Pupel (NA)
: Plat is not bad
92%, speaking from statistics actually. 92% of players are worse than plat; or don't play ranked. yeah, plat isn't bad, hell gold isn't bad (top 35% at worst) but that doesn't make you good; just means you're not COMPLETELY trash. That's how league works, and it's a good system IMO, no one is ever perfect, even the best make mistakes.
: winning and playing what you want
uh... not quite people at the highest ELO play whatever the fuck they want, hardly really caring about counterpicks (support sion highest winrate, son) top lane bard it's rediculous maybe in gold/plat it's more common, but honestly... not so much.
Saianna (EUNE)
: I always though that term "salty" came from tears.. welp
could be what it evolved into, however originally it just simply meant "mad" then something else in phili (what the fuck phili?)
: > [{quoted}](name=Kody119,realm=NA,application-id=3ErqAdtq,discussion-id=QizrJsYm,comment-id=00010001,timestamp=2016-07-07T19:37:14.125+0000) > > scrub: comes from fighting games when people would try and hit every button to spam, giving the image of "scrubbing" the keyboard, therefore it slowly became a noun to describe someone who was a spammer/bad > Hmm, okay. That actually makes sense, more or less. I thought it came from a realsports (I'm coining terms too!) term until now, actually. > cringe, to cringe, float, to float "floaty" it follows the same system as other words that are actions that become descriptors. > But doesn't floaty describe something that is, itself, light and prone to float? Cringey is supposed to refer to someone who induces the cringe reaction, not someone who's prone to cringing. So I still don't quite get it. > weeb: The term is a successive mutation of “Wapanese,” a derogatory slur referring to western Japanophiles with a strong bias towards Japanese cultural and tech imports. > My friend claims it was a forum censorship of the word "Wapanese". If that's true, it is in fact just a word someone invented out of nothing, with no true meaning. I guess the meaning could have derived from the word it was censoring, though. Also, why is there only a term for western people who love Japanese cultural imports? What about obsessive American BMW purchasers? Or British people who love hockey? What about Japanese people who are Sangoku otaku? Do we call them Germaniboos? Mapleboos? Chinaboos? These terms should be more equally handed out. If you ask me, though, I think it's great that people are interested Japan anyway, and see no reason a derogatory term for them should exist... > salty: the U.S. slang sense of salty meaning angry or irritated was first attested in 1938. On April 24th, 2007, an entry on the term was submitted to Urban Dictionary. The author describes it as having originated in Philadelphia, where it was defined as “looking stupid… because of something you did”. It is thought to have entered into widespread usage on the internet through fighting game and (MOBA) communities (basically salty actually means "mad" more than bitter, so it's a viable new take on the common phrase "u mad bro?") > This one was actually fascinating to read. I had no idea "salty" had such a long history... I know in old American movies, men will sometimes refer to sassy women as "salty" but I didn't realize it had an even deeper history. > Ayy: Ayy Lmao, Ayylmao, Aylmao, aylimo, alien. it's a really, really long running joke from first people going aaaayyyyyy when saying high to people, then lmao cause slang, I don't get your issue here, it's like having an issue with someone saying "heeeeeyyyyyy wassup man?" (also ayylmao is a twitch face that is an alien, so aliens became ayys, lmao?) > What gets me about this isn't that it's a noise, but that it's used almost everywhere in every situation. If I make the noise "へえ", it's in response to something that's a little surprising. If I use "はー", it's because something is confusing or sounds fishy. If I use "まあ", it's usually in response to someone making a fool of themselves. I get verbal tics like that, they're normal. But "ayy", I've seen in League alone used in response to the following and more: * A kill. * A death. * An insult. * A retort. * A victory. * A defeat. * A statement. * A question. * A pick. * A score. * Someone pointing out someone else's build. * A boast. * The statement of a meme. It's like this sound has no logical... meaning. When it's all someone types out, it's impossible to know what they're trying to imply. They could be trying to insult me, praise me, laugh at me or laugh with me. I have no idea. (Also, I've never actually seen "ayylmao", I've only ever seen "ayy" by itself.
the Ayyyyyyyy meaning isn't that it's exactly one thing, it's a sort of expression of "heeeeyyyy" which can have a variety of implications, though usually it's excitement or mock-excitement sometimes it' can be used to make fun of people but more often it's used as in like a response of agreement or a sort of "laugh" type response. it's not an exact science on language, especially slang, but yeah, that's all I understand from it. as for the rest of your points, glad I could provide some information, though I do agree on your view of "weeb" I was simply stating where it was from; It's technically shorted from weeaboo, which was just a constant permutation away from wapaneese. there are other terms, but weeb is just the most common; it's similar how the "n word" as it's called is just a permutation of the term "Nigerian"
Sukishoo (NA)
: >scrub: comes from fighting games when people would try and hit every button to spam, giving the image of "scrubbing" the keyboard, therefore it slowly became a noun to describe someone who was a spammer/bad And that in itself is always stupid. To me every time I hear people say it, it takes me back to 1999 where this happened https://www.youtube.com/watch?v=FrLequ6dUdM
I agree, that's weird as fuck. also a scrub, or scrubs, can also refer to low ranking hospital employees? M...Maybe that's what this song is ref... ah fuck it, I don't know, they're just dumb.
: I don't get slang. It's really stupid. **Scrub.** Scrub is a verb, not a noun. If I'm a scrub, you're a glide. **Cringey.** Cringe is a verb, not an adjective. If I'm cringey, you're glidey. **Weeb.** This literally isn't even a word. If I'm a weeb, you're a hergensat. **Salty.** I'm not salty, I'm bitter. Salt does not have a bitter taste. It has a salty taste. **Ayy.** "Ayy" what? You're making a noise. In that case, hraaaaaauw! **Fedora.** ?????? Now we're just throwing random little-used articles of clothing into our conversation? Uh, uh... Codpiece! Surcoat! Trippet! Crinoline! Tabard! Um, 羽織!! It's ridiculous.
scrub: comes from fighting games when people would try and hit every button to spam, giving the image of "scrubbing" the keyboard, therefore it slowly became a noun to describe someone who was a spammer/bad cringe, to cringe, float, to float "floaty" it follows the same system as other words that are actions that become descriptors. weeb: The term is a successive mutation of “Wapanese,” a derogatory slur referring to western Japanophiles with a strong bias towards Japanese cultural and tech imports. salty: the U.S. slang sense of salty meaning angry or irritated was first attested in 1938. On April 24th, 2007, an entry on the term was submitted to Urban Dictionary. The author describes it as having originated in Philadelphia, where it was defined as “looking stupid… because of something you did”. It is thought to have entered into widespread usage on the internet through fighting game and (MOBA) communities (basically salty actually means "mad" more than bitter, so it's a viable new take on the common phrase "u mad bro?") Ayy: Ayy Lmao, Ayylmao, Aylmao, aylimo, alien. it's a really, really long running joke from first people going aaaayyyyyy when saying high to people, then lmao cause slang, I don't get your issue here, it's like having an issue with someone saying "heeeeeyyyyyy wassup man?" (also ayylmao is a twitch face that is an alien, so aliens became ayys, lmao?) Fedora: it's a joke about how fedoras are often worn by 'basement dwellers' who say m'lady, Fiora's name has a similar cadence, and people use that similarity to insult/make fun of fiora players, for example. You should really research things you don't understand.
LazyW0lf (NA)
: Even if it assumed the average player was to be placed in Silver 3, the graph should've became a exponential curve by now. Also, looking at the link he provided (as of the time of posting) the majority of players are in Silver at 39.05% rather than all the seasons before being Bronze (which is now at 30.31%) which is not okay.
perhaps, but neither of those graphs have dates, I acutally think that the second one, with the non-exponential curve, was from when the LP system was introduced, or sometime in season 3 if I remember when I looked at a graph that looked remarkably similar to that one.
: Their survey was a joke. http://i.imgur.com/upZzCwu.png[/img]
> [{quoted}](name=That Evelynn,realm=NA,application-id=mNBeEEkI,discussion-id=BBEE7xfi,comment-id=0001,timestamp=2016-07-07T01:18:34.247+0000) > > Their survey was a joke. > > http://i.imgur.com/upZzCwu.png[/img] oh so when do we get soloqueue back? Joke's over riot..... right?
Kodyack (NA)
: Actual question for Riot about Dynamic Queue, specifically the "survey"
Rioter Comments
: The most interesting thing I see on that link is 1.5 less deaths is all that differentiates challenger from bronze. I thought bronzies fed more than that. Challangers also only by 2 more wards per game on average. There's also a 19 CS difference. So all you need to do to get from bronze to challenger is die one and a half times less, buy and use 2 more wards, and get 20 more CS.
That's also a product of better opponents, mechanically, though. If I play against bronze players, you can be SURE i'll get more kills and die less than nearly any of them. (proven anecdotally by a guy who wanted to 1v1 my summoner level 6 smurf... and lost) but against my own rank? it's more even. in fact, as much as I hate to say it, that's good evidence of decent match-making. (the wards thing is interesting, but seeing as pink wards are the only wards now, good placement can last games)
: What is everyones favorite thing about their main?
i'm a fucking pyromaniac. {{champion:63}}
: This season is the season with lowest % of bronze and silver players of all time
I don't mean to sound cynical or put a damper on the DQ hate, as I hate it too, but the AVERAGE should be around sliver 3... yes? so... wouldn't it make sense if the MOST players were closer to silver 3 than not? mathmatically speaking, it would make perfect sense for a drift that has the most players in silver rather than bronze, as the system starts out assuming everyone is a low/mid silver level of play. if it started by assuming everyone was bronze 5, then the shift would be more noticable but... yeah.. edit; to clarify, it would make sense if the average, being in silver, meant that over time more people shifted upwards to accomadate for that "average", with the most noticable increase being in gold and the largest decrease in bronze.
Jetjoe (NA)
: Is there a difference between plat and lower honestly?
as a plat player, yes, there's a lot of differences. Mechanically they are less obvious, however macro-game and objective wise, plat players actually realize when and how to take the majority of objectives, I'd say there's about a 30% chance of a failed objective in plat, and upwards of 50% in gold and lower. also, I cannot recall the last time I lost lane to anyone below plat or gold 1, even in normals or when on a smurf account to teach friends to play (not in ranked, i'm not some DQ scrub) so mechanically plat is better, but it's not outright noticable.
: I hate the -- If your not plat your garbage way of thinking.
I hate to break it to ya, but even people in plat and diamond consider themselves bad, those even in challenger will say the same every now and then. It's a matter of perspective, but when you're "average" and that average is... well, in this case low silver, of course the people in the top 7% (plat roughly) are going to judge the other 90% because they are, statistically, worse than them... Dynamic Queue causes issues with this, and is bullshit, but the point still stands in most cases, everyone thinks everyone around them is garbage, so everyone below them CLEARLY is, from a statistics viewpoint. this is coming from a plat 2, currently, scrub who is aiming for diamond; people here are garbage in many cases and I fuck up just as often, but we all play better than silvers, bronzes especially, and golds who we've outranked... (again, DQ issues but... yeah)
: So i got Soulstealer Vayne Skin Shard
I know you're not actually mad, but in the shop under accesories is "mystery hextech champion shard" for 1700 IP. use those to disenchant for blue essence for mastery.
Kodyack (NA)
: Disco Inferno Brand (skin concept)
boompity bamp, simply because nobody has provided any insight yet. please, Burn Baby Burn Disco Inferno {{champion:63}} It is required.
Rioter Comments
Lyless (NA)
: > [{quoted}](name=Out my Jungle,realm=NA,application-id=3ErqAdtq,discussion-id=pBl6UK6Z,comment-id=00060000,timestamp=2016-07-03T00:09:39.855+0000) > > Im living proof it works. You have to accept the fact you're just as much at fault as your team. Keep up the grind, hundreds of thousands of people have climbed from bronze. Just keep practicing. well, I know for a fact it isn't my fault. I do everything you said in these steps. And do you know what happens? My team almost always loses those bot lane fights, the feed their heads off and we lose. Everytime. So, sorry to tell you this but your plan has a bunch of holes in it. I have over 800 games in this season alone. You plan is a fail.
If you can't see your own mistakes, you will never improve, and therefore are where you belong. even if you can blame your team for most games, why not improve yourself till you can carry a game 1v5? Learn, Fight, Win. Knowledge is power.
: 75 cs at 10 minutes is a good score to shoot for. I completely agree with you, Cs is very important. I Kept this video short and more about outlook/thought processes rather than actual gameplay strategies. If this video does well, Ill add a Gameplay section and make the video a bit longer. Thanks for the view, and thanks for the support;)
the actual goal should be about 100 CS at 10 minutes, which is a bit overkill for most players, but go for it anyway. aim for 100 CS every 10 minutes, except for when you're roaming or teamfighting. It should be noted this isn't realistic, just a lofty dream to shoot for so you always keep trying to go up. I don't remember what "perfect" CS is, but I'm usually happy with about 85 at the 10 minute mark in plat 2, and I'm usually on par with my opponents and teammates.
Rioter Comments
Asudurga (NA)
: Out of all mid lane assassins...
Well, personally I dislike Talon more than any of the assassins you listed, so I think it comes down to person prefrence. Then again, I play {{champion:63}} , who counters fizz and LB in most situations, and is good against the others, so perhaps I'm biased.
ItsOrval (NA)
: Ranking Up Is Impossible
Because your MMR is really bad. I'm in plat 2 currently, I get 19 per win, 19 per loss, more or less, because my MMR is where it should be.
: Reason a threw and broke my monitor.....
Riot says they're removing mana potions in favor of other options, or because they weren't useful (though they were on some champions) Later these "new options" give more mana now because they want to incentiveise trading over simply stalling with health regeneration and playing safe So, the question is, what does Riot want? more trading in lane or less? because mana potioins solved most of that problem, especially if you gave them a buff for example, where it didn't give health but it allowed people to fight more.
: Phreak is this your smurf account?
: When supporting, is taking ignite or exhaust a personal preference?
depends on many things, including what you want. generally I take exhaust, though ignite works for all in/agressive supports more often, and defensive supports or against more than one enemy AD hypercarry exhaust is usually better. so basically it depends on what you like, what your team is, and what the enemy team is.
Jakra (EUW)
: What was your derpiest moment in LoL, when you were starting out?
AD shen top. I went 0/18. It was the first game I played, I figured shen was a ninja, he should build attack damage right? edit: I should specify, it wasn't just ad, it was infinity edge, bloodthirster, that sorta stuff. Old shen, season 1.
: Ashe survives 5 item Lux combo with only Hexdrinker
you didn't have void staff and only had pen boots, and you're surprised someone survived? Janna also had a locket, you should have gotten a void staff JUST for that. yes, it's sorta annoying that void staff is so ridiculously required by champions like lux, but it's a thing that IS required, you simply just didn't have it. even then, she NEARLY died, replace any of your items with void and she does. look mate, I don't like hexdrinker that much either, but you didn't have a set-up for dealing with magic resist, she had magic resist. Working as intended.
: Well level 1 buffs from drake aren't supposed to be game shattering. That's a couple seconds, and you'd be surprised how impactful 2 seconds are
it's not even a couple seconds. it takes roughly 14 seconds (from spawn to baron pit), 3.3% faster in that case is about 13.936 seconds. That usually shouldn't matter. This is without any other buffs and only tier 2 boots, add any other movement speed increases such as homeguards or skills, and it's even less. yes, two seconds CAN make a difference, but only very rarely. how much of a difference does .046 seconds make?
: I think the cloud drake is deceptively powerful actually. It lets you rotate faster when sieging, allows your initatiators to get a little bit closer to start fights and it allows your support to dominate the vision game. It has its niche and it's definitely strong enough if you utilize it for its true purpose.
clown drake gives you very, very, very small amounts of movement. from spawn to baron pit, it's 3.3% faster. That doesn't translate into, really, ANY time. so no, Clown drake needs buffs.
: Next patch I'm pretty sure that Cloud + Mountain is gonna be the best combination of dragons. They're not situational, they just require you to play around them, and when you play around them they're just as good if not better than the others (Ocean requires you to play with it in mind too, only Infernal is brainless). It's just up to you and your team to make those dragons work. Don't think "But we're not a sieging/splitpush team, Mountain is useless" - make your team a splitpush team. Use Cloud to rotate to objectives faster than your enemy can and use Mountain to burn down towers. You can make the dragons work for you no matter the team.
current cloud dragon, as tested, only gives you very fractional speed if you take the entire map into account; 3.3% faster from spawn to baron pit, for example, which doesn't translate to much time, if any, in most cases. hopefully the changes will make it usable, but there are some times where the kind of drake can make or break a team; you can't siege past an aniva/caitlyn/lulu team, for example, yet if they get the drake they will destroy shit. So the only reason to contest is so they don't get a huge advantage, while you don't get much of one. That's how I feel about the drakes, too RNG imo.
: Do you think Platinum is upper class rank?
as someone who is in the top 4% of players, in mid-high plat no, we're all trash. it's trash all the way down, up, and sideways.
: > the air drake's effect is more or less... useless? > I've NEVER said Vroom drake was bad ? no champion will have 100 AD base at mid game regardless of runes. no masteries give base AD. more wrong shit. ap scales much differently than AD, so yes most champions will have over 100. obviously AD champs will have over 100 too, because why are we even talking about base AD? no shit 24% is a big deal. i will say tho I've played 100's of games since mid season and never gotten 3 of any drake. 45 move speed IS a big deal. if it wasn't, people wouldn't buy boots (most of them give, in fact... 45 move speed...) talking about late game quintessence value is just dumb. you could take the AD quints away from any level 18 AD champ and they wouldn't even notice. so wtf are you going on about. % AD scales off having a large amount of AD, how can you not figure that out. If you have 250 AD 8% is a pretty big deal, a 2nd one is huge. but for 1/2 the champion roster it doesn't make a difference. i am having some fucking hard time with this stupid Microsoft edge browser. i click the post buttons and nothing happens, hit refresh later and see i posted 4 times
read the rest of the line, it's more or less useless when not in a specific situation; also someone posted a video showing exactly why cloud drake's movement speed is, effectively, nothing. yes, boots are great, but only because they are both IN AND OUT of combat, if you lost all movement speed (look at mobility boots) then people wouldn't bother as much with them because they'd lose a lot of their value. I just had a game, two games ago, 3 infernal drakes with a jhin, it happens, it's great, and always will be better than 45 movement speed out of combat. depends on what you consider midgame; Jax for example passes 100 AD at level 14 with no other modifiers. I'm fairly sure Cho'gath passes 100 AD extremely early but I didn't check, probably around level 7-9, but either way it doesn't matter, the point remains the same. to reiterate; late game the Vroom drake's effect is basically useless because if you're not poking, being poked, or farming or wave clearing while preparing for a teamfight, you're wasting time, and that wasted time is the only situation that the dragon is active.
: you can see when you have Vroom drake going, it puts little windy anime style things around your champion. how the hell do you tell if you have mountain drake? you do 1 extra damage on an auto attack to a turret? Like, if my auto does 100 damage to a turret with no drake it might do 105 with mountain drake. infernal does NOT give a huge benefit to most champs. It only matters to champs who stack ad/ap. many champs scale off attack speed or cdr or mana or are tanks. exactly zero champions have 100 base AD at midgame. they all have ~100 at level 18. If you think 2 quints make much difference late game, it lowers the value of your opinion, which is already shaky because you are talking about values you don't even know... yet presenting them as fact. this is proven further when you compare the cloud drake to 1 move speed quint. like holy shit man. My main champ with lucidity boots has 395 move speed. *IF* we are talking further on in a match where you have tier 2 boots, 1.5% move speed of 395 is............ 6 extra move speed, which if we're rounding, is just over 1/3 the value of a single cloud drake. how can you be that far off? Simple, you don't know what you're talking about. low value uninformed opinion. BTW, 2 AD quints is 4.5 AD. How do you go from 2 quints that are 4.5 ad to almost double that? You are putting numerical values that you made up into the conversation. I am glad you made these replies it shows exactly how uninformed popular opinion is about cloud drake. If you think I'm being inflammatory, what do you call yourself when you come into my thread about loving cloud drake and call it useless? Then you back up your opinion with half thought out, uninformed crap. > they can SEE the effect at any point; Vroom drake doesn't have that benefit. Are you telling me that being able to SEE the effect is the main "benefit" you are hinging your argument on? When in fact the cloud drake is the only drake that actually gives you a visible graphic? Like what...? Being able to "see" something doesn't matter as much as it actually being effective. Your argument is lowered even further considering it's the only one that gives a visible change to your champion.
well damn, you're mad about aboslutely nothing my friend; I didn't bother to check the numbers because it wasn't a big deal to me, the 4.5 that i was thinking of was AP quints, actually, and as for attack damage stats, actually with any amount of bonus AD or runes or masteries to give such, 100 is a very common baseline stat on anyone who builds it; and for AP champions having less than 100 AP at midgame is practically a sin, so no you're wrong again. plus 24% from 3 infernal dragons is actually rediculous, 45 movement speed from Vroom drake is, again, hardly noticable as for the movespeed thing, I can't recall exactly where I was thinking quints were 4.5% from, maybe it was because I always use 3 of them if I use any; however it still means that infernal is worth 3 quints, or more, as well due to the actual numbers on AD quints being 2.25. What you're not getting, primarily, is that I've NEVER said Vroom drake was bad, and never would. it's a good thing to have and a nice bonus, The problem with it is that it's situational as to when it's active or noticable, while the other dragons don't have that issue, Spicy drake raises your AP and AD visually, Refreshing drake gives you jumps of health and mana, Stoned drake pops up with true damage every time you hit something that applies, and is a decent amount actually, most times I see about 20 damage per hit, which is nice for objectives. Vroom Drake applies when romaing, going back to lane, or otherwise non-combat movement. It's helpful, but it's not a stat that people NOTICE, that's what i was saying people tend to ignore it. Seriously, work on your people skills, I honestly am completely annoyed with you at this point over something that is extremely trivial and we nearly agree on; sure it's not my favorite dragon but I do think that it has very, very useful effects! I was just explaining why it's overlooked, god damn it.
: ***
I've been playing since season 1, mate, I know exactly where elo hell comes from, and the constant statements that it doesn't exist. people, however, also commonly refer to plat as the most difficult bracket to climb, unless you are significantly above it (high diamond), and even if you are there simply will be times where you can't carry a plat level game due to various reasons. and did you not see the quote marks? it was a half-joke title. I never said anything about being in any sort of elo hell anyway, I just get where the idea comes from even though it's, more than likely, simple anecdotes just as my post was.
: > [{quoted}](name=Kody119,realm=NA,application-id=3ErqAdtq,discussion-id=353b7J6E,comment-id=0002,timestamp=2016-06-26T16:56:43.903+0000) > > high-damage supports are rather common, Vel'koz, brand, zyra, and Annie are the most prevalent. > > Their only downside is they provide no protection to someone directly through a shield or heal, which is why they often lose to some poke or sustain supports that can avoid their all in. > > It's simply an archetype, and adds diversity, a good thin in my opinion. Typically as Zyra I actually don't lose to that type. Can't comment on the other three champions, but as her i'm the one outpoking usually. In fact I usually intentionally pick her into a heal support lane. Soraka especially. Unless against an amazing one I usually shred them and their adc apart. It depends on how aggressive of a support you are honestly.
like i said, it depends; though a skilled soraka will make a zyra lane pretty pointless as nobody will take any significant damage. Annie, by the way, is or at least was very, very, very commonly picked as support, last i knew she still was.
VvVVvV (NA)
: Lets Play Guess The Outcome
I played with the same situation earlier today, Yasuo claimed it was a freelo matchup. he was right, until he got camped for a good 10 ganks from the kha'zix jungle.
Rioter Comments
: Ever thought about bringing the game on an old patch
AP yi, ples want. such fun. All these people hating on the hilarity that was AP yi, I can..... totally believe them, it was so little fun for everyone except yi, I just am a sadist.
: AP carries as Supports
high-damage supports are rather common, Vel'koz, brand, zyra, and Annie are the most prevalent. Their only downside is they provide no protection to someone directly through a shield or heal, which is why they often lose to some poke or sustain supports that can avoid their all in. It's simply an archetype, and adds diversity, a good thin in my opinion.
: Riot pls
I went 11/0/10 as Brand, 25 minute game, got an A. not even an A+. CS is weighted WAY too heavily imo, sure it's important, but when I have a perfect score and won the game basically single handedly? I think that deserves an S+. for refrence I had 80 CS cause I spent most my time roaming or killing, and the rest of my team took the CS to keep up with my gold count that I got from kills.
VvVVvV (NA)
: Idiots....Stop Flashing Your Level 5 Mastery...
if you're getting mad about it, then they're doing exactly what they're trying to. they're trying to tilt you. it's working. get rekt. *flashes mastery* also some people do it ironically when they fuck up horribly, to show it's pointless.
: What's your favorite/most satisfying moments in a game with champions you play?
as a {{champion:63}} player, there are two of the most satisfying things in the game, first is when your passive procs as someone runs, killing them. Feels great, I even just snap outside the game as it pops and they die. Secondly, whenever a good combo goes off in the enemy team, triggering 3 or 4 or even 5 passive procs one after another, the damage just feels wonderful.
: Consider Why Riot Keeps Dynamic Queue
please, structure your text better, you make some decent points but... type more like this, not quite paragraphs, but sperated thoughts so that people don't get lost in the mountain of words you just threw at them.
: > unless you're roaming when is someone not roaming in 2016... infernal only boosts guys who build a lot of AP or AD, does zero for tanks supports, bruisers like irelia or jax, certain adc's like kindred or vayne. could probably make a giant list of champs that would rather have anything but infernal dragon. "rack salid", wtf? i know you mean, but... jesus... the times where i consider mountain drake to have made a difference are edge cases mostly. it's great when you get your team onto a turret it really does go down fast, but just because it's "always on" is no advantage at all. you saying it has more uptime than cloud drake is actually a straight lie because it only comes into consideration infrequently. air drake helps you go to lane, helps the jungler nearly all game, anyone roaming or doing rotations it's just pretty decent. if you get the 2nd one it is just giant. maybe you're the kind of player that groups 5 mid asap. i look at the game like i'm playing Mario kart, it's a race to get gold. every second of the game i'm considering a way to get more gold quicker than the other team. i just dont' care about sitting in my lane pretending i shouldn't be moving around the map. it's not season 1 anymore.
I don't think you got my point; the effects are always there and available to the player who has them, even if the effect isn't all that large, and they can SEE the effect at any point; Vroom drake doesn't have that benefit. Also, if the jungler is moving between camps, he isn't "out of combat" for very long and doesn't even, usually, get the movespeed unless he's crossing midlane or such; it does help with ganks though. all I was trying to get across is that most people don't see the effects of the Vroom drake, so they mostly ignore it, also 15 movement speed isn't all that much with how much mobility there is in the game as a whole, miss fortune's half-activated W gives 25, after all. Rack Salid was a joke from youtube and malphite; I could simple have called it "stoned" drake as well. you seem a little upset/inflammatory over this though, probably wasn't your intention, but you may want to reread what you write from another's point of view sometimes. also, infernal always gives a huge benefit, 8% bonus AD and AP is a lot, most champs have around 100 base AD at midgame, which is only 8 extra AD, but that's about 2 AD quints, where as 15 movement speed is roughly 1 MS quint.
: reksai, is strangely... balanced
you can teleport to Rek'Sai tunnels. maybe that makes her OP, I dunno, but it's a thing semi-related to a topic I have nothing else to add to.
Gooner 14 (EUW)
: why i cant teleport to GP's barrels
fun note; you can TP to {{champion:421}} tunnels as well. that's something I learned recently, weird as hell... i think they can be destroyed while teleporting too.
: Okay I need a male to explain this to me
Well, Unless someone is specifically attractive to me, I treat them like everyone else... That just happens to mean I treat them "like one of the guys" So, regardless of what you look or are like, if I'm a friend of yours I probably won't register you're a girl, guy, or Apache helicopter after a while.
: I love Cloud Drake
The problem with cloud drake is that, unless you're roaming, it's effectively useless. It's only non-combat movement; so while the other drakes give direct damage, sustain, or objective control, the air drake's effect is more or less... useless? come later game where you're constantly poking or dancing around for a teamfight- or even farming. Spicy and Rack-Salid Drakes effects are always in effect Refreshing drake only when avoiding champs/towers Vroom Drake is only ONLY active when nobody is hitting you and you're hitting nobody. In essence, it has the lowest "uptime" and smallest noticeable effect, that's why people generally ignore it; it's underwhelming. oh, and as for the Refreshing drake, the restoration is... well it's goddamn fantastic. Throw skills till you're about at 1/3rd mana, then simply cast them when you have excess mana, it restores it fast enough that you, effectively can act as if you don't have mana on some champions. Really nice for lane sustain to about half-HP as well if you take some poke yourself.
: Zeds win rate is the 3rd lowest for midlane yet hes still at an 85% banrate.
Quite. The problem with Zed isn't that he's all that strong, stats or such wise, (which he is ok, now, still playable but the high banrate means that low elo tries to play him and fails), no the problem lies in how absolutely annoying Zed is to play against both in and out of lane. in lane, he can bully you with a quick regenerating resource, is fairly safe from ganks, and at levels 6 and up he can 100-0 many squishy targets, or his laner. Sure, he's squishy himself and doesn't have any really hard CC, so he can get blown up if he's not careful, but as an ADC for example, you don't want to see a Zed because you can't do anything yourself to stop him, as a midlaner you don't want to deal with his bullshit in lane, and everyone else knows the pain of mid/adc is pain for the team. It's not that he's strong, it's that his kit and style of play is oppressive and annoying, even when weak or "balanced" really late edit: Something I forgot to mention, technically he has a pretty interesting CC against the enemy midlaner, it's a 2.5 second single target bard ult, weird right? It's almost like every single midlaner is required to be effected by this CC or die to Zed... Funny huh?
Show more

Kodyack

Level 62 (NA)
Lifetime Upvotes
Create a Discussion