Doge2020 (NA)
: For me I think of sand as something that gets pushed around easily. so a wraith/golem not being able to get knocked airborne gives me the visual of a rock based wraith/golem rather than sand. I was also thinking a lot of wind when I gave that visual of being dispersed instead of knocked up. Of course any airborne CC that moves the target will still move Chira, but not so much. So Pyke’s Q for example would stun Chira but she wouldn’t be pull as much as another champ. That way those abilities are still viable to be used on Chira but just not as effective. Sorry if my rant like form of writing is confusing.
She can be dragged and pushed, just not able to be knocked up. So if it is a hook that will pull her she will just get the stun instead of the entire pull. Something like (Break through) : Any type of ranged skill shot breaks Chira apart for a small duration. (Decreases damage taken) (Piercing) : Any type of displacement ability off the ground is negated and Chira is instead stunned for the airborne duration. This is something like if blitz hit his hook it will just stun, but if something like thresh hits, it is normal.
Doge2020 (NA)
: I saw the anti knockup part, and while I am really happy to finally see a counter to that form of CC I think that it is extremely powerful in certain/most scenarios. I suggest that the passive instead changes the CC form to a stun/root or other CC that can be reduced with tenacity. That way team comps with knock ups as their only CC aren’t countered so hard, and this passive flows nicely with her kit. as a visual idea, it’s like the knockup disperses Chira’s sand form and the stun is her recovering from that disperse. So the tenacity in a visual way is Chira recovering quicker/slower.
Oh, thats a pretty good idea, So she gets blown apart and instead of knocked up she gets a 1 second stun that is decreased with her tenacity. That another good idea that will flow super well.
Arakadia (NA)
: Sounds good! Feel free to reach out again if you want, glad to help :)
I've added the new passive and also some of the base stats and reworked her ult a little bit. I like this passive much much more and it works with her whole kit now. Thanks for the input :D
Arakadia (NA)
: The only thing about the ultimate is you shouldn't simply pick it because it stays with the theme of Nasus and Renekton. There isn't much value beyond "oh thats neat I guess", so you should simply be picking whatever ultimate fits best. Especially considering Nasus and Renekton share that trait moreso because they are brothers than anything else. > On death Chira turns into a glob/puddle/form that can continue to move for 5 seconds to either an ally or enemy, Giving partial stats to the ally or removing partial stats on the enemy. Buffs or debuffs like this will feel underwhelming. And if Chira is alone her passive is useless. Focus on what sells her fantasy the most rather than a general sand creature effect. If your going to go for an-after-death passive do it like Sions where it can at least be satisfying and effective at times. However if you are adamant about that kind of effect, be careful to differentiate it from Sion or Karthus. > ~New (Sand Castle) Chira creates an area around her increasing defensive stats by a small % ~New (Magic Creation) Chira gains no allied healing but instead gains a shield. I don't like the constant up time on Sand Castle. Passive stats like that are what is called invisible power. It might be effective, but its not easily noticed which makes it both hard for the enemy to read and recognize, and unsatisfying for the user. It also means the defensive stat buff will have to be relatively weaker because its up 100% of the time, making it even less satisfying to use. And unless you intend for her to be picked with other tanks, a % increase on defensive stats will not be helping her squishy allies much. If your going to go with my suggestion, I would reword it more clearly. > **Ancient Construct:** Chira cannot be healed by allies. Instead, she gains a decaying shield for 100% +X% of foreign healing. And then maybe you could solidify this shield niche by taking it further into the rest of the kit, if you wanted. Maybe give her a bonus to shields so she has an even more unique relationship to them. > **Unyielding Might:** Chira also gains increased tenacity based off the value of her current shield. Healing (perhaps just turn it into shields rather than healing if you go this approach) from Reclamation and Shurimas Vengeance also now have a unique interaction with her, as they not only add to her durability but also make her all the more unstoppable as she shrugs off CC. These are all just examples of what you could do, don't feel pressured or like these are necessarily the best results. Just try to think about how each ability would be received in gameplay, and how you can tie the kit together effectively.
I went with her ult because the idea of the sands forming a giant killer golem is awesome, and it will fit her form of a giant tank. I'll keep (Sand wraith) part of her kit as a basic cost thing I really like the idea of her gaining tenacity if allies are healing/shielding her. (Unyielding Might -> Unyielding Sands) Chira gains tenacity for the lower her HP gets, (Ill be using your concept here, (Ancient Construct) Above 50% Hp ally healing is converted to tenacity at a certain rate and then will start decaying. When below 50% HP all ally healing will then go into a Temporary shield that decays over a duration This passive will give her tenacity when she is alone and unyielding. And still give her allies a unique ability to help her. So giving heals to Chira Before she goes in will let her slug through all the cc while after she takes the brunt she can still be helped. I Love the creativity you have, it is great to see her gain others attention! I'll edit the Passive at a later point. Thanks for the fantastic input!
: Sorry i was a bit too brusque in my comments When you play a champion they should feel powerful right? If they were being hindered by their own power it would feel less fun to play them knowing that. You shouldn't create counter-play against your own kit WITHING your own kit, just let enemies do that by applying grievous wounds themselves If you want to balance out the healing of her ult then, just do something like Mundo where she consumes her health to activate it. OR give her health costs on her abilities. This way it doesn't feel like you're nerfed RIGHT off the bat just because you have a strong healing ultimate. ESPECIALLY early game where she doesn't have access to her ult yet, but is still paying for it thanks to this curse passive that is always on. I thought this curse passive was affecting enemies not the other way around. Also what happens if there aren't any healing supports? Then this curse is useless in nerfing her that game and she would STILL benefit from other things that other types of supports offer. Health costs on her abilities is better bc they can scale up with lvl, and its not a FULL 25% reduced healing at all times. Again this time with the ult. This is supposed to be a champions HIGHLIGHT, they shouldn't feel weak when it is cast. If you have to artificially nerf her bc "She gets insane/huge stats" then just nerf the stats she's getting until you feel its fair to not slow her. At a minimum don't make the slow STRONGER with rank ups, bc that discourages rank-ups when you kno casting it will make you slower. If she has permanent grounding, and ur slowing her for that, than maybe the permanent grounding was the mistake, make it on 3 ability casts or something. Also is she grounding herself or enemies here? Also it should be noted that her ult is just a big stat buff, all she's doing is stat checking everyone around her HP, Heal, self slow, % max HP dmg, sand passive -> slow/reduced healing. Will they have more HP, healing, MS, or damage than her? All this ult does is check that, besides the ability reset. What if instead she kept the size increase, HP gain, but instead she gains the ability to recast skill shots where she shoots her hands out in the target direction and quickly sucks the life out of all units hit in a line, buffing her healing when the arm returns, and she can recast this as long as the ult is active. This way you keep the same sort of effect, but its a little more interesting since she has to aim some stuff now, but now you don't have to nerf her so much bc her healing is gated behind being able to land her ult recasts. Honestly all the abilities are great. Really i forgot to mention that but QWE, and especially W are super cool. Id say E would probably be even cooler if it were a targetted cone. But the ult and passive need more work.
The passive definitely needs a rework I didnt spend enough time on it and it is a bit rushed, I'll put other options for her passive as an edit. Her E is almost a mix of A Diana and Sylas, it takes it from an area around her, it may be a target cone or just around her. How about For her Ult she Keeps her Size, HP Gain and Extra damage, But she can recast the ability to strike at all nearby champions with a sand spike, Maybe she turns them to stone like a Cassiopeia ult. or causes other effects of sorts? More damage, time cc'd to single enemies while spread out for more. I do want Chira to be slower than other characters because she is grounded, the slow can be reduced by alot with certain runes and items, but I'll play around with her next time I get real thinking time. This is the type of comment Chira Needs, to be able to tweak gameplay that seems fun and balance it out. Thank you!
: > [{quoted}](name=Majesty Malice,realm=NA,application-id=A8FQeEA8,discussion-id=fWEngcpb,comment-id=00010000,timestamp=2019-09-04T04:48:58.631+0000) > > Her passive is more of a Curse you see xD > To balance out the healing of her ult she needs to have less healing from supports and such plus she is cursed sand, she needs nerfs. no, that sucks. > I was really thinking between the 2, stun seemed like it would be more useful for the mini casting stun. tho it can be switched for either. > And she cant be the biggest, best character and just be OP, the slow is to keep her ability to be played around in check. She gets huge stats with her R anyways. no, this also, sucks. Bigger characters already feel slow. This is her ultimate. It should feel ultimate. I'd like my female tank champion to be fun pls, not harshly gated by their own kit. > ~ Majesty Malice
Look at the other comments about her passive and come back if those are more what you like. Her ultimate is giving her insane stats, she cannot be unbalanced and therefore unplayable. She is slowed because she has PERMANENT GROUNDING which is a huge anti cc in itself. You just outright say it sucks, but gave no real input on anything in order to change it.
: The sand buildup is basically just a new energy, nothing new, I'm quite interested in the shield passive concept though. Her ultimate is meant to be a force to be reckoned with, she has to choose the best times to use her ultimate, she cant use it to chase as it slows her, she cant fight mobile champions as she isnt mobile herself. The ultimate stays with the theme of Nasus and Renekton R's. Chira is not meant to scale with ITEMS she mainly scales with her levels as her skill points are Q-6 W-3 E-6 R-3 As Nasus is a late game powerhouse that is essentially what Chira should be also but instead of Damage its HP. I could use more ideas on passives. I'll comment again if I think of a better passive.
A new passive concept is such, (Sand Wraith) is the same, (Curses Continue) could be as such, On death Chira turns into a glob/puddle/form that can continue to move for 5 seconds to either an ally or enemy, Giving partial stats to the ally or removing partial stats on the enemy. Is this a better passive concept? Another could be as such, (Sand Wraith) the sand part is same ~New (Sand Castle) Chira creates an area around her increasing defensive stats by a small % ~New (Magic Creation) Chira gains no allied healing but instead gains a shield.
Arakadia (NA)
: I'd try for a new passive. Walking around isn't a very interesting requirement for it either. It only works on Yasuo because its basically just a cooldown he has slight control over but its thematically appropriate. Maybe CC'ing an enemy builds sand. Just an example, but she should be rewarded for doing what tanks do. Walking around isn't really a tank thing. Also the AoE slow and anti healing she does on death is kinda underwhelming. I suggest you look at the death passives that work (Karthus) vs the ones that don't (Kog'Maw). The ultimate is way overtuned. Without any items it will literally heal her entire health bar every time at rank 3. 10% of max hp every second for 10 seconds means she literally is regenerating her entire healthbar. Which is fine, Kled basically does this, but you have to balance it as a central feature then. Don't look to Dr. Mundo for good design examples. I like the aura of anti healing but that shouldn't be up 100% of the time. Passives that have 100% up time in effect inherently have to be weaker and if you give the player agency over it's usage, for when and how its used, you can buff the effect without making it overwhelming. edit: I just realized Chira is healed less. I thought enemies were healed less in her aura, you should specify more clearly.I think this is a bandaid fix for not balancing the rest of her kit. Champions should be strong when they have allies that they synergize with, you don't need to actively sabotage this synergy. Besides, a passive effect that simply is a negative effect sucks. At least it should be trading a positive effect for a negative effect. Perhaps Chira benefits 125% from healing, however all health gained is turned into a slowly deteriorating shield rather than permanent health. Than you can lower the ult healing as necessary but you've generated a unique mechanic with its own trade offs.
The sand buildup is basically just a new energy, nothing new, I'm quite interested in the shield passive concept though. Her ultimate is meant to be a force to be reckoned with, she has to choose the best times to use her ultimate, she cant use it to chase as it slows her, she cant fight mobile champions as she isnt mobile herself. The ultimate stays with the theme of Nasus and Renekton R's. Chira is not meant to scale with ITEMS she mainly scales with her levels as her skill points are Q-6 W-3 E-6 R-3 As Nasus is a late game powerhouse that is essentially what Chira should be also but instead of Damage its HP. I could use more ideas on passives. I'll comment again if I think of a better passive.
: Yay a female tank, id like to set what she'd look like It sucks that she only get to use her passive upon dying. What if she actived it upon reaching 100 when she damaged a champion with an ability? It would be cool if it made her invunerable for 0.75 sec too. What's the deal with Superb cursing? Q Since its throwing sand in peeps eyes why not a nearsight here instead, u already have an easily applied root. I think 2 hard CCs might be too much when there's more interesting options. R Why increase the self slow when u upgrade the ability? That hurts not helps.
Her passive is more of a Curse you see xD To balance out the healing of her ult she needs to have less healing from supports and such plus she is cursed sand, she needs nerfs. I was really thinking between the 2, stun seemed like it would be more useful for the mini casting stun. tho it can be switched for either. And she cant be the biggest, best character and just be OP, the slow is to keep her ability to be played around in check. She gets huge stats with her R anyways. ~ Majesty Malice
: Chira, The Sand Wraith
BTW, It is pronounced SHEE-RAA for those who are wondering.
Rioter Comments
Rioter Comments
: Can we take a moment to appreciate that towers do more damage?
This would be great if the tower would/could hit the champion you're fighting against *ahem* _Akali _
: It's not about whether they have the right to look down on other players or not. Some people will. It's pathetic, really. So you're better at a video game than me? Is this really what you want to brag about? Is your life so empty that this is how you have to fill the void? I'll just keep playing for enjoyment and mattering in the real world.
{{sticker:slayer-pantheon-thumbs}} Exactly
CIayman (NA)
: What even is that poll? Yes you should be allowed to look down upon inferior players, that's what people have been doing for literally the entirety of the existence of video games If being called a noob or scrub legitimately hurts your feelings, I think you should reevaluate what you find important
Its not whether they are allowed or not, its if its really actually appropriate for someone who is in a higher Elo to do so. You would think that higher elo players would have some sort of respect at least. And no because how much of what people online say do you think they would say face to face?
SonicAF (EUW)
: I don't HATE him. But I always keep in mind that there are very solid reasons for him to be that low. And, most of the time, tips can't help it.
Tips can't help people that don't want to listen to them. I mean Is it my fault I started so low? I myself would like a positive pointer in how to play but since everyone is so toxic almost every game no matter their rank...
SonicAF (EUW)
: My gf is bronze. I know there are reasons for that. 1. Like most girls I met, she is not interested in the game. This is the core issue. 2. She doesn't speak english to any extent. 3. She doesn't care what items/masteries/champion stats do. 4. She kinda knows what volibear's skills do. Without numbers. 5. She can't lasthit. She gains any gold only when she jungles. 6. Her mouse is shit and she likes it, because it looks pretty. 7. She struggles to understand why she shouldn't afk for facebook. What opinion about bronze players should I have? They don't care about winning the game - they don't take it seriously, they have anger management and connection issues, no mechanics and game knowledge. Of course I am going to look down upon them. Why not?
I don't control your opinion, however not all low elo players are like that, and if you are a high elo player sure you have earned you place in whatever league, but that wont mean a low elo player wont catch up in skill. Instead of hating on the low skill player base why cant you give them a few tips and tricks? (This is on players that would want to actually climb and play ranked)
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Majesty Malice

Level 137 (NA)
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