Capi974 (EUW)
: > [{quoted}](name=ZackTheWaffleMan,realm=NA,application-id=A8FQeEA8,discussion-id=4UwuObyz,comment-id=00030000,timestamp=2018-07-07T03:45:02.186+0000) > > {{champion:26}} Make this fucker into a pirate. I dare you. You know what, I may do it!
https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/n458kAUO-know-who-needs-a-pirate-skin Already on it, chief.
: {{champion:26}} Make this fucker into a pirate. I dare you.
https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/n458kAUO-know-who-needs-a-pirate-skin Challenge gleefully accepted.
Rioter Comments
Capi974 (EUW)
: Barbarossa Veigar and Captain Hook Thresh skin concept
"Captain Hook" I'm dying XD That's a fantastic idea and I support it. In this fantasy medieval setting, we've got no shortage of scifi inspired themes like 'Project' or 'Battlecast' or 'Mecha.' Honestly, how could you ever go wrong with a pirate skin anyway? Is there a single character who wouldn't benefit from a pirate skin? Pirates can be cool _or_ funny, so if it's fitting then great! If it's not fitting, then that's the joke!
: Anybody prefer it when they're champions are not meta
I've mained {{champion:8}} since 2010. I've stuck with that man for over 2000 games through rain and shine, and let me tell you, it's been mostly rainy. His primary strengths include dominance in the later part of the laning phase (post level 9) and team fighting. Problem is, new meta notwithstanding, laning phase has been ending at right about the level 9-10 mark at the latest for many seasons now, _unless_ you were in high elo where Vlad was actually considered good (through no coincidence.) Then whenever I'm doing well with him, without fail, my whole team (I'm looking at you, Sejuani, Braum, Leona, Sion, Trundle, Xin Zhao, etcetera) never fails to rely on _me_ to initiate, always squandering my actual carry potential by forcing me to build bruiser then losing 80% of my health before they even properly join the fight, yet still expecting me to take out at least three people by myself despite being the target for everyone's initial burst and CC. Plus everyone always wants to nuke minion waves even if we're not in immediate danger and I'm sitting at around 20% hp with a red Q charging up. Far be it from low elo players to consider my strengths and play around them. Sure in higher tiers laning phase is allowed to continue for a while, initiators actually initiate and you can actually heal off of minions, but I (partly for my own faults, naturally) struggle to escape an elo that specifically oppresses my strengths. I've dealt with that for 8 years and never abandoned my main man. But nah, nah. I totally just play him because he's "liek teh mst brokin cahmp n gaem rn" and in no way is it for something as silly as a love for his thematic. Surely all 2k+ games I've played with him have all been in these past couple months just so I can reap the benefits of that delicious low elo carry potential that relies heavily on higher-elo conditions instead of, say, picking Zed in low elo and winning a free ride through life as I miss every move but still 100-0 at level 6 with a dirk just because I hit R and got an auto.
: That Teleport Nerf.
So they're gonna buff ignite and then nerf teleport? The only reason half these people bring teleport is because they're being blown up in lane and have to make sure they can get back as soon as possible to mitigate this crazy damage snowball. It's a defense against the ridiculousness, and instead of fixing the stupidity that is this damage meta, Riot just wants to continuously nerf everything that might be able to survive against it (goodbye shields.)
WøOxer (EUW)
: > [{quoted}](name=Leverette,realm=NA,application-id=ZGEFLEUQ,discussion-id=0RHBEkhM,comment-id=000000000000000300000000,timestamp=2018-07-03T12:02:18.194+0000) > > I reread my statement to you and it came off as aggressive. I didn't mean it that way, it's just that I've also been subject to ridiculous levels of verbal abuse and harassment from other players and it's left me embittered against my will. I apologize for condescending toward you. I shouldn't have pushed that hard. > > I know what it's like, don't you worry. It's not exactly a friendly environment... one of the most toxic, frankly. It's because the game breeds stress. But many people allow their stress to bring out some kind of fight reflex against innocent people who are just trying to help everyone have a good time. That makes me sad, and I don't want us to encourage that. I just deeply wish people would get along better... I didn't took it personally or somewhat like that, but your statement is right and I cant argue to that. So stay cool {{sticker:slayer-jinx-wink}}
I appreciated reading that. My regards right back at you. {{sticker:vlad-salute}}
WøOxer (EUW)
: > [{quoted}](name=Leverette,realm=NA,application-id=ZGEFLEUQ,discussion-id=0RHBEkhM,comment-id=0000000000000003,timestamp=2018-07-03T09:52:42.272+0000) > > Well for starters you have to remember that your opponents are people just like you, and they're not _really_ your enemy. They aren't _really_ trying to declare war on you and burn your village to the ground. You're playing a game with them. There's no need to behave like a caveman and view every breathing thing in the world as a threat to you. It's just a game. These people have done nothing to offend or attack you; their only sin is agreeing to engage in a fun social activity with you. > > I find it baffling how some people automatically villainize and dehumanize their opponents to the point where they can't even find a reason to be friendly with them. I can't think of any reason to behave like that other than mammalian instinct, but we should be way past that point by now. Well try to play on EUW and u will be treated exactly what u said above ^^. Ofc I honored some people maybe 5 out of 50, but I am not against to add "Honor" button next to the enemy player in after-game lobby.
I reread my statement to you and it came off as aggressive. I didn't mean it that way, it's just that I've also been subject to ridiculous levels of verbal abuse and harassment from other players and it's left me embittered against my will. I apologize for condescending toward you. I shouldn't have pushed that hard. I know what it's like, don't you worry. It's not exactly a friendly environment... one of the most toxic, frankly. It's because the game breeds stress. But many people allow their stress to bring out some kind of fight reflex against innocent people who are just trying to help everyone have a good time. That makes me sad, and I don't want us to encourage that. I just deeply wish people would get along better...
WøOxer (EUW)
: If u did doesn't mean majority did, personally I never honored enemies, in first case why would I?
Well for starters you have to remember that your opponents are people just like you, and they're not _really_ your enemy. They aren't _really_ trying to declare war on you and burn your village to the ground. You're playing a game with them. There's no need to behave like a caveman and view every breathing thing in the world as a threat to you. It's just a game. These people have done nothing to offend or attack you; their only sin is agreeing to engage in a fun social activity with you. I find it baffling how some people automatically villainize and dehumanize their opponents to the point where they can't even find a reason to be friendly with them. I can't think of any reason to behave like that other than mammalian instinct, but we should be way past that point by now.
: So they were more like fighters back then? Isn't an Assassin supposed to take your life fast and easy instead of playing tic tac toe on your back with a kitchen knife? They're not supposed to "make your life harder", they're supposed to end it as fast as possible lol. Nice post btw! Gave me a smile :D
The idea that someone should be able to come up to you out of nowhere and suddenly end your life is fairly toxic and unpleasant though, don't you agree? Way too stressful to know you could just randomly fall over dead at any second and have no say in the matter. Trust me, back in those days Assassins were scary. When _nobody_ did huge damage (except Mages, but they had every other weakness under the sun), it was a lot easier to be scared of things besides just getting 100-0 instantly. These guys were the kings of suddenly making you go "Oh crap..." and if you ask me that should be exactly what an Assassin is. I would definitely not call them fighters back then because they were guaranteed to lose a full-on 1v1, and that's good because a ninja should not defeat a samurai in a duel to the death. That's today's problem. The samurai trained specifically to be the ultimate fighter and the ninja trained to employ dirty tricks when the enemy is at their most vulnerable. Why on earth should the ninja always defeat the samurai in single combat? That'd be silly =/ It's not like they were just weak though. They were simply specialized in unfair battles and turning a disadvantage into a _crazy_ disadvantage. Which, of course, is exactly what real life Assassins do. Capitalize optimally on getting someone when they're least able to defend themselves. Plus you got to decide _how_ you wanted to disadvantage your victims by picking from different specific Assassins who all had different shticks. Nowadays every Assassin is the same character: "I kill you instantly before you realize I'm here."
PB4UAME (NA)
: Her E (base kit Eve, remember, nothing to do with current Eve) stunned, and you could do so from stealth. If they didn't level 1 purchase a pink or straight up OE Eve could gank them before their first back from stealth with a stun to blow flash, then repeat gank over and over 'till they got vision, then you sweap out their pink, or kill them to cancel Oracle's, then go right back to repeat ganking them. The origins of 'no counterplay' being applied to assassins, and was also a later argument (I'm talkin years later) used in support for the removal of Talon, LeBlanc, and Kassadin's point and click silences. Having hard CC that they could guarantee with no effort at all on their part on top of the ridiculous mobility and damage they had turned out to be kind of OP from the perspective of their ~~victims~~ I mean uh. . . opponents.
Oh man I remember when those three had silences. Talon was the Mage Slayer, with Kassadin not far behind at all. I also remember when Mages (LeBlanc and Kassadin, among the ones you listed) were the people who would nuke you and not Assassins. I miss when Mages were the scary burst damage dudes but were balanced by being supremely vulnerable... now Assassins took that job from them and didn't remember to bring their vulnerabilities with them. They do as much burst if not more now, yet also have tricky stuff like invisibility, wall jumping, etcetera. Also I knew Eve once had a stun but I didn't realize it didn't break stealth. What an oversight!
: You obviously never tried 6 {{item:3068}} eve
Hahaha, yes! I remember hearing about that but wasn't quite early enough to catch it before it stopped stacking. I know it was crazy, and Shaco could have 12 if he used his ult! Though Eve doing it while invisible and essentially untouchable was of course pretty crazy. Yeah, I remember hearing that at one point Eve had been super strong (too strong) and got nerfed into the ground for it.
: Season 1 Veteran here; Riot has NEVER suceeded with the Assassin class.
Remember back in Season 0/1 when Assasins were just Katarina, Shaco, Evelynn and maybe Nocturne? Those were good times. Eve was trash (coining the term "Eve Tier" for a long time) but other than that they were all great! Katarina's job was to go in and liquidate >40%HP targets once a team fight was wrapping up, and if she could catch other semi-low people in her AoE moves intended for that original target, she could get resets and keep whittling everyone down as she danced around the battlefield. It was very strong, but it came at the price of forcing your team to perform acceptably under 4v5 circumstances as you waited to get an opportunity. Unless you had presence in other ways, you could easily be useless if your team needed that extra fighting power from the get-go. It was risk and reward in equal parts. Give and take. Shaco was the best. He'd come in all spooky-like and start jabbin' you in the back. You wouldn't die from it but boy was it unsettling. Now you've gotta try to run away because it's 2v1 against laner and clown man, but what's this? You're slowed and it keeps renewing itself every time Shaco autoattacks as though he had a Frozen Mallet? Curse you, Two-Shiv Poison! You make it difficult to reach my turret before these two guys pummel me to death! It still takes a grueling 8 seconds one way or the other, but either I'm gonna reach my turret and flip you two off with 3hp or you're gonna get me and start spiraling the early game out of control. Shaco was always an Assassin you could deal with under normal circumstances because he required lots of time to get the job done, but at the same time he was still a tremendous early game monster and a great Shaco could end games in 20 minutes (big deal back then) if you didn't play cautiously. The trade off? Dude couldn't team fight for jack! He was an early game monster because he was a late game creampuff. Give and take. Risk and reward. No oneshots, it was manageable... but still terrifying in the right hands. A perfect example of what Assassins should strive to be. Evelynn was... a mistake. Back then at least. But hey 2 out of 3 ain't bad. If you count Nocturne though, he was just some dude who would come in globally (used to be global, it was awesome) and start autoattacking you. He didn't nuke you, it was more of a whittling kinda thing really. But considering that was always being added atop whoever else you were fighting from literally anywhere on the map back then, it's understandably still threatening. Plus he does fear you so he's got that going for him too. Back in those days, damage and mobility were not nearly what they are today. That means you took longer to get away, but it took longer for you to die too. In other words, it was less condemning to make a single tiny misstep, and one mistake wasn't gonna cost you the game. Assassins were still threatening because they were great and coming in and making your life harder. Back in those days, they were specifically designed to fight dirty. Shaco and Nocturne would gang up on people 2v1 and just slowly assist at taking them down, Katarina made your team's retreat turn into a trip to the meat grinder, and Evelynn... theoretically would also do what Shaco and Nocturne did. Assassins were GREAT back then. They were scary but you enjoyed having to deal with their shenanigans. Nowadays they just faceroll you in 4 seconds when you have 300 armor, solo style. Power fantasy be damned, give me my slow and steady Assassinations back!
Krozoid (NA)
: VLAD. IS. NOT. A. VAMPIRE. PLEASE.
Yeah he's not a vampire but he's _League's_ vampire. They will never make a vampire because Vlad was meant to cover that archetype. Look at every single one of his skins. Not a single skin of his neglects to portray a specific archetype of vampire. Nosferatu: Fairly self-explanatory but also a whole vampire archetype unto itself Count: A classic primary vampire archetype Blood Lord: Your typical 'Blood Lord Kain' archetype Soulstealer: Voodoo Swamp archetype popular in Magic the Gathering and other media Academy: The "I'm a vampire blending into society and leading a normal life" archetype Marquis: That Ye Olde Phantom of the Opera, very poetic and Jhin-like archetype Vandal: Street Punk archetype, usually neophytes still drunk on their new vampire powers Bilgewater: Vampirates. It's a thing. Just trust me on that one. It's the same way that Anivia is our phoenix yet she clearly doesn't actually fit the part. Vlad is not a vampire, but he's League's vampire.
: League of Quitters
If you never learn how to play while you're behind, how do you expect to climb? I may not play a huge amount of ranked games which is why I'm only just about to hit Gold, but of the 16 games I've played recently, I'm steamrolling my way through this low elo and currently sitting at 13 wins for an 81% win ratio. Some of which were even 4v5s where my own teammates intentionally ragequit. If I had listened to those nay-sayers and forsook my own ability to carry those games, I'd be sub-50% winrate. That's because I can often force a victory even when we're behind. That is called carrying a game. Carrying a game doesn't mean the score was 20 vs 5 with no one on your team feeding. You weren't required to carry that game! That game would've been won even if you were 1/2/1. There was nothing to carry. Carrying a game means it was 13 to 20 with multiple people on your team being behind but you were efficient enough to turn your own individual score of, say, 6/4/3 into a victory against more fed opponents with less fed teammates because you _played better,_ not because you all happened to get fed. That's what it means to carry a game. Yes it matters who's got the bigger stick but it also matters who's holding it. Most people choose only to focus on how big their stick is, and that's why they suck. Hell, lots of Silver players have hit 85-90% combat efficiency with their main. Mechanically, they're on par with pros. So why are they Silver? If you can't see how you can improve anymore then it's quite possible that you may have actually mastered combat. The issue is that combat is one of like forty different aspects of the game, and if you have to blame teammates because you can't even conceive of your failures in other areas, that means you're probably egregiously ignorant of them. You shouldn't see that as a bad thing though. You should see it as a shining beacon from the heavens. You felt stuck? Like there's nothing more you can do? Fear not! Look at all the other non-champion-combat things you can do! It's not a wall, it's a bridge! It's how you free yourself from elo hell. Or I guess you could flip that coin every 15 minutes and eventually land Gold 5 by chance after 400 times, then never play again until the season resets to ensure you keep your Gold border.
: And I get that but they're not doing a revert. Like, I understand: people liked the old kit and now it's something they don't like. The problem is when all your criticism boils down to "JUST REVERT IT". It's decidedly unhelpful and doesn't accomplish anything. Like I get it, you miss the old champ, but this is the kit that's gonna be around for some time, if not for the rest of league. Of course, the big ones people bring up are Kog, Rengar and LeBlanc but those were small-time reverts. I don't think he needs a revert because A.) I believe the kit is workable but requires tweaks and B.) if he gets the tweaks and changes he requires, it'll end up being a better kit than what it used to be in terms of balance and design. It's totally fine to be upset that they took away a champ you liked but if your only critique of the new kit is "I want a revert", that's not really adding much to the convo.
You don't accomplish anything by doing nothing. I imagine if more people were willing to give honest criticism then it might help Riot understand what they did wrong. Saying "JUST REVERT IT" may not be ideal but it's more informative than you give it credit for, plus if nothing else it still racks up the tally of how many people vocally disagree with it. If people want a full-scale revert rather than just tweaks, it does specifically communicate that they believe the whole thing was a complete failure rather than just a few parts of it. "I support the new kit because that's just what it is now" comes off as disingenuous resignation, and it takes all power out of the players' hands. It's understandable that people don't want to see it that way and at least voice that they disapprove. I recognize Riot spent a lot of money reworking Aatrox and are unlikely to let that effort and expenditure go to waste. But I'm not gonna wallow in defeatist negativity and just say "Well I guess this is my life now" without at least trying to stand up for everyone who can no longer feel their old love for Aatrox. Maybe if Riot had kept in touch with the community throughout the rework and actually let us know what their plans were moving forward and asked for opinions throughout the process instead of getting the job 98% finished on their own and then saying "What do you think, guys!?" they might not have had to face a situation where the finished product was _completely_ outside of the expectations or desires of such a large number of people. All that being said, I think most people acknowledge that his old drain tank/kiteable-as-mess kit needed fixing. Even if we disliked the new kit, had they just kept his _character_ the same, at least we could've stopped playing him but still admired him from afar. I will ask this though: Are you actually interested in hearing detailed and specific complaints about the rework and actually taking part in such a conversation? I have plenty to say, and I'm not the type to just spare detail. Honestly, one could argue that I suffer from a chronic disability to make my points concisely. I am... long winded. But at least I make my points in an intelligent and all-too-clear manner rather than just giving vague impressions. Meanwhile as I wait for your response, enjoy this gif of me asserting the uselessness of even a fed Aatrox's kit (he got fed off my Kled who had 800 ping) simply by understanding what its all-too-exploitable weaknesses are: https://gfycat.com/gifs/detail/NextHappygoluckyDungbeetle He was utterly at my mercy, and I'm the perfect character for him to counter. My ideal fight range is his ideal fight range. My mobility is nonexistent. My CC is nonexistent. My gimmick is healing, which he counters. Despite this, simply knowing his kit allows me to only get hit by his Q if I specifically allow it to happen as a form of bait to ensure he stays in range of my own empowered Q. The guy couldn't even pressure me enough to set up his Viktor to finish me off.
Antenora (EUW)
: > [{quoted}](name=Leverette,realm=NA,application-id=3ErqAdtq,discussion-id=HP1ofwa1,comment-id=000f,timestamp=2018-07-01T15:58:11.068+0000) > > Honestly I'd say his Q and his R are the only things I think should stay about him. I get that having to deal with reliable hard CC is difficult, but League has been spiraling into a downward trend where hard CC is more and more tied to skillshots and it's making hypermobile characters impossible to deal with. I would rather a few champions keep their point and click guaranteed hard CC moves and have to think up ways around that problem than have a bunch of warpspeed monsters running around that don't even _give_ you time to think before your screen is grey. Q needs to be a skillshot. R needs some counterplay to it. He should be locked out of his basic spells while ulting.
On what basis do you claim any of these things? All you're saying is that he needs to suck even more than he already does. R needs counterplay? Yeah, CC him during his 1.5s long channel time and he loses the whole ultimate. Or you could always just kill him, because you know, he's kinda _Fiddlesticks._ Q needs to be a skillshot? Why? Who determines these things? Master Yi mains? Let me ask you this. If every bit of CC in the game was avoidable, what would stop everyone from just running a team of all hypercarries every game? Have you ever tried hitting an ulting Vayne with a Taric stun? It's not happening. If you think every single move in the game should be a skillshot, why don't you just go play Bloodline Champions instead, where every move is a skillshot? Okay well to be fair you can't do that because the game fell flat and isn't playable anymore. Probably because they had the bright idea to make every move a skillshot. Look, if strategy games aren't your forte, that's fine, but that's what League of Legends is first and foremost; a strategy game. If you can't come up with a strategy other than "I will simply not get hit by anything and while doing so manage to hit everyone with my stuff and kill them all" then maybe Call of Duty is a better game for you? A MOBA is not an FPS. Don't treat it like one.
: Iirc there were threads by riot specifically saying it wasn't designed originally as an Adc item but instead a general AD item. Just because it came during the update doesn't mean it Was meant directly for them
From what I read, it was supposedly meant to be a bad choice for Assassins because it gives attack speed which they don't need, thereby ensuring only ADCs get it because the only people who build Attack Speed/Crit items are ADCs. I even remember seeing Riot posts about how if certain Assassins try to pick it up, they're considering options like forcing it to be a ranged-only item (except then Quinn could still abuse it so they didn't wanna do that option) or making it just simply not function alongside Duskblade's passive to ensure Assassins didn't pick it up, though they specifically referred to that as the nuclear option that they want to avoid if possible. In other words, they specifically don't want anyone with Duskblade (every Assassin ever) to have it, and they only want ranged characters (not you, Tryndamere or Yi) to have it. With all this in mind, it seemed pretty evident that it was intended specifically and only for ADCs.
: Fiddlesticks is a stupid design
Honestly I'd say his Q and his R are the only things I think should stay about him. I get that having to deal with reliable hard CC is difficult, but League has been spiraling into a downward trend where hard CC is more and more tied to skillshots and it's making hypermobile characters impossible to deal with. I would rather a few champions keep their point and click guaranteed hard CC moves and have to think up ways around that problem than have a bunch of warpspeed monsters running around that don't even _give_ you time to think before your screen is grey.
: Really Riot needs to just give sweeping buffs to all mages, because no one really picks them anymore in favor of assassins or people who can roam mid.
Honestly, as a Vladimir main, I would truly prefer to see even my OWN damage getting dialed back a bit. Like, I've been playin' this dude religiously since Season 1 because I love his aesthetic (minus his hair), but suddenly I'm over here blowing people up instantly? That... was not a thing before. That was not a thing at all. I'm supposed to be like.... like Mage Akali! Damagewise at least. My burst isn't super rapid like Cassiopeia and it isn't super explodey like LeBlanc, but a strange kind of in-between where I'm neither machine gun nor burst. I should have to get at least two EQs off to get the job done, which shouldn't take too long but definitely shouldn't be fast. Though nowadays if I'm doing well (and I tend to do pretty well) I can delete people off the face of the earth before they can say "Wow that guy's got some bad hair." As much as I do believe Mages need some loving, I think the reason for it is because other things are just too ridiculous. ADCs have been dealt with for the most part, so now it's the Assassins' turn to get dealt with. I think maybe after that we might start noticing that Mages aren't necessarily too weak, they're just in a game surrounded by things that are entirely too strong. I know this is gonna sound like an old man, but BACK IN MY DAY it was Mages who did the oneshotting and Assassins were strictly a cleanup or duelist class that had to either burst down 40%hp dudes instantly or duel people over the course of like 8 seconds but with tremendous sticking power (I'm looking at you Shaco and your ding dang Two-Shiv Poison). It was when Assassins started doing Mage levels of damage that Mages stopped mattering. Why pick a character who is designed to be super squishy AND super immobile purely to balance out their ability to nuke people when Assassins can do equal damage while also being crazy hard to deal with, super mobile, having weird wall hopping or invisibility gimmicks, etc? Now at the risk of sounding like a disgruntled redneck... Assassins took our jobs!
: you know you don't have to rush an item and disregard other components right? a single bf sword gives decent enough AD for you to sit on while you finish a zeal item, which already gives you a decent spike already. stormrazor is a noob trap. it is not an adc item, it's an assassin item.
See that's what I said when I read that item. Like, we're specifically trying to remove front-loaded ADC damage, so we make an item specifically for the purpose of front-loading damage and call it a new ADC item? Uh... guys? Is this a joke or do I just not comprehend reality as well as I thought I did? Side note though: Would Draven like that item? I'm not keen on the nuance of that item so I could be wrong but I feel like Draven was who it was meant for if we forget about the obvious Jhin.
: Typically speaking the main thing that keeps silver players down is poor macro play. It is especially a problem when MULTIPLE people on the team don't know how to macro. You can USUALLY wrangle in some people with pings, but there will almost always be one person who doesn't know what they are doing AND they think they know better than the shotcaller and won't follow the call and instead leave you with 4v5 scenarios while they get nothing. The amount of people that don't group and get nothing from it in lower elos is astonishing. If you aren't going to group you better take a tower or two and not just get US all killed to hard engage while you farm a few creeps for 2 minutes and then recall while they are STILL pushing mid.
Oof. Yeah you're hitting on some real prevalent issues, no doubt. I usually have to shot call any given game I'm in, and it is indeed almost guaranteed that at least one person will never group when asked, even if they're a teamfight oriented character, or just generally won't work in synch with the rest of the team. Now, if you're a Yorick and you just wanna be left alone while you cave in top lane? Hey my man, more power to you. You just keep doin' exactly what you do. I'll even try to make sure the rest of us are on the opposite side of the map and pressuring that lane too just to optimize your efforts! That is... if I can get them to do it when the time comes...
: Your build wasn't very good against zed honestly. A thornmail against Zed is useless. You should've built Deadman and Sterak instead
Isn't it a serious problem with the game's design when you can keep a straight face while claiming that +80 Armor and +250HP is useless against a physical damage dealing burst assassin? I don't care if it's optimal or not, 3000HP padded with 300+ armor should halt physical burst in its tracks, not die in one swift combo. There is no excusing how much better physical damage is than magic damage. I guarantee you 300MR would make a mage wish he was never born.
: that's not a Zed thing, that's a lol Thing. It just doesn't feel like building defense is anything but a waste of gold once you got past 2-3 items, damage outscales defense so absurdly hard it's rediculous
Though I do agree with you, it generally feels like Zed perpetrates it harder than most others simply because of how hard he is to deal with. Despite being obscenely mobile, his burst is also significantly higher than other assassins like Talon or Ahri. I will definitely say that the problem is the game and not that one character. It just so happens that the one character is better equipped to abuse the broken game than most others.
: My friend *who is gay btw* had the name "homosexualshaco" his name was removed....
You are you and that's all you can ever be. I'm not gonna shame you for liking what you like, especially considering it's not really something you have any control over anyway. I understand and respect your situation as a human. If your rights are under attack then I will stand right beside you and defend them. However! My problem is that when it comes to homosexuals, people get so caught up in defending them that they mysteriously lose their ability to understand that sex is still not a polite topic in a public setting between strangers. Even without cussing and minimal vulgarity, if I were to just randomly announce to everyone in a public setting "I really enjoy sliding my manhood into a woman's warm hole" then I would obviously be out of line and asked not to talk like that. Ultimately, all I did was advertise my sexuality just like the guy this thread is about, with the only difference being that I was descriptive about it. And while it's true that being descriptive amplified the issue, if I were to say "Nothing makes me happier than being on my Harley with the wind in my hair and the sun on my face" then nobody would get upset despite equal levels of description. The issue isn't the descriptiveness, the issue is what's being described. If we can all understand that, maybe we can stop seeing persecution where there isn't any to be found. Do I think publicly advertising your sexuality should be against the rules? Mmm... no... but I'd still rather us be civil and acknowledge that waving it around needlessly can still make people uncomfortable. People can't help what they feel. They can't just stop being uncomfortable around that topic; it's part of our culture (and many other cultures) to keep our private life private. Consequently, you _can_ help how you behave.
: > [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=AUERc4KK,comment-id=000500010000,timestamp=2018-07-01T00:50:59.446+0000) > > While you have a point, would it be that hard to believe it though? Considering how high damage is in this game... Yes because we can still do math. Zed doesnt magically gain more damage because people don't like him if you have 150 armor and he takes 85% of your hp with 2 q's and 1 e that's not possible. I would be more willing to believe it if he said something like say 50% but 85% I am gonna need some kind of proof.
Actually just recently I was playing the new Aatrox and, because Zed's burst had me tilting on the inside, I decided to cynically humor the situation by building full armor tank and proving a point to myself. I had 3000HP and 300 armor. Including the amount of time it took him to animate his entire ultimate, it took him 4 seconds to kill me. I'd much rather just show you a gif of the replay because it's probably still within my last 20 games, but by pure annoying coincidence the League client is currently unable to bring up replays. I'll get it to you as soon as they fix that though. EDIT: Oh but if anyone else's League client is functioning, it's the game where I went 6/16/6 yet still won because for some reason nobody but Zed wanted to stop my splitpushing. My items were {{item:3047}} {{item:3075}} {{item:3068}} {{item:3026}} {{item:3812}} for burst survival and then just a random {{item:3057}} I was gonna build into Gauntlet. EDIT2: In case it wasn't obvious, Zed built {{item:3147}} {{item:3142}} {{item:3814}} {{item:3036}} {{item:3158}} and {{item:3026}} My problem with Zed is that no matter how much you try to counterbuild him, he just ignores obscenely unrealistic levels of armor and nukes you anyway. As far as I can tell, he's always done this. I remember many years ago the same thing happened when I was Nasus with even more HP and armor. Considering a build like this will tear through squishies even easier, there's no reason for Zed not to default to this build. It's just the best build.
: The community's median skill with Zed/Yasuo is absurd.
A majority of even Silver players are honestly pretty solid in their mechanics. That means in a fight, Yasuo and Zed are going to be nightmares to deal with in such a low elo when you can't be expected to have a team that will actively work cohesively to try and utilize their various powers to uplift each other and suppress these powerful enemies. I have honestly told myself many times, "If pros play Zed/Yasuo even 30% better than the dudes I'm seeing, then their opponents must be dying in the loading screen because there's no way to singlehandedly handle some of these dudes." Mechanical skill will only take you so far, so these folks tend to stay in Silver because even though they are a veritable meat grinder of champions, they squander that ability by not pushing when they should, not grouping when they should, not building what they should, not utilizing proper team play and probably getting a big head while trying to handle everything themselves... not to mention playing the vision game and actually _acting_ on it. Basically, yes, I agree 100% that most of the Zed/Yasuo players out there really know how to kick someone's ass, and although that skill alone will not climb the ladder for them, it certainly creates a hellish environment for the lower tiers of gameplay where you're expected to have to handle them all on your own.
: [Discussion] What are everyone's thoughts on point to click abilities?
Point and click abilities are extremely necessary. Have you ever heard of a moba by the name of Bloodline Champions? No? There's a reason for that. It sucked. That game's core philosophy was that skillshots are the epitome of coolness and that only by forcing every ability in the game to be a skillshot could their game truly benefit skilled players. And they fell flat because that idea is horse manure. Mobas are strategy games first and foremost. They require knowledge, planning, judgment, decision making, and reward things like timing, positioning and synergy. Skill comes in more than one flavor. Even people like Vladimir and Garen who are Garen-teed to hit their abilities if they're in range can have huge disparities in how well they are played, because games like this are not (and should never be) decided just on good aim. Some people value consistency over potential, and that's often balanced out by making their abilities less impactful or suffer great weaknesses. Just because an ability can't miss doesn't mean that player gets success handed to them on a silver platter. Knowing when and how to use said abilities, managing to perform them without dying, judging ideal uses for them, etcetera are skills in their own right, and no one here or anywhere else should ever claim that the struggle to use those reliable abilities to their fullest and climb the ladder with them is easy or obvious. The best players in the world often misjudge, wrongly position, time incorrectly and all make all manner of goof-ups even with abilities that can't miss. The counterplay for those abilities is still there, it just doesn't come in the form of dodging (unless we're talking about handling footwork, in which case you'd be surprised how important positioning is even for things like that) but rather in the form of planning and executing. I will only ever give two thumbs way, way up to point and click abilities. Let Veigar have his semi-guaranteed execute ultimate, because if he got to the point where he can do that despite how horrendous his early game is, how weak he is against mobility and burst (IE: The only things you see in the game nowadays) and how fast games end, well you're darn right I believe he earned it. Remember: Just because his ult is guaranteed doesn't mean its strength is or his ability to survive moving in to cast it is. He had to perform very well under volatile circumstances all game to earn that consistency. His late game is easy street because he paid all his dues upfront.
Terozu (NA)
: Kay, so i cant find the exact spot, apparently its on the Aatrox AMA But here's the quote: >I think it's possible Illaoi's god could free/kill Aatrox's human soul and allow that soul to return to the cosmos. But it's complicated because the celestial concept Aatrox merged with and gained his ascended power from -- has been trapped/deleted. Literally the ideal/idea he represented ceased to exist when he was trapped. Human's no longer could even have the thought/idea he was the avatar of. From Riot WAAARGHbobo. Meaning she can kill Darkin, but since Aatrox is bound to an essentially dead Celestial his soul might be weirdly contorted into an incomprehensible mess. Whether thats true for the other Darkin is unkown, since only Aatrox references being bound to a celestial aspect. But Illaoi can kill them, if she could win in a straight fight. Edit: Link! https://www.reddit.com/r/leagueoflegends/comments/8una0m/were_the_team_that_updated_aatrox_ask_us_anything/e1gr7fd/?context=3
What I gather from this is that Aatrox is immortal partly because his soul is so obscured and deformed that it isn't even a soul anymore, therefore not subject to soul-related stuff like, for example, passing on, or getting properly pulled out by Nagakabouros. Think of it like this: You have a device that is capable of reverting old rotten milk into fresh milk. Now imagine, through some weird freaky voodoo tomfoolery, someone somehow took old rotten milk and turned it into a whole new cow. Your device would not be able to revert a whole cow into fresh milk, because it doesn't follow the rules of rotten milk; because it is not rotten milk but rather a completely separate entity by this point. In short, I don't think Nagakabouros can fix a soul that is no longer a soul.
: After a handful of games, I think I nailed the biggest issue Aatrox actually has.
His ult has several problems. He can't cast his ult through his lengthy Q animations, so if he has a Zed jump on him as he's in the middle of a Q, he can't spam R to keep himself alive. He's gonna die because that Q takes three days to animate and he can't R during or shortly after it. Or, in the event that he does press R, then hits Q, then dies, he can not come back out of his resurrection and continue swinging with his other two uses of Q. Nope, the animation takes too long and it doesn't delay the recast window, so you went from fighting to being useless because Q is your only attack and your autos suck now. So you just sit there and wait to get killed as you swing your pool noodle at them. Oh and speaking of Zed, good luck hitting him with even the weak parts of your Q. You're never gonna hit that guy. You're gonna die and he's gonna be full health.
: My last games with Old Aatrox were oddly perfect
I actually really appreciated reading this. I'm genuinely happy that you got to bid him farewell the way that you did. It's sad that he's gone, but I'm glad you gave him a memorable departure.
: couldve just said one word : trash.
I want to at least be detailed, thorough and helpful in my criticisms. If I feel that it's trash but just say "Trash" then all I'm doing is offering one person's opinion. But if I go into explicit detail as I've done here, it helps paint a picture of what might actually be wrong, thereby either granting legitimacy to my claims or granting room for others to target specific points and explain why I might be wrong.
Rioter Comments
: > [{quoted}](name=Leverette,realm=NA,application-id=3ErqAdtq,discussion-id=AOrqEOhN,comment-id=0004,timestamp=2018-06-28T06:20:29.958+0000) > > Any sophisticated Aatrox who was both a scholar and a gentleman should've already been using Guinsoo's Rageblade since patch 6.9 made him able to proc W every other auto. Though until the recent update for Guinsoo's that reminded everyone that item exists, people always laughed at me for building it before then. I showed them though. Mastery 7 never before came so quickly against their foolish, biased, unimaginative selves. Shame my second most played character doesn't exist anymore now though. But it a toxic item, you got to admit and he is balanced right now admit it or not.
I'm sorry, what are we admitting again? First of all I was referring to the 6.9 version of Guinsoo's anyway, which no one used and was considered a troll item that only trolls purchased, so no, the problems you experience with it nowadays were not even remotely an issue back then. Context is important. As for the new Aatrox... Just what about him is balanced, exactly? He is literally designed to either 100-0 somebody in one combo (oh yes, because _that's_ fun to play against right?) or be completely useless if he can't seal the deal with that one combo. He was designed with today's meta in mind. Do you understand that? He either instakills or he accomplishes nothing ever. He isn't like Darius who can keep beating the hell out of you with autos and make you bleed to death as he face-tanks everything you've got with his manly base stats. Aatrox's combo is all he has and it's on a long cooldown. What does that mean other than "instakill meta"? As soon as the meta changes to not be a oneshotfest, he'll never see the light of day because it's all he was designed to do. Assuming people can stand his clunkiness long enough for that to even happen. He's not going to be fun to play alongside because you won't be able to rely on him doing ANYTHING half the time since his Q, which is all he contributes, is designed to miss a whole lot. You'll always have to plan around the idea that he probably won't be helpful. He's not going to be fun to play against because if he does hit you with his combo, you're just instantly condemned with no say in the matter. Look, I can agree with you that certain items in the game are infuriating pieces of garbage {{item:3147}} {{item:3078}} {{item:3124}} but saying that anything that doesn't use those garbage items is good or balanced is just feeding into other equally crappy problems. Lets just agree that those items are toxic trash, AND that this rework is specifically designed to be unfun.
: I think Aatrox is successful champion rework, Want to know why ?
Any sophisticated Aatrox who was both a scholar and a gentleman should've already been using Guinsoo's Rageblade since patch 6.9 made him able to proc W every other auto. Though until the recent update for Guinsoo's that reminded everyone that item exists, people always laughed at me for building it before then. I showed them though. Mastery 7 never before came so quickly against their foolish, biased, unimaginative selves. Shame my second most played character doesn't exist anymore now though.
: It almost seems like now that bot lane meta has shifted....
Yeah I think AD Carries were always the most self-important role in the game, and the fact that they were always catered to not only by a Support all game but also by the very structure of the game itself wasn't helping any. I'm more bent out of shape about Mages getting shoved aside by Assassins, whom I think we can all agree are the most hated class.
: > [{quoted}](name=Leverette,realm=NA,application-id=6kFXY1kR,discussion-id=a08ILpQ5,comment-id=0005000700000000,timestamp=2018-06-27T03:38:26.235+0000) > > Ah I see, so it's like that. In that case I'd say it does The Void _less_ of a disservice, but still a disservice. A ten year old girl with a knife shouldn't be able to take on void creatures, especially if the creature is big enough to create an entire skin suit from. I don't like the idea that the void still has tons of weak and defenseless creatures in it because then it makes it start to sound like "Just another Earth, have a nice day." I don't want just a select few things about The Void to be horrifying, I want its very air and most inferior creatures to be horrible vile bastards. I like the idea that Kha'zix, Vel'koz, Kog'maw and Rek'sai are among the _lowest_ life forms The Void has to offer. The idea that they were able to creep through the circumstantial cracks because they were the tiniest, weakest and least C'thulhian hellspawns among the whole Void just does so much better of a job making it seem exactly as Malzahar and Cho'gath claim: Absolutely undefeatable. > > That makes it seem so much scarier, doesn't it? Oh and I left Cho out because it's already suggested he's way scarier than the other Void champions, and also even more intelligent than humans. His was a special case where he was specifically pulled and brought here rather than the others who weaseled their way in. Though Cho's lore is still based on the idea of there being an Institute of War and Summoners, which apparently aren't things anymore so.... eh. Shhh, that knife was like super duper awesome and Kai used her supreme ninja training to like mega EXECUTE suit boi. But not execute?? She wears him now...y'know, the void hellspawn from lovecraft muderkill land. As power armor. And that, like, totally means she's not exposed to any lovecraftian bad mojo, because she's, like, already made the suit of the defeat, so she strong and no take that, she wear it. But it not touch her? Yes. Apologies, this bit of deus ex vomita involving the void suit is just laughably garbage writing, I can't help but treat it as childish.
Honestly I agree with you that the writing is childish. It's too wrapped up in "Look how cool this is! Doesn't it make you feel COOL and STRONG!?" Frankly, the moment this game's lore stopped being about political intrigue and mystery, they started transforming EVERYTHING about power fantasy and rule of cool. Nothing was intelligent or clever anymore, it was all just about what's SUPER COOL!!! Now we've got a 'story' if you can call it that, revolving around GODS and GODSLAYERS and a RACE OF DEMI-GODS FROM SPACE and EGYPTIAN GODS ALSO and COSMIC SCALE TOTAL APOCALYPSE!!!!! So... uh... now why am I supposed to care about Dr. Mundo anymore? "The Ultimate Killer?" Pff, yeah tell that to the army of gods and godslayers out there. Why do I care about Vayne anymore? The Night Hunter? Pff, okay kid, sit down and let's talk about the GOD HUNTERS! Demacia? Noxus? Who the hell cares about those insignificant ants floating on a leaf amidst the great ocean that is TARGON'S INTERGALACTIC RACE OF DEMI-GODS!? Why care about anything anymore? None of it matters. Vayne, Garen, Katarina, Darius... everyone could just lay down their weapons for good right now and it would change nothing. They're insignificant. A pointless distraction, completely overshadowed by the over-the-top child-writing now saturating League of Legends.
: I don't think it's evil to be stupid. A-Sol's complaint, in that quote, has nothing to do with morality, but with wisdom/intelligence. *We can't know that they aren't doing anything in any of the situations you accuse of them doing nothing.* Also, I think you assume them to be much more powerful than they actually are. Assuming they can raise Azir is a stretch at best. Leadership is *not* a fixable issue when you're dealing with beings that powerful. If the Aspect of Twilight could just waltz up and kill the Ascended, she would have done so. Trickery was necessary because of how powerful the Ascended were.
> [{quoted}](name=KnightsKemplar,realm=NA,application-id=6kFXY1kR,discussion-id=KKgbN90T,comment-id=00010000000000000000,timestamp=2018-06-26T16:10:41.774+0000) > > I don't think it's evil to be stupid. A-Sol's complaint, in that quote, has nothing to do with morality, but with wisdom/intelligence. Not understanding that you're evil doesn't make you not evil. Hitler genuinely believed he was a hero, and millions of others in his situation agreed with him. They all had enough reason to agree with him to be willing to throw their lives away for him. If stupidity absolves evil, then there is no such thing as evil at all. Stupidity doesn't _absolve_ evil, stupidity (or rather, ignorance) is evil's _foundation._ Nobody intentionally does evil deeds just for the sake of evil; they do it because they believe the cause they work towards is greater than the losses they create. The only one who strays from that ideology is Vladimir who _completely_ acknowledges he's a despicable person and just 100% doesn't care because murder is too fun to quit. But he is a very special exception, not the one time evil can ever claim to exist. If evil only existed in like three people ever then this whole "Good vs Evil" thing is a pretty lopsided battle...
: > [{quoted}](name=Leverette,realm=NA,application-id=6kFXY1kR,discussion-id=a08ILpQ5,comment-id=00050007,timestamp=2018-06-26T23:57:42.954+0000) > > Wasn't it The Void itself, regardless of its creatures, the corrupting presence? And how does a young unarmed girl kill even a void gnat? I think it's doing The Void some **MAD** disrespect to say just anyone could go in there and survive unscathed for ten seconds, let alone ten years. Ideal circumstances be damned, Kai'sa's ridiculous lore is dramatically lessening The Void's spookiness. It went from "The most incomprehensibly terrifying thing in or outside of existence whose very presence warps humans into abominations" to "Oh yeah you can go chill there when you're on holiday. Sure it _can_ be spooky but for the most part it's a vacation resort for camping enthusiasts." well 2 things, Riot is sticking by the fact that she wasnt IN the Void, just in some void infested caverns she was still in her own dimension. And she did also have a knife so she wasn't armed But agreed if she went into the Void its self she def would have died, and I agree with your statement that if she did go into the void and live that it doesn't do the Void justice. and this is what makes her character weak, she only survived a diluted version of the Void. In this essence they preserved the strength of the Void...but it doesnt help her character at all
Ah I see, so it's like that. In that case I'd say it does The Void _less_ of a disservice, but still a disservice. A ten year old girl with a knife shouldn't be able to take on void creatures, especially if the creature is big enough to create an entire skin suit from. I don't like the idea that the void still has tons of weak and defenseless creatures in it because then it makes it start to sound like "Just another Earth, have a nice day." I don't want just a select few things about The Void to be horrifying, I want its very air and most inferior creatures to be horrible vile bastards. I like the idea that Kha'zix, Vel'koz, Kog'maw and Rek'sai are among the _lowest_ life forms The Void has to offer. The idea that they were able to creep through the circumstantial cracks because they were the tiniest, weakest and least C'thulhian hellspawns among the whole Void just does so much better of a job making it seem exactly as Malzahar and Cho'gath claim: Absolutely undefeatable. That makes it seem so much scarier, doesn't it? Oh and I left Cho out because it's already suggested he's way scarier than the other Void champions, and also even more intelligent than humans. His was a special case where he was specifically pulled and brought here rather than the others who weaseled their way in. Though Cho's lore is still based on the idea of there being an Institute of War and Summoners, which apparently aren't things anymore so.... eh.
: Possible idea: Kai'sa was in the void and fought the void but her time was mostly fighting tiny voidlings and mostly small things. She's aware that something bigger lurks in it but she's never faced it. Comparatively, the darkin/the ascended/etc. have all fought the void at their strongest and faced some of the most horrifying things the void has to offer. Even Aurelion freaks the fuck out when he hears something laughing at him behind the tear. Kai'sa is fighting level 1-5 void critters for about 10 years-ish. Those guys are fighting level 110 elites and can see the void monster in the back for hundreds of years. One of'em will destroy your sanity, the other will just kinda unnerve you.
Wasn't it The Void itself, regardless of its creatures, the corrupting presence? And how does a young unarmed girl kill even a void gnat? I think it's doing The Void some **MAD** disrespect to say just anyone could go in there and survive unscathed for ten seconds, let alone ten years. Ideal circumstances be damned, Kai'sa's ridiculous lore is dramatically lessening The Void's spookiness. It went from "The most incomprehensibly terrifying thing in or outside of existence whose very presence warps humans into abominations" to "Oh yeah you can go chill there when you're on holiday. Sure it _can_ be spooky but for the most part it's a vacation resort for camping enthusiasts."
: > Assassins like Katarina were forced to wait until team fights were already well underway and everyone was already focused on what they were doing, then she could find an opportunity to jump someone. So nothing changed, because Katarina was designed to more of a clean up assassin and she still works like that. Can't say the same about other assassins. There are diffrent types of assassins. It's kinda ironic when somebody who boasts about playing since season 1 isn't able to think independently. What is your experience worth when you just feed the big circle jerk?
That's a lot of aggression and snark from someone who's entirely wrong. The only other Assassins in the game back then were Evelynn and Shaco. That's it. Kassadin wasn't an Assassin back then. Believe it or not, he was intended to be played as an autoattacking melee bruiser, according to Riot themselves. When people built him AP and went instakilling people with him, Riot shut that down hard. Eve killed too fast on release so she too was nerfed into obscurity, becoming so bad that the community used her as the ultimate example of uselessness, dubbing the term "Eve tier." Shaco was always the tricky mofo that he is, but back in those days he needed lots of time to finish the job. That's why he has Two-Shiv Poison. The Assassination took so long that he needed a permanently renewing slow to keep them away from the turret as he did his work. Wouldn't a _permanent_ slow be a weird design choice if he was intended to kill quickly? Katarina used to have a move called Sinister Steel which helped her stick to targets for prolonged periods of time, but nowadays she doesn't even have Sinister Steel anymore because she doesn't need sticking power when just reaching you is enough to kill you. She and Shaco both needed sticking power because assassinations were NOT very fast ordeals back then. Akali was released in season 1 and she needed 3 Q+Auto+R combos to kill somebody. That's why she had 3 procs on her R. It was expected of her to need the whole thing. What, do you think they just randomly gave her way more than what was necessary? That's called "Overpowered." Seriously, if you just look at the kits of these Assassins you can tell they were meant to fight prolonged battles. In a way, they were the original Duelists. It wasn't until Talon came along that a Non-Mage was able to 100-0 somebody in 3 seconds or less, but even then, he was specifically designed to be the Mage killer. Even so, that level of power was breaking the game so the community was outraged. Know what Riot did with him? They nerfed him into obscurity. Such power on Assassins was not acceptable back then. Anyone else who you want to claim instakilled people back then was not an Assassin, they were a Mage. Because instakilling people was originally the job of Burst Mages who lacked mobility, utility and survivability. After all, that was a reasonable price for being able to instakill one person. Total vulnerability. LeBlanc was the special case since she had mobility and that tricky passive, but she had her own huge weaknesses. I could easily go on but my point should be well and truly made by now. Ease up on your attitude. You're talking to _people._ I gather that since you're using a throw-away account and talking to people like they're animals, you probably don't feel too much of a sense of communal bonding.
: Shaiapouftrox.
I didn't expect a comment like that, but I am greatly amused. In a way he kinda does feel like the Pouf to Rhaast's Youpi.
: >Look at WoW, Smash Bros, Warcraft, Starcraft, FFX, FF12, borderlands, all of these classics. I mean, people have moved on form every single game you've listed. Fact is that it does happen. What you're trying to argue is that these games still have a core audience, which is true! Just like League will have a few years down the line. That won't change. But these games are hardly the powerhouses they used to be. People still play them and they can still be popular but WoW mania died almost a decade ago. Starcraft hasn't seen the hype it ever had. etc etc etc. League could have been balanced perfectly with every single rework/patch/addition being a perfect choice and it'd still lose players. That's the nature of life.
There are _reasons_ games succeed; it is not just random, therefore it is not a matter of mere opinion as to why any particular game is successful. No one understands that better than the players themselves. I will not tolerate irresponsible excuses like "people will leave" that deny accountability. Sure you can't keep or please everyone, but don't hide behind that excuse. A game that listens to its players will not simply die from a decade of age. A declining playerbase only ever means that you're wrong and should fix yourself. Neither success nor failure is ever guaranteed. You're never so ahead that you're allowed to get complacent and devalue your players, and you're never so behind that perseverance, integrity and respect for your players won't uplift you. Warframe is a beautiful example of the latter. Also, World of Warcraft has actually been _growing_ for two years straight. That's because Blizzard has officially announced they are putting a higher emphasis on player feedback and returning things to how they were when they were more successful. They learned their lesson about placing themselves above their community. Now, over the years, Riot has become a bit more cynical toward player complaints/disagreement, and more defensive in their decision making. I support Riot and want to see them continue succeeding. I intend this all as positive criticism and uplifting encouragement.
Tesladin (EUW)
: Game rewards strategical thinking against AP, but not against AD = that is variety
If this were a matter of linguistics then you'd have a point. Otherwise it's nothing but disingenuous wordplay designed to fool idiots. You're arguing that a lack of incentive to adapt to circumstance is somehow increasing variety, even though that is synonymous with the intent to have people build the same build every game? Why are you so blatantly dishonest?
Tesladin (EUW)
: Yes, you are right that it's a lack of variety _**on a lower level**_ But at a higher level, the unfairness here serves as variety, because it's complemented by the opposite in a different situation (e.g if you were playing a different champion). (all variety is inherently unfair/ness) Hence, like this the total variety is higher
I'm not really sure how to respond to this because it sounds like logic that came from a completely different reality. Giving AP characters the shaft doesn't increase variety, it decreases variety by making you see AP characters less often and AD characters more often. This means you're seeing less variety in champions played. Because they are played less, it also makes MR items less relevant and thus further stagnates itemization diversity, so item variety is hindered as well. Also your example of playing a different champion basically just means "Play AD characters instead of AP characters" so it really doesn't sound like you have a very fair opinion on the matter... which is pretty much sealed when you try to justify blatant unfairness just for its own sake. Honestly, how did you get that upvote?
: To be fair, {{item:3742}} can replace boots in most mages' builds if you absolutely need resistance vs physical threats. (Most mages don't actually need to autoattack in the mid/late game, thus they won't lose the speed boost easily)
Though clever, the problem with this idea is that Mages are obligated to get the offensive stats tied to whichever boots they pick. Sorcerer's Shoes are one of only two ways to get flat mpen, and your damage is often balanced around the assumption that you have this. Lucidity Boots are necessary for more niche manaless mages like Vlad who can't otherwise rely on things like Luden's or Archangel's to grant them a massive 20% CDR.
: I wish there was another AP Armor item, something with a purely anti Physical effect
I've been vouching for another AP/Armor item for a while now myself, so you have my upvote. People can crunch whatever numbers they want and come up with all the reasons they want, but none of that changes the fact that an AD who first-buys Hexdrinker has just won his lane against an AP. Anyone claiming Armguard cancels out lethality is also not paying much attention, because if you first-buy Armguard, you still get deleted by the Zed who first-bought Serrated Dirk. I'm not necessarily saying Zed is a problem. Maybe he is, maybe he isn't. What I am saying is, _something is_ a problem, because he's definitely doing it. I don't think it can be argued that armor is as effective against AD as magic resistance is for AP. As someone who plays just about everything, I can definitely say that I feel safer against the relevant enemies after buying a Spirit Visage than I do after buying a Thornmail. After the former, I often think to myself, "I'm set against magic now. They can't get me anymore, even if I'm somewhat ambitious and reckless." After the latter, I tend to think "Okay, I can survive their physical damage for now, but I still have to stay on my toes until I can get tougher." Despite the fact that Thornmail gives 50% more resistance stats and has frighteningly better passives, AND it applies to turrets to make my general life much easier, I am still less at ease when I buy that item because of how easy it is for AD to still blow me up. Naturally they aren't always (though sometimes they do anyway) able to instakill me, but buying a full tank item inherently makes it harder for me to get rid of them, so although it may take them a couple seconds longer, they end up getting the job done more easily than if I had just built more damage and tried to nuke them first. Anyway yes, I believe mages should have something, anything, to help against physical damage's obscene oppression. Not inherently of course, it should have to be purchased at the cost of gold and a precious item slot. It shouldn't be universally good, it should be situational like all defense items. Though if I'm honest that last part does sound like a joke. Obviously an item with armor is always going to be extremely useful because physical damage is far more relevant. But if we're going to pretend that's not the case, that would mean we're also pretending it would be a situational item and not be a big deal for AD. Well... who am I kidding? AD has access to way too much true damage and penetration anyway. There's no winning anyway nowadays. I mean yeah you can still come out ahead, but it was an uphill battle.
: If you reduce burst it will stop being a threat. The threat is created by delivering a high enough amount of damage in short period of time, followed by a long period of weakness. If you reduce all damage then burst damage will no longer hit this critical threshold required to be viable, but the following weak period is still there. So the obvious choice is to switch to a dps champion, who doesn't suffer from downtimes. Consistent damage remains consistent, but if you nerf burst damage it just stops being useful. For example if an Assassin does no longer have the damage to burst a target down then the risk is no longer worth the reward. So it would always be the safer option to just pick an ADC and deal consistent damage from range.
Have you been playing since Season 1? I have. Assassins like Katarina were forced to wait until team fights were already well underway and everyone was already focused on what they were doing, then she could find an opportunity to jump someone who was at 40% and come in to delete them, using her reset to either Shunpo out or to another low target to do it all over again. She was insanely popular too, because when damage is lower across the board, losing half your health is seriously threatening, and you can't just oneshot people back then so you had to stay in a fight for prolonged periods of time in order to get the job done, which was crazy hard to do with only half a health bar. Going from 60-0 is still VERY SCARY, but we've just forgotten what that's like because nowadays anyone can do that so we forgot how impactful it is. Burst was horrifying back then, even if most people (minus a few Mages) couldn't actually delete you outright. Speaking of which, there were Mages (and I do mean MAGES, not ASSASSINS) who could 100-0 you anyway like LeBlanc, Annie, Brand, Veigar, Kassadin and Malzahar but that was their specific duty: To be super squishy and immobile (minus LeBlanc, but hoo-boy did she have her own slew of weaknesses, and Kassadin was considered so problematic that he was nerfed into obscurity) but do way more burst than anyone else. When Assassins began to steal Mages' identity, that's when we had a problem. Suddenly we had a class with all the trickiness of an Assassin and all the damage of specialized Mages who were originally designed to be extraordinarily NOT tricky in order to balance them out. You can't compare the survivability or element of surprise that someone like Brand or Annie has to someone like Zed or Talon and honestly claim the latter pair are easier to deal with. Despite this, both sets have equal damage. So why would anyone ever pick Annie or Brand nowadays instead of Zed or Talon? The answer is that they don't, because Assassins are just superior Mages. In fact, those two Mages have actually been permanently delegated to the SUPPORT role because of how outclassed they are by those two assassins who stole their identity and their lane. Sure Brand is thriving down there right now but he's just a single outlier and even Riot themselves keep saying they don't want him there and that he should be mid lane. The simple fact of the matter is that Assassins were given entirely too much, and after years of having that much, they grew accustomed to being absolutely bonkers ridiculous and started thinking that was normal... occasionally even expecting MORE. Do you know the difference between a ninja and a samurai? A samurai fights on the battlefield and a ninja poisons someone's drink (catches you off guard) or slits their throat in their sleep (attacks when you're weak and vulnerable). One is a warrior... the other is an assassin. When assassins are fighting on the battlefield and winning against warriors, they're not assassins anymore; they're warriors.
: What's your favourite champ or the typical character the champ represents
{{champion:8}} I love Vladimir because BLEEAH! Yeah yeah I know he's not a vampire, but he's the _League of Legends_ vampire in the same way that Cold Turkey is LoL's phoenix. Look at his skin themes and tell me each one isn't a famous archetype of vampire. I love vampires, and as an extension, I love things that use the life force of their enemy to theoretically infinitely fuel their ability to fight. In fact that is one of my favorite themes of all. But honestly? I love that hemomancers finally have _someone_ in popular fiction to represent them now. Before League came around, any time I tried to describe how cool a hemomancer would be, nobody knew what the flip I was trying to sell to them. Now I can just say "Look at this guy!" Vlad doesn't represent a typical character; he grants a much needed face to an archetype I've wished would be explored for over a decade! He's extra special to me.
: Hey I really sorry you feel this way. So I'll try and answer your questions. **On: The loss of old Aatrox. ** I know you loved this "old thing" and you're not alone. Everyone on the team knew Aatrox was loved by a very, very small but very, very loyal group of fans. Unfortunately, we also knew Aatrox's gameplay was problematic, he was difficult to balance, he was item reliant; his model, lore, and VO weren't up to modern standards. And all those elements had to be better interconnected. Would you rather have watched aatrox fall into total irrelevance-- an unsupported, unplayable, "Quit trolling bro" pick? _**He had to change.** _ Because change is necessary. But yes it is hard- (crap, I've now got grey hair and a unfun doctor's appointment tomorrow) But that same change, is a part of what makes League great and what makes it feel fresh. It sucks to see something you liked change. But that's just it.. Aatrox is not dead. He is not a dead wife. He changed. He is reborn-- yes different than he was-- but the good feeling you had playing him? **_That _**is what we were trying to keep--- not the voice, not the gameplay loop, not the visuals. ** _That feeling. _** It's abstract and yes It's a _bit_ different now but I honestly feel if you give him the 30 games it takes to begin to unlock how he really works- how he really _**feels**_- you'll begin to get this is still Aatrox. Perhaps even more Aatrox than the original Aatrox was _Because you can have joy in change and your memories both. _ **On: Gaston vs Mufasa . ** So this is easier Q to answer and a bit more technical. Basically a single line can not capture who someone is (Real or fictional) It is the variance, it is the subtext, it is what people want and how they go about getting it. Creating characters is what I am interested in as I am a writer (and VO director). But the timbre of the voice is not what makes a character-- it can define a performer (actor) sure. But I must choose the actor I can best capture the emotional truth of the character over the actor with a sexy voice every time. (Though if I can get both... sweeeet.) ==note this is not saying the original voice actor was bad-- just he wasn't right for the role. I get that it's hard to see how this is true and matches the previous paragraph -- but it's true. The goal was to make a more Aatrox, Aatrox. Maybe we didn't hit that goal for you. But I'm asking you, humbly, to give him a real shot. Fun fact to end with: Change. Knowing that change is traumatic and yet it also a part of our game-- is part of the reason I built that thematic into Zoe and Illaoi. It's true, I love building levels, irony, and subtext. Thanks for capturing your feelings calmly. WAAAARGHbobo
> [{quoted}](name=WAAARGHbobo,realm=NA,application-id=6kFXY1kR,discussion-id=kIocpgQH,comment-id=000200010000,timestamp=2018-06-15T06:27:51.520+0000) > > Thanks for capturing your feelings calmly. > > WAAAARGHbobo (Sorry for the late response, after waiting a day I thought you weren't going to respond at all!) First of all, I'd like to thank you for sticking your neck out like that and responding to me despite how much fire you put yourself through to do so. It does mean a lot to see that opposing sides can walk toward each other and speak in peaceful, respectful terms. Based on your response, I want to see if I can help you understand what we feel and why so many people keep responding to you the way that they do despite the positive things that you say. You're getting a lot of negativity on these forums and I want to try to help us all understand each other so we can coexist as peacefully and healthily as possible. I can only truly represent the side I'm on, so please know that this is meant to be received as me attempting to clarify people's feelings, **NOT** to attack or berate. First and foremost, I respect the community AND the Rioters. I want us to coexist, else we will all crash and burn. Please continue to strive for coexistence with me. To give you the answer upfront: The community feels disrespected. That's the answer, so things like 'giving new Aatrox a chance' is moot because we already know he'll be fun and that's not the issue. I will now painstakingly elaborate so we can all stand on the same ground. We all agree his kit was difficult to balance and could use fixing. Changing his personality was never asked for. Taste is subjective so It's impossible to say "This new personality is better" but it is very possible to say "Thousands have been hurt by this." If you wanted to introduce something new, you're naturally expected to do it as something new, like a new character. If you're remaking something that already exists, you're naturally expected to preserve what makes it sacred, like their identity. New content is for new content. Aatrox is old content. Let new things be new things; preserve what already is. That is the unspoken foundation of respect. If I (for example) complain about Pyke being a support assassin, I will naturally be perceived as disrespecting Riot's right to creatively invent new things and for the community's right to have these new things, then I will take lots of heat for breaking the bond of mutual respect. The players should not obstruct Riot's creative vision. Likewise, If you rework an older character while replacing what made him sacred with your own creative vision, you too will be breaking the bond of respect and catch heat for abusing your authority by overwriting the opinions of all whose vision you do not share. If you fundamentally disagree with the character's identity, you are not the right person to be rebuilding them. Likewise, if I am just going to complain and bemoan everything about the new changes without offering a positive solution, I should be respectful and keep my negativity to myself. I'm sure you Rioters would appreciate if we players were more willing to do that, and I sincerely apologize on behalf of the community for how much undeserved hell you guys are put through. If everyone were more respectful, the world would be brighter. I want us to focus on moving in that direction. Gaston vs Mufasa: Gandhi himself encouraged protest and resistance. Even he believes in these things; so what happens if we strengthen these aspects of his character in an attempt to make him a more Gandhi, Gandhi? I think the whole world can agree that Gandhi is a legendary historical figure because he was the exact balance of all the things that he was. As a character writer, you are expected to acknowledge that. It would be disingenuous to assert that this is a more Aatrox, Aatrox than before. I know it's tempting to say "But old Aatrox lacked personality!" but that was actually his selling point. He wasn't a _person._ In our eyes, that's what made him unique. Forcing this non-human entity to behave like just another human is willingly trading a breath of fresh air for something that _literally defines_ the norm: A person. Your creative vision is sacred to me and I want to see you successfully release this new character and reap the glory it brings you. I also want the community (myself included!) to enjoy this fun new character concept. However this character emerges, I can promise you, frankly, that I _will_ play and enjoy him. His positives are not to be denied. I want to express one more thing though. It would mean to me so very much, if 30 games into this new character, we could return to this conversation. Part of me curses that I'm not important enough to be remembered down the line, or necessarily even be responded to this second time. I wonder if I'm fit for an "ambassadorial" position like I'm trying to take now... Reciprocated Fun Fact: My best friend/roommate's favorite character is Zoe, and she's the only reason he was finally able to start taking the game seriously and begin working on his personal skill and knowledge of the game. Since season 1 he was nonchalant and stagnant towards League, but he is now improving dramatically and eager to play the game.
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Leverette

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