: Ezreal is fucking dead. New klepto sounds like shit, maybe if you could choose but you can't. WHO WANTS THIS????? it's fucking random. If you're playing idk xayah and you take this you go from PTA to fucking gasp and then your damage is now shit. Most champions are only good with 1 maybe 2 runes. No champion makes use out of all them. This rune is horrible. Also why is jg xp getting fucking gutted? That doesn't fix anything that makes it worst. The rest is good. Edit: My main point is about klepto not ezreal, I really don't care if he is shit or op.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=A7LBtoKc,discussion-id=Ame5swsG,comment-id=0012,timestamp=2019-10-22T17:07:56.823+0000) > > Ezreal is fucking dead. New klepto sounds like shit, maybe if you could choose but you can't. WHO WANTS THIS????? it's fucking random. > > If you're playing idk xayah and you take this you go from PTA to fucking gasp and then your damage is now shit. Most champions are only good with 1 maybe 2 runes. No champion makes use out of all them. > > This rune is horrible. > > > Also why is jg xp getting fucking gutted? That doesn't fix anything that makes it worst. > > The rest is good. just find a new rune to use on ol Real Ez. electrocute sounds super easy to proc and effective. Glacial aug gives a inbuilt Frozen Fist effect Fleet is sustain and MS off Q's which could help kite also going into precision lets you take the lifesteal rune which is really good on Ezreal Phase Rush might open up some hit and run playstyle. you should be happy that such a overly synergystic rune is getting removed giving you room to explore other styles.
: Preseason: Rise of the Elements on PBE!
Interesting stuff. suprised Deaths Dance didnt see a rework due to its overlap with GB though
rollz3 (NA)
: > [{quoted}](name=TyrekGoldenspear,realm=NA,application-id=6kFXY1kR,discussion-id=aucsgAa0,comment-id=0004,timestamp=2019-10-17T01:53:08.724+0000) > I'm going to have to politely disagree with you on this, but I will say that we did not know what would happen ,until recently, if Thresh's lantern got shattered though this is far from my biggest gripe. So to start, since she officially died and was dead for six years (Lucian was released in 2013 so lets assume timeline wise it took 6 years until she was freed) it justifies her 'special status' by saying she was cursed by the Mist or as the lore put it **"Mysteriously drawn to her"** which we were given NO indication of prior till now. Not in Lucian's old lore, Not in Thresh's, not even in supplemental material such as Shadow of Fortune and just seemed to be hamfisted in there to make her "special" and one could argue that not even Lucian knew about her "Curse" until they said **"Yet as Lucian’s love for Senna grew, so did his desire to save her from her curse. In time, it became his only focus"** which they COULD have foreshadowed with a single line of dialog in-game or a single sentence in his lore (before they rewrote his and thresh's so it could fit HER and only HER) and her curse bringing her back to life (Which i guess explains why she didn't get sucked back in but they didn't really explain _what_ her curse does let alone powerful enough to give her back a physical body so to me seems like an ass pull) How that works I don't know besides 'magic i don't gotta explain shit' but it still seems like an 'lol just go with it' reason to explain why she isn't a ghost/disembodied soul. Her also lore states that she explored her prison, which only works _now_ because they defanged Thresh's lantern by changing it from a torture dungeon to a glorified fish bowl, and _somehow_ figured out how the Black Mists was because she just so happened to stumble across the souls who knew how it was created and just so happened to be sane enough to tell her. Rather convenient don't you think? Also how convenient that Thresh, for some ungodly reason, decided to place the remnants of his enemies weapons inside the lantern as well and that she could also make it into a weapon somehow that could kill darkness....with.....darkness...... and she just so happened to make it without Thresh noticing until the very moment she escaped or if she only made it WHEN she escaped how did you know it would even work when she got out? _____ I know this is getting long but bare with me here as I get into some more nitty gritty detail So continuing on, Senna only exists by breaking the lore of two champions (Lucian and Thresh) and the Black Mist to fit her which I touched upon earlier in my rant. Both Thresh and Lucian had their lores changed after Senna was announced and normally this wouldn't be an issue as riot has done so in the past with....mixed results but not as brazen as this since their massive lore rework a couple years back. Thresh's lantern was specifically stated where souls used to be tortured and driven mad (this can still be seen in his The Collection story) but was changed to where souls are simply forced to watch him murder and collect more people which is a massive step down from eternal torment and seemed to be only done to explain why she hasn't gone insane or isn't a pile of beef jerky. In Lucian's, her soul was stated as thus **"Nothing could bring her back. Senna was lost, and for the first time, Lucian faced his mission alone."** Quite a shift in tone I must say and only done to fit her in from what I can tell. Not to mention Thresh just _let them go_, Riot couldn't be bothered to say he was wounded and had to retreat like he did in Shadow of Fortune he just decided to let one of his prized souls, a soul of his most persistent enemy's wife none the less, get away scot-free **"Intrigued by the obvious strength of their mortal bond, he has decided to allow them this small and insignificant victory, knowing all too well that the game of light and shadow they all play is still far from over…"** I find it hard to believe that Thresh of all beings would just let one of his souls go just because his lantern got temporary shattered and would have at least attempted to get her back or claim Lucian at worst since he had him on the ropes in the video. I also dislike how they made the 'Ruined King' the guy who controls the Black Mist where it seemed to be that it was a force of nature that those tainted by it rode upon when it spilled forth while stronger undead could manifest without it. ____ Ok time to summarize my final thoughts on Senna Senna is a coupled together bunch of plot holes and tries to fit into a circle hole like a square peg but instead o trying to fit seamlessly in she simply cut the corners in to fit regardless of the damage to characters or locations as a result. She robbed Lucian of his motivation and anger, along with him having to cope with the loss of his partner, She robbed Thresh of what made him scary. She ripped off Yorick's 'use the Mist to fight the Mist' as well as his goal to find and kill the Ruined King and liberally copy pasted most of Kai'sa's lore as well. And I would have forgiven most of this, or at least been kinder, if she ended up looking like Kalista or Yorick (to give a better indication that she is tainted by the Black Mists) and evil/insane from the torture she was subjected to but if i had to choose, I'd preferably undead as it would give Lucian more depth as he'd have to eventually put her down to get rid of every last undead possible where as right now the worst she has is glowing green eyes (and lets be real its not very uncommon in the league universe). Those two changes wouldn't fix all her problems but I felt it would be better then what we got and if i tried to I'd probably take another page long post to do it justice. Also, I'm sorry if I am came off angry in this but Senna single handedly butchered one of my favorite characters and locations and Riot's past few lore dumps have left a bitter taste in my mouth lately Edit: Links to [Thresh's](https://leagueoflegends.fandom.com/wiki/Thresh/History#2nd) and [Lucian's](https://leagueoflegends.fandom.com/wiki/Lucian/History) old lore
> [{quoted}](name=rollz3,realm=NA,application-id=6kFXY1kR,discussion-id=aucsgAa0,comment-id=00040000,timestamp=2019-10-17T03:54:55.519+0000) > > I'm going to have to politely disagree with you on this, but I will say that we did not know what would happen ,until recently, if Thresh's lantern got shattered though this is far from my biggest gripe. > > So to start, since she officially died and was dead for six years (Lucian was released in 2013 so lets assume timeline wise it took 6 years until she was freed) it justifies her 'special status' by saying she was cursed by the Mist or as the lore put it **"Mysteriously drawn to her"** which we were given NO indication of prior till now. > > Not in Lucian's old lore, Not in Thresh's, not even in supplemental material such as Shadow of Fortune and just seemed to be hamfisted in there to make her "special" and one could argue that not even Lucian knew about her "Curse" until they said **"Yet as Lucian’s love for Senna grew, so did his desire to save her from her curse. In time, it became his only focus"** which they COULD have foreshadowed with a single line of dialog in-game or a single sentence in his lore (before they rewrote his and thresh's so it could fit HER and only HER) and her curse bringing her back to life (Which i guess explains why she didn't get sucked back in but they didn't really explain _what_ her curse does let alone powerful enough to give her back a physical body so to me seems like an ass pull) > > How that works I don't know besides 'magic i don't gotta explain shit' but it still seems like an 'lol just go with it' reason to explain why she isn't a ghost/disembodied soul. > > Her also lore states that she explored her prison, which only works _now_ because they defanged Thresh's lantern by changing it from a torture dungeon to a glorified fish bowl, and _somehow_ figured out how the Black Mists was because she just so happened to stumble across the souls who knew how it was created and just so happened to be sane enough to tell her. > > Rather convenient don't you think? > > Also how convenient that Thresh, for some ungodly reason, decided to place the remnants of his enemies weapons inside the lantern as well and that she could also make it into a weapon somehow that could kill darkness....with.....darkness...... and she just so happened to make it without Thresh noticing until the very moment she escaped or if she only made it WHEN she escaped how did you know it would even work when she got out? > > _____ > > I know this is getting long but bare with me here as I get into some more nitty gritty detail > > So continuing on, Senna only exists by breaking the lore of two champions (Lucian and Thresh) and the Black Mist to fit her which I touched upon earlier in my rant. > > Both Thresh and Lucian had their lores changed after Senna was announced and normally this wouldn't be an issue as riot has done so in the past with....mixed results but not as brazen as this since their massive lore rework a couple years back. Thresh's lantern was specifically stated where souls used to be tortured and driven mad (this can still be seen in his The Collection story) but was changed to where souls are simply forced to watch him murder and collect more people which is a massive step down from eternal torment and seemed to be only done to explain why she hasn't gone insane or isn't a pile of beef jerky. > > In Lucian's, her soul was stated as thus **"Nothing could bring her back. Senna was lost, and for the first time, Lucian faced his mission alone."** Quite a shift in tone I must say and only done to fit her in from what I can tell. > > Not to mention Thresh just _let them go_, Riot couldn't be bothered to say he was wounded and had to retreat like he did in Shadow of Fortune he just decided to let one of his prized souls, a soul of his most persistent enemy's wife none the less, get away scot-free **"Intrigued by the obvious strength of their mortal bond, he has decided to allow them this small and insignificant victory, knowing all too well that the game of light and shadow they all play is still far from over…"** > > I find it hard to believe that Thresh of all beings would just let one of his souls go just because his lantern got temporary shattered and would have at least attempted to get her back or claim Lucian at worst since he had him on the ropes in the video. > > I also dislike how they made the 'Ruined King' the guy who controls the Black Mist where it seemed to be that it was a force of nature that those tainted by it rode upon when it spilled forth while stronger undead could manifest without it. > > ____ > > Ok time to summarize my final thoughts on Senna > > Senna is a coupled together bunch of plot holes and tries to fit into a circle hole like a square peg but instead o trying to fit seamlessly in she simply cut the corners in to fit regardless of the damage to characters or locations as a result. > > She robbed Lucian of his motivation and anger, along with him having to cope with the loss of his partner, She robbed Thresh of what made him scary. She ripped off Yorick's 'use the Mist to fight the Mist' as well as his goal to find and kill the Ruined King and liberally copy pasted most of Kai'sa's lore as well. > > And I would have forgiven most of this, or at least been kinder, if she ended up looking like Kalista or Yorick (to give a better indication that she is tainted by the Black Mists) and evil/insane from the torture she was subjected to but if i had to choose, I'd preferably undead as it would give Lucian more depth as he'd have to eventually put her down to get rid of every last undead possible where as right now the worst she has is glowing green eyes (and lets be real its not very uncommon in the league universe). > > Those two changes wouldn't fix all her problems but I felt it would be better then what we got and if i tried to I'd probably take another page long post to do it justice. > > Also, I'm sorry if I am came off angry in this but Senna single handedly butchered one of my favorite characters and locations and Riot's past few lore dumps have left a bitter taste in my mouth lately > > Edit: Links to [Thresh's](https://leagueoflegends.fandom.com/wiki/Thresh/History#2nd) and [Lucian's](https://leagueoflegends.fandom.com/wiki/Lucian/History) old lore agreed. it reads like bad fanfiction for a OC not something that was actually planned for.
Bread Pit (EUW)
: Can you make Janna's Shield give Adaptive Power instead of just AD?
dont you think this kinda treads too far on Yuumi's point?{{champion:350}} Adaptive power, shields and healing? disengage and poke? Instead of going in that direction I would rather want more unique functions. god this role needs a rework already. enchanter supports are just so linearly designed atm. nothing more than pocket heals and sword dance for a carry. so lame and uninspired.
Meddler (NA)
: We don't have any plans for large midseason changes next year no. While some players liked them sentiment was overall that it introduced both too much change per year and was disruptive during a period where players wanted stability from a competitive experience (both ranked and ESports). Regarding jungle timers for normal camps from what we've seen lack of timers there doesn't add meaningful skill for experienced players but does add significant barrier of entry for new players. Jungle's already a hard role for many to get into so making that harder doesn't seem useful. Additionally, while we're not currently changing respawn timers, it's something we expect we'll do at some point. The relearning that creates has been a frequently called out pain point from junglers, so we'd like to be able to tune when needed but with less friction created. Preseason's a good time to add functionality like this, given we're doing some UI work anyway so have the needed people temporarily on team.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=yAQGW1k0,comment-id=00080000,timestamp=2019-10-18T17:20:39.743+0000) > > We don't have any plans for large midseason changes next year no. While some players liked them sentiment was overall that it introduced both too much change per year and was disruptive during a period where players wanted stability from a competitive experience (both ranked and ESports). > I mean on the other hand getting the absolute bare minimum content even on a special occassion like anniversary is total bunz. so basically before you ship any reworks,item changes or VU/VO stuff we have to wait like a year more? did someone really think that 3 new items and dragon changes would set the mood for the ENTIRE NEXT SEASON? what?!? I mean christ. also whats even the mindset behind this ->every season before new season is chock full of big changes usually a mixed bag of things that stick and things that dont ->one season in particular have the grandoise idea of tossing changes split into multiple fast balls instead of dropping the load at once like you usually do and on top of this do constant kneejerk reaction changes ->people complain that every other week the game has changed ->"okay so I guess you guys want NO changes? gotcha!" like how was that the take away? why does it always feel like Riot operates in absolutes? all you needed to do was make sure everything dropped at once then give people time to adapt to what you just dropped instead of pulling that ADHD nonsense. not gonna lie I am SUPER tired and absolutely bored right with the state of the game right now. the items need improvments. the runes need improvments and the CHAMPIONs need work. the client is still bad, no new map or even map accents, no announcers no real "revitalization" happening except like some alcoves and even MORE damage getting shoved into the game seeing like zero of the above and knowing that theres no real chance of getting more until literal MONTHS later is absolutely dog. I'd rather sit in a prison cell and watch my soul leave my body than sit through another 6 months of Electrocute Assassins le epic 3shots, 30% true damage every other death recap, vaporized tanks, Ludens into Sorc+Oblivion and Pyke the spike games. At this rate I literally feel like we are LOSING more content at a faster rate than we are recieving it (Rip Shojin, rip RGMs and TT). Just give us some Nexus Blitz items at least sheesh. At this point the only thing keeping me coming back to the game is probably reworks and playing for occasional rewards.
Meddler (NA)
: Quick Gameplay Thoughts: October 18
ngl this seasons PBE is kinda barebones especially for a preason. Im pretty bummed the only item changes are aimed at assassins and little bit towards supports and im doubly dissapointed that siad items are geared towards melee assassins and not offering new options for lethality marksmen. nothing about AP items,nothing about how frontlining lategame is practically impossible and tanks feel like a dying breed outside of ARAM. I also expected a LOT more runechanges namely to the "adds damage and nothing else" style like scorch,coup de grace/cutdown,cheap shot, electrocute and harvest. I feel like these runes do more harm for the game than good. I feel like the keystones coulda used some streamlining its kinda silly we have these overlap situations like how precision has conq and PtA being pretty interchangable rather than meaningful. why not find a way to marry lethal tempo and hail then combine together under domination? Harvest is also a rune I wouldnt mind seeing go bye bye. I really feel like new runes are good idea but the current execution of them still feels kinda sloppy and ad-libbed. some trees get 4 keystones while others get 3. the entire gathering eyes's part of domination way too much sustain. Font of life only being good as a ardents-enabler but not in a vaccumn. Second win and Bone plating both kinda being "anti-poke" options for lane. I really REALLY feel like the team needs to take another hit at the board and this time work together to really make it feel coherent and meaningful instead of just assigning random runes to different teams as homework like how it was done at first. set a frame work and then go down the line desining for each tree. If you find that players often use two rune combinations with one another (like Cosmic insight and Ultimate hunter) why not marry the two runes creating options and whatnot? on a side note ->see all the incredible models in Wild Rift ->hear all the incredible Voice acting,interactions and spell effects in Legends of Runeterra ->look back at league with archaic models and champions still running around with 7 voice lines you have no idea how awful it feels to see these side projects have more passion put into them than the main game. I really hope you guy dedicate this season going forward to bringing your CORE GAME up to the new standards you just showed you can. I mean it doesnt even make any sense how if you brought in Teemo's VA to do some lines for one game why not r have him do some more for just base league while he's still there. VO work IS happening but it seems to be mostly sporadic and with no discernable pattern {{champion:22}} {{champion:64}}{{champion:99}} getting them but not {{champion:110}} or {{champion:53}} ? Im praying that this Senna release Thresh and Lucian will at least get a VO overhaul atleast.
: Which is a kit and itemization problem.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=WJPLE4N6,comment-id=0001000000000000,timestamp=2019-10-19T19:29:23.084+0000) > > Which is a kit and itemization problem. Ability Power does not have enough levers same as Attack damage(Crit/Attackspeed/Lifesteal) and thusly its far far harder to make a proper "ability bruiser" item that wont just end up with 4k HP LeBlancs that can still 1-rotate your backline. the only methods riot has to make a AP fighter would be to make a kit that rewards and incentivises defensive purchases over pure AP OR/AND basically just make a AP champion with Alistar ult as a cheat method lala Swain and Singed. Singed and Swain are the practically the only 2 champs in game that currently function as AP bruisers and thats mostly because of thier pretty busted ultimates. Singed just becomes a huge statstick gaining all the resist needed to become a tank outright meaning he only needs to pad his HP mainly. Swain gets constant hp drain that allows him to afk in the middle of the team and pick his nose. when you fail to tack on a ult like that you just get Rumble who is a "bruiser" that builds literally nothing but AP anyway.
Tomoe Gozen (EUNE)
: Hmm, if Riot intends to move Diana to become the AP assassin, she can't really keep her AA passive because it doesn't work for her kit. Katarina also has no power behind her AAs, the entirety of her damage comes from her kit itself. I agree on the R + E merger because it does actually sound cool to ram into a target and pull everyone in. Now, if her passive becomes something else, Diana can ram into her target with R, pull everyone in the E AoE in and deal damage in the entire area equal to her current passive's damage and scaling but likely not keep the R reset. This also means that her R would need to get a bigger damage buff because it was gimped due to to Riot having the expectation that Diana will double R in fights by applying Q first. This also means she can get something new for her passive and E and possibly a new Q effect for targets marked with Moonlight. I'm not sure about her W, i don't think a shield for an Assassin would work but she really doesn't have an escape strategy once she goes in currently, which means that the shield might be needed. However, if Riot's changing this much about Diana already (2 abilities and maybe her W), this is already similar to scope of a full VGU. I personally believe that she needs a better model and modernized effects.
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=3ErqAdtq,discussion-id=WJPLE4N6,comment-id=00110000,timestamp=2019-10-19T19:05:16.954+0000) > > Hmm, if Riot intends to move Diana to become the AP assassin, she can't really keep her AA passive because it doesn't work for her kit. Katarina also has no power behind her AAs, the entirety of her damage comes from her kit itself. I agree on the R + E merger because it does actually sound cool to ram into a target and pull everyone in. > > Now, if her passive becomes something else, Diana can ram into her target with R, pull everyone in the E AoE in and deal damage in the entire area equal to her current passive's damage and scaling but likely not keep the R reset. This also means that her R would need to get a bigger damage buff because it was gimped due to to Riot having the expectation that Diana will double R in fights by applying Q first. > > This also means she can get something new for her passive and E and possibly a new Q effect for targets marked with Moonlight. > > I'm not sure about her W, i don't think a shield for an Assassin would work but she really doesn't have an escape strategy once she goes in currently, which means that the shield might be needed. > > However, if Riot's changing this much about Diana already (2 abilities and maybe her W), this is already similar to scope of a full VGU. I personally believe that she needs a better model and modernized effects. where did you get the idea Riot wants Diana to be an assassin from? I think its universally agreed that Diana was intended to be a FIGHTER and somewhat durable diver NOT an assassin. cut from the same cloth as say {{champion:5}} {{champion:114}} {{champion:39}} in the whole damage to durability ratio. Not a Juggernaut like Morde but also not a instagibber like LeBlanc or Fizz. Shes supposed to ride that fine line between.
: Some kits that could use updates this year
{{champion:131}} Diana deserves a full VGU. updated model with completely new gameplay. her kit is way too binary as it stands. I'd say keep Q and Passive REMOVE the refresh portion of R BUT add E pull in effect to it (Diana rush to a target and pulls them in+slow). this leaves W and E as two new slots to craft much healthier gameplay while still not straying too far from what current Diana players are used to. W I dont think is worth keeping feels like a pretty filler skill most of the time and something better could be slotted into its place. {{champion:26}} Zilean mostly I'd say give Q Bomb and E a charge system then replace W with something completely new and MAYBE look into reworking R. as it stands just "free GA: the champion" isnt all too exciting. I would like to see something a tad crazier with time powers. something like "after a 3 second Channel ZA WARUDO all ALLIEs AND ENEMIES in whatever range for some seconds. frozen enemies are treated as being in stasis and are untargetable/immune even Projectile skillshots get stopped . you just do something good with his time powers a completely unique effect that cant be replicated by any other champ or item {{champion:72}} full.VGU. anything less is a tragedy. His kit is just such a big mess with no real direction right now and the ONLY thing he is good for is of course charging in and dragging a person to doom then after that kinda just being a little tickle monster (which turns to slaps on spires) {{champion:48}} its so wierd you mention keeping Q but trashing everything else because I think the exact inverse. Pillar and Subjudgate are EXACTLY what keeps Trundle viable into the right comps and make him interesting as champion while providing him a niche (he's a super hard answer to tanks and Pillar is a super useful utility skill that does have a bit of skill expression to it). I'd say Q and W are the worst parts of his kit as they just turn him into a full on-stat check fighter thats not really fun to play vs. Q both mostly serving as just stat modifiers. I would much rather see W effects added to E and W become a completely new skill. there should be more to trundle than just W>right click and spamming Q off CD like Nasus. that gameplay is extremely archaic and a remnant of a simpler time when ALL champions were designed so simplisticaly and made to just run into each face and DPS RACE with auto attacks (Trynda,Yi,Jax,old GP,old Irelia, old Sion,old Aatrox, Xin) . {{champion:56}} is also deserving of a full VGU imo but mostly because he is ripe with untapped potential. he has a lot of cool things going on his kit but he needs a facelift,VO work and some modernization to realize it. since the sleep debuff is in the game as of {{champion:142}} I would like to see that incorporated into his kit too. sometime about truly making people feel alone and preying on a singular guy. Maybe instead of a death realm Nocturne can drag asleep people into a Nightmare realm where he gets access to some sort of powerful execute or something.
Rioter Comments
: https://pinchofyum.com/wp-content/uploads/spaghetti-9-819x1024.jpg
> [{quoted}](name=Der Lindwurm,realm=NA,application-id=RaE1aOE7,discussion-id=PXitjEkY,comment-id=0000,timestamp=2019-10-15T05:51:46.137+0000) > > https://pinchofyum.com/wp-content/uploads/spaghetti-9-819x1024.jpg how much longer is this going to be a valid excuse for a billion dollar company? have we all just accepted that as 2pac would say "thats just the way it is?". are we done demanding better? we still gonna give Riot $$ as they continue making excuses and playing it off as a joke and meme? bleugh {{sticker:slayer-jinx-unamused}}
Azeranth (NA)
: $100 PayPal to anyone who can justify this
I know you are being rhetorical and just getting a rant out of your system but it was over the second Yorick lost his maiden. in fights Maiden and zombies are literally 50% of Yoricks power budget. safe to say the second he lost those Jax and Ashe got to turn the tides on him. the fights that Yorick win are the ones where he forces his target to basically 1v3 him and his ADDS. when you remove Maiden and Zombies from the equation all Yorick really has is: 1. A on-demand TriForce proccer 2. a wall (no damage) 3. a ranged slow (very little damage) like yeah with those abiltiies you wont win against other more self-reliant kits. Its no different Its the same as fighting annie without Tibbers. try split pushing more and taking advantage your wierdo kit people arent used to playing into
: Unpopular opinion but it needs to be heard
agreed with the first part. especially on like how the only things they have to show for this season is basically changes already EXPECTED (or are they really bragging about exp changes/drake maps as if thats somehow anniversary worthy). I was expect a LOT of stuff. -Announcer packs -maps skins and new accents based on each major region (Ionia,Freljord,Noxus ect) -a bundle of champion reworks or updates/visual/Voice ect. things like Rumble VU,Riven VU, Olaf VU, Mini-skirt cop, Varus VO. Champions who are deemed into decent spots and prob not going to be getting major rehauling anytime soon should have been targeted for these type of changes. Best example would be Ahri. I really dont see a Ahri reworking coming ANY time soon. despite the meh W for the most part her kit has withstood the test of time with minimal changes (her Charm bonus damage has a habit of coming and going) for the love of god FIX HER GODDAMN TAILS AND GIVE HER A VOICE THAT MATCHES. -item system rehauling -something crazier like maybe the merging of Lethality and Ability power into some sort of adaptive "SPELLS MATTER" pool of items. - announcing that all RGM's maps will be playable in privatized modes so you can get a playgroup or discord of fanatics going as for the whole "Oh man so many champs are unbalanced/broken" my biggest beef is probably that OLDER champs are being made into URF mode nonsense just to compete. its a neverending wheel. {{champion:75}} : E pen now % based. Tanks get invalidated BIGTIME lategame teamfights. Q 1s CD when ults on, passive buffs, R gives armor and Mr over duration. {{champion:86}} buffs to regen, E shreds armor,R deals true dmg from magic dmg, W buffs and reworks every other big change newest W isnt as strong as the previous ver but still decent. {{champion:36}} : free magic resist, E deals %hp damage now, Q dmg buffed signifi,Tenacity on W buffed, {{champion:45}} : W getting bonus CD based on stacks, R blowing up tanks along with everything else, lower E CD , blah blah {{champion:99}} : Double shield values on W, kill CDR on R (now removed IIRC), you get the point. Older champions have become straight up super sayain versions of thier initial incarnations in order to keep up with newer designs and its never gonna stop so long as Riot keeps going whole hog on newer champions. Not all of these changes are bad and some even might do a decent job of giving champions direction or nuanced gameplay but its a pattern im pretty tired of seeing just never ending powercreep and I would rather see outright revamps of older abilities than inessant powercreep (like the change to {{champion:32}} passive ).
Rioter Comments
Sageace (NA)
: It's not just itemization that is the problem. It's also the runes. Too much damage there.
> [{quoted}](name=Sageace,realm=NA,application-id=3ErqAdtq,discussion-id=0bc9d9fW,comment-id=00020000,timestamp=2019-10-13T02:27:21.339+0000) > > It's not just itemization that is the problem. > > It's also the runes. Too much damage there. tank-killing runes are so overkill. I honestly dont think conq and cut down should have ever been things. literally every class has anti-tank items and a wide wide pool of champions nwo also have anti-tank effects or abilities. combine this with the NATURAL mulplicative nature of offense vs defence its like... "why"? and to make things worse every single time Riot touches a tank for buffs its ONLY ever putting more damage on them. like theyve completely accepted that Malphtie just cant frontline anymore and is instead in a kill them b4 they kill u world.
Meddler (NA)
: I feel they've made her more balanceable, though at the expense of playstyle changes that still leave some Taliyah players, or former Taliyah players, disappointed with her. I think that's better than her persisting in a non balanceable state and just being kept extremely weak for most players. It's not an example of an ideal solution though certainly.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=OzpQtsiV,comment-id=00130000,timestamp=2019-10-11T16:27:42.538+0000) > > I feel they've made her more balanceable, though at the expense of playstyle changes that still leave some Taliyah players, or former Taliyah players, disappointed with her. I think that's better than her persisting in a non balanceable state and just being kept extremely weak for most players. It's not an example of an ideal solution though certainly. can you do something about {{champion:90}} ? find a way to add more agency to his kit again. I dont really buy the whole "he cant be good because braindead to play" when you look at not only {{champion:1}} existence but also the way {{champion:36}} {{champion:86}} {{champion:54}} are all kept pretty playable and in shape among other rather straightforward picks.
: Wouldn't it make sense that they have separate teams for each game mode so as to not unnecessarily remove focus, thus improving both game modes simultaneously?
I mean it WOULD make sense but Riot literally doesnt do that. they yoink designers from normal League to work on TFT. Agust the Kayle designer literally couldnt touch Kayle for months due to this. CertainlyT was the designer behind the item system which means he spent time doing this instead of maybe working on a upcoming champion or system. a bunch of old coders got dragged off to a different realm to work on TFT while normal league is left to suffer and make due with whoever is left which has basically lead to champion hot potatoe or champions not being able to get attention they deserve.
Meddler (NA)
: Quick Gameplay Thoughts: October 4
meh. I personally didnt like Yuumi "portable healthkit" is a pretty low bar to set for a Enchanter design esp considering half the enchanters int the game already have heals and opt to attach themselves by the hip to the ADC anyway. I thought the best part of Yuumi (and sole reason I play her besides literally to afk and do sporadic excercises while I blast itunes) was her Ability Power multiplying. ITs really really fun to hop onto a champion and bolster thier ability power by like 100-200 and turn draintanks into unkillable monsters or glasscannon mages into 1shot machines. It was something old Nunu and Lulu had for like 7 patches before they both got removed and tossed into the aether. Anyways Yuumi just feels like half a champ design to me. I think the creeping missle should have been something thats a bit more high-skillcap utility not just "heres a nuke" and I do wish her ultimate was also one of those crazy high utlity spells like realm warp. anyways I hope this upcoming preseason you try and move more enchanters away from healthkit/shieldbot designs and back into much more unique things. I feel like there has been too much shieldcreep in the game and the teams are going about addressing it the wrong way (trying to introduce shieldbusters like Irelia,Renekton,Blitz ect) or maybe items. what I really want to happen is for you guys to just take a look at every enchanter and give it the Ornn test. ask yourselves just how vital the shield is TRULY to the kits functionality and if its NOT then work on readjustments. Taric for instance never had a shield BEFORE hsi rework so I dont see why he needed one AFTER. I think {{champion:44}} W should just become Galios OLD Bulwark spell or something. anyways I think the advent of shields was a short-sighted attempt at fighting how much emergent sustain was coming into the game but I think a better move have just been to make sure that healing spells dont really become mana effecient until later levels and ranks of the spell. mid-late game league is already littered with so much sustain (ocean drag,vamp runes jungler items ect) that healing spells then probably wont make much of a difference like a tear drop in a ocean. Sylas I felt was meh too. yes he has a spellsteal but underneath that gimmick he is just that boring old tried and true cast>attack>cast>attack "rekka" passive pattern that gets slapped onto champs every now and then. {{champion:236}} {{champion:92}} {{champion:44}} {{champion:64}} . gonna be honest I dont think that ONE spell was enough to warrant a entirely new champ (you could have just saved it for a VGU) and I think some parts of his kit go in the wrong direction that makes him too generalist instead of specialized. Instead of his W Kingslayer being a HP-drain it should have been a %ABILITY power drain. the dudes entire schtick is STEALING SPELLS and MAGIC not lifesources like a undead but then I guess that makes a enviroment where you cant willy nilly first pick him which is bad for skin sales? I think it also woulda been flavorful in that so long as Sylas is matching his mage foe-item for item he can essientally always fire back a stronger ultimate than whatever they have but w/e. thats just a small nitpick. like I said my main two gripes about Sylas was that his playpatter isnt particularly unique or interesting and he doesnt feel specialized enough kinda able to duel AD champs just as easily as AP champs. I also think the numbers on his passive are so gimped it actually does more harm than good to the kit as in I think Sylas would be better if the AOE was just removed and instead he got better Q numbers to waveclear. I cant stand how his passive does like 5 total damage to minions throws me off so badly. on a side note I also dont find his aesthetic design particularly enthralling but thats subjective. seems like he is straight out of those Harlequinn romance novels. BUFF SHIRTLESS DUDE. BIG POWER FANTASY FOR THE BOYZ n SOMETHING FOR THE LADYS TO STARE AT!. didnt we JUST get {{champion:141}} ? I wouldnt have minded his design IF the art team had actually used his shirtless-ness to draw attention to a abnormality or reverse expectation in design. sometimes I often think to myself that Sylas would have been 10x more interesting had he been a buff old man like the Turtle Hermit or King Buumi instead of just a generic prettyboy. the art teams played it way too safe on this one just like they did on Kai'sa. oh also on the "Uniqueness and Satisfaction" paragraph its kinda wierd you didnt mention {{champion:266}} {{champion:92}} overlap especially wiith the removal of the revive instead to focus more on AD steroid. another thing I think its important to learn or atleast write it down for a post-it for you balance/design teams is MAKE SURE EVERY CHAMP HAS A TRADE PATTERN. one of the biggest problems imo going on with {{champion:10}} is that she doesnt have a "trade pattern" per say in lane so its like its not that shes "weak" at laning so much has she has zero laning options at all. you have two choices. auto attack them in melee range Or poke with Q. the former is a death sentence 99% of the time and purposefully so and the latter creates some of the worst most boring gameplay imaginable like Kennen 2.0 (another champ worthy of VGU pls). I think the best way to go about Kayle right now is to just give her some saitisfying last-hit (PvE) experiences. like making E reset on Minion kills and deal bonus damage to non-champions or allowing Q to fully pierce everything and not stop on the first enemy. just do some small things to make her feel more satisfying that DONT involve her interacting with her lane opponent like how Nasus gets joy out of just stacking or GP gets joy from watching the parrley $$ roll in or Rengar players get to orgasm from hearing Savagery stabs over and over. IF you could just make Kayles PvE experience more fun to participate in then I think it would be easier to overlook the glaring drawbacks she currently has. ALSO ALSO this is a stretch but maybe look into reworking Starlight blades passive UNTIL we can get actual AP items to support AS Kayle. Starlight blade would be better if its current ACTIVE part (the exploding nukey part) just instead got launched **every second attack** against the _SAME _target. and the passive damage part was just revoked or something. that might make Kayle feel cooler. every other auto being a explosive smite instead of having multiple zero-damage autos that always do zero damage bcuz even ultra lategame AP kayle is mummydust compared to on-hit/crit kayle. thanks for not reading my /rant.
Reav3 (NA)
: I said that we don't currently have any in development, not that we will never do them anymore. We are just currently prioritizing Champions that also need gameplay updates, as there is more value in that at the moment. This isn't to say that we won't ever do things like that in the future if it's the right opportunity
> [{quoted}](name=Reav3,realm=NA,application-id=6kFXY1kR,discussion-id=JsmKpOUA,comment-id=00000001000200040000000000010000000000000000,timestamp=2019-08-22T20:57:32.161+0000) > > I said that we don't currently have any in development, not that we will never do them anymore. We are just currently prioritizing Champions that also need gameplay updates, as there is more value in that at the moment. This isn't to say that we won't ever do things like that in the future if it's the right opportunity I had an Idea for a Varus {{champion:110}} rework based around Kayn style divergent paths for gameplay styles. Path one would be Valmar-Kai (the 2 hunters) Path two would be Vaarus (the Darkin) the way the system or new passive works is that at every rank of his ultimate Varus gets to choose between two optional talents. Each talent supports or encourages a particular style of play between traditional Marksmen or of course good ol Lethality/Poke Varus. the player can of course Mix and Match talents but you are most rewarded when sticking to a path. EXAMPLE: Valmar-Kai (the Patient Hunter) 6 Talent- gain extended Piercing arrow cast range and additional vision range while in brush 12 Talent- Two Charges of Hail of Arrows 16 Talent- Piercing Arrow critically strikes targets below X% HP and applies On-Hit effects Vaarus Path (Wholesale slaughterer) 6 Talent- Strafe Attackspeed bonus is SIGNIFICANTLY increased and the duration can be extended by killing targets 12 Talent- Every second auto attack applies a mini-grasp on-hit effect that saps HP from the target and heals Varus by a tad 16 Talent- Varus notches TWO arrows allowing him to deal full to TWO targets within a 40degree ish cone around the original target also speaking of which Varus new W would just be his current live passive turned to a active and renamed "STRAFE". W: Active- Varus gains bonus MS and AS for a few seconds. (once again this is just his passive turned into a on-demand active) I would remove Varus's %max hp passive though because I feel that really encroaches too much on {{champion:96}} original niche and I dont enjoy how over the years so many champions have come to do his job of dealing %max hp magic dmg but in far quicker deadlier patterns ({{champion:145}} ) . I would still keep AP ratios on Varus's abilties however and maybe even on one of the Paths Talents. Of Course with the rework he would also get a VO update thats more akin to his lore relaunch. I think overall its a pretty simple rework. Nothing to fancy just extrapolating how Varus is mainly ALREADY played for the most part between on-hit/AS and lethal caster.
Reav3 (NA)
: The reason is we don't want to rush a Champion into production that isn't good enough. That wouldn't be good for us or players, especially Volibear mains. Fiddle just happened to come together quicker and we found something we felt confident would be cool and exciting for Fiddle and for Fiddle players. We havent got there on Volibear yet
> [{quoted}](name=Reav3,realm=NA,application-id=6kFXY1kR,discussion-id=JsmKpOUA,comment-id=00000001000200040000,timestamp=2019-08-22T16:07:22.455+0000) > > The reason is we don't want to rush a Champion into production that isn't good enough. That wouldn't be good for us or players, especially Volibear mains. Fiddle just happened to come together quicker and we found something we felt confident would be cool and exciting for Fiddle and for Fiddle players. We havent got there on Volibear yet okay you got me a bit excited for Fiddles. have you guys already assigned designers to it and art teams?
Meddler (NA)
: We're seeing her underperform in all skill levels at present so are pretty confident we've got some decent room to buff her. The passive Q damage increase does look meaningful, given it doesn't kick in at all until level 9 though we don't think it's going to be excessive.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=wYcVRQBO,comment-id=00150000,timestamp=2019-08-09T17:45:33.851+0000) > > We're seeing her underperform in all skill levels at present so are pretty confident we've got some decent room to buff her. The passive Q damage increase does look meaningful, given it doesn't kick in at all until level 9 though we don't think it's going to be excessive. how about giving her a mini-rework that makes her something other than "LCS Veigar"? like what is the actual point of these little power nudging numbers when at its core you wont let the champ ever be good because of her autonomous waveclear and reliable scaling? Like if you guys ACTUALLY want some of these champs to see more play you HAVE to hit them with something stronger than just "10s off ult here" and "15 more damage at level 5 there".
Meddler (NA)
: Quick Gameplay Thoughts: August 9
can you do something to Malzahar?{{champion:90}} its not satisfying to play him. every part of his kit feels gimped. Minions die to sneezes, E tickles for damage and is mostly a vehicle for Liandries. I dont like how attached to the hip these two abilities are. R doesnt fuck all damage to tanks despite having some CUHRAZY %max hp based puddle. could you turn his suppress into a super cripple beam instead(90% slow/AS slow +silence) and in turn jack his numbers and buff minions across the board or something? you know what I wanna see a balance talk about? ungutting the champions the got targeted for proplay.
: Please Riot, these Renek and Kled changes are terrible for toplane. What are u doing?
I wouldnt mind the change if they reduced Ruth Pred EMP stun from 1.5 down to its NORMAL 0.75s that it is on base and just made the animation slightly faster to compensate or something
: Where I think Qiyana's design fails, and how it can apply to other poorly designed champions.
I wouldnt say Qiyana is a "failed" champ she just has a very tricky learning curve people have yet to understand where her true strengths lie imo. (Qiyana is {{champion:91}} {{champion:133}} {{champion:136}} {{champion:163}} tier roamer thanks to her W passive+Yommu's and Mobi) / ( If you Q during E it doesn't miss and makes it so your Execute damage/CC is all but guaranteed) I do agree with the no options into ranged statments though and completely lackluster lategame BUT I think thats mostly a glitch with her R where the ability isnt scaling to 17% max hp but rather stays at 10% . I dont think Qiyana is a failure or even "unhealthy" in any sense. I think its one of those champions where you just have to hold your tongue until more people figure out how to play her and honestly I blame Riot for doing such poor jobs with explaining and outlining her playstyle. Both her champion page and Spotlight were barebones when it came to information,tips or tricks and I think her release as a WHOLE was heavily overshadowed by TFT leading to less people devoting time to optimizing a playstyle for her. also I wouldnt compare Qiyana to the statcheck abominations that are Nasus,Udyr and Trynd lol. she does have counterplay going on thats not just "kite or lose" for starters she at least has a skillshot. same cant be said for {{champion:23}} {{champion:48}} {{champion:75}} {{champion:11}} {{champion:77}}
: Mordekaiser is an absolute abomination.
1. QSS tax or Cleanse makes him a complete non-factor alternatively {{item:3194}} seriously hampers his DPS if you are tank OR {{item:3091}} if you are DPS. Mages have access to {{item:3102}} so Morde becomes really hesitant to R you. 2. play literally any champ with mobility/ranged options or high duel power. Morde cant fight people who WANT to fight him {{champion:122}} {{champion:24}} {{champion:36}} {{champion:11}} {{champion:238}} {{champion:77}} {{champion:23}} mid to late will dumpster him mercilessly and like wise he cant land his E he has zero options to get on top of someone such as {{champion:67}} {{champion:81}} {{champion:236}} outside of just trudging forward fruitlessly. 3. try walking a mile (or at least 5-10 games) in the champions shoes then ask yourself if you feel the same way. I think Morde is another Darius case where he will absolutely dumpster any and everyone at lower elo's due to the straightforward high power kit but wont see play at higher levels unless numbers are disgusting enough to overlook his clear weaknesses.
: Death Recap Update on PBE!
where are the :tips for playing against champions? like "when Kai'sa begins stacking plasma look out for her W as it will do bonus damage" or " Mordekaiser Death Realm can be removed by Quicksilver sash" even IF you want to use argument that "the game is rapidly evolving so that counterplay might not be relevant Y years later" then shouldnt it be as easy as updating the ingame tooltips?\ oh also when are you guys gonna do the ratio update that was teased some time ago? it still sucks having to go to the fan wiki to see that my Elise spiderling has a 95% AP ratio.
SEKAI (OCE)
: Usually, Black Cleaver is generally the only offensive item Garen needs, though. He can focus on building tank for the rest of his item slots to make sure he's practically immortal in combat (at least not when he's being analed by today's 'burst per second' meta), while doing not insane, but at least respectable amount of damage.
> [{quoted}](name=SEKAI,realm=OCE,application-id=3ErqAdtq,discussion-id=a0G89G1r,comment-id=0001,timestamp=2019-06-30T04:29:06.771+0000) > > Usually, Black Cleaver is generally the only offensive item Garen needs, though. > > He can focus on building tank for the rest of his item slots to make sure he's practically immortal in combat (at least not when he's being analed by today's 'burst per second' meta), while doing not insane, but at least respectable amount of damage. Cleaver is all you need but double lethality after that is pretty nuts imo. Cleaver into Yommu+Dusk/Edge is my favorite build because it gives you such insane damage potential on spin and crazy high tower pushing.
Meddler (NA)
: Quick Gameplay Thoughts: June 28
imo Wukong needs a new model. ngl I cant stand that current BASE default Wukong Model is going commando under there and how his armor is kinda oversized and ill-fitting almost. (the whole commando thing is made worse by the fact that he took the time to wear shoes though. like of all the places where you can cut clothing on a animal-warrior feet and hands are where I LEAST expect ). just my personal thoughts and I know theres prob no way it happens but I wish all this was just a entire VGU w some additional VO stuff too not just a GU. Wukong deserves it atm Im just going to headcannon that Radiant Wukong is base Wukong and nothing else.
Meddler (NA)
: We think alike! Swain ravens is another reference point we've been considering, with the way they perch on terrain near him seeming like a good blend of clarity and satisfaction. Could also potentially be a mixture of some degree of following you and some degree of getting out of the way onto terrain during combat, or other similar approaches.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=Ab3z3wLr,comment-id=00300000,timestamp=2019-06-20T16:30:36.820+0000) > > We think alike! > > Swain ravens is another reference point we've been considering, with the way they perch on terrain near him seeming like a good blend of clarity and satisfaction. Could also potentially be a mixture of some degree of following you and some degree of getting out of the way onto terrain during combat, or other similar approaches. ehhhh they did that in Dota2 (https://dota2.gamepedia.com/Almond_the_Frondillo) and I cant say Im a big fan of it. Makes LoL feel way too cash-shoppy and ruins immersion imo. I actually wonder how visually obnoxious one could get by via runes,pets,emotes and homeguard trails. how long until we jump the shark and just go full Maplestory NeXON cash shop mode?
Hadriel (NA)
: To be honest, I'm disappointed with the decision you made on Sona. Pro play is convulsing against Sona because teams refuse to acknowledge that they must go out of their comfort zone to beat her. Isn't Sona doing exactly what you guys hoped to accomplish RE: opening up botlane for champions other than marksmen without the heavy-handed measures you took last year which simply suppressed ADCs? You can say the goal isn't to take Sona out of botlane, but you can't seriously believe that the changes on PBE won't do just that. This was a great opportunity of letting pro play evolve around a pick without it coming at the price distortions in casual play and instead you're caving to an extremely resistant pro environment that will always thwart your efforts to diversify botlane simply because of establishment.
> [{quoted}](name=Hadriel,realm=NA,application-id=A7LBtoKc,discussion-id=Ab3z3wLr,comment-id=0004,timestamp=2019-06-20T14:59:40.145+0000) > > To be honest, I'm disappointed with the decision you made on Sona. Pro play is convulsing against Sona because teams refuse to acknowledge that they must go out of their comfort zone to beat her. Isn't Sona doing exactly what you guys hoped to accomplish RE: opening up botlane for champions other than marksmen without the heavy-handed measures you took last year which simply suppressed ADCs? > > You can say the goal isn't to take Sona out of botlane, but you can't seriously believe that the changes on PBE won't do just that. This was a great opportunity of letting pro play evolve around a pick without it coming at the price distortions in casual play and instead you're caving to an extremely resistant pro environment that will always thwart your efforts to diversify botlane simply because of establishment. this if they refuse to fight fire with fire then let them burn. one day they will realize that you cant just pick Marksmen+support into literally EVERYTHING and expect a easy win or a 50/50 matchup.
: Your request has been noted. Please wait in the nearest remote cornfield for further instruction. Go alone. No matter what you hear, don't look behind you.
> [{quoted}](name=Carnival Knights,realm=NA,application-id=6kFXY1kR,discussion-id=4Jwz2mAm,comment-id=0003,timestamp=2019-06-12T21:25:49.897+0000) > > Your request has been noted. Please wait in the nearest remote cornfield for further instruction. > > Go alone. > > No matter what you hear, don't look behind you. how in the world are you gonna translate this to Pirate/Surprise Party/Bandito? the objectively absurd and goofy skins?
: Teamfight Tactics
isnt this just Autochess lol? How are they gonna survive the inc Lawsuit?
: > [{quoted}](name=Larriet,realm=NA,application-id=yrc23zHg,discussion-id=T2AKc2cI,comment-id=00000000000000000000,timestamp=2019-06-08T01:30:11.999+0000) > > He is … really hunky now, thank you > {{sticker:sg-jinx}} Hey thanks for saying so you made my day! I hope everyone really enjoys Morde 2.0 (and I hope the skins team make a new high tier skin for him soon plz plz plz)
> [{quoted}](name=Kindlejack,realm=NA,application-id=yrc23zHg,discussion-id=T2AKc2cI,comment-id=000000000000000000000000,timestamp=2019-06-08T23:23:43.898+0000) > > Hey thanks for saying so you made my day! I hope everyone really enjoys Morde 2.0 (and I hope the skins team make a new high tier skin for him soon plz plz plz) new mordes design is great but I WILL say I wish LoL had some weirder characters. I actually didnt like that Yorick went from creepy hunchback to staunch daddy-mode. and as far as the kit goes so far I cant say I am terribley excited. Dont get me wrong it IS a solid kit, very straightforward and effective but there are some things that happened that rubbed me wrong 1. Removal of AD ratio'/ weird builds. this is something I see happen every now and then with champion updates. the more oddball abilities get gutted for something more direct and for me personally who never likes playing champions "as intended" it really sucks. I actually used to play E-max Raise Morale Plank before his update maxing out his AOE buff ability and piling on the aura items and rushing captain's boots/iron elixers. Currently on Morde I'm addicted to a Deaths Dance/Gunblade/Steraks build into full HP which is a build focused around making a singular raid-boss ghost for dominating teamfights with. the other fun build is that Ardent works on Morde due to his W ability functioning as a ALLY heal. You actually can Morde as like this fun little Heal/Shield dude with in-fight heals out of nowehere. I really liked old Riot champ design because of oddities like this. Warwick's old Hunters Call, old Gragas W giving him AD and resist,old Urgot having all the tools to be a support (%damage reduction on target,position swap and powerful armor shred that worked w cleaver). I LOVED turning oddities like that into a full-on playstyle in of itself. anyways yeah. Its really lame to see all his weirdness get taken away and instead just be " NO. YOU WILL BUILD AP. YOU WILL ENJOY IT" I mean Kayle got to keep her supportive stuff and Akali kept her hybrid stuff. Why does the guy with the HUGE MACE OF DOOM not have any sort of synergy with AD? I get that its okay to remove other abilities if like the kit plays the same and one mode just happens to be superior and since Ghost is now gone there was no true incentive to keep the AD but it sucks that during the rework you guys couldn't come up with a ways to still retain the ghost and thusly the AD morde options. At the VERY least kept the kit not-as selfish because Im a HUGE fan of teamwork spell and teamwork champions so losing one is like a being shot through the heart. ( 2. toe stepping.Personally I feel like Morde's new niche of 1v1 me conflicts with the identity of {{champion:48}}. a tad. I mean it used to be that if you were planning to ruin sejuani's day or punish metaslaves in a "tank meta" you opt into trundle and snuff out hard-engagers with your ult. Now that big daddy morde is here with his death realm can quite literally just remove the tanks from the map altogether as opposed to simply weakining them.....well maybe it kinda sucks for Trundle.I cant be completely sure as the champs not out yet but I feel like his current spot as this R-spam tank support is gonna be taken over now. I would really like trundle to receive some actual attention going forward from here if he does. Trundles kit is seriously archaic and is in high need of those mini-GU's thats happening on PBE recently. 3. Loss of unique playstyle. With the removal of Ghost Morde no longer has that unique twist on a playstyle. He is just very VERY straightforward duke-it out slugger bruiser. as awesome as the death realm idea is I dont feel like this was the right champ for it because it offers no real substitute for like pet-piloting focused gameplay. And not just gameplay wise but also identity wise. Current Morde is this guy who uses dragons to pressure the shit out of opponents and control the map. he has this kinda idea of being a siege leader with the ability to send a 5k hp battering ram down the lane new morde doesnt have that. he is mostly just kinda like a Darius that builds AP or something. a straightforward beatstick who's gameplay style is just that he deals alotta damage or something. meh. I think he will mostly be played as a answer to assassins or tanks and not much else. eugh... anyways yeah. You guys did a great job on the voice/model and everything but I find the kit to be kinda meh and a improvement in some ways but mostly a downgrade in a lot of other areas. You took wheat and turned it into chaff. really really nice looking chaff.
: I have a theoretical question: How can any champion (even undead and demons) be scary to us players? After all we also have powerful champs that decrease the horror of someone like Nocturne, since we can fight them. A normal human with no powers would be terrified but not us.
> [{quoted}](name=Rowanstar,realm=NA,application-id=6kFXY1kR,discussion-id=zFXgEW1z,comment-id=0005,timestamp=2019-05-31T23:40:04.638+0000) > > I have a theoretical question: How can any champion (even undead and demons) be scary to us players? After all we also have powerful champs that decrease the horror of someone like Nocturne, since we can fight them. A normal human with no powers would be terrified but not us. you cant the most scared I have ever been of a champ was old Rengar. Before his ult had the "!" indicator and multiple sound cues. because I didnt listen to music back then and because no stealth characters ever opened up with a loud ass "REAWAAAR" sound. I would just be casually strolling the rift listening to the old LoL VGM lulled into a false sense of security and then suddenly he would jump and delete my champion. no Champion in LoL has ever scared me apart from the jumpscare champs gawd release Rengar used to give me fucking heart attacks jfc.
: Just because his dance is a reference doesn't mean it's the personality of the character. The goofiness can remain in his skins. Most of them are pretty silly. But asking that the default skin stay goofy doesn't really fit the look of the game, let alone the story. Fiddlesticks was always supposed to be terrifying. That was his story from the start. They've been pretty good about giving motivations to the ghost characters, and personality to the demons aside from Shaco. But as far as that goes, Fiddle doesn't really need personality or motivation. Dude's a scarecrow. And as it stands, he doesn't fit the scare part of the title. The reason we can't have characters that are too goofy is because it's really stupid to include a character that from their personality and actions seems completely incompetent, and have them fight on par with hardened war veterans and cosmic gods. That'd be like making Arm Fall Off Boy the star of a gritty Dark Knight-like movie.
> The reason we can't have characters that are too goofy is because it's really stupid to include a character that from their personality and actions seems completely incompetent, and have them fight on par with hardened war veterans and cosmic gods. That'd be like making Arm Fall Off Boy the star of a gritty Dark Knight-like movie. >he reason we can't have characters that are too goofy Didnt stop them from adding {{champion:142}} {{champion:427}} {{champion:350}} {{champion:115}} . also dont forget Jinx {{champion:222}} who miraculously never actually hurts or kills anyone despite her favorite past times being terrorizing people with bullets and rockets because ACTUAL psycho Jinx tested poorly with test audiences. Why cant we play the same little suspension of disbelief when it comes to Fiddlesticks? Oh yeah he's SUPPOSED to be terrifying but the irony of the situation is the he's bad at scaring people and all his attempts to keep people off his property only attracts more or something. I personally find that to be a more enthralling lore lore splash than evil fantasy scarecrow #134256 that stalks at midnight.
Rioter Comments
Rioter Comments
: unfortunately, amumu ult looks awful... huge step in the wrong direction
> [{quoted}](name=NotSoEvilDead,realm=NA,application-id=A7LBtoKc,discussion-id=cRIFiyaO,comment-id=0000,timestamp=2019-05-29T19:46:37.062+0000) > > unfortunately, amumu ult looks awful... huge step in the wrong direction I mean its not bad for the CURRENT ITERATION of Amumu. although Im sure in the future they can make it a LOT more like his music video. Amumu ult is like one of the strongest AOE ults in the game and Amumu himself is kinda built up to be this walking atom bomb (literally to the point that every near him dies and his very presence causing other living things to wretch and die) and it would be kinda criminal if they left it like this though come update instead of going whole ham. to this I agree but compared to LIVE amumu ult its great..
: VFX Updates for Amumu, Lulu, Tryndamere and Ziggs
Great job on Ziggs. only thing missing is a SPECIAL explosion for taking out turrets with W. that Auto update is great though. Ziggs will actually rise in champ popularity cuz of this. I always felt like he had a decent kit but just mediocre SFX that didnt make you "feel" like the mad bomber
Riot Pls (NA)
: > [{quoted}](name=Camille Ferrøs,realm=EUNE,application-id=6kFXY1kR,discussion-id=7kBuKkB7,comment-id=0002,timestamp=2019-05-28T01:46:02.901+0000) > > inb4 he just a misunderstood good guy how wanted to save humanity from a greater threat, but looks evil. Hahahahaha I mean. Huehuehuehuehue He IS the greater threat.
> [{quoted}](name=Riot mChao,realm=NA,application-id=6kFXY1kR,discussion-id=7kBuKkB7,comment-id=00020000,timestamp=2019-05-28T02:23:13.323+0000) > > Hahahahaha > > I mean. > > Huehuehuehuehue > > He IS the greater threat. so then Nagash from Warhammer?
: Wasn't Fiora's old R just... Alpha strike? Or am I misremembering? lol
> [{quoted}](name=Eleshakai,realm=NA,application-id=3ErqAdtq,discussion-id=pl5zznQ9,comment-id=0000,timestamp=2019-05-27T20:35:25.151+0000) > > Wasn't Fiora's old R just... Alpha strike? Or am I misremembering? lol Omnisslash is a simple but cathartic fun ability. I enjoy it and just think that it could have been implemented better.
: I feel like you simplified it too much. It's more like: AD: - % Pen - % Reduction - Flat Pen - GW - Mana - Defense (Armor/MR/Health) - AD - AS - Phantom Hit - % Health - Lifesteal - Critical Strike Chance - Critical Strike Damage - CDR AD has multiple items that cover multiple of those stats with the exception of GW, % Heatlh, Phantom and Crit Dmg. AP: - % Pen - Flat Pen - GW - Mana - Defense (Armor/MR/Health) - AP - % Health - CDR AP has pretty much one item for each stat other than AP, Mana and CDR. I don't think AP itemization is weak, far from it. AP itemization is strong but it's homogenized--there's a lack of diverse options outside of GLP and Twin Shadows for Glacial Augment.
> [{quoted}](name=Z3Sleeper,realm=NA,application-id=3ErqAdtq,discussion-id=5OvuxsgJ,comment-id=00030000,timestamp=2019-05-27T19:17:53.523+0000) > > I feel like you simplified it too much. It's more like: > > AD: > - % Pen > - % Reduction > - Flat Pen > - GW > - Mana > - Defense (Armor/MR/Health) > - AD > - AS > - Phantom Hit > - % Health > - Lifesteal > - Critical Strike Chance > - Critical Strike Damage > - CDR > > AD has multiple items that cover multiple of those stats with the exception of GW, % Heatlh, Phantom and Crit Dmg. > > AP: > - % Pen > - Flat Pen > - GW > - Mana > - Defense (Armor/MR/Health) > - AP > - % Health > - CDR > > AP has pretty much one item for each stat other than AP, Mana and CDR. > > I don't think AP itemization is weak, far from it. AP itemization is strong but it's homogenized--there's a lack of diverse options outside of GLP and Twin Shadows for Glacial Augment. I didnt simplify Mana and CDR are all available for literally EVERY ROLE so theres no point in listing it I think you are missing the point of what at its core the BASE STATS each class item pool offers. its like. making a Item for a MARKSMAN is easy because you just slap crit on that badboy and you just about ensure that nobody but marksmen are gonna touch it. if you want FIGHTER item then you give it low end AD but meduim to HIGH HP and Marksmen dont touch it. the problem with AP is like there is no "crit" lever. there is no "attack speed" lever. There is ONLY penetration, Raw AP and flat HP. Its very hard to make a proper combination of this that someone like LeBlanc wont end up abusing to become a tank assassin or something so instead its on Riot to get dig deep and modify specific champions to just be bruisers naturally as opposed to becoming "bruisers" through the item system (because the item system just cant support them with the current core game design). also I never said AP itemization is weak. I actually think its STUPIDLY strong. brokenly so to the point that mages are overly effective at ALL stages of the game and marksmen are basically lowkey int-picks (anything besides {{champion:145}} {{champion:81}} or {{champion:67}} anyway). Like you could seriously just place Lissandra or Annie in place of a Caitlyn or Ashe and you would still be set to win the match in most typical cases. Hell you are even BETTER off because they become relevant after One item not three. {{item:3135}} and {{item:3089}} are honestly disgusting designs because they ensure that there is never a "window" for mages to be outpaced by marksmen. Annie will 100-0 with one rotation early game after and thanks to D-cap and Void she will STILL one-rotate you LATEGAME. there is NEVER a point where mages fall off and thats honestly disgusting as fuck. Why pick the sick cripple that you have to nurse back to health and spend every waking hour protecting when you can just pick the self-sufficient BEAST of a champion that hits the ground running? Mages beat Marksmen at tower damage (lets not even factor a {{item:3100}} into the equation) Mages beat marksmen at waveclearing (besides Sivir lol). Mages beat Marksmen at Burst. Mages can still answer tanks {{item:3151}} . Mages have options for right clicking,crowd controlling,the BEST defensive item(s) in the game {{item:3157}} {{item:3157}} {{item:3157}} {{item:3040}} . They just rock at EVERYTHING and theres no reason to ever NOT pick a mage. Even if your team already has 5 mages you can STILL GET AWAY WITH IT JUST BECAUSE OF HOW EFFICIENT VOID STAFF IS. IM NOT JOKING . VOID INVALIDATES MR STACKING SO HARD ITS NOT EVEN FUNNY. uhhh anyway yeah. what were we talking about?
: AP Items are in one of the worst states ever
when it comes to mage "Bruiser" I dont see a way you can differentiate between the two items. see Marksmen have Attack Speed as a kinda secondary Lever for controlling which pool of champs who buys what. for Marksmen you have Flat AD HP Penetration Attack Speed<- IMPORTANt CRITICAL STRIKE<- IMPORTANT for Mages its Flat AP HP Penetration and thats kinda it.... because mages dont have those other levers to kinda specify between wanting to do some damage and wanting to deal a LOT of damage. so really its on Riot to instead go look at champions they want to be "Bruiser mages" and mess around with the ratio and numbers so {{item:3089}} is unattractive on them but {{item:3001}} is instead. They have to induce bad ratio's and item scaling but introduce better results for maybe building HP or resist instead. I think its a rookie mistake to make Shields that SCALE WITH ABILITY POWER and then expect people to build "tank" instead of the ability power force multiplier Deathcap. It's like the {{champion:92}} shield predicament exasperated almost hilariously though.
: Zac changes coming to PBE for 9.11
trash change honestly and absolutely awful idea. new Zac R actually gave the character direction or at the VERY LEAST a interesting niche (he's a diving displacer that can aim for VIP) Old Zac ult just SLIGHTLY shoved a character around? like a crappier version of WuKong Ult. Why would his current Q put two targets together only for his R to just shove them backwards to original positions again? Did you just hang around the Zac subreddit reading "REEEEE ZAC R BAD" post but instead of just addressing his CORE frustration problems (you killing off AP Zac, E and R taking so long to go off and being useless in League of Mobility DASH DASH FLASH) you just chose to outright revert it rather than slowly test buffs or adding back power? honestly disappointing. Feels like all you had to do to make Zac feel good was give him some QoL buffs to make up for the gutting you gave him back when he was in his prime. I have zero interest in playing Zac now that his AOE kidnap is gone. How can anyone honestly look back at old Zac with fondness. He was just a subpar low CC Damage battery who was SOLELY (literally ONLY) kept afloat by his E and him being this completely broken ganker. Q was not Interesting. W was not interesting (and still isnt) R was NOT interesting generic low damage abilities and the entire champion was carried off the back of a singular ability that gave this illusion of him being a good or even "well designed" champion despite everything besides Sligshot and Passive being worthless. this jsut irks me so badly to see wholesale "fuck it, can't be bothered" reverts like this instead of attempts to pinpoint exactly where the player pains come from and adjust accordingly. reminds me of LeBlanc revert. God that kit was so much more interesting and had so much more potential than the braindead Sigil>Bodyslam mess we have now. {{sticker:sg-janna}}
: Mummy is fine. Not every champion needs a vicious learning curves and minigames in their kit. We need extremely simple, easy to pick up, champions too. As for the thread, even Riot Tryndamere stated that Tryndamere's kit was one of their worse designs, was pretty much outdated on release, and that he doesn't even play the mess. [(somewhere in this interview)](https://www.youtube.com/watch?v=hcIESs9hlnM)
> [{quoted}](name=Glaricion,realm=NA,application-id=3ErqAdtq,discussion-id=y6PPbjfs,comment-id=00060000,timestamp=2019-05-09T19:49:50.033+0000) > > Mummy is fine. > Not every champion needs a vicious learning curves and minigames in their kit. > We need extremely simple, easy to pick up, champions too. > > As for the thread, even Riot Tryndamere stated that Tryndamere's kit was one of their worse designs, was pretty much outdated on release, and that he doesn't even play the mess. [(somewhere in this interview)](https://www.youtube.com/watch?v=hcIESs9hlnM) his W is completely unacceptable. his E is outdated as hell and needs to be modernized and extrapolated on. he has next to no defensive skills past that insignificant passive on his E making him a tad bit lackluster compared to someone like Sion,Naut,Maokai or Tahm in raw tanking potential. his only saving grace is that his R is probably one of the strongest engage tools in the game but honestly with the release of Ornn I'm not even sure if that title still belongs to him. also stop conflating updating with making harder to play.
: RITO, shouldn't Tryndamere be part of the rework vote?
also Amumu {{champion:32}} yeah his kit is pretty garbo.
: Yuumi Abilities
that W belongs on Janna . Woulda been cool to see Janna become like Empath and turn into a actual ethereal goddess as per lore implies (and still deliver all her useful spells and goodies). god I hate new champ releases. such a neglectful and disrespectful business strategy.
Reav3 (NA)
: Champs like Fiddle, Mundo, Skarner and such are still high on our list for VGUs. I didn't say we were stopping VGUs, just doing a bit less going forward then we have been doing recently
> [{quoted}](name=Reav3,realm=NA,application-id=6kFXY1kR,discussion-id=MAU53ybw,comment-id=000200000000,timestamp=2019-04-23T21:49:47.336+0000) > > Champs like Fiddle, Mundo, Skarner and such are still high on our list for VGUs. I didn't say we were stopping VGUs, just doing a bit less going forward then we have been doing recently I would argue {{champion:32}} {{champion:77}} {{champion:102}} {{champion:106}} still need "Morde" level updates Now for just curing unhealthy gameplay I'd say {{champion:38}} {{champion:143}} {{champion:120}} {{champion:11}} {{champion:23}} {{champion:16}} should ALL be on a update list of some sort. Usually walking some line of being Binary,low-interaction or just plain UNFUN to have ingame. {{champion:38}} who needs finesse or varience? just stack mana and repeatedly body-slam yourself into enemies until they are paste. oh also because the game pacing is fucky we will just let you auto-win at 16. {{champion:143}} A RANGED pre-Rework Yorick in lane. Her Plant system is a Damned if you do Damned if you dont and tbh feels like a afterthought if anything (you literally just toss down the seed's on top of your basic nukes for extra poke if you feel like it. theres no pre-meditation to the gameplay unlike Hiemerdinger). {{champion:120}} Probably the most one-dimensional and binary champions ever made. He stacks movespeed and he crashes into the squishiest person 100-0ing them ad-finem there is NOTHING else going on his kit he is a literal one-trick pony. ty Season 2 for giving us gems like this. {{champion:23}} {{champion:11}} two right click to win it biggest stat-checks (only outdone by Trundle{{champion:48}} ) If you didnt pack at least 5seconds of hardCC just for them you lose. hooray for melee champs who win not by abilities but rather by overcharging their basestats and brute forcing their way to victory. {{champion:16}} someone forgot the memo that LoL is a pvp game not a MMO and they accidentally ported the obnoxious "flash healer" cleric design. R and W at least should be fair game for a update of some sort maybe a kit that isnt completely dictated by two stats (heal power/GWounds). I hate that pacifist is always synonymous with healer. I would love it for someone to make a cleric character that pacifies her ENEMIES rather than just focusing over tending to her allies. {{champion:89}} I mean this champ is just a ball of defensive stats with like 4 seconds of straight single-target CC. thats it. She really only has one gameplan and thats diving. I do like the idea of a offensive warden thats not a hooker but I feel like this kit could use a bit of modernizing. for just plain and simple unrealized potential {{champion:133}} {{champion:33}} {{champion:42}} {{champion:54}} {{champion:59}} {{champion:62}} {{champion:136}} {{champion:111}} {{champion:9}} {{champion:35}} {{champion:37}} {{champion:31}} should all be on your list. Now I also want to take a special note here for {{champion:203}} who has probably been done the greatest injustice of ANY champ in LoL as far as gameplay portraying her lore and thematic. I also want to point out the homogeneous design of enchanters and complete LACK of variety/diversity in terms of defensive effects. Slapping a Heal OR Shield on every """support""" champion then calling it a day is SERIOUSLY lazy like half of the supports with shield effects dont actually NEED the shield effects. the Shield effects arent actually vital to the kit the same way they are for Janna. they just kinda exist and so what happens is that when two or more supports are in a game together you get these RIDICULOUS moments where NOBODY can die because every support is designed to be a Heal or shield battery the carry takes one shot then immediately has thier hp bar reset or just become outright untouchable. Enchanting doesn't JUST mean defensive enchanting. You could also make OFFENSIVE enchanters. {{champion:44}} How about replacing the Bastion shield on Taric with a temporary boost of offensive stats ala old Taric? {{champion:43}} what if Karma's "Inspire" worked like a Temporary blue-buff of some sort giving her target(s) some CDR,AP and mana regen. {{champion:117}} fuck the shield, just make Help Pix a toggle at rank 5 and play more off using Pix as a cast-range extender. {{champion:99}} I always thought it would be cool if Lux could generate like a Bubble Shield for her team that adds damage mitigation to those inside until it reaches a breaking point and shatters. I mean her family name is literally LIGHTSHIELD. this stuff writes itself. my point is that heal/shield has really gotten out of hand and it would take like maybe a month at the drawing board to fix the problem. I know that heal and shields were originally thought good because they were "tangible" to the average player but honestly its gotten WAY too out of hand and has become more of a detriment than a boon. For just terrible/outdated visuals: {{champion:8}} nothing says DEADLY BLOODMAGE like a single dip cone hair and striped Pajamas's. {{champion:51}} {{champion:21}} {{champion:7}} designs from a bygone era where you guys thought the only way people would buy your game would be to sexualize the hell out of all your females. This continued for years until you finally had a wake-up call upon the creation of {{champion:113}} and a brave man named IronStylus entering your fold. ( I dont mind if you keep these traditional skins as a matter of fact Im all for it ) but for petes sake how hard would it be to ask skin-design team to spend a week-end off modernizing these?pay overtime or something sheesh. but lemme guess instead its easier to say "East-uhhh SOME of our audiences like the designs and we have to keep them in mind yadda yadda" and keep things the way they are yeah? {{champion:26}} what could have been Urza Argive is instead a old man crucified to a clock T-posing towards you menacingly. Need I even mention VOICE Overs? Any champ that still mutters the word "Summoner" should be looked at or any champion with only 4 lines. (Speaking of which why have you still not imported the Ascension lines for Xerath,Nasus,Sivir,Renekton and Azir over? its free real-estate) Another redflag for who needs visual updates should be any champ who's skin line includes a "recolor" skin. ala Swamp/Deadly Kennen,Sheriff Caitlyn and Black Belt Udyr. anyways yeah. you are nowhere near "done" with updating your roster so I wouldnt liquidate the teams just yet.
: Post MSI Gameplay Improvements
im wondering how you are going to give Zac ult actual direction past just being a definitely worse version of Wukong R. I actually thought the new ult was kinda good and the only thing it needed was like slow or ground effect to prevent escapes.the only reason current Zac feels bad is because he suffers from having TOO MUCH counter play and not enough reward. W is just a worthless skill esp after removal of AP ratio. E has too much warning/slow travel time ect. only Helen Keller could ever get hit by it. R is worthless because league of mobility and every time its up they will always have a dash or something to get out of it. the idea that R is worthless because every other champ has a dash to get out of it so its getting reverted back to just a unga bunga nuke is pretty pathetic and shows lack of awareness from devs imo. Zacs kit sucks because its fair in a world where nobody is. yikes.
: Olaf vs. Everything 2
wait why is Eternum there? I thought Eternum were space robots-alien thingies and not part of Viktors mecha army.
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La Bello

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