: Matchmaking or balance is so bad...
The discrepancy in skill between players in the same match is ridiculous. Sometimes its to the favor of my team and sometimes its the opposing team. Either way its not enjoyable when there is such gulf of skills. I just had a series of matches where I played support and it felt that my ADCs were 5 year old toddlers mushing buttons, then, just before that, i had another long streak where my ADCs were consistently amazing and the enemy team had the ADC toddlers. Either way its not fun. I want to play with people who, _for better or worse_, are around my skill level. Is that really too much to ask?
: Yuumi is weak at the moment, but also suffers from ACTUALLY being a late-game champ w/ a weak early game. People are also still picking flash on her as a standard pick instead of highly situational. People are getting better at exploiting the fact that Yuumi can get down to 90hp and just be in stasis for as long as she wants, and how much psychological pressure that puts on the people who are laning against her. Still incredibly weak as a lane support, but can be rather frustrating to play against. Becomes a real thorn in her opponent's side once she gets to the part of the game where she's strong (few items on her and the teamfights are no longer small skirmishes), or even just once she can roam w/ someone who has a decent lead. A few more tweaks and she'll probably be a balanced champion that is w/ the bottom 20 champs in terms of pickrate, but has a rather high "100+ games" winrate. Lolalytics Winrate/Minute - Yuumi https://i.imgur.com/CGyp35p.png[]
I think you have it reverse. Her ratios are terrible and therefore she is strongest early game and weak late game. Sona scales infinately better in endgame. Lets not forget Yuumi's abilities are not teamfight oriented which makes her near useless in teamfights.
: I think yuumi is being severely underestimated.
Yuumi canchange the course of a teamfight no more than an ant can stop a tsunamy. Her abilitilies are extremely weak in teamfights. Without her ult, a teamfight is like a 4v5. She is not underrated. she is ok in laning and bad in teamfights and brings little CC.
: The many problems of Yuumi
If you think about it, I think she is indeed the worst champion release in the entire history of LoL. I cant think of another that was so weak.
: Yuumi is...
Every teamfight you get: A single target attack and 2 minor heals + speedbuff along with some minor AP/AD. So yes, Yuumi's teamfight potential is indeed terrible and I am a bit shocked she got released as she is now.
: Yuumi's win rate in plat+ is 30.97 right now.
I am just an average player, but I enjoy theorycrafting and Yuumi felt like she had a good laning phase, but she also felt she was completely helpless and of little support potential lategame in teamfights without her Ult. Her damage is inferior (which is fine for an enchater), but her other support ability was weak. If a Champion has weak damage, then at least they should bring strong support abilities and be strong in teamfights, otherwise whats the point of that Champion?
Mistiya (NA)
: I love yuumi but she is currently unplayable. Please make her heal less bad and fix her AA range riot. I told you her AA range was garbage on PBE and it's really holding her back.
Right now, it felt great during laning but powerless in a group fight. Like the enemy team all attacked together and my ult was on CD, so I did my bit of damage and healed some people the equivelant of an auto attack and then i was like eeerrr, is that it? With Lux or Nami I know I could have made a difference. With Yuumi it did not feel so. I felt really really helpless.
Rioter Comments
Done25 (NA)
: Yuumi is hilariously weak atm. Hopefully they give her some damn strong buffs before release. Also, Soraka lost more damage this patch. Again.
I love how enchanter supports play, but they are so weak that I am forced to play exclusively AP supports like Lux, Vel and even Annie. I would rather have the ability to Support well AND Carry the team instead of just being nearly powerless and losing the game if my ADC is not better than the enemy ADC. Basically, you should only play enchanter supports if you know the person who is going to play ADC and that person is good. Its stupid. Enchanter Supports should be able to make game changing plays as well instead of giving minor buffs to the ADC. Soraka is basically the exception because of how strong and game-changing her healing can be.
Raoul (EUW)
: Why does RIOT keep making healers if they clearly dont want heals to be any good?
> Here are the current numbers: > https://leagueoflegends.fandom.com/wiki/Yuumi Oh wow, her scaling with AP is terrible and her base abilities are not strong. It means that she drops off late game to trash tier. Unless she gets some buffs to her numbers, she looks more like a champion you would play for fun but not to seriously win. With that said, her ultimate might be a game changer (like attach to a diving tank and ult the enemy team), but personally, at least, I hate champions that are basically ult cooldowns.
: Say the reasons you dislike the current state of the game
Here is mine: -Being effectively one-shotted (without the enemy using their ult) even though I have bought life/defense items. (like wtf? lol) -Unable to carry the team /make a big difference when playing as the typical Support (if you want to climb in ranked, the game basically tells you to play something else). -Champions like Yas, Yi, Kat, Jax, etc who, (when a bit fed and with the right build), have the potential to take out an entire team by themselves. Such mechanics should never exist. I don't know what Rito is thinking. -Matchmaking feels unfair, either mine or the enemy team would contain players of far higher or lower skill level. While Riot cannot control higher skilled people smurfing and climbing, I do not understand where the lower skilled people are coming from. Shouldn't Matchmaking be placing them with other people of similar skill?
Cåracal (NA)
: Best Supports?
It all depends if you know your ADC. If your ADC is a random person and you dont know if they are good or bad, then you need to pick a high damage support so you can carry the game in the event your ADC is bad. For example, if i pick Lulu and the ADC is bad, thats it, bot lane is lost.
IAmTheLego (EUNE)
: Riot is finally reworking Yasuo...
What changes? In the video he looks the same as he has always been. I think they are trying to trick us to think they are reworking him when in fact there are no changes whatsoever. This is definitely how I always remember Yas being.
: There's one major problem with this assumption and that is that it incorrectly assumes that the casual appeal was just a sort of finger snap. Content in WoW is still plenty hard and Blizzard can still put out some damn fine content in terms of difficult stuff. (Nighthold, Blackrock Mountain are some good examples). However, the main problem is that baseline content has gotten easier. The last true bastion of hard baseline content was Cataclysm dungeons: 5 mans in Cata, be they heroic or normal, were insanely hard. Some of the hardest ever put in the game. But people hated that you had to do mechanics and, thus, reduced it. Cata dungeons became easy as pie and would remain so. Hard stuff and difficult content slowly began to be put behind layers and layers with the "real" raid experience you used to get in Heroic 25 man now behind Mythic +10 Keystone with 4 different modifiers. (As one final note about WoW: Legion was apparently a very good expac that reinvigorated numbers quite a bit. BFA dropped the ball but we should at least recognize that the game can bounce back with proper support.) League right now isn't at the fingersnap. Rather, it's at the crossroads. Just as Wrath peaked, so too is league peaking/already peaked. The problem is not that the games are getting shorter or the meta, it's the divide between good and bad players has begun growing extreme just as it has in WoW. As an example: Boards right now is saying mages and tanks need sweeping buffs and that defensive characters/roles aren't good at all. Tune into any pro game and in a large amount, you'll see people running 2-3 tanks and usually some very tanky character choices (Aftershock Ryze is a thing now). The disparity between the pros and the pubs is only going to get worse from here on out as Riot tries to balance around both. Frankly, it's not sustainable and it's something I've been saying since Season 4 I think: Riot wants to cater to pros _and_ pugs. They want Blizzard's WoW situation where everyone is happy. This can't happen. Riot basically has three options: * Focus entirely on PUGs. Give sweeping buffs to simplistic characters for casual play and nerf anything remotely pubstompy. Will keep casuals/lower tier players happy but murder high-tier competitive play. (This is also the least dedicated fan base and will run as soon as the new thing appears.) * Focus entirely on Pros. Give legitimate buffs and balance changes ONLY for high ELO. PUG/low tier players will screech but higher tier players and esports will thrive. (This supports the most dedicated fanbase and will likely be the longest term sustainable metric) * Continue the trend of 75 (PUG) and 25 (Pro) balance. Nobody is happy here. Honestly, for the sake of long term, we should earnestly be moving to pro/high ELO balancing. I know boards will fire back that "BUT WE ARE THE 96% WE DESERVE ALL THE FOCUS" but we all fail to account for casual play being the most fickle fanbase that will leave when things don't go their way as with any game. In focusing on pros you secure long term sustainability as well as a focus on the longest lasting aspects of the game: Professional/High-tier play, esports and true skill-based gameplay. But that's just my view as someone who played a lot of WoW during the "golden age" of Wrath/a little BC and vanilla and saw the degradation as more casual play was appealed to. I don't want Riot to make the same mistake.
> [{quoted}](name=CaptainMårvelous,realm=NA,application-id=yrc23zHg,discussion-id=E1AAWbeE,comment-id=0006,timestamp=2019-01-19T10:34:24.614+0000) > > There's one major problem with this assumption and that is that it incorrectly assumes that the casual appeal was just a sort of finger snap. > > Content in WoW is still plenty hard and Blizzard can still put out some damn fine content in terms of difficult stuff. (Nighthold, Blackrock Mountain are some good examples). However, the main problem is that baseline content has gotten easier. The last true bastion of hard baseline content was Cataclysm dungeons: 5 mans in Cata, be they heroic or normal, were insanely hard. Some of the hardest ever put in the game. But people hated that you had to do mechanics and, thus, reduced it. Cata dungeons became easy as pie and would remain so. Hard stuff and difficult content slowly began to be put behind layers and layers with the "real" raid experience you used to get in Heroic 25 man now behind Mythic +10 Keystone with 4 different modifiers. > > (As one final note about WoW: Legion was apparently a very good expac that reinvigorated numbers quite a bit. BFA dropped the ball but we should at least recognize that the game can bounce back with proper support.) > > League right now isn't at the fingersnap. Rather, it's at the crossroads. Just as Wrath peaked, so too is league peaking/already peaked. The problem is not that the games are getting shorter or the meta, it's the divide between good and bad players has begun growing extreme just as it has in WoW. > > As an example: Boards right now is saying mages and tanks need sweeping buffs and that defensive characters/roles aren't good at all. Tune into any pro game and in a large amount, you'll see people running 2-3 tanks and usually some very tanky character choices (Aftershock Ryze is a thing now). The disparity between the pros and the pubs is only going to get worse from here on out as Riot tries to balance around both. Frankly, it's not sustainable and it's something I've been saying since Season 4 I think: Riot wants to cater to pros _and_ pugs. They want Blizzard's WoW situation where everyone is happy. This can't happen. > > Riot basically has three options: > > * Focus entirely on PUGs. Give sweeping buffs to simplistic characters for casual play and nerf anything remotely pubstompy. Will keep casuals/lower tier players happy but murder high-tier competitive play. (This is also the least dedicated fan base and will run as soon as the new thing appears.) > * Focus entirely on Pros. Give legitimate buffs and balance changes ONLY for high ELO. PUG/low tier players will screech but higher tier players and esports will thrive. (This supports the most dedicated fanbase and will likely be the longest term sustainable metric) > * Continue the trend of 75 (PUG) and 25 (Pro) balance. Nobody is happy here. > > Honestly, for the sake of long term, we should earnestly be moving to pro/high ELO balancing. I know boards will fire back that "BUT WE ARE THE 96% WE DESERVE ALL THE FOCUS" but we all fail to account for casual play being the most fickle fanbase that will leave when things don't go their way as with any game. In focusing on pros you secure long term sustainability as well as a focus on the longest lasting aspects of the game: Professional/High-tier play, esports and true skill-based gameplay. > > But that's just my view as someone who played a lot of WoW during the "golden age" of Wrath/a little BC and vanilla and saw the degradation as more casual play was appealed to. I don't want Riot to make the same mistake. You can still focus on pros and not have champions that one shot people with little counterplay.
: Vel'Koz Get's No Love
We demand a Vel skin
Rioter Comments
mSticky (NA)
: 8.12 Shield Nerf Feedback & Discussion: Janna, Karma, Lulu
Both Lulu and Karma right now are unplayable (unless you are ok with your team carrying you). I dont see the point in picking either one. WIth the 2.5 shield, just play Lux and do massive amounts of Damage and have one of the most powerful roots in the game. Why would anyone play Lulu now? There are just better choices out there. I am sad that Riot made these changes in a vacuum without compensatory buffs. I am also sad that we have not had an enchanter support since Nami. In all honesty, right now just play a Mage support. There is no reason not to.
: Just because a heal/shield support is not a damage threat making you run away from them doesn't mean they are not strong. People more tend to say "omg, it's a Lulu, we will never be able to kill her carries". There are more ways to be a strong champion than just being a killing machine. Being able to make your killing machines immortal, for example.
You are all forgeting that you can just play Pyke (or something else that is high DPS) and it will completely destroy Lulu and her ADC despite anything.
: Shield and Heal support item nerf
Sure, supports like Lulu bring good shields, but they dont bring much else. If you weaken that then just play a mage support and kill both the shield support and their ADC.
Rioter Comments
Rioter Comments
: Would you accept tripled Queue Times if it meant getting only your primary? (Poll)
It could actually be an option: Those who want shorter queue could choose to have a secondary role but those who prefer a single role should have the option to choose only one role and wait longer. Personally I hate this queue forcing to play a role i dont want. I come back from work tired and the last thing I want is to play a Casino game on whether I will play the role I like or whether I will be forced to do something i dont want. I think its ridiculous.
: I. Want to play. Top lane. I don't want to ban, I don't want to fight for the lane! I don't want to hastily choose my champ, type top, lock in, and prey I did it before someone else. I don't want choose 'top' primary and 'support' secondary to always get chosen as support. I don't want 20 minute queues as people putz around with banning selecting humming and hrming just to QUIT AND PUT EVERYONE BACK TO THE QUEUE OH WHOOPS LOOKS LIKE I'M SUPPORT NOW. I just want team builder back, who did it hurt?
Upvoted^ This is exactly how I feel. This new queue system has so many game breaking disadvantages that is not even funny. I said before that I get back from work tired, and I just want to play a game or two with my favorite role. I do NOT want to enter a casino for a chance to play what I want. I think thats crazy.
TheHaddo (EUW)
: Teambuilder was just perfect for people that actually have a real life job and maybe just time for one game per day. If you want to play a certain champ in said game, you will have a hard time to do so ... Riot just does not care at all
Ha! That was basically my complain in another post: "I do not appreciate Riot basically saying "YOU WILL PLAY WHAT WE PICK FOR YOU AND YOU WILL LIKE IT". I think its crazy. I come back from work and I am tired and I just want to play a game or two with my favorite role. I do not want to go in a casino for a chance to play what I like. Thankfully there are other MOBAs that I also find enjoyable but LoL was my favorite :("
: Team Builder. We miss you!
As a Support main I cannot upvote this post enough. I dont want to play any other role. Other roles are just not fun for me and I am not having a good time. I have stopped playing LoL almost completely since it feels like that 40% of the times I queue up I am forced to play the secondary role that I was forced to pick. I do not appreciate Riot basically saying "YOU WILL PLAY WHAT WE PICK FOR YOU AND YOU WILL LIKE IT". I think its crazy. I come back from work and I am tired and I just want to play a game or two with my favorite role. I do not want to go in a casino for a chance to play what I like. Thankfully there are other MOBAs that I also find enjoyable but LoL was my favorite :(
Fisk (NA)
: Support isn't a desirable enough position right now
I am support main and I have the opposite experience. About 40% of the time i get my secondary role (mid) instead of my primary role as Support, which sucks because I only want to play Support - I dont want to play anything else and I am not sure why Riot is forcing me to.
: Why remove Team Builder?
I main Support and this new queue system has ruined the game for me. About 40% of the time I do not get to play as Support but as Mid (which is the second role i choose). Dammit, i dont want to play Mid!!!! I come back from work tired and want to relax with a game playing as Support. I feel like I have Riot chaining me down yelling "NO! YOU WILL PLAY WHAT WE WANT YOU TO PLAY AND YOU WILL LIKE IT". I haven't played LoL in a while now. Let me know when Riot will stop forcing me to play something I dont want and I will be back.
: The funny part is that I actually want the role support and tend to get mid 40 percent of the time. I'm guessing 2 people duo queueing bot lane.
OMG THIS!!!!^^^^ This is my biggest beef with this new system. I want to play Support and about half the time I get mid (which is the second role). I have stopped playing LoL as I dont really like playing anything but Support. I hate this new system and it ruined the game for me. Is it too hard to let people only choose one role if that is what they want to do? I dont get Riot forcing other roles on people when they dont want to.
: Sentinel's Report. Child Abuse On Summoner's Rift.
OMG laughed my heart out +1 Loved the Sona and Lee ones. Lee could get away with any crime! lol The Zilean one was golden. Did I miss Taric? YOU CANT MILK THOSE!!
Sonaring (NA)
: 4K Sona games Master-Tier's Perspective of 5.3 Sona
Nixzilla (NA)
: Sona Buffs Please XD
DoFr (NA)
: there is no real advantage on upgrading sightstone
I cant upvote this enough! There really should be multiple types of sightstones (and especially one as a gold item, as a lot of supports do not want to have to worry about getting a sightstone AND a gold item). Save Sona 2015
: Ruling Update - Iron Solari League I cannot believe this is real.
I found this news article http://www.engadget.com/2015/02/03/league-of-legends-tournament/?ncid=rss_truncated Under no circumstances must Riot give in to bigoted discrimination. It would not be any different if a game had happened in a racists country and they wanted to restrict Black players with some cheezy excuse.
: Sona Feels So Underwhelming
The Main and undeniable problem is that Sona is super weak until late-mid or late game. She can poke a little bit, and that's it. She is the only Support that needs to be carried to late game because she does not really offer anything herself. Once Sona has a lot AP, the heal/shield is actually useful, the speed boost is actually useful and the Q does serious damage. But that does not justify the fact that the heal/shield is non-existent early game, her speed boost is the worst of any other movement skill in the game, and her only semi-useful skill is her Q. Furthermore, all AP Supports should have a spamable hard CC (Nami bubble, Morg bind, Lulu polymorph, Zyra root). Right now there is no justification for picking Sona unless you want your team to carry you to late game - and the meta has nothing to do with it. Sona is just plain weak early game. I am honestly not sure how she went through a rework and is in that terrible state. When you do a rework and do it wrong you are supposed to go back and fix it. You don't say "ok I am done with the rework, even though it was a failure, but simply because its done in name only, we will never go back again and fix it". What is really frustrating is that other champions get multiple balancing changes until their are just right, but when they make changes to AP Supports (Lulu anyone?) they give it one try, and then move on even if it totally fails and destroys the Champion.
: Top 5 Most OP Champs?
Any mid assassin > entire teams.
Dankerar (NA)
: Turrets don't attack enemy champs when they should. And this is happening very frequently, Riot plz
Yes, I have definitely seen this happen quite a few times in the Bot lane. Like we would get dived, and the turret will not switch to them. I don't remember if it was only against Vayne or with other ADC.
: They nerfed Sona... again!
Lol, I was expecting strong Sona buffs not nerfs (of any kind). Pre-Lich Bane Sona is actually useless, like totally useless, like weakest early game champion in the game. Her heal heals for nothing until she manages gets tons of AP late game - Her shield shiels for nothing until she manages gets tons of AP late game, her speed-boost is not making a difference until late game, and her poke got nerfed again. She is essentially an early game free loot piñata for the enemy team. I honestly don't know what Riot is thinking. This is almost too funny. its like kicking a cripple when she is down.
: The PBE has been down for 2 and a half weeks, first update is a nerf to... SONA??
Sona is very weak early game (until level 10 at least), so anyone who picks Sona is gimping their team. Not sure what Riot is thinking by not Buffing her to par. Leona, Thresh, Blitz are strong at all stages of the game so it would be outright illogical to pick Sona over them. Literally, the only AP Support anyone should be picking now is Nami which can be decent at all levels. I think we can all agree that Riot hates AP Supports and does not want them to be viable in SR. Poor Lulu and Sona. I miss playing them. I also did not think that Janna needed more nerfs. She is not that amazing and I would argue that Thresh is a better support overall.
: Why is red sightstone 5 slots and not 6?
Noone upgrades to Red Sightstone, There will always be better items to buy as support, unless you have reached full build and have extra gold. In my opinion this needs to happen: 1) Remove both the Sightstone and all support Gold Items from the game 2) Create new supports items that provide both gold and wards in one item. Right now, the current system of forcing supports to use two slots and delay their build because of the necessity of Sightstone and Gold Items is just awkward and clunky. There is no reason for the Sightstone to be so monolithic. That no one even buys the Red Sightstone is proof of that.
: Crits are bad for the game?!
I don't know what high-level ranked play is like, but in non-ranked queues, Crit is super toxic. A Draven with Infinity Edge as the first item can literary kill me in two shots when I play as AP Support. Even if I play a perfect game, some idiot with Infinity Edge can just destroy anyone just by clicking. I agree that Crit is the worst mechanic in the game right now. Crit essentially negates effort, good plays and even skill.
: Almost ALL ap items are more than cost efficient while most of tank/bruiser items aren't
Riot has stated that Tanks get a lot of free (built-in) stats. End of story.
Bresn (NA)
: Why are Turrets so pathetic?
Nexus and inhibitor turrets have become ignorable. In the past, as a support, I would try to turret dance in order to kill the invaders while my team rezzed. Now, I cant do that anymore since the invaders just ignore the turrets and kill me anyways.
: More Sona Nerfs
Ironically, I would argue that Sona needs a buff in her Support abilities. Sona is in a really bad place early game, the only thing she has going for her early on is her poke. Nerfing that, while not buffing anything else is short-sighted. I think it should be obvious to any Sona player that she need bigger early level base shields and speed boost. Right now, two of her three normal abilities are almost ignorable early game. Doing any nerfs to her now is, in my opinion, like kicking someone when they are down. I understand that Riot does not like lane bullies, but literally that's the only thing Sona has going for her early game. I agree with the OP that being a poker is a good tradeoff for how squishy she is. If she is not going to be that good of a poker, she also needs to be more durable. Riot, please improve Sona's early game Support abilities, and then worry about balancing other things. Right now Sona is a hair away from being non-viable.
Rioter Comments

Lystrates

Level 155 (NA)
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