: PBE Client only bugsplats now upon launching
Uninstall rivatuner statistics server.
: I have never had a game go on log enough to know this was a thing that happened. Huh.
S0kaX (EUNE)
: Who the hell thought it was a good idea to have "None" as an option when banning?
Because if there wasn't an option for "None", this thread would be you bitching about people who use their bans on champions that you don't think are worth a ban instead of on a champion that you're currently crying about.
: > 49.32% is actually a really good place to be, despite the fact that it's not at 50%. Overall, the goal is to keep everybody as close to 50% as possible, and she's not exactly under-performing especially by these numbers. At the same time, though, win rates aren't everything; Yorick is sitting at 52.27% (according to Champion.gg (Plat+)), well above 50%, and I'd argue that he's in a decently balanced spot at the moment. To be brief (since nobody seems to like it when I go too much in-detail): * **On 50% being ideal** - You're probably right, it does make sense to keep a champ around that balance. However my main concern for Irelia is that as a more 'high-skill cap' champ that her winrate should be higher across the board, I feel like her mains aren't getting enough wins right now because she may not have enough built-in reward for using her kit properly. You used Yorick as an example at 52.27% and while his pick rate is shitty as fuck it just goes to show you that his mains are helping boost his numbers a bit. In other words - You're right but I'm concerned that good Irelia players aren't getting enough 'reward' right now, especially at lower ELOs. * **On winrates not being everything** - Completely agree, I don't usually utilize winrates as an argument and the only reason I did for this post was to give the community what they wanted (since they usually default to winrates as their first line of defense as to whether a champ should be buffed or nerfed). > I'm not sure how I feel about the W buff, since it would further add incentive building to a build more-so oriented towards flat damage rather than bulk, meaning more "burst" and less "melt" (especially since your W would give you the ability to survive more, which you'd normally have to build tank for), which is already adding a decent chunk of dissatisfaction. One of the biggest complaints is that Irelia has too much burst, making all her mid lane matchups easy, since they can't really fight back due to her mobility, and not enough sustained damage, making her top lane fights, where she has to stay and fight rather than dive in and dive out, less than favorable. My train of thought with the W changes was to open up an avenue where Irelia would be more of a level/item reliant champ (moreso than now) where if she was put behind she'd be in a much shittier place. The cooldown nerf is the crux of this - if you lose lane & can't get levels to max W second (or if you try to max E second as E is generally the 'burstier' option) then you're gonna be hit pretty damn hard, especially if you don't have the bonus AD to get you that extra damage reduction. It's also not that much damage reduction when you do the math, like I said in OP it'd take 300 Bonus AD to get back to her pre-nerfed cap (65%) and mid-game you'd probably be looking at ~5-7% additional damage reduction in skirmishes & fights. Devil's Advocate - I can see your concerns for giving a snowballing Irelia more ability to not have to build as tanky. My rebuttal: The damage reduction actually isn't that much & (as I mentioned in OP) if you allow an Irelia (or any toplaner really) to snowball then the responsibility partly falls onto you for making that mistake. > While I'm not for Irelia buffs, I'd like to put it out there that a passive buff like that would be the way to go due to the point of "sustained damage VS burst damage" that I wrote in the next part before I actually wrote this. It's all good man. I was primarily just doing an experiment w/ the W change, the passive change is what I'd REALLY want to go through (alongside the Q QoL buff to minion damage). DPS over Burst any day. > I also feel as though her ultimate's slow is in a rather healthy place at the moment, but that's a topic for another time. I'm curious to hear your thoughts on this, personally I dislike how the slow is sort of negligible when getting procced by it will be a semi-rare occurrence in the mid-late game. It was mostly just a love tap though so I'm okay with it not going through.
High skill cap champions should have a LOWER than average winrate across the board, due to their difficulty. Irelia's overall winrates are very similar to Yasuo's, lower than 50% overall, but rising up to 55%+ with 50+ games on the champ. These are both high skill cap champs that are plenty strong absolutely NOT in need of buffs.
5050BS (NA)
: Why is Brand Support Ok but Zyra was too oppressive so nerfed to the ground?
Because Brand has to actually land his abilities to do half your health
: > [{quoted}](name=VanaQuish,realm=EUNE,application-id=3ErqAdtq,discussion-id=eN9eQkWE,comment-id=00010000,timestamp=2018-05-30T22:55:12.133+0000) > > Have you ever thought that made JUST maybe its its damn job to be a very risky objective? I mean ffs its reward its too strong, so it should be equally risky. With this awesome patch, they just made it easier to take, without really adjusting its strengths as a buff. Before it was a win button. But it was a damn risky one. Now its a win button. With no risk. Before the enemy could contest it even if they were behind. Now they cant. It's reward isn't that strong. You get a buff to minions you're near. That's it. It doesn't provide any other bonuses.
Empowered back? Bonus AD and AP? Have you ever actually read the buff?
Terozu (NA)
: When you crit you do damage equal to 200% your ad. Infinity edge increases that by 50%. 200%*1.5= 300%.
No, I.E. makes your crits, which usually do 200% damage, do 250% damage.
: [Spoiler Megathread] Avengers: Infinity War
The 30 minute Howard The Duck sex scene was a huge surprise,
Elohaven (NA)
: I honestly miss Faker
AD Assassins besides Kha'zix are non-existent in pro play, what are you even talking about? They practically exclusively play mages mid. Is this just another mage qq post in disguise?
Ztoka (NA)
: Umm, if this gets changed, I assure you rage quitters would come back to avoid the penalty. I see it in aram actually, someone quits, comes back after a couple minutes, quits again, comes back after a few minutes.. Rinse and repeat til the game is done.. Sometimes they even fight for the last few minutes.. I see it happen in sr also. People quit and come back every few minutes, I'm guessing it tricks the system into thinking they are in the game when they are really not for the majority of the time.
Are you saying you don't want them to come back? If they're leaving and coming back constantly, that means they're afk the whole game, so your team probably isn't gonna win 4v5, did you not notice this thread is about coming back and winning the game? Even if you did somehow win, if they're doing what you're saying they'd be unloving in base for likely 10+ minutes of the game which would be quite easy for the system to pick up on.
Ztoka (NA)
: > [{quoted}](name=Twilit Angel,realm=NA,application-id=3ErqAdtq,discussion-id=YdsWi2z6,comment-id=,timestamp=2018-04-12T08:56:46.431+0000) > > It just really sucks the system can't detect when your network just shuts off completely. Sometimes people have net issues, why is it so punishing to have even the smallest net hiccup? It makes no sense. Technology isn't perfect. Why should we have to be? > > ONLY PERFECTION!!! {{champion:202}} It isn't hard to unplug the router and make it appear your network totally shut off.. People would exploit it if there were less of a penalty for the net dying rather than just rage quitting.
That doesn't make any sense, this thread is about DCing for a couple minutes and coming back and still losing LP, who rage quits and comes back? The current system only discourages people from coming back and helping their team win if they had some internet issues.
: Ninja Tabi LUL
Because they took 10 armor off it too? Why be dishonest?
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=zZn4YT4Q,comment-id=00010000000000000000000000000000,timestamp=2018-03-28T04:28:15.776+0000) > > I was wrong about something, it was 2 k per second, but because of it constantly being able to switch the moment you get away and a delay at the start of it, it doesn't feel that fast. So yeah...yeah still no. I was factoring from a raw 2k per second already, though... I was using qualitative derivatives to come to my conclusion, I had assumed you were as well. The ambient variable factor of a tower dive situation constitutes 1,000 points per second of _frux perdo_ damage in this equation, and this is the floor. Assuming a particularly skilled ADC, the constituent value can reach nearly 1,700. This is why I provided the range I did; five seconds of tower dive time can easily be gleaned by a skilled player by way of the qualitative derivative actuation of the fountain's damage.
This post made it clear you're trolling
: Fun fact, you do have to use your social security number to register an account on the Korean server. So it's not as far out of a suggestion as you think.
Couple things, the SK equivalent of a social security number is not as sensitive information as ours here's in the US, and second, they can have up to 3 accounts per number so how exactly does that system prevent smurfing?
: No I'm not. I've played this game for years - first as a support main, then toplane. I know what I've seen firsthand. Just because you haven't personally seen China or Europe or whatever doesn't mean it doesn't exist. Just because you haven't pumped out 900dmg crits doesn't mean no one has.
I'm not even sure why you're trying to argue this, I'm not even speaking from experience, I literally just tested it by opening up practice tool right after reading your post and with the exact build you mentioned (4 crit titem + ga + lifesteal) on a level 18 {{champion:67}} the biggest crit I hit with ult + tumble was 600 on the target dummy which only has 100 armor. So no, there's not gonna be any 900 damage crits against over 200 armor let alone 1400, so quit pulling numbers out of your ass. If you want to have an actual discussion you can't make shit up.
: False. You either are a new player - started last season or sooner, or you aren't reading carefully - no offense meant. Let me explain more clearly. In seasons past, adc's that positioned too close behind their frontline could be initiated on by a good flash or dash from someone like renekton, malphite, vi, etc. This would be followed up on by someone like another bruiser or fighter OR by a mage or assassin. In such an engage, the adc would GUARANTEED die (or have ga popped) for positioning poorly. This rewarded the other team PROPERLY for engaging well. Currently, it's more like a 50/50 of it the adc would die in such a scenario. To avoid this, adc's AND squishy mages and assassins would have to position further back until the opposing team had burned their initial hard engage. After this, they were safe to be closer to the frontline and dishing out their burst or dps. This also works in the current meta - as it should; adc's who position properly do not get blown up. No issues with this. Issue is with the fact that even when they fail to do this, they don't die for it when the other team executes properly. When I say no damage - consider this - I can build 200+ armor on a bruiser, and thanks 4 crit item, ga, lifesteal adc and current setup, I will still take like 900 dmg aa's. Replace the lifesteal or the ga with a last whisper type item and you get up to maybe 1400 on crits. Your attack speed is at least 2.0 - thus 2 aa's per sec. So you are doing 1800dmg per sec to 2800 dmg per sec to a TANKY champ. Through 2 armor items plus ninja tabi, you are doing more damage to an opponent than a burst mage will do with their full combo when the opponent only has ONE magic resist item. You get to keep doing this level of damage for as long as you can aa. Considering most bruisers have maybe 4k hp, you will kill them in... about 2.5-3 sec. WTF. Just think about how obnoxious that shit is for any other role than adc to deal with. Let me help you picture it better. Have you seen a fed well-played yi or xin in a low elo teamfight? That's literally what adc's get to be late game regardless of if they are fed or not just because they are an adc. With their advantages of: range, mobility, 2summoner spells for survival (vs ignite, tp, or smite other roles usually have), peeling from teammates, shields/heals/ults they have more protection than any other role. Furthermore, they currently can get massive healing without even building lifesteal. Almost no other role can take that rune or they will get destroyed in lane for it. With all this, adc's have the proper tools at their disposal to carry if they play well enough to DESERVE to carry. But rather than do this, we make them even stronger or other roles with DAMAGE even weaker so they are FORCED to carry. So other roles are FORCED to be supplemental damage at best. Let me help you picture this better from a toplaner perspective. Imagine you are an adc and you get fed in laning phase. Despite no help from jg or mid or tp's from top, you overcome multiple ganks by the enemy jungler and mid and win your lane hard. You have a 2 level advantage and half an item lead. But your toplaner fed the opposing darius. If you splitpush the rest of the game, you will be collapsed on by multiple enemies and killed because your team is too weak or too dumb to sit at a tower and stall the other team while you split 2v2 and win the game. If you teamfight, despite your proper kiting, you get run down every fight by the enemy sej cc, or the enemy galio cc, and the lulu buffed and sped up enemy darius. You play as perfectly as humanly possible, but your teammates just don't have the damage or know how to play properly and no matter how well you itemize to kill darius and defend against his damage, he kills you. You either have to spend 98% of the fight zoned away from doing any damage as your teammates get aced and leave you to 1v5 defend inhib tower or you die because you fight as best you can with your team. How fun would such a game be as an adc? How fun was it when that exact scenario could be done to you by not a darius - but a tank doing that much damage to you? It wasn't fun - it was bullshit. Well, that's basically what most bruisers and fighters get to experience in teamfights currently - unless they are hella fed and none of the other team is strong. Don't believe me? Look at what is played in high elo and the pro scene - tanks and very SAFE damage dealers in vlad or gnar (kinda a tank too) or gp. Jax isn't even played toplane so much - just in jg as a full tank with no damage or maybe triforce for damage. Renekton is unviable. Darius gets kited too hard - if played at all, it's essentially as full tank and he's not dunking anyone after laning phase. Riven can only jump in if her team has 2+ tanky champs who engage and soak all the major hard cc and burst of enemies (like we discussed earlier a good adc SHOULD HAVE TO DO) before she can go in - lest she get cc'd and popped before doing any damage. Think about how much fun it was trying to play vayne or jinx or cait when it was lethality adc meta. Not very fun right? That's exactly what it's like trying to play many FUN toplane champs in a tank or ranged safe damage dealer (like gp, vlad) meta. And that meta is enforced partially because most bruisers and fighters aren't allowed to do proper burst or dps to the enemy backline these days. And to come close to dealing that level of burst, they have to build entirely for 1-shotting adc's or mids rather than build a viable teamfight build - because either they 1-shot or they die instantly for building full damage - a bruiser build with meaningful damage AND durability in teamfights just doesn't really exist anymore past early game. I can't speak as in depth for midlaners, but let's suffice to say they eventually become irrelevant in terms of damage unless they too can get onto and 1-shot enemy carries. Besides some initial burst from stuff like sion ult plus q combo, tanks should be a non-threat to adc's. Tanks' burst damage should be enough to soften up an adc for their teammates to burst them down with BURST damage, but not nearly enough that adc's have to blow flash or heal due fear of some tank killing them 1v1. But by the same token, tanks and tanky bruisers with proper armor items should not be getting chunked by adc's with no armor pen. If you're hitting a 240 armor 3500hp champ with no armor pen adc, you should be doing maybe 400 dmg per aa at full build when critting. If you're hitting a 300+ armor tank with 4k+ hp, you should be doing 200-250 damage per aa. It's nowhere near that right now. I'm all for rewarding adc's for playing properly, but other roles need to be properly rewarded for playing well too - and currently not all of them are. An assassin needs to snowball early or be irrelevant...moreso perhaps than before and has a smaller window to do so. Most mages not named ryze or cassio lack the kill threat they used to have after a moderate window in the early/mid game. Their window used to be much larger and their mid/late and late game damage still relevant. Bruisers and some fighters are shafted on all fronts - forced into building improperly so they either go for risky 1-shot builds and pray for the best in teamfights or more often build as pseudo tanks - lacking any relevant damage which is a disservice to their name as bruisers, their role, and their purpose. Adc's aren't the only or the sole problem, but they are at the center of a large portion of the major issues with the game right now.
> [{quoted}](name=woodvsmurph,realm=NA,application-id=3ErqAdtq,discussion-id=c0FnIgYd,comment-id=000800000000,timestamp=2018-03-04T17:03:49.125+0000) > > When I say no damage - consider this - I can build 200+ armor on a bruiser, and thanks 4 crit item, ga, lifesteal adc and current setup, I will still take like 900 dmg aa's. Replace the lifesteal or the ga with a last whisper type item and you get up to maybe 1400 on crits. Your attack speed is at least 2.0 - thus 2 aa's per sec. So you are doing 1800dmg per sec to 2800 dmg per sec to a TANKY champ. Dude you're so full of shit, no adc is putting out 900+ damage crits against anyone with any armor even with last whisper and no champion in the game is hitting 2800 dps in any situation especially against tanky champs, you can't even hit that on target dummy's as Vayne with guinsoos + botrk. Sure adcs are too strong right now and bruisers definitely need help but you're overexaggerating by a mile.
Hibeki (NA)
: it gradually steals at max like 20 of each
Each stack reduces armor and MR by .5, stacking up to 100 times.
Azadethe (NA)
: That's like saying... {{champion:115}} has counterplay {{champion:101}} has counterplay {{champion:161}} has counterplay {{champion:223}} has counterplay {{champion:134}} has counterplay {{champion:44}} has counterplay {{champion:14}} has counterplay {{champion:98}} has counterplay {{champion:92}} has counterplay {{champion:33}} has counterplay {{champion:75}} has counterplay {{champion:99}} has counterplay {{champion:84}} has counterplay {{champion:34}} has counterplay In reality.... none of these champs has direct and constant counterplay. Their counterplay exists in itemization, or very specific niche counters, which usually don't exist on the team opposing them if they are chosen. Many of them absolutely just outrange and out spam whatever is thrown at them linearly. The only counterplay is realistically...... very risky ganks....and active teamwork. Almost none of them can be dueled 1v1, especially in a lane situation. Most of these will win outright in ANY 1v1, and {{champion:44}} 's ult is usually extremely unfair when used, because you generally can't erase his teammates before the invuln procs, you're usually stunned, and you're already locked in combat so there's often no option to just "wait it out." Grasp heals based off max HP. That's true. But an adc can proc it more than melees can, and it gives access to Second Wind, Bone Plating, and Overgrowth. It also adds reliable damage, and ADC consistently has the second highest HP scaling per level of any role in the game. It's about combating DOT damage, not about the grasp. Grasp just makes up some of the heals you lose from fleet footwork, procs more actively, and allows you to counter specific supports who are painful, like {{champion:143}} {{champion:63}} {{champion:101}} {{champion:161}} , because Second wind will heal you out of a lot of the damage they put on you in addition to Grasp. Coup degras has been nerfed, and you can still pick 2 precisions as a Grasp adc, so in reality you can still grab Triumph and a Legend rune with Grasp, and have a hell of a heal capability (I generally have Triumph and Legend: Bloodlines on a Grasp build) Fleet is not going to sustain you in a lane vs DoT damage. I think you need to relook at this account: 1) It was played for 3 months, mainly on 2 new champions (should give you a hint) 2) It was as high as Gold IV before it began playing those new champs. 3) That Plat I is now Diamond V and in promotions to Diamond IV.
Okay I'll say it again, counterbuilding is not counterplay. And most of those champions definitely have counterplay through obvious zones of control and telegraphed abilities, which Zoe lacks due to how her bubble travels through walls and the range of her QR combo which can very easily come from our of vision. Grasp is gonna heal you for about 1% of your max health whenever you can get it off, which in the kanr you described shouldn't be very often against competent players. Footwork is going to heal you more as an adc in every situation, esoecially once you oick up some crit,and you can still take boneplate and second wind for the sustain. As for your rank, every single website I checked has you at silver 4 last season and unranked this season with no gsmes played, which the client showed as well when I looked you up so I'm not sure what that's about.
: The burst from statik shiv needs to be reduced
I think the issue is how the magic damage can crit on champions. combined with IE, it's simply doing too much damage.
Azadethe (NA)
: I was typing sleepy. I meant Magic Resistance. Magic resistance works WONDERS vs Zoe. If there's a game where I expect a mage to be OP (any of them), i always take Nullifying Orb, and if I'm AD, I take {{item:3156}} . If I'm support, I always get {{item:3174}} {{item:3111}} {{item:3065}} . If I'm a mid mage with sustain, I get {{item:3001}} {{item:3111}} and possibly {{item:3065}} . If I'm a mid mage with no sustain, I go {{item:3111}} {{item:3001}} {{item:3102}} . It's better to blunt your own damage and use champ viable resist items than it is to get murdered by champs like {{champion:1}} {{champion:34}} {{champion:103}} {{champion:84}} {{champion:245}} {{champion:7}} {{champion:55}} {{champion:90}} {{champion:99}} {{champion:61}} {{champion:13}} {{champion:134}} {{champion:101}} {{champion:45}} {{champion:142}} {{champion:143}} {{champion:161}} {{champion:163}} They all generally erase champs in 1 combo if you let them, and most are far more reliable at doing so than Zoe. Transcendence is an amazing anti nuke rune if you let it be. If you build no Mag resist, I have no pity for you. Recently, i got filled as ADC vs a {{champion:101}} Support and a {{champion:15}} . Guess who won? Me. I took {{champion:222}} , built Grasp of the Undying, Second Wind, Bone plating and secondary Precision with Triumph and Legend: Bloodlines. I took a Doran's Shield and a Doran's Blade, and after that, Xerath just couldn't outdamage my heals. Switcharoo is an amazing Grasp tool, and Jinx generally attacks minions to set up her attack speed, so Grasp is a match made in heaven. Every time Xerath tried to nuke me, I'd take it, auto him back, proc grasp and heal myself and Second wind does the rest along with my Doran's Shield and Life steal. Then I built {{item:3156}} and mowed them both down. Then I proceeded into the normal Jinx kit. You do what it takes to win. You don't build cookie cutter every game, because the other team is expecting cookie cutter. Why do you think the support chose Xerath? He wanted to be a lane bully that couldn't be killed. And he would. If I was a cookie cutter player. P.S. Trash tier? I'm Plat II and Plat I. The Plat I is in provisionals.
Counterbuilding is not counterplay. What you need to realize is when people talk about a champion being unhealthy or broken, they are not saying that the champion is unbeatable in every situation, I agree with you that building magic resist is very effective against Zoe, but that doesn't mean that her kit is healthy, resistances are effective against every champion in the game, that doesn't mean that every champion in the game has a fair kit. Good ole' perma root Ryze good be countered with tenacity, cleanse and QSS, that doesn't mean he a fair and balanced champion to play play against. As for the rest of your post, why the hell would ever take grasp on an adc? It's healing scales off your max health, as an adc you're going to get way more healing off of fleet footwork and overall more beneficiary stats and you can still take resolve as your secondary tree. Also your profile shows you peaking at silver 4 last season and unranked now, so either you're lying or you have another account, but that doesn't mean much because plat isn't high elo.
Azadethe (NA)
: You're talking about one highly publicized video where Zoe Q'd a Xayah and almost 1 hit her at 55:00, and a Nunu with a {{item:3190}} Shielded her on the chance she might die, where she dropped from around 1700 hp to about 50. Xayah had no armor penetration, and it was late game. WTF do you expect to happen? I HAVE DUELED ZOE ON NAMI AND WON SEVERAL TIMES.
First of all, none of what you said makes sense, wtf does armor penetration have to do with anything, second of all, just because you beat a garbage player in garbage elo doesn't make Zoe a non toxic champion, I beat old Darius as full ap Nunu, that doesn't make full ap Nunu good and it certainly didn't make old Darius healthy.
: Well Riot doesn't want to remove Zoe's ability to do this so they're just letting everyone do it I guess
Karma and Heimer can't do it.. Zoe QQ "let everyone do it" ????
Theorex (NA)
: Seriously. What is teh fucking point of playing Late Game Mid Lane Mages.
You're just straight up delusional if you think mages are bad, all the statistics sat otherwise.
: The real problem, maybe I just don't have enough friends. It still sounds pretty rare: your friends would have to queue up at the same time, have similar skill level, and both groups would have to want to ruin a game. It's only from my personal experience. But, I think you're right, it's more likely than not to reoccur.
This happened on a much smaller server than ours (OCE) and likely at a time when there were even fewer people online, ever play at 4 am? I often get same people in my games multiple times..
Rioter Comments
: I'm starting to hate this fucking game.
Games are decided too early and overall damage is way too high, unfortunately, Riot see's no problem with this.
Rioter Comments
Elivil (NA)
: Alt-Tabbing while in the loading screen just makes my game completely bugged out.
Alt tabbing out during the loading screen legit broke the speakers on my monitor, the screen went all black it, it made weird crackling nouses, and the speakers haven't worked since
: Zoe Quest: Forcing Players to Own a Champ
It's cause she's on free week ya dunce
: Is it really cherry picking when the majority of mages have a lower winrate; when the exception lies above and not below. I guess it's 'crying' to point out facts. Sounds to me like the one 'crying' here is you. "Waaah you quoted the truth, that ruins my perfectly sound argument"
There are 18 mages with a higher winrate than Zed, including several of the ones you mentioned as being lower, and 12 with a lower winrate. Certainly not a majority. I'm not sure where you're getting your "facts". Source: http://na.op.gg/champion/statistics
: I want you to show me where I was "crying about Zed" in my post. I'll wait.
When you cherry picked lower winrate mages to make Zed sound op.
: > [{quoted}](name=Dengeden,realm=EUW,application-id=3ErqAdtq,discussion-id=RM9sVlRU,comment-id=000c,timestamp=2017-11-26T10:28:56.459+0000) > > Meanwhile, in the real world, mages are crushing assassins. Oh really? What world is that? Ryze, Galio (who is basically intended to be played as a mage now), Cass, Syndra, LeBlanc, Viktor, Karthus, Annie, Aurellion Sol, Vlad, Twisted Fate, Lissandra, Azir and Ori all have lower win rates than Zed and Talon. But yeah... you were saying? something about mages crushing assassins?
The world where you don't ignore the stats on the other half of mages because you wanna cry about zed
: Need 5th for Flex
Rioter Comments
: Riot DRPH8 - "Every two weeks we’ll post our progress to Nexus—and get your reactions and input. You have until 23:59 PST on November 13th to vote! Here are the concepts! These names aren’t final. **None of this is final.**" To clarify, I said that skins take 6 months or longer for production in my previous comment, especially since the only thing Riot has right now are these digital concept sketches that layout the thematic they're aiming for. The names, colors, model, assets, etc can all change each biweekly reveal/discussion that Riot stated they'll have with us once the voting ends mid November. I've been in the pre-production/production phase of game asset design, and in the creative environment that art studios are. Things morph or skew from original concepts all the time. Especially if outside sources can offer input. Depending on how the pod works, it can be 3 months of concept, ideation, adjustments. Then 3 months plus of model, vfx, sfx, texture, animation production if it all goes smoothly.
"Next doesn't mean next" lul
Rioter Comments
Rioter Comments
: Nocturne's E QoL
Idk sometimes it's useful to fear super minions
: Janna Has More PBE Nerfs On The Way
This post is just nonsense, she's still at 54%+ on every website I've checked
Cloud273 (NA)
: Why would anyone downvote this?
> [{quoted}](name=Cloud273,realm=NA,application-id=yrc23zHg,discussion-id=xEwEWvY6,comment-id=0000,timestamp=2017-09-30T00:23:16.642+0000) > > Why would anyone downvote this? Probably because it's no longer free within 48 of OP
: > [{quoted}](name=LemurKick,realm=NA,application-id=3ErqAdtq,discussion-id=mpU5PJX3,comment-id=000500020000,timestamp=2017-09-21T04:02:55.392+0000) > > That's now how Runaan's works on Vayne That's always been how it's worked on vayne since changing targets resets her silver bolt proc. Seeing someone build it in a game trying to fight, then seeing later they don't have it because they realized that they done goofed is pretty funny though.
I've got over 200k points on Vayne, I know for a fact that the bonus shots from Runaan's do not stack silver bolts at all, and you can stack it just fine with your main auto attack,
: > [{quoted}](name=hhaavviikk,realm=EUW,application-id=3ErqAdtq,discussion-id=mpU5PJX3,comment-id=0005,timestamp=2017-09-20T07:18:27.988+0000) > > frankly why is shiv even a thing? why do adc's need more burst, you could say ''but waveclear'' but that's what runaans is for, why do mages get ludens? because those that do want to brust and that's what they need because of cooldowns. Why do adc's get shiv? just for brust eventhough they don't need it and shouldn't be able to get it Have you seen vayne with a runaan's? It's really funny for her silver bolt procs to rapidly stack once but then reset every auto because it cancels out. There are adcs who don't benefit from runaan's. Look I absolutely hate the state of the marksmen being Tanky, having GA give damage for no reason and phantom dancer tankiness for no reason, but I believe crit is what needs nerfed the most. Item's should be situational but so often anymore it just feels like who can reach there infinity edge first. That and they really need to make GA back into an armor/mr item.
That's now how Runaan's works on Vayne
: looking for invasion premade
: 150,000 blue essence
But why'd they take down IP boosts :/
: ***
Have you ever actually played this game?
: why no man 90% AS steroid that cost no mana RIOT LOGIC ladies and gents...."BUT ITS BALANCED BECAUSE..." there was never an explain of that they just did it... Oh did i mention that I.E got price reduced {{item:3087}} {{item:3094}} got buffed and so on? yeah now people would say "But tristana was balanced" Tristana never drop bellow 52% win ratio for 2 years now.....and now he is getting to the point that she is getting banned in higher elo... For me the nerf she needs Q-35/40/45/50/55 mana cost W-Bug fix if you get hit by a stun the jump stops (Right now even if you stun tristana EVEN before the animation start it still goes all the way and she is getting stunned on the area she jump..that just stupid) R-Distance knock back reduced by 100 units! Easy now she is balanced...but its too early and people would be like "Not trstana dosent need nerfs hurr durr" 2-3 patches laters Riot would do the exact nerfs i suggest here and everyone would be like "Finally riot nerf that broken tristana she was getting in perma ban status in higher elo"
> [{quoted}](name=Giggling Granny,realm=EUNE,application-id=3ErqAdtq,discussion-id=Tkypr1aW,comment-id=0004,timestamp=2017-08-14T21:30:58.026+0000) Tristana never drop bellow 52% win ratio for 2 years now..... Now that's just nonsense.
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Rioter Comments
: yea it happened with waay too many champs I mean all of these: {{champion:154}}
I remember it happening with the following: {{champion:122}} {{champion:114}} {{champion:72}} {{champion:96}} {{champion:8}} {{champion:35}} {{champion:154}} As well as a couple others that are just fine after their reworks, contrary to what the boards would have had you believe.
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LemurKick

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