: Way too many kills happened that game.
1 gave my team like 4 aces, but then they would back instead of taking towers if the enemy team had 1 champ survive, then it would become the grand chase to go and track down the last kill, meanwhile im trying to solo push mid...
Rioter Comments
: 4v4v4
Picture is of something else, but the lines of it could be used for the lane paths, and a base at the point of each of the three ends
Rioter Comments
LupusNox (NA)
: {{champion:12}} Best defensive boost in game, CC machine {{champion:42}} {{champion:18}} {{champion:133}} {{champion:67}} Mobility and range. Also self peel {{champion:222}} {{champion:96}} Huge range and damage. Like 800 plus range. {{champion:119}} Range/self peel/huge damage. And hes DRAAAAAVEN {{champion:76}} Did you just call her immobile.... {{champion:35}} Gives me nightmares when splitpushing {{champion:115}} AoE ranged {{champion:157}} Free stats up the ass, AoE CC that can #rek your team {{champion:254}} 2 dashes, free tankiness, immune to CC for one of them The only champs who really fit into the OPs line of champs are: {{champion:31}} {{champion:75}} {{champion:77}} because they lack ability to get to the backline without taking a fuckload of damage. Cho can semi make up for this by providing some of the best peel in the game while being a meatshield so big he takes up half the screen. If your against any sort of coordinated team in silver or higher, it doesnt matter how fed you get on Nasus or Udyr or others like them, their team can CC you and take you down before you even reach your target, at which point, the target just flashes/dashes/troll poles away.
And defensive items are trash There are almost 0 defensive items that are gold efficient on stats alone, whereas every single offensive item outside of LW/VS is gold efficient without its passive. And they get nice juicy passives too, like 50% crit damage, 30% more AP, 20% LS, etc. Defensive items get things like 15% reduced AS. Health regen OUT OF COMBAT. etc. DO YOU KNOW WHAT I WOULD DO FOR A DEFENSIVE DEATHCAP????? How many Teemo's I WOULD KILL???
: This kinda seems more like a couple peoples personal problems than a communities... I don't know there are plenty of champions who are still pretty good late game. Most I know: {{champion:12}} {{champion:42}} {{champion:119}} {{champion:24}} {{champion:222}} {{champion:96}} {{champion:75}} {{champion:76}} {{champion:133}} {{champion:35}} {{champion:412}} {{champion:18}} {{champion:77}} {{champion:67}} {{champion:254}} {{champion:8}} {{champion:5}} {{champion:157}} {{champion:115}} {{champion:31}} . Take your pick.
{{champion:12}} Best defensive boost in game, CC machine {{champion:42}} {{champion:18}} {{champion:133}} {{champion:67}} Mobility and range. Also self peel {{champion:222}} {{champion:96}} Huge range and damage. Like 800 plus range. {{champion:119}} Range/self peel/huge damage. And hes DRAAAAAVEN {{champion:76}} Did you just call her immobile.... {{champion:35}} Gives me nightmares when splitpushing {{champion:115}} AoE ranged {{champion:157}} Free stats up the ass, AoE CC that can #rek your team {{champion:254}} 2 dashes, free tankiness, immune to CC for one of them The only champs who really fit into the OPs line of champs are: {{champion:31}} {{champion:75}} {{champion:77}} because they lack ability to get to the backline without taking a fuckload of damage. Cho can semi make up for this by providing some of the best peel in the game while being a meatshield so big he takes up half the screen. If your against any sort of coordinated team in silver or higher, it doesnt matter how fed you get on Nasus or Udyr or others like them, their team can CC you and take you down before you even reach your target, at which point, the target just flashes/dashes/troll poles away.
: As someon who plays mostly immobile champions
Next new champ % Health damage Free Pen Low CD Dash >550 range Intargetability And a passive that looks better than most skills on an original 40 champion and then Riot will call said champ "balanced, we just need to tune numbers" you can't have a kit with so much free power and try to balance it with numbers, the utility just makes them permanently viable. Yet they have dont this for more than a year, two years but to a lesser extent #powercreep
: ***SURPRISE!*** Leave busted.
"LeaverBuster, stop raping me" "Its not rape if I yell SUPRISE beforehand..."
Cupkek (NA)
: Ever wondered what's underneath all that armor?
Really thought this was a thread about Leona...
: Anivia is intentionally made with a bad animation since she's supposed to have a hard time until 6.
I really don't feel that the animations should be a part of a champs power budget new champs are released with huge potential in their kits for damage, yet they auto creeps just fine before they have the ability to use 1 or 2 abilities and waveclear {{champion:115}} and {{champion:101}} have huge waveclear potential, and IMO, have way better auto animations that {{champion:34}}
Rioter Comments
: A message for ppl who constantly post about mobility creep
IMO, it doesn't matter how much they tax a ranged champs mobility, if they have decent range and their mobility is super safe, then they can always just build {{item:3252}} {{item:3031}} {{item:3139}} {{item:3087}} {{item:3072}} {{item:3035}} and dominate because their power comes through items and their range, as opposed to power that Riot actually put in their kit
: impaler had no place in this game since crit is tampered to be an adc only stat i dunno what was wrong with locket ? but mobility can be tackled with in many ways like distance covered, speed of dash, capability to go through obstacles, cooldowns, whether its targeted onto ppl or onto ground this stuff allows riot to contain it (but they cant just do everything perfectly from the start not to mention that they are kinda pioniers in this way of ballancing games, so it wrecks em even harder) proper statement of problems and compiling the ways to resolve them is indeed a good way to help riot but what this community does is just shouting that they want riot to fix it (which discourages them from talking with us and then we get cassiopea)
crit wasn't an adc only stat I can't tell you how many teamfights or 1v1s I should have lost as a bruiser like Irelia, Nasus or Xin, but because I was running 2% crit chance and built triforce, I won the fight when I had no business killing them at all
LupusNox (NA)
: it doesnt cap his Q AP passive, it just gives him even further incentive to farm
plus, I have never seen anyone ever get 400 AP from his Q alone ever Thats about 300 minions all with Q and 20 kills.
: how about no, caps would ruin veigar and nasus
it doesnt cap his Q AP passive, it just gives him even further incentive to farm
Rioter Comments
Rioter Comments
Rioter Comments
: They did. Start Gromp
they gave him mediocre buffs and starting gromp helps, but they also cut his shield strength early, and his jungling depends on his shield being up, so he is even weaker earlier now they gave him more late game strength when his early game is the thing that he needed help with its like stashu touched naut
Rioter Comments
: I'm going to take a guess: you chased her 1v1 as Darius?
no, but you bring up an interesting point, in that you can try to 1v1 her as almost any melee champ, and you will lose
Rioter Comments
: Was he not a troll because he had no clue and was new to the champion, or because he knows something amazing that we don't?
Neither he was playing voli jungle and was our main tank, but he built nothing except AD items. He did ok for the first 20 minutes, then teamfights happened, he got exploded and proceeded to fail. I main voli, but watching this guy who was convinced that straight AD voli was best was horrifying. I mean, he tried and actually was playing well, but the way he built was just counter productive once it was more than a small skirmish
Rioter Comments
Skyrush (NA)
: Hey guys, I'm a tank .
Might as well just play tryn then and get 5 seconds of guaranteed survivability
Rioter Comments
DropFill (NA)
: I think this item would help tanks a lot
The problem that tanks have has nothing to do with tank itemization for the most part its that whenever the enemy team decides to pick up a LW or Void Staff, there 300 armor/MR mean nothing to the enemy team anymore
Rioter Comments
: Atma's Impaler and a suggestion
That DoT is legit nothing late game, it would be basically 14 true damage per second. The stats are also trash, no one would get it IMO
Rioter Comments
: It's not anger, it's frustration. They are two separate emotions. You can't relieve anger, you can only let it pass. Frustration, on the other hand, can be relieved through satisfaction. Satisfaction can be obtained, as everyone would prefer, through playing the game, or, when that option isn't available, by harassing your teammates for a feeling of superiority or correctness.
you can't really say that your frustrated without being angry no one is like, "man i can't believe this lee sin is such trash, i'm so glad that he's on my team and is 1/8. I really hope that matchmaking pairs us up again so i can lose my other promo match" and just have an ear to ear grin on the whole time. There saying that because they are angry. frustration is a synonym of anger. Its like a frog/toad type of deal. Not all anger is frustration, but all frustration has its root cause in you being angry about something
Rioter Comments
Rioter Comments
Rioter Comments
: {{item:3044}} used to build into {{item:3022}}. If it did again, it might help both items out. Phage gets to build into more than one item, and mallet gets to not have such a crappy build path.
: Bruisers with no utility or tools to work with in their kit like Darius and Olaf will forever be bad
Dedrius (NA)
: Magic Resist is Laughable
You act like MR hasn't always been laughable For years the MR options compared to Armor items have just been a horrible comparison, not to mention that tanks are just in a terrible state atm 5-6 item tank builds and you still die in 4 seconds during that late game team fight
Bresn (NA)
: Why are Turrets so pathetic?
The amount of charge time is ridiculous, is takes far to long to do any damage, the only place they matter is in bronze when someone chases though the entire turret range with no dashes. The base damage needs to go up and charge time needs to be cut in half
: I really see that on these boards that people don't think Riot listens to them at all, and yet for the past two years they have fixed literally everything I can think of that needed fixing that the community has asked for. I appreciate everything what you guys working at Riot do. You have literally the biggest demand for change in any game I've seen and played, and you guys handle it to the best of your ability. I know the job here gets tough. Keep at it! There's a reason the game has lasted as long as it has.
Arie (NA)
: Season’s Feedings, everyone!
When I joined the Marine Corps and got stationed across the country from my family, I was all like "this sucks." But surprisingly, a ton of guys from my unit and others that I met through training also play League, so we all hop on Curse Voice and play games and hang out. it doesn't really matter that between the five of us we are somewhere between 20 feet to 3000 miles apart from each other, when were all playing together its like were all in the same room and everyone has a great time.
Rioter Comments
Rioter Comments
: Why is the wording of the leaverbuster warning like this?
The worst is that the only people who really care about this are people that got the message after an emergency or technical failure forced them from the game The everyday rager gives 0 fucks about typing "i agree" into the computer; its why negative reinforcement that Riot has used for years on leavers hasn't worked
: raptor damage isn't all that bad for a lot of champs, they're just a bit limiting if you try them on your first clear. i'm able to full clear the entire jungle from level 1 with diana, including raptors so it can't be all that bad... maybe you're walking a weird path or doing camps in the wrong order? i generally do golems -> wolves -> blue -> gromp -> raptors -> red. smite comes up for golems, blue, and red. red would put me low but since i smite it I get about a full potion worth of hp back so it's pretty safe.
Its krugs(smite)->Red->Wolves->blue(Smite)->gromp->raptors-> back
Cindikle (NA)
: Remove it's ability to counter suppression. Delete cleanse. New item: Mercurial Choker +450 HP +45 MR Unique Active: Removes all disables and summoner spell debuffs affecting your champion(excluding Suppression) and lowers the duration of incoming disables by 65% for 3 seconds. 120s CD. CD is reduced by 10 seconds for every disable an enemy champion attacks you with for it's duration. Unique Passive: Increases movement speed by 10% for 3 seconds after a disabling effect ends or is removed. Builds out of QSS + Giants belt + 750g. 3000g total. A little pricy compared to the rest, but I think it would be fine for the power it gives. Bam, MR itemization is improved. 3 months later people realize Cleanse got deleted. Far as suppression goes without this counter. Two of those champions need a rework of sorts and Malz can have a hard enough time as an immobile caster as it is. Also the 2nd part of the active could reduce suppression duration. Allowing an option to counter it ahead of time, but with a risk. Basically. Solve it with something else. Maybe a boot enchant that reduces damage taken while CC's.
Cleanse got deleted?????? WHEN?
: Sure, but only when AD get to have a Zhonya too.
IDK who would buy an AD zhonyas other than Zed/Panth/Talon/Fiora They are the only ones who would really benefit from the active part imo. 2.5 seconds is too long for a team to go without an ADCs DPS, by that point the fight is over
terkmc (NA)
: Pantheon win rate skyrocket if lifesteal actually works like this
More like all AD casters suddenly become unkillable if they aren't 100-0
: Keep baron buff the way it is, buff laser turrets.
Inhib towers now ramp up over 1.5 secs instead of 6 problem solved
: I think they should more items that are ranged specific, such as Runnans and Ravenous Hydra. One of my item ideas was: (Name of Item) [Melee Only] 35 Attack Damage 15 Armor ( or Magic Resist not sure) Unique Passive Aura: When enemy champions are near you, you will gain 3%/6%/9%/12%/15% bonus Attack Damage. Unique Active: When a target ally champion is selected, you will gain the allies Armor(Magic Resist not sure yet) for 5 seconds. Note: You can probably change it to that when you pick an ally champion they will gain the amount of armor/magic resist that you have to them.
Really dont want to fight against the vayne/malphite lane where vayne has 400+ AD and 400+ armor...
AFK Push (NA)
: > DW, you still have a soul mate who got stuck there with you. > > So just try to get along with him, instead of, hmmm trying to bash each other's head in. Wilson keeps trying to kill me, I can't sleep at night.
https://www.youtube.com/watch?v=wO_MYX_Oto0
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LupusNox

Level 30 (NA)
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