: Honor 5 Chromas coming soon
I did receive an Honor 5 Token, but just one. I thought we were supposed to be able to get both chromas? Edit: Seems like you can only store 1 token at a time, relogging grants a second token. (Idk why that's the case but two tokens is two tokens I guess).
: Auto fill is fine. TLDR @ bottom
Yes, old league matchmaking sucked. But most people who want autofill removed do not want to go back to old matchmaking. They want to go back to the earliest days of the current system, before autofill was implemented. It was only implemented because queue times got "too long" (apparently ~2-3 mins at every elo that is not challenger). I personally would rather wait 10 minutes for a single champ select than have 5 champ select dodges in a row only to get inevitably autofilled myself since every other filled person ragequit. I would rather wait 10 minutes for a single game than have a trolling bot lane because support got filled and instalocked Zed with ghost/cleanse. There was a good era of matchmaking and that was better than the tilting mess we've got now.
Lapis (OCE)
: > [{quoted}](name=Levy McGarden,realm=NA,application-id=yrc23zHg,discussion-id=EmA3GaMV,comment-id=0010,timestamp=2019-09-02T15:04:59.155+0000) > > Okay, just to be clear, I dont think Riot should _ignore_ toxicity. But I do think they should look into WHY people are being toxic rather than just ban them and be done with it. > > And before you discredit this: have you ever tried telling a bully to stop? Ever tried getting an adult to tell them to stop? They will... until the adult turns their back. Riot's system of punishing toxic players (i.e. bullies) is to tell them to stop and IMMEDIATELY turn their backs. > > Usually it takes some discussion and figuring out WHY people bully to make it stop. If Riot actually wanted to focus on removing toxicity, they should be listening to the community about things like balance issues, the autofill system, etc. The things that make people angry in the first place. > > The majority of players become toxic when they get angry, and Riot is the only one that can prevent that. This reads like it's placing all the responsibility on Riot's end to prevent people from getting angry. Riot can put measures in place but ultimately it's up to the person to control themselves, unless you're suggesting that Riot hire therapists or something. Using your metaphor, people can tell a bully to stop all they like, but it's up to the bully to decide whether or not he's going to change. And if he doesn't, then sometimes you just have to expel that kid so he's not hurting the other children anymore.
> [{quoted}](name=Lapis,realm=OCE,application-id=yrc23zHg,discussion-id=EmA3GaMV,comment-id=00100000,timestamp=2019-09-02T15:11:52.489+0000) > > This reads like it's placing all the responsibility on Riot's end to prevent people from getting angry. Riot can put measures in place but ultimately it's up to the person to control themselves, unless you're suggesting that Riot hire therapists or something. Using your metaphor, people can tell a bully to stop all they like, but it's up to the bully to decide whether or not he's going to change. And if he doesn't, then sometimes you just have to expel that kid so he's not hurting the other children anymore. I dont think it's entirely Riot's fault. Most games have a little toxicity and it's normal. The levels of toxicity in league do imply something ABOUT the game is making people more toxic though. I think Riot should at least look into it.
: Why are there so many "Riot should not focus on toxicity" threads right now??
Okay, just to be clear, I dont think Riot should _ignore_ toxicity. But I do think they should look into WHY people are being toxic rather than just ban them and be done with it. And before you discredit this: have you ever tried telling a bully to stop? Ever tried getting an adult to tell them to stop? They will... until the adult turns their back. Riot's system of punishing toxic players (i.e. bullies) is to tell them to stop and IMMEDIATELY turn their backs. Usually it takes some discussion and figuring out WHY people bully to make it stop. If Riot actually wanted to focus on removing toxicity, they should be listening to the community about things like balance issues, the autofill system, etc. The things that make people angry in the first place. The majority of players become toxic when they get angry, and Riot is the only one that can prevent that.
Myrannya (NA)
: Will there ever be consequences to this?
> [{quoted}](name=Myrannya,realm=NA,application-id=ZGEFLEUQ,discussion-id=klqMAtd0,comment-id=,timestamp=2019-09-01T18:31:06.329+0000) > > A player gets autofilled to support but they dont want to play support. They tell someone to let them take their role(e.g mid) and the assigned mid player says they wont trade. The autofilled support then locks in Nunu and takes cleanse and ghost. His duo locks in Rakan jungle cleanse and ghost. is that at all punishable? Honestly I think the entire autofill system is what has been causing the increase in toxicity. No one wants to get auto filled every few games. No one wants to play with someone who got auto filled and decided to troll. I know I personally would rather sit in queue for 10 minutes than waste 45 stuck in a lost 3v5 because a trolling duo got filled and refuses to surrender. Remove autofill and probably 75% of trolls/toxicity gets removed as well.
: Honor 5 Chromas coming soon
I hit honor 5 about a month before 9.16 went live. I got an honor capsule a couple days ago (about a week into 9.16) and the chromas were not in it??? (I already have both the ww and twitch skins)
Rioter Comments
Rioter Comments
Dakuun (NA)
: First off this comment is part of the issue with the league community. If you don't flame in chat, afk in games, and don't act like a total asshole every game you will never have any issues. I've had my account for years, only one I have ever made, because I don't constantly flame and harass other players. You all blame Riot for these problems but honestly they are doing as good a job they can when their community is so overwhelmingly toxic and refuses to accept blame. Maybe look at yourself before you look at Riot to why you need 5 different accounts.
> [{quoted}](name=Dakuun,realm=NA,application-id=ZGEFLEUQ,discussion-id=QAlVYBHJ,comment-id=00080000,timestamp=2019-06-18T09:26:52.637+0000) > > First off this comment is part of the issue with the league community. If you don't flame in chat, afk in games, and don't act like a total asshole every game you will never have any issues. I've had my account for years, only one I have ever made, because I don't constantly flame and harass other players. You all blame Riot for these problems but honestly they are doing as good a job they can when their community is so overwhelmingly toxic and refuses to accept blame. Maybe look at yourself before you look at Riot to why you need 5 different accounts. I do think their punishment system could use some work though. As it is now, a couple curse words or a bit of flaming gets you a permanent ban on your account. The players that get banned simply make another account and continue with the same, if not worse, behavior (because unless they've invested hundreds of dollars into skins on said account, another will replace it just fine). I dont think they should jump to permanent bans right away, they should be shorter and they should be based on IP, not account. Otherwise you will have people like one I recently came across, who makes racist names and clans and flames freely because he has only had the account for a week and will just make a new one as soon as he is punished. I'm not blaming riot for people flaming, but I do think the punishment system as it is now does nothing to discourage it.
: Trinity is very strong but at all points of building it you are squishy and even after completing it you die very easily. Trinity is very strong but it's coat keeps u at a very low hp state for most the early game unless you are extremely feed.
Or unless you're any of the previously stated champions that heal when they use their enhanced auto attack abilities. Especially with champs who heal based on how much damage they deal. (Nasus for example is 'squishy' but heals 400+ hp for hitting Q, so it doesn't matter).
: When will Riot nerf Trinity Force?
I'm a yorick player and I agree that trinity force (and just most sheen items in general) are too strong. You have champs that only get trinity force for damage and end up mega tanks with too much burst damage. You have "mages" (cough zoe) that can miss every skillshot and still kill you with auto attacks. While it's only frustrating and not really a problem with lich bane, the other sheen items just make you too tanky to be dealing massive damage. There should always be tradeoffs in a build (if you want damage, you won't be able to get tanky and vice versa), but with iceborn gauntlet, trinity force, and even other damage/hp items there is no tradeoff.
: Riot games is the source of all toxicity
1. If you're sick of playing with people who arent good, dont play on a smurf account. 2. Give better advice than "Stop Dying". Most players at low elo know they need to stop dying, they just have no idea how to do so.
Xonra (NA)
: "Ranked is about skill and not at all a coinflip"
Tbh I think both of these are wrong. Ranked is not a coinflip and skill rarely influences the outcome. Most games (normals included) are decided by draft picks and who selects the most overpowered champions. Unless the people who pick those overpowered champions turn out to be completely useless with them, they'll probably win.
: > [{quoted}](name=Crescent Dusk,realm=NA,application-id=3ErqAdtq,discussion-id=khrUOBEK,comment-id=001f,timestamp=2019-04-10T03:08:33.163+0000) > > Zed's kit has always been overloaded. A champion with quick recharging resources, low cooldowns on their main nuke, which also is the longest range of any assassin, paired with an ult that gives him an immunity window and multiple teleports for juking, should never do the damage of traditional assassins. Ok I'll be not biased as possible here. I do main Rumble, and he also is non-resource, low cooldown, has range abilities. Champions like Katarina exists, so i assume your normal waveclear and mobility options is not the problem. I think the problem here is the "playstyle" that was adopted over the season. In which he uses a double blink, and dumps single target damage on top of you with relatively low cast time with lethality on top. Back around season 4 people complained about Zed's waveclear, but the counterargument was that assassins need waveclear options as a champion class asset to be viable. Now everyone is complaining about the "damage".
Tbh I don't see much wrong with most assassin's damage. The point of an assassin is to one-shot anyone who gets too close. What I don't like is how damn mobile they all seem to be. If they are fighting you and for some reason you DON'T get one-shot (Like they miss their combo, you bought resistances like a smart squishy, or something similar), you should at least be able to fight back. Except you can't because assassins just dash/blink away :)
: Make Zed high-risk/high reward again. Tired of people starting to main him for the edge and can just make their way through every matchups without even practicing before hand while claiming he is too weak and needs buffs
Make ALL assassins high-risk/high reward again. If a champion goes in, screws up their combo/misses a kill, they should have to face consequences for that, and the hypermobile assassins don't have to. (With the exception of rengar and maybe other assassins that go in and dont' have a way out instantly).
: All settings automatically reset to default
Yeah, I've noticed that and a few other not-so-neat bugs. One of which is the way dragons spawn. So far in all of my games I have had repeating dragons. Game 1: 3 Infernals in a row, followed by 2 mountains Game 2: 3 oceans, followed by a mountain (then elder) Game 3: 3 Infernals, followed by 2 clouds. Game 4: 3 Infernals, followed by 2 mountains. In every game, whichever dragon is the "starting" dragon, is also the second and third, up until the limit of same-type-drakes. At which point it swaps to a new type and repeats until that limit is met or elder drake spawns. Also neeko's cast time on her ult is all over the place. Ally neeko's take 3 seconds of cast time before the ult goes off, while we can only see up to a second of enemy neeko's cast times (whether they are disguised or not).
: Strange graphical issue
I was also getting graphical issues, mainly with Summon: Aery just glitching all over the place when it was returning to its user, and a few abilities (I was playing xayah, the Q animation did not work correctly, and occasionally it looks like feathers are being thrown from the opposite direction).
Rioter Comments

Levy McGarden

Level 246 (NA)
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