: 9.24 Yuumi feedback
With the W change, separating from the host must give MUCH better rewards to be worth leaving. This change basically incentivizes Yuumis never to leave the host. I certainly dont plan to leave the host when enemies are around if this goes through.
FURRY V2 (EUNE)
: Patch Notes 9.24 - Yuumi (RITO absolutely unofficial description)
omg I love this! I was laughing for a while. I also agree with your descriptions. I dont like how Heal is now boring and how Yummi is penalized, potentially severely, for leaving the host. If leaving the host means potentially 5 seconds of not being able to do anything but die, then leaving the host must give MUCH BETTER rewards.
: As a 600k Soraka main the very existence of Senna is just a slap in the face
What does Soraka have to do with Senna. Its completely non-sensical. Soraka heal >>>>>>>>> Senna Heal.
: No Yuumi does not need a buff. If anything she needs a rework to make her more interactive because in her current state she can't be simply buffed because she provides no interaction. Yuumi is actually the perfect example with what's wrong with Riot's recent design philosophy. They completely eliminate or minimize a class of champions' weaknesses. Yuumi is an enchanter, and they don't do damage and are quite vulnerable. That's their trade off for the healing/shielding and utility they bring to fights. Yuumi got to be a top tier enchanter, while not being vulnerable and having an oppressive poke. She wasn't permabanned by professionals and high ELO players for no reason. Actually, she was banned quite a bit by those of us in other ELOs. I'm saying all this as an enchanter support main too. Senna is another example of them removing a champions weakness, except instead of giving her zero interaction like Yuumi, they decided to load her with damage. So now she's putting out an insane amount of damage while healing as much as an enchanter does. Obviously that's broken, especially because she has a massive range. The reason why I'm not as upset about Senna as I was about Yuumi and Pyke is because at least she's immobile and vulnerable to the same broken Nautilus hitbox as the rest of us. Her design has the potential to be balanced, but right now it's not and that's not unique for new champions. Obviously she needs nerfs though. The problem with Senna is that when her damage is nerfed, and it's going to be after a few patches of us shouting at Riot, she's going to be in the same spots as the rest of supports who were kneecapped because they didn't take into consideration what would happen botlane when they abruptly removed Sightstone due to solo laners in pro play abusing it. We got mage supremacy that progressively got worse and worse, and now their solution to that is to nuke our entire role. The only champions that have a bunker are ones that are broken and dodging nerfs like Senna, Pyke, and Nautilus. As for Pyke, yeah, God just delete him Riot. I'm glad that's one thing we can all agree on. And we do complain about Nautilus and Blitzcrank. Nautilus is so broken right now and personally my must ban for bot lane, and I have no idea what the design team was thinking when they randomly gave Blitzcrank a Q range buff, but that does not excuse Yuumi or Senna.
I always Ban {{champion:111}} (but then people pick {{champion:555}} which is just as toxic).... {{champion:350}} is fine, because even though she has little interaction, her damage potential is super low (just the Q). As such, all she can do is heal. All you need to do is get Grievous Wounds and you completely shut down {{champion:350}}. Just one item, nullifies her. You dont know how happy I am every time the enemy Support picks {{champion:350}}. I just rush a Grevious Wounds item and the lane is won. If people are frustrated at playing against {{champion:350}}, then (and I may sound harsh) they just need to learn how to play against her.
: "support" design has been complete garbage lately
{{champion:350}} is not a problem even remotely. If anything she needs a buff. (along with {{champion:37}} and {{champion:267}} who have started to fall behind because of the hyper damage/CC creep). I am VERY glad when the enemy support is a Yuumi, Sona or Nami. It means I can destroy their lane easily. {{champion:235}} is different, but you can easily play around her. I dont shake in my boots when i see a Senna opponent at all. To be quite frank, people need to learn how to play around her kit. She is not that hard to beat. {{champion:555}} is cancer of course. THAT design is toxic AF. I am a bit worried about people complaining about Yuumi or Senna in the Forums because that simply reduces the credibility of the forum. The only Supports that people should be complaining about are {{champion:555}} , {{champion:111}} , and {{champion:53}} Each time they get lucky and their hook connects during laning is basically an automatic kill (assuming competent players). Those Supports are genuinely toxic and need changing.
: I'm not touching support till they do something about the gold gen.
Omg after completing tier 3 of the support item, my gold income stops to a crawl (unless I am ahead and getting kills). At that point, my team has to carry me and it feels terrible. I see no reason why Supports should be item starved. No clue what is Riot thinking.
Bârd (NA)
: The point of a gold generation item is to generate gold. The new support items do not do that.
Basically, Supports have to be carried now mid to late game because gold generation is effectively shut down. Not to mention that if you fall behind early game, you are punished for the entire game, because there is no way to catch up. It is effectively guaranteed that Supports need to be carried mid to late game and it feels terrible. Why Rito? {{sticker:zombie-brand-facepalm}}
: I'm not a midlaner but I believe Jungle/sup has become "lose and HARD feed" position.
I dont know about junglers, but Supports feel TERRIBLE right now. Basically, unless you get kills, you lag behind everyone in mid to late game because you lose your gold generation. And if you lag behind early game, forget it, you will NEVER catch up. Either way, Supports now have to be carried mid to late game because we lose power compared to everyone else who still have sources of gold. I am really really sad. I dont want to be carried for half the game. {{sticker:sg-soraka}}
JPlayah (NA)
: New support items are literally institutionalized poverty
> Riot, if you want a gold income item that meets both of your needs, then allow supports to keep getting gold through their quest after tier 3 items. Don't say "You can't keep getting gold this way and you also can't farm minions." Players should get one source of gold or the other. They shouldn't ever lose both. This ^ I am a Support main, and playing support right now feels painful. After the first part of the game where i can get the first few items my gold generation is shut down and I start to lag behind in items and power compared to all the other players (other than the enemy support). **_Now basically, mid to late game I have to expect to be carried, which feels terrible_**. {{sticker:sg-soraka}}
: > [{quoted}](name=Adequate Top,realm=NA,application-id=yrc23zHg,discussion-id=MM9X9yfv,comment-id=0002,timestamp=2019-11-24T00:59:28.009+0000) > > Saves 1400 gold+gets the old 1000 gold, still wants more income. Lol. That's a myth. As someone else explained you only save around 450g. You're supposed to save 1400 but for example take into account that the vast majority of matches people didnt even finish their support item because it ddnt provide much
> [{quoted}](name=Xalasmeni Banana,realm=EUNE,application-id=yrc23zHg,discussion-id=MM9X9yfv,comment-id=00020000,timestamp=2019-11-24T01:39:18.732+0000) > > That's a myth. > > As someone else explained you only save around 450g. > > You're supposed to save 1400 but for example take into account that the vast majority of matches people didnt even finish their support item because it ddnt provide much Exactly. Noone spent gold to upgrade their support items fully. You save 450g but lose the 10% CDR (which makes itemization tricky) and the regen mechanics. I would gladly pay $450 for those AND you lose your gold generation later on. I have no idea what Rito is thinking. The new support items are a HUGE step back and they make Supports much weaker in a game.
: Senna needs nerfs
Personally, I would prefer to play against a Senna Support anyday instead of Pyke, Blitz or Nautilus. Her winrate is average. I am not sure why you are callling for a nerf. I dont consider her to be a big deal at all. I just dont see it.
: Is Pyke too strong a champion?
i have stop banning Pyke and now always ban Naut, who is cancer.
: Senna: Broken or Not Broken? (poll)
Senna has TONS of weaknesses. Once people get used to her and learn how to counter her, we will see the clear picture. I think she is ok. I don't feel that she is either underpowered or overpowered. I would not be surprised if she gets adjusted a little bit once people get used to playing with and against her. Somehow, I dont feel she would need much work from her current state. She is cool as she is {{sticker:sg-ezreal}}
cars3n (NA)
: > [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=YRdncNx1,comment-id=0001,timestamp=2019-11-15T22:41:35.295+0000) > > Generally a champ hitting over 50% WR on the patch they're released on means they're pretty overtuned Or she’s just not that complicated.
Once people learn how to play around her, her win ratio will drop. She has TONS of weaknesses.
: Yea Towers have 775 Range. I am averaging 140 Souls by the time I get to Inhib towers in normal games. Which puts Sennas range at 775. With that range its extremely easy to poke enemies under tower or simple shoot the tower down with out much trouble. As they have to stand way behind it or I can simple AA>Q spam them down. Her AA range scaling is completely absurd, with out even considering the 10 other things her Passive does.
I call BS. 80 souls by games end should be a decent game. 100 souls in a good game. You DO NOT, or anyone else, average 140 souls. In a very extreme game you can get 140 souls.
: The downside to what you are proposing is that players have to remember to use their actives and use them properly. Not everyone wants another set of timers to worry about. Not every can remember to use them. Not everyone wants them. Then you've got to consider that people are playing and investing time in league because there are things in DotA they don't want or like. Riot needs to be very careful about copying a different game because it could drive players away. Don't get me wrong, this might be the one thing riot needs to copy, but it might not be as well. Finally, if you want to compare league to another game, why not compare it to Overwatch? Overwatch got rid of things like items and levels and focused purely on gameplay. As a result matches are a lot quicker and more fun. Last night I had a ranked game that lasted 42 minutes, in part because the other team took 2 inhib turrets and decided to throw as slowly as possible. I remember thinking at around 35 minutes that the other team was throwing. Getting rid of levels and items would certainly speed up league a lot and it would get rid of all the problems associated with items like keeping them balanced, making sure every class has good items, actives, etc. So why not go the overwatch route? If you need item actives to "fix" a character, the character is still broken, you're just sweeping it under a rug. Every match.
I dont want to have to worry about 6 different item CDs, which is the reason I dont play DOTA.
: Bot lane: Supporting affairs
Yes, more enchanter supports please. Especially Supports like Lulu who are great at altering fights in creative ways (polymorph, etc.). I would love to see new Supports with more unique mechanics!!! For example, an ability/ult that causes a champion to auto-attack their nearest ally or forces all champions to AA the target for 1.5 secs. How about an ability that causes the CDs to trigger on targets? There are so many cool things Riot could do with new enchanters. More enchanters, please!
: Tankiness sucks, thats it. Heals and shields are about where they were before Ardent broke healers. Healing via damage is actually heavily up, and sustain via consumables is massively up (Biscuits, Corrupting, Klepto items + Dark Seal Amp).
Adrent did NOT break healers. Champions with heals are meh at best. People are complaining about healing from lifesteal items not Support abilites.
: Unpopular opinion: yes healing is too good right now, but so is access to practically unlimited mana
I came here thinking I was going to read something about {{champion:37}} {{champion:16}} {{champion:350}} {{champion:267}} and in the back of my head thinking "who on earth thinks these champions are a problem and why?" Yes, lifesteal is very strong. Hearlers are not.
: once he gets {{item:3072}} (which isnt hard) he becomes an unpunishable burst champ that can 3 shot anyone in his lane. i had a cait game where i bullied him so hard that i was nearly double his cs and almost had his turret. but of course as soon as he got {{item:3072}} all he had to do was press q and he could 1v2 me and my support, never mind the fact that i had essentially won lane, no draven just erased that and carried the game cause he just melted everyone in teamfights wanna gank him? all he does is pres e w and he is already under his tower while youre still slowed for days wanna fight him? he'll burst you down before you get deal even half his health punish off his q? good luck cause he only needs to be in the general area, not the actual landing spot, plus he controls WHERE it will land, rather than it landing where he is so all he has to do is auto and move back the fact that all he does is press q and gains a shit load of damage on autos is insane
I agree with this 100%. Maybe things are different in high-elo but for the rest of the us normal people, Draven is pretty insane.
: Matchmaking or balance is so bad...
The discrepancy in skill between players in the same match is ridiculous. Sometimes its to the favor of my team and sometimes its the opposing team. Either way its not enjoyable when there is such gulf of skills. I just had a series of matches where I played support and it felt that my ADCs were 5 year old toddlers mushing buttons, then, just before that, i had another long streak where my ADCs were consistently amazing and the enemy team had the ADC toddlers. Either way its not fun. I want to play with people who, _for better or worse_, are around my skill level. Is that really too much to ask?
: Yuumi is weak at the moment, but also suffers from ACTUALLY being a late-game champ w/ a weak early game. People are also still picking flash on her as a standard pick instead of highly situational. People are getting better at exploiting the fact that Yuumi can get down to 90hp and just be in stasis for as long as she wants, and how much psychological pressure that puts on the people who are laning against her. Still incredibly weak as a lane support, but can be rather frustrating to play against. Becomes a real thorn in her opponent's side once she gets to the part of the game where she's strong (few items on her and the teamfights are no longer small skirmishes), or even just once she can roam w/ someone who has a decent lead. A few more tweaks and she'll probably be a balanced champion that is w/ the bottom 20 champs in terms of pickrate, but has a rather high "100+ games" winrate. Lolalytics Winrate/Minute - Yuumi https://i.imgur.com/CGyp35p.png[]
I think you have it reverse. Her ratios are terrible and therefore she is strongest early game and weak late game. Sona scales infinately better in endgame. Lets not forget Yuumi's abilities are not teamfight oriented which makes her near useless in teamfights.
: I think yuumi is being severely underestimated.
Yuumi canchange the course of a teamfight no more than an ant can stop a tsunamy. Her abilitilies are extremely weak in teamfights. Without her ult, a teamfight is like a 4v5. She is not underrated. she is ok in laning and bad in teamfights and brings little CC.
: The many problems of Yuumi
If you think about it, I think she is indeed the worst champion release in the entire history of LoL. I cant think of another that was so weak.
: Yuumi is...
Every teamfight you get: A single target attack and 2 minor heals + speedbuff along with some minor AP/AD. So yes, Yuumi's teamfight potential is indeed terrible and I am a bit shocked she got released as she is now.
: Yuumi's win rate in plat+ is 30.97 right now.
I am just an average player, but I enjoy theorycrafting and Yuumi felt like she had a good laning phase, but she also felt she was completely helpless and of little support potential lategame in teamfights without her Ult. Her damage is inferior (which is fine for an enchater), but her other support ability was weak. If a Champion has weak damage, then at least they should bring strong support abilities and be strong in teamfights, otherwise whats the point of that Champion?
Mistiya (NA)
: I love yuumi but she is currently unplayable. Please make her heal less bad and fix her AA range riot. I told you her AA range was garbage on PBE and it's really holding her back.
Right now, it felt great during laning but powerless in a group fight. Like the enemy team all attacked together and my ult was on CD, so I did my bit of damage and healed some people the equivelant of an auto attack and then i was like eeerrr, is that it? With Lux or Nami I know I could have made a difference. With Yuumi it did not feel so. I felt really really helpless.
Rioter Comments
Done25 (NA)
: Yuumi is hilariously weak atm. Hopefully they give her some damn strong buffs before release. Also, Soraka lost more damage this patch. Again.
I love how enchanter supports play, but they are so weak that I am forced to play exclusively AP supports like Lux, Vel and even Annie. I would rather have the ability to Support well AND Carry the team instead of just being nearly powerless and losing the game if my ADC is not better than the enemy ADC. Basically, you should only play enchanter supports if you know the person who is going to play ADC and that person is good. Its stupid. Enchanter Supports should be able to make game changing plays as well instead of giving minor buffs to the ADC. Soraka is basically the exception because of how strong and game-changing her healing can be.
Raoul (EUW)
: Why does RIOT keep making healers if they clearly dont want heals to be any good?
> Here are the current numbers: > https://leagueoflegends.fandom.com/wiki/Yuumi Oh wow, her scaling with AP is terrible and her base abilities are not strong. It means that she drops off late game to trash tier. Unless she gets some buffs to her numbers, she looks more like a champion you would play for fun but not to seriously win. With that said, her ultimate might be a game changer (like attach to a diving tank and ult the enemy team), but personally, at least, I hate champions that are basically ult cooldowns.
: Say the reasons you dislike the current state of the game
Here is mine: -Being effectively one-shotted (without the enemy using their ult) even though I have bought life/defense items. (like wtf? lol) -Unable to carry the team /make a big difference when playing as the typical Support (if you want to climb in ranked, the game basically tells you to play something else). -Champions like Yas, Yi, Kat, Jax, etc who, (when a bit fed and with the right build), have the potential to take out an entire team by themselves. Such mechanics should never exist. I don't know what Rito is thinking. -Matchmaking feels unfair, either mine or the enemy team would contain players of far higher or lower skill level. While Riot cannot control higher skilled people smurfing and climbing, I do not understand where the lower skilled people are coming from. Shouldn't Matchmaking be placing them with other people of similar skill?
Cåracal (NA)
: Best Supports?
It all depends if you know your ADC. If your ADC is a random person and you dont know if they are good or bad, then you need to pick a high damage support so you can carry the game in the event your ADC is bad. For example, if i pick Lulu and the ADC is bad, thats it, bot lane is lost.
IAmTheLego (EUNE)
: Riot is finally reworking Yasuo...
What changes? In the video he looks the same as he has always been. I think they are trying to trick us to think they are reworking him when in fact there are no changes whatsoever. This is definitely how I always remember Yas being.
: There's one major problem with this assumption and that is that it incorrectly assumes that the casual appeal was just a sort of finger snap. Content in WoW is still plenty hard and Blizzard can still put out some damn fine content in terms of difficult stuff. (Nighthold, Blackrock Mountain are some good examples). However, the main problem is that baseline content has gotten easier. The last true bastion of hard baseline content was Cataclysm dungeons: 5 mans in Cata, be they heroic or normal, were insanely hard. Some of the hardest ever put in the game. But people hated that you had to do mechanics and, thus, reduced it. Cata dungeons became easy as pie and would remain so. Hard stuff and difficult content slowly began to be put behind layers and layers with the "real" raid experience you used to get in Heroic 25 man now behind Mythic +10 Keystone with 4 different modifiers. (As one final note about WoW: Legion was apparently a very good expac that reinvigorated numbers quite a bit. BFA dropped the ball but we should at least recognize that the game can bounce back with proper support.) League right now isn't at the fingersnap. Rather, it's at the crossroads. Just as Wrath peaked, so too is league peaking/already peaked. The problem is not that the games are getting shorter or the meta, it's the divide between good and bad players has begun growing extreme just as it has in WoW. As an example: Boards right now is saying mages and tanks need sweeping buffs and that defensive characters/roles aren't good at all. Tune into any pro game and in a large amount, you'll see people running 2-3 tanks and usually some very tanky character choices (Aftershock Ryze is a thing now). The disparity between the pros and the pubs is only going to get worse from here on out as Riot tries to balance around both. Frankly, it's not sustainable and it's something I've been saying since Season 4 I think: Riot wants to cater to pros _and_ pugs. They want Blizzard's WoW situation where everyone is happy. This can't happen. Riot basically has three options: * Focus entirely on PUGs. Give sweeping buffs to simplistic characters for casual play and nerf anything remotely pubstompy. Will keep casuals/lower tier players happy but murder high-tier competitive play. (This is also the least dedicated fan base and will run as soon as the new thing appears.) * Focus entirely on Pros. Give legitimate buffs and balance changes ONLY for high ELO. PUG/low tier players will screech but higher tier players and esports will thrive. (This supports the most dedicated fanbase and will likely be the longest term sustainable metric) * Continue the trend of 75 (PUG) and 25 (Pro) balance. Nobody is happy here. Honestly, for the sake of long term, we should earnestly be moving to pro/high ELO balancing. I know boards will fire back that "BUT WE ARE THE 96% WE DESERVE ALL THE FOCUS" but we all fail to account for casual play being the most fickle fanbase that will leave when things don't go their way as with any game. In focusing on pros you secure long term sustainability as well as a focus on the longest lasting aspects of the game: Professional/High-tier play, esports and true skill-based gameplay. But that's just my view as someone who played a lot of WoW during the "golden age" of Wrath/a little BC and vanilla and saw the degradation as more casual play was appealed to. I don't want Riot to make the same mistake.
> [{quoted}](name=CaptainMårvelous,realm=NA,application-id=yrc23zHg,discussion-id=E1AAWbeE,comment-id=0006,timestamp=2019-01-19T10:34:24.614+0000) > > There's one major problem with this assumption and that is that it incorrectly assumes that the casual appeal was just a sort of finger snap. > > Content in WoW is still plenty hard and Blizzard can still put out some damn fine content in terms of difficult stuff. (Nighthold, Blackrock Mountain are some good examples). However, the main problem is that baseline content has gotten easier. The last true bastion of hard baseline content was Cataclysm dungeons: 5 mans in Cata, be they heroic or normal, were insanely hard. Some of the hardest ever put in the game. But people hated that you had to do mechanics and, thus, reduced it. Cata dungeons became easy as pie and would remain so. Hard stuff and difficult content slowly began to be put behind layers and layers with the "real" raid experience you used to get in Heroic 25 man now behind Mythic +10 Keystone with 4 different modifiers. > > (As one final note about WoW: Legion was apparently a very good expac that reinvigorated numbers quite a bit. BFA dropped the ball but we should at least recognize that the game can bounce back with proper support.) > > League right now isn't at the fingersnap. Rather, it's at the crossroads. Just as Wrath peaked, so too is league peaking/already peaked. The problem is not that the games are getting shorter or the meta, it's the divide between good and bad players has begun growing extreme just as it has in WoW. > > As an example: Boards right now is saying mages and tanks need sweeping buffs and that defensive characters/roles aren't good at all. Tune into any pro game and in a large amount, you'll see people running 2-3 tanks and usually some very tanky character choices (Aftershock Ryze is a thing now). The disparity between the pros and the pubs is only going to get worse from here on out as Riot tries to balance around both. Frankly, it's not sustainable and it's something I've been saying since Season 4 I think: Riot wants to cater to pros _and_ pugs. They want Blizzard's WoW situation where everyone is happy. This can't happen. > > Riot basically has three options: > > * Focus entirely on PUGs. Give sweeping buffs to simplistic characters for casual play and nerf anything remotely pubstompy. Will keep casuals/lower tier players happy but murder high-tier competitive play. (This is also the least dedicated fan base and will run as soon as the new thing appears.) > * Focus entirely on Pros. Give legitimate buffs and balance changes ONLY for high ELO. PUG/low tier players will screech but higher tier players and esports will thrive. (This supports the most dedicated fanbase and will likely be the longest term sustainable metric) > * Continue the trend of 75 (PUG) and 25 (Pro) balance. Nobody is happy here. > > Honestly, for the sake of long term, we should earnestly be moving to pro/high ELO balancing. I know boards will fire back that "BUT WE ARE THE 96% WE DESERVE ALL THE FOCUS" but we all fail to account for casual play being the most fickle fanbase that will leave when things don't go their way as with any game. In focusing on pros you secure long term sustainability as well as a focus on the longest lasting aspects of the game: Professional/High-tier play, esports and true skill-based gameplay. > > But that's just my view as someone who played a lot of WoW during the "golden age" of Wrath/a little BC and vanilla and saw the degradation as more casual play was appealed to. I don't want Riot to make the same mistake. You can still focus on pros and not have champions that one shot people with little counterplay.
: Vel'Koz Get's No Love
We demand a Vel skin
Rioter Comments
mSticky (NA)
: 8.12 Shield Nerf Feedback & Discussion: Janna, Karma, Lulu
Both Lulu and Karma right now are unplayable (unless you are ok with your team carrying you). I dont see the point in picking either one. WIth the 2.5 shield, just play Lux and do massive amounts of Damage and have one of the most powerful roots in the game. Why would anyone play Lulu now? There are just better choices out there. I am sad that Riot made these changes in a vacuum without compensatory buffs. I am also sad that we have not had an enchanter support since Nami. In all honesty, right now just play a Mage support. There is no reason not to.
: Just because a heal/shield support is not a damage threat making you run away from them doesn't mean they are not strong. People more tend to say "omg, it's a Lulu, we will never be able to kill her carries". There are more ways to be a strong champion than just being a killing machine. Being able to make your killing machines immortal, for example.
You are all forgeting that you can just play Pyke (or something else that is high DPS) and it will completely destroy Lulu and her ADC despite anything.
: Shield and Heal support item nerf
Sure, supports like Lulu bring good shields, but they dont bring much else. If you weaken that then just play a mage support and kill both the shield support and their ADC.
Rioter Comments
Rioter Comments
: Would you accept tripled Queue Times if it meant getting only your primary? (Poll)
It could actually be an option: Those who want shorter queue could choose to have a secondary role but those who prefer a single role should have the option to choose only one role and wait longer. Personally I hate this queue forcing to play a role i dont want. I come back from work tired and the last thing I want is to play a Casino game on whether I will play the role I like or whether I will be forced to do something i dont want. I think its ridiculous.
: I. Want to play. Top lane. I don't want to ban, I don't want to fight for the lane! I don't want to hastily choose my champ, type top, lock in, and prey I did it before someone else. I don't want choose 'top' primary and 'support' secondary to always get chosen as support. I don't want 20 minute queues as people putz around with banning selecting humming and hrming just to QUIT AND PUT EVERYONE BACK TO THE QUEUE OH WHOOPS LOOKS LIKE I'M SUPPORT NOW. I just want team builder back, who did it hurt?
Upvoted^ This is exactly how I feel. This new queue system has so many game breaking disadvantages that is not even funny. I said before that I get back from work tired, and I just want to play a game or two with my favorite role. I do NOT want to enter a casino for a chance to play what I want. I think thats crazy.
TheHaddo (EUW)
: Teambuilder was just perfect for people that actually have a real life job and maybe just time for one game per day. If you want to play a certain champ in said game, you will have a hard time to do so ... Riot just does not care at all
Ha! That was basically my complain in another post: "I do not appreciate Riot basically saying "YOU WILL PLAY WHAT WE PICK FOR YOU AND YOU WILL LIKE IT". I think its crazy. I come back from work and I am tired and I just want to play a game or two with my favorite role. I do not want to go in a casino for a chance to play what I like. Thankfully there are other MOBAs that I also find enjoyable but LoL was my favorite :("
: Team Builder. We miss you!
As a Support main I cannot upvote this post enough. I dont want to play any other role. Other roles are just not fun for me and I am not having a good time. I have stopped playing LoL almost completely since it feels like that 40% of the times I queue up I am forced to play the secondary role that I was forced to pick. I do not appreciate Riot basically saying "YOU WILL PLAY WHAT WE PICK FOR YOU AND YOU WILL LIKE IT". I think its crazy. I come back from work and I am tired and I just want to play a game or two with my favorite role. I do not want to go in a casino for a chance to play what I like. Thankfully there are other MOBAs that I also find enjoyable but LoL was my favorite :(
Fisk (NA)
: Support isn't a desirable enough position right now
I am support main and I have the opposite experience. About 40% of the time i get my secondary role (mid) instead of my primary role as Support, which sucks because I only want to play Support - I dont want to play anything else and I am not sure why Riot is forcing me to.
: Why remove Team Builder?
I main Support and this new queue system has ruined the game for me. About 40% of the time I do not get to play as Support but as Mid (which is the second role i choose). Dammit, i dont want to play Mid!!!! I come back from work tired and want to relax with a game playing as Support. I feel like I have Riot chaining me down yelling "NO! YOU WILL PLAY WHAT WE WANT YOU TO PLAY AND YOU WILL LIKE IT". I haven't played LoL in a while now. Let me know when Riot will stop forcing me to play something I dont want and I will be back.
: The funny part is that I actually want the role support and tend to get mid 40 percent of the time. I'm guessing 2 people duo queueing bot lane.
OMG THIS!!!!^^^^ This is my biggest beef with this new system. I want to play Support and about half the time I get mid (which is the second role). I have stopped playing LoL as I dont really like playing anything but Support. I hate this new system and it ruined the game for me. Is it too hard to let people only choose one role if that is what they want to do? I dont get Riot forcing other roles on people when they dont want to.
: Sentinel's Report. Child Abuse On Summoner's Rift.
OMG laughed my heart out +1 Loved the Sona and Lee ones. Lee could get away with any crime! lol The Zilean one was golden. Did I miss Taric? YOU CANT MILK THOSE!!
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: 4K Sona games Master-Tier's Perspective of 5.3 Sona
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Lystrates

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