Sujiren (EUW)
: {{champion:96}} +{{champion:117}} means kog can press his w, right click and basically go afk for 20 seconds, and return to see that he aced enemy team.
If the enemy team is stupid enough to try frontal assaults with a Kog in the back, rather than maybe try flanking him for an easy kill.
Skorch (NA)
: Assassins, as a whole, ARENT weak. Their targets are just too strong.
Rioter Comments
: In my opinion, for Marksmen to be a healthier class, Riot should flesh out their gameplay niche
Dude, if you've got trouble reaching a marksman that averages like 525-550 attack range, I'm not sure what to tell you. It couldn't be any easier given how strong assassins are, how much burst comes out of like one combo with one completed AP item, or by flanking with champs with gapclosers.
: Not banning Vayne at this point is ALMOST considered trolling
Lmao ADCs aren't problems if you're remotely competent. They can deal lots of damage but will always be fragile and easy to pop if you've got any cc at all on your team.
Aeszarck (NA)
: Why is Riot INSISTENT on making sure that no mission involves Twisted Treeline?
It's fine. I wouldn't want somebody to just pop into my game to finish a damn mission and not bother to learn how to play the map.
: My main problem with the game is seeing Vayne every game and it doesn’t matter if you outfarm her or kill her early, she will still 1v5 your team with one item.
In what elo? I laugh my ass off every time I see that champ and team chat "FREELO."
: Your client just lost me a placement game.....
If only automatic reconnect didn't take like 3 minutes.
Lock On (NA)
: Season begins in a few days, and there's still a LOT wrong with the game
The game urgently needs: > Nerfs on champion damage across the board (to slow down the pace of the game) > Objective health and resistance buffs (no one should be able to solo Rift/Baron/Dragon) > May need additional nerfs on lethality and crit in exchange for better lifesteal (less insta-kills and more sustained, reasonable dps to allow for more dynamic changes in teamfight positioning) > Remove gold income aspect of support items. This will kill incentive to play second burst mages in the bot lane and bring value back to tank supports whom have been underwhelming (with the exception of {{champion:89}} and {{champion:12}} ). Basically, a step back to season 3 where the role is arguably seen in a much more favorable spot. > Maybe increase bounty. It would make comebacks a bit more encouraging to play for.
Rioter Comments
rewt127 (NA)
: just play him once. its not all sunshine and rainbows. You have no escapes. You can only go in. If you get caught out and your ult is on CD. its over. You are dead.
That's fine. It's like a better Leona. Except he chunks like 50-75% of a marksman's health with one finished AP item. Even if he dies, he took out the DPS of the enemy team, and in this state of the game, that's what really matters.
noukinn (NA)
: Why the game doesn't need more Buffs right now, Nerfs are what League needs (Polite Version)
ADC/Support here. I'd vouch for this in a heartbeat. It's a very unbiased and honest overview of the sad state of the game right now. I missed season 3 especially when supports were primarily there to buff your allies and be the utility of the team like providing extra CC or vision, NEVER operating as another mage/assassin.
Rioter Comments
: Why does marksmen/ADC have the cheapest itemization in the game??
Have you ever committed to learning the marksman role, ever?
Rioter Comments
: Sure they're so bad ahem MF ahem vayne AHEM ezreal. Dude stop with this, ADC is the ONLY class to have always been mandatory in the game (except for the weird ziggs bot meta.)
Lmfao MF? VAYNE? Okay, Ezreal klepto's somehow overwhelming at times. ADC is only mandatory because they chunk objectives the fastest and have the potential to put out the most damage in the game. Realistically, however, they're hardly surviving long enough to put out said damage in teamfights. "Hurr durr positioning" > {{champion:103}} {{champion:164}} {{champion:28}} {{champion:59}} {{champion:121}} {{champion:54}} {{champion:107}} {{champion:62}} {{champion:157}}
noukinn (NA)
: Know what would be nice? If the next batch of patches were NOTHING but nerfs across the board
Sure. Nerf my ADC class to the ground, just as long as they do the same to everything else (except the objectives). This is a decent idea precisely because it'll slow the game down and tone the burst autism down to a manageable level.
: > [{quoted}](name=Lock On,realm=NA,application-id=ZGEFLEUQ,discussion-id=qu8EBZ7h,comment-id=00030000,timestamp=2018-01-09T07:41:18.628+0000) > > So that inting piece of shit should ruin the game for everyone else? Not for everyone else, just Tyler1. This is just the consequences of his actions coming back on him. I dont feel sorry 1 bit.
Except it's a team game so unless everyone else is in the hating bandwagon, 4 other innocent players suffer a loss and a waste of time.
: > [{quoted}](name=Lock On,realm=NA,application-id=3ErqAdtq,discussion-id=EsdLNjkW,comment-id=,timestamp=2018-01-07T01:36:56.911+0000) > > By far, most builds revolve around different ways of applying damage. "Do you want to nuke them in half a second or over a short period of time?" Or absurd bonuses like free spells every 60 seconds (no mana cost). Attempting to force diversity doesn't work; there's an optimal path for each unique champion. All you've done was sped the game up even further, despite a vast majority of your community complaining about it. The game doesn't need more damage, especially mages. wait... wait a second did you just say mages dont need more damage? not all the AD champs abusing duskblade such as ad assassins and the insane amount of damage ADCs are doing with PTA?
Why are you implying that I think they don't? Especially lethality. I'm just pointing out how loaded AP items are combined with the safest kits and class in the game. Damage overall needs nerfs. Mages need higher cooldowns or higher mana costs so they can't start spamming spells once they finish {{item:3165}} . {{item:3812}} needs to be removed, as it's basically a better {{item:3072}} unless there's a {{item:3075}} worth noting and grants defensive stats and cdr without sacrificing damage or lifesteal. {{item:3046}} should be reverted to its old unit collision passive considering it offers true damage reduction and I agree that's ridiculous, along with {{item:3047}} nerf. {{item:3035}} items need a bit more % armor pen and towers need to deal more damage, so bruisers/juggernauts take some real risk when they dive/fight under tower for extended periods of time. Ffs {{champion:59}} can nearly executed a squishy with nothing but {{item:3071}} and {{item:3053}} for AD and still be pretty tanky. Obviously not enough to survive an entire teamfight, but easily more than enough to act as a pseudo assassin and delete someone in less than two seconds before an auto attack or two despite 20% lifesteal and 50% crit can do them any good. There's plenty wrong with the game; I'm just pointing out a few of many.
: A champion's counterplay shouldn't be the person playing them being stupid
Except marksmen have never been easier to blow up. 525-550 units of attack range for most of them is a joke considering the numerous ways to apply cc/gapclose on them to cut the distance.
: It seems everyone who dislikes Tyler1 are the ones being toxic now.
Because they're blooming hypocrites.
: Stop doing this to Tyler1
The hive mind cancer is real in these comments.
Jo0o (NA)
: He earned the dislike of wide swaths of the community. This is what they think of him.
So that inting piece of shit should ruin the game for everyone else?
magewick (NA)
: The main driving force of the new rune/masteries was to remove the old runes/masteries which were overly clunky, a huge ip sink at best, and pay to win at worst. It was never about enforcing diversity or add more damage or any of the other things you listed, those just happened to come along with the changes.
They could've just made runes free then. But honestly, setting up some generalized damage buffing tree makes it harder to balance problem champions without overly nerfing others.
: but most mages have pretty weak follow up damage after their burst.
As it should be. I don't see why they should be entitled to both. They've a lot of utility to get in/out of fights or heavy cc, not to mention a pretty safe cast range. The only thing they don't do better than marksmen is chunk towers. {{champion:103}} {{champion:99}} {{champion:134}} {{champion:90}} {{champion:7}} {{champion:245}} (Leblanc 2.0), unlike say {{champion:161}} {{champion:45}} who have the obvious weakness of lack or mobility and (at least in Velkoz's case,) unreliable cc.
Rioter Comments
Swarovsko (EUW)
: I have never believed people in the boards when they said stuff like "League is not fun anymore"
Rioter Comments
Nayzumi (NA)
: League is at a state in the game where it's not even enjoyable to play anymore.
Riot: nah, they LOVE it. So what if there are several posts daily complaining about the fast-paced meta?
: Why I (veteran) am slowly losing interest in League
Notice how Riot employees never respond to these posts? Goes to show they don't care. Best you can do is to flat out refuse to purchase any new content they bring out. Aside from big tourneys, we're their source of funding. They've no reason to listen to one fan base that makes some money as opposed to catering toward a group of morons/super casuals who will jump the gun and buy any new project or tryhard futuristic-looking skin.
: "Tank supports are running bot lane"
I've never heard something so out of touch as people claiming "ADCs are broken" when I can nuke them as a level 6 Malphite or almost any top laner with a decent amount of extra gold. Tank supports are garbage atm.
: Better bot lane wins 90% of the time, but that's just from my experiences of playing in Plat. If your bot lane dies 5 minutes in with no jungle interference, you might as well ff15 because it's likely you aren't winning lol.
In my experience, bot lane only mattered if they were like 5/0. If my top or mid even has a couple kills on their belt, it's child's play to delete their backline.
Rioter Comments
: Is anyone else sick of lethality?
A decent Garen has always built some lethality or damage aside from purely tank.
Abibyama (EUW)
: and the old flat armor pen was way worse.
I'd disagree considering how much more squishy they've rebalanced the champs base stats when they introduced it the first time. It meant lethality/pen would be more relevant early.
: Laning isn't the only measure of performance. If you: * Get decent CS * Have decent KDA * Have high kill participation * Secure or participate in securing a high number of objectives * Have a high vision score (read: if you're reliably getting S ranks on your champion) ..then you are probably playing the game quite well by any objective measure.
And unfortunately, that side of the story is completely tossed out when LP is decided purely by winning/losing matches. Not sure why this is such a difficult concept for Riot to understand. Nobody should ever have to play tens or hundreds of extra games due to the incompetence of others. At least, as others have said, your individual skill as a player should somehow be taken into account when it comes to calculating LP.
: Only 4 ADCs have positive winrate.
"ADCs are BROKEN" "DELETING tanks!" Said no player with their eyes open ever.
: I think it may be time to nerf duskblade again
Lethality was simply an awful idea in the first place.
ZoeC (NA)
: If there are bad players in abundance, that would indicate they would be in abundance on the opposing team as well as yours, and so it's just an innate part of ranking.
Winning/losing LP based on nothing but a win/loss condition shouldn't be an innate part of ranking in any system. It's unrealistic to expect decent players for their elo to play like 2-3 tiers above their own just to carry a couple of idiots who probably don't deserve the LP.
JJB53 (NA)
: > [{quoted}](name=Lock On,realm=NA,application-id=3ErqAdtq,discussion-id=9EIXnjvu,comment-id=00000000,timestamp=2017-12-06T02:56:54.793+0000) > > What good is that when he has a massively forgiving range and cc? He's practically on par with late-game Trist in range. why would you have a super squishy champ with no range? that makes no sense. and a support on top of everything. why dont you get him and try him out first then you might understand a bit ( im not being rude its just one of those things you might understand better if you try him out first.)
I've played every champ in the game at least like 10x by now. Since season 3. He's only a problem recently with the fat buffs they've indirectly given mages under the mastery rework (e.g. ultimate hat). Marksmen are for the most part auto attack reliant, with a range of about 550 (which is hardly anything any other champion with the slightest mobility can't reach). Zilean can toss bombs from like 700 units and land on a target 100 units away from that.
JJB53 (NA)
: I play zilean a lot so I can honestly say that you're right that his slow and speed up are Insane but they are far from busted if you have ever played zil you know Insanely squishy he is you have to play insanely safe with him and if you know his kit the you know his w cools down his other basic abilities by x amount enabling him to use a stun that isn't the easiest to hit unless slowed beforehand so essentially you have to use his whole kit just to get one good stun then he is left wide open for attack... its not easy to play zil one wrong move and you either have to waste ult or you will die..
What good is that when he has a massively forgiving range and cc? He's practically on par with late-game Trist in range.
: Zoe's getting a lot of hate. She's not that hard to play against. Just be quick on your feet and find the cadence. So she can sling damaging spells often. Do people bitch about Conor McGregor having fast, heavy hands? "COME ON, DANA, MAKE THIS ASSHOLE WEAR IRON CHAINS AROUND HIS WRISTS." She's got power, but every champion has a weakness, and Zoe's is a lack of an escape. Throw some jabs early, find the Zoe player's timing, and exploit it to step around her skillshots and destroy her once she's fired everything. Besides, as long as Tear exists, any mage has the option to basically have free abilities.
You're right, she's not too hard to play against. However, she is the least forgiving To play against out of any mage. One mistake is 80% of your health, with little AP built on her. That wouldn't be so bad if it were a case like Blitzcrank's, where your game winning ability costs a LOT of your mana and have lengthy cooldowns. Zoe, like many other mages, can sit on a single mana item and almost spam spells. There is little to no mind in conserving resources, which kills the strategy aspect of the game somewhat. There's not a whole lot of room for counterplay unless you've got knockups/silences AND heavy burst as you try to catch her, and she is otherwise a better Xerath.
: Seriously i'd rather just wait longer: fuck autofill
There was a time when League of Legends players were versatile at all roles so they weren't worried about not getting mid. You know, intelligent, calm, and calculated people who actually enjoy a moba.
: how to lane against heimer as a melee
Heimer's one of the worst champs in the game. You could have a pretty big cs deficit and still win lmao
: > [{quoted}](name=Lock On,realm=NA,application-id=yrc23zHg,discussion-id=ZInF01co,comment-id=000300000000,timestamp=2017-12-01T08:24:56.504+0000) > > An ADC can't do shit by themselves without a support or being 3 levels and 2000+ gold on the enemy. Good joke. Not from what I have seen in game.
> [{quoted}](name=Bronze 6 Yasuo,realm=OCE,application-id=yrc23zHg,discussion-id=ZInF01co,comment-id=0003000000000000,timestamp=2017-12-01T08:32:06.503+0000) > > Good joke. Not from what I have seen in game. I think most people can agree your lame, baseless plea is the real joke.
Rioter Comments
: > [{quoted}](name=The Oasis,realm=NA,application-id=yrc23zHg,discussion-id=ZInF01co,comment-id=0003,timestamp=2017-12-01T05:48:55.688+0000) > > Maybe we could start off with a love-tap by cutting off about 5% gold efficiency from all Crit/Attack speed items. Either through price hikes or stat reductions. Adc need lower base stats and more expensive items
> [{quoted}](name=Bronze 6 Yasuo,realm=OCE,application-id=yrc23zHg,discussion-id=ZInF01co,comment-id=00030000,timestamp=2017-12-01T05:50:38.587+0000) > > Adc need lower base stats and more expensive items An ADC can't do shit by themselves without a support or being 3 levels and 2000+ gold on the enemy.
Rioter Comments
: PUNISHMENTS GENERALLY FOLLOW A BASIC ESCALATION PATH: First Offense: 10 Game Chat Restriction Second Offense: 25 Game Chat Restriction Third Offense: Two Week Suspension Fourth Offense: Permanent Suspension However, it is possible to skip to a Two Week or Permanent suspension based on the severity of the behavior in the game. Excessive negative behavior can result in a Two-Week or Permanent suspension at any time without having a chat restriction on the account. ____________________ Are you sure about that :>
Yup. Trust me, I'd know. LOL. The system's a joke. Don't take Riot's code of honor literally unless you're fighting an unjust ban. Check the op.ggs of people you ban for the most legitimate reasons (afk'ing for example). Nothing is going to happen to them. I highly doubt those I've reported have only made one previous offense during the year.
: >but having a teammate follow you around the jungle taking your cs and ruining the game for others by making every effort to make things harder isn't. Pretty sure it is. Have you tried sending a replay with a support ticket?
Yup. Nothing happens. I've checked their op.gg. They still play games later in the day and the following days. At worst, probably got hit with some petty chat restriction.
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