Rockman (NA)
: I have low expectations since its always felt like they have no idea what they want to do with characters beyond an initial conflict.
> [{quoted}](name=Rockman,realm=NA,application-id=yrc23zHg,discussion-id=vRa3GQPu,comment-id=0001,timestamp=2019-09-17T06:25:24.171+0000) > > I have low expectations since its always felt like they have no idea what they want to do with characters beyond an initial conflict. I generally agree that character development isn't the strong point of Riot's narrative... but it kind of has to be that way, doesn't it? The game demands that characters aren't getting reworked left and right. It would be too much change. But, at the same time, that means that their appearance, VO, even abilities, are somewhat stagnant. There's a limit to what they can do and stay within the canon of the game itself. Riot is still *amazing* at world-building, imo, even if we don't get to see a lot of it right now. That's what *I* hope the book changes. I want to see the gritty details of Runeterra, and selling a book, for profit, is the kind of thing that allows them to expand on that. Otherwise, again, it doesn't serve the game and pay for itself that way. I'm really glad to see them venturing out, and I won't be surprised at all if the book is *stupendous.*
Bârd (NA)
: The state of Crit in league is a big part of why item diversity sucks ass.
I agree with your stated problem, but not necessarily the solution. I think there are more elegant ways to address the problem; it's the ridiculously exponential scaling *on target agnostic damage* that is the problem. It is burst damage. And that means late game marksmen easily outclass literally everything else in the game, including burst mages. It's fine for burst damage to fall off. Mid-game can be the mage's playground. But I'm not super ok with crit replacing it and still dealing with obscene burst damage in the late game. It's just a bit much.
: Realms of Runeterra Pre-Orders
Sounds like I need to preorder it before it's sold out. lol.
Caesíum (EUW)
: It has been 30 days since Riot said they are making a decision on EchoFox slot.
I am not a Rioter, but I imagine it's too early to say. To me, 30-day application process means that applications were due by today, not that a decision would be made today. Could be as long as a few months before a decision is made. Judging by how these things work, they won't announce until the papers are signed. So I would be prepared to wait awhile.
Sukishoo (NA)
: I dunno about that. If this were true, sewn chaos amumu and blitz, just to name some of the cancelled skins, would have been released.
Precisely. Loosely, yeah, they might consider everything they release to be "well-made." But the context of the comment implies that this was an impressive skin compared to the others that they do. I think it's intentionally vague; she didn't want us to figure it out. The point she's making is that effort/quality does not correlate to sales. Popularity does.
iiGazeii (NA)
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=yrc23zHg,discussion-id=Pzr8fxoz,comment-id=00000001000000000000,timestamp=2019-09-15T19:09:07.581+0000) > > yea lets see all the shit mages can use > > {{item:3102}} {{item:3174}} {{item:3157}} so un fair Banshee's blocks spells. If you get hit with anything, the shield pops, then you can get CC'd. You can't use it reactively. Zhonya's can't be used while stunned, and it basically stuns you when you use it. It doesn't let you escape from anything, just avoid damage. Athene's doesn't have anything to do with CC. It's a support item.
> [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=Pzr8fxoz,comment-id=000000010000000000000000,timestamp=2019-09-15T19:13:29.514+0000) > > Banshee's blocks spells. If you get hit with anything, the shield pops, then you can get CC'd. You can't use it reactively. > > Zhonya's can't be used while stunned, and it basically stuns you when you use it. It doesn't let you escape from anything, just avoid damage. > > Athene's doesn't have anything to do with CC. It's a support item. Nonetheless, these are the items mages have to defend against that sort of stuff. They don't *want* to overlap those actives with what AD carries have. So if you don't like Veil and Hourglass, I understand, but the right thing to do, then, is ask for changes to those items. The items with spell shields have never been super great, imo. They just don't feel good to buy and use, overall. That goes for Banshee's and Edge of Night.
: yes
Then I would follow EvelynnIsBroken's advice and submit a ticket. There are zero tolerance terms that typically incur an immediate ban, so it's possible there was some kind of error. Following up with support is a good idea.
: a guy told me
Did you report him? The system doesn't look unless there is at least one report.
Ieafboom (NA)
: In your opinion, who is the worst champ in the game to firstpick?
{{champion:55}} deserves an honorable mention. This is the only champ that I have personally been flamed for first picking. People know that she's easily counterable; that may be *less* true since her rework, but I'm still nervous to pick her blind.
Moody P (NA)
: Garen is the only champion in League to have zero competitive relevance ever
I mean.... They can't *stop* focusing on balancing champs around pro and make sure that all champs are balancing for pro play at the same time. I'm not accusing *you* of anything, in particular, but the Boards generally feels like it has multiple personality disorder on this topic. Some champs are less difficult than others, necessarily making them sub-optimal picks for the most skilled players in the world. I don't see a way around this. Obviously, for any given champ, you can fix it temporarily, but as long as there is a difficulty disparity between champs, the less skilled champs will be balanced for less skilled play. I don't see how to solve that wider problem.
Nazgul10 (EUNE)
: > [{quoted}](name=KnightsKemplar,realm=NA,application-id=yrc23zHg,discussion-id=qnVNRH7s,comment-id=0004,timestamp=2019-08-02T05:23:47.824+0000) > > Dude, if it was anywhere *near* 10% they wouldn't be getting rid of it. > > They've released numbers before. I don't remember exactly what they were. But they aren't anywhere near that high. As I said above, last patch was 5.11. No game will survive for 4 years with not even one change. Even tiny ones that at least show Riot cares for that gamemode.
> [{quoted}](name=Nazgul10,realm=EUNE,application-id=yrc23zHg,discussion-id=qnVNRH7s,comment-id=00040000,timestamp=2019-08-02T06:00:02.343+0000) > > As I said above, last patch was 5.11. No game will survive for 4 years with not even one change. Even tiny ones that at least show Riot cares for that gamemode. Obviously, it spirals. But it never had great numbers for them to leave it where it is. Even after they dumped a bunch of dev work to update it, people didn't play it. It's a trap to keep sinking dev time into that.
: Well, there goes what i assume is 10 - 20% of the playerbase
Dude, if it was anywhere *near* 10% they wouldn't be getting rid of it. They've released numbers before. I don't remember exactly what they were. But they aren't anywhere near that high.
: Is Resolve or Domination better for the secondary tree on Renekton.
Pros play in a very different environment. I recommend checking what high ranked solo Q players do, instead. That will likely give you a better idea of what succeeds playing solo. That doesn't mean that what the pros are doing is bad, though; it might also be very viable. At some point, it will come down to playstyle.
Dragoku (NA)
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=wsPi6Wdc,comment-id=0002,timestamp=2019-07-30T02:09:59.018+0000) > > So he went from a guy with a red crotch plate and a fancy chastity belt for his man nipples, to a actual skin. > > As somebody who owns the skin the only thing I was sad about was losing the giant, aggressive codpiece he had. And that was before I saw the in game + art which shows he still is a mostly naked dude with a junk bulge, which tbh is exactly what I thought the skin was supposed to be. > > This is a improvement over a skin only existing as a vapid reference to 40+ year old american cartoon series. i guess my issue is it feels like this skin was an afterthought during the update. All the other skins look nice and fit as an update to their original counterparts and this skin they were just like "fuck it" and made a completely different skin that had basically just the same silhouette
> [{quoted}](name=Dragoku,realm=NA,application-id=yrc23zHg,discussion-id=wsPi6Wdc,comment-id=00020000,timestamp=2019-07-30T02:13:33.393+0000) > > i guess my issue is it feels like this skin was an afterthought during the update. All the other skins look nice and fit as an update to their original counterparts and this skin they were just like "fuck it" and made a completely different skin that had basically just the same silhouette You nailed it with your appraisal of Baker Panth. He already has a goofy skin. Yes, it's true, he used to have the He-man skin, but he's not even really the best champion to pull off a He-man skin. Garen is. So while this is a loss for a small minority of players, and I totally get that, it's an understandable decision, imo. I think it's fine to be upset and provide the feedback, but I think it's off-mark to accuse them of phoning it in. To me it looks like a pretty calculated decision, and probably a good one for most players. Sorry you lost a favorite skin, though. That does suck.
: You can pick your entire team for a ranked match. Who do you choose?
Top: {{champion:86}} Jungle: {{champion:5}} Mid: {{champion:59}} Bot: {{champion:3}} & {{champion:99}} I got to go full commando with a team exactly one time. I was the solo guy matched with a 4-man premade, and they told me the plan. I think, if memory serves, we somehow won. Either way, it was a blast. 10/10 experience, would do again.
SanZero (EUNE)
: Now now ... Again, they say it is about the same thing
Hey SanZero, I reviewed the removal in question, and I think if you want to talk in detail, using the discord would be a better option. We hesitate to bring up details about removals in public spaces to avoid shaming the OP (in this case, you). In general terms, we have rules against spamming similar topics repeatedly because it can drown out other, original topics on a particular sub-board, so if you're posting multiple times about exactly the same thing, especially in a short period of time, that can trigger a removal in many cases. -KnightsKemplar
Barkley (NA)
: I am so tired of getting stomped out of games because someone gets 4-5 items by raptors
... I mean, this should be impossible. Each raptor can only drop one component, as far as I know. It's possible that they were *storing* components, as people sometimes do, and come roaring out of the gate once they complete a bunch of items. I'd want to see some evidence that completed items were even dropping from raptors before I believed that.
: As an additional question, how consistently are you encountering this crash?
I have had 2 crashes in about... 6 games or so? One of them was SR and the other was TFT. And yes, I am running fullscreen :( maybe I shouldn't until this problem gets sorted out.
: Sorry about the instability you're having. :/ Were you able to generate a crash dump during one of your crashes? Those will help a lot in identifying what's going wrong.
I've had trouble doing so in mine; game freezes in such a way that I can't access that screen (at least not with my limited IT knowledge). Always have to force quit.
Exin0 (EUNE)
: > [{quoted}](name=KnightsKemplar,realm=NA,application-id=3ErqAdtq,discussion-id=JhfEIQBg,comment-id=001100000000,timestamp=2019-07-18T16:56:18.688+0000) > > This just isn't true at all at equal skill. If mages with equal skill could duel assassins passably, assassins would be unplayable. It sounds to me like you don't want to play the style that is actually required to be successful with these types of mages. > > Now, granted, I agree that they seem a little weak, generally, at the moment. A cursory glance at stats sites can tell you that. But it's not correct to say they even *should* be able to duel assassins. That's too far in the other direction. What they need is the ability to waveclear and poke to maintain safety in lane. And if you *can't* do those things, then you *should* lose the lane to an assassin. That's healthy design. No it isnt it just put all work an risk onto mage player. Assassin should never win lane by weave clear or pushing its not their job and should be their weakness they are suposed to roam from lane and try to catch someone not contest and duel mage for priority yet they are now better in csing and clearing like what more do you want? acording to comunity here assasins job is assasinating, splitpushing, tankbusting, zoning, contesting objectives, snowballing, must have great clear to roam, have best mobility and burst and lowes cd, and be reasonably tanky because why not.
An assassin's job is to do well in lane and snowball. Every assassin has this in common. If you can duel them in lane, they basically cannot do this anymore. They become unplayable. I don't know who you are talking to that thinks assassins should have tankbusting and be tanky. That would be awful design. But to function, they *absolutely have to have* a leg up on mages in lane in the early game. That *must* be true. Later in the game, it can fall off, and if you don't feed them, they do. That's the correct way to have it set up.
: Safe waveclear no longer exists. It used to, but farming safely now must equate to literally sitting under your tower to avoid absurd damage from assassin players, as their early or early-mid power spikes are too strong with the current items and environment. The hourglass was further nerfed by a delayed stopwatch, delayed perfectly enough for players to hit early level 6, which for most assassin picks, spells doom for players tower or no tower. Farming under tower is not good design. Mages should be able to duel assassins if they play smartly, and assassins should have gap closers, however they're damage dealing abilities need longer cooldowns, their early waveclear need not exist at all, and items particularly lethality ones need to be more expensive. No assassin envy, simply not my playstyle. I do enjoy Ahri, she mixes mage and assassin together nicely, and play her and actively only her to platinum levels, as I cannot play control mages to climb as they are too team dependent. If another lane didn't also destroy their lane, your lead won't mean anything as a control mage, you take far too long to come online and your team is likely screaming to ff by 12 minutes and playing like they already have. I will abuse the assassin meta like everyone else to get easy rank, believe me, I still feel bad not being able to play Ziggy though.
>Farming under tower is not good design. Mages should be able to duel assassins if they play smartly This just isn't true at all at equal skill. If mages with equal skill could duel assassins passably, assassins would be unplayable. It sounds to me like you don't want to play the style that is actually required to be successful with these types of mages. Now, granted, I agree that they seem a little weak, generally, at the moment. A cursory glance at stats sites can tell you that. But it's not correct to say they even *should* be able to duel assassins. That's too far in the other direction. What they need is the ability to waveclear and poke to maintain safety in lane. And if you *can't* do those things, then you *should* lose the lane to an assassin. That's healthy design.
: R.I.P Control Mages
The counterpoint to your entire argument is safe waveclear. Pro play has shown how powerful waveclear is. People at low elo don't tend to use it, but you could. If you're playing a "control mage" (whatever that means, see chipndip1's comment) into an assassin, then you shouldn't be able to duel them early. That would be terrible game design. What you *can* and *should* do is farm safely with your *ranged abilities and autos* that they don't have. >pushing in your mid lane is extremely risky As it should be. If mages had all the tools you wish they had, they wouldn't be mages. If you don't want to farm safely under your tower until you have 2-3 items, then you shouldn't play that style. That's what's required, and the stats show that it's plenty powerful when played properly. If you have assassin envy, there's an easy fix for that; play assassins.
: Reasons Why I Smurf
> I helps newer players learn a very important lesson Spare us. You can smurf if you want to. You're correct that it isn't against the rules. But *for the love of God* don't act like you have the moral high ground and you're doing people a favor XD That's absurd. >I like to sit down, relax, and not have to tryhard to win games. I like free wins, they make me happy. Yeah, so do other people, and other people hate getting stomped, just like you. Which *you* cause when you smurf. Get real. If you want to win games easily, play single player games and turn the difficulty down. I'm not being facetious; re-discovered Halo this weekend. It's a good time. Turn on Birthday grunts, give yourself unlimited plasma grenades, and have a great time. Don't drag down other people's games and then act like you're their savior. Geez.
apjam (NA)
: Unit collision in TFT
Honestly, once you grab a champ, your little legend should be forcibly moved off the carousel. It's been bugging me, too.
: > [{quoted}](name=KnightsKemplar,realm=NA,application-id=3ErqAdtq,discussion-id=VIzUABNH,comment-id=0000,timestamp=2019-07-01T23:43:25.368+0000) > > Did you win? yes, quite handily. still had over 50hp despite getting clogged up on my picks.
And what was your final comp? I expect magic from an 11-person roster.
: i managed to go quadruple spatula on TFT
: @Riot. Remove item RNG. And the game becomes better. Simple as that.
Just one item every pve encounter would fix it. If they wanted to get advanced, maybe give a choice of three items.
Nazarith (NA)
: Just hit 38 minutes for TFT. anyone else?
I've given up on it for the time being. I'm sure I'll get chances later.
: There is really little people can do to prevent this from happening every so often. If there is a freak power outage, even a flicker, your router gets reset. If something happens to your isp there is no warning. Even the highest quality and most reliable providers have occasional unexpected issues.
You don't get punished for occasional issues. I have occasional issues. Never been punished, and haven't been warned for afk since I was playing on a third party client on my mac in 2012. If you only have a few problems, Riot won't have a problem with you.
Terozu (NA)
: River Sprite is a precious baby who deserves to be protected!
I was kinda thinking about this. Makes me a little sad there isn't an upgraded river sprite as a "budget" little legend. It's pretty cute on its own.
: Riot, these lootboxes aren't making you look any better.
I think I'd feel much better about it, generally, if they weren't so damn expensive. Like, I don't even mind loot boxes that much. But these eggs are going for 750 rp, individually. That's more than $5 an egg. And I have to pay ~$38 for the bundle. It's not the principle of the matter to me, it's the practicality. That's too much for a tiny little avatar that I'll probably have a favorite and use one of most of the time, which I will *probably* have to buy multiple bundles to get the 3 star version. Just too expensive for me. Simple as that.
: It being a different genre is the major difference.
And a super popular one. A strong IP like Riot's Runeterra universe is exactly what this genre needed to get some legs. I'm not trying to attack anyone with concerns. Concerns are legitimate and warranted. I just think they happen to be wrong on this one. EDIT: I mean, that's kinda what League is already. It piggybacked on an established genre and just did it better (debatable, ik, but in terms of playerbase, it's "winning"). They're doing the same thing here. This is Riot's calling card. It's nothing to be ashamed of imo.
: Honestly permancy. I really thought blitz would stick around too though. There are times i just dont want to play the rift, and i have to be in the mood for aram/tt. It would be great to have a rotating game.mode up all the time. I like all of them and am really missing them. Ive only been playing for a few years, but having a differnet rotating game every other month or so was super fun in the first year. I dont think ive seen accension or dominion since i first started
I mean... it's getting a ranked queue. This one is here to stay. I don't know if you saw, but TFT eclipsed actual League streaming on Twitch right when it up on PBE. This isn't a temp game mode. This is a new game.
: If you are below honor 3 you can't create a PBE account right? But if you get suspended...
Most popular streamers have plenty of smurfs, from what I can tell. The only player I'm aware of that ever had a ban on *them, personally,* was Tyler1. And that was lifted. One banned account is hardly going to stop streamers from streaming.
: GGS has become the team where all the bad Pro join together to Prove themselves
I mean, if that's the goal... it's kind of working, isn't it? We'll see how this week goes.
: > [{quoted}](name=KnightsKemplar,realm=NA,application-id=yrc23zHg,discussion-id=BENMAGOX,comment-id=000000000001,timestamp=2019-06-21T21:30:31.918+0000) > > lol > > every time this happens, people freak out. It hasn't ever, and will never, kill League. Fortnite certainly didn't. > > Hell, I didn't even play autochess until League was doing one, and I *was* interested. I just didn't bother with it until it was convenient. If Riot stopped developing League in favor of TFT, I would probably quit both. And I imagine I'm not the only one. The IP stands as a unit. TFT won't detract from League, it will add to it. ... > [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=yrc23zHg,discussion-id=BENMAGOX,comment-id=000000000000,timestamp=2019-06-21T20:41:14.415+0000) > > New game within kinda new genre is getting populer right after realese? Where did I see that already(oh Fortnite, PUBG, every popular game, that eventually faded away to be overtaken by LoL again). > > "Game is dying" argument is as old as the game lol Is your sarcasm meter broken or did I not make it obvious enough?
> [{quoted}](name=Abibyama II,realm=EUW,application-id=yrc23zHg,discussion-id=BENMAGOX,comment-id=0000000000010000,timestamp=2019-06-21T21:42:43.176+0000) > > ... > > > Is your sarcasm meter broken or did I not make it obvious enough? Not nearly obvious enough. There are *absolutely* people on this forum who would say stuff like this seriously. Maybe elsewhere on the internet, it would be. Not here. Sadly, not here.
: > [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=yrc23zHg,discussion-id=BENMAGOX,comment-id=0000,timestamp=2019-06-21T20:30:51.748+0000) > > https://i.imgur.com/AfC79o9.png TFT has more views than LoL on Twitch Case Closed
> [{quoted}](name=Abibyama II,realm=EUW,application-id=yrc23zHg,discussion-id=BENMAGOX,comment-id=00000000,timestamp=2019-06-21T20:34:53.309+0000) > > TFT has more views than LoL on Twitch > > Case Closed lol every time this happens, people freak out. It hasn't ever, and will never, kill League. Fortnite certainly didn't. Hell, I didn't even play autochess until League was doing one, and I *was* interested. I just didn't bother with it until it was convenient. If Riot stopped developing League in favor of TFT, I would probably quit both. And I imagine I'm not the only one. The IP stands as a unit. TFT won't detract from League, it will add to it.
: > [{quoted}](name=Hammermancer,realm=NA,application-id=Ir7ZrJjF,discussion-id=pgnz7Fqa,comment-id=00000000,timestamp=2019-06-21T18:29:51.038+0000) > > Wow! I didn't know! > > Did you know the Nb3 got a 2 week ban though? Thanks for info, should I let rest of the community know the important info about the drama by creating another valuable thread?
Yeah, probably. I would say that most of the community is totally ignorant about the situation. Don't consider them informed until *every thread* on Hot is a synopsis of the entire debacle.
: So there's literally no point anymore in even trying to play Teamfight Tactics
It shouldn't be this way on live. There may be a slight delay logging in, but nothing like this, I think. Tbh, many people are gonna get it out of their systems now. The people who need to play it RIGHT AWAY are already doing so, and some will burn out on it before it hits live. That, and the live servers are way more prepared to handle traffic. This is probably the first time PBE has *ever* seen this kind of traffic.
Zemasu (EUW)
: Riot, seriously, make 2 different patches.
Sona is powerful in regular play, too, and probably does too much damage. I welcome a change that lowers her toxic amounts of damage, especially if it leads to comp buffs down the line to her utility. I don't play Sona to burst people. Get burst mages out of bot lane.
: Why in the name of god people don't find Ks-ing a bad thing?!
It's a team game. In some cases, my ks will get the *team* more gold. At worst, it's a neutral change. Yes, it's true that gold is more important to go on the carries, but it's not like gold is *bad* for a support. If they don't know for sure you have flash or are in range, etc, it can be worth it to ks from a team perspective. And, even if it wasn't, let's be real; the grading system takes kills into account, and people are selfish. So sometimes, they're gonna take that kill even when they *know* they don't need to. That's just people being people. But when I "ks," it's usually a complete accident. I'm trying to help damage the guy to bring him down faster so we can get more time on an objective, and they happen to crit right before my auto lands. It's a bummer, but it's really not that big a deal either.
: Having tested the mode, here's what I think : Both teams that relies on synergies (not all synergies are equal) and teams that relies on protecting a carry are very strong and viable. The real problem is items : They seem pretty fine at first glance, but the randomness makes them broken. {{item:3124}} gives attack speed and stacks infinity (yeah you heard that right : infinitly, so as long as your frontlines gain enough time for it to stack, adc can 1v9 with some lifesteal) + {{item:3085}} makes you hit multiple targets. If you get both on a 3star adc, it's gg. The problem is, you might be lucky and get both, but another player might get 0 drops from his pve rounds. So he'll obviously be much weaker than you. He'll get easy wins in the first rounds, then get tons of win streak gold ==> more interest => more gold => more op champs and more champs on the board. The snowball mechanic is very harsh so the guy who got good items at the start have huge chances of winning while the guy behind can never catch up. And your carry doesn't have to be an adc, just have to be a 3 star unit, I once put 3 items on a gnar (attack speed/life steal/tankyness) + shapeshifter synergy (gives him 100% of his max health at transform). He was basically unkillable and was 1v9 everyone. So I would personally propose this to be fixed by reducing RNG on items and making everybody drop the same number of them. And/Or reduce the number of items a person can have so you have to switch strategically between your items depending on your enemies instead of having a player with 6 items and another player with 1.
Less drop rng is important, I think. I played a couple games this morning and I'm walking back my thoughts a bit; it's still important to get good units. But that's *also* rng dependent. I grabbed an ahri as my first champ in my last game, and despite the fact that *none* of my opponents had any, I still didn't see another one until a couple people had been knocked out. Really hard to win when you're counting on finding those. And it feels stupid not to when no one else is hoarding them... the odds are in your favor, but it's still about the RNG. I'm realizing that this game mode is partially just the antithesis of SR. So much luck.
: Thank God Riot is adding a new game mode and not fixing their shitty client
Uh... did you see the new client in the video they posted today?
: > [{quoted}](name=KnightsKemplar,realm=NA,application-id=RaE1aOE7,discussion-id=lWgEbzcR,comment-id=00040000,timestamp=2019-06-20T23:02:41.296+0000) > > Cool. I haven't played the other autochess games (I was super considering it... right up until tft was announced), so I was hoping someone would bring this perspective. > > I do *like* the items, though. The effects are super interesting and kinda hard to nerf... maybe availability is something they should consider? No items on the carousel feels like it would help, but maybe in a bad way, since that's the only opportunity you get to *choose* anything. The problem with DAC items is that they're very inconsistent and many don't combine (or just combine into one thing). So there have been games where I've gotten 3 rings of regen which do nothing for me while my enemy has an Assault Curiass. Which feels like shit. While items IMO are better from a design standpoint, I feel from a balance standpoint they're much worse. Personally, I'd rather have a "shop" where you have to trade between buying units, stockpiling gold OR buying the item. If I was going to nerf items, I'd make some of the stronger ones like Guinsoos or Spatula combos require more than one item.
Oh, I love the idea of item shop. That's exactly the lever that's needed.
: It's more so items than units. If you got items as consistently in DAC as you did in TFT, a Drow Ranger could slam face just as hard (If not harder) than Vayne. This would be like Drow coming into Round 4 at 2* with a MoM, Maelstrom and Crysalis. Once items are either normalized or weakened, comps will matter more. Right now the best strategy is to get your best unit, then load them up with a ton of goodies.
Cool. I haven't played the other autochess games (I was super considering it... right up until tft was announced), so I was hoping someone would bring this perspective. I do *like* the items, though. The effects are super interesting and kinda hard to nerf... maybe availability is something they should consider? No items on the carousel feels like it would help, but maybe in a bad way, since that's the only opportunity you get to *choose* anything.
: As someone who hasn't gotten his hands on it yet, this *does* look like a major frustration point, especially since items (and, to a large extent, champions) are largely down to lucky RNG. I'd much prefer a game where I have to deeply consider my synergies to one where I can just stack up a single power unit and roll through the game. The big problems in this video to me were when his team took down a team with three 3-star units without a scratch, and fought into 4 Imperials (and thus 4 +100% damage units) likewise with hardly a scratch, all on the strength of one unit.
Indeed. I would personally like to see that change. I suppose we'll see. If it's this easy to "solve" this game, then I won't stay interested in it for very long. There's definitely going to be RNG either way, but it doesn't feel like this is the best way to reward careful planners who take risks to try to get the right champs. I mean, when the winning strategy asks you to ignore which champions are in the champion carousel... that seems like a bad thing to me.
Rioter Comments
: i agree that he deserved it...he already got his main that was level 207 permabanned less than a month ago...and he seems to think that im entirely to blame for it all. but rly we talked every day for a little over 2 years..rly i dont want to stop talking even though its the best. idk
I don't know your friendship, and I won't pretend to. But when I see things like this: >he also insults me outside of game too that makes me wonder if this person is really that good of a friend, or just someone that you ended up playing games with out of.... let's say convenience, for lack of a better word. That doesn't mean they aren't fun, or aren't worth talking to, but definitely don't let their words get to you. If you want to keep talking to them, or help them, or whatever, and you can do that without having a huge negative impact on your own life, go for it. That's your call to make. But there's no way to spin his ban as your fault. That is ridiculous.
: Champions I would like to see added in the future
Desperately need more guardians, too. Might I suggest my man {{champion:44}} ?
Kelg (NA)
: He's weak. He runs out of mana trying to waveclear(since any other mage will shove him and roam), and has almost 0 kill pressure, while you have champs like {{champion:103}} who can 24/7 shove and never go manaless and whos numbers are so overtuned that she can actually take glacial augment over an actual damage keystone.
I dunno about weak. But def not top tier, and takes some skill to learn. Meanwhile, champs like Lux and Ahri are pretty simple to play and yet remain top tier. Doesn't make sense to put work into learning a tough champ when they can get easily smashed by easier champs with fewer counters.
Show more

KnightsKemplar

Level 201 (NA)
Lifetime Upvotes
Create a Discussion