Oryzaki (NA)
: This was supposed to be a buff? How is this a buff this just makes the character near unplayable why would they do this? It's not like Yuumi was S tier she was B tier at best so I don't understand the need for a debuff like this. One of the worst offenders is not being able to teleport with the person you are attached too as it was one of the things that made Yuumi unique and it's sad to see it removed for literally no reason. Overall this is a **shit** update and I'm just going to have to find a different support to play now or more likely just stop playing for a bit until she gets fixed because this is not the correct solution.
> [{quoted}](name=Oryzaki,realm=NA,application-id=3ErqAdtq,discussion-id=tVuAgecb,comment-id=0014,timestamp=2019-12-14T00:09:28.777+0000) > > This was supposed to be a buff? How is this a buff this just makes the character near unplayable why would they do this? It's not like Yuumi was S tier she was B tier at best so I don't understand the need for a debuff like this. One of the worst offenders is not being able to teleport with the person you are attached too as it was one of the things that made Yuumi unique and it's sad to see it removed for literally no reason. Overall this is a **shit** update and I'm just going to have to find a different support to play now or more likely just stop playing for a bit until she gets fixed because this is not the correct solution. Buff for the low WR players on her(bronze). Side note in case anyone think these changes ere good, her playrate is still dropping daily, only .08% off from before the patch atm.
: I don't think you understand what skill expression is. The argument you made can be made for EVERY champ, even Garen and Yi. There's one way to play her OPTIMALLY. There are no alternatives. And it leaves very little room for interaction, from laning phase (zoning from CS for 3 seconds unless you/support have a shield/heal and just eat it to avoid the hassle) to late game (basically a free item with no way to interact). Her nerfs made her not worth playing despite that, and these changes are looking for a direction in which there's room for interaction. Changes need to happen first, THEN she can receive reasonable net buffs.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=tVuAgecb,comment-id=00060001000000000000000000000000,timestamp=2019-12-04T18:51:36.526+0000) > > I don't think you understand what skill expression is. > > The argument you made can be made for EVERY champ, even Garen and Yi. > > There's one way to play her OPTIMALLY. There are no alternatives. And it leaves very little room for interaction, from laning phase (zoning from CS for 3 seconds unless you/support have a shield/heal and just eat it to avoid the hassle) to late game (basically a free item with no way to interact). Her nerfs made her not worth playing despite that, and these changes are looking for a direction in which there's room for interaction. > > Changes need to happen first, THEN she can receive reasonable net buffs. No i think you are the one who has no clue what skill expression is. Before 9.24 No there was no 'one way to play her". There were severals ways to build/play her based on matchups. Thats why people who knew how to play her in certian matchups experienced higher WRs than those who didnt. If there was only 1 way to play her before this change than you wouldnt see such a large difference in WRs. People who played her and knew how to play her int certain matchups were much mroe effective and see 50%+ WRs on her. People didnt say 40% WRs. You telling me if she has skill expression or not on a champion you do not even play is kinda a joke actually, to be quite honest with you, you really dont have a food in the door on this one. Maybe contribute to champions you do play instead?
: She is worse to play and "scrubs" pick her meaning her winrate shouldn't be inflated but drop hard. Your logic makes no sense.
> [{quoted}](name=Salty Mc Feed,realm=EUW,application-id=3ErqAdtq,discussion-id=El4FbbwM,comment-id=00010000000000000001,timestamp=2019-12-13T18:02:06.721+0000) > > She is worse to play and "scrubs" pick her meaning her winrate shouldn't be inflated but drop hard. Your logic makes no sense. I mean its not really my fault that your reading comprehension is terrible. She is worse to play as in Gameplay obviously if you actually read the discussion you would know that She is easier to play for scrubs now so her WR goes up. Yuumi one tricks arent seeing the same increase in fact the highest WRs for one tricks was on the 8th(before the patch and it was 58%). One tricks WRs overall has went down while her overall WR went up. That supports the argument.
: > [{quoted}](name=Jarring,realm=NA,application-id=3ErqAdtq,discussion-id=ZWBAVJ0Q,comment-id=0000,timestamp=2019-12-13T13:16:56.215+0000) > > Maw, Merc scimitar, and Wit's End not good enough for you? > > Spirit Visage is honestly the best tank item in the game imho. 30% increase to all incoming healing is ridiculously good. > > I mean, I guess I can understand how you wouldn't want to build merc scimitar because it's kind of difficult to use, but honestly, it's not any less valuable than zhonya's... in fact it's better. Zhonya's you're twiddling your thumbs for 2.5 seconds and god knows what could happen in that time frame. Merc scimitar you just press it and BAM you're no longer disabled, and oops! I killed you! your spell didn't work haha noob. tbh I don't think it's any more difficult to use either. If you're whining about zhonya's and not using mercurial scimitar, you got some explaining to do. MR items are generally trash
> [{quoted}](name=Thingamajig,realm=EUW,application-id=3ErqAdtq,discussion-id=ZWBAVJ0Q,comment-id=00000000,timestamp=2019-12-13T13:33:44.045+0000) > > MR items are generally trash To be fair, so are Armor Items.
Garson211 (EUNE)
: I dont feel like champion with so low skill cap should not be that strong like before.She was completely elo booster same like ivern some time ago. For me whole that "go inside temmates" are toxic to play vs.Good chane will be a timer as well that kick yumi after X seconds and block attach for X sec. What change like this can do? Skillcap increase because players have to think how to use it to dodge skillshots by attach,yummi are not so dependent on her teammates,and give enemy chance to play around it (this is called counterplay but riot not include it in many champs and forgot that even exist)
> [{quoted}](name=Garson211,realm=EUNE,application-id=3ErqAdtq,discussion-id=LKfyXn7P,comment-id=0003,timestamp=2019-12-13T08:29:39.316+0000) > > I dont feel like champion with so low kill cap should not be that strong like before.She was completely elo booster same like ivern some time ago. > For me whole that "go inside temmates" are toxic to play vs.Good chane will be a timer as well that kick yumi after X seconds and block attach for X sec. > What change like this can do? Skillcap increase because players have to think how to use it to dodge skillshots by attach,yummi are not so dependent on her teammates,and give enemy chance to play around it (this is called counterplay but riot not include it in many champs and forgot that even exist) Yuumi had a hgih skill cap actually, its just assumed that her skill cap was low because of her W. Theres a reason why her performance was so different between people who mained her and people who casually played her. All the change did was dumb her down to a low skill cap champion but before then she took a lot of skill to effectively use her entire kit. Any ADC before this patch would tell you there was a huge difference between a good and bad yuumi. Now though? if you have the ability to see your ADCs hp go down and can press E then you can play the new Yuumi with great success.
Garson211 (EUNE)
: When somone was Op and now its nerferd of course its feel awful
> [{quoted}](name=Garson211,realm=EUNE,application-id=3ErqAdtq,discussion-id=El4FbbwM,comment-id=0005,timestamp=2019-12-13T07:53:04.953+0000) > > When somone was Op and now its nerferd of course its feel awful Its like you didnt read a thing i said and just replied with nonsense that isnt even true. She was never OP in soloq only in proplay. Second after the nerfs for proplay she stopped being OP in proplay and became garage in soloq. Third the changes made her more 1 dimensional, focused heavily on 1 ability(E) and her Q non existent. If you do not know the context on why she was "changed" and the arguments as to why her changes are bad than you shouldnt be talking here.
: 49.18% Win Rate before on top 50 mains vs 50.11% Win Rate now on top 50 mains. Also, suggesting casuals/new players are what's inflating her WRs makes no sense...Unless you're suggesting that Yuumi is so braindead that experience with her doesn't matter, and I don't think that's what you're suggesting.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=El4FbbwM,comment-id=00010000000000000000,timestamp=2019-12-13T07:26:22.006+0000) > > 49.18% Win Rate before on top 50 mains vs 50.11% Win Rate now on top 50 mains. > > Also, suggesting casuals/new players are what's inflating her WRs makes no sense...Unless you're suggesting that Yuumi is so braindead that experience with her doesn't matter, and I don't think that's what you're suggesting. Her pick rate hasnt changed in higher elos and her pick rate is a whoping 7% in bronze. it is absolutely low tier players influencing her win rate which the point should have been obvious with the fact that the Devs have to tell people to run Aery(something completely obvious to even a gold player). These changes are garbage, not entirely sure hy you are defending them when you probably don't even play her.
: No, its actually down in bronze. Don't know what that has to do with anything, though. The champ won't be allowed to be strong without a full rework, basically. They'll end up making her feel worse and worse to play so they can buff her numbers even more.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=El4FbbwM,comment-id=000100000000,timestamp=2019-12-13T07:16:44.795+0000) > > No, its actually down in bronze. > > Don't know what that has to do with anything, though. > > The champ won't be allowed to be strong without a full rework, basically. They'll end up making her feel worse and worse to play so they can buff her numbers even more. The problem is that people who had a lot of exp with Yuumi aren't really winning more games but now she just plays worse for them. The people who casually play her/new to her are whats inflating WRs now. She's worse to play so scrubs have a less chance of costing you games if they pick her.
: They didn't hurt her. Her playrate and winrate went up significantly. She might feel worse to play, but she's better. Statistics don't lie.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=El4FbbwM,comment-id=0001,timestamp=2019-12-13T06:49:19.314+0000) > > They didn't hurt her. Her playrate and winrate went up significantly. > > She might feel worse to play, but she's better. > > Statistics don't lie. Her pick rate is literally trending down like her win rate but i guess her pick rate is up in bronze though lol.... https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Yuumi/Support/
: Yuumi is just awful now
My biggest problem is with the Q and E(as well as W feeling awful now but thats secondary). Q effively does nothing but fluff damage with insane mana cost. To put it in perspective for you. Lulu's Q does 15 flat damage(Yes Lulu's normal Q does only 15 less base damage at max rank than Yuumi's empowered Q) BUT has higher scaling, can hit multiple Targets, slows for 80%, AND costs Less Mana. I am using Lulu as an example because every part of her kit does something and gives you decisions for different types of situations even the Q. Lets talk about the E now. Rank one Whimsey from Lulu id better than a Max E for a steroid because it gives you 30% MS and ATK Speed for the same duration. These changes just make her a worse Lulu.
: Is anyone else not enjoying the new Diana update?
After what they did to Diana, Aatrox, and, Yuumi i am terrified for Fiddlesticks and Volibear Mains on their gameplay update.
: Yummi Changes
I think they handled Zoe quite well, they actively asked the mains what was important, actually played her to see what made her engaging and applied changes accordingly. These changes look like they took no feedback from Yuumi players, applied what they wanted in relation to LCS, and did not playtest it.
: Is it their balance team or their champion design team? Balancing CertainlyT champs sounds like a nightmare. Maybe a mix of both.
> [{quoted}](name=Worst Skarner NA,realm=NA,application-id=yrc23zHg,discussion-id=PaHThqBN,comment-id=0007,timestamp=2019-12-13T03:57:01.026+0000) > > Is it their balance team or their champion design team? Balancing CertainlyT champs sounds like a nightmare. People say this because they are on the CT hate train but lets be objectively real here. A vast majority of the champions that riot had issues balancing/reworking had 0 to do with CertainlyT. Just a short example: Ryze, Aatrox, and Yuumi have nothing to do with CT. I don't like 1 Dev being put all the blame when its the entire's balance and design team's fault.
: They basically didn't change her kit, just numbers. She's always been 1 dimensional. Still is. They didn't fundamentally alter her kit so what did you really expect to change? _________ New Yuumi is obviously better in general, performance-wise since pick rate and win rate skyrocketed. She still needs a GU already though.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=48dIpR1m,comment-id=00020000,timestamp=2019-12-12T09:07:43.055+0000) > > They basically didn't change her kit, just numbers. > > She's always been 1 dimensional. Still is. > > They didn't fundamentally alter her kit so what did you really expect to change? > > _________ > > New Yuumi is obviously better in general, performance-wise since pick rate and win rate skyrocketed. > > She still needs a GU already though. Thats is wrong actually, playing an yuumi effectively was using the stacks on E effectively, timing the E to get the most out of each charge and actually using the Q on top of effectively using passive effectively New Yuumi Too dangerous to jump off but huurr durr your E is so powerful once laning is done why would you? Q is a dead talent once your tribute is done pretend it doesnt exist New W promotes staying on someone because the adaptive force overshadows anything you can do detached for more risk of death E and R are your only abilities. Her being one dimensional before the change is simply not true were as post change she most certainly is. Theres was a reason why there were difference between good and bad yuumis and they were so stark.
KazKaz (OCE)
: You're talking to people that thought that her having a nuke Q was balanced.
> [{quoted}](name=KazKaz,realm=OCE,application-id=3ErqAdtq,discussion-id=48dIpR1m,comment-id=00000001,timestamp=2019-12-12T07:11:35.710+0000) > > You're talking to people that thought that her having a nuke Q was balanced. I am sure that it is all about the Q being a Nuke and has absolutely nothing to do with that fact that the Q is the odd man out in the kit and functionally does nothing but help you stack tribute now. It's mana costs are insane for what it actually does.
Kuponya (NA)
: Those Yuumi changes were utterly stupid
They should of put a puff on the Q instead of just AS on the hel. at least then her Q would have a point in casting.
Paroe (NA)
: > [{quoted}](name=Malix Farwin,realm=NA,application-id=3ErqAdtq,discussion-id=48dIpR1m,comment-id=000000000000000000000000,timestamp=2019-12-12T03:55:16.870+0000) > > Yuumi can choose who to Heal with much mroe restriction because of the AS steriod The fact her W has travel AND cast time means that its about a second before she can actually heal, and she can only heal one person at a time. Lulu simply has confirm her E on someone and she casts instantly - theres no delay in her decision making. Unluke Yuumi who has a delay in her decision making, and can fail because of it if her target is bursted. > Yuumi has to use R and it hit someone 3 times just to root and not hard CC A root is Semi hard CC, but point granted. I dont understand what that has to do with the price of tea in china though. > Yuumi has a weaker slow on a single target I... Yes? Are you just stating facts or are you trying to refute my argument that Yuumi is an enchanter specialized in single target? > As far as her "specialist capabilities go". Everything she does that makes her a specialist Lulu can perform but better outside the healing. Youd be wrong. Between Yuumis E and W shes a much stronger buff that lulu could even think of giving, plus, lulu has a LOT MORE general usage. Id even go far as to argue lulu is not specialized at all - shes the general purpose enchanter. > P.S.: Theres nothing "objective about it" Her playrate spiked earlier today when the changes came through and then started to decline worse then they were before the changes. So she has higher WR with lower play rate = less fun to play. You dont seem to understand what the word objective means here. Numerically, Yuumi provides MUCH stronger buffs than any other enchanter right now and unlike most other enchanters her buffs are single target and her impact is typically FOR a single target. Every other enchanter has a team wide impact or their buffs are low CD and meant to be spammed as needed wherever theyre needed. Because Yuumi's buffs are MUCH stronger, she is, objectively, the strongest buff in the game.
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=48dIpR1m,comment-id=0000000000000000000000000000,timestamp=2019-12-12T04:08:55.235+0000) > > The fact her W has travel AND cast time means that its about a second before she can actually heal, and she can only heal one person at a time. Lulu simply has confirm her E on someone and she casts instantly - theres no delay in her decision making. Unluke Yuumi who has a delay in her decision making, and can fail because of it if her target is bursted. > > A root is Semi hard CC, but point granted. I dont understand what that has to do with the price of tea in china though. > > I... Yes? Are you just stating facts or are you trying to refute my argument that Yuumi is an enchanter specialized in single target? > > Youd be wrong. Between Yuumis E and W shes a much stronger buff that lulu could even think of giving, plus, lulu has a LOT MORE general usage. Id even go far as to argue lulu is not specialized at all - shes the general purpose enchanter. > > You dont seem to understand what the word objective means here. Numerically, Yuumi provides MUCH stronger buffs than any other enchanter right now and unlike most other enchanters her buffs are single target and her impact is typically FOR a single target. Every other enchanter has a team wide impact or their buffs are low CD and meant to be spammed as needed wherever theyre needed. > > Because Yuumi's buffs are MUCH stronger, she is, objectively, the strongest buff in the game. I know exactly what objectively means(in a way that is not influenced by personal feelings or opinions.) and objectively she is liked less which is evident with the rise in WR and reduction in playrate. Her being stronger and weaker was never a part of my argument because its been accepted well before the patch even dropped that she would get stronger so i dont even know why we are bringing this up. Two points i made was is she better than other enchanters(No) and is she more fun/as fun as she was before the patch (data also suggest no). If you want to be objective and say yes to both then i am not even sure why you are even here.
Paroe (NA)
: > [{quoted}](name=Malix Farwin,realm=NA,application-id=3ErqAdtq,discussion-id=48dIpR1m,comment-id=0000000000000000,timestamp=2019-12-12T03:31:42.826+0000) > > Thats not true, there are other specialist supports like lulu who does her job but better as well as being much more enjoyable to play. Youd be wrong. Lulu can CHOOSE to ult the person who needs it most without any delay. Lulu can hard CC the enemy at her discretion. Lulu can soft CC in an AoE. Yuumi functions not on the AoE, but on the single target. The delays on her W incentivize staying on your carry, her Q is a single target ability only used for procing spell effects, and her R is entirely dependant on her carry engaging because shes directionally locked for the duration of it. Between her W and her E, she is objectively the most powerful buff in the game. If you say shes not, you dont know what Yuumi does in the first place and shouldnt comment on how she does it. Edit; ALso, "more enjoyable to play" is an opinion and not fact. I, for example, really like Yuumi and her playstyle. You dont. Its okay that you dont, but you dont play her; stop demanding she be changed to suit your tastes.
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=48dIpR1m,comment-id=00000000000000000000,timestamp=2019-12-12T03:35:41.324+0000) > > Youd be wrong. > Lulu can CHOOSE to ult the person who needs it most without any delay. > Lulu can hard CC the enemy at her discretion. > Lulu can soft CC in an AoE. > > Yuumi functions not on the AoE, but on the single target. The delays on her W incentivize staying on your carry, her Q is a single target ability only used for procing spell effects, and her R is entirely dependant on her carry engaging because shes directionally locked for the duration of it. > Between her W and her E, she is objectively the most powerful buff in the game. If you say shes not, you dont know what Yuumi does in the first place and shouldnt comment on how she does it. > > Edit; ALso, "more enjoyable to play" is an opinion and not fact. I, for example, really like Yuumi and her playstyle. You dont. Its okay that you dont, but you dont play her; stop demanding she be changed to suit your tastes. Yuumi can choose who to Heal with much mroe restriction because of the AS steriod Yuumi has to use R and it hit someone 3 times just to root and not hard CC Yuumi has a weaker slow on a single target As far as her "specialist capabilities go". Everything she does that makes her a specialist Lulu can perform but better outside the healing. P.S.: Theres nothing "objective about it" Her playrate spiked earlier today when the changes came through and then started to decline worse then they were before the changes. So she has higher WR with lower play rate = less fun to play. I mean the best i can tell ya is to hit up the yuumi mains subreddit. The most positive thing you see about the changes is they make her stronger but you do not see a single person say she is more fun or as fun but the opposite. Her Q is basically used to complete support item only now, thats terrible design.
Paroe (NA)
: > [{quoted}](name=Malix Farwin,realm=NA,application-id=3ErqAdtq,discussion-id=48dIpR1m,comment-id=00000000,timestamp=2019-12-12T03:20:16.888+0000) > > Every other enchanter is more fun and performs better than her. What is the point in playing Yuumi? Other enchanters provide team wide benefits and have split-second decision making as to who they support. Yuumi has always been a specialist enchanter who enables carries to carry harder. The point of playing Yuumi - then AND now - is because you are one of the strongest buffs in the game.
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=48dIpR1m,comment-id=000000000000,timestamp=2019-12-12T03:27:17.044+0000) > > Other enchanters provide team wide benefits and have split-second decision making as to who they support. Yuumi has always been a specialist enchanter who enables carries to carry harder. > The point of playing Yuumi - then AND now - is because you are one of the strongest buffs in the game. Thats not true, there are other specialist supports like lulu who does her job but better as well as being much more enjoyable to play.
iiGazeii (NA)
: Her early game was always atrocious. The point of these changes were to put her strength into being an enchanter, not into an invulnerable poke mage. Her new E does more than double the healing of both her old E charges put together, on a shorter cooldown than a single charge, with an attack speed steroid as a cherry on top. Yuumi's utility and healing are way stronger, but she'll run out of mana if she doesn't come out to trigger her passive. Take Aery (Manaflow Band, Transcendence, Scorch) + (Shield Bash + Revitalize) + (CDR+AP+MR). Get Q level 1, but max it last. Max E first. Trigger your passive as often as you can without getting CC'd. Rush Athene's, then build every item that gives heal/shield power you can get your paws on.
> [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=48dIpR1m,comment-id=0000,timestamp=2019-12-12T01:46:44.358+0000) > > Her early game was always atrocious. > > The point of these changes were to put her strength into being an enchanter, not into an invulnerable poke mage. > > Her new E does more than double the healing of both her old E charges put together, on a shorter cooldown than a single charge, with an attack speed steroid as a cherry on top. Yuumi's utility and healing are way stronger, but she'll run out of mana if she doesn't come out to trigger her passive. > > Take Aery (Manaflow Band, Transcendence, Scorch) + (Shield Bash + Revitalize) + (CDR+AP+MR). Get Q level 1, but max it last. Max E first. Trigger your passive as often as you can without getting CC'd. Rush Athene's, then build every item that gives heal/shield power you can get your paws on. Every other enchanter is more fun and performs better than her. What is the point in playing Yuumi?
: New Yuumi: Early game feels TERRIBLE
New Yuumi is terrible in general. Enemy hates her because of her Heals and the player hates playing her now because she became way too 1 dimensional now.
Kuponya (NA)
: Those Yuumi changes were utterly stupid
: She is a support. She was never designed nor intended to be an ADC. She can be played ADC, yes, but she will always be balanced so that her support gameplay is favored more than her ADC gameplay, because again, she's not an ADC.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=yrc23zHg,discussion-id=6IjKYvbo,comment-id=0000,timestamp=2019-12-10T23:44:11.814+0000) > > She is a support. She was never designed nor intended to be an ADC. She can be played ADC, yes, but she will always be balanced so that her support gameplay is favored more than her ADC gameplay, because again, she's not an ADC. Thats not really the issue in this case and current set of nerfs. Even if Senna was designed as an ADC then she would get nerfed. She is overtuned period. As both Supp AND ADC but even harder as ADC. 54% WR pretty much means you are going to get nerfed period, especially as a new champion.
: > [{quoted}](name=Mártir,realm=EUW,application-id=yrc23zHg,discussion-id=VuhE4BTQ,comment-id=00000000,timestamp=2019-12-11T01:15:30.196+0000) > > Have you seen the "W"? > > Edit: The whole Yuumi Mains is in shock, Lmao. > There are objective reasons as to that. Yea I've seen it. I think it's a nerf that'll make her healthier. Have you seen the "E"? That shit is broken.
> [{quoted}](name=Its Yuu and Mi,realm=NA,application-id=yrc23zHg,discussion-id=VuhE4BTQ,comment-id=000000000000,timestamp=2019-12-11T01:17:06.713+0000) > > Yea I've seen it. I think it's a nerf that'll make her healthier. > > Have you seen the "E"? That shit is broken. the new E is bad design. mixed with the W change. Yuumi is now effectively an item that is controlled by another player. It gives insane adaptive force that heals and gives AS. For the person she is on it feels horrible when she isnt on them and for the yuumi player it feels boring and un-engaging(especially since Q got hit and E lost its charges). Their goal to keep her out of proplay over being fun shows with these changes.
Mártir (EUW)
: The Yuumi "Changes" are HORRIBLE. Her Winrate will fall to less that the current 39%.
They may increase her WR but i do not see them raising her playrate. She has gotten less fun to play(i am retiring her as my supp when the patch drops personally) and theres no upside to playing her above any other enchanter. Other enchanters are probably going to perform better and simply be much more fun to play.
: No, they're good and will buff her winrate. They push her in the right direction.
> [{quoted}](name=Its Yuu and Mi,realm=NA,application-id=yrc23zHg,discussion-id=VuhE4BTQ,comment-id=0000,timestamp=2019-12-11T01:14:23.035+0000) > > No, they're good and will buff her winrate. They push her in the right direction. lol no they do not.
Benzooka (NA)
: Last new jungle champion was Kayn... July of 2017
Thats true however we havent gotten a new top laner since Kayn either. The bigger problem is those lanes need to be fix before introducing something new to them. P.S. I think you also need to factor in that the two major reworks are junglers as well.
Julevi (EUW)
: Although I dislike the removal - I would say that the moderation removed it as it "shames" OP's performance and doesn't foster a meaningful discussion?
> [{quoted}](name=Julevi,realm=EUW,application-id=yrc23zHg,discussion-id=nt9Ve02H,comment-id=0001,timestamp=2019-12-09T22:44:29.449+0000) > > Although I dislike the removal - I would say that the moderation removed it as it "shames" OP's performance and doesn't foster a meaningful discussion? The problem i guess i have with it is that the OP was also shaming so the thread itself should of been removed instead of a post from the thread.
: Don't worry guys, it's not my team mate. It's me
Arimal90 (NA)
: LP loss when Teammates Rage Quit
This is too easily exploitable.
: > [{quoted}](name=Cõmega,realm=NA,application-id=yrc23zHg,discussion-id=sEHZBUbb,comment-id=0000,timestamp=2019-12-09T03:24:39.226+0000) > > How are you going to complain about trolls. > When your season 9 champion summary look like this > https://i.imgur.com/bfxBYUh.png[] > > https://i.imgur.com/hHamtmk.png[] > https://i.imgur.com/d6qbnqn.png[] Honestly, theres nothing wrong with playing for fun when autofilled. Because if you play serious when you are, your going to go bald pretty fast.
> [{quoted}](name=LightswornLance,realm=NA,application-id=yrc23zHg,discussion-id=sEHZBUbb,comment-id=00000001,timestamp=2019-12-09T03:47:07.617+0000) > > Honestly, theres nothing wrong with playing for fun when autofilled. Because if you play serious when you are, your going to go bald pretty fast. You are the problem with Ranked. Autofilled didnt used to exist, it was a much worse system called last pick and when we had last pick, people who got last pick still tried. If you are not trying because you got auto filled then i wish for all the demotes in the world to befall you.
: I removed your link as we don't allow naming and shaming on the forums. People do have bad games from time to time (as was the case there). Sorry it happened on your promos, but ya just gotta move on and focus on what you can do to improve. If you have any questions about this moderation action, don't hesitate to reach out to the Boards Moderation Team via: * The [**NA Boards Discord**](https://boards.na.leagueoflegends.com/en/c/community-moderation/7rtKBZLi-boards-moderation-discord-verification) * The [**Discuss the Boards**](https://boards.na.leagueoflegends.com/en/c/community-moderation) sub-board
> [{quoted}](name=Periscope,realm=NA,application-id=yrc23zHg,discussion-id=sEHZBUbb,comment-id=000b,timestamp=2019-12-09T05:40:45.214+0000) > > I removed your link as we don't allow naming and shaming on the forums. > > People do have bad games from time to time (as was the case there). Sorry it happened on your promos, but ya just gotta move on and focus on what you can do to improve. > > If you have any questions about this moderation action, don't hesitate to reach out to the Boards Moderation Team via: > > * The [**NA Boards Discord**](https://boards.na.leagueoflegends.com/en/c/community-moderation/7rtKBZLi-boards-moderation-discord-verification) > * The [**Discuss the Boards**](https://boards.na.leagueoflegends.com/en/c/community-moderation) sub-board He shouldnt of been in that game in the first place. Matchmaking grossly outmatched him.
: I am losing my mind playing this game
Here's the bigger question. Why was he in a gold game to begin with. He has very limited games overall across all play modes. He isnt placed in ranked and has not been for at least the last 2 seasons but he is being matched with gold players instead of bronze/iron players. He lost that lane the minute the queue popped.
Rioter Comments
: S rank requirements need to scale with time
I get S so often i honestly do not think about it anymore. Maybe just improve your play with the champion.
: Can we all just agree as a community to boycott the jungle role?
Its pre-season. I don't see the point in boycotting something thats already been addressed as a problem. If Riot came out and said "we like the changes so far" or "the jungle is hitting where we want it to" then i would understand but that is exactly the opposite of what they said. We can pretend that the jungle was fine before pre season but we all know it wasnt. The jungle is still in a bad state and has been for a long time. You should be happy that they are showing concern for the jungle and offering feedback instead.
Sirsir (NA)
: "Wahhhh I can't kill her" Thats literally it. Shes a subpar character built around the concept of being last to die, which is frustrating to deal with. AFAIK she has never had a 50%+ winrate but people keep crying. The biggest deal with her is the fact she can ride divers into battle. Zilean +Darius, darius will eventually leave him behind. Darius + Yuumi they go together.
> [{quoted}](name=Sirsir,realm=NA,application-id=3ErqAdtq,discussion-id=ROAq8hds,comment-id=0001,timestamp=2019-12-06T01:53:57.698+0000) > > "Wahhhh I can't kill her" > > Thats literally it. Shes a subpar character built around the concept of being last to die, which is frustrating to deal with. AFAIK she has never had a 50%+ winrate but people keep crying. > > The biggest deal with her is the fact she can ride divers into battle. Zilean +Darius, darius will eventually leave him behind. Darius + Yuumi they go together. Kinda reminds me of Zoe and people complaining about her W. Eventually something else will come out for those people to complain about especially after they eventually realize that she is very underwhelming. Once LCS players move on from that champion, so will the community. Long story short, her W is way to core for her kit and identity to even touch(i still think the delay was a mistake bcz it feels clunky and like a bandbaid change, its way too obvious that it wasn't meant to be there). People should be thinking about other things instead of that.
Eedat (NA)
: > Because the problem ISNT that shes untargetable and cant be damaged by AoE onces shes tethered You cant just say it isnt a problem because you say so lol. It's a huge issue with her kit. You do not get to interact with her unless she lets you. She also has the hands down lowest skill floor in the game because of it
> [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=ROAq8hds,comment-id=0000,timestamp=2019-12-06T01:09:11.323+0000) > > You cant just say it isnt a problem because you say so lol. It's a huge issue with her kit. You do not get to interact with her unless she lets you. She also has the hands down lowest skill floor in the game because of it Its not the problem though, its just something popular about the kit that people do not like so they say its the problem. I mean we have seen this same song and dance with pretty much every champion with 1 part of the kit that a majority of the community doesnt like. You have to be objective. Being objective the problem isnt that she is untargetable but that she has little incentive to detach. The PBE changes take that problem and increase it 10 fold.
Barcid (NA)
: The Yuumi changes flat out miss the mark of what her problem is
I agree with this completely. They are going in the entirely wrong direction with this change.
: Very, very few players desire to experiment with champion builds.
Well if you've played the game long enough you kinda know what an item is going to do to your champion. Really no need to experiment in over 90% of the cases.
Cloud273 (NA)
: I think this is the wrong way to balance Yuumi. Rather than gutting everything in her kit, I think they should give her limits on how long she can be attached to someone. That way she can't just pocket heal whoever the strongest person on her team is all game.
> [{quoted}](name=Cloud273,realm=NA,application-id=3ErqAdtq,discussion-id=NxE6wmBq,comment-id=0002,timestamp=2019-12-05T07:55:17.892+0000) > > I think this is the wrong way to balance Yuumi. Rather than gutting everything in her kit, I think they should give her limits on how long she can be attached to someone. That way she can't just pocket heal whoever the strongest person on her team is all game. Theres a lot of things they should consider, putting a time limit on her W is not one of them. That should be completely off the table.
: PBE Yuumi
Q feels like too much of a hassle to cast. harder to land empowered and hits like a wet noodle tacked on with a larger mana cost for some reason.
Paroe (NA)
: > [{quoted}](name=Gloomsnooze,realm=NA,application-id=3ErqAdtq,discussion-id=NxE6wmBq,comment-id=00010000,timestamp=2019-12-05T07:32:31.372+0000) > > Haha yeah thats true. The idea wasn't really to focus on roaming, but more to just give her a reason to not be attached to allies so much. It doesn't have to be something she has to go around at pick up. I see your point tho lol. And yes I completely agree that the slow should just be removed, at this point it isn't doing anything for her kit. I think... if you want to push Yuumi into being off her carry more, shouldnt you make her passive more of an incentive for that? Why not make her passive a spell blade that slows by 20% for 1 second instead of a timed empowered auto attack? Spell blade is honestly an extremely under utilized way to incentivize interaction, and mostly given to already strong carries like Riven and Sylas who dont need it...
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=NxE6wmBq,comment-id=000100000000,timestamp=2019-12-05T07:42:06.796+0000) > > I think... if you want to push Yuumi into being off her carry more, shouldnt you make her passive more of an incentive for that? > Why not make her passive a spell blade that slows by 20% for 1 second instead of a timed empowered auto attack? > > Spell blade is honestly an extremely under utilized way to incentivize interaction, and mostly given to already strong carries like Riven and Sylas who dont need it... Thats actually not a bad idea honestly. I think the biggest problem i have is with the Q. At this point its so gutted it need to do something other than damage(the slow is a joke).
: Senna Nerfs Anytime Soon?
surrenderat20 has them.
: Mages Ruined Conqueror
Auto downvote for the Hashinshin. You listed 3 mages and then said "mages ruined conq" when 90% of mages do not use it.
: AcSHuALlY !11!11 I think they know it's a nerf to the current playstyle and you're the one that's been fooled by them saying it's a buff.
> [{quoted}](name=Gold Grenade,realm=NA,application-id=3ErqAdtq,discussion-id=HPHNPtsi,comment-id=000b00000000,timestamp=2019-12-04T00:24:17.400+0000) > > AcSHuALlY !11!11 > > I think they know it's a nerf to the current playstyle and you're the one that's been fooled by them saying it's a buff. Silly us for believing when a dev says they are going to buff something they really meant nerf instead, our bad i guess?
Smyxie (EUNE)
: Well, It is still possible to win without a jungler but it's true that he has most of the time the highest impact during the game. However, I think that winning bot lane can change a lot too If they are securing the river and drake after. To be honest I came to the conclusion that you need 3 (or more if you are lucky) decent players out of 5 to win a game no matter the line. :D Like ofc everything is possible and you can still carry 1v9 sometimes but If we are talking about the object majority it usually works that you need at least 3 decent players in the team to secure the win. I often see this with my duo partner on second acc when we are grinding through rankeds. We can get fed as much as we can but lose If we don't have the third player who just listens to calls or play decently.
> [{quoted}](name=Smyxie,realm=EUNE,application-id=3ErqAdtq,discussion-id=oNc93Xe5,comment-id=0002,timestamp=2019-12-04T15:47:03.782+0000) > > Well, It is still possible to win without a jungler but it's true that he has most of the time the highest impact during the game. > However, I think that winning bot lane can change a lot too If they are securing the river and drake after. > To be honest I came to the conclusion that you need 3 (or more if you are lucky) decent players out of 5 to win a game no matter the line. :D > > Like ofc everything is possible and you can still carry 1v9 sometimes but If we are talking about the object majority it usually works that you need at least 3 decent players in the team to secure the win. I often see this with my duo partner on second acc when we are grinding through rankeds. We can get fed as much as we can but lose If we don't have the third player who just listens to calls or play decently. Yea its also possible to win a 4v5 as well. Doesn't it mean that its very probable.
Smyxie (EUNE)
: Well, It is still possible to win without a jungler but it's true that he has most of the time the highest impact during the game. However, I think that winning bot lane can change a lot too If they are securing the river and drake after. To be honest I came to the conclusion that you need 3 (or more if you are lucky) decent players out of 5 to win a game no matter the line. :D Like ofc everything is possible and you can still carry 1v9 sometimes but If we are talking about the object majority it usually works that you need at least 3 decent players in the team to secure the win. I often see this with my duo partner on second acc when we are grinding through rankeds. We can get fed as much as we can but lose If we don't have the third player who just listens to calls or play decently.
> [{quoted}](name=Smyxie,realm=EUNE,application-id=3ErqAdtq,discussion-id=oNc93Xe5,comment-id=0002,timestamp=2019-12-04T15:47:03.782+0000) > > Well, It is still possible to win without a jungler but it's true that he has most of the time the highest impact during the game. > However, I think that winning bot lane can change a lot too If they are securing the river and drake after. > To be honest I came to the conclusion that you need 3 (or more if you are lucky) decent players out of 5 to win a game no matter the line. :D > > Like ofc everything is possible and you can still carry 1v9 sometimes but If we are talking about the object majority it usually works that you need at least 3 decent players in the team to secure the win. I often see this with my duo partner on second acc when we are grinding through rankeds. We can get fed as much as we can but lose If we don't have the third player who just listens to calls or play decently. Problem is with the less dominant jungler winning bot lane is a phantasy. The enemy mid and jungler will just camp the lane till its lost(happened to me literally 3 games in a row). Thats precisely while champions like Talon are S tier right now.
BlackXIV (EUW)
: I'm gonna have to downvote even if you're basically right. What you mention is not a jungle importance problem but quite the opposite. Since jungle lost it's weight no one wants to main it and you're stuck with autofillers. Autofill jungle is particularly bad because while it require less matchup knowledge than a lane it has a higher basic role knowledge requirement. Jungle can hardly win a game today, and that is the main issue but what you see is how easily it can LOSE a game.
> [{quoted}](name=BlackXIV,realm=EUW,application-id=3ErqAdtq,discussion-id=oNc93Xe5,comment-id=0001,timestamp=2019-12-04T13:12:00.533+0000) > > I'm gonna have to downvote even if you're basically right. > > What you mention is not a jungle importance problem but quite the opposite. Since jungle lost it's weight no one wants to main it and you're stuck with autofillers. Autofill jungle is particularly bad because while it require less matchup knowledge than a lane it has a higher basic role knowledge requirement. > > Jungle can hardly win a game today, and that is the main issue but what you see is how easily it can LOSE a game. By your own definition jg can win games by not losing it... The better jungle will get all the objectives and be an actual champion while the losing one will not. Do not see how one team have 5 champions while the other have 4 doesnt impact the game and causes the team with 5 not to win. In order for your statement to be true then it would mean jungle doesnt matter but that couldnt be further from the truth right now.
: Yuumi changes
For anyone else that are confused as to why these changes are bad i high recommend visiting the Yuumi Mains subreddit. https://www.reddit.com/r/yuumimains/
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Malix Farwin

Level 289 (NA)
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