: Idea: can we have a report option for refusing to learn/ take advice?
As mentioned by quite a few people, and Riot has refused to comment on the matter. 1: You are not obligated to participate in the game. 2: You are not obligated to participate as a team. 3: You are more than welcome to leave the game, thus punishing yourself, if you aren't enjoying your experience. 4: You are entitled to continue playing in the match, as long as you avoid afk detection. 5: As long as you are not verbally toxic, in ANY WAY, SHAPE, or FORM, you're about as good as gold my friend. After all, verbal toxicity is worse than physical toxicity. (Once again, proven by Riot) So if you are in a match where you feel your teammates are playing like shit (relatively decent minority of matches), all you have to do is say hey, well if you aren't going to participate in the game, well neither am I. And all you have to do at that point, is don't talk to anyone, avoid the afk detection (just periodically move your champion around, or go to a lane and farm, farm in the jungle) If there is a team fight detrimental to the outcome of the match, heed no attention to it. And if they ask what you're doing, you tell them riots rules are you are not obligated to participate in the game, and if they have a problem with that, that they can see if riot will address that issue. :S
shoe6535 (NA)
: gotta love automatic bans
Even the people that don't find what you wrote offensive, if they've ever been punished for speaking like that, it gives them a sense of satisfaction reporting a random stranger for it, knowing that they will get punished for it. You always have to be on the lookout for potential immaturity.
: Everything you need to know about "Player Behavior"
Okay, so the only actual argument is players are not actually required to participate in the game. Forgive for me clarifying on the matter, but doesn't that seem counter productive? As a player, you are not required to participate in the game, which you decided to play, which takes place in a TEAM BASED atmosphere. Well why do you get punished for leaving the game? Oh, the leaver buster declares that it provides a negative experience for other players. Huh, go figure. But if I were to say that players that don't participate in the game, provide me with a negative experience, how is that any different? You are literally giving the A-Okay for avoiding afk detection, like many corrupted people do in the gaming business. "It is okay for you to abuse the built-in mechanics of the game, and avoid our afk detection, as long as you don't provide a negative experience for other players" ""Uhh, what about this player that is constantly pinging me with '?', i'm beginning to think he doesn't actually mean enemy players are missing. He seems pretty adamant that this match is going to be lost if I continue to avoid your afk detection"" "Don't even worry about there champ, keep it up, that player is bound to type something negative, and we will punish him for attempting to carry the game by physically participating in it, trying the hardest he can, but gosh darn it, using an **offensive** word. Oh gosh darn, that gosh darn offensiveness is always a gosh darn burden to our **innocent** community. *blink, blink, blink, golf clap, blink, blink, blink* well fucking played
Chermorg (NA)
: Nobody is required to listen to when you want to fight, nor are they required to fight if they think it's a bad fight.
Unfortunately i'd have to agree with you. The problem is this choice can get out of hand real quick. Very similar to the concept of giving players the ability to vote kick a player from inside of the game. It can be exploited. Let me use myself for example, and the thread listed in the link above. If you want a discussion based on the option to decide whether or not to engage, you should definitely check that thread out.
: >You ask how can a computer determine what a person's skill level is? It can record your actions per minute. That's very simple actually, and it would be a very easy way to figure out who is INT'ing, and who isn't. A player has 5-10 actions per minute sometimes, but 50-60 actions per minute regularly. In that particular match they were avoiding afk detection, and trying to exploit the mechanics of the game to benefit themselves (not get sent to low priority) Not indicative of skill. You can easily have tons of apm and still play horrible. Low apm could also be a sign there there are less things to do. It could also mean that they are just having an off game. Which is not against the rules and everyone will have off games. >Not playing a persons' role the way it was intended, and you could pull the meta card on this argument because riot doesn't care, but logically a person is in the wrong by not playing their role the way it was intended. No. I'm done. You're suffering from, "If people are not playing exactly how I believe they should be playing they are wrong and doing it intentionally wrong."
Strange, you didn't seem like the kind of person that would be promoting other players to refuse to participate as a team, in a team based game. I've written all the evidence down, for every argument. The people that don't want to play the game the way I 'you could say' want them to (now all I want are people to play as a team, in a team based game), shouldn't be playing team based games, because it provides a negative experience for those that are playing the game to participate as a team. It really does provide a negative experience. If people can't physically understand the concept of playing like a team, there are numerous other games out there that can be played, that doesn't involve a person to participate as a team. If they truly did not want to participate as a team, they don't have to. Play a different game. If I say people are playing the game wrong, which I didn't, it's still true. Go play Skyrim if you don't want to play as a team. It's a great game.
: Everything you need to know about "Player Behavior"
You guys are all more than welcome to view league of legends streams, and you can see at that higher divisions that these streamers are engaging simultaneously with their teammates, or when there is a confrontation, that they are making a contributive effort to acknowledge it. Now if you want to ask these guys, why they participate as a team, I imagine they would probably tell you that, that's how the game was intended to be played, and that it really isn't something that you learn with experience. It's kind of basic common knowledge. Nothing in their games are going perfect okay. People aren't waiting for someone to give them a crystal clear idea of when they should participate as a team, there's no silver platter to give someone an edge. They work as a team, because it's a team-based strategy game. Now you could say it's a MOBA game, if you want. Ultimately it is a team-based strategy game. Now you can call an orange an apple, you can call it a banana, it doesn't change the fact that it is an orange. The proof is in the pudding, the evidence is there for all to see. So if you wanted to ask me how I determine if a player is playing to the best of their ability or if they aren't, for when they choose to *illogically* refuse to participate as a team, such as "I didn't think it was a good choice to engage on that". Well thank you Sir, for at least contributing to a conversation. If you didn't think engaging was the best decision, that's okay, but at least you said something. At least you made an attempt to communicate, and participate as a team. It's the people that illogically refuse to participate as a team, and don't communicate after being questioned / interrogated that really drive me nuts. I'll give you the usual countdown, if you haven't answered the question in that period of time, you're getting reported. Simply put. Not only did you refuse to participate as a team, you refused to communicate as one. "Well Sir, that is not a reportable offense." Directly no, I believe that is a hinderance to your team, which ultimately is the eternal discussion to determine again what is intentional game throwing? Does a person have to recognize and understand what they are doing is game changing, or have the basic concept of knowing that they aren't assisting in any way? You could say intentional game throwing means a player knows beyond the shadow of a doubt that what they are doing is causing harm to their team's ability to win. Okay, sounds logical. Now like I said in the previous thread, it opens up a wide area. I mentioned in that thread that by refusing to participate with my teammates, I was intentionally game throwing, because I KNEW what the result of my actions would be. (I've already tested the theory) Now if you play both sides of this argument, and say well a player may not be as experienced as you and may not understand that by refusing to participate in the game that it is giving your team a disadvantage. The same amount of people would tell me that i'm not experienced, and I know nothing John Snow, and i'm a noob. Okay, well by bringing your emotion into the argument, you again proved my point. You do not need to be intelligent to figure out that 1+1=2. Now it brings me back to my statement where if 2 people complete 1 task, it gets completed quicker. If Starcraft / Warcraft if you have an even amount of units as your opponent, but you focus fire down your opponents units one by one, you have a much better advantage, because you put the enemy units out of commission sooner and prevented them from dealing damage over a longer period of time. You do not need to be intelligent to know this, this is common sense, and if you refute it you're the reason why these problems exist.
Chermorg (NA)
: A players skill rating in League is based on how they play. They will be matched with players based on their skill rating, which is based on how their play. If they play below their potential skill level, they're only hurting their MMR. They'll be matched with players who also have that skill level. If they decide to play betters they'll see themselves matched with better players.
Well, I don't get matched with hyper-aggressive initiators. You see the whole discussion derived from allies on my team that refused to participate in team fights / combat / the game. So i'd probably say your statement is BS.
: Once again. How do you suggest that Riot determine, across millions of games, that people are intentionally playing below their skill level without banning people who are just having an off day? It's difficult enough for a computer program to accurately determine if someone is intentionally feeding, much less intentionally making slightly sub-par decisions. Top priority is making sure that people are not banned falsely, not making sure that you you get to ban based on your opinion that one player might have misplayed intentionally because of your viewpoint of a single game.
I think at every ELO it can be easily determined. Take any PvP game you want, to determine if someone is playing to the best of their ability. I gave quite a few reasons behind this already. I like Starcraft 2, i'm not that great at it personally, but I do like watching it. I think it happens to be a very high intelligent game, and my God does it have a enormous skill cap. You ask how can a computer determine what a person's skill level is? It can record your actions per minute. That's very simple actually, and it would be a very easy way to figure out who is INT'ing, and who isn't. A player has 5-10 actions per minute sometimes, but 50-60 actions per minute regularly. In that particular match they were avoiding afk detection, and trying to exploit the mechanics of the game to benefit themselves (not get sent to low priority) Not playing a persons' role the way it was intended, and you could pull the meta card on this argument because riot doesn't care, but logically a person is in the wrong by not playing their role the way it was intended. Such as, not only having your support players on the back line, _by going out of their way to attempt to KS you without actually being a contributing member of the team. _ Now, anybody can vouche that they've personally seen that particular scenario before, regardless of the individual being a support player or not. By not being a contributing member of the team, and attempting to killsteal your teammates, you are griefing, and as a matter of fact, intentionally game throwing. Let's take E-Sports for a moment, and transition it into official Sports (and actually, E-Sports is recently considered, an official sport, but you know what I mean) What would people think about a hockey player that was adamantly trying to take control of a puck by sheer force and determination from his teammate, rather than get into a position where he could successfully have the puck passed to him, and call out for a pass? That is griefing. By doing that you are intentionally trying to hinder your own team, and you notice how they don't do that? There's a certain line of respect between teammate and teammate where they don't try to take the puck away from their follow teammate. Does that surprise anyone? Now growing up, I played a lot of sports. I was very good in some, and not so great in others. Baseball for example, I had very shitty eyesight, and I couldn't hit a ball with a bat, worth my life. Now I didn't realize as a child that I was near-sighted, and I needed glasses or contacts which I wear now, I thought that's the way the world was, and I just assumed that I wasn't great at playing baseball. Now for other people that aren't that great at sports, there's still a fine line that you can visually see if a person is playing to the best of their ability and whether they aren't. You are not or you are going to very rarely ever get a match where the skill level is completely evenly balanced between the players on a team, or the players in the match. There is always going to be an unbalance of individual skill, and that's fine. The issue at hand, is if people are willing to participate as a team or whether they aren't. And whether or not riot, steam, or any other pvp game business, decides to suddenly punish people for playing beneath themselves when it is hindering other players, is irrelevant. As you see above, it generates revenue, and a fair amount of it. It's not going away any time soon. The players, can reform themselves though. Once and when they finally figure out, that what they've been doing this entire time, is actually game changing, and their odds of winning improve tremendously, playing to the best of their ability, and brushing aside the possibilities of people being toxic if they make a mistake, they will win so many more games. People have NOTHING to lose by playing to the best of their ability. So you get called a shit-stain, what did you learn? Did you learn that you are a shit stain? Is that what you figured out from that scenario? You learned that you can't do what you attempted in that particular situation, ok? Try something different, try to be quicker, try to outPLAY your opponents. This is a very very poor choice of game to play if you don't have a concept of making plays happen. Very poor choice. If a person cannot make a play ( ... any .. kind .. of play ..), you shouldn't play this game, simply put.
: >If you and I were both to hand wash dishes, like they did before dishwashers existed, would it get done quicker or slower than if either of us were to do it by ourselves? If we were to both unload a vehicle of groceries? I didn't argue that everyone working towards the same task is never the solution, I argued that everyone working towards the same task is not always the solution. I gave two examples where it actually harms more than helps, you didn't refute either one. So my argument stands.
If every single time, and not some of the time, or the illogical times, but every single time a player didn't engage alongside their teammates, it was because they didn't think it was worth it, so they actually are playing to the best of their ability, but not participating, and the tables get turned here real quick, I am actually not playing to the best of my ability BECAUSE I am engaging. That's one way of thinking about it, and I would totally agree with it. Not, the part that I wrote about the statement, I think what I wrote is completely retarded, but I definitely know that sometimes it's not a wise decision to follow up, and a retreat is on occasion the best choice. I completely agree with that. Now with that being said, a good portion of that is relative to an individuals ability, skill cap, or hand-eye coordination. So if there is an individual in the match that I feel has a higher skill cap or is more skilled than myself, whether on the enemy team, or an ally, I notice it and my play style adjusts to it. If I feel my opponent is more skilled, I go out of my way to ensure that they are a higher priority. If my ally is more skilled, I usually follow them around. Now I think these are some very generic and basic reactions to that particular scenario. My odds of winning will improve by shutting down the enemies' strongest player, and my odds of winning will improve by assisting my teams' strongest player. Very generic and basic concept. As I have said before, I am not upset at the people who's individual ability is not on par with mine, the vast majority of the player-base, will never get that high. I am not perfect either. In fact, I make much more mistakes than your average player, because I am willing to try much harder. I probably actually get reported more often than others too, for actively being involved in the game.
: >A person learns at a very, very young age, that multiple people working towards the same task, gets it done quicker. Ironically, that's not true in the field you're studying. Too many programmers will bog down the development time. It's not always true in league either because it's worse if everyone goes in to die on a bad/poorly positioned engage than if just one person dies. If you don't like randoms not playing perfectly to your standards maybe you should group with your friends to take them out of the equation.
If you and I were both to hand wash dishes, like they did before dishwashers existed, would it get done quicker or slower than if either of us were to do it by ourselves? If we were to both unload a vehicle of groceries? A very young age. As a matter of fact, when it's addressed to league of legends in particular, it cannot be argued. if 2 people attack a tower it goes down quicker. this is very simple mathematics. this is something that everybody knows, and you can't say oh, i've never learned that before. You subconsciously know it.
: Everything you need to know about "Player Behavior"
And not that is bothers me you guys, you don't have to down-vote the threat to pull the cover over the eyes of the Riot staff. They've proven time and time again that they don't give a shit, and I can **guarantee you** they will continue not to give a shit. There's no protection agency, that will begin to punish you any time in the near future for intentionally playing under your ability. Okay? I guarantee you, that unless you verbally announce that you are playing beneath your ability or verbally announce that you are intentionally game throwing, that you will never be punished for it, even if you are. Even if you do not directly support the revenue of riot games. "Well Sir, if your argument is people that don't play to the best of their ability cause the verbal toxicity of others, and they are allowed to continue playing the game because riot doesn't want to lose revenue of that population, why do they punish 'toxic players?" The thrill of entertainment. I kid you not, I can give you a 100% guarantee, that there are people that play these particular types of games, solely for the purpose of reporting others. That is where they get the most thrill of their entertainment. In all honesty, this is extremely sad that there are people out there like this, but i'm certain if you look at different aspects of life, bullying exists in so many places, and that's exactly what that is. I guarantee you again, that riot will definitely not admit to wanting to keep bullies playing their games, because of the way that it sounds, and refuse to even acknowledge the underlying issue, but Riot needs these particular types of players, to keep their business afloat. This brings back to the IT, where corruption exists at the top, oh does it exist. It's not just riot, it's not just steam, but it takes part of a simple machine. The operation cannot function without this. Actually it probably could, but the addiction behind the problem is a very good source of revenue. In theory, if I were to ban every single player that intentionally didn't play to the best of their ability or only play the game to bully others, I would have single handedly taken them out of business. If you thought that refusing to participate as a team, wasn't game changing, oh allow me to re-iterate myself, IT CERTAINLY IS. They cannot punish people for it, not because it doesn't fall under the spirit of the game, but because it would be GAME CHANGING.
: Intentionally giving up is not something that Riot can just snap their fingers and know if someone is guilty of it or not every single time. Some people just play overly cautious, and Riot has to sift through millions of games while making sure to not ban people who are just honestly making tactical mistakes unintentionally. Manual reviews are going to be rare for that reason. If you're going into Computer Science I hope you get to the point where you discover that this wouldn't be a walk in the park to have a computer solve (and be accurate) across millions of games.
I said nothing about giving up, I said playing underneath one's ability. A tactical error I can understand. But a person claiming to not realize that additional people working towards a common goal can get it done faster, wouldn't believe them. A person learns at a very, very young age, that multiple people working towards the same task, gets it done quicker. People play overly cautiously, for a couple of reasons. Like I mentioned above, they're afraid of making a mistake and getting flamed for it. Also, they cannot rely on their teammate because history has proven to repeat itself, and thus we have not only one person, but multiple people (as you say) 'playing cautiously', aka. not playing to the best of their ability. In a game such as these, a game can snowball out of control very very quickly, within the first 5 minutes of the game, it can determine the outcome of the match. But of course you will have players who refuse to believe that the game is over until the fat lady sings, and even if they abandon a nearby teammate in a team fight that they could have changed the game around on, they will of the first people to report a player for going afk for 30 seconds, because out of all the team fights that were 'thrown' it was the 'last one' that put the nail in the coffin. I tell you the honest to God truth, people have been hammering that nail for quite some time. In that particular argument, literally the only thing that you are relying on, is your opponents making a devastating mistake. Whereas that particular person could have changed the outcome of the match numerous times, by playing to the best of their ability throughout the match. It brings back to the analogy of using a dice roll, to determine the outcome of a match. Earth to Jim, this is not D&D.
Rioter Comments
Rioter Comments
: What I love about league.
Best part about it is, it's not a reportable offense to pretend you don't know any better. That helps me sleep at night, it really does.
Rioter Comments
Rioter Comments
: I'd honestly rather play with potty-mouths that actually try.
What about the people that claim they're giving their 110%, but they don't assist you in ganks (regardless of if they are within 5 feet of you), refuse to peel for you (regardless of your role / or their role), and the guys that literally (not metaphorically) wait until you have died before they will deal or attempt to deal a single amount of damage to the enemy team?
Rioter Comments
: Does Warlords Bloodlust work as spellvamp?
I'm pretty sure it says "Gain increasingly more Life Steal based on your missing health against champions." By "what is written" rules, it would technically apply. I'm asking "what are mechanics?"
Rioter Comments
: Players who troll and turn around playing innocent
Here's the problem, laid out, plain as day. The issue resides around an individual who hasn't said anything verbal, but is physically game throwing. There's no evidence to prove that the individual is throwing the game, because they could possibly just suck at the game? But then, you have somebody who's diligently trying, but announces that they're throwing the game, there's your evidence. You see, if I was running the show, as somebody who's been playing moba games for a very long time. I would just lay down some relatively basic ground rules for ranked games, i.e. competitive gaming, and if people didn't want to follow the rules, ask them to leave, or tell them to. But you can never get rid of this, because of how it generates revenue for the business. As someone in business, when you show up to work, you're usually thinking how can I further generate revenue for my business, and myself? We don't want to let people who might suck at the game, or they're going to lose out on making money.
4 2 (NA)
: Jungling 101, Jungling, Stuff About Jungling, Jungling About Stuff.
This just in, J4 is a much worse off jungling champion. If you don't have the slightest clue of what you're doing, exploits to use, you're going to be fucked playing J4 jungle.
Lafouboy (NA)
: Last pick 6 games in a row in my provisionals in ranked. Is this a glitch? What is this? Help?
Cause your Duo partner is higher ranked than you are, and you're the lowest rank on your team.
: I challenge anyone to explain how this system performs individual skill based matchmaking in any logical way. Please describe how the logic in such a system works and how it represents individual skill levels with any degree of accuracy.
> [{quoted}](name=Sandalpho,realm=NA,application-id=3ErqAdtq,discussion-id=FwXQbmBH,comment-id=00010000,timestamp=2015-02-27T18:15:59.524+0000) > > I challenge anyone to explain how this system performs individual skill based matchmaking in any logical way. Please describe how the logic in such a system works and how it represents individual skill levels with any degree of accuracy. Your stats are not relative to your skill. They never have been, and they never will be.
: why is it NEVER the laners fault they lost there lane
Because they are IGNORANT to the fact that they should take responsibility for something, that is THEIR responsibility. People don't seem to realize the inexpensiveness of wards, which happen to be a GOLDEN PRICE to pay for winning your lane for the period of time it's duration is. 75G to win my lane for 3 minutes? Sign me up! Instead they see it as? Pssh, 75G for vision, that's a supports job, I"M THE CARRY. Carry dies, loses out on farm. Doesn't buy a ward, even if it's suggested because, now you're stubborn, and you want to be able to prove that you can win your lane without buying essential game changing items. Which is really curious to me, considering people intentionally select GAME CHANGING CHAMPIONS. Meta is not something that can be learned by the average person.
: That is fine and all but you put this in a discussion board. If you want to entertain other zombies with your brainless jokes please do so in GD
> [{quoted}](name=LongHair Fox,realm=EUW,application-id=3ErqAdtq,discussion-id=tAfH9PE1,comment-id=000400000000,timestamp=2015-02-27T06:38:59.097+0000) > > That is fine and all but you put this in a discussion board. If you want to entertain other zombies with your brainless jokes please do so in GD Entertain other zombies? No, I want to instruct the individuals to play the game better. In 1: People intentionally reduce their aggro, so that they don't get targeted. They don't get targeted, they don't die. They can boast about their KDR (I mean, who honestly gaf about KDR?) All of this so they can come in, when it's a seemingly more convenient time to engage in team fights, opposed to when your team engages in a team fight, instead of them being all dead, because you didn't engage, thus you didn't harass, thus you didn't die, until you went in and died, for no reason. 2: Initiators, waiting in the vicinity, for ADC's to drop the health of the opponents, and die in combat, so they can scoop up the spoils of war. See this is predominantly why you don't have high damage to enemy champions, it has absolutely nothing to do with not being a hard carry. I've played a full tank Rammus before and dealt the most damage to enemy champions. Your damage output to enemies is RELATIVE to your participation in combat. "You don't say?" 3: People are lame. Yeah, and I didn't mean boring.
: I fail to see what it is you want to discuss? Is it that you think you did well in a game where you had the most deaths? That it is unfair you got flamed? that you think you earned a win since you had the most damage despite the most deaths? Reporting this for now as it seems to belong to the section with "trolls and qq"
> [{quoted}](name=LongHair Fox,realm=EUW,application-id=3ErqAdtq,discussion-id=tAfH9PE1,comment-id=0004,timestamp=2015-02-27T05:19:03.821+0000) > > I fail to see what it is you want to discuss? Is it that you think you did well in a game where you had the most deaths? That it is unfair you got flamed? that you think you earned a win since you had the most damage despite the most deaths? > > Reporting this for now as it seems to belong to the section with "trolls and qq" I'm dealing more damage from the grave, than people are dealing while they are alive. Hence. I'm a zombie.
: I have the most deaths, and the highest damage dealt to enemy champions
"Dude, you're an asshole, and everyone knows you're an asshole. Even though you start legitimate and logical discussions which generally involve the use of gray matter between our earlobes. I just don't have an ability to use that gray matter to my own advantage, so I just follow the meta, and adhere to what they say."
: I have the most deaths, and the highest damage dealt to enemy champions
Well why would you do that? Isn't that counter-productive to the intention behind it all?
: I have the most deaths, and the highest damage dealt to enemy champions
"I just downvote without actually leaving a discussion, in the discussion forum."
Elusiven (NA)
: Toxicity Suggestion
Riot's suggestion is 'remove the keybind that functions as your enter / send message function'. (Spend forever searching for the keybind that doesn't actually exist.) Unreal, actually. Riot's Support will actually convince you to search for something that doesn't exist. It's hilarious.
Rioter Comments
Chibbity (NA)
: Can you implement a rule where you have to have at least 1 FULL rune page to play a ranked....
Sijag (NA)
: Is Ezreal Still A Good ADC?
As long as you don't fire your ultimate off to hit creep waves, missing every single last hit, and not have it for the crucial upcoming team fight that will inevitably occur right afterwards...like every other Ezreal player.
: Every single time you refuse to surrender a lost game
oooooooooooooooooo he's feeding a lost game you guys, OMG such a bannable offense! So game changing. It's not like our adamant refusal to participate as a team, had any fucking impact on the outcome of the game.
Rioter Comments
: Turtling is basically just what you do to try to stall the game out and get to an equal item level so you can basically nullify the other team's advantage. No matter how ahead they are, everyone caps at 6 items and if you can bring it at least close in items then winning is always possible. This is a little harder now because of the 5 Dragon buff threat plus the pushing power from Baron buff. You do it in this game by trying to keep up your base turrets / inhibs as long as possible while you trim the gold lead away. If you lose multiple inhibs it gets difficult though.
This is why I don't understand how to turtle, or why it is effective. You CANNOT trim a gold advantage by turtling in base. Because you sector yourselves into a small quadrant of the map, granting your opponents free access over the complete rest of it. They have access to everything. Their jungle, your jungle, all the lane minions, Dragon, Baron. Everything. Unless everyone is running an upgraded ancient coin, it is impossible to shave the gold difference by turtling base. You are mathematically generating 1/10th of the revenue. These are the FACTS that I know of, is there SOMETHING that I am missing?
: Can at least 100-250 people tell me how you win games by turtling in base?
Could you give me scenarios that have proven effective for this. Write out a scenario. Take the time to help a fellow brother out.
: Can at least 100-250 people tell me how you win games by turtling in base?
You're explaining why it's effective, you still haven't explained how to do it. The only strategy I know is going ham, that's all I've ever known. I generally don't synergize well with people who play passive, due to this, which is why i'm asking how to play passively and turtle? I physically don't know how to do it.
: Can at least 100-250 people tell me how you win games by turtling in base?
People suggest I am a troll, for a guy who has 9 years of moba gaming experience, playing to the best of my ability is considered trolling? I have witnessed things, people can't even begin to imagine. I've had a team surrender while I was currently getting a pentakill. Not too sure anybody else has ever seen that before. Sorry: before you take that out of context, it was my OWN team that surrendered.
Rioter Comments
: Kalista's hop now only works on every 3rd auto-attack
Kalista can only be picked first or second, and then becomes unselectable afterwards. Then you can get {{champion:4}} to ensure those Gold Cards.
: Sooo, you're saying that a single carry should be able to win an entire match by 20min. Last I checked, this is a team game. You can't push every lane yourself. You can't score an ACE without assistance. Your toxicity is not welcome here. This is about furthering itemization and adding to late-game content. If you've never sat on 5k+ gold at the end of a 50min+ match, you don't know the struggle.
> [{quoted}](name=Astrala,realm=NA,application-id=3ErqAdtq,discussion-id=aZPiqgxi,comment-id=0001,timestamp=2015-01-28T14:18:13.192+0000) > > Sooo, you're saying that a single carry should be able to win an entire match by 20min. Last I checked, this is a team game. You can't push every lane yourself. You can't score an ACE without assistance. > > Your toxicity is not welcome here. This is about furthering itemization and adding to late-game content. If you've never sat on 5k+ gold at the end of a 50min+ match, you don't know the struggle. Clearly you haven't seen my AP {{champion:32}}.
: This is why the ranked system is destroyed.
In my personal opinion, and note, i'm both a narcissist and a devil's advocate. Follow suite? Let the game end sooner? It's quite obvious nothing can be done about it, might as well farm the enemy team up fast enough that they push your shit in sooner.
: I don't understand how to play with low ELO's
It's either; A: Mid is being ganked like no tomorrow, and REFUSES to ward. I suggest, hey maybe you should buy some wards? "That's not the fucking issue retard, the issue is you refuse to gank." Ok, so why would I want to gank a losing a lane first of all, second of all, why would I want to gank a lane that doesn't have any vision surrounding it? Yeah, i'll pass. B: ADC is ALWAYS off free farming, and yeah I noticed you mentioned it above, but my response to that is seriously this; We can either GIVE our opponents free objectives, such as our towers, dragon, baron, inhibitors VOLUNTARILY because you are split pushing and refuse to team fight, or we can ATTEMPT to challenge them in order to buy us more time by MAINTAINING those objectives. Should we give them free reign over our base? Should we slow them down? Should we just split up in different directions and ALL FREE FARM? That way we're at least getting a reward for our losses? - And then what makes the decision to make an attempt to defend objectives, so much worse? The fact that after the team dies by making that attempt, then the ADC goes in to try and challenge the 4 remaining opponents we didn't slay. I literally bash my own head on my table while I see this. It's like dude, we tried to buy you time for whatever the fuck it is that you thought was more important than destroying our opponents, no we didn't just lay down our lives for you, so that you could come back into the engagement ON YOUR OWN, to die and give them MORE FREE GOLD. C: Support Let's make offensive plays right off the bat. Shit, let me place myself in a position early on that I cannot escape from, and grant the enemy team a free kill because YOU (adc) didn't engage on it. Pssh, Niggah? You're intentionally feeding. Don't put yourself in a postion you can't escape from at level 1-2, are you crazy? No, you're just silver trash, that's whatsup. Be patient and wait for an opportunity, come on man. Now you're gonna go off and blame me and tell me it's my fault that I didn't engage with you and you died, and you fed the enemy team, and now we can't win our lane because you are LITERALLY walking off, going to a different lane to attempt to gank that lane, and continue feeding that lane, while I am 1v2 bot, and feed the enemy team, because i'm actually trying to CS under tower and getting skill shoted by long range nukes from Caitlyn and Velkoz and get shat on. I'll finish the other 2 but I gotta go.
: I don't understand how to play with low ELO's
Yep, we're the same skill level. You know what? I won't even disagree to this statement, because it's just an ego argument versus you can't have an ego argument. No, pro's do not focus fire the tank. The tank is not the target the ADC needs to focus, especially if it's the closest target to them. They need to sidestep past their tank, and help focus on taking out the damage dealers. They reason why teams win team fights is because their damage dealers were allowed to deal damage for longer than they should have been able to.
Rioter Comments
: Why can't I stack boots?
One for each foot?
Cabigon (NA)
: I think I'm gonna start maining top
You normally want to play someone like Gnar.. Can brawl, but also fight from range. Good last hitting.
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MPendragon

Level 45 (NA)
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