Rioter Comments
Rioter Comments
Rioter Comments
: A Look at Past Non-ADC Bot Lanes
Classic {{champion:80}}pantaric{{champion:44}} back when taric full ap was fun.
Rioter Comments
: Yasuo Windwall should not come out of him
Yeah, Yasuo has an extremely toxic kit to play against. From his shield to his knockup every 2 seconds (that has the power to, well, not be a skillshot) to his windwall that blocks any projectile to his infinite dashes to get out or in any situation. Oh, and btw, he gets double the crit chance because being in late game after two items is cool with everyone.
Rosalynn (NA)
: Nocturne the Living Nightmare (Champion Rework)
Questions : 1. What is the duration of his passive's attack speed and attack damage bonuses ? 2. Can you channel your E during your W's invulnerability ? Toughts : His W seems a little overloaded with the passive + the two actives. I think his E should only have either the refresh on kill or the reduce cd on hit, both seems pushed. Tenacity on his ultimate feels odd since it already gives him the ability to be unseen. I'd prefer going for an extra fear or something to synergize well with his kit. Otherwise, great job, I like it.
: After 5 years of League, I am calling it quits at the end of the season.
In response to the tl;dr as I only read between the lines : game's unbalanced and has always been, creep block needs to be adressed and games are way too short and snowbally compared to before, all facts. But I got to disagree with runes tho. I've been playing this game on and off since its release and I got to say runes are a pain in the ass that needed to be changed from the start and that did not have their place in the game, although they did a great job at making Riot money. I think as a veteran it feels like changing runes won't really affect you but from a new player perpective it's a much needed change that should've been changed years ago. I do think the rank system needs change, probably remove the barriers of promos and demotions like in Overwatch, but still keep the rewards from your highest achieved point. But otherwise it's fine, imo. I strongly believe, and I couldn't have said that for the past 3-4 years, that Riot is making a step in the right direction with the new Honor System that worked really well to counter toxicity, at least from my experience, and with the long-awaited rune changes. I encourage you to take a pause of the game, uninstall it, come back in a month or two. I do it at least once a year and it refreshes the game. Play for fun, take it cool, don't flame and try to enjoy. :)
: > There is nothing wrong with those champs WRONG These champions are as braindead as it gets: Low skill cap, low risk, high reward Point and click this, point and click that. Jungle isn't even a popular role anymore because supports have completely taken over this game. and yet theres still people trying to defend these champions like there's some type of skill in point and click polymorphing someone, pressing R on janna, point and click shielding like WTF is wrong with you people? And ardent censor basically injecting a steroid into these dumb ass champions like riot really has a hard on for this role huh. What a shame How about we spend some time adding some type of skill floor to the support role this coming season? instead of keeping the boring/stale gameplay that it has right now. Maybe some type of mechanic that doesn't allow you to play like an absolute moron and not be punished for it. Supports have nothing fun about them. people are playing this role more often because it's easy and you don't have to try anymore. It has somehow drowned out all of the junglers from the role LOL CONGRATS !
You know what, I'm a filthy support main that likes to play Janna and I completely agree with you. Janna is easy, she's been broken for ages, but people just started noticing. She's easy to play even with 4 active (+sighstone) and she gives out extremely good results for the amount of effort, but so does a lot of other champions in league of legends which had their moments here and there, now's Janna's for some reason. _**My point being : Janna's OP, but so is Yasuo.**_
: I'm sick of all the janna and lulu hate
_Janna been OP since forever but nobody noticed till now, we're fucked guys. Nerf hammer incoming!_
Rioter Comments
Oto (EUNE)
: [REWORK IDEA] Kindred, the Eternal Hunters
I like the idea although I think a duo champion like that would be better made alike Elise/Jayce/Nidalee switch form style. It's faster paced and more fun imo. Also some numbers might need tweaking here and there.
: While champ shards may not be useful to veteran players they are incredibly helpful for newer ones or people with less free time to play. We long time players aren't the entire playerbase afterall.
> [{quoted}](name=Quality Content,realm=NA,application-id=yrc23zHg,discussion-id=dQbbuEH1,comment-id=0001,timestamp=2017-08-19T00:05:43.296+0000) > > While champ shards may not be useful to veteran players they are incredibly helpful for newer ones or people with less free time to play. We long time players aren't the entire playerbase afterall. Very true, so could we get a lower % to drop champion shards once we have all champions ?_?
Aarron (NA)
: Honor should be renamed to "not punished"
Well the point is that the Honor system matters for everyone, so that everyone can be entitled to its rewards by being a positive player thus fighting overgrowing toxicity in the game. It's not like we're looking for the 1 in a million Mr. Hero the Honorable man to get to honor 4 only.
Rioter Comments
: I Dont Give A Shit If This Is A Normal Game
That's why they should do 2 modes for normal play : ''Fun'' and ''Practice''. To all people saying, ''It's already like that : 'Ranked' and 'Norms''', it's not. I often play normals with my friend and just do stupid stuff and off-meta picks which sometimes make us loose the game, but at least we had fun trying. We often queue with people who tryhard and end-up flamming us for ''trolling'' and such and, well, we're forced to respond with ''it's just normals'', because it is. It's a game, and some of us just want to enjoy it, and winning isn't the only way to have fun in a game. Tbh, stop flamming off-meta picks and bad games, it just makes people trying to enjoy the game their way frustrated. Even if I don't want to say this : Go play rank if you don't want someone to just tell you ''It's norm'', cause most people don't troll there, and if they pick off-meta, don't flame, roll with it and it might work, I've seen it happen many times.
: ''You have received a reward !'' WHAT IS IT ?_?
Thanks guys, I feel retarded right now lol.
Rioter Comments
Synnx7 (EUNE)
: > With this being the biggest online game, this is sad. You'd expect more. Its not
I'm pretty sure it is. Just search biggest online game on google and it comes to be at top position. I believe the last time their release their player base numbers was in 2014 and it was with 27 million daily players and 67 monthly players. I believe the community has been only growing the past few years. (it might be slowing down right now, from a personal entourage perspective) That'd be speculation tho.
: Please no. I spent so much IP on runes already
If they did that they'd prolly refund the difference for or make everyone get the IP value of the previous runes they had and remove the runes for everyone to re-buy them. (or something like that)
Streep (NA)
: WHY ARAM IS NO FUN
Really ?!? I play aram almost every night and I've never encountered a bot.
: Idea for Mastery level 8
I'd like to see something like that implemented even tough this would require a lot of work : i. Champion Mastery level now caps at 10. Each level from mastery 4 and above will earn you a new **choosable** Mastery Emote (like the current level 4-5-6-7 emotes). The level 10 mastery emote will be** unique to the champion**. -Getting mastery 5 with a champion will now earn you **1000 IP**. -Mastery 8 will earn you a new choosable **recall recolor** for the champion. (_I wasn't sure what to give for mastery 8 and I realized recall recolors/animation changes could be interesting to add in the game_) -Mastery 9 will earn you a **Master Icon** of the champion. -Mastery 10 will unlock a buyable (6300 IP) **Master Chroma** for the base skin of the champion you mastered. ii. Mastering your champion **no longer require blue essence.** _Tbh, blue essence has no place in the mastery system._ iii. _ I really like the idea of challenges from Skorch even tho it would be hard to implement so ima just add it towards unlocking mastery 10._ > [{quoted}](name=Skorch,realm=NA,application-id=3ErqAdtq,discussion-id=7nWwwnKb,comment-id=000d,timestamp=2017-03-27T02:32:54.937+0000) > 9: 2 champion unique challenges (5 man malphite ult/x landed ult executes on jinx/etc) > 10: 3 Harder unique champion challenges. iiii. Each token can now be held and used at the mastery level of your choice. iiiii. Each mastery level have **new requirements** (_point requirement amounts might change at mastery 6/78/9/10 if it’s too high/low_) : 1. Mastery 6: Two S- or above tokens and 50k points 2. Mastery 7: Three Mastery S or above token and 75k points. 3. Mastery 8: Five Mastery S or above token and 100k points. 4. Mastery 9: Three Mastery S+ Token and 300k points. 5. Mastery 10: Complete a set of challenges unique to your champion's kit, plus 500k points [or five S+ tokens].
Rioter Comments
: People, don't do like me.
You lucky bastard {{item:3070}} {{item:3070}} {{item:3070}}
Rioter Comments
: Removal of pink wards actually made invisible champions unbalanceable.
> [{quoted}](name=BluePolarizer,realm=NA,application-id=3ErqAdtq,discussion-id=91E5bAty,comment-id=,timestamp=2017-03-11T21:07:17.023+0000) > > Previously, if you had pink wards, against invisible champions such as {{champion:35}} {{champion:84}} {{champion:67}}{{champion:91}} {{champion:121}} {{champion:62}} , there was clear counterplay: you could instantly down a pink (at the cost of a slot and 75 gold) in battle to reveal them, which puts the fight on an even footing. > > I guess it was fun getting the main part of your kit countered by 75 gold...
Niaphim (EUW)
: Bonus IP for higher grades
It's a good idea with the increasing amount of champions and runes and would be a great way for newer player to get more IP, but, imo, the default value should be at C or B, since D/C is usually a bad performance. per example : D=-10% ; C=Default ; B=+10% ; A=+20% ; S +30%.
: Patch 7.4 notes
Overall good patch, I'm just wondering why they didn't nerf the edgy item yet. Also I'd be intrigued to see increased unit hitbox like you did to boxes to spawnable monsters like Yorick's or Malzahar's minions, as they can be annoying to hit sometimes.
: Honor System Improvements and Rewards
Was scared when I saw the read I had to go throught but it was well written and you made a very good point with great suggestions.
: I think the reason he doesn't is because he really doesn't have much for flashy animations on his abilities that artists and devs can play around with. Other than his boxes, there really isn't much to play around with like there is on champions like say {{champion:99}} for example. she has a lot of flashy abilities that can easily be played around with, as seen in here last few skins like elementalist and star guardian.
> [{quoted}](name=Evil Jester,realm=NA,application-id=3ErqAdtq,discussion-id=fZJeyvWb,comment-id=0001,timestamp=2017-01-16T05:18:27.171+0000) > > I think the reason he doesn't is because he really doesn't have much for flashy animations on his abilities that artists and devs can play around with. > That'S the reason I think most of his skins are boring, think about a boss skin like Veigar's, there are ways to make his animations, character model and sounds more flashy. There could be more if they try a little, and I honeslty think he deserves it, being the champion with the most stale and boring skins in my opinion
: I think he needs a Boss skin. Twin Boss Shaco, to be precise.
> [{quoted}](name=DrCyanide,realm=NA,application-id=3ErqAdtq,discussion-id=fZJeyvWb,comment-id=0000,timestamp=2017-01-16T04:59:50.047+0000) > > I think he needs a Boss skin. Twin Boss Shaco, to be precise. I like that idea :3
Rikari (NA)
: Is it just me,or is ranked pointless now?
Ranked has always been pointless in a way that there's no difference from normal games, but that you get reward after one year getting into the right rank... I think the game is dying a little and that's because of the game doesn't feel rewarding anymore, once you get good it's just a game after the other... When they first mentionned hextech and champion masteries I thought you'd get a reward for mastering a champion other than a silly animation of your mastery over your head, a reward like a skin or chromas, maybe IPs or RPs, but it doesn't. I feel like they introduced hextech and champion mastery to compete with games like overwatch coming out, but after that they just forgot about it in the shadows. It's that or they make their season take half a year instead of a full imo...
Rioter Comments
: Can riot make a loot market?
People still talking about Rito loosing money..? wtf hahahaha
: New item idea (Re-post)
Tried to read it but it's a mess. Try to make your thoughts more clear if you wish an audience. Especially for items, it's easy really, exemple : *Name* costs and build path stats active/passive so... from what I understood... _Blood brothers_ Total cost(3000) = Vampiric Scepter(900) + Pickaxe(850) + Dagger(300) + Dagger(300) 30 AD 25% attack speed Unique : +15% lifesteal Unique active - **Knight's Vow** : 90 seconds cooldown : _Choose a Blood brother, sharing your path by blood._ You will now give 30% of the health gained by your applied lifesteal to your brother. The link between brothers fail if one of you fall under 10% health. _(-50% against minions and monsters)_ *add a description of why you think i'd be good and what you think could be tweaked in well-shaped paragraphs.
: Towers need a buff really bad
What if tower had more armor the more people there are around it ?
Rioter Comments
: I have an idea for a Karthus rework(small scale). Changes are to his E, W, and R.
It sounds very nice, but his ult having no counterplay to it (actually there's healing and lifesteal) idk about that tho, I'd rather have a big AoE around the target or something like that.
: Trading skin shards and champion shards
You're talking about Riot making less money here. I doubt they would ever do that.
: But it is just a slight change to W. It doesnt seem OP it isnt hard carry at all still links with his identity just solidifies consistent sustain damage which is the goal for his W is it not?
> [{quoted}](name=Paladin 0f Life,realm=NA,application-id=3ErqAdtq,discussion-id=AirjxKU6,comment-id=00030000,timestamp=2016-11-03T18:40:07.436+0000) > > But it is just a slight change to W. It doesnt seem OP it isnt hard carry at all still links with his identity just solidifies consistent sustain damage which is the goal for his W is it not? Yeah it could be a good buff to make his kit more healthy, that cannot be argued with. But I'd reinforce his supportive playstyle rather than upgrading his damage.
: What is a champion that is fun to play against?
Idk if it was a serious question or a joke, but here's my asnwer : I believe that these''fun'' champion to play against do not exist really. You might play against a fun summoner who like dancing and chatting or whatever you consider fun. But in the end there'S either cancerous champions or normal champions. You're never going to get a matchup and be like ''OH YEAH I'M GOING TO HAVE FUN PLAYING AGAINST X CHAMPION !'' unless you counter them hard.
: Because in this game if you do not do damage you do not get picked. Thus people loose motivation to play him and the SOLO que coordination will kill all his chances at being used in the game unless in super high elo. Plus his Q will be used as a gank follow up and that is very healthy for lower elo because wow do we suck at following up on an easy kill.
> [{quoted}](name=Paladin 0f Life,realm=NA,application-id=3ErqAdtq,discussion-id=AirjxKU6,comment-id=00000000,timestamp=2016-11-03T18:26:08.906+0000) > > Because in this game if you do not do damage you do not get picked. Thus people loose motivation to play him and the SOLO que coordination will kill all his chances at being used in the game unless in super high elo. > > Plus his Q will be used as a gank follow up and that is very healthy for lower elo because wow do we suck at following up on an easy kill. He'S a support jungler and I think it's how he should be, PBE is bringing a lot of new items that will make his gameplay and his build path much more healthy. He's a very good champion if you have a team that knows how to play with him. .
: How to buff Ivern!
Here is my response to a similar post on the PBE community. 1) Add bonus resistance for allies in Ivern's brushes or something alike (or see the last point) [ARGUABLE] ; 2) Fix Daisy's bugs (teleporting and such) [ESSENTIAL] ; 3) Make Daisy affectable by items such as ardent censar, Talisman of ascension or Locket of the Iron solari [FUN] ; 4) Make Ivern instantly pop his W range passive when he spawns a brush on himself, it feels clunky that he needs to stay 1 or 2 seconds (not sure) in the brush before he can get the range attacks [ESSENTIAL] ; 5) Improve the the Q jump indicator, I happen to bait my allies into death way to often [ESSENTIAL]. 6-ish) If we were talking about reworking W. I'd say make his range attack have an actual impact (well it does but it doesn't feel like you're doing much). Something that would work like Fiora's E : ''When Ivern enters a brush his next 3 attack becomes range. The first one slows the target, the second one deals bonus damage and the third one heals him and his allies near the target.'' Has X seconds cd. I feel changing his passive into something more interactive rather than just making his AA range and clunky would make him feel very rewarding compared to what he his right now.
ßurst (NA)
: New lethality
Well it should playout just like assassins. Take the exemple of shaco, before he had an amazing early game with insane invade and ganks, but the second you hit late game you would fall off super-fast. Now with the new items he's capable of a somewhat healthy late game. Now apply this into a full-ad Riven, it'll make her early game a bit weaker but it is a good buff to her late game. If the champions you mentionned need a buff after the patch you'll probably get it.
: How much you play isn't as important as your skill level (if you want to talk about numbers/values attributed to players).
> [{quoted}](name=SlayerTay6,realm=NA,application-id=A8FQeEA8,discussion-id=rioeEUd5,comment-id=0001,timestamp=2016-10-31T19:05:02.422+0000) > > How much you play isn't as important as your skill level (if you want to talk about numbers/values attributed to players). Well it'd be the same as champion mastery just for your overall experience with the game when you think about it. They could insert small rewards like icons for leveling up which would make the game feel fresher for older players. I think it's a great idea
: In regards to the new control ward
It'd be broken and normal wards would become unriable to scout with. This would be a huge buff to jungler especially with the assassin rework incoming. I presonnaly think it would make the game unhealthy and is a mechanic that would be annoying to play against since You have the feeling of safety whilst you don't really have it. This would be a huge nerf to a champion like Evelyn or champions with camouflage.
: As the 10th best Katarina in North America, I can confidently say that katarina needs buffs
You do know she's being reworked with the upcoming assassin rework for next season right ?
: Assuming it's critical damage as shown on the PBE, it should be increased by Amplified Critical Damage, as IE and Runes. With that said, I don't believe that buiding crit will be that good for the following reasons: - IE is the only item that gives critical damage, build that; - You get free, 100% granted crits on your backstabs every 2 seconds or so, making crit chance less important; - Your overall burst has already been increased. Shaco has never cared much for Crit Chance. He's not supposed to be in a long trade to begin with. Unless your plan is to build tanky, the backstab crit will most likely be more than enough.
> [{quoted}](name=TequilaZombie,realm=NA,application-id=3ErqAdtq,discussion-id=EUetZ0jN,comment-id=0000,timestamp=2016-10-21T09:39:46.794+0000) > > Assuming it's critical damage as shown on the PBE, it should be increased by Amplified Critical Damage, as IE and Runes. > > With that said, I don't believe that buiding crit will be that good for the following reasons: > > - IE is the only item that gives critical damage, build that; > > - You get free, 100% granted crits on your backstabs every 2 seconds or so, making crit chance less important; > > - Your overall burst has already been increased. > > Shaco has never cared much for Crit Chance. He's not supposed to be in a long trade to begin with. Unless your plan is to build tanky, the backstab crit will most likely be more than enough. Shit I wrote it wrong, I was actually wondering if it could be worth it to go for crit damage runes instead of attack damage, since he crits so often with his new passive ? Thanks for the detailed answer tho !
: They already (kinda) gave his passive an indicator, I don't remember the patch, but basically more numbers means it worked.
> [{quoted}](name=Spice POWAH,realm=NA,application-id=3ErqAdtq,discussion-id=mQZg7LeU,comment-id=0002,timestamp=2016-10-21T00:13:39.916+0000) > > They already (kinda) gave his passive an indicator, I don't remember the patch, but basically more numbers means it worked. Ye I just tried him on the PBE and he now has an indicator the same way udyr's stun works, just like Suicidejockey102 said.
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Le Homosexuel

Level 61 (NA)
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