: I think Ravenous Hunter is even worse in that regard. Spellvamp wasn't acessible in relevant amounts outside of items. Ravenous Hunter is. Sacrificing a rune slot is a much less impactful sacrifice than sacrificing an item. There is a reason why Hextech Gunblade is never abused despite it also offering spellvamp, even better than Ravenous Hunter since it also works off auto attacks: It is an expensive item with stats that cannot be taken advantage of by everyone. And because it is an item, you have to build it first, therefore delaying what would be better items in general for what you are attempting to do. The few champions which bother building Hextech Gunblade, such as Katarina or Akali, do it not for the sustain, but for the stats and the actuve which are super good on them. Imagine if Ryze was forced to sacrifice one of his item to fit spellvamp on his build. He would probably never do it and thus would never have spellvamp. This is because each item in his build is vital for his success and he can't afford to sacrifice any of them. Maybe Rod of Ages, but when Ryze sacrifices Rod of Ages, he builds Morellonomicon instead, which still gives him the HP he needs to not instantly explode in teamfights. For Ryze, sacrificing being able to pick Presence of Mind is unfortunate, but the sacrifice is well worth being able to pick Ravenous Hunter and sustain better in the game. He isn''t significantly hurt by the loss of mana or damage potential that Presence of Mind and Coup de Grace would give to him, and the sustain more than compensates for that loss.
with ~~stats ~~ a stat that cannot be taken advantage of by everyone
: I think Ravenous Hunter needs a nerf or rework and here is why
why we nefed Conqourer so that it does the same thing but needs to stack
: The Super Top speaks the truth
Personally I want the old hp cost Aatrox. Only thing with that aatrox it needed better armor better max hp and the updated passive cooldown for pre rework aatrox. not the 5 bar passive aatrox.
: But... the entire point of assassins... is to attack behind the frontline. So why would one ever be in the frontline, that like forcing rangers to go melee range unless you have 3 of them. Not to mention assassins are typically solo killers, so why should they need another assassin to enable them to do their job?
yeah but why does it come with a free cant attack that champion to counter it.
: The Super Top speaks the truth
imagine a champions being reworked 2 years ago and you still get asked if you miss them. {{champion:7}} and {{champion:107}} mains {{sticker:poppy-wink}}
BigFBear (EUW)
: Give Drakes more HP again!
As Jungler the whole game is about the Drakes!! say this louder so my junglers and bot lane can hear
pwc2016 (NA)
: Jungle is by far the worst it has ever been
junglers and the community at large are stupid. most problems with this game are riot makes adcs and mages (burst and dps characters basiclly) too strong. Ardent censer meta thats adcs being busted and supports giving little buffs that effected everyone else little but adcs a ton. Jungle spam ganking bot i just want to farm adcs are broken got to try to get my adc ahead so we have a chance to win (when its not adc its the mid mage / assassin) you literally call attention to yourself by being so fucking strong then cry when everything is happening in your lane that you cant just leisurely farm to your IE Zeal powerspike Omg i die in CC tanks are so op Maybe the problem isnt the 1.5 second (which both mages and adcs have and contribute to) cc lessended by tenacity but rather that the adc/ mage is bursting you in 1.5 seconds through your defenses.
: > [{quoted}](name=LordGeovanni,realm=NA,application-id=3ErqAdtq,discussion-id=5l2EXlXH,comment-id=000000010000,timestamp=2019-12-08T06:29:45.338+0000) > > if you havent been doing this for the past 3 years you've been playing top lane wrong. if the enemy jungler showed up in bot jungle you could go steal red blue wolves or raptors krugs and gromp wasnt worth it in my eyes too long The difference is previously the jungler could contest you; you could actually die trying to take camps in top lane. Now jungle can't touch top or mid lane at all. All the cries by bot lane about getting camped by jungler only get worse because bot lane is the only lane you can gank without a massive level deficit past lv5. Sure, now bot lane matches my jungler level so they too can invade, but at least I can threaten a 1 for 1. That's just not happening with mid or top lane anymore.
I fail to see how a jungler in the bottom lane or bottom jungle is contesting a top jungle camp as to try to take a jungle camp and not know where the jungler is is exccedingly stupid even if you 5 levels ahead they can still find a way to kill you as jungle camps dont do little amounts of damage early and top laners dont have the built in sustain to jungle freely. If the jungler is top jungle you arent the one starting the jungle camp the jungler is and you are waiting for the camp to get him low so you can jump out and scream supprise MOFO. (the same thing the jungler is doing to you on the first example) hence why my first comment said 'if the enemy jungler **showed up** in bot jungle'
Garson211 (EUNE)
: Tahm need rework, atm his kit is pure cancer when he play top (not played now but was and it annoing af) Tanky as hell + had more damage than everyone and it was stupid. This champ should not have so much dmg and be only utility but still i think tahm eating skill is one of the most cancer skill in game
whats cancer is being one shot. yet most adcs assassins and mages stay unchanged. Tahm wasnt even a tanky champion he had moments of tankyness because he'd eat 80% of his hp in burst then have a 3 seconds shield for 80% of that amount any little bit of cc would easily lock him down for his shield duration for you to kill him after but no people would continue to try to burst through his shield. Tahm did not have much damage at all. He was on the low end of champions who do magic damage. If anything did too much damage it was him eating other champions and dealing % hp damage but riot has maybe 4 decently balanced % hp damage sources in this entire game and most champions do % hp damage or increase damage by % of some ones hp. the Main part of it is that Magic damage as a whole is broken and magic resist is absolute garbage because mage mains cry when they cant 1 shot some ones entire hp bar in 2 spells when they buy {{item:3211}} and {{item:1033}} they only burst 85% of their hp
: Make tahm a jungler, it solves all his issues.
it doesnt at all because he has little damage his extra damage only stacked versus champions when they changed his ult his inital ult range is less useful than tf ult and less range with a longer cast time. His kit utility is only useful in lane. and he has no tool to get to anyone in a gank. what you gonna need to put on him to gank would need him to one shot people with q for him to have any use cant w needs 3 stacks and it practically a self root skill no damaging E or R
: The only thing Tahm should get back is back to back nerfs. Absolutely cancerous whenever he's decent(when he was terrorizing the lane a few months ago, he didn't even have an impressive WR) or strong.
He didnt have an impressive winrate because he wasnt really strong and he definitely didnt do anything that darius didnt do better except have a shield. Maybe besides have hard cc but that diffrence only really mattered versus a fiddle sticks as you moved just as far out of after tahm's stun as darius using his W but darius' w was on a shorter cooldown and doing way more damage (+bleed)
: oh my god is this for real you know just the other day a mod was defending "get better at the game" as 100% NOT AN INSULT LOL omfg i want to find this one sec https://puu.sh/ENGUL/96b616a892.png https://puu.sh/ENGT3/6df9b0f955.png LMFAOOOOO dude they defended themselves so hard, saying that the chances of this happening were so slim that if a veig actually catches the majority of your team then it is justified to say they should get better at the game the bias and randomness of these mods is actually astounding
> [{quoted}](name=Waka FIocka,realm=NA,application-id=yrc23zHg,discussion-id=nt9Ve02H,comment-id=0003,timestamp=2019-12-09T23:32:34.242+0000) > > oh my god is this for real > you know just the other day a mod was defending "get better at the game" as 100% NOT AN INSULT > LOL > omfg i want to find this one sec > > https://puu.sh/ENGUL/96b616a892.png > > https://puu.sh/ENGT3/6df9b0f955.png > > LMFAOOOOO > > dude they defended themselves so hard, saying that the chances of this happening were so slim that if a veig actually catches the majority of your team then it is justified to say they should get better at the game > > the bias and randomness of these mods is actually astounding well they arent actually a team they are random volunteers
: oh my god is this for real you know just the other day a mod was defending "get better at the game" as 100% NOT AN INSULT LOL omfg i want to find this one sec https://puu.sh/ENGUL/96b616a892.png https://puu.sh/ENGT3/6df9b0f955.png LMFAOOOOO dude they defended themselves so hard, saying that the chances of this happening were so slim that if a veig actually catches the majority of your team then it is justified to say they should get better at the game the bias and randomness of these mods is actually astounding
> [{quoted}](name=Waka FIocka,realm=NA,application-id=yrc23zHg,discussion-id=nt9Ve02H,comment-id=0003,timestamp=2019-12-09T23:32:34.242+0000) > > oh my god is this for real > you know just the other day a mod was defending "get better at the game" as 100% NOT AN INSULT > LOL > omfg i want to find this one sec > > https://puu.sh/ENGUL/96b616a892.png > > https://puu.sh/ENGT3/6df9b0f955.png > > LMFAOOOOO > > dude they defended themselves so hard, saying that the chances of this happening were so slim that if a veig actually catches the majority of your team then it is justified to say they should get better at the game > > the bias and randomness of these mods is actually astounding Mod thinks he insulted make belive people but he actually insulted anyone who has ever been in that situation forgetting veigar used to have an instant cage and faster w
xelaker (NA)
: These are some obvious trolly picks, a lot of these guys dodge if you have a winrate below 100% percent because you were totally gonna lose them the game.
thats why they intentionally pick those because they didnt like their team comp with their main or the enemy picked a busted champ that made it through ban phasee
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=kxFEK6dn,comment-id=0000,timestamp=2019-12-08T02:48:47.708+0000) > > Why is his Q ever hitting you? You have a slow that can't miss if Darius is within range to do anything, and can just hop away from him. The only time Darius should be hitting with Q is if you made a mistake, Darius took Ghost and used it, or you've poked him down enough that you are going in to kill. If Darius doesn't use E you can just walk/hop away and play slightly safer until hop is up, and if he does E you can just hop away. Guess I cant auto attack him though just keep throwing my Q out and sit far back and he has enough hp regen that q poke doesnt matter z.z just played one of those op regen champs nasus and did good way better champ than gnar
> [{quoted}](name=Jigglypuff,realm=NA,application-id=yrc23zHg,discussion-id=kxFEK6dn,comment-id=00000000,timestamp=2019-12-08T03:19:55.252+0000) > > Guess I cant auto attack him though just keep throwing my Q out and sit far back and he has enough hp regen that q poke doesnt matter z.z > > just played one of those op regen champs nasus and did good way better champ than gnar or you can auto Q auto and run away at teemo 2 speeds (after the massive damage) as the champion was intended to be played. only problem you have is when you lose your range advantage and he gets free 5 stacks.
: Said 1v1 mode is just ARAM with a few extra things thrown in. It's not an entirely separate map with entirely separate items and gameplay like TT was.
TT is an already developed map its items are only ones that they were too lazy to fix on that so they gave nerfed versions of things like rabadons and zhonyas in 1 and the nerfted blood thirster then are the left over items that existed on summoners rift like the anti vision crystal which they ripped from to make duskblade and now the new item. the only unique item on TT ive seen is Overlords blood mail which the ported to aram once.
: > [{quoted}](name=BlackXIV,realm=EUW,application-id=3ErqAdtq,discussion-id=5l2EXlXH,comment-id=0000,timestamp=2019-12-07T06:13:44.106+0000) > > Agreed, honest to god I don't get why in a 5v5 game the 2 roles that already got the most exp needed a double buff with the other three roles getting nerfed at the same time. > > Sure as hell if they needed more impact (and that's arguable) giving them a bigger power gap on the rest is not working out, at the very least not in terms of game enjoyment for the majority of players. Problem is all it did was turn a game into a fiesta of win top lane, go bully the enemy jungler out of camps or kill him, have your jungler who's ahead take dragons because they still matter way more than herald. It's virtually a game of bully and get fed off the losing jungle. Virtually anyone knows they can go invade the jungle and stand a good chance of killing the jungler or massively setting him behind in levels since jungle is now the lane furthest behind all other lanes in both items and levels.
> Problem is all it did was turn a game into a fiesta of win top lane, go bully the enemy jungler out of camps or kill him, if you havent been doing this for the past 3 years you've been playing top lane wrong. if the enemy jungler showed up in bot jungle you could go steal red blue wolves or raptors krugs and gromp wasnt worth it in my eyes too long
BlackXIV (EUW)
: Agreed, honest to god I don't get why in a 5v5 game the 2 roles that already got the most exp needed a double buff with the other three roles getting nerfed at the same time. Sure as hell if they needed more impact (and that's arguable) giving them a bigger power gap on the rest is not working out, at the very least not in terms of game enjoyment for the majority of players.
you dont understand why the least impactful role and the 2nd most impactful role needed a buff ? (idk about that second one either) while the the 1st and 3rd got nerfs (and the other role that always eats shit because of adcs got nerfed too. I understand why this one happened even if i dont agree with it.)
HalexUwU (NA)
: The XP gain changes seem really extreme
your 'problem' can only really happen if the top laner is getting kills on enemies and you are backing or dieing and missing minions
: Please Bring back Tribunal
Hope people dont get mad when they get banned because they dont take the game seriously either by spamming surrnder votes and other wise refusing to help their team except to clean up kills they didnt need your help to secure. (guessing 95% of assassin players and 85% of current mage and adc players)
Rioter Comments
5050BS (NA)
: Its not abusing the system. Its part of the system. Challengers use it all the time.
some one else does it is not at all a good reasoning to say that you arent abusing a system.
: > [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=IA9IFfJQ,comment-id=000a,timestamp=2019-12-07T01:14:26.628+0000) > > My question is why does this stupid item still apply spell effects. The same reason Runaan's applies on-hit effects: Runaan's Wind's Fury act as mini-attacks. In the case of Luden's, the Echo acts as mini-spells. It's as simple as that.
Runaan's was designed to proc on hit effects. Ludens was designed to be splash damage for mages that used single target spells that is not at all the same thing.
TomiMan7 (EUNE)
: Then ofc it procs it. Rylias procced by any dmg therefore it would be applied by ludens. Comet is applied by any spell or active effect, again ofc it procs it. Hell liandries is proced by gunblade for instance.
items are not spells commet and rylias are supposed to be proced by spell effects not item passives same reason why Sunfire cape doesnt proc either.
: Why Does Ludens Proc Spellshield?
frankly items effects should be consumed by spell shields (not the other way around) until a spell effect breaks its. on the other hand it feels bad that tanks got their spell shield taken away because riot gutted it by needing you to be out of combat as if the enemy cant see that the enemy had banshees. then said tanks werent using anyway because we told the melee ranged front liners they had to be out of combat for 40 seconds lets give it to mages then puts more stats on it than tanks ever had for the same amount of gold.
: Because it's a spell effect. The same reason it can proc Comet.
it shouldnt proc either in the first place its an item effect not a spell effect it comes about as a result of a spell effect.
Barcid (NA)
: There's an episode of "Strange Addictions" where a woman became addicted to eating feces contaminated food, and continued to act as if it may even be _healthy_ for her. This reminds me of that. Because what you're trying to do is justify how a champion that literally has no interaction whatsoever - and I mean functionally zilch, nada, not a thing, can't kill her can't detach her from her champion - is perfectly fine while listing off traits that are completely not. > Yuumi is too squishy to take much heat, she doesn't do enough damage to warrant taking risks This is something I said _verbatim_ and is the leading argument. Yes. She doesn't do either of those things. That's a _problem_. What you seem to be asking for is a buff bot, which in a way translates to the "enchanter class" in general, but the thing is that you can go and _kill_ champions like Lulu. You can even force Lulu to waste her buffs on herself so her teammate remains vulnerable - you can't do that with Yuumi unless she detaches herself, which circles us all the way back around to the question of **why would Yuumi ever detach from her host?** Which you haven't given much of a reason why she would - okay, her Q costs are up in lane and she needs to recover mana? While that's fine, there are numerous items to remedy that and no small amount of runes for that as well, but even ignoring those, we're basically covering one single aspect of her time in a game and that's laning - what about _outside_ of laning? How about skirmishes? Teamfights? What's her reason to hop off in _those_? You keep going on the Q suggestion, but you fail to realize that giving her bonus utility on her Q without asking her to hop off exacerbates the problem that we still aren't able to touch Yuumi. She stays pinned to her host until _they_ die, meaning you are _forced_ to try and kill a semi-permanently buffed champion. The other thing is that I didn't bring up a melee issue - I brought up an issue of if Yuumi is placed on a champion who's uninhibited by CC. Darius ironically actually _is_ a decent example of this as his bleed continues to do damage even if he's CC'd and his Q just has to be activated to make sure it goes through. Garen's E is uninterruptible and Olaf has an ult literally allowing him to ignore CC - this is the point I'm making, that one of the things allowing you to deal with Yuumi buffing a champion (IE keep them locked down to kingdom come so you can kill them through the buffs) can be not just partially but **_completely_** mitigated by certain champions. They didn't choose Olaf because he's hyper aggressive - it's because he can literally charge his fat ass through 9 metric tons of CC and frontline with a speed steroid and some guaranteed snares in order to pulverize enemy champions. On top of this, Olaf has an AS steroid built into his kit, allowing him to maximize the effects of Yuumi's passive AD increase on him, and this in turn helps his built in lifesteal. **And you can't counter that like you can against a Janna because you can't fucking separate Yuumi from her host.** Look, at this point I've already realized you and I just will not see eye to eye on this. My point still stands here - Yuumi does not offer healthy or fair gameplay, and she needs changes that bring her _**off**_ of her teammates instead of piling on to the reasons that she should stay **_on_** them, and you can take or leave this input. Though you're probably going to leave it, so this whole explanation is more for the benefit of others rather than for you yourself. So if you have anything else to add, go for it, but this is where I'm putting a period on my point as I've already reiterated it too many times so far.
you know what else is able to ignore cc being ranged gives a big advantage to be able to dodge or lets you have speed boosts or dashes to dodge cc. but you can sure forget those examples of ignoring cc versus the champions that have to eat cc because if they decide to dodge spells then they cant catch anyone because of the wasted time of traveling to the side.
Barcid (NA)
: I don't know where your second part of your argument came from that she's fun to play - I never implied she isn't fun for people to play. I'm sure she's enjoyable to some. But... so is Yasuo. So is Yasuo healthy gameplay? Is his windwall fair to other players? Is his laning fun and interactive with how he shrugs off most trades by dashing to his opponent, chunking some health off of them before his shield burns out, and then dashing back away to walk back and forth to get his shield back up? I'm sure Yasuo is super fun to those who play him. That's why he's popular - **facing** Yasuo in lane, however, is akin to having an aneurysm. It is frustrating, it is toxic, it is flat out _unfair_ to have a champion that scales that well able to stand toe-to-toe so well in a lane. And that's basically Yuumi - she's fun to her players, a frustrating mess to play against to anyone on the opposing side. Sure, you named some ways to counter her with items - but every single champion has itemization counterplay. Where the difference lies between Yuumi and others is that Yuumi otherwise doesn't have counterplay in terms of _gameplay._ Yuumi just _doesn't_. You _don't_ interact with her any more than she wants you to. You interact with her host, and try as you may to argue that that's thereby interacting with Yuumi, the fact is Yuumi is only in as much danger as her host is putting her in and beyond that it's if she wishes to put _herself_ in danger, which she can completely freely choose whether or not to do that. And while I like your suggestion to a point, that really only helps playing against Yuumi in lane - by the mid to late-game, Yuumi will hardly be trying to proc her passive without her frontline glued to your face, she will have next to no reason to hop off for some meager poke - she'll still play the same way, glued to her teammate, only this time we'd be facing even _**less**_ counterplay because she wouldn't have to jump off to give her ally a shield. The issue, basically, is that Yuumi still has, quite frankly, _zero_ reason to leave her host, and so never has a reason to interact with you as a player. You have to outplay Yuumi's host, and for Yuumi to function as a champion, the buffs the host gets from Yuumi has to make up for Yuumi's practical lack of champion-hood. In other words: Yuumi's on a champion, that champion is in essence two champions. While this has drawbacks like allowing strong CC to be able to lock down what is basically two champions at once (hence why Nautilus crushes this lane), this weakness stops being as relevant against things such as Garen or - god help you - Olaf. I will end this by saying this: even Janna can be peeled away from her allies to keep her from being able to protect or empower them. How do you peel Yuumi away from her host, though? And keep in mind that repeating your argument from earlier equivocates to "When she decides she wants to be off of them", which still means there is zero power in the hands of her opponent and all of it is on Yuumi in terms of counterplay.
Yasou's windwall is very fair in that is a long cooldown spell for moments of projectile immunity when ranged damage is super oppressive. What isnt fair on yasou is the doubling of crit chance at only a 10% damage cost, the massive shield he gets for free for walking around when he already has the double crit chance passive. the no cooldown dashes which doesnt matter to ranged champions as much but it makes it so that melee champions cant even land consecutie hits on him cause he is clipping their auto attacks. and lastly his ult is massive damage a 2.5 second stun in the air and a ton of free armor pen. he needs to lose the armor pen (because it doubles up on his crit damage) and severly nerf one of the other 2 parts
: This post explains in detail what I warned others when Yuumi was released. "She is a healbot playstyle Soraka you cannot even dream to hit". Yuumi has zero merits of actually getting off her ally and her skills should have had a mode like Jayce. Also, wasn't Riot warned constantly about how enchanter supports are extremely safe and been a really unhealthy class to fight against, It went to absurd point of community frustration that enchanters being accused of being "overpowered" so that they can "compensate players lack of skill". Around the ardent meta and if you played an enchanter you were accused of boosts. Riot really needs to think about how enchanters interact with the enemy. I think this class has been THE most hated when they were actually adjusted to be strong. Btw I seen the info about this character called Mina. Very interesting. An possessed doll I guess?
Soraka used to have good healing it was gutted and then they put a max hp cost on it to limit it further. yummi has worse healing than soraka's gutted healing. she cant be targeted but she also leaves her adc without anyone to pressure for them or block for them because yuumi is much squishier than an adc she cant jump off to take a hit for an adc without killing herself. yuumi does have a counter in that certain champions can stun her when she wants to jump from champ to champion its just that people cant be bothered to hold their cc for when she is jumping. enchanters are only safe in lane because adcs are super safe because they cry when ever something can harass them in lane and stop them from farming and riot guts everything that can except mages who people take bot lane like morgana lux brand veigar etc. besides soraka has to play up in lane to land star call or she just takes free poke or cant heal the adc because she is killing her self to heal the adc. sona has to play up being short ranged rakan same. taric same. only lulu janna karma and senna dont have to play up on lane among enchanters. Yuumi has to play on top of the adc and through the enemy adcs and supports positioning you can easily force the enemy adc off the minion wave or into a fight. less so if your team is also running an enchanter more so if they are playing a mage in the support role less so if people are playing a mage how mages are normally played in solo que only afk poking from max range instead of walking up and using your range as a threat to the enemy so that they cant even touch the wave.
: Well, that is exactly what I have in mind give those items less Ability power, or just adjust all items that give ap accordingly.
what im saying is that it wont work unless you do a mass rebalnce across their kits and or items. just making the one item have less ap on it won't make it so that they arent bursting people in 2 rounds if they have mr and 1 if they dont. as they usually 80% a persons hp through mr (no pen) who has to build damage magic resist and armor and they have a 3 second down time after their last spell has fired. you lower their ap they go from 80% to 75-65% you still 2 shotting people in a rotation without ults and most mages have a first goes out CC nuke spell that insures the other spells hit so hurr durr skill shots but you also negate it the counter play by landing 1 spell. that you can spam on low cooldown and low mana cost with a massive mana pool. I feel like non ult Combos should do much less damage and at the same time dps classes also lower their damage and we get better defensive options aka slow down the game.
waypist (NA)
: i hate how useful dodging is
so you are complaining that you are abusing a system that isnt meant to be abbused?
: Riot is doing nothing for league.
yes men cry spaghetti and riot continues to sit down smoke their cigars and pass around the same 25 champions to discuss who to buff and who to give a skin 60% of them being mages and 30% of them being adcs the rest being yasou yi evelynn.
AdamrCc (EUW)
: > [{quoted}](name=I3Iame,realm=EUW,application-id=yrc23zHg,discussion-id=nPExhL7N,comment-id=00080000,timestamp=2019-12-07T01:09:29.744+0000) > > There's also {{champion:131}} + she's relatively easy to pick up. > {{champion:38}} outscales. But chances are he'll be banned. > {{champion:420}} works {{champion:1}} works. {{champion:82}} works, but it can be kinda hard. Morde is really good! If you ult her after her smokescreen it gets left behind.
> [{quoted}](name=AdamrCc,realm=EUW,application-id=yrc23zHg,discussion-id=nPExhL7N,comment-id=000800000000,timestamp=2019-12-07T02:03:02.881+0000) > > Morde is really good! > > If you ult her after her smokescreen it gets left behind. I saw some videos her smokescreen carried over after the ult. i havent seen anything saying they have fixed that yet
: How do you deal with Akali?
You dont you get boards people telling you shes super weak if she ignores you in lane but that never happens in reality unless you playing a ranged champion.
: i think the 'and crowd control' mostly reffered to effects that get triggert through CC, or help against CC. Though even in that regard, the current resolve falls flat, only aftershock and font of life(so basically only aftershock) trigger of CC, and only Unflinching gives some tenacity.
: I think the fact that there is a complete lack of other options when it comes to armor and AD/AP is a problem in itself. I would love such items for {{champion:136}} as I would prefer to have resistances and sustain when playing him. I get the impression that I'm meant to be close to use his stars but mobility and range wear Sol down really quickly. An alternative to {{item:3157}} would help me out and open up more possibilities for AP bruisers. {{champion:131}} and {{champion:517}} come to mind.
frankly mages would be busted with more armor and ap. they would need to give up burst and cooldown windows but they never want to do either or have mana costs reflecting the damage they do or effects those same high damage spells have. mana costs would scale up with power rather than down with most if it was actually balanced for balance sake and not for one shot sake.
: this would be for everyone though and wouldn't really matter too much since if you can see them on your screen then you can see them on your minimap
it wold be everyone doesnt matter it would make it super easy avoid ganks. it doesnt matter because you can see it on your minimap. if what you said is true then there is no need to change anything because its already available through the mini map. looking to the mini map is a skill different than having a larger sight and thus interaction zone too.
: Does anyone else get a Reconnect loops since after update?
: "RP has a new look." - WHY?
Duh is so we can put more resources into not helping fighters.
: It's definitely an argument. Thats an irrefutable fact lol.. She literally has a meh to weakish kit, her best parts are the Q and the passive, her R is very easy to dodge, it doesnt do that much damage, its shielding is meh. its 100% an argument because theres TOO MUCH cc in the game to say its not an argument. you didnt address any of the other points either.. and also, if you're knowledgable, people know that if u shut her down early, shes practically useless later.. Also.. could play thresh (if they still have that event thing for them) and then just steal her souls.. its called game knowledge, counter picking, not complaining about a Average - less than average, Support.. and a better than average adc.. (Which she isn't played very much in, so the results are skewed meaning the high average wr for adc doesnt really matter due to its low playability).
Ur right its an argument its a stupid argument but you definitely can argue it.
: Sanguine Blade is busted.
{{item:3003}} {{item:3072}} {{item:3071}} {{item:3031}} {{item:3157}} {{item:3089}}{{item:3100}} {{item:3285}} {{item:3907}} {{item:3146}} {{item:3147}} {{item:3508}}are all live tho
: > [{quoted}](name=Sky Cardis,realm=NA,application-id=yrc23zHg,discussion-id=1nr5WE2T,comment-id=0001,timestamp=2019-11-20T22:21:11.659+0000) > > Explain. Mages can't do damage anymore while support. Gold income sucks for non mages. Enchanters and tanks get blown up instantly. We can ward at least though. Maybe it's our fault if there's not enough vision.
> Mages can't do damage anymore while support. Good riddance go back mid
: There are certain Mages who are slightly designed differently instead of being afk farming bots. {{champion:69}} - A deadly Mage Duelist {{champion:268}} - DPS Mage who thrives in good teamfights {{champion:9}} - Ambush Mage And most of the mentioned Mages don't exactly have the best waveclearing ability, they can still clear them okay but not as well as someone like Ahri who presses 1 Q and the whole wave is dead. My own personal issue with them is that the whole itemazation situation is bad, which again can also be said about every class because everyone always builds the same items.
> There are certain Mages who are slightly designed differently ~~instead of~~ In addition to being afk farming bots. > > {{champion:69}} - A deadly Mage Duelist > {{champion:268}} - DPS Mage who thrives in good teamfights > {{champion:9}} - Ambush Mage > > And most of the mentioned Mages don't exactly have the best waveclearing ability, they can still clear them okay but not as well as someone like Ahri who presses 1 Q and the whole wave is dead. Cass presses q on the front q on the back q on the front and walks away. helps when you have a 2 second q Azir WW Q auto auto all in less than 2 seconds and the wave is gone because of high ap ratios along with high attack speed. Fiddle can bounce his E twice but its not really good wave clear until super late not just late lane phase like the other 2
: Who said it should be removed? The cost should either go up 200 so its the same as hexdrinker or it's stats should be lowered.
Why should it cost as much as hexdrinker when it has so much better stats.
: So mages have only 1 armor item that builds into an item that gives AP from what I know. So if seeker's is removed, what can a mage build against a Zed or Talon? While assassin champions can still build Hexdrinker. How is that balanced at all?
You can build armor items the same thing fighters build because they have no armor ad item to build. {{item:3026}} exists but has been nerfed so hard only healing base hp and has bad stats for a melee champion who has to be in close thus take more damage and also has to do damage. (so only adcs can take it.) if Zhonyas looked like Ga stat wise it would have 40 armor and 55 ap no cdr and the item cooldown would be trippled If not quintupled because the zhonyas effect is so much more useful. mages would cry to no end and talk about how the item is unuseable
iLLp (NA)
: to be honest this season has the least amount of changes i've ever seen. unrelated note: can i be your support for ranked. {{summoner:31}}
> [{quoted}](name=iLLp,realm=NA,application-id=yrc23zHg,discussion-id=JBJjMh7a,comment-id=000b,timestamp=2019-11-21T16:35:58.740+0000) > > to be honest this season has the least amount of changes i've ever seen. > > unrelated note: can i be your support for ranked. {{summoner:31}} Least in sheer number but still big enough to rival other seasons
: They change the game for the sake of changing. Riot has NO intention of making the game better in any way. _***Waiting for mack9112 to tell everyone that the pre season is amazing, like always***_ ...Disgusting.
> [{quoted}](name=Toxic Teeto,realm=EUW,application-id=yrc23zHg,discussion-id=JBJjMh7a,comment-id=0005,timestamp=2019-11-21T09:38:48.959+0000) > > They change the game for the sake of changing. > > Riot has NO intention of making the game better in any way. > > _***Waiting for mack9112 to tell everyone that the pre season is amazing, like always***_ > > ...Disgusting. who?
: Why do post that should be in rant get upvoted? Like 0 proof, basically no room for a discussion but still not in rant lol. Kayle is getting nerfed and has only been like this for a patch.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=yrc23zHg,discussion-id=8BIdOmY4,comment-id=0004,timestamp=2019-11-03T01:32:22.737+0000) > > Why do post that should be in rant get upvoted? Like 0 proof, basically no room for a discussion but still not in rant lol. > > Kayle is getting nerfed and has only been like this for a patch. You dont need to prove commonly known facts.
: > [{quoted}](name=LordGeovanni,realm=NA,application-id=3ErqAdtq,discussion-id=Ai8TFEU3,comment-id=0001000100000000,timestamp=2019-11-02T19:26:19.326+0000) > > by that logic 80% of the marksmen role and mage roles are healers. That's not really logic, more of a guess if anything. While in theory yes they could be a "healer" they wouldn't be really healing effective amounts because the healing is based on 1% of your Max Health.
1% of one champions hp is usually less than 20 hp apart from 1% of another champions hp. the rune is so weak it really doesnt matter who takes it the result will be the same as long as they arent saving CC to not use. Riot literally gutted health stacking in favor of armor which is bad because black cleaver negates a massive amount of that and even worse when other penetration items are also built on some one else. Adcs and mages also have bigger base hp pool than most of the roster thanks to riot buffing their hp 4 times. usually have shorter down times than other classes because their cc spells are also their damage spells and they always have the excuse it feels bad to have a kill excape because i have cooldowns stopping me.
Ahris (NA)
: > [{quoted}](name=Chembaron Yamada,realm=EUW,application-id=yrc23zHg,discussion-id=5Zf6slUr,comment-id=001c0000,timestamp=2019-11-05T15:12:27.958+0000) > > Alright, I'll take the bait. Which 2 abilities do you consider useless? > > I can see W being underwhelming, I'll give you that. But which other ability in her kit you could possibly mean to be useless? passive
> [{quoted}](name=Ahris,realm=NA,application-id=yrc23zHg,discussion-id=5Zf6slUr,comment-id=001c00000000,timestamp=2019-11-06T21:35:19.071+0000) > > passive The absolutely free passive they gave you because they moved the old passive to q? Yeah the passive was on Q before but it also wasnt in the kit before.
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LordGeovanni

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