Šeriu (EUW)
: > [{quoted}](name=LuaDotExe,realm=NA,application-id=yrc23zHg,discussion-id=2eFTXJw3,comment-id=0026,timestamp=2019-03-14T14:15:59.737+0000) > > They already made custom skins against ToS a while ago. They've mentioned it's a sacrifice they have to make to preserve the game; better file systems, and locking out people who intend to use these systems to cheat or equip a skin they don't own (which I know is a small percentage, but the possibility is still there, and there's no way to catch smbdy using editted files like this without generalizing to "all edited files"). > I know that, a couple years back, some dude used custom minion health bars to put last hit indicators, rather than learn to last hit himself. > > Don't get me wrong: I love the custom skin community. It's just not really something Riot can support, because people can do things like the prior last-hitting mention, along with making boxes and circles around abilities to show their hit box and showing everybody's ranges in circles around them. The Skin changers still work at the moment, there's no stopping them cause they don't care about legalities. Cheats and spell ranges are part of scripts. Which aren't loaded by editing game assets. All those things are done by injecting dlls, you can edit the game client but its not gonna work like that. So locking down files is unnecessary as the new file system works without protection. I appreciate your support though.
> [{quoted}](name=Šeriu,realm=EUW,application-id=yrc23zHg,discussion-id=2eFTXJw3,comment-id=00260000,timestamp=2019-03-14T14:32:54.249+0000) > > The Skin changers still work at the moment, there's no stopping them cause they don't care about legalities. Cheats and spell ranges are part of scripts. Which aren't loaded by editing game assets. All those things are done by injecting dlls, you can edit the game client but its not gonna work like that. So locking down files is unnecessary as the new file system works without protection. I appreciate your support though. Fair enough. I personally don't think the outlook for the community's gonna be very bright, but gl anyways!
: Blitzcrank Changes Heading to PBE
Not really a Blitz player (or support for that matter), but these changes look really good! One thing I'd note, though, is that the R passive proc might be a tad too reliable now; that base damage is kinda high, considering you can get it off every second.
: Renekton is really unfun to play against
Renekton's pretty upsetting to play against, yeah. From what I've heard, most of his power comes from his trading pattern (stun and unload huge damage and then run away), so I'd watch out for that. If his Fury is near 50%, he's probably gonna go in on you.
: How do u counter jungle....................
Fail2Spin did a p good job already, but, if you'd like some examples of ideal times to counterjungle, then here: - When the enemy Jungler is ganking on the other side of the map. - When you can 1v1 the enemy Jungler and there's no risk of their laners coming to jump you. - When the enemy Jungler can't contest you and there's large minion waves the nearest laners need to get. - When the enemy Jungler is dead, and there's no risk of the laners coming to jump you. - All of the above, on top of the fact that it won't mess with your Jungle rotations if you're on a farm-heavy Jungler. I'm unsure about the idea of Graves revolving around counterjungling (I don't think that's the case but I can't confirm bc I don't play Graves), but Graves is, indeed, very reliant on gold, so grabbing as much as possible is optimal. It's important to note that counterjungling isn't really especially good on any Jungler-- some happen to be better at it than others, but if you can get away with easy counterjungling, then you should take advantage of it. You're both putting yourself ahead and putting the enemy Jungler farther behind.
Šeriu (EUW)
: Custom Skin community needs your help
They already made custom skins against ToS a while ago. They've mentioned it's a sacrifice they have to make to preserve the game; better file systems, and locking out people who intend to use these systems to cheat or equip a skin they don't own (which I know is a small percentage, but the possibility is still there, and there's no way to catch smbdy using editted files like this without generalizing to "all edited files"). I know that, a couple years back, some dude used custom minion health bars to put last hit indicators, rather than learn to last hit himself. Don't get me wrong: I love the custom skin community. It's just not really something Riot can support, because people can do things like the prior last-hitting mention, along with making boxes and circles around abilities to show their hit box and showing everybody's ranges in circles around them.
Jikker (NA)
: Interesting URF stats according to OP.GG
I'm p sure Riot was fine with a meta, so long as it wasn't as constricting as prior URF. Plus, I BELIEVE that, when they first announced the AR part, they said it was gonna be controlled RnG, based on who people seem to want to play the most.
: Riven now still sits at a 56% winrate with a 60% on her mains
Repetoir has said on Twitter that, if they do Riven nerfs, it would come in 9.7. He's also mentioned, however, that this hatred for Riven is an incredibly regional thing, and only really shows up in NA: we ban Riven 60% more than any other region, and when doing changes like this, they have to consider every region when they do these kind of things. Either way, if nerfs DO come, we'll probably have to wait until 9.7 for them.
Dasdi96 (NA)
: The score is 9-13 and our 1-0 kayle has a 800 gold bounty.
While I agree that CS can push things a bit much, it's also probably the main way to generate gold. I BELIEVE it's 12 to 15 CS for a kill. Turn all their CS into kills, and then add turret plates (and first blood bonus if applicable). It's much easier to understand if you convert the numbers to kills (but also, I haven't really looked at your match history to find the match. ^^")
: Attention Riot Games: Your champion information website and client is deplorable
I believe that, a while back, they've mentioned that they're aware their website sucks, and that they're looking into modernizing it (Universe was one of those steps). It's prob gonna take a long time, though.
Stacona (NA)
: I think there are ways to balance it out properly. My solution is moving more power to Flower and Vee is an aid. Try to make it more like Vee is 0.2 champion and Flower is 0.8 of a champion, but when together and for their skill requirement to play and play well, they get like a 1.25 power of a champion rather than 1.0 when together. Other words, making their balance where Flower basically feels more like the champion and the one you want to kill, especially since she is immobile so giving her the power makes it where they do not feel too frustrating to go against. Still, I do want want them feel super powerful when they are being played well in the right hands. Niche champions that are hard to play as and require a bunch of time and effort to put into are fine, as long as there are easy champions to balance out the equation. Does mean the higher their elo is, the greater their winrate however, but that is how Anivia works as well - mains plays them and have smaller player bases.
> [{quoted}](name=Stacona,realm=NA,application-id=A8FQeEA8,discussion-id=tgqkea73,comment-id=0001000000000000,timestamp=2019-02-18T05:31:08.424+0000) > > I think there are ways to balance it out properly. > > My solution is moving more power to Flower and Vee is an aid. Try to make it more like Vee is 0.2 champion and Flower is 0.8 of a champion, but when together and for their skill requirement to play and play well, they get like a 1.25 power of a champion rather than 1.0 when together. > > Other words, making their balance where Flower basically feels more like the champion and the one you want to kill, especially since she is immobile so giving her the power makes it where they do not feel too frustrating to go against. Still, I do want want them feel super powerful when they are being played well in the right hands. > > Niche champions that are hard to play as and require a bunch of time and effort to put into are fine, as long as there are easy champions to balance out the equation. Does mean the higher their elo is, the greater their winrate however, but that is how Anivia works as well - mains plays them and have smaller player bases. "Niche champions that are hard to play as and require a bunch of time and effort to put into are fine, as long as there are easy champions to balance out the equation. Does mean the higher their elo is, the greater their winrate however, but that is how Anivia works as well - mains plays them and have smaller player bases." While I agree that people who play specific Champions really well should be doing better on them (that's how skill works!), I disagree with the degree of disparity any kind of concept involving split bodies would involve. Azir already got heavily rebalanced because of it, and Kalista is due for one. Idk, I just disagree that something of this skill caliber can be properly balanced.
Stacona (NA)
: I don't know what V Flower is, so it is definitely not. They don't like the Void at all, they hate it, they like Runeterra - they are just Void borne creatures that act nothing like a Void monster. Killing one of them is only half their gold/exp value since they are half a champion, but each death timer is normal. **** In terms of global splitting of the two. I am fine with this, but their power is when they are near each other and working together, especially since Vee is almost useless on his own while Flower can still function without Vee, just no where near as good, which is why most of the power is on the immobile mage half of the champions (easiest to kill the immobile character than the mobile one). Also with the global splitting, they are still kill-able and have death timers, and when split up they are very weak so you can fight them alone and almost always win in most scenarios since their power is that much weaker. If one was an invincible pet then there would be a problem. Plus they are AP champions with very low base attack damage and base attack speed, so when not working together even on their attacks alone makes them super weak as well. **** Micro managing can be done when there are only two champions to swap between plus League has no micro managing champions in the game which I think would be fun to have. It is NOT for everyone, but people would enjoy a micro-manage champion, their difficulty to play would also reduce their play rate too (look at Anivia, low player base, but that does not mean she is not strong, she is just very hard to play as and play well on).
> [{quoted}](name=Stacona,realm=NA,application-id=A8FQeEA8,discussion-id=tgqkea73,comment-id=00010000,timestamp=2019-02-10T19:05:25.906+0000) > > I don't know what V Flower is, so it is definitely not. > > They don't like the Void at all, they hate it, they like Runeterra - they are just Void borne creatures that act nothing like a Void monster. > > Killing one of them is only half their gold/exp value since they are half a champion, but each death timer is normal. > > **** > > In terms of global splitting of the two. I am fine with this, but their power is when they are near each other and working together, especially since Vee is almost useless on his own while Flower can still function without Vee, just no where near as good, which is why most of the power is on the immobile mage half of the champions (easiest to kill the immobile character than the mobile one). > > Also with the global splitting, they are still kill-able and have death timers, and when split up they are very weak so you can fight them alone and almost always win in most scenarios since their power is that much weaker. If one was an invincible pet then there would be a problem. Plus they are AP champions with very low base attack damage and base attack speed, so when not working together even on their attacks alone makes them super weak as well. > > **** > > Micro managing can be done when there are only two champions to swap between plus League has no micro managing champions in the game which I think would be fun to have. It is NOT for everyone, but people would enjoy a micro-manage champion, their difficulty to play would also reduce their play rate too (look at Anivia, low player base, but that does not mean she is not strong, she is just very hard to play as and play well on). You kinda missed my point on the second part. "Voideborne" and "Void monster" are p much synonymous, no matter what their intent is. To be fair, though, I had missed the word "not." So, to reiterate properly: I don't see a point in why they'd be opposed to the Void, considering most of the Voidborne are completely controlled and genetically engineered by the Watchers (p much their only purpose in life, and if not, they tend to have some malicious goals (IE: Kha'Zix)). "Also with the global splitting, they are still kill-able and have death timers, and when split up they are very weak so you can fight them alone and almost always win in most scenarios since their power is that much weaker." It still takes resources to go deal with somebody who's splitpushing, IE: fight is now a 4.5v4. "Micro managing can be done when there are only two champions to swap between." My thing here was that I was saying that two Champions is still pushing it too far. League just isn't meant for this kinda stuff, and the amount of skill to play this Champion properly, along with the amount of power the have, just brings us back to the Azir/Kalista problem.
Stacona (NA)
: Vee and Flower, the Misfits of the Void
A couple things: - I feel like the name is a reference to V Flower. - I'm against the idea that this heavy of an emphasis onto micromanaging is a tad too much. This is especially true considering you have to attempt to dodge abilities on both of their parts, which almost definitely gets... _difficult_, to say the least. - I feel like the name is a reference to V Flower. - In terms of lore, I don't really see a point in them liking the Void-- you don't really give one. - It kinda sucks that they're worth a full Champion when only one of them is killed, considering they're each worth half a Champion in strength. - You're gonna quickly approach situations where you send them to opposite sides of the map and just split push two waves, which gets INCREDIBLY OUT OF HAND in terms of pro play. - I feel like the name is a reference to V Flower. - The "difficult to position two bodies at once" thing is further intensified by the fact that League doesn't really support micromanaging and multiple units very well, along with the fact that your passive requires you to position properly in order to get the most worth out of it. At its core, I feel like the design is _fundamentally_ flawed, since you're attempting to play the same game twice. In case you haven't noticed, I also feel like the name is a reference to V Flower. While I'm messing around with that part (I do love me some V Flower), the input I've given is something I'm 100% serious about. XP
Swegmec (NA)
: Burst Mage Item Concept (Scepter of Skirmishing)
Numbers aside, not really a fan of the design. All it does is be Electrocute: the Item, except it also increases your survivability. There's no clear niche for this item; it fills the same space as both Zhonya's, Liandry's, and Luden's, in that it's radically increased damage and tank shred, as well as a defensive option at the same time.
OSAY9 (NA)
: Keep in mind they buffed Yi a few patches ago. If that isn't proof they don't know what they're doing I don't know what is
> [{quoted}](name=OSAY9,realm=NA,application-id=3ErqAdtq,discussion-id=zgi0XEAj,comment-id=0029,timestamp=2019-02-05T04:04:34.753+0000) > > Keep in mind they buffed Yi a few patches ago. If that isn't proof they don't know what they're doing I don't know what is Wait, when???
: I have a buddy currently sitting in diamond 3, he plays only vlad,malphite and master yi. 65% winrate on Yi on 26 games played, 70% on vlad 20 games and 67% on malphite 18 games. He straight up told me Yi is broken as F if you dont get counterpicked like hell and he is acting on it ......you wana keep arguing this? If Yi can straight up carry in diamond as long as conditions arent extremely unfavorable then how is he not broken?
> [{quoted}](name=Thefrostyviking,realm=EUW,application-id=3ErqAdtq,discussion-id=zgi0XEAj,comment-id=00010002000000010000000000000000,timestamp=2019-02-05T07:56:32.325+0000) > > I have a buddy currently sitting in diamond 3, he plays only vlad,malphite and master yi. > > 65% winrate on Yi on 26 games played, 70% on vlad 20 games and 67% on malphite 18 games. > > He straight up told me Yi is broken as F if you dont get counterpicked like hell and he is acting on it ......you wana keep arguing this? > > > If Yi can straight up carry in diamond as long as conditions arent extremely unfavorable then how is he not broken? "This Champion is busted if you get the perfect matchup." That can literally be said about any Champion in the game.
Görgoroth (EUNE)
: I know Yi is not op, but plss
Coming from a Yi main: The point of Master Yi is absurd damage, and the ability to avoid damage if played correctly. The first part isn't new, but the second is REALLY IMPORTANT HERE. While he does a lot of damage, it's usually the case that being hit by one instance of unavoided crowd control will be the end of his career. Mundo, to be fair, is a REALLY easy target for Master Yi. There's a variety of tanks that ACTUALLY take a while to shut down, and if he takes you out quickly, he's either hit late game, where he'll do just as much as an ADC, or he's really fed.
: > [{quoted}](name=LuaDotExe,realm=NA,application-id=yrc23zHg,discussion-id=kFdu2svE,comment-id=00080004,timestamp=2019-01-21T18:56:37.068+0000) > > You just defeated your own point. It's not that hard to look at the match history and go "hey wait a minute I didn't play those matches." no the point is it's possible evidence of boosting and he says he plays from 3 ips. it could be the truth but it could also be lies there's not a full story here. in any case riot banned him so something fishy is going on. I've played on 4 different IPs. 3 local (my place and 2 different friends, and while visiting someone on the other coast so very far away). That could be evidence of boosting but yknow what I never got banned for that. They must have detected something ban worthy
> [{quoted}](name=OrangeMarine,realm=NA,application-id=yrc23zHg,discussion-id=kFdu2svE,comment-id=000800040000,timestamp=2019-01-21T19:24:52.189+0000) > > no the point is it's possible evidence of boosting > > and he says he plays from 3 ips. > > it could be the truth but it could also be lies there's not a full story here. in any case riot banned him so something fishy is going on. > > I've played on 4 different IPs. 3 local (my place and 2 different friends, and while visiting someone on the other coast so very far away). > That could be evidence of boosting but yknow what I never got banned for that. They must have detected something ban worthy Either way, it's probably better to just unban him and check for repeated incidents to verify whether or not it's a correct ban.
: im calling bullshit you say you weren't the one playing on it, as if you know someone was playing on it. If you actually got hacked, if the PW wasn't changed or anything messed around, you wouldn't even know someone was playing on it also look at match history. While a lot of different champs aren't played, you past match history scores are mediocre. There are a couple great games but mostly consistently mediocre. Then the most recent games you suddenly have consistently gotten really really fed. prolly a booster
> [{quoted}](name=OrangeMarine,realm=NA,application-id=yrc23zHg,discussion-id=kFdu2svE,comment-id=0008,timestamp=2019-01-20T23:11:58.872+0000) > > im calling bullshit > > you say you weren't the one playing on it, as if you know someone was playing on it. If you actually got hacked, if the PW wasn't changed or anything messed around, you wouldn't even know someone was playing on it > > also look at match history. While a lot of different champs aren't played, you past match history scores are mediocre. There are a couple great games but mostly consistently mediocre. Then the most recent games you suddenly have consistently gotten really really fed. > > prolly a booster You just defeated your own point. It's not that hard to look at the match history and go "hey wait a minute I didn't play those matches."
: Twenty Percent is such a small amount. That's mathematically 1 / 5. Think Proportionally at what that entails. It's basically taking 20 damage out of 100, you'll still get hit for 80 damage. You'll usually only have one single rotation of spells, then a lot of auto attacks in a duel the majority of the time. Most champions cannot auto attack 4 times in 4 seconds until very late in the match, so realistically it's not negating that much in a duel. Also, you can only Smite one single target in a 14 second time period. That means the item doesn't save you at all in team fighting situations unless you were already durable enough to survive the fight to begin with. This item is just another one of those things that no one has half a brain to logically look at and do the math on how it actually works. Another complaint where the brainless attempt to prove how smart they are to everyone else. Total shit post FYI. You did zero explanation or analysis of the relative power of the item, not one single supporting evidence. Just a complaint, matched with another complaint, about an item that literally has nothing wrong with it by the statistics and numbers.
> [{quoted}](name=Rainbow Slayer,realm=NA,application-id=3ErqAdtq,discussion-id=xyJyeG5B,comment-id=0005,timestamp=2019-01-21T12:25:32.399+0000) > > Twenty Percent is such a small amount. That's mathematically 1 / 5. > > Think Proportionally at what that entails. It's basically taking 20 damage out of 100, you'll still get hit for 80 damage. You'll usually only have one single rotation of spells, then a lot of auto attacks in a duel the majority of the time. Most champions cannot auto attack 4 times in 4 seconds until very late in the match, so realistically it's not negating that much in a duel. > > Also, you can only Smite one single target in a 14 second time period. That means the item doesn't save you at all in team fighting situations unless you were already durable enough to survive the fight to begin with. This item is just another one of those things that no one has half a brain to logically look at and do the math on how it actually works. Another complaint where the brainless attempt to prove how smart they are to everyone else. > > Total shit post FYI. You did zero explanation or analysis of the relative power of the item, not one single supporting evidence. Just a complaint, matched with another complaint, about an item that literally has nothing wrong with it by the statistics and numbers. 20% is a lot. If somebody does 100% of your health with all of their cooldowns as a Mage, and you happened to Smite them, you're still alive at 20% health. It's VERY powerful. Small percentages mean a lot-- kinda like how 12% bonus HP scaling doesn't actually sound like a ton.
: Good https://media.lolusercontent.com/api/embedly/1/image/resize?url=https%3A%2F%2Fi.ibb.co%2Fp4zJNjR%2F18.png&key=f0abbd34f14549f3a15cd94dd9970851&width=425
> [{quoted}](name=Moonwayfarer,realm=EUW,application-id=A8FQeEA8,discussion-id=lbe9f8W5,comment-id=00030000,timestamp=2019-01-19T13:56:32.502+0000) > > Good https://media.lolusercontent.com/api/embedly/1/image/resize?url=https%3A%2F%2Fi.ibb.co%2Fp4zJNjR%2F18.png&key=f0abbd34f14549f3a15cd94dd9970851&width=425 I wouldn't really use the word "good" to describe anything that's going on here LOL (Jokes aside, once again, good fuckin' art! I love your Poros)
: Daily poro emotes: What have I done...
This hurt just as much to see on the Boards as it hurt to see on the Discord.
: have you logged in at all? that is not the case. the article up top even says the are doing things to try and see how they can give you points WITH OUT THE EVENTS AND PLAYING which you buy them. you spends hundreds, and you buy them.
> [{quoted}](name=fililovin,realm=NA,application-id=Ag8jgd8Q,discussion-id=K0GA0J8A,comment-id=00170000,timestamp=2019-01-15T02:34:51.711+0000) > > have you logged in at all? that is not the case. > the article up top even says the are doing things to try and see how they can give you points WITH OUT THE EVENTS AND PLAYING which you buy them. you spends hundreds, and you buy them. A couple things: - My comment came out before the new patch rolled around, along with the release of this in the store. - "Prestige Points come from bundles with Masterwork Chests (there will be three of these bundles available at launch), and **we’re looking to add more ways for you to get Prestige Points in the future.**" That means they're looking for ways to get it outside of the bundles. "The skins team has a bunch of ideas for future prestige versions of skins, so **we are experimenting with another way for us to release these skins throughout the year without limiting them to events.**" This specifies without events, not "WITHOUT EVENTS AND PLAYING." - Just because they haven't rolled it out yet doesn't mean there isn't going to be another way to get them. They said they were working on it-- I'd assume they only put it out now without them because they were rushed to make it before the start of the season. I still have faith in this company, even if their PR sucks. :P
Rioter Comments
: Prestige Points and new prestige edition skins
I'm assuming that purchases are intended to be the SECONDARY way to get them, which you should probably be MORE CLEAR about. If it's not, this is pretty inexcusable. The entire point of the Prestige skins was that you WORKED for it-- kinda like URF Warwick in the Blue Essence Emporium. THAT was the sense of achievement.
Destaice (NA)
: Just a reminder that the new champion is a shirtless muscular guy with long hair
Those chains seem p heavy my guy. When you're stuck in prison for 15 years, you've gotta do SOMETHING. XP Either way, somebody who's bashing people's faces in with chains needs to be able to swing them around-- and a reminder that his only magic is stealing that of others. He's literally your prime antimage, so he himself shouldn't be of the appearance of a mage.
: > [{quoted}](name=LuaDotExe,realm=NA,application-id=yrc23zHg,discussion-id=dvd1ctbW,comment-id=000200010004,timestamp=2018-12-30T12:12:04.055+0000) > > Okay, first of all: scripts in League-- or any game-- don't require actually hacking into the company. Scripting and hacking are super different. > > Second of all, in all my five years of playing League of Legends, I have NEVER seen a hacker. > > Third of all, c h i l l. It's a joke thread, so laugh XP i know you don't have to hack the company itself to cheat, but i'm talking not just inside gaming but outside of it as well; they even have dev blog from riot stating the issues related to the 3rd party users when browsed the site yesterday. and lucky you for not having a run in with any 3rd party users, it just doesn't make the game fun and they seem liable to degrade ya even though they are not playing with there own skills. and i do know its joke thread but i notice a statement in which i wanted to remark about.
> [{quoted}](name=Jericho Azariah,realm=NA,application-id=yrc23zHg,discussion-id=dvd1ctbW,comment-id=0002000100040000,timestamp=2018-12-30T17:32:59.326+0000) > > i know you don't have to hack the company itself to cheat, but i'm talking not just inside gaming but outside of it as well; they even have dev blog from riot stating the issues related to the 3rd party users when browsed the site yesterday. > > and lucky you for not having a run in with any 3rd party users, it just doesn't make the game fun and they seem liable to degrade ya even though they are not playing with there own skills. > > and i do know its joke thread but i notice a statement in which i wanted to remark about. Eh, fair enough.
: > [{quoted}](name=WrÆth,realm=NA,application-id=yrc23zHg,discussion-id=dvd1ctbW,comment-id=0002,timestamp=2018-12-29T17:59:46.938+0000) > > Top 10 Riskiest Ways to Start a Thread well riot doesn't really do a good job, a lot of people within the community can easily hack their company or use scripted program without any repercussion, the company became un-challenging to hack that it became a norm within league; so many of my games i have some asshole using a scripted program just to make himself feel like he is some god of league when in reality he just some scub who doesn't possess the skill to actually play.
> [{quoted}](name=Jericho Azariah,realm=NA,application-id=yrc23zHg,discussion-id=dvd1ctbW,comment-id=00020001,timestamp=2018-12-29T18:25:19.651+0000) > > well riot doesn't really do a good job, a lot of people within the community can easily hack their company or use scripted program without any repercussion, the company became un-challenging to hack that it became a norm within league; so many of my games i have some asshole using a scripted program just to make himself feel like he is some god of league when in reality he just some scub who doesn't possess the skill to actually play. Okay, first of all: scripts in League-- or any game-- don't require actually hacking into the company. Scripting and hacking are super different. Second of all, in all my five years of playing League of Legends, I have NEVER seen a hacker. Third of all, c h i l l. It's a joke thread, so laugh XP
VanaQuish (EUNE)
: You are absolutely right. However is it possible, to not flame in some circumstances? Like seriously now 3 days ago i went duo with a friend of mines. And the games were absolutely horrible (quality wise). I had 2 or 3 games in line (im not sure how to phrase that in english) where my junglers literally ignored my lane. The first that comes to my mind is the garen (me) vs illaoi,top. I leashed his red and tanked for him. I came to lane with 3/4 of my hp. I ended up falling behind in exp and gold because apparantly illaoi with w at 1 lvl is pure cancer. She pushed throughout the whole laning phase and twitch didnt gank even once. I asked him (kindly ofc, until he outright ignored me) to come and help me. He didnt come. Another i remember was with a fizz vs orianna. Said orianna had also barrier so me killing her solo would be difficult. I asked my jungler kayn to gank me because orianna was pushing trying to poke me, but he never did. I had fallen so behind that after 6 i couldnt kill her even if i landed my ulti from long range. There was also another game where i was i think fizz vs ahri. I asked my jungler kha to gank her before she hits 6 and becomes a pain in the arse to gank. Spoiler alert...... he ganked! 10 seconds after ahri hit lvl 6. I used my ulti to maybe force hers, and i did. Still she had 2 more dashes to avoid kha (lvl 5 i think). Fast forward some mins ahead and she bullies me hard and i have 0 ganks, i told him to come and gank her since i can burn her ulti. But he didnt respond or even pay attention to my requests. I ended up abandoning my lane (i couldnt farm under turret without losing 45%+ of my hp) and just went to roam. Needless to say we lost and my team even blamed me xD. Oh yeah my favourite. I had kog maw jungle, in ranked. Where he didnt gank anyone and served as a gold sack for the enemy. Anyway my comment devolved in a rant, but my point is that riot really doesnt do anything to help you avoid flaming. They dont try to correct the root of the problem because they deem it "impossible" which really is not. It can take time and resources but its definitely not impossible. Edit: Oke i think i was a bit misunderstood. I dont want to support flaming. I just wanted to give insight as to why flaming is a thing. And why "holding back" sometimes it just doesnt work.
> [{quoted}](name=VanaQuish,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=WXce3uhv,comment-id=0003,timestamp=2018-12-10T20:42:41.729+0000) > > You are absolutely right. However is it possible, to not flame in some circumstances? > > Like seriously now 3 days ago i went duo with a friend of mines. And the games were absolutely horrible (quality wise). I had 2 or 3 games in line (im not sure how to phrase that in english) where my junglers literally ignored my lane. > > The first that comes to my mind is the garen (me) vs illaoi,top. I leashed his red and tanked for him. I came to lane with 3/4 of my hp. I ended up falling behind in exp and gold because apparantly illaoi with w at 1 lvl is pure cancer. She pushed throughout the whole laning phase and twitch didnt gank even once. I asked him (kindly ofc, until he outright ignored me) to come and help me. He didnt come. > > Another i remember was with a fizz vs orianna. Said orianna had also barrier so me killing her solo would be difficult. I asked my jungler kayn to gank me because orianna was pushing trying to poke me, but he never did. I had fallen so behind that after 6 i couldnt kill her even if i landed my ulti from long range. > > There was also another game where i was i think fizz vs ahri. I asked my jungler kha to gank her before she hits 6 and becomes a pain in the arse to gank. Spoiler alert...... he ganked! 10 seconds after ahri hit lvl 6. I used my ulti to maybe force hers, and i did. Still she had 2 more dashes to avoid kha (lvl 5 i think). Fast forward some mins ahead and she bullies me hard and i have 0 ganks, i told him to come and gank her since i can burn her ulti. But he didnt respond or even pay attention to my requests. I ended up abandoning my lane (i couldnt farm under turret without losing 45%+ of my hp) and just went to roam. Needless to say we lost and my team even blamed me xD. > > Oh yeah my favourite. I had kog maw jungle, in ranked. Where he didnt gank anyone and served as a gold sack for the enemy. > > Anyway my comment devolved in a rant, but my point is that riot really doesnt do anything to help you avoid flaming. They dont try to correct the root of the problem because they deem it "impossible" which really is not. It can take time and resources but its definitely not impossible. > > > Edit: Oke i think i was a bit misunderstood. I dont want to support flaming. I just wanted to give insight as to why flaming is a thing. And why "holding back" sometimes it just doesnt work. Riot can't hold your hand when the journey to Honor 5 is about you as a person (see: Tyler1). To push personal fault like that onto a corporation such as Riot doesn't quite make sense imo, since it has, is, and always will be about the singular toxic player themselves. I understand the predicaments and kind of players you can get into, but it's better to trust the system than yourself. Small note, but yes-- it's possible to play frequently for several (5) years and not ever get punished for toxicity. I'm on that list. The main takeaway from me telling you that is that if I can keep myself from flaming, so can others.
Shıma (NA)
: @Rioters You're gonna wanna read this.
They did a social hub for Master x Master before it shut down, and honestly pretty forgettable and underwhelming. Seems like a waste of resources, considering it's just somewhere for you to WAIT IN before the ACTUAL game begins.
iiGazeii (NA)
: Nightblue's Punishment System Idea: "Targonian Summit"
Although it's a neat idea, this has a lot of issues: - A lotta high ELO players can be toxic. You'd have to gate it behind Honor or something-- and even then, just because they don't say anything or do it doesn't mean they won't be like "hah hah yeah inting is funny let's not ban this guy." I've met plenty of toxic Honor 4 and 5 players, who simply got there from not saying anything and chat and receiving Honor from people feeling inclined to Honor after every match. - As Tyler1 has shown us (back when he was toxic-- I highkey hate having to bring his name up in this kind of discussion), along with an Overwatch player I'm forgetting the name of, you can create large movements of people and encourage toxic behavior. Considering there's such a small pool of high ELO players, eventually you're gonna get into something like this, but for letting toxic people go. - You'd have to hide the Summoner's names. People can recognize somebody and go "oh hey I hate them I'm gonna vote against them" or go "oh hey this person's my buddy ahahah I don't want him to get banned." - You get into issues of severity, and how ready somebody should be to ban somebody. I've noticed that I had gotten really eager to report people at some points and call them toxic due to my rapid climb to Honor 5-- which I realized and said "hey wait a minute no that's shitty." League of Legends players already have a mentality that if they're a higher rank you shouldn't even be allowed to talk. People whose jobs are in player behavior, meanwhile, are more than likely specifically trained to treat each case with the appropriate severity. - You get the possibility of somebody not even putting that much effort into something that could determine a permaban. For all we know, people could just hit "yes" and be done with it, without even looking much at the replay.
: [Item Concept] Wizard's Regalia as an MR sheen item
That seems a little bit too much like Abyssal Mask to me; MR item that gives increased damage to your team? Kinda gonna fit the same thing. This just seems like a cheaper, weaker alternative to something that, for 700 gold, gives way more stats, has its' damage amp. always on (and at 15%, mind you, although it's only magic damage), AND has the Eternity passive. The attack speed slow is also kinda similar in role to Frozen Heart, which, again, is ALWAYS ON. It's also kinda weird to me that something with MR and no Armor would have an attack speed slow to cripple AD Champions.
: I'm aware of this being the reason, but as a support main I feel left out and sad. I want to be part of the band too. Rip. :'(
> [{quoted}](name=theChibiTina,realm=NA,application-id=A8FQeEA8,discussion-id=j6Ff6EoE,comment-id=00030000,timestamp=2018-10-11T14:31:01.059+0000) > > I'm aware of this being the reason, but as a support main I feel left out and sad. I want to be part of the band too. Rip. :'( Oof rip
: why they are only 4 K/DA skin?
It's based off of the K-Pop band Black Pink, which has four members.
Yort2010 (NA)
: Watch and Earn - First quest won't complete
Go to "rewards" and opt out of the rewards. Afterwards, opt back in, and you should be good to go. I submitted a report, and the dude told me to do this, which was effectively a glorified version of turning it off and on again. It ended up fixing it.
: Riot, fix this... again
Sounds like something's wrong on your side. I'd try out the Hextech Repair Tool (useful little thing), examining your firewalls, or, if neither of those work, a fresh re-installation.
King Zeus (EUNE)
: Demon skins : Zoe , Leona , Shaco , Yasuo
Can you add the sources/artists to the post?
Rioter Comments
: PROJECT: Talon Concept
This is really good, but I feel like it has to be a bit more metallic than this, as well as have some brighter metals. The neon blue is great, but the rest of his colors look a bit too much like his base colors, and most of it just kinda meshes together when you zoom out to about where it'd appear in-game. Those points aside, you've got something absolutely amazing. Nice!
Dllesh (NA)
: wow... so many things wrong with this and it gets a sticky, then when the "rules" are violated and "winners" get picked rules get thrown out the window... yup, seems about right for something supported by riot in any way shape or form
> [{quoted}](name=Dllesh,realm=NA,application-id=A8FQeEA8,discussion-id=AAUbgHUT,comment-id=0005,timestamp=2018-10-05T19:13:20.542+0000) > > wow... so many things wrong with this and it gets a sticky, then when the "rules" are violated and "winners" get picked rules get thrown out the window... yup, seems about right for something supported by riot in any way shape or form What rules were violated????
: Unsupervised Machine Learning to Cluster League of Legends Champions
Theorex (NA)
: I don't support this change. Yes it is a buff that is going to lead into massive nerfs. Why? Look at Ryze. Complete shit in solo queue. Really strong in pro play. What do you think will happen when Karma gets something that requires teamwork to pull off? That she is magically going to be played just as well as pro play in solo queue? Give her something real that can help solo queue. And make the pros adapt to that. They have 4 other people consistently that can work with to overcome hurdles. Me as a solo player, I can't climb a 4 man high wall by myself, and maybe 3 other people are there with me, but guess what we are still a bit short. So again. Bad change. Don't do it. I wish you would have listened to me with the Malzahar change back in season 6, but no. A silly diamond 3 malzahar main, must not know anything about the game or the champion. But HEY, KEEP IT UP RITO :) YOU'RE DOING A GREAT JOB WITH RYZE, AZIR, AND KALISTA. AND HERE SOON KARMA AGAIN.
You should probably read. NeuroCat, in the first line, said "as a forewarning, the changes below **are not shipping**, along with mentions of the point of this post simply being to exist as a look into what kinda stuff they test out and what goes on in their design process.
: the mission to watch games at worlds seems buggy?
You have to watch one of the matches in order to earn rewards. Considering the matches haven't actually started yet, you can see why nobody's cleared it yet XP
LEMMiNON (EUW)
: GAME ISSUE IN Saudi Arabia !!!!!!
Sounds like something that should go into Report a Bug, tbh. I can safely say that I know 1 or 2 people who are having this issue.
: Sorry for late response. I was disconnected from internet for a while. As the wiki says, legendary items such as infinity edge cannot be upgraded, thus they are no longer considered advanced. This means that 3 out of 5 of your combos are invalid. For lethality, serrated dirk would only give you 10 of it in this item. {{item:3134}} {{item:3035}} would give you the following item for 3400 gold. 53 AD 10 lethality 10% armor pen 40 bonus damage every 30 seconds That's actually a pretty bad item combo when compared to the normal legendary items you can get from them. {{item:3142}} 55 AD 18 lethality 20% speed 20% speed active This is more ad, more lethality, and more powerful passive/active for 500 gold less. It would be pretty dumb to use dirk in the void orb when the lethality upgrades with a completed item. The items you would want to use here are ones that have a passive or active that is just as strong in the advanced form as the legendary form. Bami's cinder is another one that would be dumb to use because the passive upgrades from 5 base damage to 25 base damage in sunfire. As for the recurve bow/stinger combo, 90% attack speed is 2250 gold value. 10% cdr is worth 270 gold. The item costs 3100 gold to get so the value of the on hit damage has to be 580 for it to come even. Compare this to my example of {{item:3136}} {{item:3916}} where the base stats alone are worth 3600 gold and the components have the same passives as their legendary counterparts.
Ah, that makes sense! The more y'know XD I've actually discussed this a fair bit with some other people; it's a fantastic concept, imo. It doesn't really seem like smthn Riot would do, but it's super cool. Also, fair point on that last comment, but 90% attack speed is so ridiculous I think most people'd look past that.
SatomiKun (EUW)
: They changed the jungle camps for the Pool Party event, tho.
Santa Baron should count on that list, too.
Echoing (NA)
: [CCOS] September CCOS Entry Time! (And April CCOS Results!)
: [Champion Concept] Rattlesnake Jake
I don't like the kit and it has problems, but I'm upvoting it simply because you turned the fucking snake from Rango into a Champion.
Anu3isII (EUNE)
: As I said, if you lost, the Defeat screen would appear and you would exit the game before it finishes. The end game results would appear later and the losing team should be able to start another match even if the previous one didn't end. Game length can be easily reduced by adding events similar to Nexus Blitz and Objectives that provide end-game buffs/effects (like Baron/Herald). Forcing the Nexus to fight in middle lane (the last Nexus Blitz event) would remove any stall potential from Summoner's Rift and force teams to fight for the survival of their Nexus.
Oh, whoops; sorry, I missed it XD That's fair, but the event system is a tad chaotic, and isn't amazing for game balance. It also makes it so that there are some pretty specific Champions in meta. I feel like other systems would probably be better.
Anu3isII (EUNE)
: They could, in theory, make it so the defeat screen appears for the team who lost their Nexus and the game would continue until there would be only one Nexus standing (the last standing team being the winner). To make it feel rewarding, at the end of the match a ranking of the teams would appear, and the rewards (Exp and maybe some event related stuff) gradually increase as a team goes higher in ranking (if your team was close to win the game, your team should be rewarded more than the first team that died for example).
Maybe, but then would you be forced to watch everyone else play the game after you've lost? That's pretty feels-bad. There's lots of questions about the implications of the game length, as well. A game with so many more teams would take a lot more time than the typical match of League of Legends.
Tr0n0s (EUW)
: [SUGGESTION] League of Royale (5v5v5v5)
Neat, but my primary issue in these kind of gamemodes is the "what happens" question? When your team loses their Nexus, what then? Do you have to stick around and spectate for the rest of the game? Or are you the loser and everyone else is the winner, meaning it's optimal to just have three teams ganging up on one team?
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LuaDotExe

Level 151 (NA)
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