: > [{quoted}](name=notFREEfood,realm=NA,application-id=yrc23zHg,discussion-id=blsTJtIk,comment-id=0003,timestamp=2019-09-22T01:41:04.708+0000) > > They're not banning smurfs; they're tying bans to phone numbers. > > http://blog.dota2.com/2019/09/matchmaking-update-for-the-next-ranked-season/ > > This is really the only thing they're doing different than league. > > Mandating phone number verification is an interesting topic and it would help greatly with keeping permabanned players from coming back, but that has drawbacks that Riot may not be willing to take. I think Riot will eventually roll out mandatory phone number verification for ranked, but it won't be happening until they're happy with how clash works. But they are banning smurfs it's been reported by IGN saying they are.
> [{quoted}](name=Ninja Anubis,realm=NA,application-id=yrc23zHg,discussion-id=blsTJtIk,comment-id=00030000,timestamp=2019-09-22T03:19:18.810+0000) > > But they are banning smurfs it's been reported by IGN saying they are. The actual, official statement notFREEfood just linked lists that the only thing ban wise they are doing against smurfs is "we’ll also be detecting and banning accounts for egregious boosting or exploiting of game mechanics." They aren't banning smurfs unless the smurfs were being used for things already against the rules; their changes to smurfs are just changes to total playtime before ranked and how aggressive the system is at changing MMR for outliers.
: > [{quoted}](name=preternatural,realm=EUW,application-id=yrc23zHg,discussion-id=AYQN7Kip,comment-id=0001,timestamp=2019-09-21T11:32:02.570+0000) > > um, not actually. > eternals tracks champion specific stats, the old stats page just tracked league specific stats. > how many kills i've made on a champion is different to how many kills i've gotten using a specific ability on a champion. It does not track champion specific stats. Tracking your kills/gold earned with a champion is a feature that previously existed. Having champion specific challenges is cool and all, but they even fail at that, too. And to your last point, how? I mean sure, its different to know I have 300 kills on gp but 30 of those are with R, but its still useless all the same since there are other applications that can show me the same data..?(Not to mention I would only look at this stat once and forget about it since I didn't much care for it in the first place)...
> [{quoted}](name=BennieBoi,realm=NA,application-id=yrc23zHg,discussion-id=AYQN7Kip,comment-id=00010002,timestamp=2019-09-21T17:24:27.353+0000) > > It does not track champion specific stats. Tracking your kills/gold earned with a champion is a feature that previously existed. Having champion specific challenges is cool and all, but they even fail at that, too. And to your last point, how? I mean sure, its different to know I have 300 kills on gp but 30 of those are with R, but its still useless all the same since there are other applications that can show me the same data..?(Not to mention I would only look at this stat once and forget about it since I didn't much care for it in the first place)... Have you checked the updated Eternals at all? The RP only ones check things like Renekton landing all basic abilities on a champion within 3 seconds, or Sylas killing an enemy within X seconds of damaging them with their own ultimate, or long range Amumu Q's landed. **None of this has ever been racked before**. Riot did not have a reason to ever differentiate between "Amumu Q's casted", "Amumu Q's landed", and "Amumu Q's landed near max spell range". They tracked the first one (how many times did I press this button) and that was it. Likewise there's obviously no check for "kills within X seconds of stealing an enemy ultimate and hitting them with it" because that's Sylas specific and requires tracking which ult was stolen, who it hit, if it hit who it was stolen from, and if they were killed within X seconds of being hit. If you want to call the first revision of Eternals a stupid cash-grab, sure. "Total kills" and "Damage dealt" are useless, generic stats that were already provided to begin with. If you want to call Riot recoding how most stat tracking is done for champion specific Eternals a cash-grab I have concerns over whether or not you are aware they updated Eternals.
: Tanky supports must try Exhaust and Ignite together!
Flash is infinitely better and allows much better plays. The realistic option to "I landed everything and Exhaust + Ignite'd them!" is that whoever you caught just Flashes out, waits 4-5 seconds for everything to wear off, and now you have no summoner spells, no escape, and no kill pressure. Likewise, thanks to your summoner choice you are 100% a free kill to any ganks because you have no method of escape. This is ignoring the fact that every single tank support would rather have Flash. Flashing onto someone and then slamming them with guaranteed CC is way too good to pass up.
: Point and click cc.
Because there has to be some counterplay to Akali or Yasuo or Qiyana or Master Yi or such diving around everywhere murdering things. Point and click CC offers reliability (it *will* CC), and that is sorely needed as a counter to some things. The counter to a highly mobile murder champion should not be limited to "be a tank" or "land a skillshot that they have multiple ways to dodge".
Arnakk (NA)
: 10 000 blue essense max or your the way the client show ?
As far as I know there is no reachable cap to blue essence. If there is it's 1 million+, and thus something you probably don't need to worry about.
Rockman (NA)
: > [{quoted}](name=Xphineas,realm=NA,application-id=yrc23zHg,discussion-id=yYEvYgQs,comment-id=0002,timestamp=2019-09-18T22:38:01.164+0000) > > Bard doesnt have any quotes either, but hes not stupid. Reksai is a void creature, you cant expect her ~~cute ass~~ to know any english. I don't think Bard actually talks, he just makes noise. Reksai is supposed to be a matriarch of the Xersai, her not being able to talk is really dumb when the only other Void creature that doesn't talk is Voidlings
> [{quoted}](name=Rockman,realm=NA,application-id=yrc23zHg,discussion-id=yYEvYgQs,comment-id=00020000,timestamp=2019-09-18T22:42:13.915+0000) > > I don't think Bard actually talks, he just makes noise. Reksai is supposed to be a matriarch of the Xersai, her not being able to talk is really dumb when the only other Void creature that doesn't talk is Voidlings "One of our core pillars for the character was that she was a pure beast. A true animal driven by instinct. Not giving her speaking lines just made sense with those goals." "From the beginning of development we wanted to make her a "True Beast". In order to achieve this we decided early on that this meant not speaking a traditional language. We knew it would be a challenge as she's the first Champion to not have a traditional language based VO package. But even though she's not speaking words you can understand, she still has a language and a voice, a couple of them actually, and we think it fits her personality, motivations, and playstyle really well. When she's burrowed underground, she feels more "at home" and moves with ease and comfort. This is where she hunts and stalks her prey from a far distance. While she's burrowed she makes all sorts of void-y clicking sounds. You feel really smart when you're underground because you have a such an advantage with your Tremor Sense. I wanted players to feel like they were hunting and stalking their prey and feeling smart while doing it. Being Unburrowed on the other hand she sounds completely different. She's very vicious and savage sounding. Lots of grunts, hisses, and roars as she spins and swings her massive claws hitting everything in her reach. The cooldown for Burrow/Unburrow is really short so you're going to be switching back and fourth between these two forms quite a bit so her VO style will also be changing. It's really satisfying letting out some roars and hisses while clearing a jungle camp and then burrowing underground, hearing an enemy from from far away, and then emitting your void stalking clicks. This is a feeling and experience that I don't think we could have accomplished as well with a traditional English language package." "We love exploring this idea that creatures and entities can exist in Runeterra and places like the Void that can't speak in a traditional human language. It makes everything feel more diverse and exotic. With Rek'Sai the door is now open to pursue and explore what kind of other crazy species and creatures are out there...like Poros! And you're absolutely right - she's a cold-blooded and savage killing machine. But she's also a stalking and prey hunting machine while she's burrowed in the ground. We think that not having a human language is essential to her personality and her motivations as a character." "We very intentionally set out to create distinction between Rek'Sai and other Void creatures by making her exceptionally beast-like. Not giving her the ability to communicate in a knowable human language was a big part of that." (From Rek'sai Q&A on release)
: > [{quoted}](name=Savage the King,realm=NA,application-id=yrc23zHg,discussion-id=bsH0vHsv,comment-id=0000,timestamp=2019-09-18T02:30:35.731+0000) > > I do have 47 keys atm. Imagine my pockets. > [{quoted}](name=The Stripy Bag,realm=NA,application-id=yrc23zHg,discussion-id=bsH0vHsv,comment-id=,timestamp=2019-09-18T01:34:09.044+0000) > > Meanwhile on my account. 59 Hextech Chest on the wall. 59 Hextech Chest on the wall. One of them doesn't go down another one goes up. 60 Hextech Chest on the wall. I'm honestly not sure how you manage to get that many chests or keys. If you never get S okay you'd have a ton of keys, if you never log out, ok you'd have a ton of chests. But you'd literally have to like NEVER do those things to accumulate that many of one but none of the other without spending rp.
> [{quoted}](name=Anthonyst,realm=NA,application-id=yrc23zHg,discussion-id=bsH0vHsv,comment-id=00000000,timestamp=2019-09-18T02:57:49.763+0000) > > I'm honestly not sure how you manage to get that many chests or keys. If you never get S okay you'd have a ton of keys, if you never log out, ok you'd have a ton of chests. But you'd literally have to like NEVER do those things to accumulate that many of one but none of the other without spending rp. Chest gain (assuming you get them all) is ~4 chests above key gain so ending up with a chest stockpile is normal if you max chests + keys (although this is changing recently due to events providing a full key for 45-60 tokens). Otherwise, a player who does not play enough for keys (or has a low honor level) will end up with a even bigger chest stockpile. Likewise, a one trick or person who only plays a few champions will not get most of their chests so they will end up with many keys and no chests.
Kkasawin (NA)
: i have yet to see someone with eternals in game
C9 Scott (NA)
: My post was removed for saying Pyke was broken.
You had nothing of note or value in that post and did nothing but mindlessly rant about a champion. Why wouldn't it be deleted from the Gameplay section, where the intent is to have some semblance of discussion, and then tell you to move it to the "bitch about random shit" section?
: > [{quoted}](name=Jimmy Rustles,realm=NA,application-id=yrc23zHg,discussion-id=W8egHVIu,comment-id=0000,timestamp=2019-09-15T16:35:21.887+0000) > > Don't know why people are down voting this > > She has a multitarget root that makes morganas look bad > > Neeko needs some kind of change Probably just a bunch of Neeko one-tricks upset that people are calling out her overloaded kit. I think out of the last dozen or so champs Riot has made, Qiyana is the only one that wasn't insanely broken on release. *Edit; Moved another post of mine to here, for sake of being concise. "In fact, I can list the things some other champs do on one hand, whereas Neeko's ultimate needs a hand to itself. Small, poorly worded example; -Naut- Q pulls him and person together, w is shield that applies aoe dot on auto, e is a 30part ring aoe that slows and r is targeted knockup that hits anything between him and them. -Neeko Q does damage, and then does damage again up to 3 more times if it did damage to a champion or kills something. W gives attack speed, third hit extra damage, e roots, roots for longer past first target with practically no cast animation, ultimate gives her a shield, does a shit ton of damage, AND ROOTS after the damage goes off so she can't possibly miss her E which also roots for THREE SECONDS TO EVERY TARGET PAST THE FIRST. Also I see a lot of parallels to Lux and lemme tell you this; Lux's bind is a flat root amount no matter what, travels 3/5 the speed, and only hits up to two people. Morgana's root is also 3 seconds, moves considerably slower, has a very obvious cast animation and only hits A SINGLE TARGET."
> [{quoted}](name=SebTheMaIIy,realm=NA,application-id=yrc23zHg,discussion-id=W8egHVIu,comment-id=00000000,timestamp=2019-09-16T19:56:03.989+0000) > > Probably just a bunch of Neeko one-tricks upset that people are calling out her overloaded kit. I think out of the last dozen or so champs Riot has made, Qiyana is the only one that wasn't insanely broken on release. "overloaded" "needs to land her E so that any other part of her kit can land, and even with E needs it to be empowered to land her R against most champions" > > *Edit; Moved another post of mine to here, for sake of being concise. > > "In fact, I can list the things some other champs do on one hand, whereas Neeko's ultimate needs a hand to itself. Small, poorly worded example; That's because you are "describing the kits" and then only half describing a kit while going into detail for another. > > -Naut- Q pulls him and person together, w is shield that applies aoe dot on auto, e is a 30part ring aoe that slows and r is targeted knockup that hits anything between him and them. Naut Q is a thresh hook that roots, and also can pull to terrain + reduces the cooldown AND mana cost so he's actually super mobile? W is an auto reset and a giant always up shield and makes his autos do AoE magic damage as a DoT, E is a amumu E except 3 times, and it slows, and it can hit multiple times, and his R is a targetted Malphite ult except with even better CC. See? Anything sounds broken if you describe it in a shitty way like you did with Neeko. > > -Neeko Q does damage, and then does damage again up to 3 more times if it did damage to a champion or kills something. W gives attack speed, third hit extra damage, e roots, roots for longer past first target with practically no cast animation, ultimate gives her a shield, does a shit ton of damage, AND ROOTS after the damage goes off so she can't possibly miss her E which also roots for THREE SECONDS TO EVERY TARGET PAST THE FIRST. Neeko cannot realistically land her R on any non CC'd target who has functioning eyes. Likewise, Neeko cannot realistically land Q2 or Q3 on any non CC'd target (and also has much worse waveclear due to the requirements for Q2 and Q3 to work). Neeko's W only gives minor movement speed on proc + the damage. E meanwhile requires hitting a target for the Empowered to function, and cannot land Empowered most of the time due to slow projectile speed (it takes .77 seconds for it to reach max range). > > Also I see a lot of parallels to Lux and lemme tell you this; Lux's bind is a flat root amount no matter what, travels 3/5 the speed, and only hits up to two people. Morgana's root is also 3 seconds, moves considerably slower, has a very obvious cast animation and only hits A SINGLE TARGET." Lux's Q actually has almost the same speed as Neeko's, does significantly more damage, has more range, and roots for more time without requiring bonus effects to be useful. It turns out not requiring a gimmick for full effect is pretty good. Frankly this entire post just seems to be a pile of salt because on one of your loss streak games you lost to a Neeko, which I find humorous because you haven't made a thread about how broken Ryze is despite the Ryze game being even worse for you (and better for the fed enemy).
: 22 percent winrate silver gets matched with low plat
The Lulu was high Diamond S4, low Diamond S5, and high Gold S6. Of note is they played many games the Diamond seasons, and only 21 games the Gold season. Their MMR is extremely high because their total ranked games played is mostly diamond/high gold, so even with the soft reset their MMR is still high.
: > [{quoted}](name=How Do You Meta,realm=NA,application-id=yrc23zHg,discussion-id=UyeNbeF4,comment-id=0000,timestamp=2019-09-15T14:33:00.335+0000) > > They nerfed all of those champions multiple times. It's not Riot's fault that you don't read patch notes. Kai'sa has been dodging impactful nerfs for almost a year dispite being the highest playrate adc in the game and the strongest.
> [{quoted}](name=Emperor Talquin,realm=EUW,application-id=yrc23zHg,discussion-id=UyeNbeF4,comment-id=00000000,timestamp=2019-09-15T15:11:44.318+0000) > > Kai'sa has been dodging impactful nerfs for almost a year dispite being the highest playrate adc in the game and the strongest. Her base damage, armor, health, and health regen have been nerfed, her passive's damage per stack, AP ratio per stack, activation damage, and activation AP ratio have been nerfed, her Q's mana cost, AD ratio, missile amount, and damage type have been nerfed, her W's damage has been nerfed, her E's attack speed, attack speed duration, and her E's cooldown reduction with Runaan's have been nerfed, and her R's shield duration has been nerfed. Close to every part of her kit has been nerfed already. I don't think you can call that "dodging impactful nerfs".
Mr Acrid (EUNE)
: The new Arabic translation on PBE is horrible
I'd check if there are any job openings related to translation. If there are, apply. If there aren't (and honestly even if they are), compile a list of some of the current Arabic translations from around the game with problems, explain why they are a problem, and offer a better translation and why it is better. And then try to find a way to contact Riot about that and how you could help fix the rest of the translation. Ideally you'd want samples from several places in client and several places in game to showcase "hey your translation has problems across the board".
: Bring Back Tracker's knife
It was removed because "giving vision" meant in high elo and pro play it was the only viable choice and contributed to the entire map being lit up so nothing could happen. It is unlikely to return soon (if at all) because of that.
: Trolls and toxic players abusing the report system for their own personal gain
low level smurf account ✔ name alluding to why they got themselves banned ✔ blaming everything else and making excuses for why they had to start insulting teammates ✔ calling everyone who disagrees a troll ✔ OP can you claim I'm a troll for calling you out next? I'm going for the BINGO on my "rightfully banned people blaming the system" card.
: I mean, at least it goes to show most of the community is boycotting lcs / competitive play in the first place after seeing the same types of champions being buffed right before worlds every, single, season.
> [{quoted}](name=Tahminatrix ,realm=NA,application-id=yrc23zHg,discussion-id=EWuo8TlZ,comment-id=0005,timestamp=2019-09-14T00:34:50.106+0000) > > I mean, at least it goes to show most of the community is boycotting lcs / competitive play in the first place after seeing the same types of champions being buffed right before worlds every, single, season. It's not boycotting if you never watched or intended to watch. That's just continued apathy.
: > [{quoted}](name=SoryInAdvance,realm=NA,application-id=yrc23zHg,discussion-id=KAlxqEK2,comment-id=00020000,timestamp=2019-09-13T18:25:47.993+0000) > > Yeah, don't get why this is downvoted. Any person that knows how to use the riot development API can see what they are already tracking. Presumably, these Eternals have different stats tracked that aren't already exposed in the API. You can't just track whatever you want as a "freelance dev." > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=KAlxqEK2,comment-id=0002,timestamp=2019-09-13T04:56:10.371+0000) > > Your proof Eternals is bullshit...is the fact Riot's still tracking the normal data they already tracked, **which does not include any of the Eternals**? > > I may be wrong, but nowhere is this tracking things like kills with X abilities, or kills within X, or allies saved, or multihits, or basically anything besides the normal stats that Riot's always tracked/shown. Which are already released yearly as the Year in Review. im NOT completely giving a blind eye to that, i already conceded that they added the ability to track specific abilities, but for only one champion ability from its current standing. thats the actual """"work"""" that i was reffereing to that they appended. what makes it worth LESS is the fact that nearly 2/3 of the eternals on all the champions are generic damage dealt, or kills and assists on each champion as well as healing done. you can find this as you said, FOR FREE, which is even stupider on riots part to charge for. 2/3 of the work was already done for them, with the ability to trail all the way back to season 1. why are they going to bother charging money for something when nearly 75% of the work was already done? thats what i was pointing out also he was most probably downvoted because they are in fact tracking healing done, damage dealt, max kills total kills, and damage dealt. which again is almost all of the eternals.
> [{quoted}](name=FOR JUSTICE,realm=NA,application-id=yrc23zHg,discussion-id=KAlxqEK2,comment-id=000200000000,timestamp=2019-09-13T18:34:04.645+0000) > > im NOT completely giving a blind eye to that, i already conceded that they added the ability to track specific abilities, but for only one champion ability from its current standing. thats the actual """"work"""" that i was reffereing to that they appended. > > what makes it worth LESS is the fact that nearly 2/3 of the eternals on all the champions are generic damage dealt, or kills and assists on each champion as well as healing done. you can find this as you said, FOR FREE, which is even stupider on riots part to charge for. 2/3 of the work was already done for them, with the ability to trail all the way back to season 1. why are they going to bother charging money for something when nearly 75% of the work was already done? > > thats what i was pointing out > > also he was most probably downvoted because they are in fact tracking healing done, damage dealt, max kills total kills, and damage dealt. which again is almost all of the eternals. Have you checked the updated Eternals at all? They already redid Eternals so the RP only Eternals are A) cheaper, and B) track unique things (like Kills within X seconds of exiting stealth as Evelynn, or landing all basic abilities on 1 enemy champion within X seconds as Renekton). The generic stat tracking ones will come later and be available from the blue essence emporium. You can check out the change here: https://boards.na.leagueoflegends.com/en/c/developer-corner/MjrsLTba-eternals-feedback-thread-set-1-uniques The point is for the vast majority of Eternals Riot is doing, that site covers nothing. I'm not even sure a argument could be made for any of the current Eternals; as far as I know Riot hasn't tracked kills with X ability or long range abilities landed or skillshots dodged, just how many times a specific button has been pressed and total damage dealt.
: im surprised the boards hasnt blown up with this yet
Your proof Eternals is bullshit...is the fact Riot's still tracking the normal data they already tracked, **which does not include any of the Eternals**? I may be wrong, but nowhere is this tracking things like kills with X abilities, or kills within X, or allies saved, or multihits, or basically anything besides the normal stats that Riot's always tracked/shown. Which are already released yearly as the Year in Review.
Xalcer (EUW)
: -> Riven: 50% Winrate -> Riot: Oh, dear, what happened to you? Here, 30% more damage, you need it. -> Yuumi: 44% Winrate (the lowest right now) -> Riot: Hold on, let me clean the butchering knife first. Every time I think I'm useless, I just remember that the balance team exist and feel a lot better afterwards.
> [{quoted}](name=Xalcer,realm=EUW,application-id=yrc23zHg,discussion-id=EfbBEwkJ,comment-id=0000,timestamp=2019-09-13T00:21:33.544+0000) > > -> Riven: 50% Winrate > -> Riot: Oh, dear, what happened to you? Here, 30% more damage, you need it. > > -> Yuumi: 44% Winrate (the lowest right now) > -> Riot: Hold on, let me clean the butchering knife first. > > > Every time I think I'm useless, I just remember that the balance team exist and feel a lot better afterwards. You realize these patches are for Worlds, right? And are thus aimed at competitive? Yuumi has been picked or banned in every single summer split game except 1. She is getting nerfs, because Riot is hoping Worlds won't include a forced pick/ban on a afk cat. Riven has a total of 11 games picked/banned (8 banned, 3 picked) and was only picked from red side for those 3 games. She is more interesting to watch, proactive, and thus Riot is hoping if she is buffed she sees more presence than maybe a single game.
: "Zoe's early lane phase is weaker than intended right now"
Seeing as Zoe is a midlaner with no spells that pass through minions and her reaction to being ganked or pulled in is to just die, probably not.
: > [{quoted}](name=Xphineas,realm=NA,application-id=yrc23zHg,discussion-id=eHP6lolP,comment-id=000000000000,timestamp=2019-09-11T04:22:02.154+0000) > > Currently she is struggling to even keep a 50% in challenger, and 45% in any other rank. Shes impossible to lane with with her Q the way it is, without CDR its practically impossible to do anything on her, her e shield doesnt hardly block enough. I hate Riven a LOT, and I dont like her as a champion, but this is practically unfair. I mean lolalytics shows that on patch 9.17 the platnium+ winrate on her is 48.7% which isnt bad, and top players on riven in plat+ are still maintaining 55.5% winrates on patch 9.17. So i return to my original argument that riven mains, like most champ mains, are biased af, and want their champion to be broken.
> [{quoted}](name=ChrisBrownze,realm=NA,application-id=yrc23zHg,discussion-id=eHP6lolP,comment-id=0000000000000000,timestamp=2019-09-11T04:28:48.850+0000) > > I mean lolalytics shows that on patch 9.17 the platnium+ winrate on her is 48.7% which isnt bad, and top players on riven in plat+ are still maintaining 55.5% winrates on patch 9.17. So i return to my original argument that riven mains, like most champ mains, are biased af, and want their champion to be broken. You are looking at "best on this champion" winrate without comparing it to where it is to other "best on this champion" winrates. If you actually did look you'd realize Riven is in the bottom 30 champions for that category. For reference, that means 81% of the roster has a better "best X mains" winrate despite this including such illustrious, high skill cap champions as Garen or Volibear or Janna. Riven statistically is doing pretty poorly.
: Wanna know how balanced pre 30 normals are?
"diamond smurf" *match history is almost purely tryndamere* yeah games just matching you were you belong dw
: Did the sacred sword skinline sell that hard? Do people like these skins?
Not a fan of the skins or line myself, but they are primarily aimed at the Chinese market and their aesthetic taste so that isn't surprising.
Trias000 (EUNE)
: > [{quoted}](name=Zheng Jiang,realm=EUW,application-id=yrc23zHg,discussion-id=cNUec4mL,comment-id=00000000000000000000,timestamp=2019-09-10T15:02:02.399+0000) > > In the OP.GG I linked... But where exactly? I don't see it.
> [{quoted}](name=Trias000,realm=EUNE,application-id=yrc23zHg,discussion-id=cNUec4mL,comment-id=000000000000000000000000,timestamp=2019-09-10T16:06:35.545+0000) > > But where exactly? I don't see it. His match history. https://matchhistory.na.leagueoflegends.com/en/#match-history/NA1/211851381 Every game is either him stomping with normal runes + masteries + items vs Iron players, or intentionally feeding with mobi boots, random summoners, and random items. He is quite obviously a smurf who inted 100+ games to get into Iron so he could stomp Iron players.
: Yi + fear...
Fear is 2 effect. One part is a effect causing opponents to run directly away from where the caster is. The other is a slow. Master Yi's ultimate makes him immune to slows. As such, when Feared Master Yi runs away from the caster at full speed. On the reverse, if Charmed Master Yi runs towards the caster at full speed.
brad (NA)
: any big fat dogs in the chat tonight?
: How do I recast Urgot ultimate ?
Darius R **resets**. Urgot's R **recasts**. There is a large difference. Darius, if he gets a kill, can use his ultimate again within X seconds. Urgot, if he gets a enemy below 25% health and has R on, can recast to reel them in early instead of waiting until his R's timer runs out. Urgot does not get to use his ultimate a 2nd (or 3rd, or 4th) time for getting a kill with it.
Altonat (NA)
: > [{quoted}](name=BlackKnightJack,realm=NA,application-id=yrc23zHg,discussion-id=VIbTVJLL,comment-id=0003,timestamp=2019-09-08T02:02:15.984+0000) > > Let's be fair, here. Neeko makes a fantastic Star Guardian. It was inevitable she would get a Star Guardian skin. K. Why 2?
> [{quoted}](name=Altonat,realm=NA,application-id=yrc23zHg,discussion-id=VIbTVJLL,comment-id=00030000,timestamp=2019-09-08T02:05:43.511+0000) > > K. Why 2? No sane person is saying "Star Guardian Neeko, but gold" is 2 skins. It's not. It's a Prestige version of a normal skin.
Mc Raton (NA)
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=ufswtp86,comment-id=0006000000000000,timestamp=2019-09-07T21:05:41.783+0000) > > Ah yes, the hundreds of games hard stuck in silver with no duoing. My apologies for not suspecting this is your alternate account, what with the constant, daily games of solo ranked. You only play aram, so sit down.
> [{quoted}](name=Mc Raton,realm=NA,application-id=yrc23zHg,discussion-id=ufswtp86,comment-id=00060000000000000000,timestamp=2019-09-07T21:20:01.512+0000) > > You only play aram, so sit down. I'll get plat, right now, if it will get you to shut up about your saltiness a fed Akali beat you.
Mc Raton (NA)
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=ufswtp86,comment-id=00060000,timestamp=2019-09-07T18:58:56.330+0000) > > You are Silver 1 with hundreds of games and just wrote this because an Akali beat you up after you lost botlane. Maybe don't post either if you are going to try and pull a "playing the game competitively" card when you can't even get out of silver. Quinn Is Bae is my first account, only reason I played on this one is because I play with a friend of mine with champions I don't own on my main account as I don't play the same role. Bash me all you want, you ain't in position to talk either mister I only play aram and normal game.
> [{quoted}](name=Mc Raton,realm=NA,application-id=yrc23zHg,discussion-id=ufswtp86,comment-id=000600000000,timestamp=2019-09-07T20:57:46.137+0000) > > Quinn Is Bae is my first account, only reason I played on this one is because I play with a friend of mine with champions I don't own on my main account as I don't play the same role. Bash me all you want, you ain't in position to talk either mister I only play aram and normal game. Ah yes, the hundreds of games hard stuck in silver with no duoing. My apologies for not suspecting this is your alternate account, what with the constant, daily games of solo ranked.
Mc Raton (NA)
: nobody who replied, play the game competitively, play assassins or use their mains account to comments so honestly, downvote as much as you want, nobody gave me clear answers and clear reasons why they downvote, neither they know what they talk about. 3/4 of you guys are silver 3 and lower , even unranked or only playing aram. Dont even dare to comment because none of your answer are Worth to read.
> [{quoted}](name=Mc Raton,realm=NA,application-id=yrc23zHg,discussion-id=ufswtp86,comment-id=0006,timestamp=2019-09-07T18:55:46.890+0000) > > nobody who replied, play the game competitively, play assassins or use their mains account to comments so honestly, downvote as much as you want, nobody gave me clear answers and clear reasons why they downvote, neither they know what they talk about. 3/4 of you guys are silver 3 and lower , even unranked or only playing aram. Dont even dare to comment because none of your answer are Worth to read. You are Silver 1 with hundreds of games and just wrote this because an Akali beat you up after you lost botlane. Maybe don't post either if you are going to try and pull a "playing the game competitively" card when you can't even get out of silver.
: technically u can get banned in one day if you are super tilted and have a loot of free time to spam games
> [{quoted}](name=DoranShieldOp,realm=EUNE,application-id=yrc23zHg,discussion-id=wAAtFcf7,comment-id=00020000,timestamp=2019-09-07T18:35:26.555+0000) > > technically u can get banned in one day if you are super tilted and have a loot of free time to spam games The only way to jump to a perma ban is scripting/botting/win trading/etc. The worst punishment a normal person can jump to is a 14 day ban, and realistically most people go through 10 and 25 game chat restrictions before that stage.
Mc Raton (NA)
: Delete every assassins of this game
>high utility Are we seriously calling a complete lack of utility or a single delayed CC "high" now?
: Eternals Feedback Thread: Set 1 Uniques
Only going to comment on the champions I personally play a lot. {{champion:28}} R kills is a nice, normal stat; it's something Eve normally does and cares about. Like it. Damage dealt with E feels really bland? It's not something Eve really cares about; E does some amount of damage, and that + Q either gets a kill with R or gets a kill by itself. It's not a stat I've ever even thought about or wanted to think about, especially since a lot of E's damage is tied to hitting a beefy dude. Successful charms is decent. Same thing as R. Overall I'd like if maybe the E one was removed, and there was a second Charm Eternal such as Charms procced with Q's dart, or takedowns on Charmed enemies (or enemies killed within X seconds of being successfully charmed). Something that tracks a more skill intensive and satisfying stat. {{champion:555}} Keeping this short since I play Pyke the least of these champs. Personally, I like all of these. I would prefer a more hook based Eternal (I like killing things!) instead of the Ghostwater Dive, but I have to acknowledge that roaming is important and the W Eternal focuses on that part of Pyke's statistics. Overall very nice Eternals. {{champion:58}} This one's just short because it's Renekton. I like all these Eternals, and can't think of anything better given Renekton's rather simple kit and playstyle. {{champion:412}} Mostly nice. The W one feels incomplete though? It's more that it gives some incentive to poor gameplay (using W off cooldown for stat tracking) and personally isn't as exciting as the lanterns that take allies away from a gank, or pull them in to start a gank. I'd like the W one more if it had a requirement of X distance traveled, and pulling the ally either away from enemies or towards them (preferably counting either so that Thresh isn't given incentive to constantly hang out at the edge of fights and W for a Eternal). {{champion:6}} Finally Urgod. R and Passive Eternals are both fantastic. The E Eternal feels really bland though. I can't think of any way to really spice it up though, and overall his other 2 Eternals are great. Final notes, I'd say overall I much prefer Eternals that require some modicum of skill to achieve. I don't really enjoy things like "allies have taken X lanterns" because that is more of a statement of how often I've pressed W rather than something that suggests I have some competence at pressing W. Same with Evelynn's "damage dealt with E"; I don't really care to know that I have pressed E a lot this game, I'd rather track a stat that required some effort.
Richelle (NA)
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=yIRToqNR,comment-id=0001,timestamp=2019-09-05T01:42:35.075+0000) > > The only thing that changes for Elderwood Veigar is W's center decorative flower, and E's cage holder color. All particle colors and effects looks the same as the base skin: his autos/Q/R are the exact same, and W's landing and E's actual cage wall color and effects are the same. and nothing for ahri
> [{quoted}](name=Richelle,realm=NA,application-id=yrc23zHg,discussion-id=yIRToqNR,comment-id=00010000,timestamp=2019-09-05T01:44:07.365+0000) > > and nothing for ahri What would they change for Ahri? Remember for Veigar they literally only changed a small decoration the skin adds, and changed a actual spawned object. They already have precedence for this happening by the way: Mecha Aurelion Sol's stars change for his chromas. Ahri does not spawn any permanent or semi permanent objects, so she does not have a reason for chromas to change spawned models *because they are no spawned models to change*.
Richelle (NA)
: Why do Elderwood Veigar chromas get different particle colors while Elderwood Ahri chromas do not?
The only thing that changes for Elderwood Veigar is W's center decorative flower, and E's cage holder color. All particle colors and effects looks the same as the base skin: his autos/Q/R are the exact same, and W's landing and E's actual cage wall color and effects are the same.
: > [{quoted}](name=Quality Content,realm=NA,application-id=yrc23zHg,discussion-id=OAzEfwTT,comment-id=0002,timestamp=2019-09-04T19:12:24.620+0000) > > WoW is mostly a pve game though so it's not an equal comparison. Having balance issues in pve is much less of an issue than it is in a game like league. There's no patch where there isn't some top tier OP champs and some bottom tier garbage champs. Sure you could relive the nostalgia of old Aatrox and then quickly remember oh right nobody played him cause he sucked ass. So you've got your D tier nostalgia champ while constantly facing against S tier meta champs that will never get nerfed in a world with no patches. And yeah that's true, WOW is mostly PVE until late game but I wouldn't say that it completely invalidates the argument because there's a LOT of things even in PVE that were changed over time, whether it's balance or new features, which are sort of the same across the board.
> [{quoted}](name=Graves Mid,realm=NA,application-id=yrc23zHg,discussion-id=OAzEfwTT,comment-id=00020000,timestamp=2019-09-04T19:16:05.642+0000) > > And yeah that's true, WOW is mostly PVE until late game but I wouldn't say that it completely invalidates the argument because there's a LOT of things even in PVE that were changed over time, whether it's balance or new features, which are sort of the same across the board. Sure, but there's a pretty major difference in that if, say, Bear Druid's aren't good as long as they can still clear most content it's fine. If Poppy isn't good she becomes a massive liability to pick that makes you unable to do as much as anybody else in the game, and directly affects your chance of winning. In PvE, as long as the bosses die you 'won'. It doesn't matter if the boss died in 1 minute or 3 or 5 as long as it died. In PvP you have to actually beat other players who presumably will not be handicapping themselves. Balance is significantly more crucial in PvP.
: > [{quoted}](name=Oleandervine,realm=NA,application-id=yrc23zHg,discussion-id=ZEKfGVJl,comment-id=00000001,timestamp=2019-09-04T15:18:36.210+0000) > > I dunno what the fuck you're doing wrong if you're getting 1 shot by an Evelynn as a 6K Cho'Gath or 4-5K Darius. Like, you are fucking up hard. She doesn't have a lot of %HP damage in her kit, and what little she does isn't enough to kill either one of those champions in seconds. The remainder of her damage is flat magic damage, which would be resisted. So unless you're like 5 levels below her and she's got like all Deathcaps and a Void Staff, you're not going to die in 1s from anything an Evelynn does. Her major weaknesses are tanky opponents, because she doesn't have the raw burst to kill them. So you were either under her own turret, her team was helping, or something, because I don't believe _for a second_ that anything you said is true. And if you need, I'll provide video evidence (if someone explains to me how), because I can find the match I'm referring to.
> [{quoted}](name=ImTheJuggernauty,realm=NA,application-id=yrc23zHg,discussion-id=ZEKfGVJl,comment-id=000000010001,timestamp=2019-09-04T16:30:34.768+0000) > > And if you need, I'll provide video evidence (if someone explains to me how), because I can find the match I'm referring to. I'm assuming it's this match: https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3138457893/2198281973582208?tab=overview So, first problem. This is a literal full build Evelynn with 25 Meijai's stack, Void Staff, and Deathcap, vs 169 magic resistance. Post Charm + Penetration that's a effective 40 magic resistance. Otherwise, your health is at 3,132 before factoring in Cho's R or runes. I'm going to assume 150 health from Grasp and 15 stacks of Overgrowth; I can't see exact numbers, but both of these are inconsequential compared to total health so it doesn't really matter. This gets you to 3,327 health (3,443 after Overgrwoth); you'd need a total of **16** Feast stacks to get over 6k health. I don't believe you actually got this many stacks, but let's take your word for it. That gets us to 6,093 health, 40 magic resistance. Evelynn meanwhile I'm going to assume normal base runes (Sudden Impact + Eyeball Collection) for the few rows it matters. This gets her to 760 AP. Assuming you told the truth (within 1 second), that means the max combo she can do is QEQQQR; we'll be ignoring R's damage for now, because R's damage relies entirely on whether she can do 4,265 damage without R. Base + scaling from E, items, and runes is 499 (+4% enemy max hp) base, 85% AP (+2.5% max hp per 100 AP). In total this is 1,145 (+23% enemy max health). Evelynn's Q meanwhile will do 45 (+30% AP) on the dart, and then 20% less damage due to Adaptive Helm for the bonus proc damage and spike damage. This adds up to 45 (+30% AP) + 285 (165% AP), with the latter all reduced by 20%. In total this is 1,504 damage. So total damage without R is 2,649 +23% enemy max hp (in this case, 1401 damage), **before** magic resistance. After magic resistance this is reduced to 2,892 damage. If you may notice this means Evelynn needs 1,373 more damage to even get Cho within range of R. Speaking of which, Eve's R **with** execute will only do 1,350 damage. Even adding that in only get's Eve to less than 70% of Cho's health. tldr; you are a liar on either the time spent, your health, whether Evelynn alone killed you, or all of the above. There is no way Evelynn could kill you with these constraints unless you actually died over 6+ seconds so Evelynn could use a entire second set of Q's and E.
: idk how much she struggled with finishing off tanks, which this buff is definitely aimed at. Whether she even needed to have a stronger finisher against tanks is up for debate anyway. interesting to see though.
> [{quoted}](name=Pendergast891,realm=NA,application-id=yrc23zHg,discussion-id=qpX28cFf,comment-id=0000,timestamp=2019-09-04T00:01:50.067+0000) > > idk how much she struggled with finishing off tanks, which this buff is definitely aimed at. Whether she even needed to have a stronger finisher against tanks is up for debate anyway. > > interesting to see though. Tbh the buff is kind of meh. Mid-late Eve's R at threshold is doing ridiculous levels of overkill to everything other than super tanks stacking MR (which she'll likely still kill anyway...), and early her R's main problem is Heal and champions with any form of healing going slightly above execute range. It's still a buff to her early game R so there will be fewer cases of enemies being below 30% but her R doesn't kill, but I'm not sure how much it will really help her.
Rioter Comments
Arakadia (NA)
: > [{quoted}](name=YaraUwU,realm=NA,application-id=yrc23zHg,discussion-id=8zBGXiVz,comment-id=000e0001,timestamp=2019-09-02T18:52:48.852+0000) > > You know people work in all kinds of situations where real humans wear less then this. So pull the stick out of your ass or admit sexual expression makes you uncomfortable. No they don't unless they are prostitutes or models. Besides soft core porn isn't simply what they are wearing but how they are bent over with anime waifu body types. Sexual expression is fine but I dont get why neckbeards cant go to sites actually meant for porn instead of posting it on a video game forum.
> [{quoted}](name=Arakadia,realm=NA,application-id=yrc23zHg,discussion-id=8zBGXiVz,comment-id=000e00010000,timestamp=2019-09-02T23:42:04.043+0000) > > No they don't unless they are prostitutes or models. Besides soft core porn isn't simply what they are wearing but how they are bent over with anime waifu body types. > > Sexual expression is fine but I dont get why neckbeards cant go to sites actually meant for porn instead of posting it on a video game forum. "meant for porn" >images with no genitalia fam I'm sorry to tell you but the problem is you.
CLG ear (NA)
: https://i.imgur.com/6UjRs1J.jpg[]
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=pEcMJyEE,comment-id=0002,timestamp=2019-09-02T07:07:08.869+0000) > > https://i.imgur.com/6UjRs1J.jpg[] why won't qiyana crush my face between her thighs
Rioter Comments
: that one took a while to come up with pretty hawt but still no
> [{quoted}](name=Sex Crazed Eve,realm=NA,application-id=yrc23zHg,discussion-id=QyjnB7En,comment-id=000000000000000000000000000000000000000000000000,timestamp=2019-09-01T22:56:30.433+0000) > > that one took a while to come up with > > pretty hawt but still no I actually just forgot to refresh and reply. annihilate my ass ancestor
: now I'm just horn- no
> [{quoted}](name=Sex Crazed Eve,realm=NA,application-id=yrc23zHg,discussion-id=QyjnB7En,comment-id=0000000000000000000000000000000000000000,timestamp=2019-09-01T22:02:57.522+0000) > > now I'm just horn- > > no seduce me sire
: kwit
> [{quoted}](name=Sex Crazed Eve,realm=NA,application-id=yrc23zHg,discussion-id=QyjnB7En,comment-id=00000000000000000000000000000000,timestamp=2019-09-01T21:59:45.129+0000) > > kwit "flagellate me father"?
: hawt but no
> [{quoted}](name=Sex Crazed Eve,realm=NA,application-id=yrc23zHg,discussion-id=QyjnB7En,comment-id=000000000000000000000000,timestamp=2019-09-01T21:58:12.299+0000) > > hawt > > but no "punish me patriarch"?
: pls no
> [{quoted}](name=Sex Crazed Eve,realm=NA,application-id=yrc23zHg,discussion-id=QyjnB7En,comment-id=0000000000000000,timestamp=2019-09-01T21:08:50.160+0000) > > pls no "pound me papa"?
: something that I can tell my nieces and nephews preferably lol
> [{quoted}](name=Sex Crazed Eve,realm=NA,application-id=yrc23zHg,discussion-id=QyjnB7En,comment-id=00000000,timestamp=2019-09-01T20:46:14.904+0000) > > something that I can tell my nieces and nephews preferably lol right, mommy wouldn't be appropriate for nephews. change it to "lewd me please daddy" for those.
: help me come up with a catch phrase
Show more

Lord Dusteon

Level 169 (NA)
Lifetime Upvotes
Create a Discussion