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: Regions on the Account Transfer page are not drawn to scale
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: Quick Gameplay Thought: January 24
> [{quoted}](name=Riot Scruffy,realm=NA,application-id=A7LBtoKc,discussion-id=Ex34iIQE,comment-id=,timestamp=2020-01-24T17:49:27.277+0000) > > **Senna** - we want to shift a bit of power out of Markswoman position Senna to Support Senna. This probably means we’ll be tuning soul drops for when you get the minion kill vs when your ally does. > I have watched on LOL stream of Senna support, Senna botlane. Am not an experienced Senna player of course, but I do think that maybe here are my suggestions for finetuning Senna as a marksfemme suportive champion: - Quicken the cast time for collecting souls via autoattack: right clicking a soul is aster than walkingup to it (like Thresh) but it seems to take the majority of a second just to harvest a soul via autoattack regardless of the distance between the soul and Senna. Seemingly the cast time of soul harvests by auto attack are not affected by this distance, which inplies to me this cast is nit counted as a projectile. Anyway, the long cast time here, could be a noob trap mechanic, because warding suport have to usually focus more on moving around the map to place wards proactively. Spending two seconds for a negligible stat boost from collecting souls probably does put a significant delay on the suport's ability to ward around the map proactively. - Auto attack projectile speed: Having not played much Senna so far, from just what I observed this hidden stat auto attack projectile speed often determines the viability of a champion utilizing auto attacks or not. Exemplifying this are Karthus, Cassæopœa, Anivia with extremely slow and thus nearly useless auto attacks, contrasted versus a Janna who for example got autoattack projectile speed hastened or a crit marksfemme with autoattack reset such as Sivir and Jinx. Have no idea for suggestion for this could be altered to cater towards Senna's role on a team composition, but wanted to bring up this as a point of emphasis when discussing the possibility of finetuning her in regards to her role expectations
Meddler (NA)
: Quick LoL Thoughts: January 17
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=obERLZ8Z,comment-id=,timestamp=2020-01-17T17:19:20.007+0000) > > > ------------------------------------------------------------------------------- > **Usual Disclaimers** > > **Clarity focus this year** > > I will definitely say that, I like the approach to creating visual clarity, information clarity, the ability of a player to understand what happens in gameplay is probably the number one criteria for a potential fan, when they decide 'am I going to make the effort to stick with this game or is it too confusing and not worth the time it takes to learn how to play.' I played this game since around 2013, and during 2019 stopped playing for most the year, but I did keep track about changes such as death recap layout; combat meta text: the colorations of the numbers displaying mana expenditures, damage taken and dealt, etc. Find that in my opinion although during a reasonably fast-paced fight ingamr with a large map to attend to, it's usually not critically helpful for me personally to constantly watch things like death recaps, champion statistics, minion health points, turret plating percentages, combat meta text nor whatever other details that can be somewhat trivial. However, the fact that when it's pertinent to check on certain details of info, the way this info is presented makes a vital impact on whether a player is gaining something or is it just a distraction? So by reducing clutter and improving readability -- that will just stop allow players to almost instantly duscern what meaning they wanted to interpret from the data they're receiving about the game -- and therefore can think moreso about what calculations are needed to optimize their gameplay decisionmaking, what meta predictions they can imagine to get a read on the current gamestate. I think players want to focus on things like lane rotations rather than 'that ward was placed two pixels outside of the brush which renders it next to useless,' which is precisely why having optimized informative output ingame, having optimized encoding paradigms for audiovisual rendering, and furthermore just clearly being able to explain what's going on ingame using multiple sensory capabilities (graphical, sound, text, etc.) just lessens the amount of mental stress for a player. Anyway to alleviate the difficulty of ppayers trying to discern 'what is this sentence supposed to mean? why does it take a paragraph to explain the lore regarding Mordekaiser ultimate during a fight over baron or dragon?' will I think surely allow players to have a more relaxing time due to the desire for simplicity in gaming. Granted that for an online computer game League is somewhat complex, just that ideally complexity is found through a variety of potential outcomes and interactions. Vague representations of concepts is not an ideal level of complexity in a game, although for lore, story or movie plots: vaguely alluding to concepts may be thought provoking. In continuation I also can say the map changes this year have been quite supplemental to the different ways the map can be played upon. Seemingly now every team has actually uniquer win conditions yet I cannot claim to have thouroughly evaluated to a point where I'm comfortable describing them. I perceive that in prior years, simply just destroying the most number of turrets would heighten your percentage win chance in a fashion that would probably override barons, dragons, items or vision. Destroying turrets were the crucial objective. Now this year it'd just seem that stacking dragons might allow a team to win desmite being in an apparent tower deficit. Being on the same page as your team is more imprtant than accumulating an itemization lead. Advantages are gained through communication rather than causing enemy computational errors. Well, acknowledged that my post is a bit lengthy, have been reading most Dev Corner news and wanted to share my oponion.
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M3RCURYQU4K3

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