: Remember how boring those kits were and how many problems they caused because of it.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=yrc23zHg,discussion-id=XfEvlXoO,comment-id=0002,timestamp=2018-12-09T19:09:12.789+0000) > > Remember how boring those kits were and how many problems they caused because of it. Shhh we're trying to be nostalgic for the incredible ability design of old League like Ashe "my passive is a single crit if I do not autoattack for a long time, and my Q is literally just spending mana for Frozen Mallet's effect". Or Tryndamere! We all know how fun and interactive Tryndamere's gameplay and kit are, and there is certainly no problem with how binary and low skill he is because of his kit.
: [0.4] Boards Enhancement Kit - May 7
do bugs celebrate christmas? nobody knows https://i.imgur.com/pAC1W1w.png[/img]
Dr3wdao (NA)
: prestige alkali isn't fair...
The Snowdown pass also gives less tokens compared to the World pass, and the various token bundles give less tokens. Snowdown stuff all costs less then Worlds stuff because they likewise lowered the amount of tokens players receive. Both Prestige skins still require about the same amount of dedication to get.
: Why are we removing defensive options from tanks?
> [{quoted}](name=ThurgotOfThunder,realm=NA,application-id=yrc23zHg,discussion-id=20Av45aU,comment-id=,timestamp=2018-12-08T15:25:32.427+0000) > > I've made posts on other issues before, including why defensive items are super bland and weak next to offensive ones. Now I want to talk about tank champion kits. Specifically, why do we keep removing defensive abilities from their kits? > > Rammus has had DBC nerfed, Nasus resists removed on ult, Ornn shield removed, Galio Damage reduction removed, Maokai damage reduction removed, Alistar damage reduction nerfed, Braum E stats nerfed, Jarvan armor buff removed, I would argue Sejuani's rework made her squishier in the long run, > > And their effects are turned into more damage. Nasus Q cd reduction, Amumu passive, Ornn % hp damage, Rammus return damage/attack speed, Jarvan 3 shots, Maokai saplings, Sejuani % hp damage, Galio % hp damage, Shen % hp damage. > > Really this wouldn't be that bad if they would stop buffing damage and lowering cooldowns constantly, but to top it off, the best defensive steroids and stats in the game belong to Phantom Dancer, Irelia, Warwick, and a rune (aftershock) that ALSO DOES MORE DAMAGE. Why can't tanks just be tanky, slowburn cc threats that don't also explode in 2 seconds. Penetration is an issue here, tank items are an issue here, but the most important issue is **The access to damage, damaging effects, and damaging abilities is far too high for the lack of access to defense in this game.** Generally because tanks in general are more impactful in high elo and cause large performance gaps, and damage on tanks is more useful in low elo. Tanks normally end up being stronger in high then low elo (often too strong), so a good balancing point that does not lead to Galio post rework is to remove some of their safety or defense in return for more damage. Conversely if a tank is not being abused defenses are a good place to buff them, as that is useful in high and low elo. I'd also argue your examples aren't particularly fair either (and most are outright lies): Rammus lost some magic resistance and some early armor, but gained significantly more armor mid and lategame. Nasus GAINED resists on ult, not lost them. Ornn and Galio both follow my first paragraph. Maokai lost 20% damage reduction, but doubled the healing on his passive and gained better CC tools. Alistar's only defensive changes were a minor buff to the DR on his ult. I could go on but you get the point.
: Blitz Prize fight and Chivalry
Other things: summoned creatures/turret still fight (so Heimer turrets will still attack you) and Lissandra passive still works (so in a 2v2 you both lose 1 person, except now there's a homing ice nuke because Lissandra existed so you die). Also Prize Fight not allowing you to buy and matching level 5 vs level 6 champions is bullshit.
: Why are the missions one or the other to begin with? Nexus tokens don't get you anything but a burning poro, a fireworks recall, and death laser when you land a kill, all of which is only usable during Nexus Blitz.
> [{quoted}](name=Oleandervine,realm=NA,application-id=yrc23zHg,discussion-id=RRdwyFFn,comment-id=0001,timestamp=2018-12-07T19:00:53.144+0000) > > Why are the missions one or the other to begin with? Nexus tokens don't get you anything but a burning poro, a fireworks recall, and death laser when you land a kill, all of which is only usable during Nexus Blitz. ...They aren't. If you just do the Winter missions, you get the Winter tokens. If you do the Nexus Blitz part of the winter mission instead you **also** get Nexus tokens. It's just an option so people who do Nexus Blitz get some extra minor tokens for those cosmetics while progressing on the normal winter token missions. Either way, Winter tokens come from the missions which show up every 3 days. So just be patient.
orcthott (EUW)
: Is Nexus Blitz Wage Theft?
Nexus Blitz is testing **to see if there is enough player interest to justify making it a permanent gamemode**, not to test the gamemode itself. There is no realistic way to do a actual test for player interest outside of seeing how players interact with it.
: Oh cool, ALL event missions are going to give minuscule amounts of tokens and have "passes" now
>giving more tokens then needed to get any single part of the event for free outside of the prestige skin >2 events total working this way good basis for bitching tbh
Arturia (EUNE)
: Hi guys my question is do i need to have the KDA skin for akali to use the prestige one
> [{quoted}](name=Arturia,realm=EUNE,application-id=yrc23zHg,discussion-id=rl1zJt91,comment-id=0002,timestamp=2018-12-06T19:20:01.409+0000) > > Hi guys my question is do i need to have the KDA skin for akali to use the prestige one You do not. They are treated as separate skins.
: hopefully never. They already make you buy event passes when events used to be completely free, if they ever pull some kind of shit like "Buy x from the store" missions or "Spend x money in the merch store" there will be a revolution.
> [{quoted}](name=videorfeak,realm=NA,application-id=yrc23zHg,discussion-id=6qzQJbtg,comment-id=0000,timestamp=2018-12-05T08:06:14.936+0000) > > hopefully never. > > They already make you buy event passes when events used to be completely free, if they ever pull some kind of shit like "Buy x from the store" missions or "Spend x money in the merch store" there will be a revolution. Events were never completely free. The first events just had the only way to get more tokens besides the few free ones being "give more money for token packs" instead of "or buy a pass and just play the game".
: not quite the pinnacle since atleast he has to land skillshots, but close. Like, he isn't gonna kill you even if you are playing passive and giving up all your farm, unlike some other champs.
> [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=Wg74Zhcs,comment-id=0003000300000000,timestamp=2018-12-06T00:41:21.835+0000) > > not quite the pinnacle since atleast he has to land skillshots, but close. > > Like, he isn't gonna kill you even if you are playing passive and giving up all your farm, unlike some other champs. Instead he'll take every objective in sight while having enough movement speed to dodge or run from most things and enough poke to force you off things. And unless you can easily destroy his turrets from outside their range or are ahead enough to ignore them you cannot stop him.
: Why would you buff Youmuu’s???
...Is there something new, or are you complaining about the change half a year ago that boosted the out of combat movement speed from 20 flat to 40 flat?
: Jarvan ultimate bug with yasuo
That merely means you cannot walk out of it. Dashs and such can still escape it if they can normally go over walls, and Yasuo's E can go over thin walls.
: I feel like moral vegans who eat faux meats and vegan cheese...
How? The point is to minimize animal products used. Making faux animal products that do not involve actual animal products is perfectly inline with that.
GawaPowa (NA)
: How Will U Get KDA Prestige Akali and Prestige Blood Moon Aatrox
Akali is gotten via 1,800 snowdown tokens. Aatrox's acquisition method is unknown, but if it follows Kai'sa and Akali's trend will be gotten via Bloodmoon tokens.
: I have one question to ask the Rioter(s) behind the new Bounty system changes
Said bounty only kicks in if a player has basically a kill's worth of gold over the enemy team. Shouldn't somebody who effectively has a lead equal to a kill have a bounty?
: Nexus Blitz
Patch 8.24 isn't out for several hours, and nexus blitz might not be out until the 6th.
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=YEtgjhEA,comment-id=0006,timestamp=2018-12-05T00:08:43.725+0000) > > Sometimes I want to play a game when it's still remotely relevant and I can talk to other people about it. Sometimes I want to play a good game now, rather then wait a year or two for it to be on sale. So instant gratification The exact reason lootboxes exist in League 👀
> [{quoted}](name=ez mental boom,realm=NA,application-id=yrc23zHg,discussion-id=YEtgjhEA,comment-id=00060000,timestamp=2018-12-05T00:18:56.993+0000) > > So instant gratification > > The exact reason lootboxes exist in League 👀 You can call it that but again, I'd rather experience things when they are relevant and I can discuss said things with other people. Sure I *can* wait a year or two or five for something, but if I have the option to experience content when it is most relevant I will pick that option.
: There is no reason to buy single player games on release, change my mind
Sometimes I want to play a game when it's still remotely relevant and I can talk to other people about it. Sometimes I want to play a good game now, rather then wait a year or two for it to be on sale.
Nea104 (EUW)
: If Rune pages are not 50% discounted in RP as in BE (and I think they aren't, right?), this is serious.
> [{quoted}](name=Nea104,realm=EUW,application-id=yrc23zHg,discussion-id=PiGNlKrk,comment-id=0006,timestamp=2018-12-04T19:35:08.048+0000) > > If Rune pages are not 50% discounted in RP as in BE (and I think they aren't, right?), this is serious. They are discounted right now, hence why the bundle is like that.
: BIG NEWS: Tumblr confirmed they are banning all adult content permanently
Only problem is now I'm going to need to check twitter, pixiv, and a specific foundry to follow *artists* instead of just tumblr. Which is quite annoying.
: Item Active/Passive Changes for the Better
Most of these just make damage items terrible and defensive items broken. For example, your Abyssal Mask change makes it a 130 MR item vs any DoT or DPS magic damage champions and thus makes those champions unable to kill that person in any reasonable time (if ever). Or your Randuin's change, which becomes a massive, permanent slow vs any physical damage champions. Or the Stormrazor change, which makes it a terrible joke item. Or Leviathan, because what League **really** needed was a broken stacking item (seriously what makes you think 1,200 health, 110 armor, and 110 mr is remotely balanced?) that only works when ahead, except the stacks and effect exist purely to make you harder to kill so that nobody can kill you to stop stacks.
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=gp2LkuHK,comment-id=000300000000,timestamp=2018-12-03T04:13:40.696+0000) > > Yes, she slows during those .75 seconds. That's quite a lot of time to react to a skill (and remember, if Neeko does not passive/W you have 2 seconds to react instead), especially a skill that requires a squishy mage to get into range of as much of the enemy team as she can. > > For reference, most assassins combos mid and lategame require ~.25-.75 seconds. Most mages only need .5-1.5 seconds for their combos. Neeko requires 2 seconds for her ult alone, and cannot use the rest of her kit while using her ult. It dealing decent damage is pretty fair for how many limitations it has. No, this is a casual way of thinking. Stop trying to come at this argument with the, "If she doesn't use any of her other abilities, it's 2 seconds so it's fair!". It's a cheap way out of an argument you are losing. She WILL use her abilities in 4/5 times she ultis. ( The 1 time she doesn't use abilies, being in lower ranks or a panic ulti). Not to mention, she can root up to 3 enemies, and stun the 3rd one for several seconds. Edit: Don't even get me started on her laning phase either. Infinite poke, with a stun in it. Her Q does a shit ton early to others, as well. Go play her and you'll see. I think she's still in the PBE?
> [{quoted}](name=BalanceTeamhaHAA,realm=NA,application-id=yrc23zHg,discussion-id=gp2LkuHK,comment-id=0003000000000000,timestamp=2018-12-03T16:25:48.588+0000) > > No, this is a casual way of thinking. Stop trying to come at this argument with the, "If she doesn't use any of her other abilities, it's 2 seconds so it's fair!". It's a cheap way out of an argument you are losing. She WILL use her abilities in 4/5 times she ultis. ( The 1 time she doesn't use abilies, being in lower ranks or a panic ulti). She literally cannot cast abilities while her ult is charging or casting. She straight up cannot use her QWE while using her ult; she can cast them before ulting, but as soon as she presses R she is locked into it for the next 2 seconds. > Not to mention, she can root up to 3 enemies, and stun the 3rd one for several seconds. Her E is only a root, not a stun. If you've played her even a tiny bit (or played against her, or even just seen anyone play as or against her) you'd realize you cannot realistically land the empowered E outside of early laning phase. The projectile is too thin, does not go far enough, and has to have already hit 2 things to empower. Realistically the most Neeko can get is maybe one .5 second root and one 1.5 second root, which if you might notice **still** gives enough time for players to use mobility to exit her ult before it actually goes off. > Edit: Don't even get me started on her laning phase either. Infinite poke, with a stun in it. Her Q does a shit ton early to others, as well. Go play her and you'll see. I think she's still in the PBE? I already played her quite a lot on PBE. Hence why I know such information as "her only stun is her R" and "her Q only realistically lands 1-2 times unless the opponent is really bad".
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=2fERLKTt,comment-id=000500000000,timestamp=2018-12-03T04:57:06.997+0000) > > can I change my vote to this don't you dare..
> [{quoted}](name=Theorchero,realm=NA,application-id=yrc23zHg,discussion-id=2fERLKTt,comment-id=0005000000000000,timestamp=2018-12-03T05:02:08.028+0000) > > don't you dare.. have fun
: > [{quoted}](name=2nd Chance,realm=NA,application-id=yrc23zHg,discussion-id=2fERLKTt,comment-id=0005,timestamp=2018-12-03T04:55:18.124+0000) > > {{champion:12}} {{item:3089}} {{item:3089}} {{item:3089}} {{item:3089}} {{item:3089}} {{item:3089}} > > Can't deny the Raba-Ali dun do this to me
> [{quoted}](name=Theorchero,realm=NA,application-id=yrc23zHg,discussion-id=2fERLKTt,comment-id=00050000,timestamp=2018-12-03T04:56:17.416+0000) > > dun do this to me can I change my vote to this
: GD, Choose what build I will main on my fresh lvl 30 act in its placements. First one mentioned 5
{{champion:12}} {{item:3089}} {{item:3089}} {{item:3089}} {{item:3089}} {{item:3089}} {{item:3089}}
CIefabIe (NA)
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=gp2LkuHK,comment-id=0003,timestamp=2018-12-03T03:36:07.481+0000) > > If you've actually seen any gameplay of Neeko you'd realize the counterplay. Her Passive/stealth only conceal the **charge up time**, not the total time to cast. Likewise, she cannot flash or move during the final moments when she is actually casting her ult. > > That means no matter what you have at least .75 seconds to see Neeko, frozen in place, jumping to land with her ult. You can use any form of mobility including just walking away during this time, and Neeko cannot cast spells or move so she cannot stop you. If she doesn't use her passive or W you have even longer to react. Neeko slows everyone in her ult by 40% -- You literally have to flash out if you aren't on the immediate edge, and less than a second is not a lot of time to react, my dude.
> [{quoted}](name=CIefabIe,realm=NA,application-id=yrc23zHg,discussion-id=gp2LkuHK,comment-id=00030000,timestamp=2018-12-03T03:56:05.317+0000) > > Neeko slows everyone in her ult by 40% -- You literally have to flash out if you aren't on the immediate edge, and less than a second is not a lot of time to react, my dude. Yes, she slows during those .75 seconds. That's quite a lot of time to react to a skill (and remember, if Neeko does not passive/W you have 2 seconds to react instead), especially a skill that requires a squishy mage to get into range of as much of the enemy team as she can. For reference, most assassins combos mid and lategame require ~.25-.75 seconds. Most mages only need .5-1.5 seconds for their combos. Neeko requires 2 seconds for her ult alone, and cannot use the rest of her kit while using her ult. It dealing decent damage is pretty fair for how many limitations it has.
CIefabIe (NA)
: Why is no one talking about Neeko's ratio?
If you've actually seen any gameplay of Neeko you'd realize the counterplay. Her Passive/stealth only conceal the **charge up time**, not the total time to cast. Likewise, she cannot flash or move during the final moments when she is actually casting her ult. That means no matter what you have at least .75 seconds to see Neeko, frozen in place, jumping to land with her ult. You can use any form of mobility including just walking away during this time, and Neeko cannot cast spells or move so she cannot stop you. If she doesn't use her passive or W you have even longer to react.
Cloud273 (NA)
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=jxKQoz4G,comment-id=0003,timestamp=2018-12-01T21:37:49.061+0000) > > Kayn only has a knockup in his bruiser form. His assassin form only has a minor slow. > > LeBlanc has to wait 1.5 seconds within range for the root, Talon only has a minor slow if he hits someone with the 2nd part of his W, Zed only has a slow on enemies hit by his Shadow form's E, Akali's Q has a micro slow on enemies hit by the tip (and a .5 second stun for R1). > > Really though, why are you complaining about "assassins have CC thats just as good but not better" and then the best examples you have are minor slows? Guess what, Malphite has the same slow (actually better but let's ignore that) as Talon/Zed, but also has a easy to land long duration AoE knockup dash. And he's one of the weaker CC tanks! > > Excuse me the fuck do you call an assassin in melee range if not a dangerous position? > > Most assassins have little or no CC (such as Zed or Talon), give up damage to use their CC (such as Rengar), or their CC is extremely telegraphed and easy to dodge (such as Evelynn and Ekko). Tanks have much easier to apply CC, stronger CC, and more consistent CC. Why does it matter if Leblanc has to wait a few seconds for the root? It's not like she's in a dangerous spot while she waits, and it's really hard to break the tether. And most cc isn't instant anyways, so it's not like it'a a huge inconvenience to her. And yea Zed's slow is only in shadow form but why is this relevant? It's still a slow that requires ZERO risk to use and requires no mana. Regarding Akali a stun is a stun dude. And no Malphite slow is not the same. Malphite isn't manaless and the ability does almost no damage and has a really long cooldown. But let's completely ignore that. And considering as how assassins have access to escapes, stealth, and instant repositioning abilities I think it's stupid to say they're in a "dangerous position".
> [{quoted}](name=Cloud273,realm=NA,application-id=yrc23zHg,discussion-id=jxKQoz4G,comment-id=00030000,timestamp=2018-12-01T22:24:23.304+0000) > > Why does it matter if Leblanc has to wait a few seconds for the root? It's not like she's in a dangerous spot while she waits, and it's really hard to break the tether. And most cc isn't instant anyways, so it's not like it'a a huge inconvenience to her. Because you are claiming assassins have CC that is just as good or better then tanks. Most tank CC is instant, AoE, high duration, or any combination of the 3. LeBlanc's CC is a delayed single target skillshot. Sure Ornn's CC isn't instant, but it's a large AoE slow and knockup that also increases the damage of the next CC those champions take. Sure Zac's CC isn't instant, but in return he CC's anyone he hits for ~2-2.5 seconds while kidnapping them wherever he wants. Claiming a single delayed root is as strong as a tank's CC is laughable. >And yea Zed's slow is only in shadow form but why is this relevant? It's still a slow that requires ZERO risk to use and requires no mana. It requires Zed use his main escape tool directly onto a opponent and then use his E. That's pretty high risk to actually USE said slow, and it's a single weak slow as his only CC. Again, claiming a single slow beats the likes of Amumu or Nautilus is stupid. > Regarding Akali a stun is a stun dude. And no Malphite slow is not the same. Malphite isn't manaless and the ability does almost no damage and has a really long cooldown. Have you ever played Malphite or even looked at his numbers or kit? Let's use Zed as a comparison, because I'm petty and want to point out how stupid you are. Zed's slow requires his W or R to be used to even exist. It thus has at least a 14 seconds cooldown before cooldown reduction. Malphite's slow has a 8 second cooldown before cooldown reduction. Would you look at that, Malphite already won. But hey, let's look at that "no damage". Oh wait: Zed's slow does 170 +80% bonus AD, while Malphite's does **270 +60% AP**. Huh. That's only a whopping 100 base damage difference for that poor no damage slow. That also has almost half the cooldown. But hey, at least Zed wins in that he's manaless! Not that it matters since Malphite ends up building 1-2 mana items normally, and has enough mana to spam to his heart's content once the first item is built. > But let's completely ignore that. And considering as how assassins have access to escapes, stealth, and instant repositioning abilities I think it's stupid to say they're in a "dangerous position". Assassins also don't build defense. I know this might come as a surprise, but the squishy damage dealing champions explode when focused or looked at and when they are in melee trying to kill someone they are likely being focused and looked at. Of course, this is still ignoring that **none of the assassins you listed have any CC remotely comparable in strength to a tank**. The only assassins with comparable CC are Ekko (who requires 3 seconds for his CC to start and telegraphs the area for 1 second) and Pyke (who is half support and cannot assassinate people by himself).
Cloud273 (NA)
: What's the point of playing tanks when assassins have cc that's just as good, if not better?
> [{quoted}](name=Cloud273,realm=NA,application-id=yrc23zHg,discussion-id=jxKQoz4G,comment-id=,timestamp=2018-12-01T20:43:41.202+0000) > > Let's see. Kayn has a RANGED AOE KNOCKUP (and a slow if I'm not mistaken) on non ultimate abilities. Kayn only has a knockup in his bruiser form. His assassin form only has a minor slow. > Leblanc has a root on a non ultimate ability, Talon has like a 99% slow on a non ultimate ability, one of Zed's ranged abilities also slows you, and one of Akali's abilities slows you (she also gets a stun). Oh, and I almost forgot Fizz ult also has a slow. LeBlanc has to wait 1.5 seconds within range for the root, Talon only has a minor slow if he hits someone with the 2nd part of his W, Zed only has a slow on enemies hit by his Shadow form's E, Akali's Q has a micro slow on enemies hit by the tip (and a .5 second stun for R1). Really though, why are you complaining about "assassins have CC thats just as good but not better" and then the best examples you have are minor slows? Guess what, Malphite has the same slow (actually better but let's ignore that) as Talon/Zed, but also has a easy to land long duration AoE knockup dash. And he's one of the weaker CC tanks! > And NONE of these champs have to put themself in a dangerous position to cc you. Excuse me the fuck do you call an assassin in melee range if not a dangerous position? > Tanks need to be in melee range or dive the backline (and they often need to burn their ults to do so) or they're not cc'ing anyone. And we all know how garbage tanks are this season, so please tell me what's the point of playing these champs when 99% of assassins have cc that's just as good? Most assassins have little or no CC (such as Zed or Talon), give up damage to use their CC (such as Rengar), or their CC is extremely telegraphed and easy to dodge (such as Evelynn and Ekko). Tanks have much easier to apply CC, stronger CC, and more consistent CC.
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=voNBdyZU,comment-id=0008,timestamp=2018-12-01T17:27:03.855+0000) > > Reminder: Wukong is purposefully nerfed because he is and always has been a godawful design that either sits around doing nothing, or one shots whoever he wants and then knocks up the rest of their team. Riot does not want a assassin with a kit that is entirely guaranteed to land point and click abilities, because that leads to every single assassination pattern being "do I have enough damage to just blow this person up without them being able to react or fight back". > > He's not getting buffs to his damage because that leads to the exact problem they nerfed him for. At no point is Riot going to buff his damage unless Wukong is *incredibly* bad at all levels of play, because they do not want him to be meta when his kit is so badly made. But he is. He is incredibly bad at all levels of play. People only think that way because they haven't played Wukong themselves yet to know it. I challenge you to play Wukong in the top lane. Against almost any matchup he will lose unless your opponent doesn't know what he's doing or he's getting camped by jungler. If you were to play Wukong top, you'd get destroyed. That makes him _incredibly_ bad as a champion overall. If you were to play Zed or Talon top you'd get much better results or even win lane. If you think point and click is such a big deal for wukong have you ever heard of Master YI? Master Yi isn't broken because he has point and click abilities like Q, but he's OP when he gets a lead. Same with Wukong before the nerfs. You were only useful with items or a gold lead on the enemy team. Cuz Wukong's early game is lackluster and the nerfs just tore him apart even more. If you really think he can just one-shot people whenever he wants I want to REMIND You about champs like Talon or Master Yi who could do the same. Are you going to complain about one champ not getting buffed just for the sake of it? That would be unwise of you. {{sticker:zombie-brand-mindblown}}
> [{quoted}](name=SaltyEthan1,realm=NA,application-id=yrc23zHg,discussion-id=voNBdyZU,comment-id=00080000,timestamp=2018-12-01T19:11:44.862+0000) > > But he is. He is incredibly bad at all levels of play. People only think that way because they haven't played Wukong themselves yet to know it. I challenge you to play Wukong in the top lane. Against almost any matchup he will lose unless your opponent doesn't know what he's doing or he's getting camped by jungler. If you were to play Wukong top, you'd get destroyed. That makes him _incredibly_ bad as a champion overall. If you were to play Zed or Talon top you'd get much better results or even win lane. If you think point and click is such a big deal for wukong have you ever heard of Master YI? Master Yi isn't broken because he has point and click abilities like Q, but he's OP when he gets a lead. Same with Wukong before the nerfs. You were only useful with items or a gold lead on the enemy team. Cuz Wukong's early game is lackluster and the nerfs just tore him apart even more. If you really think he can just one-shot people whenever he wants I want to REMIND You about champs like Talon or Master Yi who could do the same. Are you going to complain about one champ not getting buffed just for the sake of it? That would be unwise of you. {{sticker:zombie-brand-mindblown}} I understand you are a Wukong main so I'll make this simple. Master Yi blows up in half a second, his only way to engage is to run straight at the enemy while being fully visible, his only survival skill requires the enemy has no hard CC, and his damage is still spread out through several autoattacks. Wukong presses W, blows up his target with EQ, and then knocks everyone up while spinning. Again, I am not saying he **currently** can one shot people. When he can (which coincidentally is the only time he is viable) he does so consistently with very little counterplay or options against him. There was a reason when he was viable he became one of the best champions in basically every single role, and why as soon as he was nerfed he dropped off the face of the earth. Wukong is a binary feast-famine champion who is either a mediocre ult bot or a undodgeable assassin that also nukes your team. They aren't going to buff his damage back to where he is viable, because his kit and playstyle restrict counterplay.
: It's about time we talked about Wukong - a lovable champion
Reminder: Wukong is purposefully nerfed because he is and always has been a godawful design that either sits around doing nothing, or one shots whoever he wants and then knocks up the rest of their team. Riot does not want a assassin with a kit that is entirely guaranteed to land point and click abilities, because that leads to every single assassination pattern being "do I have enough damage to just blow this person up without them being able to react or fight back". He's not getting buffs to his damage because that leads to the exact problem they nerfed him for. At no point is Riot going to buff his damage unless Wukong is *incredibly* bad at all levels of play, because they do not want him to be meta when his kit is so badly made.
: I'm very sorry Jikker
The best part was where she calmly, politely answered your questions and comments in detail. Three times. And you ignored her each and every time until Evangele popped in **and said the exact things Jikker had already said**.
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=PGi2yyl8,comment-id=000300000000,timestamp=2018-11-30T15:15:56.722+0000) > > Yes, I know that. It's not a buff if he has lots of AP except vs heavy tanks, and it's a nerf vs everything else. Every 100 AP he lost out on 50 damage in return for 1% max hp damage. > > At 100 AP, the enemy needs to have 1,500+ health for it to gain damage. > > At 200 AP, the enemy needs to have 2,200+ health for it to gain damage. > > At 400 AP, the enemy needs to have 3,000+ health for it to gain damage. > > At 800 AP, the enemy needs to have 3,727+ health for it to gain damage. > > The more AP he has **the worse the change is for him**. I'm pretty sure you're making a mistake in your calculation, so I'm just going to formula dump here. If I'm wrong hopefully someone can point out the mistake in my math, and if I'm right hopefully you'll understand where I'm coming from then. Old Wind Blast Damage Lvl 5: 70 + 60%AP + 0.03 \* HP New Wind Blast Damage (All Levels): 0.06 \* HP + (0.04 \* HP per 100 AP) Finding where they are equal: 70 + 60%AP + 0.03% \* HP = 0.06 \* HP + (0.04 \* HP per 100 AP) We can simplify by subtracting the 0.03% HP from each side (you can double check this works by plugging any HP value below into the formula above) 70 + 60%AP = 0.03 \* HP + (0.04 \* HP per 100 AP) At 0 AP: 70 + 0.60 \* 0 AP = 0.03 \* HP + 0.00 \* HP 70 = 0.03 \* HP 2333 = HP *(dividing both sides by the % gives us the HP value. Again you can plug it into the original formula to double check)* At 100 AP: 70 + 0.60 \* 100 AP = 0.03 \* HP + 0.04 \* HP 130 = 0.07 \* HP 1857 = HP At 200 AP: 70 + 0.60 \* 200 AP = 0.03 \* HP + 0.08 \* HP 190 = 0.11 \* HP 1727 = HP At 300 AP: 70 + 0.60 \* 300 AP = 0.03 \* HP + 0.12 \* HP 250 = 0.15 \* HP 1666 = HP At 400 AP: 70 + 0.60 \* 400 AP = 0.03 \* HP + 0.16 \* HP 310 = 0.19 \* HP 1631 = HP ... At 800 AP: 70 + 0.60 \* 800 AP = 0.03 \* HP + 0.32 \* HP 550 = 0.35 \* HP 1571 = HP ------ So no, it doesn't require drastic amounts of max HP for this to be as effective as before. You get into ADC levels of health pretty easily. The other portion of the ability gained more base damage and more scaling, so that will be better than the old in every AP scenario. At 800 AP against a 3000 HP target: Old: 70 + 0.60 \* 800 + 0.03% \* 3000 = **640 damage** New: 0.06 \* HP + (0.04 \* (800 / 100) \* HP) = 0.06 \* HP + (0.32 \* HP) = 0.38 \* 3000 = **1140 damage**
> [{quoted}](name=DrCyanide,realm=NA,application-id=yrc23zHg,discussion-id=PGi2yyl8,comment-id=0003000000000000,timestamp=2018-11-30T15:56:04.969+0000) > > I'm pretty sure you're making a mistake in your calculation, so I'm just going to formula dump here. If I'm wrong hopefully someone can point out the mistake in my math, and if I'm right hopefully you'll understand where I'm coming from then. I was definitely wrong, but I think your formula was also wrong. > > Old Wind Blast Damage Lvl 5: 70 + 60%AP + 0.03 \* HP > New Wind Blast Damage (All Levels): 0.06 \* HP + (0.04 \* HP per 100 AP) 2 things. One, old Windblast was 3% hp per 100 AP scaling so you do not subtract from the base but from the scaling. Second, it makes more sense to also subtract the buffed wind damage (the 60 base +.1AP) as otherwise it ignores the rest of the ability buff. This leaves us with 10 +.5AP = 6% enemy max hp (+1% enemy max hp per 100 AP) (as a side note, my problem was I was using 3% enemy max hp instead of 6%). > > > -snipped to make this less wall of texty- > ------ > > So no, it doesn't require drastic amounts of max HP for this to be as effective as before. You get into ADC levels of health pretty easily. The other portion of the ability gained more base damage and more scaling, so that will be better than the old in every AP scenario. > > At 800 AP against a 3000 HP target: > Old: 70 + 0.60 \* 800 + 0.03% \* 3000 = **640 damage** > New: 0.06 \* HP + (0.04 \* (800 / 100) \* HP) = 0.06 \* HP + (0.32 \* HP) = 0.38 \* 3000 = **1140 damage** Old damage was 70 +.6 AP +3% enemy max hp per 100 AP. Old damage in this case would be 1,270 and thus significantly better (if we ignore the wind damage and just use the combine damage). If we use the modified formula that takes into account the first part buff it comes out to 1130 damage vs 1140 damage (as at 2,928 health is when the new version is better at that AP value). Basically for high AP Galio it is still a nerf vs squishies. For low AP Galio and Galio vs tanks/bruisers it is a buff.
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=PGi2yyl8,comment-id=0003,timestamp=2018-11-30T14:53:10.845+0000) > > Overall he lost 10 base damage and **.5 AP** in return for 3% max hp and 1% max hp per 100 AP. This is only a damage buff to tank Galio's. *Enemies* max health, not Galios. They made it more effective against tanks, drastically so if he's building AP.
> [{quoted}](name=DrCyanide,realm=NA,application-id=yrc23zHg,discussion-id=PGi2yyl8,comment-id=00030000,timestamp=2018-11-30T14:56:53.285+0000) > > *Enemies* max health, not Galios. They made it more effective against tanks, drastically so if he's building AP. Yes, I know that. It's not a buff if he has lots of AP except vs heavy tanks, and it's a nerf vs everything else. Every 100 AP he lost out on 50 damage in return for 1% max hp damage. At 100 AP, the enemy needs to have 1,500+ health for it to gain damage. At 200 AP, the enemy needs to have 2,200+ health for it to gain damage. At 400 AP, the enemy needs to have 3,000+ health for it to gain damage. At 800 AP, the enemy needs to have 3,727+ health for it to gain damage. The more AP he has **the worse the change is for him**.
: Wow rito. WOW. Galio buff? more damage?? are you guys insane this is not what we god damn want!
Q gained 60 base and .1 AP on the tornados hitting, gained 3% max hp and 1% max hp per 100 AP on the tornado zone, and lost 70 base and .6 AP on the tornado zone. Overall he lost 10 base damage and **.5 AP** in return for 3% max hp and 1% max hp per 100 AP. This is only a damage buff to tank Galio's who build low or no AP.
: Wait what...That would mean we are 100% justified in blaming the shit balance on them. I think you thought you argument was the DIDNT own riot by then your brain died halfway through making this post.
> [{quoted}](name=Jorencice,realm=NA,application-id=yrc23zHg,discussion-id=KaIeLuwh,comment-id=0001,timestamp=2018-11-30T11:26:24.774+0000) > > Wait what...That would mean we are 100% justified in blaming the shit balance on them. > > I think you thought you argument was the DIDNT own riot by then your brain died halfway through making this post. Unless you are trying to say League has had shit balance since the beginning of season 2 you'd be hard pressed to have any ground since Tencent has had majority ownership since then.
Ahris (NA)
: Isnt calling someone a weeb racism?
I don't think weeb is a race.
: "Get to level 11 to finally unlock your rune pages hehe xd" -Riot
The entire point is to help new players, who don't know what runes or trees are good on different champions. It gradually unlocks to acclimate new players to changing trees (and then changing primary and secondary runes) and to give a sense of progression. The only downside is smurfs have some more levels before they get to go full tryhard on other smurfs/new players. Which is hardly a important downside they should build around.
: I'm issuing an open challenge to the moderation team.
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=bagooZr1,comment-id=0000,timestamp=2018-11-28T03:45:21.263+0000) > > The CS bounty only exists if there's a large enough difference between your gold from CS and the enemies' average gold from CSing. To get a thousand gold bounty with no kills/assists requires said player to have 3,100 more gold farmed *by themself* then the enemy team's average gold from farm. > > Effectively, to get said 1,000 gold bounty said player needs slightly over 10 kills worth of farm advantage. Which is pretty fair, since that person is **a entire built item** ahead of the entire enemy team and is by all means fed. Nothing will change my mind on this bounty system being beyond retarded I will 100% stop playing altogether if this bullshit doesn't get changed before the season starts. Literally unplayable. (edit) Actually, I'm done now. Being punished for playing well. What an actual fucking joke. The screenshot is from an account that I'm leveling in bots for season 9 but I'm not going to waste my time with that shit if this dumbass change stays
> [{quoted}](name=ez mental boom,realm=NA,application-id=yrc23zHg,discussion-id=bagooZr1,comment-id=00000000,timestamp=2018-11-28T03:47:47.943+0000) > > Nothing will change my mind on this bounty system being beyond retarded > > I will 100% stop playing altogether if this bullshit doesn't get changed before the season starts. Literally unplayable. > > (edit) Actually, I'm done now. Being punished for playing well. What an actual fucking joke. > > The screenshot is from an account that I'm leveling in bots for season 9 but I'm not going to waste my time with that shit if this dumbass change stays You are basing your thoughts on this change on a bots game where the bots cannot possibly farm or CS. In real games said bounty will be significantly lower or nonexistent unless it is a bot tier stomp, in which case the behind team needs all the help they can get to even have a hope of losing slower. Likewise, to **get** said 1,000 gold bounty a player needs 3,100 gold farmed more then the average of the enemy team. As in, your single champion needs to have a literal complete item advantage in farm over the entire enemy team to have a single 1,000 gold bounty if they somehow manage to die despite that advantage. I don't see a problem here. If you manage to get that far ahead in CS you already have a massive item and level advantage; shouldn't the game treat you as fed and reward the opponents if they do manage to take you down despite that advantage?
: This new bounty system is actually fucking absurd
The CS bounty only exists if there's a large enough difference between your gold from CS and the enemies' average gold from CSing. To get a thousand gold bounty with no kills/assists requires said player to have 3,100 more gold farmed *by themself* then the enemy team's average gold from farm. Effectively, to get said 1,000 gold bounty said player needs slightly over 10 kills worth of farm advantage. Which is pretty fair, since that person is **a entire built item** ahead of the entire enemy team and is by all means fed.
: > [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=YlE16vJw,comment-id=0016000100000000,timestamp=2018-11-27T04:41:14.428+0000) > > I actually don't know who will be looking at the applications. I made an opps there so sorry you can't either, not even for science Well in that case I feel the need to come clean. It wouldn't have been for science...
> [{quoted}](name=oOBestEveNAOo,realm=NA,application-id=yrc23zHg,discussion-id=YlE16vJw,comment-id=00160001000000000000,timestamp=2018-11-27T04:44:09.339+0000) > > Well in that case I feel the need to come clean. > > It wouldn't have been for science... Dw I didn't post the actual lewd anime. That's for later after I've ~~forced~~ nicely asked a mod to look over the images.
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=YlE16vJw,comment-id=0016,timestamp=2018-11-27T04:25:40.909+0000) > > hi for my application I'm just going to bubble in "because I post lewd anime and want more lewd anime" for all the questions is that ok mr wuks it is a free country after all
> [{quoted}](name=Wuks,realm=NA,application-id=yrc23zHg,discussion-id=YlE16vJw,comment-id=00160000,timestamp=2018-11-27T04:27:14.260+0000) > > it is a free country after all i hope you realize you now have to actually look at a response that is purely lewd anime
: We're Recruiting Moderators for the NA Boards!
hi for my application I'm just going to bubble in "because I post lewd anime and want more lewd anime" for all the questions is that ok mr wuks
: Which kha zix skin is the best?
Honestly I like all of them. I'd personally consider championship a bit better then mecha, but all of his other skins feel like the same tier and quality.
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=67fjz6tI,comment-id=003b0001,timestamp=2018-11-25T20:37:08.788+0000) > > Half the people recommending him are memeing because they know he's one of the worst candidates for mod possible. The other half are shitposters who've been banned or left to different GD's (or both) recommending him. like migrants back then, we moved from one GD to another let me coin the phrase "New GD" what do you have against us, there are a lot of friendly people on them
> [{quoted}](name=Jinzaburo,realm=NA,application-id=yrc23zHg,discussion-id=67fjz6tI,comment-id=003b00010001,timestamp=2018-11-25T20:43:22.766+0000) > > like migrants back then, we moved from one GD to another let me coin the phrase "New GD" what do you have against us, there are a lot of friendly people on them And quite a lot of people *such as yourself* banned for good reason who left because they did not like moderators actually moderating.
: ***
> [{quoted}](name=KFCeytron,realm=NA,application-id=yrc23zHg,discussion-id=67fjz6tI,comment-id=003b,timestamp=2018-11-25T20:28:45.628+0000) > > Are there two people with names similar to "Colonel J"? Because the one I'm familiar with seems to try his best to start shit, and then if anyone bites he [calls](https://boards.na.leagueoflegends.com/en/c/general-discussion/jgxtZE7z-wtf-is-kda-supposed-to-mean?comment=0005) them [names](https://boards.na.leagueoflegends.com/en/c/general-discussion/IQeXKZEZ-problem-with-linking-to-twitch-prime?comment=000100000000), [calls](https://boards.na.leagueoflegends.com/en/c/general-discussion/0EsvfXy8-has-anyone-else-had-a-problem-with-riot-doing-this?comment=000d) them a [liar](https://boards.na.leagueoflegends.com/en/c/general-discussion/UqFeOMXM-oh-hey-an-la-times-article-about-how-riots-pax-fiasco-violated-state-and-feder-?comment=001400000001000000010000000100010001000000000000), [spams](https://boards.na.leagueoflegends.com/en/c/general-discussion/UqFeOMXM-oh-hey-an-la-times-article-about-how-riots-pax-fiasco-violated-state-and-feder-?comment=0014000000010000000100000001000100000000) insistence that they're [lying](https://boards.na.leagueoflegends.com/en/c/general-discussion/UqFeOMXM-oh-hey-an-la-times-article-about-how-riots-pax-fiasco-violated-state-and-feder-?comment=0014000000010000000100000001000100010000), talks down and [patronizes people](https://boards.na.leagueoflegends.com/en/c/general-discussion/o4tVbrBA-hashinshin-gets-a-2-week-ban-for-going-019-with-viktor-top?comment=001700010000000000000000000100000000000000000000), and so on. That is not a person who knows and values _moderate_ behavior, as a moderator should. Half the people recommending him are memeing because they know he's one of the worst candidates for mod possible. The other half are shitposters who've been banned or left to different GD's (or both) recommending him.
: I think CJ would be a great mod! With his previous permanent ban, intentional trolling, constant toeing the line, and so much more! What else could you need from a mod!?
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=EHJIE9FZ,comment-id=0003,timestamp=2018-11-25T19:19:21.824+0000) > > I think CJ would be a great mod! With his previous permanent ban, intentional trolling, constant toeing the line, and so much more! What else could you need from a mod!? You forgot constantly trying to bait people into barely crossing the line so he can bitch them out to mods and force them to take action.
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=67fjz6tI,comment-id=002400000000,timestamp=2018-11-24T23:04:26.634+0000) > > I'm somewhat concerned you would consider that, unless you think I'd tone down my posting if I was a mod. It’s more that I’m always interested in the value that different voices can bring to the program, and I might consider this even before reviewing recent posting history
> [{quoted}](name=Wuks,realm=NA,application-id=yrc23zHg,discussion-id=67fjz6tI,comment-id=0024000000000000,timestamp=2018-11-24T23:06:47.217+0000) > > It’s more that I’m always interested in the value that different voices can bring to the program, and I might consider this even before reviewing recent posting history Definitely not after reviewing said posting history though :^)
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Lord Dusteon

Level 117 (NA)
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