Hotarµ (NA)
: First off, I'm assuming this post was sparked by [your last game](https://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/4119920102/236862901?tab=overview) when the enemy Pyke went 7/1/5 in a 16 minute game. Annie isn't that strong of a choice into Pyke to begin with since she can't provide her team with the tools to survive against him, atleast in the early game. You also have no armor, no bonus health, and the only armor on your entire team was in the form of Ninja Tabis on both Garen and Xin Zhao. The only way you would have made that pick work is if you got to mid or late game and locked Pyke down. Secondly, Pyke dies within a second of being focused and your team had the tools to shut him down late game if you had played safe early. Sivir in particular is a good pick into Pyke since her spellshield can completely stop his ultimate at any point in the game. >He's way too safe for a assassin No, he's not. >since he has a instant invis + movement speed His W has a large indicator and detection radius. If Pyke's E is down, he's not getting away from you with just his W alone. >a stun-dash with a fucked hitbox His E much like his Q, W, and ultimate, is very telegraphed and can be dodged with ease. The hitbox isn't that bad. > instant health regen, Doesn't activate while in vision, meaning a few wards will shut his regeneration down entirely. >so you cant even poke him down in lane or ever chase him. If you can't consistently lock Pyke down with hard CC, _poke his ADC. Don't poke **him**._ He offers no reliable utility or defensive options to his team, the only thing he has is aggressive CC options. If you poke his ADC down, they'll be forced to back early, miss CS, and you'll win all ins. Pyke is only as strong as his ADC unless he can get amazing roams off. >His hook flinges you behind him AND slows....? for some fucking reason, this is 100% unneeded, just let him hook towards, as if his dash was hard to him? His hook _only_ flings you behind him if you're at point blank distance. His Q has a slow on it to allow followup through his E and Ultimate. >the free execute with even more fucked up hitboxes, even less risk and soon EVEN MORE reward, honestly why does pyke get a free execute without needed to do any work before, if you're under 50% hp in lane you're just fucking dead. Nothing you can do. You can stop it entirely with a dash, blink, untargetability, stasis, MS boost, or well-timed heal. Don't believe me? Here's a list of champions that can shut Pyke's ultimate down at any point in the game. > Any heal can bring his target out of the ultimate threshold. {{champion:432}} {{champion:9}} {{champion:40}} {{champion:114}} {{champion:10}} {{champion:267}} {{champion:11}} {{champion:117}} {{champion:76}} {{champion:16}} {{champion:37}} {{champion:44}} {{champion:8}} {{champion:106}} {{champion:350}} + {{summoner:7}} {{summoner:11}} > Any dash can evade it. {{champion:266}} {{champion:103}} {{champion:84}} {{champion:12}} {{champion:32}} {{champion:268}} {{champion:201}} {{champion:51}} {{champion:164}} {{champion:42}} {{champion:245}} {{champion:114}} {{champion:105}} {{champion:3}} {{champion:150}} {{champion:24}} {{champion:79}} {{champion:104}} {{champion:39}} {{champion:59}} {{champion:141}} {{champion:203}} {{champion:240}} {{champion:7}} {{champion:64}} {{champion:236}} {{champion:54}} {{champion:57}} {{champion:76}} {{champion:516}} {{champion:78}} {{champion:555}} {{champion:246}} {{champion:497}} {{champion:421}} {{champion:58}} {{champion:92}} {{champion:113}} {{champion:98}} {{champion:517}} {{champion:18}} {{champion:23}} {{champion:67}} {{champion:254}} {{champion:62}} {{champion:5}} >Any blink can evade it. {{champion:28}} {{champion:245}} {{champion:38}} {{champion:55}} {{champion:7}} {{champion:127}} {{champion:157}} {{champion:142}} {{champion:238}} >Any stasis can stop it. {{champion:432}} + {{item:2423}} {{item:3157}} {{item:3386}} {{item:3026}} >Any untargetability can stop it. {{champion:60}} {{champion:105}} {{champion:8}} {{champion:238}} {{champion:35}} {{champion:498}} >Spellshields can stop it. {{champion:15}} {{champion:56}} + {{item:3814}} >Revivals/undying spells can stop it. {{champion:26}} {{champion:245}} {{champion:203}} >Even certain MS boosts are enough to straight up walk out of his ultimate. {{champion:267}} {{champion:77}} {{champion:120}} {{champion:15}} + {{item:3009}} + {{summoner:6}}
"First off, I'm assuming this post was sparked by your last game" I'm gonna stop you right there, this makes you a hilarious and pretentious jerk. Even if EVEN IF, this sparked his inspiration for this post, it's actually the final straw that broke the camels back and not "the only reason he would want a champions nerf!" I personally believe that Riven needs to have several power shifts and a mechanic removal, but it's not because I lost a game last night, but because I've played against her 200 times in the last season. sooooooo. Btw, your post is a joke, your _points_ about Pyke are flat-out wrong. >> He's way too safe for a assassin >No, he's not. Yes he is. He has a substantial amount of CC and mobility along with an "I don't want to lose this fight" button. Which as an assassin I would argue is disgusting and entirely too safe. >>a stun-dash with a fucked hitbox >His E much like his Q, W, and ultimate, is very telegraphed and can be dodged with ease. The hitbox isn't that bad. The hitbox on his E is a good 25% wider than his model on both sides, and yes it can be dodged like all skillshots, but unless you burn flash or a substantial mobility ability he should hit you with it. (provided he isn't just stupid) >>instant health regen, >Doesn't activate while in vision, meaning a few wards will shut his regeneration down entirely. You do understand his W right? Most of the time he even doesn't need to engage with his W thanks to {{item:3117}} {{item:3142}} or even just land his Q. >If you can't consistently lock Pyke down with hard CC, poke his ADC. Don't poke him. Not a lot of bottom lanes have consistent enough CC to lock down pyke, dunno which meta you're in atm. And if you attempt to poke his ADC he will focus you down instead, he is and assassin first and foremost regardless of his support role. HE fucking hurts. >His hook only flings you behind him if you're at point blank distance. His Q has a slow on it to allow followup through his E and Ultimate. The slow is handholdy which is counter intuitive for a "_high skill assassin_." It's not defend-able and half decent E timing removes the need for help with setting it up, as such, handholdy. I just... what the hell is this last portion here? I UGH WELL SEE YOU CAN INVALIDATE THIS EXECUTE!!! JUST NUMBERS COUNTER IT. Are you serious? Like really serious? What a joke man. Again, you are playing against other human beings here, so 90% of those champion interactions are meaningless. Finally you mentioned a total of what, 3 ADCs?, and half a dozen supports, half of which are just heal slaves. (Imagine if he went after and killed the healing support first or waited until they pop their shield and kill the other. hmm that'd be a shame.) You're arguing a terrible point and pretty everything you said was worthless and either falls into the "duh" or the "useless information" categories. Let's not do this again, thanks.
: 1,363,164 players~ ranked as of 06/26/2019 1,369,439.5350927118593295988976425‬ To the .000xth level of precision. Still to only 60% of the player count of last season, but we're about half way through. Only time will tell.
1,465,704 players~ 07/22/2019
Prandine (NA)
: > [{quoted}](name=KhaZix Bot,realm=NA,application-id=ZGEFLEUQ,discussion-id=L29eKslg,comment-id=00040000,timestamp=2019-07-12T07:57:16.873+0000) > > I absolutely understand why we see more bans for chat than anything else. It's so easy to catch people that a bot can do it. And so a bot does. False positives are a massive problem, so of course they shouldn't make the system more lenient in dishing out punishment. That's not the point. > > The point is that no one should be telling themselves that their garbage mentalities and trolling are somehow justified by their teammates' harrassment. The point is also that, when these people ARE caught for obvious, unmistakable trolling, there should be no escalation to a 14 day ban. They should be gone. First offense, finished. I believe the reason why it's not a straight up permaban is because Riot believes that people can change their behavior for the better if given the chance to do so. Obviously it can be seen as a double-edged sword where on the one hand it gives people the chance to get their act together and potentially never get punished again but on the other it can allow them to troll even more games before being permabanned. Can't please everyone after all. > As far as the mutes go, I've played since season 2, so I was there, thanks. I also played out my 100 game chat restriction and didn't "grief as an alternative form of toxicity" once. I play with some toxic scumbags, and not one of them has done this. Yeah, I'm aware that Riot CLAIMS gameplay toxicity spiked, but I witnessed no increase in this behavior over the thousand or so ranked games I played during the implementation of these chat bans. I've played League since the S2 Snowdown Showdown and I didn't either, but then again I don't play every day and most of the toxicity i experienced in the earlier seasons came from custom game modes such as Draft Racing and Hide & Seek where people falsely thought that Riot didn't punish for poor behavior in custom games. Heck I even remember reviewing a Tribunal case that was from a Hide & Seek game where I think I voted Punish if memory serves. That said just because we didn't personally see a major uptick doesn't necessarily mean there wasn't one. From [Riot Tantram:](https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/wsObUaFj-if-tyler1?comment=00010001000000000000) > It really breaks down into two categories. > > 1.) Helping players reform > 2.) Shielding others from the behavior, at a cost. > > We used to issue chat restrictions that essentially scaled indefinitely. > > We were able to determine that after a certain point the penalty no longer helped with reform. The 10-game and 25-game counts for chat restrictions are based on data that they were both light enough, and felt strict enough to encourage people to understand their behavior is unacceptable in game and change it. > > We also saw that the players in this 'large restriction' category defaulted to gameplay altering means of harassing their team. It caused an increase in feeding and trolling. > > The sample size of this population and time frame is huge. Essentially the time spanning from the introduction of chat restrictions to the introduction of IFS. > > So my question for you is, would you rather have more feeders and less negative chat? __________ > Just like the sudden disappearance of the "un-permaban" program and all information surrounding it, there is no concrete evidence of Riot's claims as far as permanent chat bans go. I'm not going to sit here and trash talk the balance team and the visual design teams like everyone else here. Shit isn't half as deserved as people like to think. But player behavior? Everything surrounding it has always been an enigma and you know that. Maybe it's just me but I don't think it's that mysterious when all you have to do to avoid being punished is not do or say anything you know will just tick other people off (don't insult, flame or harass others and don't troll, int or afk). Off-topic: I do agree with you that people flame the balance and design teams way too much, usually for petty things such as "X isn't in the colors I like!" (not sure if someone actually complained about that but you get the idea). > Let's not forget the promised return of the Tribunal. They talk circles about everything related to player behavior until everyone forgets. I think I do remember them talking about the Tribunal returning years ago back when it was taken down. I don't remember how I felt when they stated that it wouldn't be coming back (if they stated it wouldn't: my memory's not the best in that regard), but I'd say the system we have today (which btw was built in part with data gathered from the Tribunal) while it has major room for improvements in the troll detection category does it's job reasonably well if not arguably better than the Tribunal did.
"Riot believes that people can change their behavior" I wonder if riot has ever seen the odds that a first time offender has to re-offend in the real world. Teehee
: Of course it's not justified to be a scumbag to your teammates in chat. Trolling is just worse, that's all. Ragers/flamers should be punished. Trolls should just be punished harder.
: Not quite sure I understand what you're getting at.
"Fact: There isn't a single thing you can say in game that is worse than Inting/AFKing/Trolling." Yes, I will agree to this, BUT that being said it's still not justified to be intensely toxic and aggressive.
: Fact: There isn't a single thing you can say in game that is worse than Inting/AFKing/Trolling.
Whereas I don't disagree about the premise. It doesn't justify your actions regardless and this is quite the childish argument.
Rioter Comments
Nithke (EUW)
: Tahm kench is perma banned, Morde even more, i personally ban darius, volibear is never picked. Riven is not that common and i can fight her at least. So yeah i disagree, those champs are not dominating top lane. (But i do agree those are very good picks ofc)
Not to be that guy, but you're on the bottom of the totem pole here. It's far more rewarding to play someone over bearing like Darius or Riven in lane as opposed to Karma or Kennen in your ELO. I on the regular see more ranged top laners and mages than I do other melee champions.
: Diamond promos is f**king cancer
Dude, I went through 3 Plat 1 promos and only 1 diamond 4 promo. Promos suck and they're difficult, we get it. So get over it and play the game, if you're truly (X) elo, then you'll get there. Whining won't change anything.
: Why do people look at mobility and damage like if you have one you can't have the other? They both go hand in hand. There is very little reason to be highly mobile if you aren't able to do damage. Champions with a lot of mobility either don't have meaningful CC or defensive options. What do you see immobile champions have? CC and/or defensive options in their kits. People need to stop looking at only damage and mobility and actually everything else like utility, CC, defenses. These matter.
"Why do people look at mobility and damage" On account of so many abilities being skillshots, and espcially since riot is constantly removed targeted abilities, Mobility is an anti-damage mechanic. Which puts it on the same level as durability, and I believe that is more than enough to justify lesser damage output for highly mobile champions. "There is very little reason to be highly mobile if you aren't able to do damage." It's called outplaying, If you can dodge an enemies 5 abilities while landing 2 of your own then you're well ahead in a fight. "Champions with a lot of mobility either don't have meaningful CC or defensive options." See- Statement 1. "People need to stop looking at only damage and mobility and actually everything else like utility, CC, defenses. These matter." Sure, cc matters, and so does durability. So essentially any assassin with mobility cc and damage should be nerfed into the ground right? Sounds like they hit 3/4 of the categories well. Problem is that riot has no genuine idea how to balance around the 4 (perhaps 5 reasonable) levers and often leads to insanely antifun and hard to balance champions like {{champion:92}} {{champion:39}} {{champion:55}} {{champion:245}}. They're either trash tier or incredibly op.
Rioter Comments
: Pick one, do you prefer being countered by ranged champ or melee one?
How about we remove Klepto and make mobility a trade-off for damage. -shrug-
: Giving Kled and Renekton anti-shield and partifularly GW baseline is going to make much of top lane miserably oppressive, since so many Juggernauts flat out rely on self healing skills in top lane. Kled is already one of the more oppressive top laners.
Sion will 100% just fucking lose to Kled and Renekton now. Skill and outplay go out the window when my only durability ability doesn't work.
: Perhaps. Regardless if your team has a combined winrate of 45% and then enemy team has a combined winrate of 55% you are statistically more likely to lose. Op.gg tells me that.
No, it's confirmation bias here. On my climb from G2-D4 this season I won plenty of games that I would have had no chance to win.
Xavanic (NA)
: > [{quoted}](name=LatetotheRace,realm=NA,application-id=3ErqAdtq,discussion-id=F8lF9hrJ,comment-id=0003,timestamp=2019-06-29T03:39:48.181+0000) > > Did you submit any of your bugsplats? yep every single one
submit a ticket then get a revision, and stop complaining. If you get some message after the fact saying blah blah blah too bad, then THEN make a post here.
Xavanic (NA)
: go fuck yourself riot
Did you submit any of your bugsplats?
: I was going to complain about constantly getting 1st/2nd pick as a top laner, but then I realized
Remove innate sustain from fighters and bruisers. Force them to build it if they want to play endlessly aggressive, make them pay for trading.
Zeromatsu (EUW)
: {{champion:223}} {{sticker:sg-miss-fortune}}
iPrawn (NA)
: Play Jayce, Kennen, Vlad, Ryze, Illaoi, Darius, Irelia, Tahm Kench, or any of the other million pooly designed garbage designs.
{{champion:92}} {{champion:39}} {{champion:122}} are all you need. With those three you can beat every other top laner.
: Riot, these lootboxes aren't making you look any better.
Rioter Comments
Jamaree (NA)
: > [{quoted}](name=LatetotheRace,realm=NA,application-id=3ErqAdtq,discussion-id=nVUz9W3u,comment-id=000300000001000100000000,timestamp=2019-06-27T03:37:34.679+0000) > > "https://boards.na.leagueoflegends.com/en/c/gameplay-balance/tBUFEb4V-player-timestamp" > > Here's my post that I'm working on, and I've been keeping up with it using OP.GG statistics. So I can't guarantee any particular accuracy or not, but I compared it to last years rank. Use u.gg instead far more accurate also I’m not even saying what you said is wrong, I’m just saying it might not be on the balance team.
I'm pretty sure it's the balance team. They've killed off several player-bases by poorly reworking champions, and by leaving so many classes in the gutter they've alienated players as well. The only reason I can make tanks still work is because my teamfight knowledge is exceptional and not because the champions are in any way good.
Jamaree (NA)
: > [{quoted}](name=LatetotheRace,realm=NA,application-id=3ErqAdtq,discussion-id=nVUz9W3u,comment-id=0003000000010001,timestamp=2019-06-27T03:26:13.685+0000) > > We're down 400k ranked players from last season. So either one of two things is happened, 1: 400k less players are ranked 2: There is a minimum (likely 50% more) of 400k players that left from last season. And it couldn’t be any other factors like the next biggest game coming out or anything like that? Though to be fair, I guess one could say if the balance was better, they wouldn’t want to leave.
"https://boards.na.leagueoflegends.com/en/c/gameplay-balance/tBUFEb4V-player-timestamp" Here's my post that I'm working on, and I've been keeping up with it using OP.GG statistics. So I can't guarantee any particular accuracy or not, but I compared it to last years rank.
: Player Timestamp
1,363,164 players~ ranked as of 06/26/2019 1,369,439.5350927118593295988976425‬ To the .000xth level of precision. Still to only 60% of the player count of last season, but we're about half way through. Only time will tell.
Jamaree (NA)
: > [{quoted}](name=LatetotheRace,realm=NA,application-id=3ErqAdtq,discussion-id=nVUz9W3u,comment-id=00030000,timestamp=2019-06-26T00:39:02.212+0000) > > Which is why the playerbase keeps getting smaller I guess :/ I mean if you want to ignore other factors or act like Twitch numbers alone are showcase of a smaller playerbase, sure.
We're down 400k ranked players from last season. So either one of two things is happened, 1: 400k less players are ranked 2: There is a minimum (likely 50% more) of 400k players that left from last season.
: > [{quoted}](name=3TWarrior,realm=NA,application-id=Ir7ZrJjF,discussion-id=GgbNqUAr,comment-id=00090000,timestamp=2019-06-26T00:26:57.681+0000) > > what anime/tv show is that from? Archer from Fate IIRC Its a visual novel anime that's got death arena vibes. I'd compare it to hunger games with summoned guardians.
No no no no no, that's not archer, that's Gilgamesh. (Names matter, class is so secondary for this great character.)
Jamaree (NA)
: Because for everyone person who speaks up about the state there are people who like the state who don’t speak. Edit: In fact, let me prove my point. Everyone who sees my post and wants to downvote and/or downvoted, do me a favor, think about what season you thought was balanced and fair and you enjoyed the most. Now, go back in your post history and show me the exact post you made stating that the balance was good, or you were happy with it and it had no flaws, I bet say like 90% of you didn’t make one did you? Now look around the same time as that post and see all the post complaining about the balance and stating that it is the worst or shit compared to X season or whatever. Tell me which one you find more of.
Which is why the playerbase keeps getting smaller I guess :/
PB4UAME (NA)
: Riven is a skirmisher, which is a subclass of Slayer, and so she isn't a bruiser at all. . . Irelia is a hybrid diver/skirmisher, so only partially a bruiser, partially a slayer. Even so, you can have the average of a class be weak, like oh ({{champion:86}} {{champion:106}} {{champion:77}} {{champion:102}} {{champion:240}} {{champion:56}} {{champion:80}} {{champion:72}} {{champion:48}} {{champion:19}} {{champion:126}} {{champion:420}} {{champion:266}} {{champion:150}} {{champion:421}} {{champion:58}} {{champion:41}} {{champion:59}} {{champion:131}} {{champion:79}} {{champion:114}} who are all not doing well ATM, all of which have a lower than 50% winrate in platinum+, all of whom are bruisers) despite a few picks being decent or strong.
You throw title around like they mean anything. Pretty sure there's like 4 champion types.... And Riven is pretty bruisery with her build and kit.
: I feel pretty cheated as a support player. The last couple of support releases have had their kit or theme based around some stupid gimmick instead of the badass overloaded kits they keep releasing for other roles. Like how can you release crazy intricate champions over and over again like Irelia, Akali, Yasuo, etc. and then turn around and hand over some overly-simplistic mechanics like Yuumi over to support players? It's like Riot doesn't think an Enchanter with an overloaded kit should exist.
" It's like Riot doesn't think an Enchanter with an overloaded kit should exist" That's exactly it, A mage/enchanter with an overloaded, or intricate, kit would hands down beat riots shitty assassins into the ground. And that's the problem. {{champion:84}} {{champion:157}} {{champion:39}} are their babies, and they refuse to have them be beaten reliably.
: > [{quoted}](name=LatetotheRace,realm=NA,application-id=yrc23zHg,discussion-id=FkvIzQau,comment-id=0004,timestamp=2019-06-21T15:02:59.452+0000) > > Long story short, this champion exists. So it likely won't happen, sorry. > > {{champion:29}} May be a marksman by definition, but his entire playstyle now IS an assassin. -See; Twitch jungle for the last three seasons. > Invisible, uncounterable ganks, _Literal_ poison, and assassination burst damage early. twitch does not fulfill that fantasy though.
> [{quoted}](name=SpongebobIsLife,realm=NA,application-id=yrc23zHg,discussion-id=FkvIzQau,comment-id=00040000,timestamp=2019-06-21T15:06:51.660+0000) > > ~~twitch does not fulfill that fantasy though.~~ Twitch does not fulfill _YOUR_ fantasy, get over it.
: A Champion Archetype that has yet to be explored...
Long story short, this champion exists. So it likely won't happen, sorry. {{champion:29}} May be a marksman by definition, but his entire playstyle now IS an assassin. -See; Twitch jungle for the last three seasons. Invisible, uncounterable ganks, _Literal_ poison, and assassination burst damage early.
: Just had a 4 man surrender at 20 minutes, over a 1 kill lead on the enemy team.
Pros and high tiers are playing like this, and it's pathetic and disgusting.
: > [{quoted}](name=Sewer Side,realm=OCE,application-id=3ErqAdtq,discussion-id=PVu3BEEv,comment-id=00010001,timestamp=2019-06-21T01:14:56.901+0000) > > The meta is diverse. > > Hard to swallow pill is ur not very good Tahm/Ranged champs top every game is hella diverse! The same ADCs rotating in/out of meta is super diverse!
: > [{quoted}](name=Jennifer420,realm=EUW,application-id=3ErqAdtq,discussion-id=PVu3BEEv,comment-id=0001,timestamp=2019-06-20T20:18:43.411+0000) > > "they are listening" > literally that dude says at 1:50 "we are very happy with the current meta and dont plan on changing it" > yeah they listen. to the fucking d suckers of lol reddit The meta is diverse. Hard to swallow pill is ur not very good
For what it's worth, I'm plat 1, and theres a LOT wrong with the meta and there are several champions, runes, and items that are excessively strong or downright unnecessary. (Looking at you {{item:3078}} )
Meddler (NA)
: Quick Gameplay Thoughts: June 20
Mordekaiser's bonus movement speed is over the top, and honestly it probably doesn't need to exist. Since he'll just rush {{item:3116}} and/or take celerity/phase-rush. I feel like the MMS is just too much and whats really making him strong overall.
Rioter Comments
: > [{quoted}](name=PopcornBunni,realm=NA,application-id=3ErqAdtq,discussion-id=irHW6EA2,comment-id=00010000,timestamp=2019-06-13T07:28:11.124+0000) > > Considering how busted he is from people that haven't learned his kit I don't want to see his optimized learning curve in his current state, no. If we give it more time, people will learn to play around it. Atm, people cant dodge his E, underestimates his passive, dont buy qss etc.
Rioter Comments
: I've been nailed for only using one swear word; that's not an exaggeration. I've seen others get hammered for 0 swear words. So trust me when I say that the people getting penalized aren't always throwing a hysterical fit of rage. You and others around here just assume that part. Of course sometimes I admit I am toxic even by my own standards. I'm not saying I am 100% free of fault. The point is a lot of times I am being fairly mild yet the sensitive standard decides that I am behaving like Satan. It's madness.
It's all about your intent and usage of such turns of phrase. I don't flame in general, but I get pissed and use generous amounts of swearing. SOOO since I've never been so much as warned in the last 6 seasons, I think you're lying.
Sir Gusi (EUW)
: What's your most hated champs to play against
Right now, Tahm. I play full tanks top and he just doesn't give a fuck against them. I'm pretty sure his slow is far too strong right now.
: If you kick people out for using the f-word once or for being passive aggressive then you are absolutely insane and you are probably the only store owner who does this. Real life isn't anywhere near as bonkers as league.
If you used on word of profanity, ONCE, then sure you'd be right, that'd be "insane." But I run a family friendly establishment and if you wont stop spouting profanity endlessly, then yeah out the door you go.
: I am toxic. A lot of people are toxic. But, riot... we are still customers.
We "customers" are toxic, I kick them out of my store. I can stand a certain level of stupid, but once you pass a threshold I kick you out, AND if need be I call the cops and get criminal trespass on you. Works in league pretty similarly to how it works in real life.
: Most people aren't ok with it but there's nothing we can do. Im glad Akali is getting nerfed into the dirt and hope Aatrox follows soon after.
Aatrox is a drain tank, and like all drain tanks in the past, feels terrible to play against.
: That's probably the most fair thing I've gotten out of this question. When you nerf the CDR options, are you thinking more "separate the CDR and damage into 2 items so you can buff both a bit but make the combo take an extra item slot" or just "prioritize fighter items having either more damage or more CDR, and not decent amounts of both at once?"
~~~~Realistically, I don't think 20% cdr should ever be on any one item pretty much ever. Furthermore Cdr should weigh more in the stats of an item. Not just tacked on as it is now, on already extremely powerful items. Think Sheen/variants, black cleaver and Luden's echo. All powerful items by themselves, Sheen with their extra damage coupled with movement speed. And black cleaver with the same movement speed but also armor shred and good stats to boot.~~ Of course I can't have it one way at all, so I would simply limit CDR to a maximum of 10% per item, but add more 5% on other items as well.~~ Separating items is nice and all, but without an entire item overall (which IMO needs to happen anyway) there'd be no practical way to balance _everything_ well. So i'll just sit with reducing maximum cdr from any item and add more lower cdr options. Kind of back to season 4 where not everyone rushed or even got 30-40% cdr.
: My point was that nerfing her mana just means that she buys trinity, and she's not really worse off with that build path, your suggested changes won't do anything to change how strong she currently is The game has always had counters, Sion has a ~45% winrate into Illaoi. I'd love to see some classic tank champs winrates into Renekton lol, they'd probably be worse
Trinity force gives +250 mana That's about one full combo without an ult. Which will of course help, but would not let her do what she does now. And yeah, sion doesn't have a lot of tools against her, which is fine and I'm okay with that. But her late game should not be able to just endlessly bash him until he dies. (Remember the 23 seconds in the OP, I was facing her head on that entire time dodging at least half of her skillshots. But she inevitably won due to endless mana.)
Saezio (EUNE)
: Illaoe is weak. You want to make her even weaker. This warrants a compensation buff 1000%. If you look at her numbers the champion is underpowered.
I would have a hard time arguing that she's weak atm, I will entirely agree to the concept of her being feast or famine. But I don't think she's weak at all right now.
Saezio (EUNE)
: I would not be against nerfing her mana regen and buffing something else in her kit. Like E travel speed. That shit is sooo slooow and sooo telegraphed.
Why? You're saying what's tantamount to, "Well if we remove the razorwire from the top of the fence, can we electrocute the fence?" I'm not asking for a balanced part of her kit to be nerfed. I'm asking for her concrete wall mana regen to be downgraded to a steel bar fence. As I stated, and I'm not kidding in the slightest, 23 seconds into a fight with her using everything nearly right off of CD again, and again, and again, with not mana pool bonuses or mana regen bonuses she was left with slightly over 30% mana left. This isn't a ridiculous request nor is it unfounded. Compensation buffs are one of the reasons why league is in such an unbalanced state, and damage is so high.
: I mean restricting her mana just means that she upgrades phage into trinity instead of black cleaver If you go on the Illaoi mains subreddit there are threads and threads of {{item:3071}} vs {{item:3078}}, much like there will be with Darius and even Garen Her main weakness is wiffing her E and then getting all inned, ignite tops that will just flash her E and kill her and fkin Urgot Urgot hard counters Illaoi because if she lands her E, he can E into her and press W, and by the time Urgot's E stun wears off there will be no spirit, so you've got no real all in potential against him, he'll just win and ult you, you die... definitely a matchup you spend under tower as illaoi Hope the counterpick helps
If she just jumps on you and point blanks the E that removes substantial counterplay on your point. Unless you have tremendous mobility coupled with decent harass you're not beating her in lane. Which you know what? I don't care that I can't win every lane. The problem that I'm trying to address is that she doesn't run out of mana. Your counterplay tips all fine and all, but they don't help AT ALL with anyone short of divers/fighters. (think tanks, other juggernauts, and bruisers.) There should always be a mana issue with champions like Illaoi which literally hemorrhage abilities until you and they die. See now, I'm from the golden age of league, where (most) things have genuine counterplay and who wins a matchup actually boils down to who is the most skilled. Not having to counterpick someone or else you lose. Hope that helps you understand the issue here.
Rioter Comments
: Let me ask a different question then: how do you fix top lane? Cause tbh, if you can give me a decent answer for how to fix the most diverse, most flexible, most obtuse lane in the game (literally, I've seen no less than 60% of the entire champion roster top at *some* point over the last 3 seasons, let alone six) without making one part of it or another completely fucking unplayable, you deserve a Nobel Peace Prize.
Nerf Fighter item CDR options, and rework juggernauts away from being feast and famine monsters. And oh yeah, nerf tank damage scaling. I've mained tanks top for the last 4-5~ seasons and that's my main take away.
Show more

LatetotheRace

Level 154 (NA)
Lifetime Upvotes
Create a Discussion