SanZero (EUNE)
: Now now ... Again, they say it is about the same thing
Hey SanZero, I reviewed the removal in question, and I think if you want to talk in detail, using the discord would be a better option. We hesitate to bring up details about removals in public spaces to avoid shaming the OP (in this case, you). In general terms, we have rules against spamming similar topics repeatedly because it can drown out other, original topics on a particular sub-board, so if you're posting multiple times about exactly the same thing, especially in a short period of time, that can trigger a removal in many cases. -KnightsKemplar
Barkley (NA)
: I am so tired of getting stomped out of games because someone gets 4-5 items by raptors
... I mean, this should be impossible. Each raptor can only drop one component, as far as I know. It's possible that they were *storing* components, as people sometimes do, and come roaring out of the gate once they complete a bunch of items. I'd want to see some evidence that completed items were even dropping from raptors before I believed that.
: As an additional question, how consistently are you encountering this crash?
I have had 2 crashes in about... 6 games or so? One of them was SR and the other was TFT. And yes, I am running fullscreen :( maybe I shouldn't until this problem gets sorted out.
: Sorry about the instability you're having. :/ Were you able to generate a crash dump during one of your crashes? Those will help a lot in identifying what's going wrong.
I've had trouble doing so in mine; game freezes in such a way that I can't access that screen (at least not with my limited IT knowledge). Always have to force quit.
Exin0 (EUNE)
: > [{quoted}](name=KnightsKemplar,realm=NA,application-id=3ErqAdtq,discussion-id=JhfEIQBg,comment-id=001100000000,timestamp=2019-07-18T16:56:18.688+0000) > > This just isn't true at all at equal skill. If mages with equal skill could duel assassins passably, assassins would be unplayable. It sounds to me like you don't want to play the style that is actually required to be successful with these types of mages. > > Now, granted, I agree that they seem a little weak, generally, at the moment. A cursory glance at stats sites can tell you that. But it's not correct to say they even *should* be able to duel assassins. That's too far in the other direction. What they need is the ability to waveclear and poke to maintain safety in lane. And if you *can't* do those things, then you *should* lose the lane to an assassin. That's healthy design. No it isnt it just put all work an risk onto mage player. Assassin should never win lane by weave clear or pushing its not their job and should be their weakness they are suposed to roam from lane and try to catch someone not contest and duel mage for priority yet they are now better in csing and clearing like what more do you want? acording to comunity here assasins job is assasinating, splitpushing, tankbusting, zoning, contesting objectives, snowballing, must have great clear to roam, have best mobility and burst and lowes cd, and be reasonably tanky because why not.
An assassin's job is to do well in lane and snowball. Every assassin has this in common. If you can duel them in lane, they basically cannot do this anymore. They become unplayable. I don't know who you are talking to that thinks assassins should have tankbusting and be tanky. That would be awful design. But to function, they *absolutely have to have* a leg up on mages in lane in the early game. That *must* be true. Later in the game, it can fall off, and if you don't feed them, they do. That's the correct way to have it set up.
: Safe waveclear no longer exists. It used to, but farming safely now must equate to literally sitting under your tower to avoid absurd damage from assassin players, as their early or early-mid power spikes are too strong with the current items and environment. The hourglass was further nerfed by a delayed stopwatch, delayed perfectly enough for players to hit early level 6, which for most assassin picks, spells doom for players tower or no tower. Farming under tower is not good design. Mages should be able to duel assassins if they play smartly, and assassins should have gap closers, however they're damage dealing abilities need longer cooldowns, their early waveclear need not exist at all, and items particularly lethality ones need to be more expensive. No assassin envy, simply not my playstyle. I do enjoy Ahri, she mixes mage and assassin together nicely, and play her and actively only her to platinum levels, as I cannot play control mages to climb as they are too team dependent. If another lane didn't also destroy their lane, your lead won't mean anything as a control mage, you take far too long to come online and your team is likely screaming to ff by 12 minutes and playing like they already have. I will abuse the assassin meta like everyone else to get easy rank, believe me, I still feel bad not being able to play Ziggy though.
>Farming under tower is not good design. Mages should be able to duel assassins if they play smartly This just isn't true at all at equal skill. If mages with equal skill could duel assassins passably, assassins would be unplayable. It sounds to me like you don't want to play the style that is actually required to be successful with these types of mages. Now, granted, I agree that they seem a little weak, generally, at the moment. A cursory glance at stats sites can tell you that. But it's not correct to say they even *should* be able to duel assassins. That's too far in the other direction. What they need is the ability to waveclear and poke to maintain safety in lane. And if you *can't* do those things, then you *should* lose the lane to an assassin. That's healthy design.
: R.I.P Control Mages
The counterpoint to your entire argument is safe waveclear. Pro play has shown how powerful waveclear is. People at low elo don't tend to use it, but you could. If you're playing a "control mage" (whatever that means, see chipndip1's comment) into an assassin, then you shouldn't be able to duel them early. That would be terrible game design. What you *can* and *should* do is farm safely with your *ranged abilities and autos* that they don't have. >pushing in your mid lane is extremely risky As it should be. If mages had all the tools you wish they had, they wouldn't be mages. If you don't want to farm safely under your tower until you have 2-3 items, then you shouldn't play that style. That's what's required, and the stats show that it's plenty powerful when played properly. If you have assassin envy, there's an easy fix for that; play assassins.
: Reasons Why I Smurf
> I helps newer players learn a very important lesson Spare us. You can smurf if you want to. You're correct that it isn't against the rules. But *for the love of God* don't act like you have the moral high ground and you're doing people a favor XD That's absurd. >I like to sit down, relax, and not have to tryhard to win games. I like free wins, they make me happy. Yeah, so do other people, and other people hate getting stomped, just like you. Which *you* cause when you smurf. Get real. If you want to win games easily, play single player games and turn the difficulty down. I'm not being facetious; re-discovered Halo this weekend. It's a good time. Turn on Birthday grunts, give yourself unlimited plasma grenades, and have a great time. Don't drag down other people's games and then act like you're their savior. Geez.
apjam (NA)
: Unit collision in TFT
Honestly, once you grab a champ, your little legend should be forcibly moved off the carousel. It's been bugging me, too.
: > [{quoted}](name=KnightsKemplar,realm=NA,application-id=3ErqAdtq,discussion-id=VIzUABNH,comment-id=0000,timestamp=2019-07-01T23:43:25.368+0000) > > Did you win? yes, quite handily. still had over 50hp despite getting clogged up on my picks.
And what was your final comp? I expect magic from an 11-person roster.
: i managed to go quadruple spatula on TFT
: @Riot. Remove item RNG. And the game becomes better. Simple as that.
Just one item every pve encounter would fix it. If they wanted to get advanced, maybe give a choice of three items.
Nazarith (NA)
: Just hit 38 minutes for TFT. anyone else?
I've given up on it for the time being. I'm sure I'll get chances later.
: There is really little people can do to prevent this from happening every so often. If there is a freak power outage, even a flicker, your router gets reset. If something happens to your isp there is no warning. Even the highest quality and most reliable providers have occasional unexpected issues.
You don't get punished for occasional issues. I have occasional issues. Never been punished, and haven't been warned for afk since I was playing on a third party client on my mac in 2012. If you only have a few problems, Riot won't have a problem with you.
Terozu (NA)
: River Sprite is a precious baby who deserves to be protected!
I was kinda thinking about this. Makes me a little sad there isn't an upgraded river sprite as a "budget" little legend. It's pretty cute on its own.
: Riot, these lootboxes aren't making you look any better.
I think I'd feel much better about it, generally, if they weren't so damn expensive. Like, I don't even mind loot boxes that much. But these eggs are going for 750 rp, individually. That's more than $5 an egg. And I have to pay ~$38 for the bundle. It's not the principle of the matter to me, it's the practicality. That's too much for a tiny little avatar that I'll probably have a favorite and use one of most of the time, which I will *probably* have to buy multiple bundles to get the 3 star version. Just too expensive for me. Simple as that.
: It being a different genre is the major difference.
And a super popular one. A strong IP like Riot's Runeterra universe is exactly what this genre needed to get some legs. I'm not trying to attack anyone with concerns. Concerns are legitimate and warranted. I just think they happen to be wrong on this one. EDIT: I mean, that's kinda what League is already. It piggybacked on an established genre and just did it better (debatable, ik, but in terms of playerbase, it's "winning"). They're doing the same thing here. This is Riot's calling card. It's nothing to be ashamed of imo.
: Honestly permancy. I really thought blitz would stick around too though. There are times i just dont want to play the rift, and i have to be in the mood for aram/tt. It would be great to have a rotating game.mode up all the time. I like all of them and am really missing them. Ive only been playing for a few years, but having a differnet rotating game every other month or so was super fun in the first year. I dont think ive seen accension or dominion since i first started
I mean... it's getting a ranked queue. This one is here to stay. I don't know if you saw, but TFT eclipsed actual League streaming on Twitch right when it up on PBE. This isn't a temp game mode. This is a new game.
: If you are below honor 3 you can't create a PBE account right? But if you get suspended...
Most popular streamers have plenty of smurfs, from what I can tell. The only player I'm aware of that ever had a ban on *them, personally,* was Tyler1. And that was lifted. One banned account is hardly going to stop streamers from streaming.
: GGS has become the team where all the bad Pro join together to Prove themselves
I mean, if that's the goal... it's kind of working, isn't it? We'll see how this week goes.
: > [{quoted}](name=KnightsKemplar,realm=NA,application-id=yrc23zHg,discussion-id=BENMAGOX,comment-id=000000000001,timestamp=2019-06-21T21:30:31.918+0000) > > lol > > every time this happens, people freak out. It hasn't ever, and will never, kill League. Fortnite certainly didn't. > > Hell, I didn't even play autochess until League was doing one, and I *was* interested. I just didn't bother with it until it was convenient. If Riot stopped developing League in favor of TFT, I would probably quit both. And I imagine I'm not the only one. The IP stands as a unit. TFT won't detract from League, it will add to it. ... > [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=yrc23zHg,discussion-id=BENMAGOX,comment-id=000000000000,timestamp=2019-06-21T20:41:14.415+0000) > > New game within kinda new genre is getting populer right after realese? Where did I see that already(oh Fortnite, PUBG, every popular game, that eventually faded away to be overtaken by LoL again). > > "Game is dying" argument is as old as the game lol Is your sarcasm meter broken or did I not make it obvious enough?
> [{quoted}](name=Abibyama II,realm=EUW,application-id=yrc23zHg,discussion-id=BENMAGOX,comment-id=0000000000010000,timestamp=2019-06-21T21:42:43.176+0000) > > ... > > > Is your sarcasm meter broken or did I not make it obvious enough? Not nearly obvious enough. There are *absolutely* people on this forum who would say stuff like this seriously. Maybe elsewhere on the internet, it would be. Not here. Sadly, not here.
: > [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=yrc23zHg,discussion-id=BENMAGOX,comment-id=0000,timestamp=2019-06-21T20:30:51.748+0000) > > https://i.imgur.com/AfC79o9.png TFT has more views than LoL on Twitch Case Closed
> [{quoted}](name=Abibyama II,realm=EUW,application-id=yrc23zHg,discussion-id=BENMAGOX,comment-id=00000000,timestamp=2019-06-21T20:34:53.309+0000) > > TFT has more views than LoL on Twitch > > Case Closed lol every time this happens, people freak out. It hasn't ever, and will never, kill League. Fortnite certainly didn't. Hell, I didn't even play autochess until League was doing one, and I *was* interested. I just didn't bother with it until it was convenient. If Riot stopped developing League in favor of TFT, I would probably quit both. And I imagine I'm not the only one. The IP stands as a unit. TFT won't detract from League, it will add to it.
: > [{quoted}](name=Hammermancer,realm=NA,application-id=Ir7ZrJjF,discussion-id=pgnz7Fqa,comment-id=00000000,timestamp=2019-06-21T18:29:51.038+0000) > > Wow! I didn't know! > > Did you know the Nb3 got a 2 week ban though? Thanks for info, should I let rest of the community know the important info about the drama by creating another valuable thread?
Yeah, probably. I would say that most of the community is totally ignorant about the situation. Don't consider them informed until *every thread* on Hot is a synopsis of the entire debacle.
: So there's literally no point anymore in even trying to play Teamfight Tactics
It shouldn't be this way on live. There may be a slight delay logging in, but nothing like this, I think. Tbh, many people are gonna get it out of their systems now. The people who need to play it RIGHT AWAY are already doing so, and some will burn out on it before it hits live. That, and the live servers are way more prepared to handle traffic. This is probably the first time PBE has *ever* seen this kind of traffic.
Zemasu (EUW)
: Riot, seriously, make 2 different patches.
Sona is powerful in regular play, too, and probably does too much damage. I welcome a change that lowers her toxic amounts of damage, especially if it leads to comp buffs down the line to her utility. I don't play Sona to burst people. Get burst mages out of bot lane.
: Why in the name of god people don't find Ks-ing a bad thing?!
It's a team game. In some cases, my ks will get the *team* more gold. At worst, it's a neutral change. Yes, it's true that gold is more important to go on the carries, but it's not like gold is *bad* for a support. If they don't know for sure you have flash or are in range, etc, it can be worth it to ks from a team perspective. And, even if it wasn't, let's be real; the grading system takes kills into account, and people are selfish. So sometimes, they're gonna take that kill even when they *know* they don't need to. That's just people being people. But when I "ks," it's usually a complete accident. I'm trying to help damage the guy to bring him down faster so we can get more time on an objective, and they happen to crit right before my auto lands. It's a bummer, but it's really not that big a deal either.
: Having tested the mode, here's what I think : Both teams that relies on synergies (not all synergies are equal) and teams that relies on protecting a carry are very strong and viable. The real problem is items : They seem pretty fine at first glance, but the randomness makes them broken. {{item:3124}} gives attack speed and stacks infinity (yeah you heard that right : infinitly, so as long as your frontlines gain enough time for it to stack, adc can 1v9 with some lifesteal) + {{item:3085}} makes you hit multiple targets. If you get both on a 3star adc, it's gg. The problem is, you might be lucky and get both, but another player might get 0 drops from his pve rounds. So he'll obviously be much weaker than you. He'll get easy wins in the first rounds, then get tons of win streak gold ==> more interest => more gold => more op champs and more champs on the board. The snowball mechanic is very harsh so the guy who got good items at the start have huge chances of winning while the guy behind can never catch up. And your carry doesn't have to be an adc, just have to be a 3 star unit, I once put 3 items on a gnar (attack speed/life steal/tankyness) + shapeshifter synergy (gives him 100% of his max health at transform). He was basically unkillable and was 1v9 everyone. So I would personally propose this to be fixed by reducing RNG on items and making everybody drop the same number of them. And/Or reduce the number of items a person can have so you have to switch strategically between your items depending on your enemies instead of having a player with 6 items and another player with 1.
Less drop rng is important, I think. I played a couple games this morning and I'm walking back my thoughts a bit; it's still important to get good units. But that's *also* rng dependent. I grabbed an ahri as my first champ in my last game, and despite the fact that *none* of my opponents had any, I still didn't see another one until a couple people had been knocked out. Really hard to win when you're counting on finding those. And it feels stupid not to when no one else is hoarding them... the odds are in your favor, but it's still about the RNG. I'm realizing that this game mode is partially just the antithesis of SR. So much luck.
: Thank God Riot is adding a new game mode and not fixing their shitty client
Uh... did you see the new client in the video they posted today?
: > [{quoted}](name=KnightsKemplar,realm=NA,application-id=RaE1aOE7,discussion-id=lWgEbzcR,comment-id=00040000,timestamp=2019-06-20T23:02:41.296+0000) > > Cool. I haven't played the other autochess games (I was super considering it... right up until tft was announced), so I was hoping someone would bring this perspective. > > I do *like* the items, though. The effects are super interesting and kinda hard to nerf... maybe availability is something they should consider? No items on the carousel feels like it would help, but maybe in a bad way, since that's the only opportunity you get to *choose* anything. The problem with DAC items is that they're very inconsistent and many don't combine (or just combine into one thing). So there have been games where I've gotten 3 rings of regen which do nothing for me while my enemy has an Assault Curiass. Which feels like shit. While items IMO are better from a design standpoint, I feel from a balance standpoint they're much worse. Personally, I'd rather have a "shop" where you have to trade between buying units, stockpiling gold OR buying the item. If I was going to nerf items, I'd make some of the stronger ones like Guinsoos or Spatula combos require more than one item.
Oh, I love the idea of item shop. That's exactly the lever that's needed.
: It's more so items than units. If you got items as consistently in DAC as you did in TFT, a Drow Ranger could slam face just as hard (If not harder) than Vayne. This would be like Drow coming into Round 4 at 2* with a MoM, Maelstrom and Crysalis. Once items are either normalized or weakened, comps will matter more. Right now the best strategy is to get your best unit, then load them up with a ton of goodies.
Cool. I haven't played the other autochess games (I was super considering it... right up until tft was announced), so I was hoping someone would bring this perspective. I do *like* the items, though. The effects are super interesting and kinda hard to nerf... maybe availability is something they should consider? No items on the carousel feels like it would help, but maybe in a bad way, since that's the only opportunity you get to *choose* anything.
: As someone who hasn't gotten his hands on it yet, this *does* look like a major frustration point, especially since items (and, to a large extent, champions) are largely down to lucky RNG. I'd much prefer a game where I have to deeply consider my synergies to one where I can just stack up a single power unit and roll through the game. The big problems in this video to me were when his team took down a team with three 3-star units without a scratch, and fought into 4 Imperials (and thus 4 +100% damage units) likewise with hardly a scratch, all on the strength of one unit.
Indeed. I would personally like to see that change. I suppose we'll see. If it's this easy to "solve" this game, then I won't stay interested in it for very long. There's definitely going to be RNG either way, but it doesn't feel like this is the best way to reward careful planners who take risks to try to get the right champs. I mean, when the winning strategy asks you to ignore which champions are in the champion carousel... that seems like a bad thing to me.
Rioter Comments
: i agree that he deserved it...he already got his main that was level 207 permabanned less than a month ago...and he seems to think that im entirely to blame for it all. but rly we talked every day for a little over 2 years..rly i dont want to stop talking even though its the best. idk
I don't know your friendship, and I won't pretend to. But when I see things like this: >he also insults me outside of game too that makes me wonder if this person is really that good of a friend, or just someone that you ended up playing games with out of.... let's say convenience, for lack of a better word. That doesn't mean they aren't fun, or aren't worth talking to, but definitely don't let their words get to you. If you want to keep talking to them, or help them, or whatever, and you can do that without having a huge negative impact on your own life, go for it. That's your call to make. But there's no way to spin his ban as your fault. That is ridiculous.
: Champions I would like to see added in the future
Desperately need more guardians, too. Might I suggest my man {{champion:44}} ?
Kelg (NA)
: He's weak. He runs out of mana trying to waveclear(since any other mage will shove him and roam), and has almost 0 kill pressure, while you have champs like {{champion:103}} who can 24/7 shove and never go manaless and whos numbers are so overtuned that she can actually take glacial augment over an actual damage keystone.
I dunno about weak. But def not top tier, and takes some skill to learn. Meanwhile, champs like Lux and Ahri are pretty simple to play and yet remain top tier. Doesn't make sense to put work into learning a tough champ when they can get easily smashed by easier champs with fewer counters.
: The Good, The Bad, and the League: 6/6 - 6/12
Still having a lot of issues with missions, from the looks of it. I'm now being told I'm "ineligible" to complete "Watch & Earn: level 1" and I *still* can't get credit for watching all of my team's games (have the team pass). I did submit support tickets, but they've closed them while telling me that they can't solve the issue; is there a place we can get updates on that? From the looks of your post, not all of these issues appear to be happening to many players, but I haven't gotten resolution for my particular issues.
: Not when I ulted and won my fight with 100 hp left. But jokes aside I think it fine, its mostly meant to give him a slight advantage in the fight and should only be increased if Mordekaiser feels weak.
Exactly. He can force people into the fight, so if he *also* gets a big buff on it, he's just going to become an ult-bot without any power allowed in the rest of the kit. We don't want that, I think.
: New champions reveals feel incredibly underwhelming because of the new reveal pages
On the other hand... Those pages take resources. This community (not saying you, necessarily) often complains that they spend time making fancy web pages instead of fixing balance issues. And while those *teams* are different, you still have to pay for it. If they've determined that those pages aren't super valuable to most players, then it makes sense to stop spending dev time (which costs money) on them.
Andevar (NA)
: There’s A LOT of champs that counter assassins. There’s also A LOT of things that counter assassins. We got champs like Orianna, Azir, Xerath, Kayle, Lulu, Janna, Taric, Thresh, Blitzcrank, Alistar. Pretty much any support with CC. Even Maokai and Malphite work. We also have items like Zhonyas, Seekers, anyone with cloth armor and tabis (which everyone thinks does nothing against AD assassins because...?). Literally anyone buying armor. Not to mention the summoner spell Barrier negates an assassin’s ability to kill you pre-6 in lane unless you’re monkey enough to get poked out. Let’s not forget how warding completely breaks an assassins ability to impact the early game. You ward their roam path? Wow, they can’t gank bot or too because you seen them coming! AD assassins are quite literally a weak and disadvantaged class (if not the weakest) because the way to counter them is so obvious. It doesn’t take much to shut them down and they fall off hard af in the late game. One of my diamond friends receiving high elo coaching was even told to just drop assassins in general. Why play an assassin when we got mages with overtuned items?
I think this is kinda true. At very high elo, I would definitely agree with you. Your high elo friend also probably gets told not to play Master Yi and Garen. But the vast majority of the playerbase just doesn't play at that level. Even including data only from plat+, Zed is 8th on the tier list. He's not irrelevant to 95% of the playerbase. So I think it's worth discussing some things that counter him down there. This is definitely not a discussion for high elo. I'm not high elo. This is discussion for the bronze/silver/gold players. Maybe even a few plat players. I expect that anyone diamond+ doesn't need to hear about supports that counter assassins; you don't get to diamond being ignorant about stuff like that.
Aazzlano (NA)
: > [{quoted}](name=KnightsKemplar,realm=NA,application-id=3ErqAdtq,discussion-id=guRgHYoP,comment-id=,timestamp=2019-06-07T22:11:49.784+0000) > There are two excellent support items that give you armor *and* MR. Just build a **Zeke's Herald** or a Locket of the Iron Solari What year is this xD
Haha Zeke's *Convergence*. Excuse me. I suppose my age is showing :3
: Taric is a vastly underrated champion- has been for years. His ability to engage in a slugfest and not only keep himself but whoever he's linked to shielded and healed while he engages in the manliest of battles wielding his most dangerous weapon (his abs) is second to none.
Amen. Welcome to the Church, brother. Seriously, if he was released today, can you imagine all the complaining about his overloaded kit? He gets away with it only because he is old.
RustyAim (EUW)
: I think they should buff Akali a little again?
Just needs a bit more work on integrating some counterplay. I think the big issue is that her only in-kit defensive tool now is shroud, and it can be very difficult to use effectively for newbies. Meanwhile, it's very frustrating to play against. I think shroud is iconic, so I get why it's there. But imagine how differently she would play if it granted defensive stats instead of making her invisible. Then you could at least cc her. I don't know if that's the right thing to do. But I definitely think that shroud is the thing that needs to be addressed.
: Shhhh, don't tell anyone. The AD assassin mains will start a mass protest on Reddit and Riot will gut Taric and defence stats, again.
The way of Truth demands sacrifice, at times. We can only hope that his ban rate remains low, so that he will not cross the dreaded Nerf Line.
FkValeRly (EUW)
: did you just stereotype the way us homosexuals look? I have to say I did not expect a herald to be this homophobic, riot is really falling out of it, I thought they were trying to support the LGBTQ+ community more instead of having their representatives spew homophobic hate speech on their boards.
Sorry to have offended. I didn't think it would read that way, but I can see it now that you point it out. I've edited what I *think* the offending line is out. Hope that helps, and I hope I didn't ruin your day.
: I think Lulu is a better counter, her W completely ROFLSTOMPS any assassin/diver that wants to get on your AD carry face, and her ULT also stops them in their tracks. For me taric is better at team fights where you want to hard engage and stuff like that
Indeed. There are other good options. I get frustrated playing Lulu simply because she can only make *one* person basically unkillable. I'm not good enough on her with positioning, I guess :3 it's been awhile since I've tried, but my worry would be that they just turn and burn *me* as soon as I ult my carry.
: The downsides of Taric can also be "lessened" by playing him Top. The thing it's that you shouldn't expect it to be easy, **it's going to painful**... yet greatly rewarded. Farming early game is so freaking hard that you are basically trying not to tilt yourself until you reach your first 1 and half item so you can finally choose to use your friggin' E without burning all of your mana and half of your soul with it. But you'll see that even the first teamfights will be worth the pain, not to mention that Taric is the perfect pick to let your jungler camp Toplane as you can both shield him and provide a stun to secure a well executed gank with also an awesome ult for tower dive or anti-tower dive.
Good tips. I am not a top-lane Taric player, myself, but I have deep respect for those that make it work.
: I used to play a lot of taric roughly 2 seasons ago and let me be honest here, what champion nowdays won't just dash away from his stun? I mean sure he can move and all but most of the assassins nowadays will just use one of their 2-5 dashes to not get hit. Hell, some champions like {{champion:39}} {{champion:157}} are at the point of being beyond un-hitable with skillshots. Also, How on earth is he supposed to get his ult off on someone so that an assassin wont kill them? It just doesn't work, most bruisers are able to nuke someone in less than 2 seconds. IDK, if this was still the pre-mini rework taric where he had only 3 q stacks with great ap scaling, I would still be spamming ROA rush ardent censor taric support because that build put me as one of the top 1000 tarics in the world for a while. Nowdays he just can't do anything worthwhile other than cheese kills in lane lvl 2-3 or survive long enough in a 40 minute game where he can theoretically become tanky enough to not get one shot by any given champion. Idk, I mean everything here is saying just pick braum instead because he can ult as soon as someone dashes and then if he gets his passive stack started on any dive champion they suddenly become stunned in the middle of all 5 people on your team, no skillshots required.
I said this elsewhere, too, but there's a reason I didn't spend too much time on his E in this particular post. His E doesn't work well against mobility. But you don't need to hit it to beat them. Save it for cleaning up less mobile champs and peeling them if they try to pile on the carry. For the assassins and divers, I focus on re-shielding my carry and getting autos to refresh Q and W cds. Just gotta outsustain. If they are a champ with limited cd mobility (ie not Yasuo), sometimes you can stun after they come in. Otherwise I wouldn't count on hitting it.
Ornn (OCE)
: most maybe all assassins are spamable high damage abilties so champs like taric are useless use you high cd abilities to stop the assassin the 1st time and nothing for the next time uless riot change how the core of assassins work (they wont) this wont help
You are mistaken, my son. The key here is that Taric *also* has spammable shields and heals, *in addition* to giving armor to his teammate. Those abilities aren't so high damage anymore, after that. If you've never seen equally skilled, equally fed Zed/Talon vs. Taric in game, you would truly be shocked, I think. It's quite effective.
: > [{quoted}](name=crippler38,realm=NA,application-id=3ErqAdtq,discussion-id=guRgHYoP,comment-id=000e0000,timestamp=2019-06-08T13:18:18.052+0000) > > Taric's stuns are decently big, and later on his shield and heal are decently large so he can probably keep his ADC alive long enough to murder people through his kit and the support items he's gonna buy. I certainly hope so. It doesn't work that way against most modern assassins - {{champion:245}}, {{champion:141}} and {{champion:105}} all delete your carry straight through your shield and despite your healing. They'll typically be dead before your ult finishes channeling.
This is definitely true. Especially if the enemy carry gets fed, you're in for a bad time. Two notes on these examples, in particular, though. 1. Ekko and Fizz are AP assassins, and I think Taric isn't nearly as effective against them, in general. Wouldn't endorse Taric there. 2. I don't try to stun assassins on their way in very often. I think E is best held until after the engage. If we're talking someone like Talon or Zed, I really do mean it about leaving the W on your carry and helping them survive the burst. Then, either when the enemy is out of mobility or a bruiser/diver gets in, that's when you want to stun. Meddler released a graph awhile back that showed how some abilities get used *less* often at high elo play; the example he gave was Thresh Q. I suspect Taric E is similar. Sometimes *having* it is more threatening than *using* it.
Nea104 (EUW)
: Armor in Season 8 and 9... well... :D
I know people meme it a lot, and perhaps rightfully so, but it isn't *truly* worthless. It does reduce AD damage. I recently (in the last month, I think) won an aram playing Jinx because I built Deadman's Plate. The enemy Zed was able to one shot me the entire game, and they pushed us all the way to Nexus towers before I decided to build some damn armor. And then he couldn't one-shot me anymore, and we handily swept them in like 3 consecutive team fights and won. It doesn't *feel* good to do that. But it works.
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KnightsKemplar

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