework makes the skin more in line with the current themes. {{sticker:slayer-jinx-wink}}
Now I'm on Champions team I'm actually helping out with skin updates, so at last the puzzle will be complete :)
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Kindlejack

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