: But I don't want little text lol. I just want to be able to scroll over.
Or you can keep them both full screen and Alt + Tab between the two. It isn't like the Boards automatically refresh.
: But I don't want little text lol. I just want to be able to scroll over.
: Boards don't work very well in split screen
Hold Ctrl and press the minus key
: Why Bronze Is Hellish
Thank you! I have definitely noticed that people put too much effort into padding their KDA without actually worrying about objectives. Ask any pro/high level streamer and they will tell you that you should not be fighting unless you are going to translate that victory into an objective. Killing an opponent means you have a player advantage to pressure down a tower. Towers are most important. Having towers down means you are able to press lanes toward the enemy in order to open up control over that portion of the map, and in turn objectives on that side of the river and jungle. Also, pressure on one side of the map also means the enemy team has to dedicate a part of their team to that side of the map, relieving pressure from the opposite side of the map. When they do this, you can gain a number advantage on that side, then you pressure down another tower, or dragon, or baron, or just starve out their jungle. MACRO! Otherwise, just getting kills without pressing objectives will get your team "fed" but when everyone on both sides of the map reaches level 18 and full build, there is no such thing as "fed" without objectives.
Moetaro (EUW)
: > I never said you don't contest anything, in fact I am saying that you want to contest objectives. > Of course if you can take the objective without a fight, do it, but **_if contested back off_**. That's not contesting objective. That's to back off. Contesting actually means... contesting. > The point is to make up lost ground, if you can take an objective without a fight, you have every reason to do so. However, if the enemy shows up to contest, back off of the objective, but maintain pressure. Ok, so, if you stall you can win if your enemy gives you objectives for free? lol, you dont need stalling if the enemy is mentally handicaped. The only reason for stalling is to do nothing as much as possible in order to wait for the enemy to MASSIVE FUCK UP. If they are not retarded, stalling is worth nothing. No chance to comeback, no chance of reducing the advantage, you only have a chance of the enemy MASSIVELY fucking up, and if they only normal fuck up, you lose anyway. Not worth it 30 minutes of my time, sorry.
Lets put it this way, .. If your team is behind enough that you would lose a 5v5 fight, ... why would you want to fight them, AND the dragon at the same time? Now look at it from the other perspective, ... Despite being ahead enough that your opponents could win in a 5v5, they may not necessarily be ahead enough to win in a 5v5 + dragon. Their mistake in this regard comes in when part of their team decides to break off of the dragon to fight you. In most cases, they will not all break off at the same time and 1 or 2 of them will stick to the dragon. This puts them in a 2v5, 3v5, or even 4v5. Then you have a numbers advantage. Or at the very least, 1 or 2 of them have probably been tanking damage from the dragon, or burning through mana to deal damage to the dragon, which puts them at even more of a disadvantage. So again, if you were already behind before in a straight up 5v5, you would be even more behind if you tried to take dragon, despite them being present to contest it.
: Keeping skins
Limited availability is a part of what makes them more valuable. Championship skins tend to be available during the World Championship. Which means there is a chance you may be able to get it this October.
Moetaro (EUW)
: Towers throw paperbullets, gl trying to stall a game. If they have half a brain, they just dive and finish the game off, period. Plus, if they decide not to dive directly, the limit is not lvl 18 and 6 items. The limit is lvl 18, 6 items, 3 dragons, baron and the ancient. And the other team will have all of this if you decide not to contest anything. GL trying to stop that. Contrary to what you state in your post, in the current state of the game, once one team is ahead, the game is pretty much over unless total fuck up. And I mean TOTAL.
It's like you didn't read my post at all. I never said you don't contest anything, in fact I am saying that you want to contest objectives. However, you don't want to FORCE objectives. If they are trying to take an objective, put pressure on them. Paper bullets or not, the tower is still an advantage. If they are ahead enough to dive you without regard to the tower, you and your team didn't start stalling soon enough, or were just doing it wrong. For Dragon and Baron, it is far more dangerous for them to try and take these objectives when there is a risk of being collapsed on, or having the objective stolen. In most cases someone will have to tank damage which puts them at a disadvantage. People are also very likely to be disjointed when deciding to stick to the objective or to pull off and fight. If your team collapses on one of the two groups together, you are likely to win, or at least force them off of the objective, ... = stalling. I also said if you can take the objective freely, do it. The point is to make up lost ground, if you can take an objective without a fight, you have every reason to do so. However, if the enemy shows up to contest, back off of the objective, but maintain pressure. And aside from all of this, many low level players don't even worry about objectives in these cases. All they do is fight against stronger opponents who just beat them again and again, causing the snowballing that you are talking about.
InTheory (EUW)
: ***
Well that's comforting. Here I was hoping that I would have an easier time after a while.
: No, what he means is, stalling is becoming more and more difficult because Riot doesn't want stalling to happen. It's very hard to stall a team sieging you down with even so much as an ocean drake (to say nothing of mountain and infernal) and with towers becoming weaker and weaker it's just a matter of time before the team that is ahead breaks through them (Usually by diving). While stalling is often the most viable strategy to come back from a deficit, it's becoming harder and harder to do with each patch.
My point is that forcing fights and objectives when your opponents are stronger than you is more likely to put you further behind than if you were to stall. It may not be easy, but it is safer. And obviously this is something you need to do sooner than later. You can't stall against a team that is all 2 to 3 levels, a full item, two or more towers, dragon, baron, ... etc, ahead of you. However, if they may be a few levels ahead with one of your towers down, preventing them from taking another tower will really help. Similarly, not letting them take a free dragon or baron will keep them from continuing to snowball. If you can make it more of a risk for them to finish, or even try to take this objective, you can close the gap. They are also more likely to make mistakes when they are on the offensive and you are on the defensive. That is all you are looking for. Stall to prevent snowballing, close the gap when they make a mistake, then take the win with stronger macro control.
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