: New pantheon could use a bit of a buff
I think all he really needs is a lower cooldown on his W and E. Right now even with cooldown reduction they are really long. His Q is really more than enough damage but because the cooldowns on the W and E are so long it means Pantheon typically has to build almost pure damage because he isn't going to survive long enough in a fight to use the powerful effects these offer without just killing the opponent super fast. With a buff to those it would allow him to build tanker and do better in teamfights.
SEKAI (OCE)
: And what's with the girls all needing to have human faces? Can't they be more like Project Yi and Jhin? And yes, the new Project skins seem to have a totally different theme. What used to be about total or nearly total mechanisation is now for the most part replaced with partial augmentation as it would seem. A pretty big shift in the thematic. Or that's probably more pronounced because there are more girls in this round of Project skins, who Riot has to insist on keeping them as human looking as possible for some unspeakable reason, so there's that.
> [{quoted}](name=SEKAI,realm=OCE,application-id=6kFXY1kR,discussion-id=Ld4g7u9Q,comment-id=0007,timestamp=2019-07-16T16:39:52.553+0000) > > And what's with the girls all needing to have human faces? Can't they be more like Project Yi and Jhin? > But if you can't see their faces then how are you supposed to know that their girls. I mean they could just be very petite men...with lots of curves....it would be anyone's guess really.
: I feel you. Jungle/hecarim main and got god king darius
> [{quoted}](name=A Sutpid Idot,realm=NA,application-id=yrc23zHg,discussion-id=syxILkJ7,comment-id=0000,timestamp=2019-07-16T04:48:45.778+0000) > > I feel you. Jungle/hecarim main and got god king darius The pain is real {{sticker:sg-janna}}
Rioter Comments
Rioter Comments
: Olaf vs. Everything 2
I haven't seen this comic before today, so I thought that it was Olaf fighting a Skaven Rat Ogre with a warpstone shard in its chest at first. Then I realized it was just Warwick and the shard is actually a sword, which is also cool.
LunaticArt (EUNE)
: [Regarding skin transfer] Aka can you guys help?
Yokkers (NA)
: I used to play league to relax a bit... now its more frustrating then anything else in my life....
I only play aram anymore just because summoners rift isn't fun, but I have a burning hatred for Ludens on Aram. It's just better than all the other mana options because of the Luden proc it gives. That proc means that almost all poker champs just take the new rune that procs at half heath and even if you dodge 100% of there shots they hit an ally or minion and get the proc off of Ludens anyways, not to meantion that the lyden proc can start really adding up in damage late game with 2-3 enemy champs using it all the time. (Rant over)
: Emotes Missing Randomly During ARAM
I've had this issue as well
: Share your OWN thoughts on how you'd nerf Kai'Sa, Graves, Irelia, Aatrox, Urgot & Akali
Kai sai- got no idea Graves- reduce or remove knockback on minions and monsters, that way his jungling is hurt by having lower health but it doesn't pigeonhole him further into the jungle. I want to actually play graves in lane, better even would to have him be a viable ADC again. Irelia-make it so her E doesnt mark targets for her Q. Massively reduces her mobility and makes her much more on par with pre-rework Irelia. Aatrox- as some others have meantioned make his hitboxes larger or easier to hit (maybe a better dash) but his damage lower. Would make it so getting hit by everything isn't as feast or famine for both players Urgot-havent played against him since I got back into game, dont know what's out of balance Akalia-two things, there is no reason that dash should have global range on it and her shroud should have some kind of counter play. Every other champ with true stealth has it attached to an ultimate and it typically has a short duration, because it is an incredibly powerful tool in league. Yet, I don't think Pink wards are the way to fix the situation. That's what made old akali poor because once one of those was placed she was just dead. So I stead I think she should have an outline that moves through the smoke, making her untargetable for autos and point and click abilities but giving Champs with aoe a chance to fight. It would also help inform players as to what the akali is going to potentially do.
saltran (EUW)
: > [{quoted}](name=Tokogawaruf,realm=EUW,application-id=yrc23zHg,discussion-id=Mrze8dxK,comment-id=0000,timestamp=2018-07-02T14:46:25.511+0000) > > Serving the good cause i see. Actually God-King Garen is more like a tyrant, not sure if he's on the good cause
> [{quoted}](name=saltran,realm=EUW,application-id=yrc23zHg,discussion-id=Mrze8dxK,comment-id=00000000,timestamp=2018-07-02T14:53:15.541+0000) > > Actually God-King Garen is more like a tyrant, not sure if he's on the good cause It’s Order vs Chaos. There is not good cause just different flavors of terrible.
Pale Mask (EUW)
: https://i.imgur.com/RUHAlRM.jpg Blood for the God-King. Let the world burn.
> [{quoted}](name=Tharizdûn,realm=EUW,application-id=Ir7ZrJjF,discussion-id=Esvga80q,comment-id=0008,timestamp=2018-06-29T23:35:08.146+0000) > > https://i.imgur.com/RUHAlRM.jpg > > Blood for the God-King. Let the world burn. No no no, it’s Blood for the Blood God! Skulls for the Skull Throne!
: Why not adding lighting and weather in League of Legends?
This would absolutely overload my computer.
: BTW Riot DIDN'T APOLOGIZE for Kai'Sa being hyper-sexualized, they EXPLAINED why she MAY SEEM so...
Thank you for including the original Riot comment. Just popped on the Boards today and was really confused. This helped a lot.
Rioter Comments
: > [{quoted}](name=Ðownright Darius,realm=NA,application-id=3ErqAdtq,discussion-id=jKulAELo,comment-id=0007,timestamp=2018-04-05T03:19:39.379+0000) > > Getting in autoattack range as Jhin in a teamfight is usually a death sentence tbh. He gets good movement speed as long as you kite after every auto, position well and save w for threats you're good
Depends on if your playing Crit Jhin or Lethality Jhin. Crit gets fanatastic amounts of speeds boosts to help navigate the fight. Lethality on the other hand has to be more careful, but his abilities and fourth shot tend to hurt a lot more. I definitely think Crit Jhin needs to be autoing as much as he safely can, it’s the whole point of the build lol.
Trias000 (EUNE)
: > [{quoted}](name=cairoking,realm=NA,application-id=3ErqAdtq,discussion-id=jKulAELo,comment-id=000b,timestamp=2018-04-05T05:10:29.669+0000) > > ulting with jhin when a fight begins That's how pros usually do it from what I've seen.
Jhin is often picked in pro play for his ability to catch enemies out. Therefore in pro play Jhins team is often trying to catch enemies and the Ult has a very useful slow on it to help with that.
: Hello friend https://i.gyazo.com/577916a476b7a5c6ecb29098705ab121.png https://i.gyazo.com/924311016dcd9c02eeea3294c4788a81.png https://i.gyazo.com/1ce12b663a798a801324c96565bace44.png https://i.gyazo.com/c89eac81aab4cf85cdba4c7c09963c91.png
Rioter Comments
Zed genius (EUNE)
: Why is catchup xp a thing
Catchup Exp is in the game for a variety of reasons that others have meantioned but also to help out the sup role. Supports spend a lot of time roaming and doing important tasks that leave them Exp deprived. So catch-up Exp is one way to make sure they don’t fall 4 plus levels behind everyone else for doing their job.
: Why Archangels is the "Go-to" Mana Item
Even beyond just mana, archangel gives 20% cooldown reduction now and Luden’s no longer gives move speed. I don’t see a point in building Luden’s over Archangel on almost any champ, as it really just gives the little AP splash, which I always found to be underwhelming anyways.
: How can we fix Nautilus discussion?
I think part of Natilus’s problems come from an unclear identity. He is basically a very hardy catch tank with a lot of CC, AOE ablilties and, depending on the patch damage. In this regard he is similar to Leona, Thresh and Blitz. All of them are tanky champs designed to catch enimies. All of them do a similar thing but in their own unique way, yet Naut is the only one that is primarily a support. I think Naut needs a more clear identity and better tools to solo lane without being overbearing. To this end I think his abilities need to be looked at and his identity changed slightly, from that of another catch tank to the one you want for teamfights and consistent CC. I think he Q is fine and so is his passive, however his W and E are both either underwhelming for Naut or overpowering for his opponents. Naut’s sheild should give him something other than damage and it should be an effect that can last even after the ability has ended. Maybe a boost to damage reduction or extra MR and AR. His E should have the damage toned down and affects toned up. So like maybe each wave does a slight knock-up in addition to the slow and the waves orignate from Nautlis allowing Naut to stay on top of targets but also providing a clear danger zone around him of constant AOE CC. Another idea would be to move his E to his Ult but amp it up like it is in the Dawn trailer, giant AOE knock-up to follow up his Q. Only problem with this one being his doesn’t pull himself fully into enemy team with Q but hey, AOE knock ups are awesome zoning tools as well, just look at how people react to Galio ults. If that was done then maybe replace his is with a Swipe type ability where he might wind up and swing in an AOE in front of his with various possible effects.
: Mid is the role that gets the most XP. They get their ultimates before anyone else. They have the option of roaming and ganking top or bot, they can secure dragons and they can invade and steal camps or kill enemy junglers. Their wards disrupt the most often tread paths. They are very powerful.
Top gets the same amount of XP and Gold as mid. Since they get the same XP as mid they also get their Ults at almost the same time, give or take a few seconds for the longer travel distance of minions. Other than yeah mid has a good ability to roam and effect the whole map unlike top and bottom lane.
ThePikol (EUNE)
: Who would you like to see in next Star Guerdian team if Riot make more?
They need a Villian to fight, I nominate Malzahar and Viktor as potential candidates. Lissandra could probably also work.
: The only thing I get from your comment is ˝Yeah, displacements are broken,but they should be broken˝. Displacements and airborn effects need some kind of counterplay measure or we could just gut their base duration to 80% of what it is now.
He didn’t say anything about knock-ups just displacements. His point was not they they are broken but if that you let tenacity affect them then the animations that go with them get messed up. For instance an Ori Ult displaces enemies. However if cc affected it it would make the animation look weird as champions would be stopping short. The same goes with Fizz Ult and Zac Ult. Champions would randomly pop out before other champs did. It is an issue with animations in the game as much as anything else.
: The problem with rylais (and maybe frozen mallet too)
I can’t say that I have seen anyone buy Rylais Liandry combo that would want the Rylais anyways. I guess you could argue Brand somewhat but that fact that his passive continues to slow people makes it really good beyond Liadries.
: Viktor and where he sits?
I will admit that his back timing for items is frustrating but his Q can be insta almost instant cast for the second proc. You just have to hit the button fast enough.
: Viktor Passive Update
As a long time Viktor fan, I think his passive and the way it interacts with his kit could use some work. As it sits currently, the first upgrade to the passive item is one of the most important to Viktor yet also incredibly expensive. 1350 to buy a core item early on and if you don’t got that mark by the first back there are no components to pick up. As for how the passive upgrades his abilities I like what they did for his Q and E is alright. W while lackluster is a cohesive ability that helps his E and Ult hit more people. The one I think could use some work is his Ult. I mean it’s called Chaos Storm but it’s not very stormy. Maybe make it so the Ult is actually more useful as a Dot ability with all enemies inside taking constant damage and then when upgraded they are slowed. Would help relieve some of Viktors reliance on Rylais for the slow.
Rioter Comments
Elfezen (NA)
: When any of the strongest AP Champions tries to fight Garen
Shaky cam, truly the bane of all Mages. And ridiculously oversized magic swords, can’t forget those.
: Yeah, that's why if you're losing you can't afford to group. When you add in that minions do more damage to towers it means you MUST answer a pushing lane even if it is 1v0 just minions pushing or else you'll lose turrets. Wonder why your top can't answer TP plays or mid can't follow up roam? That's why.
This change actually benefits the losing team a lot too. Before the change the winning team could simply freeze the minion wave near their tower, and if the losing team tried to break the freeze kill the team ahead would kill them. Thus the team that was behind would just have give up all the gold and exp.
: {{champion:84}} What {{champion:12}} is {{champion:86}} a {{champion:10}} skill {{champion:20}} shot? {{champion:18}}
Malzahar’s actually does have a skill shot lol.
Rioter Comments
: > [{quoted}](name=Ekitaih,realm=NA,application-id=3ErqAdtq,discussion-id=J9PV7v1E,comment-id=0001,timestamp=2017-11-21T18:28:14.006+0000) > > I think an interesting way to make this work is offering more protection the closer to base you get. That way if you get behind you can at least have some safety under tower. They actually used to have towers like this. Second tier towers would have a {{champion:40}} like shield around them to absorb more dmg until later in the game (dont remember when exactly). Also the inhib turrets and nexus turrets would be a constant dmg laser instead of slow firing spitballs to further punish whoever was tanking during dives. Turrets had more MR and more Armor and i believe slightly less hp (the mr and armor was better than the flat hp). Bot turret was also not the weakest turret in the game and was balanced equally with mid and top (and actually had some defenses so it wasn't so paper). Don't quote me but i believe this was all season 5 maybe season 4. Riot has been nerfing turrets ever since to make LCS games faster. The minion speed buff is just another way to quicken the game since minions will be pushing faster and doing more dmg to towers. Adding 2 {{item:1028}} worth of hp was just a distraction to make us think they were "buffed" while the 10% extra dmg minions will do will actually make them die faster.
To be fair, the bot tower nerf was to stop high elo and LCS players from always laneswapping if a team thought laning phase might go badly. Leading into no laning phase and a big difference from how low elo and high elo games played out.
: Can we get a DPS AP jungle, So we can stop playing Amumu
There’s a rumble is this jungle! But seriously Rumble does pretty well in the jungle, although I haven’t tried him this season yet. I would assume he still does well.
Rioter Comments
: I complimented a Zed on some fancy footwork he used to outplay me.
All I gotta say to that is, stereotypes exist for a reason.
: Some way to help with mana costs: That sounds doable, but not in the way old Soraka did it (plain restoring mana). Rather, it could be a buff that reduces the mana cost of the next ability? Other ideas: - Rylai's effect as an ability I can't really see most of the current mages working as bot laners, though. The issue is not only with support kits and itemization not supporting that, but also with the fact that mages, as ability-dependent champions, crave XP a whole lot. In essence, to get a mage to go bot lane, he needs to be balanced in a specific way, so that his XP dependency is reduced (for instance, low base damage increases, static cooldowns, low utility scaling) - but on the other hand, said mage cannot be allowed to become too strong in a solo role. One mage I can see go bot lane soon is {{champion:45}} , especially if his PBE changes go through. A flat cooldown on Dark Matter makes the skill a one-point wonder (reducing his XP dependency), especially in light of its high 1.0 AP ratio. Meanwhile, there are two potential champion targets in bot lane for him to gain stacks with.
there are other AP champs that could work. Ziggs comes to mind as he actually was in bot for a while. I think Viktor could do well as he scales great. Azir, Cassiopeia and Ryze could also potentially work well.
Rioter Comments
Rioter Comments
Dextix LT (EUNE)
: Yea, fuck the spirit sword gimmick. Bring back the old shen please.
Yeah I used to play Shen all the time, but just aint the same since the Rework.
: Maybe cause then he'll crush most melee matchups without even trying. Attack range is a very powerful stat.
It is but I'm not trying to suggest that current Xin should be taken and just given more range. Rather that he gets more range and then his base stats and stat growth are changed along with tweaking abilities.
: Character fantasy and character balance are 2 different things, they are trying to get the best of both. Xin having a massive auto attack range would make him very oppressive/frustrating to lane against, by giving him an ability that has a cooldown/mana cost/damage/skillshot you can give a player the fantasy/feeling that he's a spearman with long range without needing to permanently increase his melee range.
But the ability they gave him to make him feel like a spear-man is almost the exact same ability they gave to Sejuani and Rengar with minor differences. Sweep, then thrust.
: But look what happened to {{champion:51}}. She lacks the sniper theme but has large auto range
Yeah but that's because snipers are about one shot one kill. Spear men are about having the longest melee weapon and stabbing people with it. And Xin already kinda just about stabbing stuff really fast.
Rioter Comments
Vallalan (NA)
: Idea for budding Bot lane Lucian without buffing Mid lane lucian
There were changes on the PBE at one point that had Lucian's ugly scaling with Crit, similar to MF I believe. The changes didn't stay there long and were removed. For whatever reason Riot didn't like the idea. Probably too much Crit-Armor Pen scaling, like the Jinx ZAPPP!!! changes that also never made it through.
: Least you can try to dodge them. Freaking Cho'Gath is like. You literally just have to take it and die while being unable to play the game and helpless to do anything
Can you QSS that crap or is it just literally don't get near him?
Glory97 (EUW)
: Well the total list of nerf is indeed bigger than the list of buffs... Riot nerf: [insert long explanation] ~~Base AD: 62.156~~ --> Base AD: 62.155 Riot buffs: [short and hilarious explanation: "fares pretty well when his cooldowns are up"]: NEW EFFECT: Percent Max Health DMG, NEW EFFECT..., Ultimate Damage increased by 200 per rank, Does Insane extra damage against turrets... coin+ardent censer supports are running around with insane winrate, better buff spellthief items instead Twitch has a 55% winrate for several patches, riot buffs ezreal.
I'm not saying Twitch doesn't deserve nerfs but Ezreal is an early mid-game champ, while Twitch is a late game carry. If Ezreal becomes good he will drive the winrate of Twitch down himself. Nerfs and buffs don't affect champions in a vacuum. What's bad for one champ is good for another and visa versa. This could be the thinking of the balance team. Plus the balance team really only cares about Worlds for the most part right now. And Twitch is not a big Pro-Champ currently.
: Everytime i play against Ornn i get to see what it's like to play against Sion
Tahm Kench when he came out was not a fun champ, heck when he is viable toplane he isn't fun to play against. He just becomes a giant ball of health that will slowly kill you anytime you go anywhere near the minions. As a support who protects teammates he isn't that obnoxious thou.
: remove global gold from towers. and remove minion push. if you revert the changes in patch 5.22 to the gold and minions. the game would be great again
I don't agree with changing minion push back. Do you remember what it was like before the changes. The team that was ahead could simply freeze the minion waves so far away that to even try and break the freeze you just die. The changes make it so that the winning team can't just infinitely story about the losing team until they have such a gold it vantage that the losing team doesn't even stand a chance.
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Looknook

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