: It's kinda fair game, but it does tilt me a bit to have outlaned my opponent the whole time, my turret full hp and theirs half, only for their jungler to get one single successful gank in and down my whole tower while they're level 6...
Yeah and it shouldn't be like that. I don't think turrets should be falling super easily after one successful gank. When a support can take down turrets or put a lot of damage down on a turret.. there's an obvious problem haha
Rioter Comments
: Getting your champ banned is not a get out of jail free card.
It isn't that "we" support that kind of behavior, BUT we understand WHY that specific player is willing/going to troll the game. I can't blame that player for trolling IF their team purposefully banned their champion--due to my experiences, a lot of players purposefully ban a teammate's champion. If you purposefully ban a player's champion, then you have to understand that there is going to be some sort of retaliation... There's a difference between ENCOURAGING and UNDERSTANDING that kind of behavior.
: Is this a joke thread? AD assassins have basically removed mages from the game. {{item:3814}} {{item:3156}} have completely broken any balance there once was.
Not sure if you are the one joking, but mid AD assassins don't even get the chance to see the rift because of how dominating AP mids are lol
Rioter Comments
: Plot twist: {{champion:32}} {{champion:9}} {{champion:412}} {{champion:29}} {{champion:6}} {{champion:19}} {{champion:154}} Defeat streak
Well, at least {{champion:154}} is perma-banned {{sticker:slayer-pantheon-thumbs}}
Ospraey (NA)
: mines green cause of all the defeat games, I'm also color blind
: http://i0.kym-cdn.com/photos/images/newsfeed/001/072/001/de0.gif
Time for Riot to bust out their matchmaking mechanics {{sticker:zombie-brand-clap}}
Rioter Comments
Zeref (NA)
: My only problem with laning against Yasuo is his ability to completely zone you out of minion range, or otherwise deal with his hyper mobility. I can manage laning against him, but it's annoying how after laning phase where he can go toe-to-toe against anyone fed and being able to activate ult from the smallest targeted displacement CC I mentioned.
0> [{quoted}](name=Zeref,realm=NA,application-id=3ErqAdtq,discussion-id=ukPA2w0N,comment-id=00090000,timestamp=2017-06-21T02:39:10.106+0000) > > My only problem with laning against Yasuo is his ability to completely zone you out of minion range, or otherwise deal with his hyper mobility. I can manage laning against him, but it's annoying how after laning phase where he can go toe-to-toe against anyone fed and being able to activate ult from the smallest targeted displacement CC I mentioned. That's true, Yasuo is able to zone out a few champs. Yasuo's goal in laning phase is to shove in the minion wave and try to find small trades. Yasuo is able to shove in various match-ups, but he isn't able to trade with every champ that goes mid lane--top lane is not as easy to shove. Since Yasuo has to try and shove the wave to be effective, he is easily mis-positioned at various points in the game that leave him vulnerable to getting ganked. Very easy to pop his flash and pull off a second gank. But a champions counter-play should never be "I need a gank in order to be able to try and fight this champ." This kind of "counter-play" should only exist when your match-up is really bad. For example: Lux vs Yasuo = Yasuo has the upper hand Zed vs Yasuo = Yasuo has the upper hand during laning phase, once Zed hits 6, the favor turns around. Cass vs Yasuo = Sure, Yasuo can shove in the wave, but if Cass lands a poison, Cass basically wins. Vlad vs Yasuo = Vlad just outsustains and wins lane Lucian vs Yasuo = Lucian can pop Yasuo's shield really easily and basically wins the trade after that. But after laning phase, Yasuo has the upper hand because his scaling is a lot better. Diana vs Yasuo = Diana's shield really helps out. Yasuo does have some-what of an advantage, but after Diana his 6, that Yasuo is getting d deleted. Orianna vs Yasuo = Orianna destroys this match-up. Annie vs Yasuo = AA to pop his shield. Stun Yasuo and win trade. Tibbers.. basically Annie wins. I can't think of more on the top of my head, but Yasuo isn't so bad during laning phase as people make him out to be. His scaling is really strong, but he's easily shut down. If Yasuo is ahead.. well just like any other champ that's ahead.. he has the power to just go straight ham and carry the living shit out of that game. I understand your concern about Yasuo after laning phase, because Yasuo is still able to do what he is meant to do despite having a bad laning phase. Any displacement allows for Yasuo to ult which gives enough time for the enemy team to capitalize. Having said this, this is what--I believe--everyone hates the most. Basically, "I kicked Yasuo's ass, but he's still able to carry even though I made him irrelevant during lane." And--in some cases--it is true. Yasuo can easily come back due to his kit, which is understandable to hate. But how is Yasuo **exactly** coming back? Well, maybe his team had a really great team fight which helped Yasuo press R (I know right?) Maybe this Yasuo player is effectively split-pushing. Anyway, there's points in a game where we don't effectively punish a player/champ that got destroyed during lane. Sometimes we let them freely split push without punishing them or we have a very boosted team fight that helps that specific laner get back into the game. There's so many things that happen during a game that it is unfair to just simply state that Yasuo is OP/cancer. There's an obvious reason why Yasuo isn't played competitively... and that's because he sucks compared to other champions and it is so easy to punish a Yasuo. Just to summarize, I understand why players hate Yasuo. It makes sense why people hate him. But players should take the time to understand what champions are meant to do and how to play/punish it. I have never had a problem with Yasuo. The only problem that I have is the players who tilt just by seeing him and just feed him because they decide to go for really awful trades.
: > [{quoted}](name=Loza,realm=NA,application-id=3ErqAdtq,discussion-id=FEJTMEmH,comment-id=0013,timestamp=2017-06-20T20:59:24.711+0000) > > Yep, we all have these kinds good/bad streaks. > In some of the games, it isn't our fault we lose.. but most of the time there's something we did/didn't do individually to change a losing game into a victory. > > Looking at your op.gg, I suggest you take a step back and look at the replays of every game--whether it is a win or loss. > There's many points in a game where we--individually--do not use our time/lead efficiently. > Taking an educated guess here, but--after looking at your op.gg--there's several games where you popped off (in other words, you had a giant lead) and still did not win--I believe you might want to work on your understanding of using **any lead effectively**. > > If you work on using your lead effectively and watching your game replays, you will be able to fix **key** issues and proceed to climb again. honestly sick of hearing that answer.........if you watch pro streamers they "pop" off alot too and some games you just cant freaking carry no matter how good you are.
> [{quoted}](name=Sifu Ip man336,realm=NA,application-id=3ErqAdtq,discussion-id=FEJTMEmH,comment-id=00130000,timestamp=2017-06-20T23:53:01.385+0000) > > honestly sick of hearing that answer.........if you watch pro streamers they "pop" off alot too and some games you just cant freaking carry no matter how good you are. Not sure what's wrong with that answer. There's games where **you** are the **reason** your team lost. There's games where you get a lead and don't use it properly/effectively There's games where your team feeds uncontrollably and there's no way to win. We all have those kinds of games. You seem really salty and I would not be surprised if you play in low-elo. I'd assume Silver because you seem to be salty of the tip/suggestion I offered OP. If I am right and you are silver, then perhaps you need to start taking responsibility and stop blaming your team for everything.
Zeref (NA)
: Why I think Yasuo Deserves to be Permabanned
The only time I can think of Yasuo being OP is when he was viable top lane. Back when he was able to abuse getting tank stats while still dishing out insane amounts of damage. The only thing I dislike about OP is that he/she fails to acknowledge/present Yasuo's weaknesses. OP only states Yasuo's strengths. If anyone were to just state any champ's **strengths**, I am pretty sure it would be relatively easy to manipulate players into believing that the said champion is OP. I understand why many players dislike Yasuo. Yasuo is a champion that--when ahead--is really strong. But I believe that applies to many champions that get ahead early. For example: GangPlank Twitch Vayne Tryndamere etc. *note: The champions mentioned are late-game carries (tryndamere is debatable) Late-game carries that get fed early... Hmmmm :thinking: emoji Anyway, players make Yasuo seem way over the top, when--in reality--he's not even great. I never had a problem playing/laning against a Yasuo, which is why I don't understand where the complaints come from. I think the complaints come from the average players who feeds Yasuo and the typical "My yasuo sucks, enemy yasuo carries." From all the posts I have seen about people complaining about Yasuo, all the players play a really and I mean really shitty match up into it.
: Losing streaks.
Yep, we all have these kinds good/bad streaks. In some of the games, it isn't our fault we lose.. but most of the time there's something we did/didn't do individually to change a losing game into a victory. Looking at your op.gg, I suggest you take a step back and look at the replays of every game--whether it is a win or loss. There's many points in a game where we--individually--do not use our time/lead efficiently. Taking an educated guess here, but--after looking at your op.gg--there's several games where you popped off (in other words, you had a giant lead) and still did not win--I believe you might want to work on your understanding of using **any lead effectively**. If you work on using your lead effectively and watching your game replays, you will be able to fix **key** issues and proceed to climb again.
: Why Order is guaranteed to lose
I understand that it is fairly easy/logical to bring up the generalizations you mentioned. Whether they are true or not... who knows. But I wouldn't consider this event to be a way to justify said generalizations. Maybe your personal experience/research is similar to the generalizations you describe. I'm not sure, but--more to the point--I chose Chaos over Order simply because of the Sword icon. It is a neat icon and I believe it looks a lot better than Riven's. Generally speaking, I believe that many--if not all--gaming companies make evil characters look really amazing. There's something about that evil aura game creators make that really makes these evil characters/themes stand out far more than the heroes. On a champion scale, I believe playing as Yasuo just seems a lot funner than Riven. Yasuo's kit just feels really smooth, while I feel that Riven's is a bit clunky. Anyway, Evil/dark-themed characters usually have more things going on for them. For example, Zed's kit is fun to play and feels rewarding when making a nice play. If you look at a hero-like character, such as Garen... I mean you can clearly see how favored evil/dark-themed characters are.
ƒrostγ (EUNE)
: So it begins. The community made riot destroy Syndra, Lb, nerf Ahri and now Orianna is the next. Pathetic.
> [{quoted}](name=Frosted Prince,realm=EUNE,application-id=3ErqAdtq,discussion-id=LyT6jW1Y,comment-id=0001,timestamp=2017-06-07T15:04:15.169+0000) > > So it begins. The community made riot destroy Syndra, Lb, nerf Ahri and now Orianna is the next. Pathetic. Destroy Syndra and LB??? What????? I am not sure what you mean? How are these champs "destroyed." Syndra presses R and LB is still cancer. Both of these champs have a strong laning phase. And only LB is the one who suffers at late game. Ahri's nerf is a great one and did not "destroy" her, she is still doing what she is meant to do. Orianna? Well, I ban it 100% if I am mid and have a chance at banning. I don't want to deal with a mid laner who has strong auto attacks, a strong burst, a strong shield, all while having a super safe laning phase. And that's not it, her mid and late game is also strong. Orianna needs to get looked at, there's a reason it gets picked so frequently in competitive play.
FNC Jinx (NA)
: Riot: Every time Lucian Gets out of Control
I have to admit, I have been spamming lucian mid on my other account. The only reason Lucian started getting picked again is because he shines the most with BOTRK. I don't see Lucian as a problem going top or mid. He's used to lane bully specific match ups. I honestly do not think he's out of control or even close to it. Once Riot figures out how to balance BOTRK without gutting it, Lucian will probably start getting picked less. I have tried the old Lucian build with Ghostblade into cleaver, it just isn't as strong as the BOTRK build. That sustain and active that BOTRK gives Lucian is what makes him seem really strong. Lucian was terrible to even consider playing for a long time. And Lucian mid or top isn't anything new. Sure, MSI made Lucian popular, but Lucian mid has been a thing for some players for a long time. Anyway, Lucian is finally able to be played again. He was 6 feet under the ground for a long time. I don't think Lucian needs nerfs. Maybe BOTRK needs to get looked at again because ADCs still use it.
Rioter Comments
: Agreed (I'm a jg main)
Thank you. I'm pretty sure you understand the hole you will dig for your laner if you don't help out.
Rioter Comments
MysterQ (NA)
: Of course it was some bruiser type. And we had no further damage. But if you literally trap any champ under turret for that long, i wouldnt think he should just be able to walk out like nothing happened. Even if Nasus is full build, it isnt some great display of macro to walk under turret. You can argue maybe the definition of turret is wrong. I see it as a defensive liene designed to protect. Maybe you see it as a paperweight that we need to protect. Because sure it is our job to protect them. But they feel useless outside of the first few levels.
There's so many questions that you are not answering and that are being left out. Is that champion you stun-locked a fed bruiser? Are you guys behind? Do you guys even have the necessary damage to even fight (team comp)? Do they have shields? Heals? etc. There's so many blanks. If Nasus is full build, it doesn't take much skill to walk under turret and Q someone. But that's because he is Nasus AND he's full build AND he has sufficient stacks. If an ADC tries diving you under turret, they are going to get punished if they do not play it right. Of course, if they are fed, it isn't going to take much for them to kill you. They will still take significant turret damage.
MysterQ (NA)
: What if you dont lack vision or awareness. But they just send 5 men in and you know it. You literally have to back up to inhib turret, you cant even hope to kill the minions. Then you have to somehow protect a uselsss inhib turret.
If they are sending their whole team to your lane, then your team is able to punish other parts of the map. For example, get objectives. And if you know they are going to 5-man dive you, then why even sit at your turret? If you 100% know they are gonna dive you, then leave the turret and do something else... rather than give an objective and a free kill over.
MysterQ (NA)
: Now your argument doesnt work. Dives are well coordinated, miraculous plays of skill. Oh well Nasus can just walk under turret, accept it. The problem is that midgame turrets become literal pieces of trash that cant kill a minion, yet alone any champion. The kills under turret are so rare even when I have seen my team get 3 stuns on an engaged champ. Like what. What is the point if we can stun him for 4 seconds and he just walka out. Sounds like we suck, but it was just a massive mess under our tower.
How does my argument not work? Dives are well coordinated and demonstrate skill and knowledge of the current state of the game. Nasus--by design--is meant to be a champion who scales hard if he's allowed to. Of course a Nasus will be able to dive you and punish the fact that you let him farm and scale up at an early stage of the game. It is hard to believe that an enemy champion was stunned 3 times for 4 seconds and did not die. That sounds to me like a TANK and that's what a TANK is able/should do. An ADC or a mid laner will not survive for a chain that results in 4 seconds of being immobile.. let alone under turret fire. Only way they live is if their team does something in return and even then that's really hard to do.
: > [{quoted}](name=Loza,realm=NA,application-id=3ErqAdtq,discussion-id=7PEHr9YE,comment-id=00000000,timestamp=2017-05-30T05:39:52.078+0000) > > Most of the time, player's do not ward and do not respect the fact that they can get dived. > > And even when player's ward, they refuse to leave lane and so they get dived. > > If the enemy team is executing a dive and they prepared for it, then it will--almost always--be rewarded. > > That example with Nasus... well it is a nasus. You know exactly what that champ is capable of doing and you stayed under the turret. > > Turrets are fine the way they are. People should get punished for not being aware of the situation they are in. This was BEFORE he got armor and magic resist just for ulting. Also wards weren't the problem, it was literally only him. I knew he was tanky, and I was sure I could get him killed if he actually took damage from the turret, but literally 13 shots and it barely broke one bar of his health. I was actually trying to back under turret, there were no minions, he just walked under turret casually and I danced around it surviving for 13 tower shots. After he realized he took no damage from turret he just sat there whacking it until it fell. I don't think he ever got to 50% health.
Nasus is capable of doing that especially if he was given the chance to farm well and get his items. That's just what Nasus does. And at what time of the game is Nasus diving you? Obviously--given what nasus builds--he's going to be able to dive at some point in the game.
: I think the issue is exactly what you said: >That's the point of getting dived.. to punish the enemy without giving any resources back Turrets do nothing when an enemy can take 10 tower shots and do nothing to them. What risk is there when an enemy just has enough armor to tank it? Early early game sure, it's a high risk high reward play, but eventually(especially in top lane), you can just walk right under the tower with no minions in sight of it and pummel their HP bar down with enough armor. I've actually seen a Nasus ult under tower and take like 13 shots and still have 95% of his health. It can be a bit ridiculous. I personally think anyone who took 13 shots in the mid game from a turret should be dead.
Most of the time, player's do not ward and do not respect the fact that they can get dived. And even when player's ward, they refuse to leave lane and so they get dived. If the enemy team is executing a dive and they prepared for it, then it will--almost always--be rewarded. That example with Nasus... well it is a nasus. You know exactly what that champ is capable of doing and you stayed under the turret. Turrets are fine the way they are. People should get punished for not being aware of the situation they are in.
Rioter Comments
: I'm not stuck, just got promoted 15m ago. It's a waste a time. I have a 53% win rate, Im guranteed to climb. Promos just increase time.
> [{quoted}](name=I Play This Game,realm=NA,application-id=3ErqAdtq,discussion-id=Gpct8hX6,comment-id=000a0000,timestamp=2017-04-19T18:44:49.387+0000) > > I'm not stuck, just got promoted 15m ago. It's a waste a time. I have a 53% win rate, Im guranteed to climb. Promos just increase time. Yes, you will definitely climb ELO with that kind of win percentage. Will you climb quickly? Probably not, but given the time and effort, you will definitely climb. A 53% win rate is a decent win rate and guarantees that you will EVENTUALLY climb according to your skill level. You might feel as if promos are a waste of time, but they are not. It really helps you learn a lot about your skill level, game knowledge, and mechanics--because you are (in most cases)going to try your best to win and get promoted. A 53% win rate in silver means you are better than the average player (you win more than you lose) in that elo. But you are just a little bit better, not by a huge margin. Your skill level--in most cases--determines how fast you will climb. And--as stated previously--you will be climbing relatively slow in accordance to your 53% win rate.
: Promos are unhealthy, please remove them.
Well, that is the beauty of promos. You are willing to play at your best in order to successfully be promoted. Unfortunately, promos tend to be annoying because of the players you have in your team. I understand how frustrating promo games are... I lost my promos from Plat 2 to Plat 1 at least 7 times... and just decided not to dedicate my time anymore. But I do believe promo games definitely make sense. They already give us a free win after failing it once--I believe this holds true to gold elo and below. I didn't get any free wins in plat.
HeeroTX (NA)
: (Full disclosure, I'm a Bronze-Silver player) Lemme add your advice to the list, let's see, I should: - Work with my team because it's a team game - Ignore my team because at this elo they're all morons - Play safe and farm because feeding is the worst thing I can do - Go YOLO carry because everyone else feeds and if I don't suck I can hard carry 1v9 - Play whatever champ I am strong with because below Plat any champ is viable because everyone sucks - **Play only good match-ups because: I'm low elo BECAUSE I don't play the RIGHT match-ups** (This is why low elo keeps whining and ignoring the comments of "high elo" because all your gd advice is contradictory) For my counterplay, I always ban Yasuo because: a) As a marksman, I just hate playing against him even though I can b) 99% of his mains are Yas-holes who tilt when he's banned, despite being FULLY AWARE that most everyone in low elo hates the champ
If you play good match-ups and understand why the match-up is good, you will definitely destroy your opponent every time. Since you picked a great match up and abused it, then you are able to extend your lead by applying map pressure. You can play any champ in Plat and still climb. I saw a Fiora lose to a Soraka in top lane... just saying. And player are low elo because they lack something important. To be more specific, a player can be mechanically good and still unable to climb because they do not know how to use their lead. A player can have great game knowledge, but stuck at low elo because they are mechanically bad. There's various reasons why the majority of players are Bronze/Silver.
: Swain is one of the strongest soloQ champs since a loong time. How often do you see him getting picked in the LCS? Same with riven. Don't ever use that shitty comparison to justify a champions balance in soloQ. In pro playyou would just pick naut into yasuo and stall the game until 40 mins and win.
The champions you mentioned are not played in LCS because they need to snowball or else they don't do well. In LCS, every player knows match-ups and nullify the potential a Riven and a Swain have. Same with Yasuo, he isn't picked in LCS because players know the match-ups and will punish the Yasuo pick. It is not a shitty comparison. Yasuo is in no way as strong as you make him out to be.
: > [{quoted}](name=Loza,realm=NA,application-id=3ErqAdtq,discussion-id=efz2psEP,comment-id=002500000000,timestamp=2017-03-28T05:32:06.760+0000) > > He's not picked in LCS because he isn't as strong as you and other players make him out to be. > > He's nowhere near broken. He only seems to be strong because the majority of players pick really bad match-ups against him. > Usually players in lower divisions tend to complain about champions like Yasuo because they do not understand match-ups or trades--essentially lack game knowledge. > > I am not sure if Yasuo needs a rework. He's in a decent spot ATM. He was broken when he was able to have an amazing laning phase while opting for a tankier build. I believe his win-rate shot up to 60%. That has been nerfed a long with his E. Now he sits at a balanced state. I believe he is currently sits at a 49% win rate which seems fine. > > He was actually really awful to play a couple of patches ago. With the recent nerfs to certain champs--and a small meta-shift--Yasuo currently sits at a decent spot. > > Players who are able to use their current lead--that they managed to get--and are able to successfully apply pressure and increase their lead results into a snowball. You cant blame low elo players for being low elo players..They balance each other out and the players who improve climb out of low elo thats how it works. Simply saying players always pick bad matchups thats why he seems strong is not a valid case. I dont think yasuo needs a nerf im simply saying his kit is not healthy..and thats the problem with him.
Not blaming players for being low elo. I'm simply stating that low elo players tend to complain about champions they believe are too strong or broken because they have no idea how to play certain match-ups, how to trade, and lack general game knowledge. Not saying that Plat + players do not lack some of these things, but we do have a little bit of a better understanding of how the game is supposed to be played. It is definitely a valid case. Yasuo is not as strong as you are making him out to be.
: > [{quoted}](name=Loza,realm=NA,application-id=3ErqAdtq,discussion-id=efz2psEP,comment-id=0025,timestamp=2017-03-28T04:41:12.107+0000) > > As a frequent Yasuo player, I honestly don't understand the complains about Yasuo. > The nerf on E really hit him hard especially during laning phase. To be more specific, you have to max out Q rather than E because of the huge nerf it received. > > Also--in most cases--players tend to pick hideous match ups against Yasuo and get severely punished for it. > It is ridiculous to suggest removing Yasuo's shield especially when that's the only reason he does decently in lane and outside of lane. Without his shield, Yasuo will be ridiculously weak. > > When I go up against Yasuo, I have never been able to relate to the complaints on the forum. He's nowhere near as strong as players on the forum make him out to be. It is pretty obvious that Yasuo--and any champ in general--is very strong when ahead. He also does well when players outplay themselves in champion select. > > If you play an immobile champion against a mobile champion in mid lane, you will definitely be punished. In regards to top lane, Darius, Kled, Malphite, Maokai, Nautilus, and etc. destroy Yasuo. > > Yasuo is not as strong as players on the forum make him out to be. And if he were as "strong" as players claim him to be, he would definitely be picked up in the LCS. He only seems strong because the majority of players tend to play very ugly match ups against him... I'm not sure why players counter-pick themselves. Maybe because players don't expect others to be smart enough to trade and play well mechanically, I am not sure. Hes not picked in the LCs because Yasuo is generally just a beatstick. He does damage, he has minor amounts of cc, so he doesn't contribute a whole lot like an orianna would. He's broken in solo queue where all you need is damage and some amount of cc and he has a perfect kit for that. He needs a rework not a nerf. He snowballs too hard and too well.
He's not picked in LCS because he isn't as strong as you and other players make him out to be. He's nowhere near broken. He only seems to be strong because the majority of players pick really bad match-ups against him. Usually players in lower divisions tend to complain about champions like Yasuo because they do not understand match-ups or trades--essentially lack game knowledge. I am not sure if Yasuo needs a rework. He's in a decent spot ATM. He was broken when he was able to have an amazing laning phase while opting for a tankier build. I believe his win-rate shot up to 60%. That has been nerfed a long with his E. Now he sits at a balanced state. I believe he is currently sits at a 49% win rate which seems fine. He was actually really awful to play a couple of patches ago. With the recent nerfs to certain champs--and a small meta-shift--Yasuo currently sits at a decent spot. Players who are able to use their current lead--that they managed to get--and are able to successfully apply pressure and increase their lead results into a snowball.
awdaf (NA)
: I really don't feel out played when I get killed by a Yasuo after 20 minutes
As a frequent Yasuo player, I honestly don't understand the complains about Yasuo. The nerf on E really hit him hard especially during laning phase. To be more specific, you have to max out Q rather than E because of the huge nerf it received. Also--in most cases--players tend to pick hideous match ups against Yasuo and get severely punished for it. It is ridiculous to suggest removing Yasuo's shield especially when that's the only reason he does decently in lane and outside of lane. Without his shield, Yasuo will be ridiculously weak. When I go up against Yasuo, I have never been able to relate to the complaints on the forum. He's nowhere near as strong as players on the forum make him out to be. It is pretty obvious that Yasuo--and any champ in general--is very strong when ahead. He also does well when players outplay themselves in champion select. If you play an immobile champion against a mobile champion in mid lane, you will definitely be punished. In regards to top lane, Darius, Kled, Malphite, Maokai, Nautilus, and etc. destroy Yasuo. Yasuo is not as strong as players on the forum make him out to be. And if he were as "strong" as players claim him to be, he would definitely be picked up in the LCS. He only seems strong because the majority of players tend to play very ugly match ups against him... I'm not sure why players counter-pick themselves. Maybe because players don't expect others to be smart enough to trade and play well mechanically, I am not sure.
: Yasuo needs a pretty significant power shift in his kit
I play a bit of Yasuo, although I have not played him recently - GP is my homie now. I understand that E is what makes him a nightmare in lane, but that's also what makes Yasuo unique and able to out-trade certain champions. I haven't played since late-October (if I remember correctly), but Yasuo was annoying because of his build path. PD, IE, some life steal or frozen mallet, and some tank. With this build-path, Yasuo was just destroying summoner's rift because of how strong and how well these items worked for him. After seeing the boards, I guess the recent changes - buffs/nerfs - have put Yasuo over the top. As stated previously, I haven't played the game since late-October, but I am not sure giving a long CD on E is fair. I think it would not be fair because that's what allows Yasuo to be able to trade and -possibly- out-trade. Buffs/nerfs are easier said than done. There's a lot of things to take account for. For example, Yasuo can get bullied by champions like: {{champion:1}} {{champion:7}} {{champion:13}} {{champion:80}} {{champion:122}} Another problem is that players refuse to play those champions/don't know how to play those champions. And so if Yasuo were to be nerfed, then what can be a compensation if the nerf is too strong, etc. These kinds of champs; Yasuo, Ryze, Rengar, Vayne, etc (can't really name more off the top of my head) are hard to balance because their kit is really sensitive and one nerf can make them utterly useless or OP. It isn't easy finding a balance. Regarding laning phase/after laning phase, Yasuo felt a bit strong mid-late game, but I have never felt that his early was over the top. BUT it does feel that his early game is strong against champions like {{champion:134}} {{champion:4}} {{champion:78}} {{champion:150}}. Again, I am honestly unsure on how to balance champions similar to Yasuo because there's a lot of things to take in consideration. According to champion.gg, Yasuo is sitting at a 50.27% win rate and 10.25% play rate in Top lane. Yasuo is sitting at a 49.87% win rate and 9.17% play rate in Mid lane. and he's sitting at a juicy 48.62% ban rate I understand that percentages do not necessarily represent the balance of a champion, but it does illustrate the statistics on how well (on average) the champions does in the current game-state. Using these statistics, (Taking the average) Yasuo sits at a 50.07% win rate and a 9.71% play rate. Given with how popular he is amongst players, with an average of 50.07% win rate, it can be alarming that he has such a high amount of success with a 9.71% play rate. Anyway, I feel like I got a little bit off-topic. I feel that Yasuo isn't as strong as the boards claim him to be, but Riot should take a look and -hopefully- find the reason he's doing so well and nerf/give-compensation accordingly Edit: are hard to balance because their kit is really sensitive and one nerf or **compensation-buff **can make them utterly useless or OP. It isn't easy finding a balance.
Jon1174 (NA)
: Was Captain not good enough?
Rioter Comments
: I know the feel. i got a chat restriction a season or so ago. was devasted. havent gotten anything after and feel better than ever
Oh then you aren't toxic! The first time I got chat restricted, I knew I deserved it. Then when I got banned my first time, I realized that I was being a douche and not supporting my team at all... It's weird. I used to have a mindset that--for some odd reason-- I thought flaming and making fun of my teammate's mistakes and calling them stupid helped them play better or realize how bad they are playing.. I was totally mistaken. After the ban, I read my chat logs.. and just saw how toxic it was and that the only stupid person was me. #FeelsReformedMan Thanks for your comment! Cheers!
Kei143 (NA)
: make sure you let the toxics know that you find yourself winning more games as well!
Now that I think of it, I do win a lot more games. Some games seem unwinnable and just by being supportive you can see difference! And from a really bad start, a Victory screen still shines through!
: Congrats on a ban-free season! Here's to many more of them. =)
Cheers! Thank you so much! Feels good to see that the community isn't as bad as I thought it was :^)
Jon1174 (NA)
: Theres a quote in the movie where one of them yells "I feel great to be a reformed convict" so i thought it was a reference Q_Q Sorry But anywho congrats your reform pal
Ooooooh! Yeah, I guess I referenced it without knowing haha. All good man! Looks like I'll watch it. Thanks man! It is a rough journey!
: Good for you!!! Keep it going!
Thank you Satan.. I mean Teemo.. Lucifir!
Jon1174 (NA)
: I feel like their is a Blues Brothers joke in here somewhere.
I just Googled Blues Brothers and I can guarantee that there is no Blues Brothers joke in here
Rioter Comments
Mr Urgod (NA)
: Crazy kid goes on feeding rampage
All I understood from this thread is: 1.) Someone wants to play Shaco ADC (.........no comment) 2.) Someone bans it (It wasn't a ranked game right? From what I read, it was a normal draft) 3.) It was an "accidental ban." (I don't remember seeing anything mentioned about the Shaco hovering the pick) 4.) The player who wanted to play Shaco trolls the game. Honestly, there's a only a handful of people on this game that can tolerate picks like that (which is pretty damn amazing, because this game tends to bring out the worst in people xd). Personally, it is just a normal draft game--from my understanding-- so I wouldn't mind seeing troll picks, but if I wasn't in the mood, I would just simply dodge the game and wait out the extra juicy 5 mins. On the other hand, why does anyone have to dodge a game because of a reason like that, it seems pretty unfair. But the longer you play this game, you'll understand that you just have to turn the other cheek and either take that -3LP (hopefully you haven't dodged more than 2 times...in that case, just play out the game) or --in this case-- just wait out the 5 mins. Yeah, getting people like that Shaco ADC is rough... I hate it too and most of the community hates it too. It is a bit understandable that he/she would rage because his champion got banned.. but that person should also understand that people like winning games and are not always in the mood to tolerate off-meta picks. I'm not trying to say that they wouldn't have won the game with a Shaco ADC (I have seen Shaco ADC win games and other off-meta picks like Ahri ADC), but--with a pick like that-- MOST of the community would throw a fit because it is a pick that is off-meta and--due to past experiences-- those "off-meta" players tend to never communicate with the team. In summation, it sucked that someone banned his/her shaco and that player threw a fit and ruined everyone else's game. Those kinds of games happen too frequently--in my opinion. I understand both sides, but the Shaco player could have just decided to play the game rather then ruining it. To the Shaco ADC player: If you are gonna try off-meta picks like that, you should consider playing with friends. I believe I can safely say that MOST of the community dislikes players choosing picks like that. I would consider Shaco ADC a really bad off-meta pick, there's better off-meta picks for ADC. But hey, everyone is free to choose whatever champ they want to play as long as they follow the Summoner's Code and generally-accepted stuff. It is a Double-edged sword because players are free to play whatever champ in whatever role they choose, but at the same time--we can safely assume-- that there is also restrictions to that rule..... but yeah.. I got off-topic I think. But yeah! To both players: Shaco, don't troll games if people banned your champ. I understand that people have high ego's and refuse to back-down on the internet, but that attitude isn't healthy. Just take the bans with a grain of salt and move on. To the OP: For you, there's no way of really dealing with players like that--it is annoying, but Riot hasn't found an effective way of dealing with that problem--Shaco ADC. You really have only 2 options: Dodge the game or play it out and report the player--and they will get banned if they keep behaving like that in future games. Anyway, Good luck in future games and Shaco, you have to reform bro xd.
Rioter Comments
: just remember the actual point of the game is to have fun and enjoy it. here is a though about rank... rank isnt something to be ashamed of. i feel rank is just a way for riot to put players of similar skill levels vs each other so they can have fair games and enjoy and have fun playing the game... hear me out... you are bronze.. what if every game you matched vs plats and diamonds? and you get stomped up and down the map and the game is no fun to you.. are you likely to keep playing if that is what happens every time? on the other hand if your plat/diamond whatever "high" elo if you playing vs people lower skill level then you is that fun not every being challenged? it would be like if you were to go play a game co op vs bots or a custom game vs bots and the difficult is set on easy? how fun is that? so in theory rank is there to put us vs people we have a chance to win against while being challenged so the game is fun and rewarding at the same time and keeps you playing....
That's definitely a great way to think about the game. Thank you! I'll think about the game in this perspective from now on and see if it helps!
: A court is in session, a verdict is in No appeal on the docket today Just my own sin The walls are cold and pale The cage made of steel Screams fill the room Alone I drop and kneel Silence now the sound My breath the only motion around Demons cluttering around My face showing no emotion Shackled by my sentence Expecting no return Here there is no penance My skin begins to burn So I held my head up high Hiding hate that burns inside Which only fuels their selfish pride (And I said oh) All held captive Out from the sun A sun that shines on only some We the meek are all in one I hear a thunder in the distance See a vision of a cross I feel the pain that was given On that sad day of loss A lion roars in the darkness Only he holds the key A light… this is a good lyrical expression of what elo hell would be like https://www.youtube.com/watch?v=Xpl2LwFt8x8
Lmao. Thank you for your input!
Émiil (NA)
: I agree that plat is the most toxic elo. Its an urban legend I can confirm, and I've been in bronze, silver, gold and plat. Plat is by far the worst.
Yeah, I definitely agree that Platinum is by far the worst. And I have also been thru bronze, silver, and gold. I don't think any of the previous ELOs have been hard because if you play really well, you climb relatively fast. I guess it you can claim that for every elo. I do belong in Plat, I have single-handily carried games, but I have to rely on decent teammates most of the time, so I am not good enough to carry myself out yet. I just have never been trolled like this and in this elo, I finally learned what "open mid" means. Thank you for your input!
Rioter Comments
Rioter Comments

Loza

Level 30 (NA)
Lifetime Upvotes
Create a Discussion