: Would you rather fight 100 potato-sized kittens or 100 kitten-sized potatoes?
Listen dude, all I'm sayin' is that I can eat a LOT of french fries.
: > [{quoted}](name=LuaDotExe,realm=NA,application-id=A8FQeEA8,discussion-id=EyadkEet,comment-id=0001,timestamp=2019-06-28T07:43:27.131+0000) > > I'm still baffled you're able to do these kind of things. How long did this take? Haha, thanks :) That's a good question... That was done over the span of 3 weeks I'd say? 10 minutes for Fiora's part, 2h for Sivir's, then a couple of hours for each one of the other three parts. Add to that some more hours to think about how I'll put all that together, to have the parts be aligned frame-perfectly for the background sound to line up, and more again to deal with Sony Vegas being a pain at times. :D
> [{quoted}](name=NightWind42,realm=EUW,application-id=A8FQeEA8,discussion-id=EyadkEet,comment-id=00010000,timestamp=2019-06-28T21:20:56.077+0000) > > Haha, thanks :) > That's a good question... That was done over the span of 3 weeks I'd say? 10 minutes for Fiora's part, 2h for Sivir's, then a couple of hours for each one of the other three parts. > Add to that some more hours to think about how I'll put all that together, to have the parts be aligned frame-perfectly for the background sound to line up, and more again to deal with Sony Vegas being a pain at times. :D Damnnn okay. Gj dude!
: Riot help, this is not lag, this is a bug
This sounds like you're receiving information but having trouble sending it. Yes, this is lag-- no, this isn't related to your FPS. Try an ethernet cable or something, since it seems to be your connection that's suffering.
: This time, I made Jhin, Orianna, Pyke, Sivir and Fiora play Undertale
I'm still baffled you're able to do these kind of things. How long did this take?
Tactorin (NA)
: Can we please have total mute and mute all emotes?
I agree that they need to add muting-- however, until then, you can still type the "/mute" commands into the chat. "/mute all" is a nice one, along with "/pingmute all". I'm sure the other is probably "/emotemute all", but I'm not sure. As always, you can replace "all" with a specific player's username. :P
: Pbe Login
Everyone wants to get into Teamfight Tactics-- that's about it. I've had 24 hour wait queues. Your elongated wait time is being caused by the sheer amount of people trying to get into the PBE at once.
: The House Triumphant
Surprised to see Council rockin' up in second place. I'm pretty sure ranking was based on missions completed, but what do these numbers specifically mean?
: Petition To stop the Sylas rework
Sylas is still an AP Bruiser, as he was intended to be since the start. They already fixed his passive scalings (the AD is just 100% as normal, AP scaling unchanged, base damage scales harder with level). The only real important change is that he's less bursty and now he's bulkier, with his E shield being stronger but only being on E2. More importantly, there was a time on the PBE when his passive had a 120% AD scaling, but the AP scaling was never removed like how Professor Akali says is the case at the start of the video. At the time the video was uploaded, the changes in it were already outdated, and from what I recall, the changes he said in the video, save for increased W healing and E2 giving shield instead of E1, weren't actually the case. A quick skim over Surrender @ 20 verifies this. It's not a rework, either. It's an adjustment. The only changes here are numerical changes, save for the change on his E.
: rework yi cuz 2 easy to play i ban him and im diamond 1 lol
> [{quoted}](name=XJ99999999999999,realm=NA,application-id=3ErqAdtq,discussion-id=QKEwFciO,comment-id=0001,timestamp=2019-05-30T07:54:47.008+0000) > > rework yi cuz 2 easy to play > > i ban him and im diamond 1 lol A rework won't change Master Yi's problems, because they'd have to keep the core idea of "dodge everything." People complain about Aatrox's rework being radically different, but he still at least maintained the "drain tank" identity. Removing "dodge everything" from Yi might as well just be the equivalent of removing Yi and adding a new Champion to the game with the same name and an entirely different purpose and kit.
Rioter Comments
iiGazeii (NA)
: What if Akali's Shroud only totally hid her from enemies outside it?
Akali's entire kit and gameplay fantasy relies on dancing through the shadows in close range to avoid enemies and get into the correct area. A 200-300 reveal range would legitimately destroy Akali and make the ability useless. Akali isn't even overpowered. She's just frustrating because, like Master Yi and Fiora, she's a Champion whose gameplay fantasy involves outplaying the enemy; Master Yi can feel difficult to do anything to due to Meditate and Alpha Strike, and Fiora can feel difficult with if you can't pin her down or play around her Riposte. Champions whose gameplay relies on outplaying the opponent will ALWAYS feel upsetting to play against, because it'll feel like they have an upper edge and can avoid anything you just threw at them. That also lends itself as to why Akali and Yi are seen as oppressive at lower ELOs.
Haziv (EUW)
: I VOTED FOR DR.MUNDO you? [2020future VGU]
I was originally gonna vote Nocturne or Fiddlesticks, but I got convinced to vote for Volibear. His niche is literally just "he's a bruiser that has disrupts movement and does damage to people," which is, uhhh... what every other bruiser in the game does, basically. His kit is super unengaging, which I know is a common thread here, but it's super unengaging and feels terrible for the Volibear player, too, since if you're behind, you can't run up to people, and if you can't run up to people, you can't utilize your kit. All the other characters are at least playable, too-- but Volibear is never played, he's never seen in LCS, he's never been a flex pick Mid in worlds because of his waveclear and roams, he's never changed an entire meta because of his ability to waveclear, he's never seen as this threat that can just come in out of nowhere, he's never heralded as a juggernaut that doesn't die because of his healing (despite the fact that he has that as his passive), and he doesn't even really work that well with his lore anymore, which is being updated as we speak. People pick certain Champions for certain reasons, and that's the goal of each Champion serving a unique purpose-- but Volibear doesn't have that. He's just kind of around. Also "demigod lightning bear" is totally fucking badass if done correctly.
: Sum up your last played champion with a single song.
- 80% Yi winrate. - Lose a game. - Still 80%, great. - Lose another game. - Get flamed by people I was queue'd with. - Said people are doing way worse then me. - 79% Yi winrate. https://www.youtube.com/watch?v=tOsck7jYUsE
ThePikol (EUNE)
: Grasp of the Undying should show how much health you got, not how many times you used this rune
As said above, clarity is always good! I think this'll probably be useful when comparing it to other Runes in order to figure out what's most optimal and such. There's no reason not to give us all the information, after all!
: i hate riot NEW logo
Nostalgia aside, in terms of actual marketing, their new logo is way too clean and cold for the feeling of "we're a company that listens to our player base" that they've been trying hard to build for a very long time. I think that's why it's so off-putting.
: Master Yi? Just CC him.
As a Yi main holy frick thank you. I play a lotta divers, and Champions with powerful CC are the reason my ban list typically excludes any kind of DPS Champions (Alistar is my default amt).
: Tertiary Rune Path
Besides the balance issues highlighted by Boltonator, the decision of choosing from 2/5 was a conscious decision, and the third minor Rune might actually add TOO MUCH choice, taking away from the decision-making involved.
SirEnds (NA)
: Can We Have an Update to The Darkin Lore?
I personally think there's enough info as it is; Darkin are former Ascended warriors that fought off the Void, became corrupted by it, and were then betrayed and entombed in their own weapons by an incarnation of the Aspect of Twilight. Ascended represent something specific, as well, and whatever the Darkin represented no longer exists.
Chronabis (EUNE)
: @ Riot about Aatrox
Okay, so, it goes without saying that they'd been working on reworking Aatrox for literal years. They mentioned things, such as taking him in the original direction of "turning the tides of battle," etc., and tried to keep his old W. After a REALLY LONG TIME, and many problems (which I'm not gonna highlight here), they basically said "this isn't working and this isn't worth it we need to start from scratch." To everybody that says they'd have liked Aatrox to remain an auto-based Champion, this is a reminder that Riot, a multi-billion company, working on their most anticipated and one of their most important reworks of all time, tried to make him auto-based and couldn't get it to work. Maybe that's a sign he's better off this way.
: Why is "fun had" not part of balancing the game?
They HAVE dumpstered people for being un-fun to play against in the past, which absolutely demolished Kassadin after the stunt thqt XPeke pulled and all the complaints about him being overpowered. Let's also not forget that they specifically reverted Rengar Q because Rengar mains said it sucked and wasn't fun, along with several other changes. That, tagged along with the concept of fun being subjective (I freakin' LOVE playing into Yasuo, but others would rather permaban), creates something that SHOULD be balanced around, but generally leads to more extensive changes to keep fun high while making everything else non-problematic. Fun is subjective, but balance is not.
Rioter Comments
: Someone please tell me how to win when your team feeds
My own mentality is something people disagree with, but I tend to just go "time to ask them to do X and explain briefly," and if they don't I just kinda conclude that I have to play well enough to make up for them. Most people disagree with me, I think, so whether or not I'm right is up for debate. Gl anyways, though!
: * Akali left the Kinkou Order because of a disagreement with Kennen and Shen. She said ramen was the best noodle soup, Shen said bbq pork egg noodle soup was better, and Kennen said something called "pho" was the best noodle soup. * Brand's body is imbued with True Fire... kinda. It goes on and off depending on his win rate in the game--also used as plot armor when needed. * Evelynn's true form can survive the Void. * Ezreal's power doesn't come from his artifacts; he just believes it does, but the power naturally his. * Illaoi's kraken is no beast, but a Hextech Submarine with Hextentacles * Lee Sin is only blind because of his blindfold. * Jax doesn't do push ups, Runeterra shifts down from his relative position. * Jinx is Freljordian which is why she has a pale complexion and blue hair; the blue hair is like... "Iceborn," but even colder. * Kennen's electrical intensity is proportional to the amount of food he's eaten. * Nami started life as a fish a Demacian child owned, but released it into the sea when his family moved to Piltover. * Olaf doesn't drink alcohol nor does he eat meat. * Shen's tankiness comes from the Hextech Graphene Padding armor that was passed down his family for at least one generation. * Sona can actually speak, but she doesn't like awkward conversations. * Twitch is a Vastayan. * Vi cannot miss "arm day," like... at all. * Wukong's staff is Jax's original weapon. * Zed can travel through Nocturne's shadow. * Zilean isn't a time traveler, he just has really bad memory and experiences deja vu all the time.
> [{quoted}](name=Son Golin,realm=NA,application-id=6kFXY1kR,discussion-id=hV7wxAwU,comment-id=001f,timestamp=2019-04-02T06:15:26.391+0000) > > * Akali left the Kinkou Order because of a disagreement with Kennen and Shen. She said ramen was the best noodle soup, Shen said bbq pork egg noodle soup was better, and Kennen said something called "pho" was the best noodle soup. AND KENNEN'S DAMN RIGHT--
Falrein (EUW)
: April Fools theories
Ryze's scrolls aren't actually filled with spells-- it's the entirety of My Immortal, and his "damaging incantations" are actually just him reading it off in front of other people.
: Neeko E Bug
Two things: * There's a Board for bug reports. * It's a graphical bug, but I haven't ever seen it. This likely means it's on your side, and something's wrong with your files; I'd attempt to repair your files using the Hextech Repair Tool, and if that doesn't work, then get some kind of a picture of footage of it and then file a bug report.
: Jörmungandr - Champion Concept
While wandering around as a giant serpent would be amazing, there's a whole lot of problems involved in it, and a lotta design rules that League set beforehand that would make it so that this wouldn't be incredibly possible. Reminder that Aurelion Sol's size was a huge issue during development-- especially his tail, which they removed from his hit box. The same goes to Cassiopeia. Long hitboxes aren't great. Additionally, humanoids are generally just more popular than monstrous Champions; this's been mentioned a couple times by Riot, and is probably why we're seeing less and less of them.
: New player being abused
You've just gotta learn to play with them in your games, and try not to become them. A lotta good points have been mentioned already, so I can't give much, but good luck. Best bet is to report and mute them, and then just move on without letting them get to you.
: Pinpointing reasons why damage feels high @Riot
In response to Runes: if anything, defensive/utility Runes have been the most problematic for a long time, rather than damage. Fleet Footwork, Aftershock, Kleptomancy, Unsealed Spellbook, Ghost Poro's perpetual existence in higher tiers of play, the entirety of the Glacial Augment builds (which weren't oppressive, but are a sign that they can keep up with the damage Runes), Presence of Mind (on specific Champions, before its rework), Ultimate Hat, Relentless Hunter, Ingenious Hunter, Commencing Stopwatch... It's also kind of weird that you'd say that damage is too high, but then say that you should nerf the defensive Mage's that options have and turn Luden's Echo into a stat stick, which would produce a pattern of lower burst damage but the same overall damage, save for the fact that you can't play around the fact that their Luden's isn't available (which isn't something people normally play around, but is something you CAN keep track of, as it reduces their damage). It also makes Luden's feel kind of bad, since its main design space comes from charging it up and getting a dopamine rush when you trigger it and get that additional burst. I don't know how giving Assassins some Attack Speed on Youmuu's Ghostblade would be a compensation, considering they dislike Attack Speed. If anything, it would be a buff to ADCs that utilize Lethality, and throw Lucian, Miss Fortune, and a couple others into dangerous territory because of their increased synergy with an item that can already scary on them. Additionally, "quasi-damage" is the point of the "bruiser" definition, as it simply means "mix of bulk and damage," so I'm gonna ignore that part. ADCs are a whole other can of worms that I won't get into right now, since my opinion of them and the health of the game is kind of strong, and I acknowledge that everyone disagrees with it. It goes along the lines of a major overhaul, though. That aside, I don't actually think that damage is too high right now, which is most likely evident in my beginning blurb on Runes. If we look into the past, tank metas are generally regarded as one of the least fun metas to play in, which automatically pushes us away from too many defensive options. On top of that, there are signs that damage has actually DECREASED-- no more DFG, Veigar R doesn't scale with your AP on top of its own scaling, Sated Devourer/Devourer/Feral Flare are gone, and Thunderlord's meta is no longer present. While I agree that we're currently in a damage-oriented meta, I think that's mostly because tanks are inefficient when bruisers can already tank well enough, rather than damage being too high. As an example, we currently have many bruisers that build Sterak's and Death's Dance, and then suddenly become impossible to take down. TL;DR: I'd say that, instead of damage being too high, they're not actually sacrificing enough defensive power for all the damage they're building. Additionally, gold dictates how fast the game moves, not how much damage is present. Right now, the game's at a pretty decent pace, and decreasing the gold would only serve to both bring more power to early game Champions (which thrive off of high damage, rather than bulk) and slow down the game.
IAmTheLego (EUNE)
: Riot is finally reworking Yasuo...
You're about a year or two late to the party lol
: This "woof woof bark" and "meow meow meow" stuff is stupid
One of the common arguments for something like this is the "you're only using all chat for toxicity" remake, which is not true-- in my own experience, at least. If a Nami lands a kickass bubble on me and my Rek'Sai, I'm gonna compliment her, which is the kinda sportsmanship that League should be encouraging. The basic fact that I can't do that nullifies the "you're just toxic" argument people might use to shut down my distaste for this chat filter. I've been told that it also did this during the fake Doom Bots event, where it was PvP and players were disguised as Doom Bots. I'm generally just not a fan of this. I've met some really cool people in all chat before; the inability to interact with them is more than slightly obnoxious. I could be kinda biased, though-- this event as a whole is just really stupid to me. I'd at least like the ability to turn it off.
dalphy08 (NA)
: > [{quoted}](name=LuaDotExe,realm=NA,application-id=yrc23zHg,discussion-id=Uoc445iY,comment-id=0023,timestamp=2019-03-27T19:38:44.571+0000) > > Nami is a Support because she is a mild-damage utility-based caster with the ability to disrupt fights with crowd control, heal allies (and herself!), and grant potent utility in the form of on-hit slows for herself and allies and movement speed. Support. > Wrong, Nami SPECIALIZES in front line assault. I know, I've used her many times for 40+ years now (she's based off an older character). > [{quoted}](name=LuaDotExe,realm=NA,application-id=yrc23zHg,discussion-id=Uoc445iY,comment-id=0023,timestamp=2019-03-27T19:38:44.571+0000) > > Cassiopeia is a high-damage Mage; as a mid-laner, she excels in dealing intense damage while using her utility to pin down enemies. Ranged DPS. Nobody says she's a Support-- especially because she cannot heal. People don't think it's just healing, they think just because it's a girl character with magic that it should be tagging alongside some idiot slaughtering everything, giving him all her gold. > > Elise is a bursty Assassin and Jungler; she uses the utility that Rappel and Cocoon give her, along with her burst, to quickly kill targets. Mid-range to melee burst DPS. Nobody says she's a Support-- especially because she cannot heal. > > Nidalee is an aggressive Jungling Assassin that specializes in making picks on lone targets and then utilizing her heal in what is mostly a selfish manner used in order to keep her in fights. She can be PLAYED as a Support, but the majority of the community agrees that it's suboptimal, and it's not the role she was intended/designed to be played in. > > Whoever told you these Champions are a Support are incredibly incorrect. In no way is this the case. Plenty of high-damage Champions are female, and 5 of the 14 Supports you can find under the Support role in the Champion list under "Collection" are female, meaning 2/3 of them are male. > If we expand that to everything played in the Support role, that increases to 9 female Supports and 11 male Supports. Nearly an even 50/50. > > I don't think misogyny is a problem that the game faces, especially considering many of the strongest Champions at the moment, in terms of damage, mobility, and bulk (aggressively so, so that we can stray away from non-Supportive stuff), are female at the moment-- and no, that's not pandering to anybody. It's just how it is right now; gender has nothing to do with the way Riot Games balances League of Legends. > > I'm going to assume you don't really play the game, either, considering what I'm seeing in your match history. > Riot Games has an official categorization of Champions, which you can find by taking a look at the icon to the left of their name when you select them in the "Collections" page, or simply by sorting via role. > > Also, a small warning: it's against the official Boards rules to attempt to stir up or discuss politics, and you're not allowed to repost threads (IE: "Offensive Lucian Skin" being posted twice). I recommend attempting to stray away from these such topics-- otherwise, you could end up banned from the Boards.
Ah, I see. You're being intentionally inflammatory. Have a good day, I suppose.
: Yeah, I do that all the time, totally. Most definitely not lying, I just completely destroy those 3 Divers. You might begin to question as to who the divers are in the question, but that question is not a question that need not be answered. Because I won. Victory went to the support, end scene, roll credits, game is won. Sell all of my support stuff and go full AD Soraka, I'm the real carry now.
dalphy08 (NA)
: Why must female champions "support" males?
Nami is a Support because she is a mild-damage utility-based caster with the ability to disrupt fights with crowd control, heal allies (and herself!), and grant potent utility in the form of on-hit slows for herself and allies and movement speed. Support. Cassiopeia is a high-damage Mage; as a mid-laner, she excels in dealing intense damage while using her utility to pin down enemies. Ranged DPS. Nobody says she's a Support-- especially because she cannot heal. Elise is a bursty Assassin and Jungler; she uses the utility that Rappel and Cocoon give her, along with her burst, to quickly kill targets. Mid-range to melee burst DPS. Nobody says she's a Support-- especially because she cannot heal. Nidalee is an aggressive Jungling Assassin that specializes in making picks on lone targets and then utilizing her heal in what is mostly a selfish manner used in order to keep her in fights. She can be PLAYED as a Support, but the majority of the community agrees that it's suboptimal, and it's not the role she was intended/designed to be played in. Whoever told you these Champions are a Support are incredibly incorrect. In no way is this the case. Plenty of high-damage Champions are female, and 5 of the 14 Supports you can find under the Support role in the Champion list under "Collection" are female, meaning 2/3 of them are male. If we expand that to everything played in the Support role, that increases to 9 female Supports and 11 male Supports. Nearly an even 50/50. I don't think misogyny is a problem that the game faces, especially considering many of the strongest Champions at the moment, in terms of damage, mobility, and bulk (aggressively so, so that we can stray away from non-Supportive stuff), are female at the moment-- and no, that's not pandering to anybody. It's just how it is right now; gender has nothing to do with the way Riot Games balances League of Legends. I'm going to assume you don't really play the game, either, considering what I'm seeing in your match history. Riot Games has an official categorization of Champions, which you can find by taking a look at the icon to the left of their name when you select them in the "Collections" page, or simply by sorting via role. Also, a small warning: it's against the official Boards rules to attempt to stir up or discuss politics, and you're not allowed to repost threads (IE: "Offensive Lucian Skin" being posted twice). I recommend attempting to stray away from these such topics-- otherwise, you could end up banned from the Boards.
: Another important part of a PvP game is that when a clash between two sides occurs, both sides have a degree of agency on how it resolves. However, that agency mostly disappears from the opposing side when you have a champion who's able to literally out of nowhere kill someone in less than 0.2 seconds. That kind of "perfect assassination" has no place in a PvP game. There is no outplaying Rengar or Rengar outplaying you; he clicks on you and you either drop dead if his stats are high enough or you don't. And yes, champions who only offer raw killing power and nothing else have rarely been in a balanced state due to how polarizing they are (see: Lucian) and Rengar is by far the worst offender. A game including Rengar is a 4v5 game; either he is able to delete someone without them having a chance to retaliate making a game 4v5 in his team's favor, or he isn't and makes the game 4v5 in opposing team's favor because he offers almost nothing else of value to his team.
> [{quoted}](name=Weiss Guertena,realm=EUW,application-id=3ErqAdtq,discussion-id=iYK7VjEh,comment-id=00030001000000000000,timestamp=2019-03-26T16:07:33.942+0000) > > Another important part of a PvP game is that when a clash between two sides occurs, both sides have a degree of agency on how it resolves. However, that agency mostly disappears from the opposing side when you have a champion who's able to literally out of nowhere kill someone in less than 0.2 seconds. That kind of "perfect assassination" has no place in a PvP game. There is no outplaying Rengar or Rengar outplaying you; he clicks on you and you either drop dead if his stats are high enough or you don't. > > And yes, champions who only offer raw killing power and nothing else have rarely been in a balanced state due to how polarizing they are (see: Lucian) and Rengar is by far the worst offender. A game including Rengar is a 4v5 game; either he is able to delete someone without them having a chance to retaliate making a game 4v5 in his team's favor, or he isn't and makes the game 4v5 in opposing team's favor because he offers almost nothing else of value to his team. Idk, I've always felt like I've had agency when matched against a Rengar.
: Alpha isn't the same thing (it's a click target skill) and Illaoi W no. > While grounded Illaoi will walk into melee range before using this ability. ^ this is pretty much what I think should happen to Rengar, Ekko and Hecarim too if it doesn't already. Weird that Illaoi is the only one with this built in and hers is such a minor dash.
> [{quoted}](name=Z3Sleeper,realm=NA,application-id=3ErqAdtq,discussion-id=iYK7VjEh,comment-id=00070000000000000000000000000000,timestamp=2019-03-26T16:49:24.210+0000) > > Alpha isn't the same thing (it's a click target skill) and Illaoi W no. > > ^ this is pretty much what I think should happen to Rengar, Ekko and Hecarim too if it doesn't already. Weird that Illaoi is the only one with this built in and hers is such a minor dash. Oops-- sorry, I got confused. Idk, I'd test it to make sure, but I'm in class rn XD
: 53% winrate, 30% pickrate y 35% banrate
* Champion.GG says she's got a 51.7% winrate with a 13% play rate and 3.67% ban rate. * NA.OP.GG says that she's got a 51.72% winrate, along with 26.46% play rate and 36.04% ban rate. * League of Graphs says that she's got a 51.4% winrate, along with a 28.6% play rate and a 34.1% ban rate. * Matchup.GG says that she's got a 51.96% winrate (no other information). Winrates appear to be at a solid 51.8% average (estimate), opposed to 53%, but either way, I wouldn't always trust the statistics; they don't always mean something should be nerfed. For a long while, a lotta sites said that Aurelion Sol Jungle had a high winrate (55% to 60%), and rn, Champion.GG says that Kled Support has a 58.4% winrate. You have to incorporate the sample size when considering these kind of websites. LOLALYTICS, as well, which is the site you used, says that Jinx has a 54.9% winrate, which is way more deserving of a nerf if it were true (Ashe also apparently has 53.5% according to this website, but nobody thinks she needs a nerf). I'd also like to note that the winrate you used is indicative of only her winrate in Challenger, which makes up, last I checked, 0.01% of all players. While we should be balanced around higher tier play, you have to include every other rung of play while you do so, and balance it as a whole. Pick rate and ban rate obviously still seem to be unanimously high, though. While I don't think we should balance around statistics gathered by often unreliable third parties, nerfs would probably still be appropriate, but nothing too heavy.
: > [{quoted}](name=LuaDotExe,realm=NA,application-id=yrc23zHg,discussion-id=KbrEoEm2,comment-id=00050000,timestamp=2019-03-26T15:20:41.799+0000) > > If there's heaven then this edit will single-handedly be your key in XP xD this edit took me like 4-7 minutes, as it's ez to make actually. (I would actually respond with a jojo's reference but it's a hard core spoiler so nvm)
> [{quoted}](name=Kiting Death,realm=EUNE,application-id=yrc23zHg,discussion-id=KbrEoEm2,comment-id=000500000000,timestamp=2019-03-26T15:45:51.456+0000) > > xD this edit took me like 4-7 minutes, as it's ez to make actually. > (I would actually respond with a jojo's reference but it's a hard core spoiler so nvm) Lmao. I'm also not into JJBA anyways. XP
: The Sion Support train has no brakes
This's generally how I feel when I danger ping my support away from the three divers and then hear "triple kill."
: Ekko E 2nd part? That's about it I think.
> [{quoted}](name=Z3Sleeper,realm=NA,application-id=3ErqAdtq,discussion-id=iYK7VjEh,comment-id=000700000000000000000000,timestamp=2019-03-26T15:36:43.246+0000) > > Ekko E 2nd part? That's about it I think. Illaoi W, Ekko E2, Alpha Strike, Hecarim E. Alpha might be bc of cast times, but this's generally how dashes that are tied to autos work (and I THINK targetted mobility, but I might be wrong).
: Ok but this new Aatrox buff is literally Spear of Sojin without the full item or the need to aa
I don't think they ever intended for this to ship, but were just gathering the community's thoughts, and making a note that they were looking into messing with Aatrox a bit more.
AjXtar (EUW)
: To counter the damage meta, Riot is creating a healing meta, but only for few champions
Wit's End changes are still experimental, I think. They've been intending to change the item for a very long time. I think it's just to make the item more appealing.
Falrein (EUW)
: If you could meet your favourite champions once...
I'd ask him where he bought these and if I can have a pair. https://i.imgur.com/YhKlaa0.jpg
: Can we have at least ONE patch where no damage is added and damaged is reduced?
Idk, imo, I personally think that the game's going just fine. Damage used to be a lot higher: Veigar ulti did 80% of YOUR AP, Feral Flare and Devourer, Assassins doing enough damage WITHOUT tank items in Season 5, Lich Bane's 100% AP ratio, DFG, Thunderlord's meta, the Juggernaut rework... I do agree that there is a distinct lack of dedicated tanks right now, though.
: Its funny how i am the original creator of that meme/photo/edit, which i posted in r/shacomains some months ago xD
> [{quoted}](name=Kiting Death,realm=EUNE,application-id=yrc23zHg,discussion-id=KbrEoEm2,comment-id=0005,timestamp=2019-03-25T22:45:35.619+0000) > > Its funny how i am the original creator of that edit, which i posted in r/shacomains some months ago xD If there's heaven then this edit will single-handedly be your key in XP
Herlgar (NA)
: > [{quoted}](name=SatomiKun,realm=EUW,application-id=yrc23zHg,discussion-id=KbrEoEm2,comment-id=000200010000000000000000,timestamp=2019-03-25T22:11:09.625+0000) > > They are still both skins inspired by Asian folklore. That's why I don't consider him as a good candidate for Blood Moon _*cough cough*_ pop star and k/da ahri
> [{quoted}](name=Herlgar,realm=NA,application-id=yrc23zHg,discussion-id=KbrEoEm2,comment-id=0002000100000000000000000001,timestamp=2019-03-26T13:56:27.531+0000) > > _*cough cough*_ pop star and k/da ahri Ahri's entire existence is essentially a love-letter to Korea lol
: Function similarly to Rengar's current or the proposed?
> [{quoted}](name=Z3Sleeper,realm=NA,application-id=3ErqAdtq,discussion-id=iYK7VjEh,comment-id=0007000000000000,timestamp=2019-03-26T14:42:22.701+0000) > > Function similarly to Rengar's current or the proposed? Whoops, didn't see this; I meant current. I lost my train of thought, though. XD
Tarquin96 (EUNE)
: But if you buff his dmg,in games where no such cc is present he will be too strong
> [{quoted}](name=Tarquin96,realm=EUNE,application-id=3ErqAdtq,discussion-id=iYK7VjEh,comment-id=0000000100000000000000000001,timestamp=2019-03-26T14:48:58.916+0000) > > But if you buff his dmg,in games where no such cc is present he will be too strong Yep! That's another problem with this change as a whole. The optimal buffs to counteract the proposed nerf and keep Rengar viable makes him feel worse to play against in many situations.
UniSect (NA)
: When you know the loss was genuinely your fault...
It feels pretty sucky, yeah. I'm just glad some people can be humble about it, though. I beat myself up a bit too hard about it, but I think it's just a generally good mindset to try and care more about what you did wrong than what your team did wrong.
: I like this thread, no HURR DURRR NERF THIS CHAMP. And instead inviting actual discussion on the discussion boards. What a pleasant surprise. Anyway I recommend that you give Rengar either bonus base defenses or lower his W cooldown to grant him more defensive tools in exchange for this nerf to his jump. That way if he does catch a Morg bind mid-jump he won’t insta-die and essentially be useless if there’s ANY projectile hard CC in the game. What do you think?
> [{quoted}](name=jocomotion,realm=NA,application-id=3ErqAdtq,discussion-id=iYK7VjEh,comment-id=0009,timestamp=2019-03-26T14:59:21.200+0000) > > I like this thread, no HURR DURRR NERF THIS CHAMP. And instead inviting actual discussion on the discussion boards. What a pleasant surprise. > > Anyway I recommend that you give Rengar either bonus base defenses or lower his W cooldown to grant him more defensive tools in exchange for this nerf to his jump. > > That way if he does catch a Morg bind mid-jump he won’t insta-die and essentially be useless if there’s ANY projectile hard CC in the game. What do you think? You sent this while I was typing up my other comment, but more utility risks bringing back bruiser Rengar. Tank items on Assassins in Season 5 was NOT fun. XD
: Nah I see what you mean. Also Masters right now btw. Well whatever it is, it just has to be good enough to offset the nerf and *preferably* it's not something that adds more burst damage.
> [{quoted}](name=Z3Sleeper,realm=NA,application-id=3ErqAdtq,discussion-id=iYK7VjEh,comment-id=000000010000000000000000000000000000,timestamp=2019-03-26T14:52:25.954+0000) > > Nah I see what you mean. Also Masters right now btw. Well whatever it is, it just has to be good enough to offset the nerf and *preferably* it's not something that adds more burst damage. Fair enough. I don't look at people's ranks; I just assume they're good, since it keeps away from the rank shaming mentality a lotta people have nowadays. That aside, if they don't add damage, I honestly don't think they can add anything other than more utility, which would be more cancerous for low ELO (more utility on Assassins? We're back to Season 5!). While I still don't agree the change is necessary, if you wanted to go through with it, it would probably require more than some buffs-- probably a mini-rework. There's also the issue that this would probably feel really sucky, though, and people would probably stop playing Rengar, considering being denied your ulti leap consisently means you lose out on your high moments.
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LuaDotExe

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