: If you look really hard, the Japanese katakana for "su" looks a lot like Bold and Brash
Why has "Belongs In The Trash" resurged in the media? It's like the new Steamed Hams.
: League community: Focussing towers and dragons? ur braindead!
I've only been back for about two months, but I've already destroyed more turrets as a support in that short time frame than entire regional divisions worth of players have in their entire time playing this game. And the lack of objective focus is getting worse.
: Is that really your justification for the hypersexualization of women by a company currently facing multiple sexual harassment lawsuits? You're adorable. People also love drugs but I wouldn't use that as the reasoning for it being a good thing. The female figures in this game are unrealistic and for the most part look like they were drawn by a teenager with fantasy fetishes.
Yeah, do you know what else is unrealistic? Astral dragons who create stars. Now you're just grasping at straws. It's a fantasy game. If you have problems telling the difference between fantasy and reality, you should check yourself in to an insane asylum.
: So are you saying it is because Zeus decided to stick his dick in everything?
https://i0.kym-cdn.com/photos/images/facebook/000/865/118/df7.png ^Greek Mythology in a nutshell. More that Ancient Greece was extremely male-centric and set the precedent for having women stay at home and supervise the household.
: Because sexualization sells, which yes, is still relevant in a f2p game. Even though gaming is about 50/50 now for male and female, it will mostly always be seen more as a male activity.
Most everything is seen as a male activity. I blame our Greek roots.
: You just explained why the game is so intolerable. People trying to take it seriously and climb ranked are bogged down by children that have 0 actual video game experience. And if it really is meant for children why are there so many oversized boobs?
Because even kids love looking at tits and the sex negative puritan roots of this country demonized the natural female body and labelled it as evil and you're a fucking tool for buying into that narrative? I was seven when I first played Duke Nukem 3D, and in that game, there's a strip club where one of the dancers unclasps her top and flashes her tits at you. Even at that time, a part of me thought "son of a bitch, if only it was a higher resolution." **S H A K E I T B A B Y**
: Because the 1st amendment. boom I win
Not covered by the First Amendment. This is what happens when kids drop out of school.
: Does permanently banning players really help your game?
Well, in theory it makes people like you leave the community, so yeah.
: Not really? {{sticker:sg-lux-2}} People try to make this game and these champions seem like they take 2000 IQ to learn and master, but tbh if you're anything like the average ***good*** player and understand the basics of this game, you can learn a champ after like...5 games, and that's just being generous. Champs aren't that difficult to learn.
I blame the poor quality of the human livestock masses that play this game, who have been taught that learning a champion is harder than getting a college degree. And the elitists that need to invent their own criteria of fictitious superiority.
: Am I at a "disadvantage" if I try to learn multiple champs at once?
**BROTHER!** I, too, am trying to learn all the champions. I prefer to focus on two at a time (per role) so I'm not switching gears constantly while trying to learn them and I can focus on the champion until I am comfortable with them and know their strengths and weaknesses. Ignore these assholes that say you should only learn one champion and that champion should be Yasuo. Specialization is for insects.
Raoul (EUW)
: When a role is less popular than support, you know you messed up RIOT...
Grow a fucking pair. Supports had to deal with far worse with many more responsibilities forever. Picking jungle I still feel like I'm taking a vacation. A vacation where I'm worried the substitute will burn down the store while I'm away.
: League of Legends needs a Mother
Rek'Sai exists. Mission Accomplished.
: Pantheon Support
I'm a support main and in the instances where I've autofilled the jungler role with him, I've run roughshod over the enemy without much issue. Sounds more like user error on your part.
: If you see a darius with 1500 gold over everyone then you can just camp/gank him until your team catches up in the gold.
That's the problem. Player morale is so abysmally low right now, even if they are 15 kills and 20,000 gold ahead, they'll still try to force a surrender. I've seen it happen more often than you are prepared to want to hope to begin to think about.
: It also helps to strategize against people that get fed, say a kaisa is up 2 kills then you can see how much gold she has and compare to yours. Then you can roam from mid lane and organize a good gank, this is what would make solo queue better for everyone. If you catch the mega fed darius before he gets to that point then everyone has fun.
: Add gold income of all visible champions on scoreboard ! shouldn't be hard and I'd play lol more!
Yeah, just what I need is for my own team to be bitching at me for having more gold than them as a support, as if I'm a black person with money in pre-Jim Crow America.
Zed genius (EUNE)
: > [{quoted}](name=Lost R,realm=NA,application-id=3ErqAdtq,discussion-id=EfNcgnpG,comment-id=00020000,timestamp=2019-09-12T21:13:12.498+0000) > > That's why I play support; Ah, this explains it
Okay, let me rephrase that. I main support because no one else will, but it also taught me to be more versatile and perceptive than any other role, but I aspire to be proficient with all champions and all roles. The problem comes when I deal with not just individual players or entire teams or entire divisions, but entire _continental regions_ that are so rigid and inflexible, they may as well be minions. And just because I'm a support won't stop me from fighting a fed assassin jungler solo, if I must, or pushing and defending every lane. And I have more times than you could ever hope to possibly imagine.
Zed genius (EUNE)
: Try and play shaco jungle versus sylas or sejuani first and then you can see for yourself what these people mean : )
"versus" is the key word, there. Like I said, not every champion is a one size beats all. In some cases, fighting as a certain champion against certain enemies is an uphill struggle. I've learned to note when I'll encounter such problems and how to deal with it. That's why I play support; it requires me to be more versatile and perceptive than any other role.
: only champ i feel is underpowered right now {{champion:427}} and as for over powered there are abilities on champs i feel are a little op but by no means does that make the champ broken {{champion:517}} tho... this man is rampant and riot is gonna keep him that way
I haven't played him that often, lately. I've been trying to level up other supports to add to my M7 collection. My main problem with him in theory is the problem I have with all super-UT supports (Rakan, Yuumi, Soraka, Ivern). They rely too much on their allies, and I've been finding player morale to have cratered harder than ever. Missing a single minion in the first minion wave is more than enough to make people want to force a surrender.
Nhika (NA)
: Can we get rid of support?
So get rid of the only role that is obligated to look after the rest of their team, who brings the utility and who is tasked to do most everything that isn't teamfights and pentakills? Fuck off.
Rioter Comments
: How do I deal with certain champions?
Katarina? Let her come to you and lock her down after she uses Shunpo, and not before. Fortune and Cait? Long range strikes to whittle them down. Stay adjacent to minions with Fortune, not behind them, and for Cait, stay behind them and serpentine if you attempt to approach her to nullify her net. If you are hit and still a long distance, back away. And of course, as always, bring backup if you aren't a tank. If you are a tank, bring backup. This is a team game.
: I have a real bad feeling about the upcoming meta.
Fuck the meta. Snap its bones like balsa wood and drown it in a bathtub full of bleach.
: Almost every reworked champion is worse than they were before
That is a lie and you know it. Abandon your post-post-modernist ideology.
: There's a difference between the following: * "Hey, you don't really have the damage to 1v1 them. Please play a little safer unless one of us is around" * "This yuumi has no damage. This yuumi isn't healing. Galio has 7 deaths and is flaming. Why is Galio talking at all?" Your log is the latter. The former is fine.
You should see what happens a support gets a kill. I've caused so many permabans that way. Too many. This community has a real support abuse problem.
Midg3t (EUNE)
: > [{quoted}](name=Lost R,realm=NA,application-id=ZGEFLEUQ,discussion-id=AaoizvjE,comment-id=000000020001,timestamp=2019-09-12T00:20:56.045+0000) > > That's not how that fucking works. If you have zero self-control, that's your own goddamn fault, nobody else's. I never mentioned anything about self-control dafuq you on mate? xD Yea you need self-control but that doesnt mean riot shouldnt try a lil bit harder to crack down on the trolling issue.
Most of these assholes eventually destroy themselves, but if some shitheel causes you to act like a shitheel in turn, then you deserve to be cast into Hell right alongside them.
Midg3t (EUNE)
: > [{quoted}](name=rujitra,realm=NA,application-id=ZGEFLEUQ,discussion-id=AaoizvjE,comment-id=0000,timestamp=2019-09-11T17:15:42.018+0000) > > He was punished for overt racism against the players on the server. It does not matter what others are doing, racism is not okay. Period. Youre right about that. He deserved the punishment. However, lets not pretend like TF flamed them because he felt like it. Players trolled him to the point where he was pissed off and became toxic. Which I dont think it would happen if he wasnt trolled. And thats the issue OP is talking about. it's fine to ban players for flaming, but if you dont ban trolls as fast and efficiently as you would ban a flamer, there will be more players who will become toxic because of situations like the one TF experienced. If riot tried harder to crack down on trolling issue I believe you would see less toxicity. Cuz rn as it is, even if riot bans one flamer, another player will become one due to trolls who are pissing people off so much.
That's not how that fucking works. If you have zero self-control, that's your own goddamn fault, nobody else's.
Ackelope (NA)
: what do you think we'd do instead? introduce some new stat/change crit "chance" into a stat that is no longer RNG, but instead occurs every X attack on a predictable timer like caitlyn's passive? maybe make it a literal % increase to auto attack damage dealt? Remove it and all associated items and rework the existing AD and atk speed items/add more to make up for the loss? It'd be a complicated undertaking. I'm not saying this to try and dissuade you because it'd be a huge effort, but just because it's fun to get some complex ideas flowing related to the matter. Personally, I'm kinda interested by the way current Muramana works as a damage-scaling system based on something that isn't crit, though I think the way it is exactly executed allows it to be abusable by a few champions and unusable to basically all of the rest, but I like the idea of items offering unique ways to deal damage and base a build around. The only problem with that is more cases like Muramana, or an item becoming a crutch to every single build that wants to deal consistent damage, offering no real options for alternatives, kinda like how IE has in the crit ADC realm. I'd like to be able to make a conscious choice from at least 2-3 different items, if not more, for what I'm building first based on enemy team comp and item builds, I think build variety adds a lot of fun to this game for me. Variety is the spice of life.
A percent increase to basic attacks based on bonus attack damage was one I thought of when I started considering a life without crit chance a few years ago. It's currently the strongest solution I have, and it would still require players to actually build attack damage items while forcing them to consider the enemy's menace and build accordingly. The idea is to diversify possible ADC builds to include anti-mage or anti-tank measures and not get screamed at by your team for not building the exact six items every ADC builds.
: Now that Tom Brady is well on his way to winning his seventh super bowl title
: Poor fundamentals are a problem all the way up through Gold as a general rule. A lot of players skip the tutorial. A lot of players never push behind their waves. A lot of players think the game is about champion fights and not objectives. I do believe it's a contributor to the complaints about poor matchmaking that are coming up increasingly. I don't know the right answer. I'd love to say that a video series could be released that would teach players about these things, but then you'd actually have to force *everyone* to watch it, and then people would complain about that. More nudges in the direction of learning the fundamentals of the game, and making it easier for players to understand how bad fundamentals hurt winrates and the entire team, are certainly indicated.
I've tried beating that into people's heads for the past five years. I need a truncheon larger than that atrophied pinky bone Mordekaiser calls a club if I want to make any headway before the heat death of the universe.
: Why Do Simple Gameplay Concepts Seem Completely Lost On People?
I played a game (Jungle Pantheon) where we had a VERY problematic Fiddlesticks. I built Magic Resist in response and led the team in kills by a mile and a half. When I showed a screenshot of the scoreboard to someone, they went into a screaming rage over my build because "it wasn't meta", not because nobody else could score a kill or that they were absolutely dead set exclusively on teamfighting and clumping up against a goddamn FIDDLESTICKS. No, my build was apparently the only problem and what made us lose. League players, I have discovered, think in an extremely linear fashion, and force themselves and others to think in an extremely linear fashion, and only base their decisions on arbitrary meta statistics or what other people tell them they should build. Anybody who doesn't do that is branded a heretic. And then we wonder why so many young people continue to take up smoking when they are so determined to succumb to peer pressure and confirmity. [In a way, this mentality reminds me of this scene.](https://youtu.be/ynzcUw9wv0E?t=19) Without thinking about what you are facing against, without adapting as the situation is needed, by forcing yourself to stick to a single, linear path no matter what, it puts you in a position and mentality where even the minions could best you in a battle of wits without even trying.
: Can we get more magic resist items? Can we have more items that make the game more strategic?
Getting rid of crit chance would be a start and figuring out how to scale ADC damage in a more consistent, non-crit chance manner.
: Champs you must perma ban if you wanna have a chance at winning the game
So in other words you suck against most of the roster.
vyoda (NA)
: Support Mains of the Boards: Why do you supp? ʕ•ᴥ•ʔ
When I started playing back in 2013, supports were treated like absolute fucking garbage, far worse than they are right now, and right now they are treated worse than child molesters in prison. In the instances where someone who hated supports would not speak up fast enough and get delegated to the support (because we had to call our roles back then), they would flip their unholy shit go berserk, and ruin the match out of sheer spite. I had dozens, HUNDREDS of games in my first year sabotaged because of that culture and mentality. You still see those kinds of people floating around, but it's much more rare these days. I started going support in the vague half-promise of having a normal game, and I got to see first hand the kind of shit supports had to deal with, and why, by extension, the role was so grossly unpopular while being extremely vital. The reason why systems like Teambuilder and Clash failed so miserably and continue to do so is because of the unpopularity of the role, and the way the rest of the community, high on pentakills, treat supports like second class citizens or inherently inferior players, alienating any possible support players. A few years ago, if you went anything but support, you expected to wait for at least five minutes in a queue compared to less than one second for supports. I've even encountered people who were still waiting in the lobby for a match to start after I was able to play a game and re-enter the lobby after it was over. It was BAD. Vestiges of this mentality continues today. It doesn't matter how much you know about the game, people will disregard _anything_ you have to say if you have played support even once, assuming that any ranking or skill you have has been mooched off of better players. Even so much as uttering a single syllable as a support is enough to set off some players in a fit of face-ripping rage. And god forbid you have kills; may as well be a black person walking around with money in pre-Jim Crow America. I play support because the support role ends up being the most versatile and needed role in the game, and I have long-since learned how to read team compositions and what our and the enemy's strengths and weaknesses are. Anybody can get kills, but supports more often than not are the ONLY people obligated to help their team; otherwise it's a 1v9 culture where every player goes miles out of their way to screw over their own teammates so they can pick up all the pentakills so the womenfolk will want to touch their penis.
Gall (NA)
: When you're level 8 and try to buy an elixir of wrath
If you have Kleptomaniac, you have a small chance to get a Costco sample even at level 1.
: Having a little warning blip pop-up to remind players that taking a break from the game so they can de-stress and come back with a fresher mindset could be helpful. But adding penalties on top of that is just going to tilt the player more. Especially if it's arbitrary "x amount of defeats in a row" - at that point, if they're losing several matches in a row, layering on penalties is just going to send the message "hey, stop playing the game right now, you suck." And there's no way in hell anybody would tolerate being forced to tank heavier LP losses and worse MMR for losing, and even less-so **_gaining less for actually winning._** People should not be penalized for striking out long play sessions, regardless of whether or not they're winning or losing - and they **definitely** shouldn't be getting penalties that fuck them over even if they break their losing streak.
All it would do is cause the game to hemorrhage even more supports, since supports require their team to actually do... well, fucking anything, on top of them already being treated worse than child molesters in prison. Not that I've tried to stop the enemy advance or push an objective by myself when the entire team is sitting in the fountain spamming the surrender button and wishing for death. I've destroyed more turrets in just the month or two I have been back than entire divisions worth of players have their entire time playing this game. As a support! Morale, agency and initiative have absolutely cratered in the community. Nobody wants to anything anymore, more than they haven't wanted to in the past. And I honestly don't know how to fix it, since you can't patch players.
Stìnger (EUNE)
: Tilt-avoiding meassures
Then you would lose all of the supports. I've consistently had the highest damage or kill participation on the entire team (or kills!) as a support with absolutely no damage items, and the team would just auto-surrender at 20 (I won't let them at 15) completely regardless of context. All this would be doing is helping the people who are trying their damnedest to see League of Legends die.
: > [{quoted}](name=Lost R,realm=NA,application-id=3ErqAdtq,discussion-id=QmAeuRbT,comment-id=0000000000010000,timestamp=2019-09-05T01:26:21.356+0000) > > Other sports include bowling, kayaking, hang-gliding, lacrosse, fishing, archery, chess boxing, poker, darts and paintball, to name a very scant few. Pretty sure that you just left out the comma, but I just had an amusing 5m trying to imagine "chess boxing". ... and still thinking about it....
I did _not_ leave out a comma; [chess boxing](https://en.wikipedia.org/wiki/Chess_boxing) is actually a thing.
Vlada Cut (EUNE)
: > [{quoted}](name=Lost R,realm=NA,application-id=3ErqAdtq,discussion-id=QmAeuRbT,comment-id=000100000000,timestamp=2019-09-04T20:48:13.406+0000) > > Years ago, I went 1/5 as Wukong in the top lane. I forget who my opponent was, but he abandoned lane with his five kills before he even destroyed the turret. I stayed in top lane the entire game, recalling only to evade the occassional visitor and to buy items. I built Triforce and Ravenous Hydra and just pushed the lane and turrets while the rest of my team broke even fighting the enemy and dealing with the problem I made for them. This somehow won us the game because nobody came top to stop me, even though I was insistent on pushing the lane as hard and fast as I can. Why would you buy {{item:3074}} when you were splitpushing? {{item:3748}} is the split pushing item and at lesat it'a proccable on structures...
It's been a while; I think this was before Titanic Hydra was a thing.
: Does Yasuo Actually Have Counterplay?
Stuns, preferably melee stuns. Taric's stun is a ray, so it doesn't get blocked by Wind Wall. Proper tanks like Taric and Malphite can eat him alive. Slows make it easier for people to hit/stun him. Lulu can hit him with Pix and then shoot him with Glitterdust behind his Wind Wall. [Yasuo ulting puts him in a single, predictable spot for two seconds, with a very specific circumstance that must be fulfilled first.](https://youtu.be/i5k8Ffv1llI?t=157) Now if you're looking to deal with him solo... fuck off. He's an assassin; solo fighting is their thing.
: I agree that riot changing the rules all the time makes the game seem less like a sport but, thats because that is what we are currently used to. The NFL can change a rule anytime they like and it would change the game. They Own football. NFL doesn't change the rules because spectators wouldn't like it. And they want money so they don't. Riot DOES make changes because Spectators like it. And they want money so they do. I would also argue that the changes are a skill test for the players as well. There was a time that Markmen ADC's where not viable and during that time some pro player botlaners actually suffered a great deal (some even took hiatus) while others that had a more versatile champion pool did really well.
Baseball is much more established now than it was when it began almost 200 years ago, but the rules for baseball changed a LOT over the years. Besides, League is much more heavily dependent on math and other far more, increasingly complicated factors, so it's harder to pinpoint when things are properly balanced.
: I mean, it's still better than dying 5 times over because of a single member of their team. Defense shouldn't make you invulnerable, it's meant to keep you better off than if you were on the offense, and losing several times.
Half of the job of the offense is to shatter the defense. It's the defense's job, and really the job of every player, to understand their enemy's strengths and, more importantly, their own weaknesses, and adapt accordingly depending on the situation. I tend to rush straight into fights as Lulu if we face a Shaco because I can mark him with Pix and effectively nullify his cloak and clone for four seconds, more than enough time for even a halfway competent team to blow him up. I've also used Lulu's superior speed as a diversion to make the enemy send several champions after me while my teammates take a valuable objective elsewhere. There's hundreds of factors and variables to consider, if not thousands, but in my experience, most players don't consider much of what's currently in front of them, but rather arbitrary statistics and extremely rigid champion builds devoid of context. Also the concept of two-way League (playing both offense and defense as the situation demands) is alien and borderline heresy.
: Mordekaiser is basically a gameshark
So you had to build according to your opponent? That's kind of the purpose of the entire game, you fucking robot.
: I've got to say: When I play with my Plat/Diamond friends, I actually have time to think, and carry my teams. When I'm with randoms, the pace and tempo get out of control and it becomes a coinflip whether I can defend/offend myself fast enough to cover them. Really sucks when you're Morg jung, but end the game with more CS from lanes than any laners, because they just keep starting fights, while you rotate from lane to lane casting a W, while trying to meet up with their fights, while trying to 1v1 the split pusher, while trying to secure Drakes/Barons. Just had a game last night in low Gold with one of my Plat friends. He first picked Jax, and I picked Evelynn jung. He got counterpicked by Darius, and had a struggle in lane. I got about 2 good plays in botlane, while my friend lost his top turret and Darius began roaming. But..... we stayed calm, killed the bot gank once or twice, only lost a couple turrets, and Darius went back top to bully some more. At level 9, I told my doubting Plat friend to go in on Darius with me, and we easily shut him down (Eve), did it again after he tele'd mid, and within the next 10 minutes both Jax and I were S status scores, and had closed in their entire base. I had time to think out a counter Baron solo with Eve, and kill 3 of 5 as soon as they took Baron. I didn't feel pressured at all. I had to solo steal 2 drakes too. I didn't feel pressured. It's amazing what happens when YOU set the tempo. I normally don't support duos; most duos are made up of emotional players leaning on each other. But I highly endorse some low elo duoing a high elo some time, and let them tell you what to do. You'll be amazed at what you can do when your team is outright trolling you, but you have a competent wingman who can keep your tempo. https://na.op.gg/summoner/userName=Aredethe Check the second game down. (The Warwick one) _**Syndra on our team was outright win trading**_ (Left manually as soon as she realized she wasn't going to surrender/lose us the game, and Zed defended her in post game as "trying" when she ran down mid entire game). Ashe was a toxic mofo who had 9 consecutive losses who entered our lobby screaming about "bad teammates." I NEVER play Warwick. I haven't played him since about a year and a half ago. I picked him at 5 seconds left in champ select, looked up build stats, and built what "works." My duo and I literally 2v5'd that game. Game stalled out a little because the Xayah was fed and decent at holding off a game defensively, but as soon as I started using R on her instead of Diana, game was over. Garen could handle the others, and without Xayah they had no competent defense at all. (We made it up to Xayah the next game, as she was our adc the next game) --------------- I've had times where it seems like Time is standing still when I'm playing Morgana too. I've been chased by a Jarvan, Riven, and Zac at the same time, and managed to triple them all because time ..... just stopped..... and I was able to think: Okay; if I Q Riven who is behind the Jarvan, ult the Jarvan as he ults me, soil/auto Jarvan, kill the jarvan, Ignite the Riven, Flash Q her again, finish her with autos/pool, I can then use E to fight the Zac and get my cooldowns back yet again, and kill him too. Bad teams don't allow that kind of moment. Carrying does. Teams that push another objective while you do that do. This is why it annoys me when someone says, "You're at your appropriate elo." Well.... the truth is..... many Silvers/Golds actually play at a technical Plat/Diamond level, BUT, they generally are stuck playing with people who don't have that level, don't establish a defense, and force them to, rather than doing what they do best (applying pressure). I've seen Diamonds, Plats, lose in Silver. That's how bad it is.
And by the same token, you have people in high level play who know very little.
: It's stupid, but it is classified as a suppression despite not doing anything suppression does.
It effectively removes both Mordekaiser and the target from the fight. Granted they are still fighting on another plane of existence, but others can't interfere.
: > [{quoted}](name=Terozu,realm=NA,application-id=3ErqAdtq,discussion-id=QmAeuRbT,comment-id=00000000,timestamp=2019-09-04T17:51:48.919+0000) > > LoL is officially recognized as a sport around the world. How's that College MOBA scholarship coming along?
Other sports include bowling, kayaking, hang-gliding, lacrosse, fishing, archery, chess boxing, poker, darts and paintball, to name a very scant few. Just because you can't get into college on a darts scholarship doesn't make it not a sport. That is VERY much not how and why sports scholarships exist.
: > [{quoted}](name=Terozu,realm=NA,application-id=3ErqAdtq,discussion-id=QmAeuRbT,comment-id=00000000000000000000000000000000,timestamp=2019-09-04T22:30:14.914+0000) > > No, you you didn't give any reasons. You just said that people who use the secondary definitions of words are wrong, even though they're proper definitions. > > That isn't a reason. That's just you hating on language evolution, lol. He did give one reason. There are several. SportAccord uses the following criteria, determining that a sport should: 1) have an element of competition 2) be in no way harmful to any living creature 3) not rely on equipment provided by a single supplier (excluding proprietary games such as arena football) 4) not rely on any "luck" element specifically designed into the sport. 1) I'll grant. 2) A more cruel form of torture has never been devised by man. 3) This was KFC cited objection. If the American League closed up shop tomorrow, then kids would still play baseball in the street. If Riot close, then nobody would ever play LoL again. Not only do you have to play with their client, but you must play on their servers... there is no "home game", private version to play with friends etc... tournaments must take place on Riot servers... 4) This is a bit iffy, because there actually is a lot of random stuff that can benefit one team more than another. The spirit is that it's not reliant on luck, but there is considerable interference from random elements that doesn't exist in recognized sports. This is one of the broadest sets of criteria for "sport". Most others limit sport to physical activity with few exceptions (chess being a notable one). Even Riot, which normally takes great liberties with English, is still careful to designate LoL as "eSports". It's a video game with many of the trappings of professional sports. It's an electronic parody of professional sports. There's a lot of other things that fly in LoL, that would never be permitted in any sport that I am aware. In team sports, if one team is a man down, then play ends. It's usually a default loss, or else the game is interrupted until a replacement, but they don't go ahead with the match with uneven teams. The rules of baseball have remained unchanged for... practically forever. (And chess, even longer.) The game remains interesting and fresh because it is a game of human competition. LoL has rules that change LITERALLY every two weeks. I would consider stability to be part of the legitimacy of any recognized sport. Sports generally try to AVOID change as much as possible and achieve as much standardization as reasonable, even across different League, venues, countries, etc... Riot makes changes just for the sake of making changes, and would consider something was wrong if the game went unchanged and actually did become a straight measure of player ability. The goal of a sports commission is to achieve ultimate balance in a sport so that no further changes would ever be necessary. Riot intentionally introduces small imbalances hoping that it will take a while before players catch on.
And you needed to be on company-owned servers of Final Fantasy XI, City of Heroes, World of Warcraft, and basically any other MMO that are various states of dead in order to play them. City of Heroes is the most notable one because it actually was dead for a time; then someone came along and revived it with their own private servers, and I know my brother has played on private servers of World of Warcraft and Final Fantasy XI. The same thing would inevitably happen with League if and when it goes. Nothing stays dead forever these days.
Terozu (NA)
: ***
If it one day becomes unavailable, then the copyright will, by extension, inevitably expire and enter the public domain. Then anyone could set up a private server and re-establish the League community. But that would first require the game to stop making money.
Kai Guy (NA)
: I'm constantly trying to get players to understand the difference between subjective and objective judgment for raiting systems. I feel your frusturation with the community at times. Like fucking hell, some one was using an aram taric game with a glass cannon build because "armor with worthless so I don't build it" and graded the champion off the time his Q takes to recharge to 5 stacks when your not able to use his passive because you die when anything looks at you. People supported this guy mindlessly. Humans.{{sticker:zombie-brand-mindblown}}
One Youtuber claimed that learning a champion was like and as hard as getting a college degree (from the perspective that you should only learn one champion and it should be whoever is in meta at the moment and it should just be Yasuo). As a college grad, that was a grave insult. As for a brawler Taric build, I have experimented with the idea at length before. His main issue is that he eats through mana super fast fighting in melee constantly, which means basically ALL of your items have to be mana items if you don't want to recall constantly, with some kind of tear item to mitigate the amount of mana he will burn through(Manamune works best for an offensive build, but he should really build Archangel's Staff for the skills that scale with it, like his healing.) and definitely Titanic Hydra for the AOE damage and HP. His passive doubles his total attack speed (Wit's End is the only AS item that makes sense), but there's almost no reason to strike faster with it because of the cooldown related to a Sheen item that you will definitely want to build (if you do anything other than Iceborn Gauntlets, you are doing it wrong). Fortunately there are plenty of items that give both armor and mana, so you can continue to be a credit to your team while being an ad-hoc brawler (preferably with some kind of backup).
: I've got to say: When I play with my Plat/Diamond friends, I actually have time to think, and carry my teams. When I'm with randoms, the pace and tempo get out of control and it becomes a coinflip whether I can defend/offend myself fast enough to cover them. Really sucks when you're Morg jung, but end the game with more CS from lanes than any laners, because they just keep starting fights, while you rotate from lane to lane casting a W, while trying to meet up with their fights, while trying to 1v1 the split pusher, while trying to secure Drakes/Barons. Just had a game last night in low Gold with one of my Plat friends. He first picked Jax, and I picked Evelynn jung. He got counterpicked by Darius, and had a struggle in lane. I got about 2 good plays in botlane, while my friend lost his top turret and Darius began roaming. But..... we stayed calm, killed the bot gank once or twice, only lost a couple turrets, and Darius went back top to bully some more. At level 9, I told my doubting Plat friend to go in on Darius with me, and we easily shut him down (Eve), did it again after he tele'd mid, and within the next 10 minutes both Jax and I were S status scores, and had closed in their entire base. I had time to think out a counter Baron solo with Eve, and kill 3 of 5 as soon as they took Baron. I didn't feel pressured at all. I had to solo steal 2 drakes too. I didn't feel pressured. It's amazing what happens when YOU set the tempo. I normally don't support duos; most duos are made up of emotional players leaning on each other. But I highly endorse some low elo duoing a high elo some time, and let them tell you what to do. You'll be amazed at what you can do when your team is outright trolling you, but you have a competent wingman who can keep your tempo. https://na.op.gg/summoner/userName=Aredethe Check the second game down. (The Warwick one) _**Syndra on our team was outright win trading**_ (Left manually as soon as she realized she wasn't going to surrender/lose us the game, and Zed defended her in post game as "trying" when she ran down mid entire game). Ashe was a toxic mofo who had 9 consecutive losses who entered our lobby screaming about "bad teammates." I NEVER play Warwick. I haven't played him since about a year and a half ago. I picked him at 5 seconds left in champ select, looked up build stats, and built what "works." My duo and I literally 2v5'd that game. Game stalled out a little because the Xayah was fed and decent at holding off a game defensively, but as soon as I started using R on her instead of Diana, game was over. Garen could handle the others, and without Xayah they had no competent defense at all. (We made it up to Xayah the next game, as she was our adc the next game) --------------- I've had times where it seems like Time is standing still when I'm playing Morgana too. I've been chased by a Jarvan, Riven, and Zac at the same time, and managed to triple them all because time ..... just stopped..... and I was able to think: Okay; if I Q Riven who is behind the Jarvan, ult the Jarvan as he ults me, soil/auto Jarvan, kill the jarvan, Ignite the Riven, Flash Q her again, finish her with autos/pool, I can then use E to fight the Zac and get my cooldowns back yet again, and kill him too. Bad teams don't allow that kind of moment. Carrying does. Teams that push another objective while you do that do. This is why it annoys me when someone says, "You're at your appropriate elo." Well.... the truth is..... many Silvers/Golds actually play at a technical Plat/Diamond level, BUT, they generally are stuck playing with people who don't have that level, don't establish a defense, and force them to, rather than doing what they do best (applying pressure). I've seen Diamonds, Plats, lose in Silver. That's how bad it is.
Years ago, I went 1/5 as Wukong in the top lane. I forget who my opponent was, but he abandoned lane with his five kills before he even destroyed the turret. I stayed in top lane the entire game, recalling only to evade the occassional visitor and to buy items. I built Triforce and Ravenous Hydra and just pushed the lane and turrets while the rest of my team broke even fighting the enemy and dealing with the problem I made for them. This somehow won us the game because nobody came top to stop me, even though I was insistent on pushing the lane as hard and fast as I can.
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Lost R

Level 109 (NA)
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