: Experimental "Max Cast Range" Changes Coming to PBE!
I definitely see how this could be useful for many champions, but Singed just doesn’t suffer from both of the main issues a change like this aims to alleviate. If Singed is running away and has to cast W to escape, the change has no impact because he was never going to cast it max range anyways. If Singed is chasing someone it is much more important his W is in exactly the right spot rather than that it hits them at all. Singed W is a skill that will have a different level of impact based on where a champion lands in it. If you’re hit by Singed W you can either get out immediately or have to be grounded for the entire 3 seconds, however this change gives up those higher impact times in favor of them being slowed/grounded at all (even for .5s)
: Experimental "Max Cast Range" Changes Coming to PBE!
Singeds W has to be cast behind his target because of the cast time on the spell in order to keep them in his W for the longest time. As someone who has played Singed thousands of times, I can not imagine a scenario where this would actually be useful to Singed. At best this means Singed players will have to never smartcast their W and lose time placing it because of that, at worst this is effectively a ranged nerf on his slow.
Rockman (NA)
: > [{quoted}](name=Malza,realm=NA,application-id=yrc23zHg,discussion-id=lErHVcXu,comment-id=0000,timestamp=2019-08-02T04:18:27.361+0000) > > I play TT everyday its great How does it feel to be the 1%
> [{quoted}](name=Rockman,realm=NA,application-id=yrc23zHg,discussion-id=lErHVcXu,comment-id=00000000,timestamp=2019-08-02T04:19:58.556+0000) > > How does it feel to be the 1% 1% of one of the most popular games in the world = hundreds of thousands of players. Might not even be quite 1%, but keeping TT around isn't exactly some giant money losing thing for riot with that many players.
Rockman (NA)
: You guys are overreacting on Twisted Treeline
Rioter Comments
Kazekiba (NA)
: No, i dont think any multiplayer games want a playerbase the size of Treeline. You know, the game mode thats so dead its 75% played by bots. Even back in 2015 Treeline was dead. The only time people play the map is for Hexakill, but Hexakill is a really stupid game mode that doesn't really offer that much more than a regular 5v5.
> [{quoted}](name=Kazekiba,realm=NA,application-id=yrc23zHg,discussion-id=1nGlaKcE,comment-id=0000,timestamp=2019-08-01T14:53:25.326+0000) > > No, i dont think any multiplayer games want a playerbase the size of Treeline. You know, the game mode thats so dead its 75% played by bots. > Even back in 2015 Treeline was dead. The only time people play the map is for Hexakill, but Hexakill is a really stupid game mode that doesn't really offer that much more than a regular 5v5. There are plenty of multiplayer games being actively developed that have a smaller playerbase than TT. LoL is the most popular (non mobile) in the world (besides only possibly Fortnite). Even if only .1% of LoL players are playing TT at once that is more players than many games which still receive updates. The truth is Riot isn’t removing TT because of it being hard to maintain, it’s because they want a ‘better’ new player experience and more ‘polished’ game overall and they believe TT detracts from that.
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=ZAkQjAGV,comment-id=0000,timestamp=2019-08-01T14:25:46.077+0000) > > They still need to design around it to a degree, and make sure new champs don't have mode-specific bugs. It isn't just new champs, it's majority of changes, that can possibly damage code.
> [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=yrc23zHg,discussion-id=ZAkQjAGV,comment-id=00000000,timestamp=2019-08-01T14:27:34.548+0000) > > It isn't just new champs, it's majority of changes, that can possibly damage code. As if they actually go and test twisted treeline before or spend the effort to keep it bug free. There’s been a terrible flickering bug on TT for a long time that happens regardless of PC setup, if they actually tested anything on TT they’d have seen it ages ago. If they actually had to spend dozens of hours of someones time to maintain TT every patch it would have been removed years ago.
Rioter Comments
: Update on my queue time in Twisted Treeline
Pointless post, I’ve waited through hundreds of longer queues on SR and most of my TT queues are under 5 mins in challenger if playing at prime time.
: Patch 9.16 release date?
Aug 14th https://support.riotgames.com/hc/en-us/articles/360018987893-League-of-Legends-patch-schedule
: > [{quoted}](name=Malza,realm=NA,application-id=yrc23zHg,discussion-id=xt8ArhGJ,comment-id=00000000,timestamp=2019-08-01T10:14:11.217+0000) > > Challenger in the same game as bronze isn't common at all. The lowest I'll see is a gold or silver who has unusually high MMR. Just like a platinum with unusually high MMR can get into d1/masters game on summoners rift. > > Most games are relatively well balanced team wise (especially compared to any game that isnt LoL) ??? In your last game, you literally had silver in your team??? And last game of that acc, he had another silver player and unranked in his team. There isn't MMR in 3v3 at all or is heavily ignored.
> [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=yrc23zHg,discussion-id=xt8ArhGJ,comment-id=000000000000,timestamp=2019-08-01T10:19:47.263+0000) > > ??? In your last game, you literally had silver in your team??? > > And last game of that acc, he had another silver player and unranked in his team. There isn't MMR in 3v3 at all or is heavily ignored. A silver with 64 wins and 35 losses, a 64% winrate. Silver with that winrate = at the very least platinum. On summoners rift last season I played with rank 1 challenger in one game then a platinum 2 in the very next game. Does that mean MMR is nonexistent in summoners rift?
: They can try their luck in SR, map that isn't as meta dependant as TT and has okish MM, compared to nonexistent one in TT where challenger in same game with bronze is pretty common.
> [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=yrc23zHg,discussion-id=xt8ArhGJ,comment-id=0000,timestamp=2019-08-01T09:41:24.621+0000) > > They can try their luck in SR, map that isn't as meta dependant as TT and has okish MM, compared to nonexistent one in TT where challenger in same game with bronze is pretty common. Challenger in the same game as bronze isn't common at all. The lowest I'll see is a gold or silver who has unusually high MMR. Just like a platinum with unusually high MMR can get into d1/masters game on summoners rift. Most games are relatively well balanced team wise (especially compared to any game that isnt LoL)
: > Honestly, as a TT junkie back in the day, they don't - as long as they replace it with another 3v3 mode. TT always had massive issues, it was barely played even after it's "rework". And that's exactly it. Riot already tried putting resources into TT, as they had mentioned in their post, but the growth it got from said investment into TT, the new map, balance stuff, etc, kinda showed that Players aren't interested in TT because it's poorly balanced, or barely gets updates, but that they just don't like it.
Riot has never legitimately tried to put resources into TT after the map rework. Most of the changes they made to the map after the rework were out of touch with the game mode. In the last patch for TT (in 2015), the only good change was the jungle changes and everything else was a disaster which made things worse. As TT is now, the game is more comp dependent than ever because the turret changes allow you to stall out the game forever even if you suck. You can be 20 kills down and still never be at a real risk of losing because your comp is just better.
: Why is Darius' Q uninterruptible?
Because if it was able to be interrupted the ability (or other parts of his kit) would have to be buffed by a huge amount making him more frustrating to play against for champs without much CC.
: Just remove all pregame systems.
This would make strategic play much more binary, and hard counters too prevalent in the game. The most broken champions quite possibly wouldn't have countermeasures in anyway besides items (at which point if it's a lane bully, it's already way too late for items to matter). Every single champion in the game would need base stats and spell damage adjusted to make up for the loss of runes. Basically, the game would be in the most unbalanced state it's ever been for months on end before LoL would look even remotely playable again, and that LoL that is remotely playable again would have far more frustrating lane matchups, far less build diversity, etc.
: To be clear about forced Arbitration.
Forced arbitration is anti employee no matter how you put it. Arbitrators far more often are in favor of the employer than employee by an obscene amount.
: > [{quoted}](name=Malza,realm=NA,application-id=yrc23zHg,discussion-id=K74E03zJ,comment-id=0003000000000000,timestamp=2019-04-26T18:21:53.818+0000) > > You mean like how you used to buy a disc at gamestop or wherever but really find out you needed to download steam to even play back when nobody knew about it because Valve convinced 3rd party publishers to launch on Steam (and you could bet they didn't do the same standard 30% cut for everyone back then). All this while being a WIP program. > > Steam only has its refund policy because it is required by EU law, not because they are good guys. > > As if steam doesn't also have major issues with uplay > > As if steam doesn't also check shit on your computer through VAC and whatever else. Ex: VAC scans your internet history. So we know epic does it and the counter argument it that steam PROBABLY does it too? Lmao
> [{quoted}](name=Timethief49,realm=EUW,application-id=yrc23zHg,discussion-id=K74E03zJ,comment-id=00030000000000000000,timestamp=2019-04-26T19:12:41.068+0000) > > So we know epic does it and the counter argument it that steam PROBABLY does it too? Lmao Probably? Did. That's why steams big. Valve growing steam by seeking out game publishers to launch on steam (as well as their own games on steam) is how Steam became common place. Uplay is a Uplay problem not a Epic problem, people have complained about Uplay issues with Steam since Uplay existed. Valve is confirmed to have only given those refunds because of EU law, just as it is confirmed that VAC is just invasive as anything Epic does.
: > [{quoted}](name=Malza,realm=NA,application-id=yrc23zHg,discussion-id=K74E03zJ,comment-id=00030000,timestamp=2019-04-26T07:57:55.953+0000) > > Pretty much every criticism given to epic games currently was very commonly given to Valve for trying to force Steam to be a thing when that all started up. > > No fair when Sweeney does it though only Gabens allowed to unnecessarily push games onto an online storefront in an attempt to popularize their launcher with no benefit to the consumer. > > At least when Sweeney does it the games are still playable, unlike the pile of trash Steam was in comparison when Valve started forcing people to use it. > > Also, they aren’t shady. The Problem isnt pushing Games on a online platform. The problem is games beeing marketed on other retail platforms and then turning into Epic exclusives after gathering all the publicity. All this while beeing a WIP program. The Problem is a shitty refund policy. The Problem is when you Download a game on uplay and then have to download the whole Game again when you start it on the epic Launcher (Anno 1800). The Problem is when the epic Client makes a Copy of your steam files without asking the User about it.
> [{quoted}](name=Timethief49,realm=EUW,application-id=yrc23zHg,discussion-id=K74E03zJ,comment-id=000300000000,timestamp=2019-04-26T08:58:34.881+0000) > > The Problem isnt pushing Games on a online platform. > The problem is games beeing marketed on other retail platforms and then turning into Epic exclusives after gathering all the publicity. All this while beeing a WIP program. You mean like how you used to buy a disc at gamestop or wherever but really find out you needed to download steam to even play back when nobody knew about it because Valve convinced 3rd party publishers to launch on Steam (and you could bet they didn't do the same standard 30% cut for everyone back then). All this while being a WIP program. > The Problem is a shitty refund policy. Steam only has its refund policy because it is required by EU law, not because they are good guys. > The Problem is when you Download a game on uplay and then have to download the whole Game again when you start it on the epic Launcher (Anno 1800). As if steam doesn't also have major issues with uplay > The Problem is when the epic Client makes a Copy of your steam files without asking the User about it. As if steam doesn't also check shit on your computer through VAC and whatever else. Ex: VAC scans your internet history.
: Epic tries to make it sound like its adding competition but it isn't. What reason does a consumer have to use their store over steam besides forced and unnecessary exclusives? I remember one of the biggest reasons they stated was that "the developers can pass the savings onto the consumer." Never happened, still charging full price.
> [{quoted}](name=TwinkiePro,realm=NA,application-id=yrc23zHg,discussion-id=K74E03zJ,comment-id=0002,timestamp=2019-04-26T07:42:34.321+0000) > > Epic tries to make it sound like its adding competition but it isn't. What reason does a consumer have to use their store over steam besides forced and unnecessary exclusives? I remember one of the biggest reasons they stated was that "the developers can pass the savings onto the consumer." Never happened, still charging full price. The only big difference between the way Steam got big and Epic’s strategy is that other launchers already exist now. Valve didn’t only push their own games as exclusive on steam, but also convinced many game publishers to publish on steam when it was not in anyway the norm.
: They try to sound Like the good guys while beeing assholes. Yeah they give Higher shares, but they are shady as fuck and have a worse client.
> [{quoted}](name=Timethief49,realm=EUW,application-id=yrc23zHg,discussion-id=K74E03zJ,comment-id=0003,timestamp=2019-04-26T07:46:45.883+0000) > > They try to sound Like the good guys while beeing assholes. Yeah they give Higher shares, but they are shady as fuck and have a worse client. Pretty much every criticism given to epic games currently was very commonly given to Valve for trying to force Steam to be a thing when that all started up. No fair when Sweeney does it though only Gabens allowed to unnecessarily push games onto an online storefront in an attempt to popularize their launcher with no benefit to the consumer. At least when Sweeney does it the games are still playable, unlike the pile of trash Steam was in comparison when Valve started forcing people to use it. Also, they aren’t shady.
: You really shouldn't be able to upvote or downvote without posting.
: PSA: A bunch of people got Blood Moon Capsules for free. They are going unpunished.
Yeah cause buying capsules which riot priced incorrectly is obviously the equivalent of robbing a bank. It's pretty pathetic than any of you are so upset at others good fortune that you care about something like this.
: Fiora : fun but weak
Fiora has favorable matchups vs virtually everything and hypercarry potential.
Rexxiee (NA)
: Its time to make crit adcs viable in other roles too
Crit adcs aren't played because current itemization balance favors adcs like Lucian/Ezreal. It's nothing to do with mages.
Weensw (NA)
: @junglers: what's the most ungreatful thing laner told you after a success gank?
'Please, why did you take all three waves I'm only level four and now you set up a freeze for him!" lol so ungrateful
Mc Raton (NA)
: So delete every mage including malz right?
> [{quoted}](name=Mc Raton,realm=NA,application-id=3ErqAdtq,discussion-id=71FqFmB0,comment-id=0001,timestamp=2019-01-02T14:29:22.499+0000) > > So delete every mage including malz right? Sure
Rioter Comments
Sandixcx (NA)
: > [{quoted}](name=Malza,realm=NA,application-id=3ErqAdtq,discussion-id=BQVgffKW,comment-id=0009,timestamp=2018-12-24T11:53:31.495+0000) > > Riven is not the hardest top laner in LoL, also being hard doesn’t always necessitate a lower winrate. > > Riven has pretty much the highest proportion of its playerbase as OTPs out of any champ, which honestly boosts her winrate more than being hard lowers it. A champion like Riven should be balanced around being an OTP. No matter how hard it is, some things just shouldn't be possible to do. This is why people hate {{champion:157}}
> [{quoted}](name=Sandsexual,realm=NA,application-id=3ErqAdtq,discussion-id=BQVgffKW,comment-id=00090001,timestamp=2018-12-24T20:27:06.758+0000) > > A champion like Riven should be balanced around being an OTP. No matter how hard it is, some things just shouldn't be possible to do. This is why people hate {{champion:157}} Yeah, and rivens not really very OP at all. Compared to an extremely skilled akali/irelia/camille/etc she is nothing to deal with.
: the hardest top laner in LOL has 51.5% winrate and #1 pickrate by double the next champion
Riven is not the hardest top laner in LoL, also being hard doesn’t always necessitate a lower winrate. Riven has pretty much the highest proportion of its playerbase as OTPs out of any champ, which honestly boosts her winrate more than being hard lowers it.
: We're going full circle
Riot shouldn't buff adcs unless they actually aren't picked anymore.
: Nope gonna pick what i am familiar with.
> [{quoted}](name=Malix Farwin,realm=NA,application-id=3ErqAdtq,discussion-id=BIvYvs2f,comment-id=0003,timestamp=2018-12-23T09:42:46.714+0000) > > Nope gonna pick what i am familiar with. Yes, picking easy champions is for when you don't have one you are familiar with to play.
Juice (EUNE)
: As I've stated before, higher elo players tend to gravitate towards something that's not really mind-numbing boring and gives them an opportunity to express their skill rather than repeat the same patterns over and over again regardless of match-up and the game that's being played, same reason you won't see Nasus in high elo
> [{quoted}](name=Juice,realm=EUNE,application-id=3ErqAdtq,discussion-id=BIvYvs2f,comment-id=000100000000000000000000000000000000,timestamp=2018-12-23T07:59:35.941+0000) > > As I've stated before, higher elo players tend to gravitate towards something that's not really mind-numbing boring and gives them an opportunity to express their skill rather than repeat the same patterns over and over again regardless of match-up and the game that's being played, same reason you won't see Nasus in high elo High elo players gravitate towards whatever is strongest and gives them the best chance to win regardless of how fun it is. You are thinking of low elo players, who gravitate towards "high skill" champs like yasuo, riven, and fizz.
Juice (EUNE)
: Singed's selfish playstyle doesn't work in a competitive environment, that doesn't mean he isn't broken in solo queue as evident by his ridiculously high win rate by the people who main him
> [{quoted}](name=Juice,realm=EUNE,application-id=3ErqAdtq,discussion-id=BIvYvs2f,comment-id=0001000000000000000000000000,timestamp=2018-12-23T07:46:13.142+0000) > > Singed's selfish playstyle doesn't work in a competitive environment, that doesn't mean he isn't broken in solo queue as evident by his ridiculously high win rate by the people who main him Singeds current winrate by people who main him is only 53%, which is lower than irelia (55%), renekton (57%), Akali (57.65%), or pantheon (57%). Source: Lolalytics. The winrate on the chart is his winrate over two years, almost all of which he was much stronger than now. Singeds playstyle is weaker in higher level play in general, as evidenced by the number of singed mains in high elo (almost none).
Juice (EUNE)
: Nobody wants to play Singed because he's just boring & turbo easy
> [{quoted}](name=Juice,realm=EUNE,application-id=3ErqAdtq,discussion-id=BIvYvs2f,comment-id=00010000000000000000,timestamp=2018-12-23T07:20:46.128+0000) > > Nobody wants to play Singed because he's just boring & turbo easy Yeah they just have an agreement to not pick Singed in the LCS or ever play him in high elo because winning is too boring. All of the thousands of masters+ players decided in unison to just stop playing him after his nerfs not because hes weak, but because they hate winning.
: > [{quoted}](name=Malza,realm=NA,application-id=3ErqAdtq,discussion-id=BIvYvs2f,comment-id=00010000,timestamp=2018-12-23T06:57:31.839+0000) > > No, because singed has more counterplay than every other champion on this list making him inherently weaker in high elo. You hate the reality that you will likely drop to mid diamond if singed got balanced.
> [{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=BIvYvs2f,comment-id=000100000000,timestamp=2018-12-23T07:01:30.506+0000) > > You hate the reality that you will likely drop to mid diamond if singed got balanced. There's literally one Singed player who's currently higher rank than me in any of NA/EUW/KR (at the time of this post) and he's a Korean pro support player who doesn't play Singed most of his games. http://www.op.gg/summoner/userName=lehends You have to realize that winrate data (on the chart) mainly includes times before Singed was nerfed meaning the data would look a bit different now with lower starting winrate and lower ending WR. Unless you're saying only one singed player in the world (lehends) deserves to be masters+?
: This data shows singed is over powered for a "high skill cap" champ and is deserving of nerfs. Starting at a 43.2% and ending at a 57.% while the rest start around 39% and end around a 53.5%
> [{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=BIvYvs2f,comment-id=0001,timestamp=2018-12-23T06:53:07.417+0000) > > This data shows singed is over powered for a "high skill cap" champ and is deserving of nerfs. > > Starting at a 43.2% and ending at a 57.% while the rest start around 39% and end around a 53.5% No, because singed has more counterplay than every other champion on this list making him inherently weaker in high elo.
Rioter Comments
: itt: a slew of silvers and golds who actually have no idea what proper balance and gameplay looks like, so they bleed any time a champion they don't like is mentioned for anything other than a nerf :^). Stay classy, league boards.
> [{quoted}](name=Anghellous,realm=NA,application-id=3ErqAdtq,discussion-id=A99Ffqh3,comment-id=000c,timestamp=2018-12-22T14:19:41.886+0000) > > itt: a slew of silvers and golds who actually have no idea what proper balance and gameplay looks like, so they bleed any time a champion they don't like is mentioned for anything other than a nerf :^). > > Stay classy, league boards. Removing counter building / counterplay options is never a good thing. This would also be a pretty major buff to shaco in general, not just AP shaco as in high elo where people actually use red trinket this would save shaco from dying often.
F33DORA (NA)
: Fiora is still ruined from the rework
Yes bring it back so we can have fiora be useless instead of obscenely broken please
: Oracle's Alteration Should Not Activate Boxes.
I don't want to play vs shaco top lane, bad thread.
Rock MD (NA)
: League is still a strategy game, it's just nobody wants to use strategy
: Would you be opposed to a rule only allowing civil discussions?
Enforcing this rule more strictly would encourage people to participate in bad faith (ex: Argue literally every point nomatter what) to illicit reactions out of people.
: if anything, garen needs a buff to his e.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=jQIoTVLw,comment-id=0000,timestamp=2018-12-22T02:35:03.683+0000) > > if anything, garen needs a buff to his e. Revert garen Q nerf
Rioter Comments
: > [{quoted}](name=Malza,realm=NA,application-id=3ErqAdtq,discussion-id=7H0BJgZB,comment-id=000000020000,timestamp=2018-12-21T09:04:25.013+0000) > > Sorry, but SInged is statistically proven to be a harder champ than Irelia. > > https://twitter.com/RiotBlaustoise/status/1075515580570980352 > > https://twitter.com/RiotBlaustoise/status/1075515584882724864 > > I made that post before seeing those, and it was more of a joke but also pretty known that Singed has a high skill cap as Scarizard said 2 years ago (when Singed used to have the highest mastery curve in the entire game) > > https://www.youtube.com/watch?v=IaVOLzEGW5o&t=43m Clearly singed is also over powered and should be as nerfed as akali based on the graphs. His uninteractive play style should be a good starting point as it is not like other champs in the game. Or is singed alright breaking general rules of the game just because you play him?
> [{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=7H0BJgZB,comment-id=0000000200000000,timestamp=2018-12-21T16:10:03.205+0000) > > Clearly singed is also over powered and should be as nerfed as akali based on the graphs. His uninteractive play style should be a good starting point as it is not like other champs in the game. Or is singed alright breaking general rules of the game just because you play him? Akali is still a stronger champ in high elo than Singed after the recent Singed buffs, maybe we should nerf Akali some more?
: > [{quoted}](name=Malza,realm=NA,application-id=3ErqAdtq,discussion-id=7H0BJgZB,comment-id=0000,timestamp=2018-12-19T21:35:06.690+0000) > > Highest is Singed. > > Tied for second: Everyone else He plays singed so it must be true /s
> [{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=7H0BJgZB,comment-id=00000002,timestamp=2018-12-21T07:53:21.731+0000) > > He plays singed so it must be true /s Sorry, but SInged is statistically proven to be a harder champ than Irelia. https://twitter.com/RiotBlaustoise/status/1075515580570980352 https://twitter.com/RiotBlaustoise/status/1075515584882724864 I made that post before seeing those, and it was more of a joke but also pretty known that Singed has a high skill cap as Scarizard said 2 years ago (when Singed used to have the highest mastery curve in the entire game) https://www.youtube.com/watch?v=IaVOLzEGW5o&t=43m
: riot u need to revert the +100 minion MS at 25 min, 423 movement speed on minions is absurd
: What is, in your opinion, the worst designed champion in this game?
Most of Riots recent champion releases and reworks.
: I know this is such an unpopular opinion but im tired of high elo players in normal low elo games
Madsin25 (NA)
: https://lolalytics.com/ranked/worldwide/platinum/plus/champions/ Click on the yellow "delta". Click once to see the champs that take the highest skill and click twice to see lowest. (not official rankings but gives you the best idea, and just ignore sejuani and trundle as their play rates are way to low to include them)
> [{quoted}](name=Madsin25,realm=NA,application-id=3ErqAdtq,discussion-id=7H0BJgZB,comment-id=0002,timestamp=2018-12-20T02:13:58.839+0000) > > https://lolalytics.com/ranked/worldwide/platinum/plus/champions/ > > Click on the yellow "delta". Click once to see the champs that take the highest skill and click twice to see lowest. > > (not official rankings but gives you the best idea, and just ignore sejuani and trundle as their play rates are way to low to include them) Contradicts Riot's data they gave today as well as multiple times in the past.
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Malza

Level 145 (NA)
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