Rioter Comments
Xavanic (NA)
: just bad luck....the game struggles to find good match ups for 4 mans and they most likely were a 4 man
Rioter Comments
Kazekiba (NA)
: Theyre DoTs. Brand doesn't stack Tear from his passive damage even if its off CD and the damage applies Liandrys etc
Tear procs on spell activation, not damage. so idk what you're trying to say here.
: spell effect =/= spell. Sometimes the actual context matters. Like..... with On hit and On attack effects. On attack effects are more limited in application than on hit effects.
That makes no sense and just seems like lazy coding especially considering the fact that the only thing that plants and other pet-minions can't proc is Manaflow.
: It’s because Manaflow procs from hitting an enemy champ with a spell. Zyra’s plants are separate, as they are minions, not spells.
But they proc spell effects is what I'm saying, which means they're counted as spells, which means Manaflow SHOULD proc. Same should go for any pet I would say.
Rioter Comments
Kei143 (NA)
: But are you really quitting? Or are you setting yourself up for a big bluff when people think you have something (only time you are PERCEIVED to bet) but actually have nothing? Sure you can win a few small hands and move onto the next table, but don't win poker tornaments by just winning small amounts in each individual round.
How do you bluff in a gamemode where the enemy can see your hand? You can see every item and champion your enemy has on their bench...
: > [{quoted}](name=LeoiJw,realm=NA,application-id=RaE1aOE7,discussion-id=gcAfG3wO,comment-id=00010000,timestamp=2019-07-12T15:26:57.048+0000) > > Oh you mean the lose streak "strategy" where you spend the entirety of the game killing yourself before blowing all your pity gold hoping for lucky rolls? > > Wow such an intuitive and skillful strategy! Imagine a weird game mode where you watch one of your allies die repeatedly to your opponent and the best way to win is to kill them, gaining a bunch of bonus shutdown gold for you to hard carry the game with. Wouldn't that be a weird game feature? Like why would you want come-back mechanics. {{sticker:sg-lulu}}
So Riot being dumbasses in one game mode with horrible "mechanics" excuses them being dumbasses in another with an equally awful "mechanic." {{sticker:zombie-brand-clap}} Great analogy, you sure have a good head on your shoulders.
Kei143 (NA)
: Lots of trump card games (poker, black jack, bridge and even uno for arguement's sake) are based on RNG. It's how you decide to work with the RNG that makes the game fun.
So literally fold (Quit) every single time you get a bad hand? Such a grand idea.
Hvsao (NA)
: I strongly appreciate the RNG in the game. RNG makes each game unique, and provides a lot more satisfaction when your dream comp comes into fruition. Also saying the entire game hinges on RNG is incorrect. Their are valid strategies which can be utilizes to gain an advantage without relying solely on unit drops and itemization. Resource Management, Re-rolling, and placement play a large role as the game progresses. Their are also risk/reward factors which can also be taken into account. If items were entirely guaranteed drops the games would become boring. For the longevity of TFT the RNG is a necessary factor.
Oh you mean the lose streak "strategy" where you spend the entirety of the game killing yourself before blowing all your pity gold hoping for lucky rolls? Wow such an intuitive and skillful strategy!
Pxerkza (EUNE)
: feels bad man you don't have to play the game
How to kill a game following 101 "We don't have to put in any work to make the game more stable and even, just don't play if you don't like uncontrollable RNG!"
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LeoiJw

Level 21 (NA)
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