: have you logged in at all? that is not the case. the article up top even says the are doing things to try and see how they can give you points WITH OUT THE EVENTS AND PLAYING which you buy them. you spends hundreds, and you buy them.
> [{quoted}](name=fililovin,realm=NA,application-id=Ag8jgd8Q,discussion-id=K0GA0J8A,comment-id=00170000,timestamp=2019-01-15T02:34:51.711+0000) > > have you logged in at all? that is not the case. > the article up top even says the are doing things to try and see how they can give you points WITH OUT THE EVENTS AND PLAYING which you buy them. you spends hundreds, and you buy them. A couple things: - My comment came out before the new patch rolled around, along with the release of this in the store. - "Prestige Points come from bundles with Masterwork Chests (there will be three of these bundles available at launch), and **we’re looking to add more ways for you to get Prestige Points in the future.**" That means they're looking for ways to get it outside of the bundles. "The skins team has a bunch of ideas for future prestige versions of skins, so **we are experimenting with another way for us to release these skins throughout the year without limiting them to events.**" This specifies without events, not "WITHOUT EVENTS AND PLAYING." - Just because they haven't rolled it out yet doesn't mean there isn't going to be another way to get them. They said they were working on it-- I'd assume they only put it out now without them because they were rushed to make it before the start of the season. I still have faith in this company, even if their PR sucks. :P
Rioter Comments
: Prestige Points and new prestige edition skins
I'm assuming that purchases are intended to be the SECONDARY way to get them, which you should probably be MORE CLEAR about. If it's not, this is pretty inexcusable. The entire point of the Prestige skins was that you WORKED for it-- kinda like URF Warwick in the Blue Essence Emporium. THAT was the sense of achievement.
Destaice (NA)
: Just a reminder that the new champion is a shirtless muscular guy with long hair
Those chains seem p heavy my guy. When you're stuck in prison for 15 years, you've gotta do SOMETHING. XP Either way, somebody who's bashing people's faces in with chains needs to be able to swing them around-- and a reminder that his only magic is stealing that of others. He's literally your prime antimage, so he himself shouldn't be of the appearance of a mage.
: > [{quoted}](name=LuaDotExe,realm=NA,application-id=yrc23zHg,discussion-id=dvd1ctbW,comment-id=000200010004,timestamp=2018-12-30T12:12:04.055+0000) > > Okay, first of all: scripts in League-- or any game-- don't require actually hacking into the company. Scripting and hacking are super different. > > Second of all, in all my five years of playing League of Legends, I have NEVER seen a hacker. > > Third of all, c h i l l. It's a joke thread, so laugh XP i know you don't have to hack the company itself to cheat, but i'm talking not just inside gaming but outside of it as well; they even have dev blog from riot stating the issues related to the 3rd party users when browsed the site yesterday. and lucky you for not having a run in with any 3rd party users, it just doesn't make the game fun and they seem liable to degrade ya even though they are not playing with there own skills. and i do know its joke thread but i notice a statement in which i wanted to remark about.
> [{quoted}](name=Jericho Azariah,realm=NA,application-id=yrc23zHg,discussion-id=dvd1ctbW,comment-id=0002000100040000,timestamp=2018-12-30T17:32:59.326+0000) > > i know you don't have to hack the company itself to cheat, but i'm talking not just inside gaming but outside of it as well; they even have dev blog from riot stating the issues related to the 3rd party users when browsed the site yesterday. > > and lucky you for not having a run in with any 3rd party users, it just doesn't make the game fun and they seem liable to degrade ya even though they are not playing with there own skills. > > and i do know its joke thread but i notice a statement in which i wanted to remark about. Eh, fair enough.
: > [{quoted}](name=WrÆth,realm=NA,application-id=yrc23zHg,discussion-id=dvd1ctbW,comment-id=0002,timestamp=2018-12-29T17:59:46.938+0000) > > Top 10 Riskiest Ways to Start a Thread well riot doesn't really do a good job, a lot of people within the community can easily hack their company or use scripted program without any repercussion, the company became un-challenging to hack that it became a norm within league; so many of my games i have some asshole using a scripted program just to make himself feel like he is some god of league when in reality he just some scub who doesn't possess the skill to actually play.
> [{quoted}](name=Jericho Azariah,realm=NA,application-id=yrc23zHg,discussion-id=dvd1ctbW,comment-id=00020001,timestamp=2018-12-29T18:25:19.651+0000) > > well riot doesn't really do a good job, a lot of people within the community can easily hack their company or use scripted program without any repercussion, the company became un-challenging to hack that it became a norm within league; so many of my games i have some asshole using a scripted program just to make himself feel like he is some god of league when in reality he just some scub who doesn't possess the skill to actually play. Okay, first of all: scripts in League-- or any game-- don't require actually hacking into the company. Scripting and hacking are super different. Second of all, in all my five years of playing League of Legends, I have NEVER seen a hacker. Third of all, c h i l l. It's a joke thread, so laugh XP
VanaQuish (EUNE)
: You are absolutely right. However is it possible, to not flame in some circumstances? Like seriously now 3 days ago i went duo with a friend of mines. And the games were absolutely horrible (quality wise). I had 2 or 3 games in line (im not sure how to phrase that in english) where my junglers literally ignored my lane. The first that comes to my mind is the garen (me) vs illaoi,top. I leashed his red and tanked for him. I came to lane with 3/4 of my hp. I ended up falling behind in exp and gold because apparantly illaoi with w at 1 lvl is pure cancer. She pushed throughout the whole laning phase and twitch didnt gank even once. I asked him (kindly ofc, until he outright ignored me) to come and help me. He didnt come. Another i remember was with a fizz vs orianna. Said orianna had also barrier so me killing her solo would be difficult. I asked my jungler kayn to gank me because orianna was pushing trying to poke me, but he never did. I had fallen so behind that after 6 i couldnt kill her even if i landed my ulti from long range. There was also another game where i was i think fizz vs ahri. I asked my jungler kha to gank her before she hits 6 and becomes a pain in the arse to gank. Spoiler alert...... he ganked! 10 seconds after ahri hit lvl 6. I used my ulti to maybe force hers, and i did. Still she had 2 more dashes to avoid kha (lvl 5 i think). Fast forward some mins ahead and she bullies me hard and i have 0 ganks, i told him to come and gank her since i can burn her ulti. But he didnt respond or even pay attention to my requests. I ended up abandoning my lane (i couldnt farm under turret without losing 45%+ of my hp) and just went to roam. Needless to say we lost and my team even blamed me xD. Oh yeah my favourite. I had kog maw jungle, in ranked. Where he didnt gank anyone and served as a gold sack for the enemy. Anyway my comment devolved in a rant, but my point is that riot really doesnt do anything to help you avoid flaming. They dont try to correct the root of the problem because they deem it "impossible" which really is not. It can take time and resources but its definitely not impossible. Edit: Oke i think i was a bit misunderstood. I dont want to support flaming. I just wanted to give insight as to why flaming is a thing. And why "holding back" sometimes it just doesnt work.
> [{quoted}](name=VanaQuish,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=WXce3uhv,comment-id=0003,timestamp=2018-12-10T20:42:41.729+0000) > > You are absolutely right. However is it possible, to not flame in some circumstances? > > Like seriously now 3 days ago i went duo with a friend of mines. And the games were absolutely horrible (quality wise). I had 2 or 3 games in line (im not sure how to phrase that in english) where my junglers literally ignored my lane. > > The first that comes to my mind is the garen (me) vs illaoi,top. I leashed his red and tanked for him. I came to lane with 3/4 of my hp. I ended up falling behind in exp and gold because apparantly illaoi with w at 1 lvl is pure cancer. She pushed throughout the whole laning phase and twitch didnt gank even once. I asked him (kindly ofc, until he outright ignored me) to come and help me. He didnt come. > > Another i remember was with a fizz vs orianna. Said orianna had also barrier so me killing her solo would be difficult. I asked my jungler kayn to gank me because orianna was pushing trying to poke me, but he never did. I had fallen so behind that after 6 i couldnt kill her even if i landed my ulti from long range. > > There was also another game where i was i think fizz vs ahri. I asked my jungler kha to gank her before she hits 6 and becomes a pain in the arse to gank. Spoiler alert...... he ganked! 10 seconds after ahri hit lvl 6. I used my ulti to maybe force hers, and i did. Still she had 2 more dashes to avoid kha (lvl 5 i think). Fast forward some mins ahead and she bullies me hard and i have 0 ganks, i told him to come and gank her since i can burn her ulti. But he didnt respond or even pay attention to my requests. I ended up abandoning my lane (i couldnt farm under turret without losing 45%+ of my hp) and just went to roam. Needless to say we lost and my team even blamed me xD. > > Oh yeah my favourite. I had kog maw jungle, in ranked. Where he didnt gank anyone and served as a gold sack for the enemy. > > Anyway my comment devolved in a rant, but my point is that riot really doesnt do anything to help you avoid flaming. They dont try to correct the root of the problem because they deem it "impossible" which really is not. It can take time and resources but its definitely not impossible. > > > Edit: Oke i think i was a bit misunderstood. I dont want to support flaming. I just wanted to give insight as to why flaming is a thing. And why "holding back" sometimes it just doesnt work. Riot can't hold your hand when the journey to Honor 5 is about you as a person (see: Tyler1). To push personal fault like that onto a corporation such as Riot doesn't quite make sense imo, since it has, is, and always will be about the singular toxic player themselves. I understand the predicaments and kind of players you can get into, but it's better to trust the system than yourself. Small note, but yes-- it's possible to play frequently for several (5) years and not ever get punished for toxicity. I'm on that list. The main takeaway from me telling you that is that if I can keep myself from flaming, so can others.
Shıma (NA)
: @Rioters You're gonna wanna read this.
They did a social hub for Master x Master before it shut down, and honestly pretty forgettable and underwhelming. Seems like a waste of resources, considering it's just somewhere for you to WAIT IN before the ACTUAL game begins.
iiGazeii (NA)
: Nightblue's Punishment System Idea: "Targonian Summit"
Although it's a neat idea, this has a lot of issues: - A lotta high ELO players can be toxic. You'd have to gate it behind Honor or something-- and even then, just because they don't say anything or do it doesn't mean they won't be like "hah hah yeah inting is funny let's not ban this guy." I've met plenty of toxic Honor 4 and 5 players, who simply got there from not saying anything and chat and receiving Honor from people feeling inclined to Honor after every match. - As Tyler1 has shown us (back when he was toxic-- I highkey hate having to bring his name up in this kind of discussion), along with an Overwatch player I'm forgetting the name of, you can create large movements of people and encourage toxic behavior. Considering there's such a small pool of high ELO players, eventually you're gonna get into something like this, but for letting toxic people go. - You'd have to hide the Summoner's names. People can recognize somebody and go "oh hey I hate them I'm gonna vote against them" or go "oh hey this person's my buddy ahahah I don't want him to get banned." - You get into issues of severity, and how ready somebody should be to ban somebody. I've noticed that I had gotten really eager to report people at some points and call them toxic due to my rapid climb to Honor 5-- which I realized and said "hey wait a minute no that's shitty." League of Legends players already have a mentality that if they're a higher rank you shouldn't even be allowed to talk. People whose jobs are in player behavior, meanwhile, are more than likely specifically trained to treat each case with the appropriate severity. - You get the possibility of somebody not even putting that much effort into something that could determine a permaban. For all we know, people could just hit "yes" and be done with it, without even looking much at the replay.
: [Item Concept] Wizard's Regalia as an MR sheen item
That seems a little bit too much like Abyssal Mask to me; MR item that gives increased damage to your team? Kinda gonna fit the same thing. This just seems like a cheaper, weaker alternative to something that, for 700 gold, gives way more stats, has its' damage amp. always on (and at 15%, mind you, although it's only magic damage), AND has the Eternity passive. The attack speed slow is also kinda similar in role to Frozen Heart, which, again, is ALWAYS ON. It's also kinda weird to me that something with MR and no Armor would have an attack speed slow to cripple AD Champions.
: I'm aware of this being the reason, but as a support main I feel left out and sad. I want to be part of the band too. Rip. :'(
> [{quoted}](name=theChibiTina,realm=NA,application-id=A8FQeEA8,discussion-id=j6Ff6EoE,comment-id=00030000,timestamp=2018-10-11T14:31:01.059+0000) > > I'm aware of this being the reason, but as a support main I feel left out and sad. I want to be part of the band too. Rip. :'( Oof rip
: why they are only 4 K/DA skin?
It's based off of the K-Pop band Black Pink, which has four members.
Yort2010 (NA)
: Watch and Earn - First quest won't complete
Go to "rewards" and opt out of the rewards. Afterwards, opt back in, and you should be good to go. I submitted a report, and the dude told me to do this, which was effectively a glorified version of turning it off and on again. It ended up fixing it.
: Riot, fix this... again
Sounds like something's wrong on your side. I'd try out the Hextech Repair Tool (useful little thing), examining your firewalls, or, if neither of those work, a fresh re-installation.
Xzq (EUNE)
: Demon skins : Zoe , Leona , Shaco , Yasuo
Can you add the sources/artists to the post?
Rioter Comments
: PROJECT: Talon Concept
This is really good, but I feel like it has to be a bit more metallic than this, as well as have some brighter metals. The neon blue is great, but the rest of his colors look a bit too much like his base colors, and most of it just kinda meshes together when you zoom out to about where it'd appear in-game. Those points aside, you've got something absolutely amazing. Nice!
Dllesh (NA)
: wow... so many things wrong with this and it gets a sticky, then when the "rules" are violated and "winners" get picked rules get thrown out the window... yup, seems about right for something supported by riot in any way shape or form
> [{quoted}](name=Dllesh,realm=NA,application-id=A8FQeEA8,discussion-id=AAUbgHUT,comment-id=0005,timestamp=2018-10-05T19:13:20.542+0000) > > wow... so many things wrong with this and it gets a sticky, then when the "rules" are violated and "winners" get picked rules get thrown out the window... yup, seems about right for something supported by riot in any way shape or form What rules were violated????
: Unsupervised Machine Learning to Cluster League of Legends Champions
Theorex (NA)
: I don't support this change. Yes it is a buff that is going to lead into massive nerfs. Why? Look at Ryze. Complete shit in solo queue. Really strong in pro play. What do you think will happen when Karma gets something that requires teamwork to pull off? That she is magically going to be played just as well as pro play in solo queue? Give her something real that can help solo queue. And make the pros adapt to that. They have 4 other people consistently that can work with to overcome hurdles. Me as a solo player, I can't climb a 4 man high wall by myself, and maybe 3 other people are there with me, but guess what we are still a bit short. So again. Bad change. Don't do it. I wish you would have listened to me with the Malzahar change back in season 6, but no. A silly diamond 3 malzahar main, must not know anything about the game or the champion. But HEY, KEEP IT UP RITO :) YOU'RE DOING A GREAT JOB WITH RYZE, AZIR, AND KALISTA. AND HERE SOON KARMA AGAIN.
You should probably read. NeuroCat, in the first line, said "as a forewarning, the changes below **are not shipping**, along with mentions of the point of this post simply being to exist as a look into what kinda stuff they test out and what goes on in their design process.
: the mission to watch games at worlds seems buggy?
You have to watch one of the matches in order to earn rewards. Considering the matches haven't actually started yet, you can see why nobody's cleared it yet XP
LEMMiNON (EUW)
: GAME ISSUE IN Saudi Arabia !!!!!!
Sounds like something that should go into Report a Bug, tbh. I can safely say that I know 1 or 2 people who are having this issue.
: Sorry for late response. I was disconnected from internet for a while. As the wiki says, legendary items such as infinity edge cannot be upgraded, thus they are no longer considered advanced. This means that 3 out of 5 of your combos are invalid. For lethality, serrated dirk would only give you 10 of it in this item. {{item:3134}} {{item:3035}} would give you the following item for 3400 gold. 53 AD 10 lethality 10% armor pen 40 bonus damage every 30 seconds That's actually a pretty bad item combo when compared to the normal legendary items you can get from them. {{item:3142}} 55 AD 18 lethality 20% speed 20% speed active This is more ad, more lethality, and more powerful passive/active for 500 gold less. It would be pretty dumb to use dirk in the void orb when the lethality upgrades with a completed item. The items you would want to use here are ones that have a passive or active that is just as strong in the advanced form as the legendary form. Bami's cinder is another one that would be dumb to use because the passive upgrades from 5 base damage to 25 base damage in sunfire. As for the recurve bow/stinger combo, 90% attack speed is 2250 gold value. 10% cdr is worth 270 gold. The item costs 3100 gold to get so the value of the on hit damage has to be 580 for it to come even. Compare this to my example of {{item:3136}} {{item:3916}} where the base stats alone are worth 3600 gold and the components have the same passives as their legendary counterparts.
Ah, that makes sense! The more y'know XD I've actually discussed this a fair bit with some other people; it's a fantastic concept, imo. It doesn't really seem like smthn Riot would do, but it's super cool. Also, fair point on that last comment, but 90% attack speed is so ridiculous I think most people'd look past that.
SatomiKun (EUW)
: They changed the jungle camps for the Pool Party event, tho.
Santa Baron should count on that list, too.
Echoing (NA)
: [CCOS] September CCOS Entry Time! (And April CCOS Results!)
: [Champion Concept] Rattlesnake Jake
I don't like the kit and it has problems, but I'm upvoting it simply because you turned the fucking snake from Rango into a Champion.
Anu3isII (EUNE)
: As I said, if you lost, the Defeat screen would appear and you would exit the game before it finishes. The end game results would appear later and the losing team should be able to start another match even if the previous one didn't end. Game length can be easily reduced by adding events similar to Nexus Blitz and Objectives that provide end-game buffs/effects (like Baron/Herald). Forcing the Nexus to fight in middle lane (the last Nexus Blitz event) would remove any stall potential from Summoner's Rift and force teams to fight for the survival of their Nexus.
Oh, whoops; sorry, I missed it XD That's fair, but the event system is a tad chaotic, and isn't amazing for game balance. It also makes it so that there are some pretty specific Champions in meta. I feel like other systems would probably be better.
Anu3isII (EUNE)
: They could, in theory, make it so the defeat screen appears for the team who lost their Nexus and the game would continue until there would be only one Nexus standing (the last standing team being the winner). To make it feel rewarding, at the end of the match a ranking of the teams would appear, and the rewards (Exp and maybe some event related stuff) gradually increase as a team goes higher in ranking (if your team was close to win the game, your team should be rewarded more than the first team that died for example).
Maybe, but then would you be forced to watch everyone else play the game after you've lost? That's pretty feels-bad. There's lots of questions about the implications of the game length, as well. A game with so many more teams would take a lot more time than the typical match of League of Legends.
Tr0n0s (EUW)
: [SUGGESTION] League of Royale (5v5v5v5)
Neat, but my primary issue in these kind of gamemodes is the "what happens" question? When your team loses their Nexus, what then? Do you have to stick around and spectate for the rest of the game? Or are you the loser and everyone else is the winner, meaning it's optimal to just have three teams ganging up on one team?
Thite (EUNE)
: Behavior Rewards.
Considering Honor is already linked to the Hextech Crafting system via Keys, and the fact that dishonorable people can't play Clash (whenever it comes out, probably next season), I think we're already good where we are. Plus, we already get the loading screen flair and a ward.
: Infinity Edge has pretty much always been the counterpart of Rabadon's Deathcap. Think about it this way, if you have 200AD through whatever combination of items, without landing a critical strike you deal about 200 damage, not factoring in damage amplification or mitigation. When you land a critical strike your auto attacks will deal around 400 damage With Infinity Edge, your critical strikes deal 250% damage instead of 200%, so your 200 AD translates into 500 damage instead of 400. The current version of Infinity Edge also doubles your critical strike chance, so you are 2x more likely to get a 150% increase in damage output.
IE doesn't increase your crit damage anymore, though.
: > [{quoted}](name=LuaDotExe,realm=NA,application-id=A8FQeEA8,discussion-id=w9bZE391,comment-id=0001,timestamp=2018-08-31T18:39:52.106+0000) > > This is exciting. I might take a look at this, considering I plan to go into game design. I'm not too familiar with Unreal or C++, unfortunately (I do Java XD), and I can't do art, so I'd just be stuck in the designing team (which I'm definitely not complaining about, but I'm not too familiar with TCGs). > > If you wanted to get a bit more traction, you could talk to people about this in the C&C Discord. We have lots of artists there, and a decent chunk of people who are pretty good at game design and balance. We probably have some TCG fans, as well. Thank you for your answer! As I said in my thread, it's not mandatory to be a programmer, and if you're planning to be a part of the game design industry then this could be a nice experience to have, if you're still interested in joining us don't hesitate to contact me! Also sidenote what's the c&c discord you were talking about? Might take a look there aswell!
It's pinned at the top of the Concepts & Creations Boards. [Here's the link!](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/aUYGtfde-u-cc-discord-information-verification)
: Item concept - Void Orb
Interesting, but this could very easily get out of hand. While I don't think this could work in-game, this is a pretty interesting concept, and as a thought experiment and "what if," this seems super fun. * Rabadon's Deathcap + Mejai's * Rabadon's Deatchap + Oblivion Orb * Catalyst of Aeons + Lost Chapter * Infinity Edge + Executioner's Calling * Serrated Dirk + Last Whisper It has weird implications, since, as seen above, there are weird cases of items being classified as "Advanced Items." According to the League of Legends Wikia: "An advanced item is one that is crafted from at least one basic item but can still be upgraded further. Advanced item previously referred to items that had only basic items in their recipe regardless of whether they upgraded further, which put items like Infinity Edge in the same category as Phage." I'm also not too sure people would be too happy with the concept of another Lethality item, which could also double as a Last Whisper item. Edit: I'm discussing this with my friends. Forgot that LW is just 10% when not upgraded, and Recurve + Stinger gives 90% AS.
: League of legends themed fan made card game is looking for volounteers!
This is exciting. I might take a look at this, considering I plan to go into game design. I'm not too familiar with Unreal or C++, unfortunately (I do Java XD), and I can't do art, so I'd just be stuck in the designing team (which I'm definitely not complaining about, but I'm not too familiar with TCGs). If you wanted to get a bit more traction, you could talk to people about this in the C&C Discord. We have lots of artists there, and a decent chunk of people who are pretty good at game design and balance. We probably have some TCG fans, as well.
: OFFICIAL artwork of Zed unmasked?
I'm pretty sure this's because of a Syndra x Zed fan-comic that was released absolute AGES ago. It got a decent chunk of traction, and I forget if it showed Zed's face-- I think it did, though, so that might be the source. I'm not too sure, though, since it's literally been years since I've seen the thing. Official artwork of an unmasked Zed would be neat, though.
sayco123 (NA)
: If someone leaves the game, allow other players to leave without punishment.
If your team is having fun in a 4v5, or thinks that you can still win, then I guess you're along for the ride. Not really any way around that, save for like... abusing the system and having one guy sacrificing himself so that everybody else gets to leave. It's also just encouraging unsportsmanlike behavior, in my opinion. If only one person leaves, then the rest of his premade won't get punished w/ anything (LP can be lost, sure, but that's implying it's only Ranked this'll work in, and you can also just earn back LP, unlike a ban or something, which is an actual punishment).
Khmera (NA)
: [Item Concept]: Crest of the Lone Lunari
Spellblade damage is huge. In my opinion, the idea of more AP on-hit items is cool, but this more-or-less just fills the same space that Lich Bane has in the three Spellblade items. Not to mentino, those increasing % stats is kinda Guinsoo's thing. As it is right now, the item just doesn't have enough of an identity.
Khmera (NA)
: [Item Concept]: Waning Moonstone
Interesting, but a blind on an item is WAY too strong; it becomes an instant rush. Plus, most Champions you're gonna be supporting don't wanna be right up against somebody (or within less than 500 units units, really). I don't really see Reservoir being too useful, either, since you get it for that one spell when you hit below 25% mana. The situations where it'd make any much of a difference seems super niche, and it's on a 60 second cooldown, on top of that. I'm really against having multiple cooldowns for one item, for the sake of clarity, along with... how would we visually show that, even? I can't really gauge the stats, since you don't have an actual cost, but you get 2040 gold's worth of stats from this, along with those... really strong active effects. For comparison, Twin Shadows, a support item which is aggressive (albeit it doesn't build out of Lost Chapter), has a cost of 2400 gold, and gives 2099 gold's worth of stats, placing its' effect at around... 300 gold. Your item is also more-or-less Face of the Mountain, but with the issues amplified.
: Have you guys seen this new League of Legends anime?
Okay that was pretty funny I'm a fan ~~Still the wrong Board tho; should probably be in memes and games~~
: Mods are trying to kill the discussion about Riot's planned SJW brainwashing
Do you people even READ the [Universal Rules](https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/4LgZ2EwM-universal-rules) for the Boards? Politics is literally sitting under "Inappropriate Discussions," and has been for as long as I can remember. They blocked discussion pertaining to the President, whether it was good or bad, they blocked discussion pertaining to this topic, and they blocked discussion pertaining to [the icon released for the International Day Against Homophobia, Transphobia, and Biphobia](https://na.leagueoflegends.com/en/news/riot-games/editorial/support-diversity-rainbow-fluft-icon). Don't victimize yourself when there's nothing happening lol. This isn't an "SJW" thing, nor is this a partisan thing. It's just a rule. If you wanna discuss politics, go do it on Reddit or something.
: yi is sorted as assassin in 2010 but atm in 2018 u cant call him assassin ?
The "assassin" role was too loosely used, so when they updated the definition, they also changed around some things. Yi is now a Fighter/Assassin, in that he most closely resembles a Fighter in playstyle and builds and damage patterns and such, but has Assassin-like qualities in his mobility and damage mitigation tools.
remakoro (EUNE)
: ***
Hi as a Yi main who's pretty consistently played the same Champion and game for 3-4 years, builds kits, and plans to go into game design, did you know that Anivia wall does 1 point of true damage, anybody who mindlessly spams Alpha Strike is bad, you can use Alpha's cast time to your advantage to Alpha while CC'd from knockbacks and knockups, 100 units is approximately the size of Teemo's hitbox's diameter, and CTRL + 5 is often used for things such as Aatrox's wings and Kai'sa's helmet, DoT AoE abilities immediately do 1 tick of damage when summoned (leading to the "Garen bug" that makes him really strong in URF), and that an attack speed slow is referred to as a "cripple?" When you imply we don't know anything, that's pretty rude, my dude. :^) If you're not gonna be productive and add to the conversation then you probably shouldn't attempt to partake.
: Through season 6 and 7 nautilus was extremely problematic in top/bot in pro play and his E was gradually gutted over those 2 years. Until it was weaker than its buffed state and with no compensation to his nerfed w Maokai was just as problematic in seasons 4/5/6 until riot gutted him as well. We see/saw similar patterns with poppy, sion and shen albeit in top lane. (Sion did get buffed recently but was nerfed originally due to his mid/top performance in pro play) Buffing any of these tanks for the jungle risks breaking them in lanes With just this one item we can better dictate the strength of all tanks in the jungle. And just the jungle
Yes, but, as Riot's recently done with the Nautilus buffs, you can buff someome's jungle while leaving their laning presence untouched (IE: incoming buffs to Wukong's attack speed, which helps a lot in the jungle but isn't so relevant in lane).
: The Quill Coat, and why it should replace Bami's Cinder and Cinderhulk
In my opinion, it's less-so about the fact that they're jungling tanks and more-so about what they bring to the table and what the meta wants. From what I've seen, it's always just been the issue of specific tanks getting out of hand, meaning it's probably better to just buff individual tanks that are struggling. For example, Sejuani, Rammus, and Zac are the ones who've been getting out-of-hand, with picks like Nautilus and Amumu never seeing the light of day. Because of their recent buffs, however, I'm pretty sure they'll finally be seen as a decent pick in the jungle (and it definitely felt really good to play Naut that one time I tried it out in a full 5v5 custom game against some nerds. I've also been spamming Amumu in Nexus Blitz, but I don't really count that as viable for my argument because it's Nexus Blitz and not standard PVP). Not to mention, the majority of tanks are just out of fashion at the moment due to the meta. TL;DR: I think individual buffs to struggling tanks is better.
Hibeki (NA)
: What are you even talking about
Pretty sure they're trying to imply that your choice in Champions is somehow affecting your opinion in these matters, which is kinda dumb. Nobody should try and alienate somebody and treat their opinion about a game we all play as invalid just because we happen to play somebody or something.
: I find that MF's Love Tap is unhealthy for several reasons and should be changed
Personally, I believe that the majority of the reasons surrounding MF's shift into a Lethality build from a Critical Strike is because she can build both in a meta where Critical Strike builds see less and less play due to how long they take to come online. I don't play too much MF, or ADC in general, so the majority of what I'm saying will be from watching my friends play MF, hearing about MF, and my general game design knowledge. From what I've seen, yes, you are correct in that players nowadays just use it for bursting down a target (my friend has a oneshot build, and it's kinda funny to see a Rumble get Q auto'd and killed instantly-- twice). I, personally, don't think that's inherently a bad problem; I've always viewed MF as a super bursty ADC. It was mentioned at another point during this thread that her power budget would "be able to accommodate more raw damage." This isn't so much an issue with her Love Tap mechanic itself, but rather, its' synergy with Duskblade and Stormrazor, which are going to be nerfed soon. In my opinion, as well, you should be looking to allow MF to build both bursty AND with constant DPS; for example, Jhin can be bursty, as can Ezreal and Caitlyn. If I were to suggest my own change, I'd simply lower Love Tap's damage a lot and then give you attack speed afterwards. Not only does this mean you'll want to switch targets to maintain the attack speed bonus, and encourage attack speed builds for you to do so more quickly, but it'd keep the consistent feel of Love Tap's burst and ability to build bursty without completely gutting it. Once again, as a small point, my main belief on this issue is that the only reason MF is opting for a burstier build is due to the amount of pure damage and item reliance rolling around the meta at the moment.
: Would it be wrong to try buffing Irelia? My analysis.
A couple things, and since I'm going to bed soon, I'll actually attempt to keep it brief: 49.32% is actually a really good place to be, despite the fact that it's not at 50%. Overall, the goal is to keep everybody as close to 50% as possible, and she's not exactly under-performing especially by these numbers. At the same time, though, win rates aren't everything; Yorick is sitting at 52.27% (according to Champion.gg (Plat+)), well above 50%, and I'd argue that he's in a decently balanced spot at the moment. While I'm not for Irelia buffs, I'd like to put it out there that a passive buff like that would be the way to go due to the point of "sustained damage VS burst damage" that I wrote in the next part before I actually wrote this. I'm not sure how I feel about the W buff, since it would further add incentive building to a build more-so oriented towards flat damage rather than bulk, meaning more "burst" and less "melt" (especially since your W would give you the ability to survive more, which you'd normally have to build tank for), which is already adding a decent chunk of dissatisfaction. One of the biggest complaints is that Irelia has too much burst, making all her mid lane matchups easy, since they can't really fight back due to her mobility, and not enough sustained damage, making her top lane fights, where she has to stay and fight rather than dive in and dive out, less than favorable. I also feel as though her ultimate's slow is in a rather healthy place at the moment, but that's a topic for another time.
SanKakU (NA)
: Should Kalista and/or Master Yi [damage types] be changed?
From what I've seen, Kalista and Zed's case is different from that of Master Yi's (plus, it'd be weird to build for physical damage and then start getting more magical damage, unless it's a hybrid scaling), so I'll discuss that point rather than Yi's. Kalista and Zed's passive magical damage doesn't scale with AD; if you think about it, as well, they don't build any magic pen, meaning it's kind of just a flat value with super consistent damage. Kha'Zix's passive, however, DOES scale with AD, and does magical damage. Why would it make sense for this to be the case? Well, we get into the case of overcoming resistances, but not in a way that involves true damage. Changing your damage type to the other in a specific case allows you to bypass more resistance (building MR for Kha, Zed, and Kalista don't make sense), but it's still not a super significant chunk of their damage (unless you're like me and go Dark Harvest Kha'Zix, in which case, congrats! You ALSO have earned a bad person award!) and doesn't really warrant it. I'll cut to the chase: if this is to overcome resistances, why isn't this true damage? Well, let's think about this in terms of a switch, which can be "on" or "off," and determines whether or not we want this to overcome resistances. If it's "on," we say "okay it's true damage," and if it's "off," we say "okay it's your primary damage." But what if we don't want it to overcome resistances to the degree that true damage does? In that case, it makes plenty of sense to put the switch right down the middle. TL;DR: it's more-or-less true damage to squishies, and tanks can, for lack of better wording, tank it better. It's a weird space between "does" and "does not" for overcoming resistances. In the case of Master Yi, as a Yi main, it would feel really out-of-place for it to be magical damage; it makes up a significant amount of his damage, and is there for the purpose of circumventing resistances. Whereas the secondary damage typing doesn't make up a significant part of Kalista's and Zed's damage output, the secondary damage typing makes up a large portion of Master Yi's (approximately a quarter on average, if I were to venture a guess). TL;DR again: Master Yi's true damage is all the way up on the "overcomes resistances" option because it's a larger portion of his damage, more significant, and more important. Not really a case or a point, but I thought that I'd mention that what something like the lack of a scaling does is create a way to keep item dependency under control, as well making something that's going to always be dealing more-or-less the same amount of damage (in terms of "how quickly can I kill someone"), no matter where you are in the game.
TailsMax (NA)
: > [{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=gLbtdK4x,comment-id=0000,timestamp=2018-08-15T11:31:43.798+0000) > > Bluntly, no. > > Riot reworked Aatrox because his old kit and direction wasn't a good basis for a character (he was one of the worst of the Season 2 Stat-Check bruisers, along with Irelia). They're not going to overturn that decision. I don't see how that is relevant... Aatrox was good in his last few patches before his update... there were problems with him... but with his mini-rework... he became a good champ... this new Aatrox isn't Aatrox. The only thing that stayed true to him was that his q knocks people up... that's it. Other than that... he went from a champ that went in and fought his way out, to a champ that stays back and q's you. This wasn't a good rework if he was doing good. Riot made the wrong changes... I think there needs to be a revert. Old Aatrox had finally reached his peak last season... with this new Aatrox... it should've been a new character.
From a game-design perspective: being playable or good in the meta doesn't mean quality. Old Yorick, for instance, was playable, as was the old Urgot (which I did actively play and get Mastery 7 on)-- that doesn't mean either were well-designed.
: The main difference is that Yi has sticking power that Xin Zhoe does not. If you get away from Xin after he uses E, he has nothing to catch up. If you get away from Yi after he uses Q, he'll just continue to run at you with his R.
> [{quoted}](name=Uber Deer,realm=NA,application-id=yrc23zHg,discussion-id=fAZUFseg,comment-id=0010,timestamp=2018-08-03T23:10:23.795+0000) > > The main difference is that Yi has sticking power that Xin Zhoe does not. If you get away from Xin after he uses E, he has nothing to catch up. > > If you get away from Yi after he uses Q, he'll just continue to run at you with his R. While it's easier to run from Xin after he uses his E, running from Yi still isn't that hard imo. Or maybe that's just my tilt speaking. I've been outrun by a Nami before, because of her passive. ;-;
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LuaDotExe

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