: What is the WORST game of LoL you've ever played?
Years ago, I decided to branch out from support and maybe play top lane. Someone convinced me that Riven was the way to do it, so I watched a ton of videos about her animation cancels and her combos, and then I spent a week practicing them in custom games. It's notable to mention that I was a relatively new player at the time (a year and a half or so), and had been a support main for my entire career so I didn't know laning at all. It never even occurred to me to research her laning and match-ups. After my training week, I finally felt competent enough in the mechanics (which was pure arrogance on my part), that I took her into a Draft normal. I died to the enemy Nasus about 5 times within the first few minutes. He even tower dove me twice. At around the 7 minute mark, he swapped lanes with the mid lane Zed so that HE could then farm me. He did. Then the bot lane. I'm begging for help, but the only response I got from my team was, "Fuck Riven players". It was such a bad experience that I have touched neither Riven nor even top lane since.
Asamas (EUNE)
: Anime recommendations
Cross Game I consider the author, Adachi Mitsuru, the King of Rom-Com. He's also been doing it for 50 years, so if you enjoy Cross Game he's got some older works that have also been adapted into anime (and several into live action series, movies, plays, etc.) that you can check out. His premises are usually sports based, but the story itself is more character-driven and so the characters are the real focus. EDIT: Ojisan to Marshmallow is another good rom-com. The plot is: Office worker really loves a specific brand of marshmallow. His subordinate has a crush on him and uses those marshmallows to try and seduce him. The episodes themselves are only about 3 minutes long, so I ended up finishing the entire series in about an hour.
: What are your top 5 favorite champions and what do they say about you?
{{champion:25}} {{champion:497}} {{champion:27}} {{champion:78}} {{champion:28}} They're just so damn fun to play
: > [{quoted}](name=Magia Erebea,realm=NA,application-id=3ErqAdtq,discussion-id=VAQVgshA,comment-id=0004,timestamp=2018-11-08T16:31:10.286+0000) > > It's true that her passive won't be of much use in a solo lane, but once team fighting rolls out around mid-game it has potential. Since W is usually leveled second, the first 3-4 levels are only losing 10 damage. At around level 10, where Lissandra should have a complete item and has put 3 points into her W, is where it starts to be felt due to losing 30 damage plus 10% scaling. So it's a nerf to her mid-game by lowering damage on her AOE root W in exchange for new AOE(?) damage from her passive. > > It looks like a fine change to me, but then again I haven't mained Lissandra mid for over 3 years now so 'tf do I know. You know how lissandra plays during teamfights, the most suicidal mage in the game. That requires to go in and relies on Zhonya and her ult to save her.
> [{quoted}](name=taleofsonata,realm=NA,application-id=3ErqAdtq,discussion-id=VAQVgshA,comment-id=00040000,timestamp=2018-11-09T15:02:44.358+0000) > > You know how lissandra plays during teamfights, the most suicidal mage in the game. That requires to go in and relies on Zhonya and her ult to save her. It comes down to how the team comp is built. She certainly IS a mage that wants to get in the thick of it, but if she is the team's engage then I agree the passive likely won't see much use. If there's another form of engage on the team (Nocturne ult, Leona or Rakan, etc) then she doesn't need to be the first in and pop both safety net CDs on herself instantly. With this new passive that wants her to survive and enemies to die, she's better off following up with the rest of her team, which gives her more freedom with her CDs, such as the option to ult an enemy instead of herself. As she is now, without the new passive and W/R nerfs, she still has the same play style of get in and disrupt. The change just makes it matter more if she dies, so she has to play better.
: I don't even play liss and I thought the same thing. Her new passive is going to further screw immobile champs while having nearly no impact on mobile champs at all. Not to mention lowering her basic abilities will cause her to have fewer kills in 1v1s and will be less likely to even make use of her passive, so she will be extremely team reliant. Maybe that's a good thing, maybe not, I'm not sure. On the plus side at least they buffed her Q some by reducing Mana cost
To be fair, unless it's leveled first, the W changes won't really be felt until late in the laning phase or early mid-game, around the time when skirmishes or team fights start to become more prevalent. If she doesn't have any 1v1 kills at that point, it's probably not due to losing 30ish damage from her W unless she's going in on her laner a lot. Once skirmishes and teamfights begin, it comes down to whether her team and she can kill anyone. If not, then yeah... But if they can, it does a decent chunk of AOE(?) damage, with potential to ramp up the more kills the team gets.
: Why do you need to nerf lissandra W and E for conditional passive :/?
It's true that her passive won't be of much use in a solo lane, but once team fighting rolls out around mid-game it has potential. Since W is usually leveled second, the first 3-4 levels are only losing 10 damage. At around level 10, where Lissandra should have a complete item and has put 3 points into her W, is where it starts to be felt due to losing 30 damage plus 10% scaling. So it's a nerf to her mid-game by lowering damage on her AOE root W in exchange for new AOE(?) damage from her passive. It looks like a fine change to me, but then again I haven't mained Lissandra mid for over 3 years now so 'tf do I know.
: Getting real tired of people complaining about champ select
I think what OP is trying to say is Brand bot lane carry.
DrKaizer (NA)
: Why are towers no longer safe?
I agree. Remove turrets.
: I have a tip for all bot laners: play at least one game in jungle.
: The top 10 most played or banned champions in spring by in pro play {{champion:13}} {{champion:164}} {{champion:113}} {{champion:201}} {{champion:268}} {{champion:223}} {{champion:41}} {{champion:150}} {{champion:110}} {{champion:3}} I don't know where to go to find the solo queue stats from that time Right away we can remove{{champion:13}} {{champion:268}} {{champion:3}} for being only relevant in pros. {{champion:223}} might fit this category too We haven't had a skin for champions in the same role 2 years in a row, so it's probably not {{champion:113}} That leaves us with {{champion:164}} {{champion:201}} {{champion:41}} {{champion:150}} {{champion:110}} {{champion:164}} is yet to get a skin since release. It didn't go over too well when that happened to Elise, so she's probably out. If I remember correctly, {{champion:41}} was much more popular than {{champion:150}} in solo queue, since he beats {{champion:150}} out twice I doubt it would go to {{champion:150}} Its between {{champion:201}} {{champion:41}} {{champion:110}} imo. I think it goes to {{champion:41}} . He's been viable most of the season, one of the only champions who has been able to use multiple keystones, he was popular in both pro and solo queue. I kinda want them to give it to {{champion:13}}. Players are going to remember this season for being a complete balance nightmare, who better than the walking balance nightmare himself to get the skin?
> [{quoted}](name=warpenguin555,realm=NA,application-id=yrc23zHg,discussion-id=iJ8fAeZI,comment-id=0004,timestamp=2018-10-04T20:35:51.014+0000) > > The top 10 most played or banned champions in spring by in pro play > {{champion:13}} {{champion:164}} {{champion:113}} {{champion:201}} {{champion:268}} {{champion:223}} {{champion:41}} {{champion:150}} {{champion:110}} {{champion:3}} > > I don't know where to go to find the solo queue stats from that time > > Right away we can remove{{champion:13}} {{champion:268}} {{champion:3}} for being only relevant in pros. {{champion:223}} might fit this category too > > We haven't had a skin for champions in the same role 2 years in a row, so it's probably not {{champion:113}} > > That leaves us with {{champion:164}} {{champion:201}} {{champion:41}} {{champion:150}} {{champion:110}} > > {{champion:164}} is yet to get a skin since release. It didn't go over too well when that happened to Elise, so she's probably out. > > If I remember correctly, {{champion:41}} was much more popular than {{champion:150}} in solo queue, since he beats {{champion:150}} out twice I doubt it would go to {{champion:150}} > > Its between {{champion:201}} {{champion:41}} {{champion:110}} imo. I think it goes to {{champion:41}} . He's been viable most of the season, one of the only champions who has been able to use multiple keystones, he was popular in both pro and solo queue. > > I kinda want them to give it to {{champion:13}}. Players are going to remember this season for being a complete balance nightmare, who better than the walking balance nightmare himself to get the skin? If I recall from the guidelines they use to disqualify champions, the only options from that list of 10 that are viable are {{champion:13}} , {{champion:268}} , and {{champion:150}} . Like you said with {{champion:164}} , {{champion:223}} also gets eliminated due to having a small number of skins (2 in his case). {{champion:113}} , as you said, is played in the same role as last years' skin. {{champion:201}} , {{champion:41}} , and {{champion:3}} ought to be toast due to Mafia, Pool Party, and Birdio. {{champion:110}} has a Conqueror skin.
SprixOk (NA)
: What Are Your Guys' Opinions On Morgana atm?
I wouldn't say that Morgana is in an "amazing" spot. She's been indirectly nerfed by her primary support item changes over the last year or two. When they changed the way Spellthief's procs interact with her Tormented Soil, her W lost a LOT of it's power. It no longer feels rewarding to land a perfect placement because of the way that no matter what, it only gives one proc now. Not to mention that Tormented Soil is already fairly low damage and pretty expensive mana-wise. She also lost access to the active of Frost Queen's Claim unless building Twin Shadows. Due to the price, I find Twin Shadows to be an appropriate buy either as a luxury item when way ahead or in a game where Morgana is playing very defensive. The synergy the active has with her kit is still there, but for the price it really isn't worth it otherwise when there are other more important items to buy. With that said, I do think she's in an okay spot. She's not oppressive, but she's also not weak. This is something I think is consistently true most of the time with her, something to attribute to her solid design. Though her kit has a couple of questionable abilities, it accomplishes the job, allows for varying play styles, and has withstood the test of time. The only thing I could really imagine Riot changing significantly would be her passive and maybe her ult. I think her Q and E are integral to her identity as a champion. She needs to keep her W for pushing power (as a control mage) and gold generation with Spellthief's. Her ult, while an anomaly in a champion that otherwise encourages safe play from a distance, is strong disruption (even if it can be difficult to activate the stun because of the 3 second delay). That leaves her passive, which in the support role finds little use. She doesn't often attack jungle monsters. She doesn't often throw her Q at a cannon minion. It's only on the epic monsters and champions that it really comes into play, but even then is nearly unnoticeable unless building damage. I could see this passive being reworked into something new, or at least changed in a way to work better. What I find very appealing about Morgana is how much of a generalist she is. She's like a jack of trades. She will never be a contender for the best at any particular attribute, but she can do it all. She can build tank or damage. She can be aggressive, initiate, farm, protect, peel, CC. She's viable support and mid without being troublesome. I haven't seen it in awhile, but this was also true for her in top lane for a long time. She can (I think?) still jungle. I'm very, very, very much looking forward to her updated lore, voice lines, interactions, and models. I actually bought Sinful Succulence despite being in love with Bewitching and Ghost Bride because I'm reckless and willing to bet on its updated model coming out sweet.
Lioxim (NA)
: Hardstuck Silver Support Main, Please Send Help....
I agree that it's not the best idea to try to climb out of Silver as a support. I only just recently committed to ranked for the first time since season 4 and got out by practically one-tricking Morgana support, and my experience with other roles is very limited in recent years, so feel free to disregard my advice. If you wish to remain support, you need to change up your champ picks. The reason for this is that Nami's bubble is crucial and there is a lot of mobility in the game. I don't know how accurate you are with hitting it, but the higher you climb the better people will be at dodging it. If you insist on continuing to main her, there are tricks to make it easier to land if you want to use it offensively that you can look into. You'll also want to hold onto it and only use it when you're sure you can hit, as throwing it out arbitrarily and missing will leave you vulnerable. Otherwise, post laning phase you'll want to be peel/disengage for your carries. Don't play Nami like me and get in the other team's face. Stay behind your carries and heal and peel. If you are okay with changing up your support pick, as many have mentioned Brand is a solid pick. He is, however, banned often (at least in my experiences from Silver II- Gold V), so you might be better off choosing someone else. I'd recommend shooting for simplicity and reliability of kit, such as Alistar or Leona (though you'll still be relying on your team with these picks). If you're willing to switch up your role, I would recommend sticking to simple and reliable as I mentioned a second ago. Garen top is an absolute menace while being easy to play. Annie mid can work. She has a farming tool, a relatively simple kit, and reliable burst damage. Malzahar is also a good option due to his ult, but choose your targets carefully. For jungle, I've found success (in normal games) with Rammus. He's got relatively easy patterns and solid ganks. With that said, I've heard multiple players say in the past that champions like Master Yi are very solid carries at this level, but I've never tried him outside of ARAM.
: I would love to answer them if you would like to ask.
Another question I have is- Did you consider these champions in their natural/intended roles, or was it where they landed after the natural evolution that comes from balancing and/or meta. Brand is an example I would bring up were he listed (unless I just didn't see him, which is possible), but instead I'd like to mention Nidalee since I notice you have her listed as A Tier. Over the years she has been played in jungle, mid, and top lane primarily. So, would you consider the health of her intended role, the role she was currently occupying, or did you average all intended roles out? Edit: I found Brand. Let it be known that I do, in fact, have eyes.
: I would love to answer them if you would like to ask.
Forgive me if you've answered this previously in another question in the thread, but how to do you determine the weights applied to fun and healthy gameplay when ranking a champion? I ask because there are certain champions that I am curious as to your opinion on. For example, I am a Morgana support main. I find her to be quite fun. I also find her to be quite balanced, as she has been rarely touched when it comes to balance for the last 3-4 years, yet has remained consistently viable without being particularly overbearing (certain exceptions apply, such as when she was so strong during season 4). Yet she is placed below certain other champions that have received extensive changes over the years, alongside many complaint threads (though the validity of some come into question). A champion that I, personally, find to be unhealthy would be Ezreal. He's not really overloaded. His damage isn't consistently broken. Yet, still once or twice a year, he breaks certain items that were meant for different champions and/or roles. One that comes to mind is the jungling enchantment Runeglaive. Another is when he abused the support items associated with Spellthief's. He's also notorious (along with Tristana) for being able to completely invalidate certain CC abilities. For example, he can get blasted with a Morgana Q and then E the instant it hits. He's still rooted and takes the damage, but his Arcane Shift gets him out of immediate danger in many cases. This is also true with Arcane Shift in response to Blitz hooks. For a Blitz hook, he only takes the damage, but otherwise gets away with no consequences and completely invalidates the ability. There may be other examples, but I'm currently quite intoxicated and not capable of thinking of them. With that said, I don't play Ezreal, so I cannot attest to his fun factor as opposed to what I perceive to be an unhealthy champion design in relation to other champs. Thus I restate the question, how do you determine the weights applied to fun and healthy gameplay when determining the rank of a champion?
: My Champion Design Tier List
This tier list raises a lot of questions.
Nhifu (NA)
: Ranked has not been an enjoyable experience this season
Wait, I'm confused, what is the incentive that you say players have to make their teammates rage?
Rioter Comments
: Very cute fanart of Tristana
I don't know what that apple did to her, but it needs to pay.
: Someone miss FOTM (Face of the mountain)?
I look back fondly on my days with the three removed support items, especially Frost Queen's Claim. It's cool to have Twin Shadows back, but it's hard for me to justify buying it when I could get Locket or Redemption. I often don't even bother finishing my support items now once I get to their Sightstone.
: > [{quoted}](name=higura,realm=EUW,application-id=3ErqAdtq,discussion-id=K1rPxfZK,comment-id=000d,timestamp=2018-05-26T20:29:18.134+0000) > > the official statement by riot: https://nexus.leagueoflegends.com/en-us/2017/12/ask-riot-urf/ > > > **i'm not linking this because i necessarily agree with it, i'm linking it because i find it relevant to the topic at hand and to clear up some confusion in the comments** > > regards > > higura and as I have said over and over again thing have change now read my other reply I am fed up repeating my self
It sounds like you don't really believe in the argument enough to stick by it.
: I actually recognize the voice.....anyone know who the Voice Actor is?
Sounds similar to how I remember Terenas Menethil in Wrath.
: In the intro it goes Water, Earth, Fire, Air. So wouldn't it be Lissandra attacking and not Avarosa? Unless you're saying Fire 🔥 makes ashes{{champion:22}}
Just accept that this is happening right now and that you are apart of it.
: Guess what I'm trying to communicate with these pings!
Mitochondria is the powerhouse of the cell? I don't think that League is the appropriate time for this type of lesson.
abdul569 (EUW)
: An april fool's prank i could get around
The best prank would obviously be to draw 20 champion names out of a hat and then flip a coin for each one. Heads, they get a buff. Tails, they get a nerf. Every game needs an annual Clown Patch.
Jaghatai (NA)
: So ...um .. Yorick Skins?
Yorick could probably use a new skin, but there's another champion in even more desperate need for one: Annie.
: Isn't it sad that you're expecting a loss when you win a couple games ?
A physician named Dr. John Becker has researched this. He calls it the 'Rubber Band Effect'. For every good thing that happens, in this case a win, life stretches the rubber band back and back and back before snapping it against you. The more positive things that happen, the worse the resulting negative will be. A big win streak will result in a big lose streak. It's science.
: Then they flame you for not liking pizza...
Rioter Comments
: The reason why Memes and Games are making fun of us Gameplay guys all the time.
You know what, OP, you're right. Garves IS ruining this game.
Rioter Comments
: Losing Streak Warning
I think a much funnier idea would be to display the alert to the player's teammates in the Champ select.
Trick2G69 (EUNE)
: WHY YOU DO THIS RIOT?
I got Nidalee. I really wanted Morgana, though.
: The surrender vote should be at 10 minutes. Riot's been enforcing shorter and shorter matches regardless of what the community wants, and no one wants to feel stuck in a helpless match
A good idea would be to change the auto-vote for people who don't vote during a surrender attempt from auto-no to auto-yes.
: how is it a ticking bomb? what are you implying? help me out here
Rioter Comments
nep2une (NA)
: Newsflash! No champion EVER deserves to be gutted. Nerfs are fine. Making them unplayable isn't.
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: Sorry I ate all the scooby snacks ;-; {{sticker:zombie-nunu-tears}}
Why cat are eat all of dog food meant for ~~dog~~ human?
: This assassin update is beyond retarded. Talon is now ungankable and can be anywhere on the map whenever he wants. He's broken overpowered and the wall jump was a great idea, but it's way too strong.
Have you not heard of the ultimate counter move created by Dyrus, named by Dunkey, the DYRUS SLIDE?!
Saianna (EUNE)
: I goddamn knew it. I felt it must have been the case. Sigh...
As you can see by the thread, their plan has been thwarted. Rejoice as we openly discuss whether we like or dislike the changes!
Candoodle (EUW)
: "For you see, The Janitor was Riot Lyte in disguise all along!" *starts tugging on janitors face*
And to think, Riot Lyte would have gotten away with it if it wasn't for us meddling readers.
: http://scoobyaddicts.com/Images/Recipes/scoobysnacks.jpg Like, here ya go scoob!
You can't hear my spot on Scooby laugh impression, but know that it happened. Also, thank you!
: don't forget those damn plants!!!
Based on your comment, it looks like your name is missing an 'L'!
: normal draft isnt leaving NA.
In my defense, I pointed out that they wish to remove it. But that's not the point. What do you think of the Assassin rework?
Zelorxon (EUW)
: ITT: bronzies pissed that they can't play assassins. ~~even if they got buffed~~
I demand a Support Assassin!
: >If it wasn't for the fact that I've seen every episode of Scooby Doo, you might have gotten away with it You remember the one with Johnny Bravo? That was awesome.
I sure do. I also remember the episode of Johnny Bravo where he had to solve a mystery himself. Turns out it WAS in fact the "Two-Armed Man"!
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Magia Erebea

Level 128 (NA)
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